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Crashlog Fallout 4

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Sep 12th, 2026
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  1. CRASH TIME: 2026-09-12 21:03:24
  2. Fallout 4 v1.11.240
  3. Addictol Crash Logger v1.6.0 Sep 9 2026 03:40:52
  4.  
  5. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF68B72AABE Fallout4.exe+0C9AABE mov ecx, [rax+0x1A0] | Actor::InitItemImpl(void)_C9AABE)
  6. Exception Flags: 0x00000000 (Continuable)
  7. Number of Parameters: 2
  8. Exception Thread ID: 29788
  9. Access Violation: Tried to read memory at 0x0000000001A0
  10. ACCESS VIOLATION ANALYSIS:
  11. Instruction: mov ecx, [rax+0x1A0]
  12. Memory Operand: [base=rax, index=none, scale=0, disp=+0x1a0]
  13. Base Register: rax = 0x0000000000000000 (likely invalid)
  14. Computed Address: 0x00000000000001A0
  15.  
  16. POSSIBLE RELEVANT OBJECTS:
  17. RCX: (PlayerCharacter*) [0x00000014] [0x00000014]
  18. R15: (SceneGraph*) "WorldRoot Node"
  19. RSP+210: (NiNode*) "ObjectLODRoot"
  20. RSP+228: (NiNode*) "LandAndObjectLOD"
  21. RSP+248: (NiNode*) "WaterLOD"
  22. RSP+2E0: (BSThread*)
  23. RSP+328: (GameScript::PathingCallbackMgr*)
  24. RSP+370: (`anonymous namespace'::InitGameDataThread*)
  25.  
  26. PROCESS INFO:
  27. Process ID: 29332
  28. Crash Thread ID: 29788
  29. Process Uptime: 00:00:18 (18319ms)
  30. Working Directory: C:\Steam\steamapps\common\Fallout 4
  31. Command Line: "C:\Steam\steamapps\common\Fallout 4\Fallout4.exe"
  32. Executable MD5: c5791a0ce539465701c6e38fa465960c
  33. Executable Size: 55343016 bytes
  34. Executable Modified: 2026-08-19 03:36:46
  35. Elevated: Yes
  36.  
  37. THREAD CONTEXT (HEURISTIC):
  38. Thread Priority: -1
  39. Likely Role: Unknown (main or worker thread)
  40.  
  41. SETTINGS:
  42. [Patches]
  43. bThreads: true
  44. bLibDeflate: true
  45. bLoadScreen: true
  46. bProfile: true
  47. bAchievements: true
  48. bFacegen: true
  49. bMemoryManager: true
  50. bSmallBlockAllocator: true
  51. bSmallBlockAllocatorUseSelectedHeap: false
  52. bScaleformAllocator: true
  53. bBSMTAManager: true
  54. bBSPreCulledObjects: true
  55. bINISettingCollection: true
  56. bArchiveLimits: true
  57. bInputSwitch: false
  58. bFasterWorkshop: true
  59. bSaveAddedSoundCategories: true
  60. bCOMInit: true
  61. bHighResBloom: false
  62. bDpiScaling: true
  63. bSaveCompression: true
  64. bAudioSwitch: true
  65. bHighResLocalMaps: false
  66. [Fixes]
  67. bGreyMovie: true
  68. bPackageAllocateLocation: true
  69. bInitTints: true
  70. bLODDistance: true
  71. bActorIsHostileToActor: true
  72. bBGSAIWorldLocationRefRadius: true
  73. bSafeExit: true
  74. bUnalignedLoad: true
  75. bCellInit: true
  76. bWorkbenchSwap: true
  77. nMaxStdIO: -1
  78. bMovementPlanner: true
  79. bCompanionStrayBullet: true
  80. bEscapeFreeze: true
  81. bIOCacher: true
  82. bCosaveIO: true
  83. bTESObjectREFRGetEncounterZone: true
  84. bPipBoyLightInv: true
  85. bInteriorNavCut: true
  86. bMagicEffectApplyEvent: true
  87. bMagicEffectConditions: true
  88. bEncounterZoneReset: true
  89. bLeveledListCrash: true
  90. bBakaMaxPapyrusOps: true
  91. bPapyrusGCBug: true
  92. bCreateD3DAndSwapchain: true
  93. bCheckInternetAccess: true
  94. bStolenPowerArmorOwnership: true
  95. bManyItems: true
  96. bCombatMusic: true
  97. bWorkbenchSound: true
  98. bActorCauseSaveBloat: true
  99. bAnimSignedCrash: true
  100. bBethesdaNetCrash: true
  101. bUtilityShader: true
  102. bPipBoyCursorConstraints: true
  103. bMuzzleFlashLight: true
  104. bAltTabFullscreen: false
  105. bPowerGridScrap: true
  106. bViewmodelShading: true
  107. bDofFix: true
  108. bToggleGrassCommand: true
  109. bTextureLoadCrash: true
  110. bFullPrecisionDecals: true
  111. bMagicKeywordCrash: true
  112. bAttachLightCrash: true
  113. bDownwardAiming: true
  114. bSprintStutter: true
  115. bMoonRotation: true
  116. bCrashRemoveRefFix: true
  117. bClimateLoad: true
  118. bMusicOverlap: true
  119. bPuddleCubemaps: false
  120. bStringPoolRelease: true
  121. bLoadOrder: true
  122. bHUDMessageQueue: true
  123. bWaterJetpackFix: true
  124. bCraftingMenuFix: true
  125. bAIProcess3DUpdateFlag: true
  126. bNPCHealthOverflowFix: true
  127. bFixesArmorPenetration: true
  128. [Warnings]
  129. bImageSpaceAdapter: true
  130. bDuplicateAddonNodeIndex: true
  131. bReferenceHandleLimit: true
  132. [Telemetry]
  133. bEnabled: false
  134. uSampleMs: 1000
  135. uFrameRecordMs: 50
  136. bCsv: false
  137. bPluginTiming: false
  138. bFormLoadTiming: false
  139. [Additional]
  140. bDbgFacegenOutput: false
  141. bUseNewRedistributable: false
  142. sAllocator: "voltek"
  143. sZlibBackend: "libdeflate"
  144. sLogLevel: "info"
  145. sLogFlushLevel: "info"
  146. uScaleformPageSize: 64
  147. uScaleformHeapSize: 2048
  148. nSleepTimer: 125
  149. nMaxLockCount: 8
  150. bInteriorNavCutMultiThreading: true
  151. bFullPrecisionDecalsMembrane: true
  152. bFullPrecisionDecalsEffectShaders: true
  153. nMaxPapyrusOpsPerFrame: 500
  154. bIgnorePreInstallBias: false
  155. nQuitGameDelayMs: 1000
  156. nBloomScale: 2
  157. bIgnoreCompatibilityChecks: false
  158. fLocalMapScaleFactor: 1.5
  159. uMenuRefreshMs: 250
  160.  
  161. SYSTEM SPECS:
  162. OS: Microsoft Windows 11 Pro for Workstations v10.0.26200
  163. CPU: AuthenticAMD AMD Ryzen 7 5700G with Radeon Graphics
  164. CPU Cores: 16 logical, 8 physical, 1 packages
  165. GPU #1: Nvidia GA104 [GeForce RTX 3060 Ti Lite Hash Rate]
  166. GPU #2: Microsoft Basic Render Driver
  167. PHYSICAL MEMORY: 15.84 GB/31.80 GB
  168. VIRTUAL MEMORY: 14.05 GB/131072.00 GB
  169. PROCESS MEMORY: Working Set: 1962.19 MB, Private: 2941.05 MB, Peak: 1962.19 MB
  170. PAGE FAULTS: 697999 (Peak: 2057502720)
  171. GPU MEMORY: 0.16/7.09 GB
  172.  
  173. CALL STACK ([P]robable / [S]tack scan):
  174. [ 0][P] 0x7FF68B72AABE Fallout4.exe+0C9AABE mov ecx, [rax+0x1A0] | Actor::InitItemImpl(void)_C9AABE mov ecx, [rax+0x1A0]
  175. [ 1][P] 0x7FF68ADA1B2C Fallout4.exe+0311B2C or dword ptr [rdi+0x10], 0x08 | TESForm::InitItem(void)_311B2C or dword ptr [rdi+0x10], 0x08
  176. [ 2][P] 0x7FF68B6CF0BA Fallout4.exe+0C3F0BA mov rdi, [0x00007FF68DD6D370] | `anonymous_namespace'::Main_InitPlayerCharacter(void)_C3F0BA mov rdi, [0x00007FF68DD6D370]
  177. [ 3][P] 0x7FF68B6C2738 Fallout4.exe+0C32738 call 0x00007FF68B137A80 | Main::InitTES(NiNode*)_C32738 call 0x00007FF68B137A80
  178. [ 4][P] 0x7FF68B6CEFC9 Fallout4.exe+0C3EFC9 call 0x00007FF68B6CF710 | `anonymous_namespace'::Main_CreatePlayerCharacter(void)_C3EFC9 call 0x00007FF68B6CF710
  179. [ 5][P] 0x7FF68B6D1869 Fallout4.exe+0C41869 call 0x00007FF68C122650 | `anonymous_namespace'::InitGameDataThread::ThreadProc(void)_C41869 call 0x00007FF68C122650
  180. [ 6][P] 0x7FFF1738A8BC f4se_1_11_240.dll+000A8BC
  181. [ 7][P] 0x7FF68C0F536D Fallout4.exe+166536D mov rcx, [0x00007FF68DE2FA30] | BSThread::CallThreadProc(void)_166536D mov rcx, [0x00007FF68DE2FA30]
  182. [ 8][P] 0x7FF82B58CD87 KERNEL32.DLL+002CD87
  183. [ 9][P] 0x7FF82BFACAEC ntdll.dll+00ACAEC
  184. [10][S] 0x7FF68C0E997B Fallout4.exe+165997B test al, al | BSTArrayBase::AddUninitialized(BSTArrayBase::IAllocatorFunctor&,uint,uint)_165997B test al, al
  185. [11][S] 0x7FFF159A9232 Addictol.dll+0119232 mov bl, 0x01 | D:\a\Addictol\Addictol\source\Depends\vmm\source\vmmmain.cpp:811 bool voltek::memory_manager::memory_manager::free(void const *) [?free@memory_manager@1voltek@@QEAA_NPEBX@Z] | params: ptr: void*
  186. [12][S] 0x7FF68BB5F882 Fallout4.exe+10CF882 cmp eax, esi | GameScript::PathingCallbackMgr::`vector_deleting_destructor'(uint)_10CF882 cmp eax, esi
  187. [13][S] 0x7FFF15933E25 Addictol.dll+00A3E25 jmp 0x00007FFF15933E27 | D:\a\Addictol\Addictol\source\Addictol\Source\Memory\AdProxyVoltekHeap.cpp:40 void Addictol::ProxyVoltekHeap::free(void *) [?free@ProxyVoltekHeap@Addictol@@QEBAXPEAX@Z] | params: lpBlock: void*
  188. [14][S] 0x7FF8298366E9 KERNELBASE.dll+00266E9
  189. [15][S] 0x7FF68BB5E839 Fallout4.exe+10CE839 mov [rsi], ebx | GameScript::MenuEventHandler::`vector_deleting_destructor'(uint)_10CE839 mov [rsi], ebx
  190. [16][S] 0x7FF68BB79B0A Fallout4.exe+10E9B0A mov [0x00007FF68DDA3CE8], rax | GameVM::BeginShutdown(void)_10E9B0A mov [0x00007FF68DDA3CE8], rax
  191. [17][S] 0x7FF82991ED90 KERNELBASE.dll+010ED90
  192.  
  193. REGISTERS:
  194. RAX 0x0 (size_t) [0]
  195. RCX 0x19306D61600 (PlayerCharacter*) [0x00000014]
  196. Flags: 0x00000408
  197. FormID: 0x00000014
  198. FormType: kACHR (65)
  199. Object Reference:
  200. Flags: 0x00000008
  201. FormID: 0x00000007
  202. FormType: kNPC_ (45)
  203. Parent Cell: None
  204. RDX 0x0 (size_t) [0]
  205. RBX 0x66 (size_t) [102]
  206. RSP 0x132EBFF8C0 (char*) "f"
  207. RBP 0x9C0 (size_t) [2496]
  208. RSI 0x19306D61600 (PlayerCharacter*) See RCX
  209. RDI 0x19306D61600 (PlayerCharacter*) See RCX
  210. R8 0x193CEFF3500 (void*)
  211. R9 0x1941FE3EF90 (void*)
  212. R10 0x47D50001 (size_t) [1205141505]
  213. R11 0x11 (size_t) [17]
  214. R12 0x9C0 (size_t) [2496]
  215. R13 0x0 (size_t) [0]
  216. R14 0x194F2C136F0 (void*)
  217. R15 0x1941AA57FF0 (SceneGraph*) "WorldRoot Node"
  218. RTTIName: "SceneGraph"
  219.  
  220. STACK:
  221. [RSP+0 ] 0x66 (size_t) [102]
  222. [RSP+8 ] 0x9C0 (size_t) [2496]
  223. [RSP+10 ] 0x19306D61600 (PlayerCharacter*) See RCX
  224. [RSP+18 ] 0x0 (size_t) [0]
  225. [RSP+20 ] 0x194F2C140B0 (char*) "b"
  226. [RSP+28 ] 0x7FF68ADA1B2C (void* -> Fallout4.exe+0311B2C or dword ptr [rdi+0x10], 0x08 | TESForm::InitItem(void)_311B2C)
  227. [RSP+30 ] 0x19306D61600 (PlayerCharacter*) See RCX
  228. [RSP+38 ] 0x66 (size_t) [102]
  229. [RSP+40 ] 0x66 (size_t) [102]
  230. [RSP+48 ] 0x19306D61600 (PlayerCharacter*) See RCX
  231. [RSP+50 ] 0x19306D61600 (PlayerCharacter*) See RCX
  232. [RSP+58 ] 0x0 (size_t) [0]
  233. [RSP+60 ] 0x0 (size_t) [0]
  234. [RSP+68 ] 0x0 (size_t) [0]
  235. [RSP+70 ] 0x0 (size_t) [0]
  236. [RSP+78 ] 0x0 (size_t) [0]
  237. [RSP+80 ] 0x0 (size_t) [0]
  238. [RSP+88 ] 0x0 (size_t) [0]
  239. [RSP+90 ] 0x0 (size_t) [0]
  240. [RSP+98 ] 0x0 (size_t) [0]
  241. [RSP+A0 ] 0x0 (size_t) [0]
  242. [RSP+A8 ] 0x0 (size_t) [0]
  243. [RSP+B0 ] 0x0 (size_t) [0]
  244. [RSP+B8 ] 0x0 (size_t) [0]
  245. [RSP+C0 ] 0x0 (size_t) [0]
  246. [RSP+C8 ] 0x0 (size_t) [0]
  247. [RSP+D0 ] 0x0 (size_t) [0]
  248. [RSP+D8 ] 0x0 (size_t) [0]
  249. [RSP+E0 ] 0x0 (size_t) [0]
  250. [RSP+E8 ] 0x0 (size_t) [0]
  251. [RSP+F0 ] 0x0 (size_t) [0]
  252. [RSP+F8 ] 0x0 (size_t) [0]
  253. [RSP+100] 0x0 (size_t) [0]
  254. [RSP+108] 0x0 (size_t) [0]
  255. [RSP+110] 0x0 (size_t) [0]
  256. [RSP+118] 0x0 (size_t) [0]
  257. [RSP+120] 0x0 (size_t) [0]
  258. [RSP+128] 0x0 (size_t) [0]
  259. [RSP+130] 0x0 (size_t) [0]
  260. [RSP+138] 0x0 (size_t) [0]
  261. [RSP+140] 0x0 (size_t) [0]
  262. [RSP+148] 0x0 (size_t) [0]
  263. [RSP+150] 0x0 (size_t) [0]
  264. [RSP+158] 0x0 (size_t) [0]
  265. [RSP+160] 0x0 (size_t) [0]
  266. [RSP+168] 0x0 (size_t) [0]
  267. [RSP+170] 0x0 (size_t) [0]
  268. [RSP+178] 0x0 (size_t) [0]
  269. [RSP+180] 0x0 (size_t) [0]
  270. [RSP+188] 0x0 (size_t) [0]
  271. [RSP+190] 0x0 (size_t) [0]
  272. [RSP+198] 0x0 (size_t) [0]
  273. [RSP+1A0] 0x0 (size_t) [0]
  274. [RSP+1A8] 0x0 (size_t) [0]
  275. [RSP+1B0] 0x0 (size_t) [0]
  276. [RSP+1B8] 0x0 (size_t) [0]
  277. [RSP+1C0] 0xA (size_t) [10]
  278. [RSP+1C8] 0x7FF68B6CF0BA (void* -> Fallout4.exe+0C3F0BA mov rdi, [0x00007FF68DD6D370] | `anonymous_namespace'::Main_InitPlayerCharacter(void)_C3F0BA)
  279. [RSP+1D0] 0x2 (size_t) [2]
  280. [RSP+1D8] 0x0 (size_t) [0]
  281. [RSP+1E0] 0x9C0 (size_t) [2496]
  282. [RSP+1E8] 0x194F2C136F0 (void*)
  283. [RSP+1F0] 0x19400000000 (size_t) [1735166787584]
  284. [RSP+1F8] 0xA (size_t) [10]
  285. [RSP+200] 0x4500000045000000 (size_t) [4971973989774655488]
  286. [RSP+208] 0x0 (size_t) [0]
  287. [RSP+210] 0x1941AA62D30 (NiNode*) "ObjectLODRoot"
  288. RTTIName: "NiNode"
  289. Checking Parent:
  290. Name: "shadow scene node"
  291. RTTIName: "ShadowSceneNode"
  292. Flags: 280e
  293. Checking Parent:
  294. Name: "WorldRoot Node"
  295. RTTIName: "SceneGraph"
  296. Flags: 280e
  297. [RSP+218] 0x7FF68B6C2738 (void* -> Fallout4.exe+0C32738 call 0x00007FF68B137A80 | Main::InitTES(NiNode*)_C32738)
  298. [RSP+220] 0x7FF68D9C1EE0 (void* -> Fallout4.exe+2F31EE0 add [rax], al | g_FileNameSettingsPref_2F31EE0)
  299. [RSP+228] 0x1941AA62700 (NiNode*) "LandAndObjectLOD"
  300. RTTIName: "NiNode"
  301. Checking Parent:
  302. Name: "LODRoot"
  303. RTTIName: "BSClearZNode"
  304. Flags: e
  305. Checking Parent:
  306. Name: "shadow scene node"
  307. RTTIName: "ShadowSceneNode"
  308. Flags: 280e
  309. Checking Parent:
  310. Name: "WorldRoot Node"
  311. RTTIName: "SceneGraph"
  312. Flags: 280e
  313. [RSP+230] 0xA (size_t) [10]
  314. [RSP+238] 0xA (size_t) [10]
  315. [RSP+240] 0x0 (size_t) [0]
  316. [RSP+248] 0x1941AA62910 (NiNode*) "WaterLOD"
  317. RTTIName: "NiNode"
  318. Checking Parent:
  319. Name: "LODRoot"
  320. RTTIName: "BSClearZNode"
  321. Flags: e
  322. Checking Parent:
  323. Name: "shadow scene node"
  324. RTTIName: "ShadowSceneNode"
  325. Flags: 280e
  326. Checking Parent:
  327. Name: "WorldRoot Node"
  328. RTTIName: "SceneGraph"
  329. Flags: 280e
  330. [RSP+250] 0x7FF600000000 (size_t) [140694538682368]
  331. [RSP+258] 0x0 (size_t) [0]
  332. [RSP+260] 0x80000 (size_t) [524288]
  333. [RSP+268] 0x0 (size_t) [0]
  334. [RSP+270] 0x0 (size_t) [0]
  335. [RSP+278] 0x0 (size_t) [0]
  336. [RSP+280] 0x7FF68DD8EA30 (void* -> Fallout4.exe+32FEA30 add [rax], al | g_BSResourceReloadManager_32FEA30)
  337. [RSP+288] 0x7FF68C0E997B (void* -> Fallout4.exe+165997B test al, al | BSTArrayBase::AddUninitialized(BSTArrayBase::IAllocatorFunctor&,uint,uint)_165997B)
  338. [RSP+290] 0x7FF68DD8EA48 (void* -> Fallout4.exe+32FEA48 add [rax], eax | g_BSResourceReloadManager_32FEA48)
  339. [RSP+298] 0xFFFFFFFF (size_t) [4294967295]
  340. [RSP+2A0] 0x19413070BB0 (voltek::memory_manager::pool_t<voltek::memory_manager::block_base_t<128>,voltek::memory_manager::page_t<voltek::memory_manager::block_base_t<128>,voltek::core::bits>,28672>*)
  341. [RSP+2A8] 0x194EBEAA270 (voltek::memory_manager::page_t<voltek::memory_manager::block_base_t<128>,voltek::core::bits>*)
  342. [RSP+2B0] 0xB (size_t) [11]
  343. [RSP+2B8] 0x7FFF159A9232 (void* -> Addictol.dll+0119232 mov bl, 0x01 | D:\a\Addictol\Addictol\source\Depends\vmm\source\vmmmain.cpp:811 bool voltek::memory_manager::memory_manager::free(void const *) [?free@memory_manager@1voltek@@QEAA_NPEBX@Z])
  344. [RSP+2C0] 0x7FF68DD8EA38 (void* -> Fallout4.exe+32FEA38 xor byte ptr [rbx+0x1941826], 0x00 | g_BSResourceReloadManager_32FEA38)
  345. [RSP+2C8] 0x7FF68BB5F882 (void* -> Fallout4.exe+10CF882 cmp eax, esi | GameScript::PathingCallbackMgr::`vector_deleting_destructor'(uint)_10CF882)
  346. [RSP+2D0] 0xBECD0283AF53 (size_t) [209787719757651]
  347. [RSP+2D8] 0x6 (size_t) [6]
  348. [RSP+2E0] 0x1957CF3F270 (BSThread*)
  349. [RSP+2E8] 0x0 (size_t) [0]
  350. [RSP+2F0] 0x0 (size_t) [0]
  351. [RSP+2F8] 0x7FFF15933E25 (void* -> Addictol.dll+00A3E25 jmp 0x00007FFF15933E27 | D:\a\Addictol\Addictol\source\Addictol\Source\Memory\AdProxyVoltekHeap.cpp:40 void Addictol::ProxyVoltekHeap::free(void *) [?free@ProxyVoltekHeap@Addictol@@QEBAXPEAX@Z])
  352. [RSP+300] 0x0 (size_t) [0]
  353. [RSP+308] 0x7FF8298366E9 (void* -> KERNELBASE.dll+00266E9 nop [rax+rax*1], eax)
  354. [RSP+310] 0x7FF68CEF8010 (void* -> Fallout4.exe+2468010 sar byte ptr [rsi-0x39], 0x01 | &IAIWorldLocation::`scalar_deleting_destructor'(uint)_2468010)
  355. [RSP+318] 0x7FF68DD8EA38 (void* -> Fallout4.exe+32FEA38 xor byte ptr [rbx+0x1941826], 0x00 | g_BSResourceReloadManager_32FEA38)
  356. [RSP+320] 0x0 (size_t) [0]
  357. [RSP+328] 0x7FF68DDA4160 (GameScript::PathingCallbackMgr*)
  358. [RSP+330] 0x0 (size_t) [0]
  359. [RSP+338] 0x7FF68BB5E839 (void* -> Fallout4.exe+10CE839 mov [rsi], ebx | GameScript::MenuEventHandler::`vector_deleting_destructor'(uint)_10CE839)
  360. [RSP+340] 0x2 (size_t) [2]
  361. [RSP+348] 0x194F2C140B0 (char*) "b"
  362. [RSP+350] 0x0 (size_t) [0]
  363. [RSP+358] 0x1957CF3F270 (BSThread*) See RSP+2E0
  364. [RSP+360] 0x0 (size_t) [0]
  365. [RSP+368] 0x7FF68BB79B0A (void* -> Fallout4.exe+10E9B0A mov [0x00007FF68DDA3CE8], rax | GameVM::BeginShutdown(void)_10E9B0A)
  366. [RSP+370] 0x194D2A918E0 (`anonymous namespace'::InitGameDataThread*)
  367. [RSP+378] 0x0 (size_t) [0]
  368. [RSP+380] 0x0 (size_t) [0]
  369. [RSP+388] 0x0 (size_t) [0]
  370. [RSP+390] 0x0 (size_t) [0]
  371. [RSP+398] 0x7FF68B6CEFC9 (void* -> Fallout4.exe+0C3EFC9 call 0x00007FF68B6CF710 | `anonymous_namespace'::Main_CreatePlayerCharacter(void)_C3EFC9)
  372. [RSP+3A0] 0x194D2A918E0 (`anonymous namespace'::InitGameDataThread*) See RSP+370
  373. [RSP+3A8] 0x0 (size_t) [0]
  374. [RSP+3B0] 0x0 (size_t) [0]
  375. [RSP+3B8] 0x0 (size_t) [0]
  376. [RSP+3C0] 0x0 (size_t) [0]
  377. [RSP+3C8] 0x7FF68B6D1869 (void* -> Fallout4.exe+0C41869 call 0x00007FF68C122650 | `anonymous_namespace'::InitGameDataThread::ThreadProc(void)_C41869)
  378. [RSP+3D0] 0x194D2A918E0 (`anonymous namespace'::InitGameDataThread*) See RSP+370
  379. [RSP+3D8] 0x0 (size_t) [0]
  380. [RSP+3E0] 0x0 (size_t) [0]
  381. [RSP+3E8] 0x1F80 (size_t) [8064]
  382. [RSP+3F0] 0x194D2A918E0 (`anonymous namespace'::InitGameDataThread*) See RSP+370
  383. [RSP+3F8] 0x7FFF1738A8BC (void* -> f4se_1_11_240.dll+000A8BC mov rcx, [0x00007FFF174506B8])
  384. [RSP+400] 0x0 (size_t) [0]
  385. [RSP+408] 0x0 (size_t) [0]
  386. [RSP+410] 0x0 (size_t) [0]
  387. [RSP+418] 0x0 (size_t) [0]
  388. [RSP+420] 0x0 (size_t) [0]
  389. [RSP+428] 0x0 (size_t) [0]
  390. [RSP+430] 0x0 (size_t) [0]
  391. [RSP+438] 0x0 (size_t) [0]
  392. [RSP+440] 0x0 (size_t) [0]
  393. [RSP+448] 0x7FF68C0F536D (void* -> Fallout4.exe+166536D mov rcx, [0x00007FF68DE2FA30] | BSThread::CallThreadProc(void)_166536D)
  394. [RSP+450] 0x194D2A918E0 (`anonymous namespace'::InitGameDataThread*) See RSP+370
  395. [RSP+458] 0x0 (size_t) [0]
  396. [RSP+460] 0x0 (size_t) [0]
  397. [RSP+468] 0x0 (size_t) [0]
  398. [RSP+470] 0x194D2A918E0 (`anonymous namespace'::InitGameDataThread*) See RSP+370
  399. [RSP+478] 0x0 (size_t) [0]
  400. [RSP+480] 0x0 (size_t) [0]
  401. [RSP+488] 0x7FF82B58CD87 (void* -> KERNEL32.DLL+002CD87 mov ecx, eax)
  402. [RSP+490] 0x0 (size_t) [0]
  403. [RSP+498] 0x0 (size_t) [0]
  404. [RSP+4A0] 0x0 (size_t) [0]
  405. [RSP+4A8] 0x0 (size_t) [0]
  406. [RSP+4B0] 0x0 (size_t) [0]
  407. [RSP+4B8] 0x7FF82BFACAEC (void* -> ntdll.dll+00ACAEC jmp 0x00007FF82BFACB16)
  408. [RSP+4C0] 0x0 (size_t) [0]
  409. [RSP+4C8] 0x0 (size_t) [0]
  410. [RSP+4D0] 0x4F0FFFFFB30 (size_t) [5433133628208]
  411. [RSP+4D8] 0x4D0FFFFFB30 (size_t) [5295694674736]
  412. [RSP+4E0] 0x21 (size_t) [33]
  413. [RSP+4E8] 0x7FF82991ED90 (void* -> KERNELBASE.dll+010ED90 mov [rsp+0x10], rbx)
  414. [RSP+4F0] 0x132EBFE9F0 (void*)
  415. [RSP+4F8] 0x132EBFE9F0 (void*)
  416. [RSP+500] 0x0 (size_t) [0]
  417. [RSP+508] 0x0 (size_t) [0]
  418. [RSP+510] 0x0 (size_t) [0]
  419. [RSP+518] 0x0 (size_t) [0]
  420. [RSP+520] 0x0 (size_t) [0]
  421. [RSP+528] 0x0 (size_t) [0]
  422. [RSP+530] 0x0 (size_t) [0]
  423. [RSP+538] 0x0 (size_t) [0]
  424. [RSP+540] 0x0 (size_t) [0]
  425. [RSP+548] 0x0 (size_t) [0]
  426. [RSP+550] 0x0 (size_t) [0]
  427. [RSP+558] 0x0 (size_t) [0]
  428. [RSP+560] 0x0 (size_t) [0]
  429. [RSP+568] 0x0 (size_t) [0]
  430. [RSP+570] 0x0 (size_t) [0]
  431. [RSP+578] 0x0 (size_t) [0]
  432. [RSP+580] 0x0 (size_t) [0]
  433. [RSP+588] 0x0 (size_t) [0]
  434. [RSP+590] 0x0 (size_t) [0]
  435. [RSP+598] 0x0 (size_t) [0]
  436. [RSP+5A0] 0x0 (size_t) [0]
  437. [RSP+5A8] 0x0 (size_t) [0]
  438. [RSP+5B0] 0x0 (size_t) [0]
  439. [RSP+5B8] 0x0 (size_t) [0]
  440. [RSP+5C0] 0x0 (size_t) [0]
  441. [RSP+5C8] 0x0 (size_t) [0]
  442. [RSP+5D0] 0x0 (size_t) [0]
  443. [RSP+5D8] 0x0 (size_t) [0]
  444. [RSP+5E0] 0x0 (size_t) [0]
  445. [RSP+5E8] 0x0 (size_t) [0]
  446. [RSP+5F0] 0x0 (size_t) [0]
  447. [RSP+5F8] 0x0 (size_t) [0]
  448. [RSP+600] 0x0 (size_t) [0]
  449. [RSP+608] 0x0 (size_t) [0]
  450. [RSP+610] 0x0 (size_t) [0]
  451. [RSP+618] 0x0 (size_t) [0]
  452. [RSP+620] 0x0 (size_t) [0]
  453. [RSP+628] 0x0 (size_t) [0]
  454. [RSP+630] 0x0 (size_t) [0]
  455. [RSP+638] 0x0 (size_t) [0]
  456. [RSP+640] 0x0 (size_t) [0]
  457. [RSP+648] 0x0 (size_t) [0]
  458. [RSP+650] 0x0 (size_t) [0]
  459. [RSP+658] 0x0 (size_t) [0]
  460. [RSP+660] 0x0 (size_t) [0]
  461. [RSP+668] 0x0 (size_t) [0]
  462. [RSP+670] 0x0 (size_t) [0]
  463. [RSP+678] 0x0 (size_t) [0]
  464. [RSP+680] 0x0 (size_t) [0]
  465. [RSP+688] 0x0 (size_t) [0]
  466. [RSP+690] 0x0 (size_t) [0]
  467. [RSP+698] 0x0 (size_t) [0]
  468. [RSP+6A0] 0x0 (size_t) [0]
  469. [RSP+6A8] 0x0 (size_t) [0]
  470. [RSP+6B0] 0x0 (size_t) [0]
  471. [RSP+6B8] 0x0 (size_t) [0]
  472. [RSP+6C0] 0x0 (size_t) [0]
  473. [RSP+6C8] 0x0 (size_t) [0]
  474. [RSP+6D0] 0x0 (size_t) [0]
  475. [RSP+6D8] 0x0 (size_t) [0]
  476. [RSP+6E0] 0x0 (size_t) [0]
  477. [RSP+6E8] 0x0 (size_t) [0]
  478. [RSP+6F0] 0x0 (size_t) [0]
  479. [RSP+6F8] 0x0 (size_t) [0]
  480. [RSP+700] 0x0 (size_t) [0]
  481. [RSP+708] 0x0 (size_t) [0]
  482. [RSP+710] 0x0 (size_t) [0]
  483. [RSP+718] 0x0 (size_t) [0]
  484. [RSP+720] 0x0 (size_t) [0]
  485. [RSP+728] 0x0 (size_t) [0]
  486. [RSP+730] 0x0 (size_t) [0]
  487. [RSP+738] 0x0 (size_t) [0]
  488.  
  489. MODULES:
  490. X3DAudio1_7.dll 0x0000703A0000
  491. wintrust.dll 0x01944AAA0000
  492. Fallout4.exe 0x7FF68AA90000
  493. Oleacc.dll 0x7FF800C70000
  494. xinput1_4.dll 0x7FF800CF0000
  495. windows.staterepositorycore.dll 0x7FF801F20000
  496. MSVCP140.dll 0x7FF803C90000
  497. VCRUNTIME140.dll 0x7FF803D30000
  498. Windows.UI.dll 0x7FF809640000
  499. NvMessageBus.dll 0x7FF80AE00000
  500. AUDIOSES.DLL 0x7FF80CA30000
  501. nvapi64.dll 0x7FF80D0A0000
  502. VCRUNTIME140_1.dll 0x7FF811A90000
  503. webio.dll 0x7FF811AA0000
  504. nvwgf2umx.dll 0x7FF814140000
  505. dbghelp.dll 0x7FF81A500000
  506. NvMemMapStoragex.dll 0x7FF81AAE0000
  507. rasadhlp.dll 0x7FF81B3A0000
  508. MPR.dll 0x7FF81BE70000
  509. nvgpucomp64.dll 0x7FF81BEC0000
  510. fwpuclnt.dll 0x7FF820DE0000
  511. drvstore.dll 0x7FF821080000
  512. VERSION.dll 0x7FF821260000
  513. nvldumdx.dll 0x7FF821270000
  514. dhcpcsvc.DLL 0x7FF821340000
  515. cryptnet.dll 0x7FF821460000
  516. WINHTTP.dll 0x7FF8214A0000
  517. CoreUIComponents.dll 0x7FF821BB0000
  518. MMDevAPI.DLL 0x7FF821EA0000
  519. AVRT.dll 0x7FF822270000
  520. WINMM.dll 0x7FF822740000
  521. directxdatabasehelper.dll 0x7FF822780000
  522. wintypes.dll 0x7FF823290000
  523. MSVCP140_ATOMIC_WAIT.dll 0x7FF824060000
  524. Microsoft.Internal.WarpPal.dll 0x7FF824260000
  525. d3d11.dll 0x7FF824F90000
  526. dcomp.dll 0x7FF825530000
  527. CoreMessaging.dll 0x7FF825D50000
  528. nvToolsExt64_1.dll 0x7FF825E80000
  529. apphelp.dll 0x7FF825FB0000
  530. Secur32.dll 0x7FF826060000
  531. uxtheme.dll 0x7FF826130000
  532. WINNSI.DLL 0x7FF826250000
  533. dxcore.dll 0x7FF8262D0000
  534. dxgi.dll 0x7FF826320000
  535. dwmapi.dll 0x7FF8264A0000
  536. resourcepolicyclient.dll 0x7FF826820000
  537. windows.storage.dll 0x7FF826B70000
  538. IPHLPAPI.DLL 0x7FF8277C0000
  539. DNSAPI.dll 0x7FF827860000
  540. schannel.DLL 0x7FF827BD0000
  541. rsaenh.dll 0x7FF827D00000
  542. kernel.appcore.dll 0x7FF827DA0000
  543. ntmarta.dll 0x7FF827ED0000
  544. SspiCli.dll 0x7FF828060000
  545. DSPARSE.dll 0x7FF828140000
  546. MSWSOCK.dll 0x7FF828360000
  547. USERENV.dll 0x7FF828410000
  548. CRYPTBASE.DLL 0x7FF828650000
  549. CRYPTSP.dll 0x7FF828670000
  550. msasn1.dll 0x7FF8286D0000
  551. wldp.dll 0x7FF828750000
  552. NTASN1.dll 0x7FF828870000
  553. ncrypt.dll 0x7FF8288C0000
  554. DEVOBJ.dll 0x7FF828A40000
  555. cfgmgr32.DLL 0x7FF828C60000
  556. DPAPI.DLL 0x7FF828CE0000
  557. UMPDC.dll 0x7FF828F40000
  558. powrprof.dll 0x7FF828F60000
  559. bcrypt.dll 0x7FF828FF0000
  560. profapi.dll 0x7FF829020000
  561. CRYPT32.dll 0x7FF829100000
  562. bcryptPrimitives.dll 0x7FF829290000
  563. ucrtbase.dll 0x7FF829350000
  564. msvcp_win.dll 0x7FF8294B0000
  565. gdi32full.dll 0x7FF829560000
  566. win32u.dll 0x7FF8297E0000
  567. KERNELBASE.dll 0x7FF829810000
  568. clbcatq.dll 0x7FF829C20000
  569. sechost.dll 0x7FF829CE0000
  570. OLEAUT32.dll 0x7FF829D90000
  571. imagehlp.dll 0x7FF829E70000
  572. SHELL32.dll 0x7FF829EA0000
  573. USER32.dll 0x7FF82A640000
  574. shcore.dll 0x7FF82A820000
  575. MSCTF.dll 0x7FF82A9B0000
  576. msvcrt.dll 0x7FF82AB10000
  577. advapi32.dll 0x7FF82ABC0000
  578. SETUPAPI.dll 0x7FF82AE70000
  579. ole32.dll 0x7FF82B320000
  580. SHLWAPI.dll 0x7FF82B4C0000
  581. GDI32.dll 0x7FF82B530000
  582. KERNEL32.DLL 0x7FF82B560000
  583. RPCRT4.dll 0x7FF82B630000
  584. PSAPI.DLL 0x7FF82B750000
  585. WS2_32.dll 0x7FF82B770000
  586. combase.dll 0x7FF82BA10000
  587. IMM32.DLL 0x7FF82BDA0000
  588. NSI.dll 0x7FF82BDE0000
  589. WLDAP32.dll 0x7FF82BDF0000
  590. ntdll.dll 0x7FF82BF00000
  591. XAudio2_7.dll 0x7FFF0EAA0000
  592. gameoverlayrenderer64.dll 0x7FFF11F50000
  593. XDI.dll 0x7FFF12110000
  594. WeaponDebrisCrashFix.dll 0x7FFF125D0000
  595. PRKF.dll 0x7FFF126B0000
  596. place.dll 0x7FFF12730000
  597. mcm.dll 0x7FFF14840000
  598. HighFPSPhysicsFix.dll 0x7FFF14CA0000
  599. GardenOfEdenPapyrusExtender.dll 0x7FFF14E60000
  600. FallUICompanionCarryweightFix.dll 0x7FFF15150000
  601. ClassicHolsteredWeapons.dll 0x7FFF151E0000
  602. BakaMaxPapyrusOps.dll 0x7FFF15280000
  603. f4ee.dll 0x7FFF15320000
  604. AddictolCrashLogger.dll 0x7FFF15450000
  605. XAudio2_9.dll 0x7FFF157F0000
  606. Addictol.dll 0x7FFF15890000
  607. AcLayers.DLL 0x7FFF15C30000
  608. f4se_1_11_240.dll 0x7FFF17380000
  609. MSVCR110.dll 0x7FFF17460000
  610. FloatingDamage.dll 0x7FFF1D3D0000
  611. MSVCP110.dll 0x7FFF24A00000
  612. steamclient64.dll 0x7FFF24BA0000
  613. tier0_s64.dll 0x7FFF37AC0000
  614. GFSDK_SSAO_D3D11.win64.dll 0x7FFF39E80000
  615. flexRelease_x64.dll 0x7FFF3A4E0000
  616. cudart64_75.dll 0x7FFF85100000
  617. bink2w64.dll 0x7FFF853E0000
  618. GFSDK_GodraysLib.x64.dll 0x7FFF86BD0000
  619. nvspcap64.dll 0x7FFF96660000
  620. AcGenral.DLL 0x7FFF99A80000
  621. flexExtRelease_x64.dll 0x7FFF9B140000
  622. FallrimPriority.dll 0x7FFF9FB80000
  623. crafting_highlight_fix.dll 0x7FFF9FE20000
  624. XINPUT1_3.dll 0x7FFFD84D0000
  625. textinputframework.dll 0x7FFFDDF60000
  626. msdmo.dll 0x7FFFDE3A0000
  627. steam_api64.dll 0x7FFFEE450000
  628. vstdlib_s64.dll 0x7FFFF1540000
  629. dbgcore.DLL 0x7FFFF3D60000
  630. Windows.System.Launcher.dll 0x7FFFF4530000
  631. nvppex.dll 0x7FFFF6120000
  632. ResampleDmo.DLL 0x7FFFFAF70000
  633. DSOUND.DLL 0x7FFFFB030000
  634. inputhost.dll 0x7FFFFD420000
  635. ncryptsslp.dll 0x7FFFFD620000
  636. winmmbase.dll 0x7FFFFF710000
  637.  
  638. F4SE PLUGINS:
  639. Addictol.dll v1.6
  640. AddictolCrashLogger.dll v1.6
  641. BakaMaxPapyrusOps.dll v4
  642. ClassicHolsteredWeapons.dll
  643. crafting_highlight_fix.dll
  644. f4ee.dll
  645. FallrimPriority.dll
  646. FallUICompanionCarryweightFix.dll
  647. FloatingDamage.dll
  648. GardenOfEdenPapyrusExtender.dll v23.4
  649. HighFPSPhysicsFix.dll v0.8.20.4
  650. mcm.dll
  651. place.dll
  652. PRKF.dll
  653. WeaponDebrisCrashFix.dll v1.6
  654. XDI.dll
  655.  
Tags: Fallout Mods
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