Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import ui
- import player
- import mouseModule
- import net
- import app
- import snd
- import item
- import player
- import chat
- import grp
- import uiScriptLocale
- import uiRefine
- import uiAttachMetin
- import uiPickMoney
- import uiCommon
- import uiPrivateShopBuilder # ???? ??? ItemMove ??
- import localeInfo
- import constInfo
- import ime
- import wndMgr
- import event
- import background
- import uibiolog
- import uiToolTip
- ITEM_MALL_BUTTON_ENABLE = True
- if app.ENABLE_SASH_SYSTEM:
- import sash
- ITEM_FLAG_APPLICABLE = 1 << 14
- class CostumeWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_COSTUME_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshCostumeSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- def RefreshCostumeSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.COSTUME_SLOT_COUNT):
- slotNumber = item.COSTUME_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- if app.ENABLE_WEAPON_COSTUME_SYSTEM:
- self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
- self.wndEquip.RefreshSlot()
- if app.ENABLE_OFFLINE_SHOP:
- class OfflineShopListItem(ui.ListBoxEx.Item):
- def __init__(self, idx, text, vidOfShop, mapIndex, posX, posY):
- ui.ListBoxEx.Item.__init__(self)
- self.idx = idx
- self.vidOfShop = vidOfShop
- self.mapIndex = mapIndex
- self.posX = posX
- self.posY = posY
- self.text = text
- self.mapNameOld = str(background.GetMapName(long(self.posX), long(self.posY)))
- self.mapName = self.realMapName(self.mapNameOld)
- self.textLine = self.__CreateTextLine("%s" % (str(text)[:50]), (2, 5))
- self.textLineMap = self.__CreateTextLine("%s" % self.mapName, (150, 5))
- self.gotoShop = self.__CreateButton((280, 1), localeInfo.PL_OFFLINE_SENEDIA_19, self.gotoShopFunc)
- self.warpShop = self.__CreateButton((340, 1), localeInfo.PL_OFFLINE_SENEDIA_20, self.warpShopFunc)
- self.closeShop = self.__CreateButton((400, 1), localeInfo.PL_OFFLINE_SENEDIA_21, self.closeShopFunc)
- def __del__(self):
- self.idx = None
- self.vidOfShop = None
- self.mapIndex = None
- self.posX = None
- self.posY = None
- self.text = None
- if self.textLine and self.textLine.IsShow():
- self.textLine.Hide()
- self.textLine = None
- if self.gotoShop and self.gotoShop.IsShow():
- self.gotoShop.Hide()
- self.gotoShop = None
- if self.warpShop and self.warpShop.IsShow():
- self.warpShop.Hide()
- self.warpShop = None
- if self.closeShop and self.closeShop.IsShow():
- self.closeShop.Hide()
- self.closeShop = None
- ui.ListBoxEx.Item.__del__(self)
- def realMapName(self, oldName):
- mapNames = {
- "metin2_map_a1": "Shinsoo - M1", "metin2_map_b1 ": "Chunjo - M1", "metin2_map_c1": "Jinno - M1"
- }
- if oldName in mapNames:
- return mapNames[oldName]
- return oldName
- def gotoShopFunc(self):
- net.SendChatPacket("/offlineshop_goto %s" % str(self.vidOfShop))
- def warpShopFunc(self):
- net.SendChatPacket("/offlineshop_warp %s" % str(self.vidOfShop))
- def closeShopFunc(self):
- net.SendChatPacket("/offlineshop_close %s" % str(self.vidOfShop))
- def SetSize(self, width, height):
- ui.ListBoxEx.Item.SetSize(self, 460, height + 7)
- def __CreateTextLine(self, text, pos):
- textLine=ui.TextLine()
- textLine.SetParent(self)
- textLine.SetPosition(pos[0], pos[1])
- textLine.SetText(text)
- textLine.Show()
- return textLine
- def __CreateButton(self, pos, buttonName, func):
- tmpButton = ui.Button()
- tmpButton.SetParent(self)
- tmpButton.SetPosition(pos[0], pos[1])
- tmpButton.SetUpVisual('d:/ymir work/ui/public/middle_button_01.sub')
- tmpButton.SetOverVisual('d:/ymir work/ui/public/middle_button_02.sub')
- tmpButton.SetDownVisual('d:/ymir work/ui/public/middle_button_03.sub')
- tmpButton.SetText(buttonName)
- tmpButton.SetEvent(func)
- tmpButton.Show()
- return tmpButton
- class AlchemiaWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- #if not app.ENABLE_COSTUME_SYSTEM:
- # exception.Abort("What do you do?")
- # return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- self.RefreshAlchemiaSlot()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- return TRUE
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/AlchemiaWindow.py")
- except:
- import exception
- exception.Abort("AlchemiaWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("AlchemiaSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- except:
- import exception
- exception.Abort("AlchemiaWindow.LoadWindow.BindObject")
- ## Equipment
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndEquip = wndEquip
- def RefreshAlchemiaSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.ALCHEMIA_SLOT_COUNT):
- slotNumber = item.ALCHEMIA_SLOT_START + i
- self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
- self.wndEquip.RefreshSlot()
- class OfflineShopUI(ui.BoardWithTitleBar):
- def __init__(self):
- ui.BoardWithTitleBar.__init__(self)
- self.LastIdx = 0
- self.BuildUI()
- def __del__(self):
- ui.BoardWithTitleBar.__del__(self)
- def BuildUI(self):
- posX = 500
- self.AddFlag('movable')
- self.AddFlag('float')
- self.SetSize(posX, 150)
- self.SetTitleName(localeInfo.PL_OFFLINE_SENEDIA_22)
- self.SetCloseEvent(self.OpenWindow)
- self.SetCenterPosition()
- self.Show()
- self.bar = ui.Bar()
- self.bar.SetParent(self)
- self.bar.SetPosition(10, 35)
- self.bar.SetSize(posX - 20, 100)
- self.bar.SetColor(0x77000000)
- self.bar.Show()
- self.ListBox = ui.ListBoxEx()
- self.ListBox.SetParent(self.bar)
- self.ListBox.SetPosition(0, 0)
- self.ListBox.SetSize(posX, 100)
- self.ListBox.SetViewItemCount(5)
- self.ListBox.Show()
- self.scroll = ui.ScrollBar()
- self.scroll.SetParent(self.ListBox)
- self.scroll.SetPosition(posX-35, 0)
- self.scroll.SetScrollBarSize(200/2)
- self.scroll.Show()
- self.ListBox.SetScrollBar(self.scroll)
- self.refresh = ui.Button()
- self.refresh.SetParent(self)
- self.refresh.SetPosition(self.GetWidth() - 50, 8)
- self.refresh.SetUpVisual("d:/ymir work/ui/game/guild/Refresh_Button_01.sub")
- self.refresh.SetOverVisual("d:/ymir work/ui/game/guild/Refresh_Button_02.sub")
- self.refresh.SetDownVisual("d:/ymir work/ui/game/guild/Refresh_Button_03.sub")
- self.refresh.SetText("")
- self.refresh.SetEvent(self.Refresh)
- self.refresh.Show()
- def AppendOfflineShop(self, name, vid, mapIdx, x, y):
- if not self.IsShowWindow():
- self.LastIdx = 0
- self.ListBox.RemoveAllItems()
- self.ShowWindow()
- self.LastIdx += 1
- self.ListBox.AppendItem(OfflineShopListItem(self.LastIdx, name, vid, mapIdx, x, y))
- def Refresh(self):
- self.Close()
- net.SendChatPacket("/do_myshops")
- def IsShowWindow(self):
- return self.IsShow()
- def OpenWindow(self):
- if self.IsShow():
- self.Hide()
- else:
- self.Show()
- def ShowWindow(self):
- self.Show()
- def Close(self):
- self.Hide()
- return True
- def OnPressEscapeKey(self):
- self.Close()
- return True
- class OfflineShopUI(ui.BoardWithTitleBar):
- def __init__(self):
- ui.BoardWithTitleBar.__init__(self)
- self.LastIdx = 0
- self.BuildUI()
- def __del__(self):
- ui.BoardWithTitleBar.__del__(self)
- def BuildUI(self):
- posX = 500
- self.AddFlag('movable')
- self.AddFlag('float')
- self.SetSize(posX, 150)
- self.SetTitleName(localeInfo.PL_OFFLINE_SENEDIA_22)
- self.SetCloseEvent(self.OpenWindow)
- self.SetCenterPosition()
- self.Show()
- self.bar = ui.Bar()
- self.bar.SetParent(self)
- self.bar.SetPosition(10, 35)
- self.bar.SetSize(posX - 20, 100)
- self.bar.SetColor(0x77000000)
- self.bar.Show()
- self.ListBox = ui.ListBoxEx()
- self.ListBox.SetParent(self.bar)
- self.ListBox.SetPosition(0, 0)
- self.ListBox.SetSize(posX, 100)
- self.ListBox.SetViewItemCount(5)
- self.ListBox.Show()
- self.scroll = ui.ScrollBar()
- self.scroll.SetParent(self.ListBox)
- self.scroll.SetPosition(posX-35, 0)
- self.scroll.SetScrollBarSize(200/2)
- self.scroll.Show()
- self.ListBox.SetScrollBar(self.scroll)
- self.refresh = ui.Button()
- self.refresh.SetParent(self)
- self.refresh.SetPosition(self.GetWidth() - 50, 8)
- self.refresh.SetUpVisual("d:/ymir work/ui/game/guild/Refresh_Button_01.sub")
- self.refresh.SetOverVisual("d:/ymir work/ui/game/guild/Refresh_Button_02.sub")
- self.refresh.SetDownVisual("d:/ymir work/ui/game/guild/Refresh_Button_03.sub")
- self.refresh.SetText("")
- self.refresh.SetEvent(self.Refresh)
- self.refresh.Show()
- def AppendOfflineShop(self, name, vid, mapIdx, x, y):
- if not self.IsShowWindow():
- self.LastIdx = 0
- self.ListBox.RemoveAllItems()
- self.ShowWindow()
- self.LastIdx += 1
- self.ListBox.AppendItem(OfflineShopListItem(self.LastIdx, name, vid, mapIdx, x, y))
- def Refresh(self):
- self.Close()
- net.SendChatPacket("/do_myshops")
- def IsShowWindow(self):
- return self.IsShow()
- def OpenWindow(self):
- if self.IsShow():
- self.Hide()
- else:
- self.Show()
- def ShowWindow(self):
- self.Show()
- def Close(self):
- self.Hide()
- return True
- def OnPressEscapeKey(self):
- self.Close()
- return True
- class BeltInventoryWindow(ui.ScriptWindow):
- def __init__(self, wndInventory):
- import exception
- if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- exception.Abort("What do you do?")
- return
- if not wndInventory:
- exception.Abort("wndInventory parameter must be set to InventoryWindow")
- return
- ui.ScriptWindow.__init__(self)
- self.isLoaded = 0
- self.wndInventory = wndInventory;
- self.wndBeltInventoryLayer = None
- self.wndBeltInventorySlot = None
- self.expandBtn = None
- self.minBtn = None
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self, openBeltSlot = False):
- self.__LoadWindow()
- self.RefreshSlot()
- ui.ScriptWindow.Show(self)
- if openBeltSlot:
- self.OpenInventory()
- else:
- self.CloseInventory()
- def Close(self):
- self.Hide()
- def IsOpeningInventory(self):
- return self.wndBeltInventoryLayer.IsShow()
- def OpenInventory(self):
- self.wndBeltInventoryLayer.Show()
- self.expandBtn.Hide()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- def CloseInventory(self):
- self.wndBeltInventoryLayer.Hide()
- self.expandBtn.Show()
- if localeInfo.IsARABIC() == 0:
- self.AdjustPositionAndSize()
- ## ?? ???? ??? ???? BASE ??? ??, ??.. ?? ?????? ?? ??? ??? ??..
- def GetBasePosition(self):
- x, y = self.wndInventory.GetGlobalPosition()
- return x - 148, y + 241
- def AdjustPositionAndSize(self):
- bx, by = self.GetBasePosition()
- if self.IsOpeningInventory():
- self.SetPosition(bx, by)
- self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
- else:
- self.SetPosition(bx + 138, by);
- self.SetSize(10, self.GetHeight())
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- self.ORIGINAL_WIDTH = self.GetWidth()
- wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
- self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
- self.expandBtn = self.GetChild("ExpandBtn")
- self.minBtn = self.GetChild("MinimizeBtn")
- self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
- self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
- if localeInfo.IsARABIC() :
- self.expandBtn.SetPosition(self.expandBtn.GetWidth() - 2, 15)
- self.wndBeltInventoryLayer.SetPosition(self.wndBeltInventoryLayer.GetWidth() - 5, 0)
- self.minBtn.SetPosition(self.minBtn.GetWidth() + 3, 15)
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/quest/slot_button_01.sub",\
- "d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", False, False)
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.BindObject")
- ## Equipment
- wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
- wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
- wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
- wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
- wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
- self.wndBeltInventorySlot = wndBeltInventorySlot
- def RefreshSlot(self):
- getItemVNum=player.GetItemIndex
- for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
- slotNumber = item.BELT_INVENTORY_SLOT_START + i
- self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
- self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, True)
- avail = "0"
- if player.IsAvailableBeltInventoryCell(slotNumber):
- self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
- else:
- self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
- self.wndBeltInventorySlot.RefreshSlot()
- class InventoryWindow(ui.ScriptWindow):
- USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET", "USE_CHANGE_COSTUME_ATTR", "USE_RESET_COSTUME_ATTR")
- questionDialog = None
- tooltipItem = None
- wndCostume = None
- wndAlchemia = None
- wndBelt = None
- dlgPickMoney = None
- toolTip = None
- sellingSlotNumber = -1
- isLoaded = 0
- isOpenedCostumeWindowWhenClosingInventory = 0 # ???? ?? ? ???? ?????? ??-_-; ??? ??
- isOpenedBeltWindowWhenClosingInventory = 0 # ???? ?? ? ?? ????? ?????? ??-_-; ??? ??
- isOpenedAlchemiaWindowWhenClosingInventory = 0
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.isOpenedBeltWindowWhenClosingInventory = 0 # ???? ?? ? ?? ????? ?????? ??-_-; ??? ??
- self.inventoryPageIndex = 0
- self.__LoadWindow()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- def Show(self):
- self.__LoadWindow()
- ui.ScriptWindow.Show(self)
- # ????? ?? ? ???? ?????? ????? ? ? ???? ?? ??? ?.
- if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
- self.wndCostume.Show()
- if self.isOpenedAlchemiaWindowWhenClosingInventory and self.wndAlchemia:
- self.wndAlchemia.Show()
- # ????? ?? ? ?? ????? ?????? ?? ??? ?.
- if self.wndBelt:
- self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
- def BindInterfaceClass(self, interface):
- self.interface = interface
- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if app.ENABLE_EXTEND_INVEN_SYSTEM:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindowEx.py")
- else:
- if ITEM_MALL_BUTTON_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.LoadObject")
- try:
- wndItem = self.GetChild("ItemSlot")
- wndEquip = self.GetChild("EquipmentSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- self.wndMoney = self.GetChild("Money")
- self.wndMoneySlot = self.GetChild("Money_Slot")
- self.mallButton = self.GetChild2("MallButton")
- self.AlchemiaButton = self.GetChild2("AlchemiaButton")
- self.shopButton = self.GetChild2("ShopButton")
- self.DSSButton = self.GetChild2("DSSButton")
- self.costumeButton = self.GetChild2("CostumeButton")
- self.nowyButton13 = self.GetChild2("Button13")
- self.SwitchBiologWindow = self.GetChild("biolog") ##chyba ze masz ju?button
- self.toolTip = uiToolTip.ToolTip()
- self.toolTip.ClearToolTip()
- self.inventoryTab = []
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- self.inventoryTab.append(self.GetChild("Inventory_Tab_%02d" % (i+1)))
- self.equipmentTab = []
- self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
- self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
- if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
- self.costumeButton.Hide()
- self.costumeButton.Destroy()
- self.costumeButton = 0
- # Belt Inventory Window
- self.wndBelt = None
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- self.wndBelt = BeltInventoryWindow(self)
- except:
- import exception
- exception.Abort("InventoryWindow.LoadWindow.BindObject")
- ## Item
- wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## Equipment
- wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
- wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
- wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
- wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- ## PickMoneyDialog
- dlgPickMoney = uiPickMoney.PickMoneyDialog()
- dlgPickMoney.LoadDialog()
- dlgPickMoney.Hide()
- ## RefineDialog
- self.refineDialog = uiRefine.RefineDialog()
- self.refineDialog.Hide()
- ## AttachMetinDialog
- self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
- self.attachMetinDialog.Hide()
- ## MoneySlot
- self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- self.inventoryTab[i].SetEvent(lambda arg=i: self.SetInventoryPage(arg))
- self.inventoryTab[0].Down()
- self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
- self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
- self.equipmentTab[0].Down()
- self.equipmentTab[0].Hide()
- self.equipmentTab[1].Hide()
- self.wndItem = wndItem
- self.wndEquip = wndEquip
- self.dlgPickMoney = dlgPickMoney
- self.wndBiolog = uibiolog.BiologWindow()
- # MallButton
- if self.mallButton:
- self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
- if self.AlchemiaButton:
- self.AlchemiaButton.SetEvent(ui.__mem_func__(self.ClickAlchemiaButton))
- if self.shopButton:
- self.shopButton.SetEvent(ui.__mem_func__(self.ClickShopButton))
- if self.DSSButton:
- self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
- # Costume Button
- if self.costumeButton:
- self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
- self.nowyButton13.SetEvent(ui.__mem_func__(self.Sortowanie))
- if self.SwitchBiologWindow :
- self.SwitchBiologWindow.SetEvent(ui.__mem_func__(self.ShowBiologWindow))
- self.wndCostume = None
- #####
- if app.ENABLE_SASH_SYSTEM:
- self.listAttachedSashs = []
- ## Refresh
- self.SetInventoryPage(0)
- self.SetEquipmentPage(0)
- self.RefreshItemSlot()
- self.RefreshStatus()
- def Destroy(self):
- self.ClearDictionary()
- self.dlgPickMoney.Destroy()
- self.dlgPickMoney = 0
- self.refineDialog.Destroy()
- self.refineDialog = 0
- self.attachMetinDialog.Destroy()
- self.attachMetinDialog = 0
- self.tooltipItem = None
- self.wndItem = 0
- self.wndEquip = 0
- self.dlgPickMoney = 0
- self.wndMoney = 0
- self.wndMoneySlot = 0
- self.questionDialog = None
- self.mallButton = None
- self.shopButton = None
- self.DSSButton = None
- self.interface = None
- self.toolTip = None
- self.SwitchBiologWindow = None
- if self.wndCostume:
- self.wndCostume.Destroy()
- self.wndCostume = 0
- if self.wndAlchemia:
- self.wndAlchemia.Destroy()
- self.wndAlchemia = 0
- if self.wndBelt:
- self.wndBelt.Destroy()
- self.wndBelt = None
- self.inventoryTab = []
- self.equipmentTab = []
- def Hide(self):
- if None != self.toolTip:
- self.toolTip.Hide()
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- self.OnCloseQuestionDialog()
- return
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if self.wndCostume:
- self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # ???? ?? ?? ? ???? ?? ?????
- self.wndCostume.Close()
- if self.wndAlchemia:
- self.isOpenedAlchemiaWindowWhenClosingInventory = self.wndAlchemia.IsShow() # ???? ?? ?? ? ???? ?? ?????
- self.wndAlchemia.Close()
- if self.wndBelt:
- self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # ???? ?? ?? ? ?? ????? ?? ?????
- print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
- self.wndBelt.Close()
- if self.dlgPickMoney:
- self.dlgPickMoney.Close()
- wndMgr.Hide(self.hWnd)
- def Close(self):
- self.Hide()
- def SetInventoryPage(self, page):
- self.inventoryPageIndex = page
- for i in xrange(player.INVENTORY_PAGE_COUNT):
- if i!=page:
- self.inventoryTab[i].SetUp()
- self.RefreshBagSlotWindow()
- def SetEquipmentPage(self, page):
- self.equipmentPageIndex = page
- self.equipmentTab[1-page].SetUp()
- self.RefreshEquipSlotWindow()
- def Sortowanie(self):
- net.SendChatPacket("/sort_inventory")
- def ClickMallButton(self):
- self.ClickShopButton()
- #print "click_mall_button"
- #net.SendChatPacket("/click_mall")
- def ClickShopButton(self):
- shopoffline_gui = ui.BoardWithTitleBar()
- shopoffline_gui.SetSize(260, 102)
- shopoffline_gui.SetCenterPosition()
- shopoffline_gui.AddFlag('float')
- shopoffline_gui.SetTitleName(localeInfo.OFFLINE_GUI_1)
- self.shopoffline_gui = shopoffline_gui
- shopoffline_button = ui.Button()
- shopoffline_button.SetParent(self.shopoffline_gui)
- shopoffline_button.SetPosition(-50, 50)
- shopoffline_button.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
- shopoffline_button.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
- shopoffline_button.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
- shopoffline_button.SetText(localeInfo.OFFLINE_GUI_2)
- shopoffline_button.SetWindowHorizontalAlignCenter()
- self.shopoffline_button = shopoffline_button
- shopoffline_button.SetEvent(self.OnOdbieranieYang)
- shopoffline_button2 = ui.Button()
- shopoffline_button2.SetParent(self.shopoffline_gui)
- shopoffline_button2.SetPosition(50, 50)
- shopoffline_button2.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
- shopoffline_button2.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
- shopoffline_button2.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
- shopoffline_button2.SetText(localeInfo.OFFLINE_GUI_3)
- shopoffline_button2.SetWindowHorizontalAlignCenter()
- self.shopoffline_button2 = shopoffline_button2
- shopoffline_button2.SetEvent(self.OnOtwieraniePanelu)
- self.shopoffline_gui.Show()
- self.shopoffline_button.Show()
- self.shopoffline_button2.Show()
- def OnOdbieranieYang(self):
- self.shopoffline_gui.Hide()
- self.shopoffline_button.Hide()
- self.shopoffline_button2.Hide()
- event.QuestButtonClick(constInfo.OFFLINE_WYPLACANIE_YANG)
- def OnOtwieraniePanelu(self):
- self.shopoffline_gui.Hide()
- self.shopoffline_button.Hide()
- self.shopoffline_button2.Hide()
- net.SendChatPacket("/do_myshops")
- # DSSButton
- def ClickDSSButton(self):
- print "click_dss_button"
- self.interface.ToggleDragonSoulWindow()
- def ClickCostumeButton(self):
- print "Click Costume Button"
- if self.wndCostume:
- if self.wndCostume.IsShow():
- self.wndCostume.Hide()
- else:
- self.wndCostume.Show()
- else:
- self.wndCostume = CostumeWindow(self)
- self.wndCostume.Show()
- def ClickAlchemiaButton(self):
- if self.wndAlchemia:
- if self.wndAlchemia.IsShow():
- self.wndAlchemia.Hide()
- else:
- self.wndAlchemia.Show()
- else:
- self.wndAlchemia = AlchemiaWindow(self)
- self.wndAlchemia.Show()
- def OpenPickMoneyDialog(self):
- if mouseModule.mouseController.isAttached():
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
- if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- mouseModule.mouseController.DeattachObject()
- else:
- curMoney = player.GetElk()
- if curMoney <= 0:
- return
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_MONEY_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
- self.dlgPickMoney.Open(curMoney)
- if app.ENABLE_OFFLINE_SHOP:
- self.dlgPickMoney.SetMax(11) # A?YA?? 990000 ?? 1??1??
- else:
- self.dlgPickMoney.SetMax(7) # A?YA?? 990000 ?? 1??1??
- def OnPickMoney(self, money):
- mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
- def OnPickItem(self, count):
- itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
- def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
- if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or (app.ENABLE_NEW_EQUIPMENT_SYSTEM and player.IsBeltInventorySlot(local)):
- return local
- return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- # itemCount == 0?? ??? ???.
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- ## ???? (HP: #72723 ~ #72726, SP: #72727 ~ #72730) ???? - ?????? ??? ???/???? ??? ?? ??? - [hyo]
- if constInfo.IS_AUTO_POTION(itemVnum):
- # metinSocket - [0] : ??? ??, [1] : ??? ?, [2] : ?? ??
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- isActivated = 0 != metinSocket[0]
- if isActivated:
- self.wndItem.ActivateSlot(i)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- self.wndItem.DeactivateSlot(i)
- if app.ENABLE_SASH_SYSTEM:
- slotNumberChecked = 0
- if not constInfo.IS_AUTO_POTION(itemVnum):
- self.wndItem.DeactivateSlot(i)
- for j in xrange(sash.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = sash.GetAttachedItem(j)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedSashs:
- self.listAttachedSashs.append(slotNumber)
- slotNumberChecked = 1
- else:
- if slotNumber in self.listAttachedSashs and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedSashs.remove(slotNumber)
- self.wndItem.RefreshSlot()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()
- def RefreshEquipSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndEquip.SetItemSlot
- for i in xrange(player.EQUIPMENT_PAGE_COUNT):
- slotNumber = player.EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
- for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
- slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
- itemCount = getItemCount(slotNumber)
- if itemCount <= 1:
- itemCount = 0
- setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
- print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
- self.wndEquip.RefreshSlot()
- if self.wndCostume:
- self.wndCostume.RefreshCostumeSlot()
- if self.wndAlchemia:
- self.wndAlchemia.RefreshAlchemiaSlot()
- def RefreshItemSlot(self):
- self.RefreshBagSlotWindow()
- self.RefreshEquipSlotWindow()
- def RefreshStatus(self):
- money = player.GetElk()
- self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SellItem(self):
- if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
- if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
- ## ???? ??? ?? ?? ????? ?? type ??
- net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
- snd.PlaySound("sound/ui/money.wav")
- self.OnCloseQuestionDialog()
- def OnDetachMetinFromItem(self):
- if None == self.questionDialog:
- return
- #net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
- self.OnCloseQuestionDialog()
- def OnCloseQuestionDialog(self):
- if not self.questionDialog:
- return
- self.questionDialog.Close()
- self.questionDialog = None
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
- ## Slot Event
- def SelectEmptySlot(self, selectedSlotPos):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
- attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- itemCount = player.GetItemCount(attachedSlotPos)
- attachedCount = mouseModule.mouseController.GetAttachedItemCount()
- self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
- if item.IsRefineScroll(attachedItemIndex):
- self.wndItem.SetUseMode(False)
- elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
- mouseModule.mouseController.RunCallBack("INVENTORY")
- elif player.SLOT_TYPE_SHOP == attachedSlotType:
- net.SendShopBuyPacket(attachedSlotPos)
- elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
- if player.ITEM_MONEY == attachedItemIndex:
- net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
- snd.PlaySound("sound/ui/money.wav")
- else:
- net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
- elif player.SLOT_TYPE_MALL == attachedSlotType:
- net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
- mouseModule.mouseController.DeattachObject()
- def SelectItemSlot(self, itemSlotIndex):
- if constInfo.BONUS_SWITCHER_IS_OPEN == 1:
- return
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
- return
- if self.interface.wndItemShop.IsShow():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CAN_NOT_USE_WHEN_ITEMSHOP_IS_OPEN)
- return
- itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
- if mouseModule.mouseController.isAttached():
- attachedSlotType = mouseModule.mouseController.GetAttachedType()
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
- useType = item.GetUseType(attachedItemVID)
- useItem = item.GetUseType(player.GetItemIndex(itemSlotIndex))
- if useType == "USE_CHANGE_ATTRIBUTE" and useItem != "USE_CHANGE_ATTRIBUTE":
- item.SelectItem(player.GetItemIndex(itemSlotIndex))
- if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
- if not player.IsEquipmentSlot(itemSlotIndex):
- self.interface.ShowBSWindow(itemSlotIndex, attachedItemVID, attachedSlotPos)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, "Nie możesz zmieniać bonów w założonym przedmiocie.")
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, "Nie możesz zmieniać bonów w tym przedmiocie.")
- else:
- if player.SLOT_TYPE_INVENTORY == attachedSlotType:
- self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
- mouseModule.mouseController.DeattachObject()
- else:
- curCursorNum = app.GetCursor()
- if app.SELL == curCursorNum:
- self.__SellItem(itemSlotIndex)
- elif app.BUY == curCursorNum:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
- elif app.IsPressed(app.DIK_LALT):
- link = player.GetItemLink(itemSlotIndex)
- ime.PasteString(link)
- elif app.IsPressed(app.DIK_LSHIFT):
- itemCount = player.GetItemCount(itemSlotIndex)
- if itemCount > 1:
- self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
- self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
- self.dlgPickMoney.Open(itemCount)
- self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
- #else:
- #selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- #mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
- elif app.IsPressed(app.DIK_LCONTROL):
- itemIndex = player.GetItemIndex(itemSlotIndex)
- if True == item.CanAddToQuickSlotItem(itemIndex):
- player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
- else:
- selectedItemVNum = player.GetItemIndex(itemSlotIndex)
- itemCount = player.GetItemCount(itemSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
- if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
- self.wndItem.SetUseMode(True)
- else:
- self.wndItem.SetUseMode(False)
- snd.PlaySound("sound/ui/pick.wav")
- def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
- if srcItemSlotPos == dstItemSlotPos:
- return
- # cyh itemseal 2013 11 08
- if app.ENABLE_SOULBIND_SYSTEM and item.IsSealScroll(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- if player.GetItemIndex(srcItemSlotPos) == player.GetItemIndex(dstItemSlotPos) and not player.IsEquipmentSlot(dstItemSlotPos):
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- return
- if item.IsRefineScroll(srcItemVID):
- self.RefineItem(srcItemSlotPos, dstItemSlotPos)
- self.wndItem.SetUseMode(False)
- elif item.IsMetin(srcItemVID):
- self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsDetachScroll(srcItemVID):
- self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
- elif item.IsKey(srcItemVID):
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
- self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
- else:
- #snd.PlaySound("sound/ui/drop.wav")
- ## ???? ?? ?? ??? ?? ???? ???? ?? ??? - [levites]
- if player.IsEquipmentSlot(dstItemSlotPos):
- ## ?? ?? ???? ?????
- if item.IsEquipmentVID(srcItemVID):
- self.__UseItem(srcItemSlotPos)
- else:
- self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
- #net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
- def __SellItem(self, itemSlotPos):
- if not player.IsEquipmentSlot(itemSlotPos):
- self.sellingSlotNumber = itemSlotPos
- itemIndex = player.GetItemIndex(itemSlotPos)
- itemCount = player.GetItemCount(itemSlotPos)
- self.sellingSlotitemIndex = itemIndex
- self.sellingSlotitemCount = itemCount
- item.SelectItem(itemIndex)
- ## ?? ??? ?? ??? ??
- ## 20140220
- if item.IsAntiFlag(item.ANTIFLAG_SELL):
- popup = uiCommon.PopupDialog()
- popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
- popup.SetAcceptEvent(self.__OnClosePopupDialog)
- popup.Open()
- self.popup = popup
- return
- itemPrice = player.GetISellItemPrice(itemSlotPos)
- item.GetItemName(itemIndex)
- itemName = item.GetItemName()
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.count = itemCount
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- def __OnClosePopupDialog(self):
- self.pop = None
- def RefineItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
- return
- ###########################################################
- self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
- #net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
- return
- ###########################################################
- ###########################################################
- #net.SendRequestRefineInfoPacket(targetSlotPos)
- #return
- ###########################################################
- result = player.CanRefine(scrollIndex, targetSlotPos)
- if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_MORE_SOCKET)
- elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NEED_BETTER_SCROLL)
- elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
- elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
- #snd.PlaySound("sound/ui/jaeryun_fail.wav")
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
- elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.REFINE_OK != result:
- return
- self.refineDialog.Open(scrollSlotPos, targetSlotPos)
- def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
- scrollIndex = player.GetItemIndex(scrollSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- if app.ENABLE_SASH_SYSTEM:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SASH_FAILURE_CLEAN)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- else:
- if not player.CanDetach(scrollIndex, targetSlotPos):
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
- return
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN)
- if app.ENABLE_SASH_SYSTEM:
- item.SelectItem(targetIndex)
- if item.GetItemType() == item.ITEM_TYPE_COSTUME and item.GetItemSubType() == item.COSTUME_TYPE_SASH:
- item.SelectItem(scrollIndex)
- if item.GetValue(0) == sash.CLEAN_ATTR_VALUE0:
- self.questionDialog.SetText(localeInfo.SASH_DO_YOU_CLEAN)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
- self.questionDialog.Open()
- self.questionDialog.sourcePos = scrollSlotPos
- self.questionDialog.targetPos = targetSlotPos
- def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
- metinIndex = player.GetItemIndex(metinSlotPos)
- targetIndex = player.GetItemIndex(targetSlotPos)
- item.SelectItem(metinIndex)
- itemName = item.GetItemName()
- result = player.CanAttachMetin(metinIndex, targetSlotPos)
- if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
- if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_SOCKET(itemName))
- elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
- elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_EQUIP_ITEM)
- if player.ATTACH_METIN_OK != result:
- return
- self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
- def OverOutItem(self):
- self.wndItem.SetUsableItem(False)
- if None != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- def OverInItem(self, overSlotPos):
- overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
- self.wndItem.SetUsableItem(False)
- if mouseModule.mouseController.isAttached():
- attachedItemType = mouseModule.mouseController.GetAttachedType()
- if player.SLOT_TYPE_INVENTORY == attachedItemType:
- attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
- attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
- if attachedItemVNum==player.ITEM_MONEY: # @fixme005
- pass
- elif self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
- self.wndItem.SetUsableItem(True)
- self.ShowToolTip(overSlotPos)
- return
- self.ShowToolTip(overSlotPos)
- def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
- "?? ???? ??? ? ?? ??????"
- if item.IsRefineScroll(srcItemVNum):
- return True
- elif item.IsMetin(srcItemVNum):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- return True
- elif item.IsKey(srcItemVNum):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
- return True
- return False
- def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
- "?? ???? ??? ? ????"
- if srcSlotPos == dstSlotPos:
- return False
- if player.GetItemIndex(srcSlotPos) == player.GetItemIndex(dstSlotPos) and not player.IsEquipmentSlot(dstSlotPos):
- return True
- if item.IsRefineScroll(srcItemVNum):
- if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
- return True
- elif item.IsMetin(srcItemVNum):
- if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
- return True
- elif item.IsDetachScroll(srcItemVNum):
- if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
- return True
- elif item.IsKey(srcItemVNum):
- if player.CanUnlock(srcItemVNum, dstSlotPos):
- return True
- elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
- return True
- else:
- useType=item.GetUseType(srcItemVNum)
- if "USE_CLEAN_SOCKET" == useType:
- if self.__CanCleanBrokenMetinStone(dstSlotPos):
- return True
- elif "USE_CHANGE_ATTRIBUTE" == useType:
- if self.__CanChangeItemAttrList(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ATTRIBUTE2" == useType:
- if self.__CanAddItemAttr(dstSlotPos):
- return True
- elif "USE_ADD_ACCESSORY_SOCKET" == useType:
- if self.__CanAddAccessorySocket(dstSlotPos):
- return True
- elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
- if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
- return True;
- elif "USE_PUT_INTO_BELT_SOCKET" == useType:
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_BELT == item.GetItemType():
- return True
- elif "USE_CHANGE_COSTUME_ATTR" == useType:
- if self.__CanChangeCostumeAttrList(dstSlotPos):
- return True
- elif "USE_RESET_COSTUME_ATTR" == useType:
- if self.__CanResetCostumeAttr(dstSlotPos):
- return True
- return False
- def __CanCleanBrokenMetinStone(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.ITEM_TYPE_WEAPON != item.GetItemType():
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
- return True
- return False
- def __CanChangeItemAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanChangeCostumeAttrList(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_COSTUME:
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanResetCostumeAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_COSTUME:
- return False
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- return True
- return False
- def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
- return False
- if curCount>=maxCount:
- return False
- return True
- def __CanAddAccessorySocket(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if item.GetItemType() != item.ITEM_TYPE_ARMOR:
- return False
- if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
- return False
- curCount = player.GetItemMetinSocket(dstSlotPos, 0)
- maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
- ACCESSORY_SOCKET_MAX_SIZE = 3
- if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
- return False
- return True
- def __CanAddItemAttr(self, dstSlotPos):
- dstItemVNum = player.GetItemIndex(dstSlotPos)
- if dstItemVNum == 0:
- return False
- item.SelectItem(dstItemVNum)
- if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
- return False
- attrCount = 0
- for i in xrange(player.METIN_SOCKET_MAX_NUM):
- if player.GetItemAttribute(dstSlotPos, i) != 0:
- attrCount += 1
- if attrCount<4:
- return True
- return False
- def ShowToolTip(self, slotIndex):
- if None != self.tooltipItem:
- self.tooltipItem.SetInventoryItem(slotIndex)
- def OnTop(self):
- if None != self.tooltipItem:
- self.tooltipItem.SetTop()
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def UseItemSlot(self, slotIndex):
- if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
- return
- if self.interface.wndItemShop.IsShow():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CAN_NOT_USE_WHEN_ITEMSHOP_IS_OPEN)
- return
- slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- if self.wndDragonSoulRefine.IsShow():
- self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
- return
- if app.ENABLE_SASH_SYSTEM:
- if self.isShowSashWindow():
- sash.Add(player.INVENTORY, slotIndex, 255)
- return
- if constInfo.BONUS_SWITCHER_IS_OPEN == 1:
- return
- self.__UseItem(slotIndex)
- mouseModule.mouseController.DeattachObject()
- self.OverOutItem()
- def __UseItem(self, slotIndex):
- ItemVNum = player.GetItemIndex(slotIndex)
- item.SelectItem(ItemVNum)
- if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
- self.questionDialog = uiCommon.QuestionDialog()
- self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
- self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
- self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
- self.questionDialog.Open()
- self.questionDialog.slotIndex = slotIndex
- constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
- else:
- self.__SendUseItemPacket(slotIndex)
- #net.SendItemUsePacket(slotIndex)
- def __UseItemQuestionDialog_OnCancel(self):
- self.OnCloseQuestionDialog()
- def __UseItemQuestionDialog_OnAccept(self):
- self.__SendUseItemPacket(self.questionDialog.slotIndex)
- self.OnCloseQuestionDialog()
- def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
- # ???? ?? ?? ?? ??? ?? ??
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
- def __SendUseItemPacket(self, slotPos):
- # ???? ?? ?? ?? ??? ?? ??
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemUsePacket(slotPos)
- def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
- # ???? ?? ?? ?? ??? ?? ??
- if uiPrivateShopBuilder.IsBuildingPrivateShop():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
- return
- net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
- def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
- if app.ENABLE_DRAGON_SOUL_SYSTEM:
- self.wndDragonSoulRefine = wndDragonSoulRefine
- if app.ENABLE_SASH_SYSTEM:
- def SetSashWindow(self, wndSashCombine, wndSashAbsorption):
- self.wndSashCombine = wndSashCombine
- self.wndSashAbsorption = wndSashAbsorption
- def isShowSashWindow(self):
- if self.wndSashCombine:
- if self.wndSashCombine.IsShow():
- return 1
- if self.wndSashAbsorption:
- if self.wndSashAbsorption.IsShow():
- return 1
- return 0
- def OnMoveWindow(self, x, y):
- # print "Inventory Global Pos : ", self.GetGlobalPosition()
- if self.wndBelt:
- # print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
- self.wndBelt.AdjustPositionAndSize()
- def OnUpdate(self):
- self.CheckMouseTooltip()
- def ShowBiologWindow(self):
- self.interface.ShowBiologWindow()
- def CheckMouseTooltip(self):
- if self.SwitchBiologWindow:
- if self.SwitchBiologWindow.IsIn():
- self.BiologStatus()
- self.toolTip.Show()
- else:
- self.toolTip.Hide()
- def BiologStatus(self):
- #self.toolTip.AppendSpace(5)
- self.toolTip.ClearToolTip()
- self.toolTip.AppendTextLine("Badania Biologa", 0xffffd700)#gold
- self.toolTip.AppendTextLine("__________________________", 0xffFFFFFF)
- self.toolTip.AppendSpace(5)
- self.toolTip.AppendTextLine("Status misji:", 0xffFFFFFF)
- self.toolTip.AppendSpace(5)
- ################################ NAZWA ####################################### ITEM_ID ############################## ID_STATUSU
- self.toolTip.AppendTextLine("Analiza Biologa I"+self.wndBiolog.CheckPrc(50709), self.wndBiolog.CheckStatus(1))
- self.toolTip.AppendTextLine("Analiza Biologa II"+self.wndBiolog.CheckPrc(50711),self.wndBiolog.CheckStatus(3))
- self.toolTip.AppendTextLine("Analiza Biologa III"+self.wndBiolog.CheckPrc(50712), self.wndBiolog.CheckStatus(5))
- self.toolTip.AppendTextLine("Badania Biologa I"+self.wndBiolog.CheckPrc(30006), self.wndBiolog.CheckStatus(7))
- self.toolTip.AppendTextLine("Badania Biologa II"+self.wndBiolog.CheckPrc(30047), self.wndBiolog.CheckStatus(9))
- self.toolTip.AppendTextLine("Badania Biologa III"+self.wndBiolog.CheckPrc(30015), self.wndBiolog.CheckStatus(11))
- self.toolTip.AppendTextLine("Badania Biologa IV"+self.wndBiolog.CheckPrc(30050), self.wndBiolog.CheckStatus(13))
- self.toolTip.AppendTextLine("Badania Biologa V"+self.wndBiolog.CheckPrc(30165), self.wndBiolog.CheckStatus(15))
- self.toolTip.AppendTextLine("Badania Biologa VI"+self.wndBiolog.CheckPrc(30166), self.wndBiolog.CheckStatus(17))
- self.toolTip.AppendTextLine("Badania Biologa VII"+self.wndBiolog.CheckPrc(30167), self.wndBiolog.CheckStatus(19))
- self.toolTip.AppendTextLine("Badania Biologa VIII"+self.wndBiolog.CheckPrc(30168), self.wndBiolog.CheckStatus(21))
- self.toolTip.SetToolTipPosition(wndMgr.GetScreenWidth() - 320, wndMgr.GetScreenHeight() - 160) #y w do?- minus
- self.toolTip.Hide()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement