Awooslayer699

Untitled

Mar 4th, 2019
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  1. local Player = game:GetService("Players").LocalPlayer
  2. repeat
  3. wait()
  4. until Player.Character
  5. Mouse = Player:GetMouse()
  6. local Character = Player.Character
  7. TrailSettings = {
  8. Lifetime = 1,
  9. Texture = "http://www.roblox.com/asset/?id=1097260739",
  10. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  11. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  12. AllBody = true,
  13. UpperBodyOnly = false,
  14. LowerBodyOnly = false,
  15. Accessories = false,
  16. Extras = true,
  17. R15 = false,
  18. R15Parts = {"UpperTorso", "LowerTorso"}
  19. }
  20. local Trail
  21. function UpperBody()
  22. if TrailSettings.R15 == false then
  23. A0 = Instance.new("Attachment", Character.Torso)
  24. A1 = Instance.new("Attachment", Character.Head)
  25. A2 = Instance.new("Attachment", Character["Right Arm"])
  26. A3 = Instance.new("Attachment", Character["Left Arm"])
  27. Trail = Instance.new("Trail", Character)
  28. Trail.Attachment0 = A0
  29. Trail.Attachment1 = A1
  30. Trail.Texture = TrailSettings.Texture
  31. Trail.Color = TrailSettings.Color1
  32. Trail.Lifetime = TrailSettings.Lifetime
  33. local Trail2 = Trail:Clone()
  34. Trail2.Parent = Character
  35. Trail2.Attachment1 = A2
  36. local Trail3 = Trail:Clone()
  37. Trail3.Parent = Character
  38. Trail3.Attachment1 = A3
  39. local Trail6 = Trail:Clone()
  40. Trail6.Parent = Character
  41. Trail6.Attachment0 = A1
  42. Trail6.Attachment1 = A2
  43. local Trail7 = Trail:Clone()
  44. Trail7.Parent = Character
  45. Trail7.Attachment0 = A1
  46. Trail7.Attachment1 = A3
  47. else
  48. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  49. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  50. A1 = Instance.new("Attachment", Character.Head)
  51. A2 = Instance.new("Attachment", Character.RightUpperArm)
  52. A2R = Instance.new("Attachment", Character.RightLowerArm)
  53. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  54. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  55. Trail = Instance.new("Trail", Character)
  56. Trail.Attachment0 = A0
  57. Trail.Attachment1 = A1
  58. Trail.Texture = TrailSettings.Texture
  59. Trail.Color = TrailSettings.Color1
  60. Trail.Lifetime = TrailSettings.Lifetime
  61. local Trail2 = Trail:Clone()
  62. Trail2.Parent = Character
  63. Trail2.Attachment1 = A2
  64. local Trail3 = Trail:Clone()
  65. Trail3.Parent = Character
  66. Trail3.Attachment1 = A3
  67. local Trail6 = Trail:Clone()
  68. Trail6.Parent = Character
  69. Trail6.Attachment0 = A1
  70. Trail6.Attachment1 = A2
  71. local Trail7 = Trail:Clone()
  72. Trail7.Parent = Character
  73. Trail7.Attachment0 = A1
  74. Trail7.Attachment1 = A3
  75. local Trail1R = Trail:Clone()
  76. Trail1R.Parent = Character
  77. Trail1R.Attachment1 = A2R
  78. local Trail2R = Trail:Clone()
  79. Trail2R.Parent = Character
  80. Trail2R.Attachment1 = A3R
  81. local Trail6R = Trail:Clone()
  82. Trail6.Parent = Character
  83. Trail6.Attachment0 = A1
  84. Trail6.Attachment1 = A2R
  85. local Trail7R = Trail:Clone()
  86. Trail7.Parent = Character
  87. Trail7.Attachment0 = A1
  88. Trail7.Attachment1 = A3R
  89. end
  90. end
  91. function LowerBody()
  92. if TrailSettings.R15 == false then
  93. A4 = Instance.new("Attachment", Character["Right Leg"])
  94. A5 = Instance.new("Attachment", Character["Left Leg"])
  95. local Trail4 = Trail:Clone()
  96. Trail4.Parent = Character
  97. Trail4.Attachment1 = A4
  98. local Trail5 = Trail:Clone()
  99. Trail5.Parent = Character
  100. Trail5.Attachment1 = A5
  101. local Trail8 = Trail:Clone()
  102. Trail8.Parent = Character
  103. Trail8.Attachment0 = A2
  104. Trail8.Attachment1 = A4
  105. Trail8.Color = TrailSettings.Color2
  106. local Trail9 = Trail:Clone()
  107. Trail9.Parent = Character
  108. Trail9.Attachment0 = A3
  109. Trail9.Attachment1 = A5
  110. Trail9.Color = TrailSettings.Color2
  111. local FT = Trail:Clone()
  112. FT.Parent = Character
  113. FT.Attachment0 = A4
  114. FT.Attachment1 = A5
  115. FT.Color = TrailSettings.Color2
  116. else
  117. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  118. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  119. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  120. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  121. local Trail4 = Trail:Clone()
  122. Trail4.Parent = Character
  123. Trail4.Attachment1 = A4
  124. local Trail5 = Trail:Clone()
  125. Trail5.Parent = Character
  126. Trail5.Attachment1 = A5
  127. local Trail8 = Trail:Clone()
  128. Trail8.Parent = Character
  129. Trail8.Attachment0 = A2
  130. Trail8.Attachment1 = A4
  131. Trail8.Color = TrailSettings.Color2
  132. local Trail9 = Trail:Clone()
  133. Trail9.Parent = Character
  134. Trail9.Attachment0 = A3
  135. Trail9.Attachment1 = A5
  136. Trail9.Color = TrailSettings.Color2
  137. local FT = Trail:Clone()
  138. FT.Parent = Character
  139. FT.Attachment0 = A4
  140. FT.Attachment1 = A5
  141. FT.Color = TrailSettings.Color2
  142. local Trail3R = Trail:Clone()
  143. Trail3R.Parent = Character
  144. Trail3R.Attachment1 = A4R
  145. local Trail4R = Trail:Clone()
  146. Trail4R.Parent = Character
  147. Trail4R.Attachment1 = A5R
  148. local Trail8 = Trail:Clone()
  149. Trail8.Parent = Character
  150. Trail8.Attachment0 = A2R
  151. Trail8.Attachment1 = A4R
  152. Trail8.Color = TrailSettings.Color2
  153. local Trail9 = Trail:Clone()
  154. Trail9.Parent = Character
  155. Trail9.Attachment0 = A3R
  156. Trail9.Attachment1 = A5R
  157. Trail9.Color = TrailSettings.Color2
  158. local FT2R = Trail:Clone()
  159. FT2R.Parent = Character
  160. FT2R.Attachment0 = A4R
  161. FT2R.Attachment1 = A5R
  162. FT2R.Color = TrailSettings.Color2
  163. end
  164. end
  165. function AllBody()
  166. UpperBody()
  167. LowerBody()
  168. end
  169. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  170. TrailSettings.UpperBodyOnly = false
  171. TrailSettings.LowerBodyOnly = false
  172. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  173. TrailSettings.UpperBodyOnly = false
  174. TrailSettings.LowerBodyOnly = false
  175. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  176. TrailSettings.UpperBodyOnly = false
  177. TrailSettings.LowerBodyOnly = false
  178. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  179. TrailSettings.AllBody = true
  180. TrailSettings.UpperBodyOnly = false
  181. TrailSettings.LowerBodyOnly = false
  182. end
  183. if TrailSettings.UpperBodyOnly == true then
  184. UpperBody()
  185. print("Called Upper Body Trail")
  186. elseif TrailSettings.LowerBodyOnly == true then
  187. LowerBody()
  188. print("Called Lower Body Trail")
  189. elseif TrailSettings.AllBody == true then
  190. AllBody()
  191. print("Called Full Body Trail")
  192. end
  193. if TrailSettings.Accessories == true then
  194. for Index, Item in pairs(Character:GetChildren()) do
  195. if Item:IsA("Accessory") then
  196. local AA = Instance.new("Attachment", Item.Handle)
  197. local ATrail = Trail:Clone()
  198. ATrail.Parent = Character
  199. ATrail.Attachment1 = AA
  200. end
  201. end
  202. end
  203. if TrailSettings.Extras == true then
  204. spawn(function()
  205. repeat
  206. wait()
  207. until Trail
  208. local AB = Instance.new("Attachment", a)
  209. local ABT = Trail:Clone()
  210. ABT.Parent = Character
  211. ABT.Attachment0 = A4
  212. ABT.Attachment1 = AB
  213. ABT.Color = TrailSettings.Color2
  214. local ABT2 = Trail:Clone()
  215. ABT2.Parent = Character
  216. ABT2.Attachment0 = A5
  217. ABT2.Attachment1 = AB
  218. ABT2.Color = TrailSettings.Color2
  219. end)
  220. end
  221. wait(0.1)
  222. --//====================================================\\--
  223. --|| CREATED BY SHACKLUSTER
  224. --\\====================================================//--
  225.  
  226. local Player = owner
  227. local Character = Player.Character
  228. local Humanoid = Character.Humanoid
  229. local LeftArm = Character["Left Arm"]
  230. local RightArm = Character["Right Arm"]
  231. local LeftLeg = Character["Left Leg"]
  232. local RightLeg = Character["Right Leg"]
  233. local Head = Character.Head
  234. local Torso = Character.Torso
  235. local Camera = game.Workspace.CurrentCamera
  236. local RootPart = Character.HumanoidRootPart
  237. local RootJoint = RootPart.RootJoint
  238. local attack = false
  239. local Anim = 'Idle'
  240. local Lighty = game:GetService"Lighting"
  241. local attacktype = 1
  242. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  243. local velocity = RootPart.Velocity.y
  244. local sine = 0
  245. local change = 1
  246. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  247. local Create = LoadLibrary("RbxUtility").Create
  248. function swait(num)
  249. if num == 0 or num == nil then
  250. ArtificialHB.Event:wait()
  251. else
  252. for i = 0, num do
  253. ArtificialHB.Event:wait()
  254. end
  255. end
  256. end
  257.  
  258. local chara = Character
  259. local m = Create("Model"){
  260. Parent = Character,
  261. Name = "WeaponModel",
  262. }
  263. function chatfunc(text)
  264. local chat = coroutine.wrap(function()
  265. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  266. Character:FindFirstChild("TalkingBillBoard"):destroy()
  267. end
  268. local Bill = Instance.new("BillboardGui",Character)
  269. Bill.Size = UDim2.new(0,100,0,40)
  270. Bill.StudsOffset = Vector3.new(0,3,0)
  271. Bill.Adornee = Character.Head
  272. Bill.Name = "TalkingBillBoard"
  273. local Hehe = Instance.new("TextLabel",Bill)
  274. Hehe.BackgroundTransparency = 1
  275. Hehe.BorderSizePixel = 0
  276. Hehe.Text = ""
  277. Hehe.Font = "Garamond"
  278. Hehe.TextSize = 40
  279. Hehe.TextStrokeTransparency = 0
  280. Hehe.Size = UDim2.new(1,0,0.5,0)
  281. coroutine.resume(coroutine.create(function()
  282. while Hehe ~= nil do
  283. swait()
  284. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  285. Hehe.Rotation = math.random(-5,5)
  286. Hehe.TextColor3 = Color3.new(255,255,0)
  287. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  288. end
  289. end))
  290. for i = 1,string.len(text),1 do
  291. swait()
  292. Hehe.Text = string.sub(text,1,i)
  293. end
  294. swait(90)--Re[math.random(1, 93)]
  295. for i = 0, 1, .025 do
  296. swait()
  297. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  298. Hehe.TextStrokeTransparency = i
  299. Hehe.TextTransparency = i
  300. end
  301. Bill:Destroy()
  302. end)
  303. chat()
  304. end
  305.  
  306. function onChatted(msg)
  307. chatfunc(msg)
  308. end
  309.  
  310. Player.Chatted:connect(onChatted)
  311. wait(0.2)
  312.  
  313. Player = owner
  314. PlayerGui = Player.PlayerGui
  315. Cam = workspace.CurrentCamera
  316. Backpack = Player.Backpack
  317. Character = Player.Character
  318. Humanoid = Character.Humanoid
  319. RootPart = Character["HumanoidRootPart"]
  320. Torso = Character["Torso"]
  321. Head = Character["Head"]
  322. RightArm = Character["Right Arm"]
  323. LeftArm = Character["Left Arm"]
  324. RightLeg = Character["Right Leg"]
  325. LeftLeg = Character["Left Leg"]
  326. RootJoint = RootPart["RootJoint"]
  327. Neck = Torso["Neck"]
  328. RightShoulder = Torso["Right Shoulder"]
  329. LeftShoulder = Torso["Left Shoulder"]
  330. RightHip = Torso["Right Hip"]
  331. LeftHip = Torso["Left Hip"]
  332. Character.Archivable = true
  333. Player:ClearCharacterAppearance()
  334.  
  335. IT = Instance.new
  336. CF = CFrame.new
  337. VT = Vector3.new
  338. RAD = math.rad
  339. C3 = Color3.new
  340. UD2 = UDim2.new
  341. BRICKC = BrickColor.new
  342. ANGLES = CFrame.Angles
  343. EULER = CFrame.fromEulerAnglesXYZ
  344. COS = math.cos
  345. ACOS = math.acos
  346. SIN = math.sin
  347. ASIN = math.asin
  348. ABS = math.abs
  349. MRANDOM = math.random
  350. FLOOR = math.floor
  351. local CHOICE = MRANDOM(1,5)
  352. --//=================================\\
  353. --|| USEFUL VALUES
  354. --\\=================================//
  355.  
  356. Animation_Speed = 3
  357. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  358. local Speed = 20
  359. local SIZE = 1.4
  360. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  361. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  362. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  363. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  364. local DAMAGEMULTIPLIER = "inf"
  365. local ANIM = "Idle"
  366. local ATTACK = false
  367. local EQUIPPED = false
  368. local HOLD = false
  369. local COMBO = 1
  370. local Rooted = false
  371. local SINE = 0
  372. local KEYHOLD = false
  373. local CHANGE = 2 / Animation_Speed
  374. local WALKINGANIM = false
  375. local VALUE1 = false
  376. local VALUE2 = false
  377. local ROBLOXIDLEANIMATION = IT("Animation")
  378. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  379. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  380. local ATANIM = IT("Animation")
  381. ATANIM.Name = "Attack Animation"
  382. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  383. --ROBLOXIDLEANIMATION.Parent = Humanoid
  384. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  385. WEAPONGUI.Name = "Weapon GUI"
  386. local Weapon = IT("Model")
  387. Weapon.Name = "Adds"
  388. local Effects = IT("Folder", Weapon)
  389. Effects.Name = "Effects"
  390. local ANIMATOR = Humanoid.Animator
  391. local ANIMATE = Character.Animate
  392. local UNANCHOR = true
  393. local CLOCKLOOP = 0
  394. local SONG = 492070484
  395. local CLOCKTARGET = nil
  396. local CLOCKSPEED = 4
  397. script.Parent = WEAPONGUI
  398. local CLONE = Character:Clone()
  399. CLONE.Parent = nil
  400. Character.Archivable = false
  401. local sick = Instance.new("Sound",Torso)
  402. sick.Volume = 50999
  403.  
  404. --//=================================\\
  405. --\\=================================//
  406.  
  407.  
  408. --//=================================\\
  409. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  410. --\\=================================//
  411.  
  412. ArtificialHB = Instance.new("BindableEvent", script)
  413. ArtificialHB.Name = "ArtificialHB"
  414.  
  415. script:WaitForChild("ArtificialHB")
  416.  
  417. frame = Frame_Speed
  418. tf = 0
  419. allowframeloss = false
  420. tossremainder = false
  421. lastframe = tick()
  422. script.ArtificialHB:Fire()
  423.  
  424. game:GetService("RunService").Heartbeat:connect(function(s, p)
  425. tf = tf + s
  426. if tf >= frame then
  427. if allowframeloss then
  428. script.ArtificialHB:Fire()
  429. lastframe = tick()
  430. else
  431. for i = 1, math.floor(tf / frame) do
  432. script.ArtificialHB:Fire()
  433. end
  434. lastframe = tick()
  435. end
  436. if tossremainder then
  437. tf = 0
  438. else
  439. tf = tf - frame * math.floor(tf / frame)
  440. end
  441. end
  442. end)
  443.  
  444. --//=================================\\
  445. --\\=================================//
  446.  
  447. --//=================================\\
  448. --|| SOME FUNCTIONS
  449. --\\=================================//
  450.  
  451. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  452. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  453. end
  454.  
  455. function PositiveAngle(NUMBER)
  456. if NUMBER >= 0 then
  457. NUMBER = 0
  458. end
  459. return NUMBER
  460. end
  461.  
  462. function NegativeAngle(NUMBER)
  463. if NUMBER <= 0 then
  464. NUMBER = 0
  465. end
  466. return NUMBER
  467. end
  468.  
  469. function Swait(NUMBER)
  470. if NUMBER == 0 or NUMBER == nil then
  471. ArtificialHB.Event:wait()
  472. else
  473. for i = 1, NUMBER do
  474. ArtificialHB.Event:wait()
  475. end
  476. end
  477. end
  478.  
  479. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  480. local NEWMESH = IT(MESH)
  481. if MESH == "SpecialMesh" then
  482. NEWMESH.MeshType = MESHTYPE
  483. if MESHID ~= "nil" and MESHID ~= "" then
  484. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  485. end
  486. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  487. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  488. end
  489. end
  490. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  491. NEWMESH.Scale = SCALE
  492. NEWMESH.Parent = PARENT
  493. return NEWMESH
  494. end
  495.  
  496. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  497. local NEWPART = IT("Part")
  498. NEWPART.formFactor = FORMFACTOR
  499. NEWPART.Reflectance = REFLECTANCE
  500. NEWPART.Transparency = TRANSPARENCY
  501. NEWPART.CanCollide = false
  502. NEWPART.Locked = true
  503. NEWPART.Anchored = true
  504. if ANCHOR == false then
  505. NEWPART.Anchored = false
  506. end
  507. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  508. NEWPART.Name = NAME
  509. NEWPART.Size = SIZE
  510. NEWPART.Position = Torso.Position
  511. NEWPART.Material = MATERIAL
  512. NEWPART:BreakJoints()
  513. NEWPART.Parent = PARENT
  514. return NEWPART
  515. end
  516.  
  517. local function weldBetween(a, b)
  518. local weldd = Instance.new("ManualWeld")
  519. weldd.Part0 = a
  520. weldd.Part1 = b
  521. weldd.C0 = CFrame.new()
  522. weldd.C1 = b.CFrame:inverse() * a.CFrame
  523. weldd.Parent = a
  524. return weldd
  525. end
  526.  
  527.  
  528. function QuaternionFromCFrame(cf)
  529. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  530. local trace = m00 + m11 + m22
  531. if trace > 0 then
  532. local s = math.sqrt(1 + trace)
  533. local recip = 0.5 / s
  534. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  535. else
  536. local i = 0
  537. if m11 > m00 then
  538. i = 1
  539. end
  540. if m22 > (i == 0 and m00 or m11) then
  541. i = 2
  542. end
  543. if i == 0 then
  544. local s = math.sqrt(m00 - m11 - m22 + 1)
  545. local recip = 0.5 / s
  546. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  547. elseif i == 1 then
  548. local s = math.sqrt(m11 - m22 - m00 + 1)
  549. local recip = 0.5 / s
  550. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  551. elseif i == 2 then
  552. local s = math.sqrt(m22 - m00 - m11 + 1)
  553. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  554. end
  555. end
  556. end
  557.  
  558. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  559. local xs, ys, zs = x + x, y + y, z + z
  560. local wx, wy, wz = w * xs, w * ys, w * zs
  561. local xx = x * xs
  562. local xy = x * ys
  563. local xz = x * zs
  564. local yy = y * ys
  565. local yz = y * zs
  566. local zz = z * zs
  567. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  568. end
  569.  
  570. function QuaternionSlerp(a, b, t)
  571. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  572. local startInterp, finishInterp;
  573. if cosTheta >= 0.0001 then
  574. if (1 - cosTheta) > 0.0001 then
  575. local theta = ACOS(cosTheta)
  576. local invSinTheta = 1 / SIN(theta)
  577. startInterp = SIN((1 - t) * theta) * invSinTheta
  578. finishInterp = SIN(t * theta) * invSinTheta
  579. else
  580. startInterp = 1 - t
  581. finishInterp = t
  582. end
  583. else
  584. if (1 + cosTheta) > 0.0001 then
  585. local theta = ACOS(-cosTheta)
  586. local invSinTheta = 1 / SIN(theta)
  587. startInterp = SIN((t - 1) * theta) * invSinTheta
  588. finishInterp = SIN(t * theta) * invSinTheta
  589. else
  590. startInterp = t - 1
  591. finishInterp = t
  592. end
  593. end
  594. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  595. end
  596.  
  597. function Clerp(a, b, t)
  598. local qa = {QuaternionFromCFrame(a)}
  599. local qb = {QuaternionFromCFrame(b)}
  600. local ax, ay, az = a.x, a.y, a.z
  601. local bx, by, bz = b.x, b.y, b.z
  602. local _t = 1 - t
  603. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  604. end
  605.  
  606. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  607. local frame = IT("Frame")
  608. frame.BackgroundTransparency = TRANSPARENCY
  609. frame.BorderSizePixel = BORDERSIZEPIXEL
  610. frame.Position = POSITION
  611. frame.Size = SIZE
  612. frame.BackgroundColor3 = COLOR
  613. frame.BorderColor3 = BORDERCOLOR
  614. frame.Name = NAME
  615. frame.Parent = PARENT
  616. return frame
  617. end
  618.  
  619. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  620. local label = IT("TextLabel")
  621. label.BackgroundTransparency = 1
  622. label.Size = UD2(1, 0, 1, 0)
  623. label.Position = UD2(0, 0, 0, 0)
  624. label.TextColor3 = TEXTCOLOR
  625. label.TextStrokeTransparency = STROKETRANSPARENCY
  626. label.TextTransparency = TRANSPARENCY
  627. label.FontSize = TEXTFONTSIZE
  628. label.Font = TEXTFONT
  629. label.BorderSizePixel = BORDERSIZEPIXEL
  630. label.TextStrokeColor3 = C3(1,1,1)
  631. label.TextScaled = false
  632. label.Text = TEXT
  633. label.Name = NAME
  634. label.Parent = PARENT
  635. return label
  636. end
  637.  
  638. function NoOutlines(PART)
  639. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  640. end
  641.  
  642. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  643. local NEWWELD = IT(TYPE)
  644. NEWWELD.Part0 = PART0
  645. NEWWELD.Part1 = PART1
  646. NEWWELD.C0 = C0
  647. NEWWELD.C1 = C1
  648. NEWWELD.Parent = PARENT
  649. return NEWWELD
  650. end
  651.  
  652. local S = IT("Sound")
  653. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  654. local NEWSOUND = nil
  655. coroutine.resume(coroutine.create(function()
  656. NEWSOUND = S:Clone()
  657. NEWSOUND.Parent = PARENT
  658. NEWSOUND.Volume = VOLUME
  659. NEWSOUND.Pitch = PITCH
  660. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  661. NEWSOUND:play()
  662. if DOESLOOP == true then
  663. NEWSOUND.Looped = true
  664. else
  665. repeat wait(1) until NEWSOUND.Playing == false
  666. NEWSOUND:remove()
  667. end
  668. end))
  669. return NEWSOUND
  670. end
  671.  
  672. function CFrameFromTopBack(at, top, back)
  673. local right = top:Cross(back)
  674. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  675. end
  676.  
  677. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  678. function WACKYEFFECT(Table)
  679. local TYPE = (Table.EffectType or "Sphere")
  680. local SIZE = (Table.Size or VT(1,1,1))
  681. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  682. local TRANSPARENCY = (Table.Transparency or 0)
  683. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  684. local CFRAME = (Table.CFrame or Torso.CFrame)
  685. local MOVEDIRECTION = (Table.MoveToPos or nil)
  686. local ROTATION1 = (Table.RotationX or 0)
  687. local ROTATION2 = (Table.RotationY or 0)
  688. local ROTATION3 = (Table.RotationZ or 0)
  689. local MATERIAL = (Table.Material or "Neon")
  690. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  691. local TIME = (Table.Time or 45)
  692. local SOUNDID = (Table.SoundID or nil)
  693. local SOUNDPITCH = (Table.SoundPitch or nil)
  694. local SOUNDVOLUME = (Table.SoundVolume or nil)
  695. coroutine.resume(coroutine.create(function()
  696. local PLAYSSOUND = false
  697. local SOUND = nil
  698. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  699. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  700. PLAYSSOUND = true
  701. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  702. end
  703. EFFECT.Color = COLOR
  704. local MSH = nil
  705. if TYPE == "Sphere" then
  706. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  707. elseif TYPE == "Block" then
  708. MSH = IT("BlockMesh",EFFECT)
  709. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  710. elseif TYPE == "Wave" then
  711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  712. elseif TYPE == "Ring" then
  713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  714. elseif TYPE == "Slash" then
  715. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  716. elseif TYPE == "Round Slash" then
  717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  718. elseif TYPE == "Swirl" then
  719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  720. elseif TYPE == "Skull" then
  721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  722. elseif TYPE == "Crystal" then
  723. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  724. end
  725. if MSH ~= nil then
  726. local MOVESPEED = nil
  727. if MOVEDIRECTION ~= nil then
  728. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  729. end
  730. local GROWTH = SIZE - ENDSIZE
  731. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  732. if TYPE == "Block" then
  733. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  734. else
  735. EFFECT.CFrame = CFRAME
  736. end
  737. for LOOP = 1, TIME+1 do
  738. Swait()
  739. MSH.Scale = MSH.Scale - GROWTH/TIME
  740. if TYPE == "Wave" then
  741. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  742. end
  743. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  744. if TYPE == "Block" then
  745. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  746. else
  747. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  748. end
  749. if MOVEDIRECTION ~= nil then
  750. local ORI = EFFECT.Orientation
  751. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  752. EFFECT.Orientation = ORI
  753. end
  754. end
  755. if PLAYSSOUND == false then
  756. EFFECT:remove()
  757. else
  758. repeat Swait() until SOUND.Playing == false
  759. EFFECT:remove()
  760. end
  761. else
  762. if PLAYSSOUND == false then
  763. EFFECT:remove()
  764. else
  765. repeat Swait() until SOUND.Playing == false
  766. EFFECT:remove()
  767. end
  768. end
  769. end))
  770. end
  771.  
  772. function MakeForm(PART,TYPE)
  773. if TYPE == "Cyl" then
  774. local MSH = IT("CylinderMesh",PART)
  775. elseif TYPE == "Ball" then
  776. local MSH = IT("SpecialMesh",PART)
  777. MSH.MeshType = "Sphere"
  778. elseif TYPE == "Wedge" then
  779. local MSH = IT("SpecialMesh",PART)
  780. MSH.MeshType = "Wedge"
  781. end
  782. end
  783.  
  784. Debris = game:GetService("Debris")
  785.  
  786. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  787. local DIRECTION = CF(StartPos,EndPos).lookVector
  788. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  789. end
  790.  
  791. function turnto(position)
  792. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  793. end
  794.  
  795. --//=================================\\
  796. --|| WEAPON CREATION
  797. --\\=================================//
  798.  
  799. Humanoid.Parent = nil
  800. RootPart.Size = RootPart.Size*SIZE
  801. Torso.Size = Torso.Size*SIZE
  802. RightArm.Size = RightArm.Size*SIZE
  803. RightLeg.Size = RightLeg.Size*SIZE
  804. LeftArm.Size = LeftArm.Size*SIZE
  805. LeftLeg.Size = LeftLeg.Size*SIZE
  806. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  807. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  808. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  809. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  810. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  811. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  812. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  813. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  814. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  815. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  816. Head.Size = Head.Size*SIZE
  817. RootJoint.Parent = RootPart
  818. Neck.Parent = Torso
  819. RightShoulder.Parent = Torso
  820. LeftShoulder.Parent = Torso
  821. RightHip.Parent = Torso
  822. LeftHip.Parent = Torso
  823.  
  824. Humanoid.DisplayDistanceType = "None"
  825. local naeeym2 = IT("BillboardGui",Character)
  826. naeeym2.AlwaysOnTop = true
  827. naeeym2.Size = UDim2.new(5,35,2,15)
  828. naeeym2.StudsOffset = Vector3.new(0,2,0)
  829. naeeym2.MaxDistance = 75
  830. naeeym2.Adornee = Character.Head
  831. naeeym2.Name = "Name"
  832. local tecks2 = IT("TextLabel",naeeym2)
  833. tecks2.BackgroundTransparency = 1
  834. tecks2.TextScaled = true
  835. tecks2.BorderSizePixel = 0
  836. tecks2.Text = "Master of Time"
  837. tecks2.Font = "Fantasy"
  838. tecks2.TextSize = 30
  839. tecks2.TextStrokeTransparency = 0
  840. tecks2.TextColor3 = C3(0,0,0)
  841. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  842. tecks2.Size = UDim2.new(1,0,0.5,0)
  843. tecks2.Parent = naeeym2
  844. local top = Instance.new("Shirt")
  845. top.ShirtTemplate = "rbxassetid://45695443"
  846. top.Parent = Character
  847. top.Name = "Cloth"
  848. local bottom = Instance.new("Pants")
  849. bottom.PantsTemplate = "rbxassetid://45696190"
  850. bottom.Parent = Character
  851. bottom.Name = "Cloth"
  852. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  853. PRT.Color = C3(0,0,0)
  854. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  855. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  856. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  857. PRT.Color = C3(0,0,0)
  858. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  859. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  860. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  861. PRT.Color = C3(255/255, 0/255, 0/255)
  862. MakeForm(PRT,"Ball")
  863. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  864. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  865. PRT.Color = C3(255/255, 255/255, 0/255)
  866. MakeForm(PRT,"Ball")
  867. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  868. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  869. PRT.Color = C3(255/255, 255/255, 0/255)
  870. MakeForm(PRT,"Ball")
  871. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  872. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  873. PRT.Color = C3(255/255, 255/255, 0/255)
  874. MakeForm(PRT,"Ball")
  875. local Aura = Instance.new('ParticleEmitter')
  876. Aura.Name = "Aura"
  877. Aura.Texture = "rbxassetid://131765579"
  878. Aura.Parent = PRT
  879. Aura.LightEmission = 0.3
  880. Aura.Transparency = NumberSequence.new(0,0.6,1)
  881. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  882. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  883. Aura.LockedToPart = false
  884. Aura.Lifetime = NumberRange.new(2)
  885. Aura.Rate = 30
  886. Aura.Speed = NumberRange.new(1)
  887. Aura.EmissionDirection = "Top"
  888. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  889. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  890. PRT.Color = C3(255/255, 255/255, 0/255)
  891. MakeForm(PRT,"Ball")
  892. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  893. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  894. PRT.Color = C3(255/255, 255/255, 0/255)
  895. MakeForm(PRT,"Ball")
  896. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  897.  
  898. local LASTPART = Head
  899. for i = 1, 24 do
  900. local MATH = (1-(i/30))
  901. if LASTPART == Head then
  902. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  903. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  904. LASTPART = Horn
  905. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  906. local Aura = Instance.new('ParticleEmitter')
  907. Aura.Name = "Aura"
  908. Aura.Texture = "rbxassetid://242997264"
  909. Aura.Parent = Horn
  910. Aura.LightEmission = 0.8
  911. Aura.Transparency = NumberSequence.new(0,0.6,1)
  912. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  913. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  914. Aura.LockedToPart = true
  915. Aura.Lifetime = NumberRange.new(2)
  916. Aura.Rate = 25
  917. Aura.Speed = NumberRange.new(0.1)
  918. Aura.EmissionDirection = "Top"
  919. else
  920. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  921. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  922. LASTPART = Horn
  923. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  924. local Aura = Instance.new('ParticleEmitter')
  925. Aura.Name = "Aura"
  926. Aura.Texture = "rbxassetid://242997264"
  927. Aura.Parent = Horn
  928. Aura.LightEmission = 0.8
  929. Aura.Transparency = NumberSequence.new(0,0.6,1)
  930. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  931. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  932. Aura.LockedToPart = true
  933. Aura.Lifetime = NumberRange.new(2)
  934. Aura.Rate = 25
  935. Aura.Speed = NumberRange.new(0.1)
  936. Aura.EmissionDirection = "Top"
  937. end
  938. end
  939. local LASTPART = Head
  940. for i = 1, 24 do
  941. local MATH = (1-(i/30))
  942. if LASTPART == Head then
  943. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  944. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  945. LASTPART = Horn
  946. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  947. local Aura = Instance.new('ParticleEmitter')
  948. Aura.Name = "Aura"
  949. Aura.Texture = "rbxassetid://242997264"
  950. Aura.Parent = Horn
  951. Aura.LightEmission = 0.8
  952. Aura.Transparency = NumberSequence.new(0,0.6,1)
  953. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  954. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  955. Aura.LockedToPart = true
  956. Aura.Lifetime = NumberRange.new(2)
  957. Aura.Rate = 25
  958. Aura.Speed = NumberRange.new(0.1)
  959. Aura.EmissionDirection = "Top"
  960. else
  961. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  962. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  963. LASTPART = Horn
  964. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  965. local Aura = Instance.new('ParticleEmitter')
  966. Aura.Name = "Aura"
  967. Aura.Texture = "rbxassetid://242997264"
  968. Aura.Parent = Horn
  969. Aura.LightEmission = 0.8
  970. Aura.Transparency = NumberSequence.new(0,0.6,1)
  971. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  972. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  973. Aura.LockedToPart = true
  974. Aura.Lifetime = NumberRange.new(2)
  975. Aura.Rate = 25
  976. Aura.Speed = NumberRange.new(0.1)
  977. Aura.EmissionDirection = "Top"
  978. end
  979. end
  980. local LASTPART = Head
  981. for i = 1, 8 do
  982. local MATH = (1-(i/14))
  983. if LASTPART == Head then
  984. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  985. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  986. LASTPART = Horn
  987. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  988. local Aura = Instance.new('ParticleEmitter')
  989. Aura.Name = "Aura"
  990. Aura.Texture = "rbxassetid://242997264"
  991. Aura.Parent = Horn
  992. Aura.LightEmission = 0.8
  993. Aura.Transparency = NumberSequence.new(0,0.6,1)
  994. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  995. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  996. Aura.LockedToPart = true
  997. Aura.Lifetime = NumberRange.new(2)
  998. Aura.Rate = 25
  999. Aura.Speed = NumberRange.new(0.1)
  1000. Aura.EmissionDirection = "Top"
  1001. else
  1002. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1003. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1004. LASTPART = Horn
  1005. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1006. local Aura = Instance.new('ParticleEmitter')
  1007. Aura.Name = "Aura"
  1008. Aura.Texture = "rbxassetid://242997264"
  1009. Aura.Parent = Horn
  1010. Aura.LightEmission = 0.8
  1011. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1012. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1013. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1014. Aura.LockedToPart = true
  1015. Aura.Lifetime = NumberRange.new(2)
  1016. Aura.Rate = 25
  1017. Aura.Speed = NumberRange.new(0.1)
  1018. Aura.EmissionDirection = "Top"
  1019. end
  1020. end
  1021. local LASTPART = Head
  1022. for i = 1, 8 do
  1023. local MATH = (1-(i/14))
  1024. if LASTPART == Head then
  1025. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1026. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1027. LASTPART = Horn
  1028. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1029. local Aura = Instance.new('ParticleEmitter')
  1030. Aura.Name = "Aura"
  1031. Aura.Texture = "rbxassetid://242997264"
  1032. Aura.Parent = Horn
  1033. Aura.LightEmission = 0.8
  1034. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1035. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1036. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1037. Aura.LockedToPart = true
  1038. Aura.Lifetime = NumberRange.new(2)
  1039. Aura.Rate = 25
  1040. Aura.Speed = NumberRange.new(0.1)
  1041. Aura.EmissionDirection = "Top"
  1042. else
  1043. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1044. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1045. LASTPART = Horn
  1046. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1047. local Aura = Instance.new('ParticleEmitter')
  1048. Aura.Name = "Aura"
  1049. Aura.Texture = "rbxassetid://242997264"
  1050. Aura.Parent = Horn
  1051. Aura.LightEmission = 0.8
  1052. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1053. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1054. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1055. Aura.LockedToPart = true
  1056. Aura.Lifetime = NumberRange.new(2)
  1057. Aura.Rate = 25
  1058. Aura.Speed = NumberRange.new(0.1)
  1059. Aura.EmissionDirection = "Top"
  1060. end
  1061. end
  1062. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1063. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1065. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1066. MakeForm(PRT,"Cyl")
  1067. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1068. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1069. MakeForm(PRT,"Cyl")
  1070. PRT.Color = C3(255/255, 255/255, 0/255)
  1071. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1072. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1073. MakeForm(RING,"Cyl")
  1074. RING.Color = C3(0,0,0)
  1075. for i = 1, 12 do
  1076. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1077. PRT.Color = C3(0,0,0)
  1078. local MSH = IT("BlockMesh",PRT)
  1079. MSH.Scale = VT(0.6,1,1)
  1080. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1081. end
  1082. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1083. PRT.Color = C3(0,0,0)
  1084. local MSH = IT("BlockMesh",PRT)
  1085. MSH.Scale = VT(0.4,1,1)
  1086. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1087. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1088. PRT.Color = C3(0,0,0)
  1089. local MSH = IT("BlockMesh",PRT)
  1090. MSH.Scale = VT(0.4,1,1)
  1091. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1092. coroutine.resume(coroutine.create(function()
  1093. while true do
  1094. Swait()
  1095. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1096. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1097. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1098. if CLOCKLOOP <= -150 then
  1099. if VALUE1 == false then
  1100. CLOCKLOOP = 0
  1101. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1102. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1103. ApplyAoE(HITPOS,10,15,45,75,true)
  1104. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1105. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1106. if CLOCKTARGET ~= nil then
  1107. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1108. if CLOCKTARGET.Torso ~= nil then
  1109. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1110. end
  1111. if CLOCKTARGET.Health == 0 then
  1112. CLOCKTARGET = nil
  1113. end
  1114. end
  1115. end
  1116. end
  1117. end
  1118. end))
  1119.  
  1120. for _, c in pairs(Weapon:GetChildren()) do
  1121. if c.ClassName == "Part" then
  1122. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1123. end
  1124. end
  1125.  
  1126. Neck.Name = "Weld"
  1127. RootJoint.Name = "Weld"
  1128. RightShoulder.Name = "Weld"
  1129. LeftShoulder.Name = "Weld"
  1130. RightHip.Name = "Weld"
  1131. LeftHip.Name = "Weld"
  1132.  
  1133. local BODY = {}
  1134. for _, c in pairs(Character:GetDescendants()) do
  1135. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1136. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1137. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1138. end
  1139. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1140. elseif c:IsA("JointInstance") then
  1141. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1142. end
  1143. end
  1144. for e = 1, #BODY do
  1145. if BODY[e] ~= nil then
  1146. local STUFF = BODY[e]
  1147. local PART = STUFF[1]
  1148. local PARENT = STUFF[2]
  1149. local MATERIAL = STUFF[3]
  1150. local COLOR = STUFF[4]
  1151. local TRANSPARENCY = STUFF[5]
  1152. if PART.ClassName == "Part" and PART ~= RootPart then
  1153. PART.Material = MATERIAL
  1154. PART.Color = COLOR
  1155. PART.Transparency = TRANSPARENCY
  1156. end
  1157. PART.AncestryChanged:Connect(function()
  1158. PART.Parent = PARENT
  1159. end)
  1160. end
  1161. end
  1162.  
  1163. function refit()
  1164. Character.Parent = workspace
  1165. for e = 1, #BODY do
  1166. if BODY[e] ~= nil then
  1167. local STUFF = BODY[e]
  1168. local PART = STUFF[1]
  1169. local PARENT = STUFF[2]
  1170. local MATERIAL = STUFF[3]
  1171. local COLOR = STUFF[4]
  1172. local TRANSPARENCY = STUFF[5]
  1173. if PART.ClassName == "Part" and PART ~= RootPart then
  1174. PART.Material = MATERIAL
  1175. PART.Color = COLOR
  1176. PART.Transparency = TRANSPARENCY
  1177. end
  1178. if PART.Parent ~= PARENT then
  1179. Humanoid:remove()
  1180. PART.Parent = PARENT
  1181. Humanoid = IT("Humanoid",Character)
  1182. chatfunc ("I dont have time to die...")
  1183. end
  1184. end
  1185. end
  1186. end
  1187. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1188. local SKILLFONT = "Fantasy"
  1189. local SKILLTEXTSIZE = 7
  1190.  
  1191. Weapon.Parent = Character
  1192. Humanoid.Parent = Character
  1193.  
  1194. Humanoid.Died:connect(function()
  1195. refit()
  1196. end)
  1197. chatfunc("Gentlemen, you just annoyed me")
  1198. warn("deivis97 edit")
  1199. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1200. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1201. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1202. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1203. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1204. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1205. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1206.  
  1207.  
  1208. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1209. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1210. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1211. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1212. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1213. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1214. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1215.  
  1216. --//=================================\\
  1217. --|| DAMAGING
  1218. --\\=================================//
  1219.  
  1220. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1221. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1222. defence.Name = ("HitBy"..Player.Name)
  1223. game:GetService("Debris"):AddItem(defence, 0.001)
  1224. Damage = Damage * DAMAGEMULTIPLIER
  1225. if Humanoid.Health ~= 0 then
  1226. local CritChance = MRANDOM(1,100)
  1227. if Damage > Humanoid.Health then
  1228. Damage = math.ceil(Humanoid.Health)
  1229. if Damage == 0 then
  1230. Damage = 0.1
  1231. end
  1232. end
  1233. Humanoid.Health = Humanoid.Health - Damage
  1234. end
  1235. end
  1236.  
  1237. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1238. local CHILDREN = workspace:GetDescendants()
  1239. for index, CHILD in pairs(CHILDREN) do
  1240. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1241. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1242. if HUM then
  1243. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1244. if TORSO then
  1245. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1246. if INSTAKILL == false then
  1247. CHILD:BreakJoints()
  1248. else
  1249. local DMG = MRANDOM(MINDMG,MAXDMG)
  1250. ApplyDamage(HUM,DMG,TORSO)
  1251. end
  1252. if FLING > 0 then
  1253. for _, c in pairs(CHILD:GetChildren()) do
  1254. if c:IsA("BasePart") then
  1255. local bv = Instance.new("BodyVelocity")
  1256. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1257. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1258. bv.Parent = c
  1259. Debris:AddItem(bv,0.05)
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. end
  1266. end
  1267. end
  1268. end
  1269.  
  1270. --//=================================\\
  1271. --|| ATTACK FUNCTIONS AND STUFF
  1272. --\\=================================//
  1273.  
  1274. Circle = nil
  1275. CircleParts = {}
  1276. Equipped = false
  1277.  
  1278. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1279. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1280. end
  1281. Equipped = true
  1282. Circle = Instance.new("Model")
  1283. Circle.Name = "Circle"
  1284. Angle = 0
  1285. for i = 1, 1 do
  1286. local CirclePart = Instance.new("Part")
  1287. CirclePart.Name = "CirclePart"
  1288. CirclePart.Transparency = 1
  1289. CirclePart.BrickColor = BrickColor.new("Really black")
  1290. CirclePart.Material = Enum.Material.Plastic
  1291. CirclePart.Shape = Enum.PartType.Block
  1292. CirclePart.FormFactor = Enum.FormFactor.Custom
  1293. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1294. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1295. CirclePart.Anchored = true
  1296. CirclePart.CanCollide = false
  1297. CirclePart.Locked = true
  1298. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1299. local Aura = Instance.new('ParticleEmitter')
  1300. Aura.Name = "Aura"
  1301. Aura.Texture = "rbxassetid://641078192"
  1302. Aura.Parent = CirclePart
  1303. Aura.LightEmission = 0
  1304. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1305. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1306. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1307. Aura.LockedToPart = false
  1308. Aura.Lifetime = NumberRange.new(1)
  1309. Aura.Rate = 50
  1310. Aura.Speed = NumberRange.new(2.5)
  1311. Aura.SpreadAngle = Vector2.new(80,80)
  1312. local BlockMesh = Instance.new("BlockMesh")
  1313. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1314. BlockMesh.Parent = CirclePart
  1315. CirclePart.Parent = Circle
  1316. local Star = Instance.new("Decal", CirclePart)
  1317. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1318. Star.Face = "Top"
  1319. local Light = Instance.new("PointLight", CirclePart)
  1320. Light.Color = Color3.new(.20,0,0)
  1321. Light.Brightness = 100
  1322. Light.Range = 15
  1323. table.insert(CircleParts, CirclePart)
  1324. end
  1325. Spawn(function()
  1326. while Equipped and Humanoid.Parent and Torso.Parent do
  1327. if Angle == 360 then
  1328. Angle = 0
  1329. end
  1330. Angle = Angle + 0.05
  1331. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1332. if Hit then
  1333. if not Circle.Parent then
  1334. Circle.Parent = Character
  1335. end
  1336. for i, v in pairs(CircleParts) do
  1337. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1338. end
  1339. else
  1340. Circle.Parent = nil
  1341. end
  1342. wait()
  1343. end
  1344. end)
  1345.  
  1346.  
  1347.  
  1348. function MagicMissiles()
  1349. ATTACK = true
  1350. Rooted = false
  1351. local SELECTING = true
  1352. local SPOTS = {}
  1353. coroutine.resume(coroutine.create(function()
  1354. local LOOP = 0
  1355. repeat
  1356. LOOP = LOOP + 1
  1357. Swait()
  1358. if LOOP >= 15 then
  1359. LOOP = 0
  1360. for i = 1, #SPOTS do
  1361. if SPOTS[i] ~= nil then
  1362. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1363. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1364. end
  1365. end
  1366. end
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. until SELECTING == false
  1374. Rooted = false
  1375. repeat
  1376. LOOP = LOOP + 1
  1377. Swait()
  1378. if LOOP >= 15 then
  1379. LOOP = 0
  1380. for i = 1, #SPOTS do
  1381. if SPOTS[i] ~= nil then
  1382. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1383. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1384. end
  1385. end
  1386. end
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. until ATTACK == false
  1394. end))
  1395. repeat
  1396. repeat Swait() until HOLD == true
  1397. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1398. if DIST > 9999 then
  1399. DIST = 9999
  1400. end
  1401. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1402. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1403. if HITFLOOR ~= nil then
  1404. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1405. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1406. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1407. end
  1408. repeat Swait() until HOLD == false
  1409. until #SPOTS == 5
  1410. SELECTING = false
  1411. for i = 1, #SPOTS do
  1412. if SPOTS[i] ~= nil then
  1413. local POS = SPOTS[i]
  1414. coroutine.resume(coroutine.create(function()
  1415. local MISSILE = IT("Model",Effects)
  1416. MISSILE.Name = "Missile"
  1417. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1418. MakeForm(BASEPART,"Cyl")
  1419. MISSILE.PrimaryPart = BASEPART
  1420. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1421. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1422. MakeForm(HEAD,"Ball")
  1423. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1424. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1425. MakeForm(TAIL,"Cyl")
  1426. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1427. chatfunc("you like nukes?")
  1428. for i = 1, 15 do
  1429. Swait()
  1430. for _, c in pairs(MISSILE:GetChildren()) do
  1431. if c.ClassName == "Part" then
  1432. c.Transparency = c.Transparency - 1/10
  1433. end
  1434. end
  1435. end
  1436. for i = 1, 15*1.5 do
  1437. Swait()
  1438. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1439. end
  1440. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1441. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1442. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1443. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1444. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1445. MISSILE:remove()
  1446. end))
  1447. end
  1448. end
  1449. wait(0.6)
  1450. ATTACK = false
  1451. Rooted = false
  1452. end
  1453.  
  1454. function TimesUp()
  1455. CLOCKTARGET = nil
  1456. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1457. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1458. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1459. if TORSO then
  1460. ATTACK = true
  1461. Rooted = false
  1462. coroutine.resume(coroutine.create(function()
  1463. repeat
  1464. Swait()
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. until ATTACK == false
  1472. end))
  1473. if Effects:FindFirstChild("NeonDoll") then
  1474. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1475. end
  1476. wait(0.5)
  1477. local FAKECHARACTER = IT("Model",Effects)
  1478. FAKECHARACTER.Name = "NeonDoll"
  1479. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1480. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1481. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1482. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1483. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1484. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1485. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1486. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1487. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1488. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1489. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1490. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1491. CreateSound(201858045, TORS, 5, 0.4, false)
  1492. for i = 1, 50 do
  1493. Swait()
  1494. CLOCKSPEED = 2.5
  1495. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1496. if c.ClassName == "Part" then
  1497. c.Transparency = c.Transparency - 0.5/150
  1498. end
  1499. end
  1500. end
  1501. CLOCKTARGET = HUM
  1502. coroutine.resume(coroutine.create(function()
  1503. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1504. for i = 1, 25 do
  1505. Swait()
  1506. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1507. if c.ClassName == "Part" then
  1508. c.Transparency = c.Transparency + 0.5/25
  1509. end
  1510. end
  1511. end
  1512. CLOCKSPEED = 4
  1513. FAKECHARACTER:remove()
  1514. end))
  1515. wait(0.5)
  1516. ATTACK = false
  1517. Rooted = false
  1518. end
  1519. end
  1520. end
  1521.  
  1522. function ChainPunch()
  1523. ATTACK = true
  1524. Rooted = false
  1525. local GYRO = IT("BodyGyro",RootPart)
  1526. GYRO.D = 25
  1527. GYRO.P = 2000
  1528. GYRO.MaxTorque = VT(0,40000,0)
  1529. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1530. repeat
  1531. Swait()
  1532. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. until HOLD == true
  1540. local POS = Mouse.Hit.p
  1541. local CHAINS = false
  1542. local CHAINLINKS = {}
  1543. local A = IT("Attachment",RightArm)
  1544. A.Position = VT(1,-1,0)*SIZE
  1545. A.Orientation = VT(-90, -89.982, 0)
  1546. local B = IT("Attachment",RightArm)
  1547. B.Position = VT(-1,-1,0)*SIZE
  1548. B.Orientation = VT(-90, 89.988, 0)
  1549. local C = IT("Attachment",RightArm)
  1550. C.Position = VT(0.5,-1.3,0)*SIZE
  1551. C.Orientation = VT(-90, -89.982, 0)
  1552. local D = IT("Attachment",RightArm)
  1553. D.Position = VT(-0.5,-1.3,0)*SIZE
  1554. D.Orientation = VT(-90, 89.988, 0)
  1555. local LIGHT = IT("Attachment",RightArm)
  1556. LIGHT.Position = VT(0,-1,0)*SIZE
  1557. local LIGHT2 = IT("PointLight",LIGHT)
  1558. LIGHT2.Range = 7
  1559. LIGHT2.Brightness = 5
  1560. LIGHT2.Color = SKILLTEXTCOLOR
  1561. chatfunc("Falcon...")
  1562. for i = 1, 2 do
  1563. local TWIST = -2
  1564. local START = A
  1565. local END = B
  1566. if i == 1 then
  1567. START = B
  1568. END = A
  1569. end
  1570. local ChainLink = IT("Beam",Torso)
  1571. ChainLink.Texture = "rbxassetid://73042633"
  1572. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1573. ChainLink.TextureSpeed = 1
  1574. ChainLink.Width0 = 1
  1575. ChainLink.Width1 = 1
  1576. ChainLink.TextureLength = 2.5
  1577. ChainLink.Attachment0 = START
  1578. ChainLink.Attachment1 = END
  1579. ChainLink.CurveSize0 = TWIST
  1580. ChainLink.CurveSize1 = TWIST
  1581. --ChainLink.FaceCamera = true
  1582. ChainLink.Segments = 45
  1583. ChainLink.Transparency = NumberSequence.new(1)
  1584. table.insert(CHAINLINKS,ChainLink)
  1585. end
  1586. for i = 1, 2 do
  1587. local TWIST = -1
  1588. local START = C
  1589. local END = D
  1590. if i == 1 then
  1591. START = D
  1592. END = C
  1593. end
  1594. local ChainLink = IT("Beam",Torso)
  1595. ChainLink.Texture = "rbxassetid://73042633"
  1596. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1597. ChainLink.TextureSpeed = 1
  1598. ChainLink.Width0 = 1
  1599. ChainLink.Width1 = 1
  1600. ChainLink.TextureLength = 5
  1601. ChainLink.Attachment0 = START
  1602. ChainLink.Attachment1 = END
  1603. ChainLink.CurveSize0 = TWIST
  1604. ChainLink.CurveSize1 = TWIST
  1605. --ChainLink.FaceCamera = true
  1606. ChainLink.Segments = 25
  1607. ChainLink.LightEmission = 0.5
  1608. ChainLink.Transparency = NumberSequence.new(1)
  1609. table.insert(CHAINLINKS,ChainLink)
  1610. end
  1611. coroutine.resume(coroutine.create(function()
  1612. repeat
  1613. Swait()
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. until CHAINS == true
  1621. repeat
  1622. Swait()
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. until ATTACK == false
  1630. for e = 1, 15 do
  1631. Swait()
  1632. chatfunc("PUNCH!!!")
  1633. for i = 1, #CHAINLINKS do
  1634. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1635. end
  1636. end
  1637. A:remove()
  1638. B:remove()
  1639. C:remove()
  1640. D:remove()
  1641. end))
  1642. CreateSound(233856115, RightArm, 5, 1.2, false)
  1643. for e = 1, 15 do
  1644. Swait()
  1645. for i = 1, #CHAINLINKS do
  1646. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1647. end
  1648. end
  1649. CHAINS = true
  1650. Rooted = true
  1651. wait(0.25)
  1652. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1653. FIST.Color = C3(1, 215/255, 1)
  1654. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1655. local LIGHT3 = IT("PointLight",FIST)
  1656. LIGHT3.Range = 7
  1657. LIGHT3.Brightness = 5
  1658. LIGHT3.Color = SKILLTEXTCOLOR
  1659. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1660. local FISTA = IT("Attachment",FIST)
  1661. FISTA.Position = VT(0.062, 0.977, 0)
  1662. local ChainLink = IT("Beam",Torso)
  1663. ChainLink.Texture = "rbxassetid://73042633"
  1664. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1665. ChainLink.TextureSpeed = 2
  1666. ChainLink.Width0 = 3
  1667. ChainLink.Width1 = 3
  1668. ChainLink.TextureLength = 12
  1669. ChainLink.Attachment0 = LIGHT
  1670. ChainLink.Attachment1 = FISTA
  1671. ChainLink.FaceCamera = true
  1672. ChainLink.Segments = 45
  1673. ChainLink.LightEmission = 0.5
  1674. ChainLink.Transparency = NumberSequence.new(0.25)
  1675. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1676. for i = 1, 85 do
  1677. Swait()
  1678. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1679. ChainLink.TextureLength = 12+(i*2)
  1680. ApplyAoE(FIST.Position,10,15,25,100,true)
  1681. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1682. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1683. if HITFLOOR ~= nil then
  1684. HITFLOOR:BreakJoints()
  1685. coroutine.resume(coroutine.create(function()
  1686. for i = 1, 15 do
  1687. Swait()
  1688. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1689. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1690. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1691. end
  1692. end))
  1693. break
  1694. end
  1695. end
  1696. coroutine.resume(coroutine.create(function()
  1697. for i = 1, 50 do
  1698. Swait()
  1699. FIST.Transparency = FIST.Transparency + 0.5/50
  1700. LIGHT3.Range = LIGHT3.Range - 7/50
  1701. end
  1702. FIST:remove()
  1703. end))
  1704. LIGHT:remove()
  1705. GYRO:remove()
  1706. ATTACK = false
  1707. Rooted = false
  1708. end
  1709.  
  1710. function WarpMeteor()
  1711. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1712. if DIST > 9999 then
  1713. DIST = 9999
  1714. end
  1715. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1716. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1717. if HITFLOOR then
  1718. local POS = HITPOS
  1719. ATTACK = true
  1720. Rooted = false
  1721. local WARPED = false
  1722. local SMASHED = false
  1723. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1724. coroutine.resume(coroutine.create(function()
  1725. repeat
  1726. Swait()
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. until WARPED == true
  1734. repeat
  1735. Swait()
  1736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1740. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. until SMASHED == true
  1743. repeat
  1744. Swait()
  1745. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. until ATTACK == false
  1752. end))
  1753. VALUE1 = true
  1754. CreateSound(233856115, Torso, 5, 1.6, false)
  1755. chatfunc("This hurt more than you think")
  1756. for i = 1, 25 do
  1757. Swait()
  1758. for _, c in pairs(Character:GetChildren()) do
  1759. if c.ClassName == "Part" then
  1760. c.Transparency = c.Transparency + 1/25
  1761. end
  1762. end
  1763. for _, c in pairs(Weapon:GetChildren()) do
  1764. if c.ClassName == "Part" then
  1765. c.Transparency = c.Transparency + 1/25
  1766. end
  1767. end
  1768. end
  1769. UNANCHOR = false
  1770. RootPart.Anchored = true
  1771. RootPart.Velocity = VT(0,0,0)
  1772. local ROOTPOS = RootPart.Position
  1773. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1774. WARPED = true
  1775. for i = 1, 25 do
  1776. Swait()
  1777. for _, c in pairs(Character:GetChildren()) do
  1778. if c.ClassName == "Part" then
  1779. c.Transparency = c.Transparency - 1/25
  1780. end
  1781. end
  1782. for _, c in pairs(Weapon:GetChildren()) do
  1783. if c.ClassName == "Part" then
  1784. c.Transparency = c.Transparency - 1/25
  1785. end
  1786. end
  1787. end
  1788. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1789. SHELL.CFrame = RootPart.CFrame
  1790. MakeForm(SHELL,"Ball")
  1791. CreateSound(402981977, SHELL, 5, 1.6, false)
  1792. for i = 1, 10 do
  1793. Swait()
  1794. SHELL.Transparency = SHELL.Transparency - 1/10
  1795. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1796. end
  1797. for i = 1, math.ceil(75/2) do
  1798. Swait()
  1799. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1800. SHELL.CFrame = CF(RootPart.Position)
  1801. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1802. end
  1803. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1804. SHELL.CFrame = CF(RootPart.Position)
  1805. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1806. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1807. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1808. for i = 1, 5 do
  1809. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1810. end
  1811. SHELL:remove()
  1812. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1813. SMASHED = true
  1814. wait(1)
  1815. VALUE1 = false
  1816. UNANCHOR = true
  1817. ATTACK = false
  1818. Rooted = false
  1819. end
  1820. end
  1821.  
  1822. function PandorasBox()
  1823. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1824. if HITFLOOR ~= nil then
  1825. ATTACK = false
  1826. Rooted = false
  1827. local RINGSPIN = true
  1828. local CONSTRUCTING = true
  1829. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1830. RING.Color = C3(0,0,0)
  1831. MakeForm(RING,"Cyl")
  1832. RING.CFrame = CF(HITPOS)
  1833. CreateSound(402981977, RING, 5, 1.2, false)
  1834. coroutine.resume(coroutine.create(function()
  1835. repeat
  1836. Swait()
  1837. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. until CONSTRUCTING == false
  1845. repeat
  1846. Swait()
  1847. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1848. until RINGSPIN == false
  1849. for i = 1, 25 do
  1850. Swait()
  1851. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1852. RING.Size = RING.Size - VT(0.15,0,0.15)
  1853. --DECAL.Transparency = DECAL.Transparency + 1/25
  1854. RING.Transparency = RING.Transparency + 1/25
  1855. end
  1856. RING:remove()
  1857. end))
  1858. for i = 1, 15 do
  1859. Swait()
  1860. RING.Size = RING.Size + VT(0.75,0,0.75)
  1861. RING.Transparency = RING.Transparency - 1/15
  1862. end
  1863. chatfunc("let's see your prize...")
  1864. local BOXSPIN = true
  1865. local PANDORASBOX = IT("Model",Effects)
  1866. PANDORASBOX.Name = "Pandora's Box"
  1867. local BOX = IT("Model",PANDORASBOX)
  1868. BOX.Name = "Body"
  1869. local LID = IT("Model",PANDORASBOX)
  1870. LID.Name = "Lid"
  1871. --BUILDING THE BOX--
  1872. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1873. BASE.Color = C3(0,0,0)
  1874. PANDORASBOX.PrimaryPart = BASE
  1875. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1876. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1877. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1878. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1879. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1880. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1881. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1882. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1883. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1884. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1885. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1886. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1887. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1888. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1889. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1890. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1891. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1892. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1893. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1894. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1895. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1896. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1897. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1898. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1899. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1900. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1901. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1902. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1903. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1904. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1905. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1906. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1907. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1908. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1909. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1910. -------------
  1911. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1912. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1913. LID.PrimaryPart = LIDPART
  1914. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1915. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1916. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1917. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1918. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1919. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1920. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1921. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1922. local DECAL = IT("Decal",LIDPART)
  1923. DECAL.Face = "Top"
  1924. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1925. DECAL.Color3 = C3(0,0,0)
  1926. --BUILDING THE BOX--
  1927. coroutine.resume(coroutine.create(function()
  1928. repeat
  1929. Swait()
  1930. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1931. until BOXSPIN == false
  1932. end))
  1933. for i = 1, 25 do
  1934. Swait()
  1935. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1936. end
  1937. wait(0.5)
  1938. BOXSPIN = false
  1939. CONSTRUCTING = false
  1940. coroutine.resume(coroutine.create(function()
  1941. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1942. --[[for i = 1, 45 do
  1943. Swait()
  1944. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1945. end-
  1946. LID:remove()]]--
  1947. for _, c in pairs(LID:GetChildren()) do
  1948. if c.ClassName == "Part" then
  1949. c.Anchored = false
  1950. c.CanCollide = true
  1951. if c ~= LIDPART then
  1952. weldBetween(LIDPART,c)
  1953. end
  1954. end
  1955. end
  1956. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1957. Debris:AddItem(LID,15)
  1958. wait(0.5)
  1959. local RANDOMEFFECT = MRANDOM(1,4)
  1960. if RANDOMEFFECT == 1 then
  1961. for i = 1, 45 do
  1962. wait((2-(i/15))/15)
  1963. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1964. end
  1965. wait(1)
  1966. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1967. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1968. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1969. for i = 1, 5 do
  1970. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1971. end
  1972. ApplyAoE(BASE.Position,50,1,200,375,true)
  1973. ApplyAoE(BASE.Position,250,35,75,175,true)
  1974. elseif RANDOMEFFECT == 2 then
  1975. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1976. FIELD.CFrame = BASE.CFrame
  1977. MakeForm(FIELD,"Ball")
  1978. for i = 1, 50 do
  1979. Swait()
  1980. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1981. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1982. end
  1983. wait(0.2)
  1984. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1985. coroutine.resume(coroutine.create(function()
  1986. for i = 1, 75 do
  1987. Swait()
  1988. LOOP.Volume = LOOP.Volume + 10/75
  1989. LOOP.Parent = FIELD
  1990. local CHILDREN = workspace:GetDescendants()
  1991. for index, CHILD in pairs(CHILDREN) do
  1992. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1993. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1994. if HUM then
  1995. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1996. if TORSO then
  1997. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1998. HUM.Health = HUM.Health - 1.5
  1999. TORSO.Velocity = VT(0,5,0)
  2000. HUM.PlatformStand = true
  2001. if TORSO.RotVelocity.Magnitude < 15 then
  2002. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2003. end
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009. FIELD.Size = FIELD.Size + VT(9,9,9)
  2010. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2011. end
  2012. for i = 1, 500 do
  2013. Swait()
  2014. LOOP.Parent = FIELD
  2015. local CHILDREN = workspace:GetDescendants()
  2016. for index, CHILD in pairs(CHILDREN) do
  2017. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2018. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2019. if HUM then
  2020. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2021. if TORSO then
  2022. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2023. TORSO.Velocity = VT(0,5,0)
  2024. HUM.Health = HUM.Health - 1.5
  2025. HUM.PlatformStand = true
  2026. if TORSO.RotVelocity.Magnitude < 15 then
  2027. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2028. end
  2029. end
  2030. end
  2031. end
  2032. end
  2033. end
  2034. end
  2035. for i = 1, 25 do
  2036. Swait()
  2037. LOOP.Volume = LOOP.Volume + 10/25
  2038. LOOP.Parent = FIELD
  2039. local CHILDREN = workspace:GetDescendants()
  2040. for index, CHILD in pairs(CHILDREN) do
  2041. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2042. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2043. if HUM then
  2044. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2045. if TORSO then
  2046. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2047. TORSO.Velocity = VT(0,5,0)
  2048. HUM.Health = HUM.Health - 1.5
  2049. HUM.PlatformStand = false
  2050. if TORSO.RotVelocity.Magnitude < 15 then
  2051. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2052. end
  2053. end
  2054. end
  2055. end
  2056. end
  2057. end
  2058. FIELD.Size = FIELD.Size - VT(3,3,3)
  2059. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2060. end
  2061. FIELD:remove()
  2062. end))
  2063. elseif RANDOMEFFECT == 3 then
  2064. for i = 1, 10 do
  2065. wait(0.15)
  2066. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2067. coroutine.resume(coroutine.create(function()
  2068. local MINION = CLONE:Clone()
  2069. MINION.Parent = Effects
  2070. MINION.Name = "Shadow"
  2071. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2072. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2073. for _, c in pairs(MINION:GetChildren()) do
  2074. if c.ClassName == "Part" then
  2075. c.Material = "Neon"
  2076. c.Color = C3(0,0,0)
  2077. c.Transparency = 0.25
  2078. if c.Name == "Head" then
  2079. c:ClearAllChildren()
  2080. local MSH = IT("BlockMesh",c)
  2081. MSH.Scale = VT(0.5,1,1)
  2082. end
  2083. end
  2084. end
  2085. local TORSO = MINION.Torso
  2086. local HUMAN = MINION.Humanoid
  2087. HUMAN.WalkSpeed = 20
  2088. HUMAN.MaxHealth = math.huge
  2089. HUMAN.Health = math.huge
  2090. HUMAN.DisplayDistanceType = "None"
  2091. HUMAN.Died:connect(function()
  2092. MINION:remove()
  2093. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2094. end)
  2095. wait(1)
  2096. local findNearestTorso = function(POS)
  2097. local list = game.Workspace:GetDescendants()
  2098. local torso = nil
  2099. local dist = 500
  2100. local temp = nil
  2101. local human = nil
  2102. local temp2 = nil
  2103. for x = 1, #list do
  2104. temp2 = list[x]
  2105. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2106. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2107. human = temp2:findFirstChildOfClass("Humanoid")
  2108. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2109. if (temp.Position - POS).magnitude < dist then
  2110. torso = temp
  2111. dist = (temp.Position - POS).magnitude
  2112. end
  2113. end
  2114. end
  2115. end
  2116. return torso, dist
  2117. end
  2118. for i = 1, 40 do
  2119. if HUMAN.Health == 0 then
  2120. break
  2121. end
  2122. wait(0.3)
  2123. local target,dist= findNearestTorso(TORSO.Position)
  2124. if target then
  2125. HUMAN:MoveTo(target.Position)
  2126. if dist < 25 then
  2127. CreateSound(348663022, TORSO, 10, 1, true)
  2128. wait(2)
  2129. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2130. --ANIM:Play()
  2131. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2132. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2133. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2134. for i = 1, 5 do
  2135. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2136. end
  2137. break
  2138. end
  2139. end
  2140. end
  2141. MINION:remove()
  2142. end))
  2143. end
  2144. elseif RANDOMEFFECT == 4 then
  2145. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2146. FIELD.Color = C3(0,0,0)
  2147. FIELD.CFrame = BASE.CFrame
  2148. MakeForm(FIELD,"Ball")
  2149. FIELD.CanCollide = true
  2150. for i = 1, 50 do
  2151. Swait()
  2152. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2153. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2154. end
  2155. wait(0.2)
  2156. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2157. coroutine.resume(coroutine.create(function()
  2158. local E = 0
  2159. for i = 1, 75 do
  2160. E = E + 1
  2161. Swait()
  2162. if E >= 35 then
  2163. E = 0
  2164. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2165. end
  2166. LOOP.Volume = LOOP.Volume + 10/75
  2167. LOOP.Parent = FIELD
  2168. local CHILDREN = workspace:GetDescendants()
  2169. for index, CHILD in pairs(CHILDREN) do
  2170. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2171. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2172. if HUM then
  2173. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2174. if TORSO then
  2175. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2176. for _, c in pairs(CHILD:GetChildren()) do
  2177. if c:IsA("BasePart") then
  2178. local bv = Instance.new("BodyVelocity")
  2179. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2180. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2181. bv.Parent = c
  2182. Debris:AddItem(bv,0.05)
  2183. end
  2184. end
  2185. HUM.Health = HUM.Health - 0.3
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2192. end
  2193. for i = 1, 180 do
  2194. E = E + 1
  2195. Swait()
  2196. if E >= 35 then
  2197. E = 0
  2198. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2199. end
  2200. LOOP.Parent = FIELD
  2201. local CHILDREN = workspace:GetDescendants()
  2202. for index, CHILD in pairs(CHILDREN) do
  2203. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2204. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2205. if HUM then
  2206. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2207. if TORSO then
  2208. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2209. for _, c in pairs(CHILD:GetChildren()) do
  2210. if c:IsA("BasePart") then
  2211. local bv = Instance.new("BodyVelocity")
  2212. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2213. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2214. bv.Parent = c
  2215. Debris:AddItem(bv,0.05)
  2216. end
  2217. end
  2218. HUM.Health = HUM.Health - 0.3
  2219. end
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
  2225. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2226. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2227. for i = 1, 5 do
  2228. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2229. end
  2230. FIELD:remove()
  2231. end))
  2232. elseif RANDOMEFFECT == 5 then
  2233. end
  2234. wait(0.5)
  2235. for i = 1, 25 do
  2236. Swait()
  2237. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2238. end
  2239. PANDORASBOX:remove()
  2240. RINGSPIN = false
  2241. end))
  2242. ATTACK = false
  2243. Rooted = false
  2244. end
  2245. end
  2246.  
  2247. function TimeStop ()
  2248. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2249. CHOICE = 6
  2250. CreateSound(1193182658, Character, 5, 1, false)
  2251. chatfunc ("Za warudo...")
  2252. back = CreateSound(1841228386, Character, 9999, 1, false)
  2253. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2254. killsky.SkyboxBk = "rbxassetid://1013852"
  2255. killsky.SkyboxDn = "rbxassetid://1013853"
  2256. killsky.SkyboxFt = "rbxassetid://1013850"
  2257. killsky.SkyboxLf = "rbxassetid://1013851"
  2258. killsky.SkyboxRt = "rbxassetid://1013849"
  2259. killsky.SkyboxUp = "rbxassetid://1013854"
  2260. killsky.StarCount = 0
  2261. killsky.SunAngularSize = 0
  2262. killsky.MoonAngularSize = 0
  2263. killsky.MoonTextureId = ""
  2264. killsky.CelestialBodiesShown = false
  2265. game.Lighting.FogColor = Color3.new(1,1,0)
  2266. game.Lighting.FogEnd = 1400
  2267. if HITFLOOR ~= nil then
  2268. ATTACK = false
  2269. Rooted = false
  2270. local RINGSPIN = true
  2271. local CONSTRUCTING = true
  2272. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2273. RING.Color = C3(0,0,0)
  2274. MakeForm(RING,"Cyl")
  2275. RING.CFrame = CF(HITPOS)
  2276. coroutine.resume(coroutine.create(function()
  2277. repeat
  2278. Swait()
  2279. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2280. until CONSTRUCTING == false
  2281. repeat
  2282. Swait()
  2283. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2284. until RINGSPIN == false
  2285. for i = 1, 25 do
  2286. Swait()
  2287. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2288. RING.Size = RING.Size - VT(0.15,0,0.15)
  2289. --DECAL.Transparency = DECAL.Transparency + 1/25
  2290. RING.Transparency = RING.Transparency + 1/25
  2291. end
  2292. RING:remove()
  2293. end))
  2294. for i = 1, 15 do
  2295. Swait()
  2296. RING.Size = RING.Size + VT(0,0,0)
  2297. RING.Transparency = RING.Transparency - 1/15
  2298. end
  2299. end
  2300. local RANDOMEFFECT = MRANDOM(1)
  2301. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2302. BASE.Color = C3(0,0,0)
  2303. BASE.Transparency = 1
  2304. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2305. if RANDOMEFFECT == 1 then
  2306. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2307. FIELD.CFrame = BASE.CFrame
  2308. MakeForm(FIELD,"Ball")
  2309. for i = 1, 50 do
  2310. Swait()
  2311. FIELD.Size = VT(0,0,0)
  2312. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2313. end
  2314. end
  2315. wait(0.2)
  2316. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2317. FIELD.CFrame = BASE.CFrame
  2318. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2319. coroutine.resume(coroutine.create(function()
  2320. for i = 1, 75 do
  2321. Swait()
  2322. LOOP.Volume = LOOP.Volume + 10/75
  2323. LOOP.Parent = FIELD
  2324. local CHILDREN = workspace:GetDescendants()
  2325. for index, CHILD in pairs(CHILDREN) do
  2326. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2327. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2328. if HUM then
  2329. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2330. if TORSO then
  2331. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2332. HUM.Health = HUM.Health - 0
  2333. TORSO.Velocity = VT(0,5,0)
  2334. HUM.PlatformStand = true
  2335. if TORSO.RotVelocity.Magnitude < 15 then
  2336. TORSO.Anchored = true
  2337. end
  2338. end
  2339. end
  2340. end
  2341. end
  2342. end
  2343. FIELD.Size = FIELD.Size + VT(90,90,90)
  2344. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2345. end
  2346. for i = 1, 500 do
  2347. Swait()
  2348. LOOP.Parent = FIELD
  2349. local CHILDREN = workspace:GetDescendants()
  2350. for index, CHILD in pairs(CHILDREN) do
  2351. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2352. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2353. if HUM then
  2354. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2355. if TORSO then
  2356. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2357. TORSO.Velocity = VT(0,5,0)
  2358. HUM.Health = HUM.Health - 0
  2359. HUM.PlatformStand = true
  2360. if TORSO.RotVelocity.Magnitude < 15 then
  2361. TORSO.Anchored = true
  2362. end
  2363. end
  2364. end
  2365. end
  2366. end
  2367. end
  2368. end
  2369. wait (20)
  2370. back:Remove()
  2371. CreateSound(1538466750, Character, 99999, 1, false)
  2372. chatfunc ("the time rusume")
  2373. killsky:Remove()
  2374. game.Lighting.FogEnd = 90000000
  2375. wait (5)
  2376. CHOICE = MRANDOM (1,5)
  2377. for i = 1, 25 do
  2378. Swait()
  2379. LOOP.Volume = LOOP.Volume + 10/25
  2380. LOOP.Parent = FIELD
  2381. local CHILDREN = workspace:GetDescendants()
  2382. for index, CHILD in pairs(CHILDREN) do
  2383. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2384. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2385. if HUM then
  2386. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2387. if TORSO then
  2388. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2389. TORSO.Velocity = VT(0,5,0)
  2390. HUM.Health = HUM.Health - 0
  2391. HUM.PlatformStand = false
  2392. if TORSO.RotVelocity.Magnitude < 15 then
  2393. TORSO.Anchored = false
  2394. end
  2395. end
  2396. end
  2397. end
  2398. end
  2399. FIELD.Size = FIELD.Size - VT(3,3,3)
  2400. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2401. end
  2402. end
  2403. end))
  2404. FIELD:Remove()
  2405. ATTACK = false
  2406. Rooted = false
  2407. end
  2408.  
  2409.  
  2410. function Taunt()
  2411. ATTACK = true
  2412. local LAUGH = nil
  2413. coroutine.resume(coroutine.create(function()
  2414. repeat
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. until LAUGH ~= nil
  2423. repeat
  2424. Swait()
  2425. LAUGH.Parent = Head
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. until LAUGH.Playing == false
  2433. ATTACK = false
  2434. end))
  2435. wait(0.1)
  2436. CHOICE = 6
  2437. chatfunc("I HATE YOU...")
  2438. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2439. wait(1.5)
  2440. CHOICE = MRANDOM (1,5)
  2441. end
  2442.  
  2443. --//=================================\\
  2444. --|| ASSIGN THINGS TO KEYS
  2445. --\\=================================//
  2446.  
  2447. function MouseDown(Mouse)
  2448. HOLD = true
  2449. if ATTACK == false then
  2450. end
  2451. end
  2452.  
  2453. function MouseUp(Mouse)
  2454. HOLD = false
  2455. end
  2456.  
  2457. function KeyDown(Key)
  2458. KEYHOLD = true
  2459. if Key == "z" and ATTACK == false then
  2460. MagicMissiles()
  2461. end
  2462.  
  2463. if Key == "b" and ATTACK == false then
  2464. TimesUp()
  2465. end
  2466.  
  2467. if Key == "c" and ATTACK == false then
  2468. ChainPunch()
  2469. end
  2470.  
  2471. if Key == "v" and ATTACK == false then
  2472. WarpMeteor()
  2473. end
  2474.  
  2475. if Key == "x" and ATTACK == false then
  2476. PandorasBox()
  2477. end
  2478.  
  2479. if Key == "g" and ATTACK == false then
  2480. TimeStop()
  2481. end
  2482.  
  2483. if Key == "t" and ATTACK == false then
  2484. Taunt()
  2485. elseif Key == "1" and ATTACK == false then
  2486. if CHOICE ~= 1 then
  2487. CHOICE = 1
  2488. sick:Play()
  2489. chatfunc("original song")
  2490. end
  2491. elseif Key == "2" and ATTACK == false then
  2492. if CHOICE ~= 2 then
  2493. CHOICE = 2
  2494. sick:Play()
  2495. chatfunc("no comments...")
  2496. end
  2497. elseif Key == "3" and ATTACK == false then
  2498. if CHOICE ~= 3 then
  2499. CHOICE = 3
  2500. sick:Play()
  2501. chatfunc("Now the fight really begins...")
  2502. tecks2.Color = Color3.new (255,0,0)
  2503. end
  2504. elseif Key == "4" and ATTACK == false then
  2505. if CHOICE ~= 4 then
  2506. CHOICE = 4
  2507. sick:Play()
  2508. chatfunc("Just let me relax a little")
  2509. end
  2510. elseif Key == "5" and ATTACK == false then
  2511. if CHOICE ~= 5 then
  2512. CHOICE = 5
  2513. sick:Play()
  2514. chatfunc("Why not this sound, i like it")
  2515. end
  2516. elseif Key == "6" and ATTACK == false then
  2517. if CHOICE ~= 6 then
  2518. CHOICE = 6
  2519. sick:Play()
  2520. chatfunc("music off")
  2521. end
  2522. end
  2523. end
  2524.  
  2525. function KeyUp(Key)
  2526. KEYHOLD = false
  2527. end
  2528.  
  2529. Mouse.Button1Down:connect(function(NEWKEY)
  2530. MouseDown(NEWKEY)
  2531. end)
  2532. Mouse.Button1Up:connect(function(NEWKEY)
  2533. MouseUp(NEWKEY)
  2534. end)
  2535. Mouse.KeyDown:connect(function(NEWKEY)
  2536. KeyDown(NEWKEY)
  2537. end)
  2538. Mouse.KeyUp:connect(function(NEWKEY)
  2539. KeyUp(NEWKEY)
  2540. end)
  2541.  
  2542. --//=================================\\
  2543. --\\=================================//
  2544.  
  2545.  
  2546. function unanchor()
  2547. if UNANCHOR == true then
  2548. RootPart.Anchored = false
  2549. end
  2550. g = Character:GetChildren()
  2551. for i = 1, #g do
  2552. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2553. g[i].Anchored = false
  2554. end
  2555. end
  2556. g = Weapon:GetChildren()
  2557. for i = 1, #g do
  2558. if g[i].ClassName == "Part" then
  2559. g[i].Anchored = false
  2560. end
  2561. end
  2562. end
  2563.  
  2564.  
  2565. --//=================================\\
  2566. --|| WRAP THE WHOLE SCRIPT UP
  2567. --\\=================================//
  2568.  
  2569. Humanoid.Changed:connect(function(Jump)
  2570. if Jump == "Jump" and (Disable_Jump == true) then
  2571. Humanoid.Jump = false
  2572. end
  2573. end)
  2574.  
  2575. while true do
  2576. Swait()
  2577. refit()
  2578. script.Parent = WEAPONGUI
  2579. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2580. v:Stop();
  2581. end
  2582. ANIMATE.Parent = nil
  2583. SINE = SINE + CHANGE*1.5
  2584. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2585. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2586. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2587. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2588. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2589. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2590. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2591. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2592. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2593. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2594. end
  2595. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2596. ANIM = "Jump"
  2597. if ATTACK == false then
  2598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2604. end
  2605. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2606. ANIM = "Fall"
  2607. if ATTACK == false then
  2608. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2612. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2614. end
  2615. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2616. ANIM = "Idle"
  2617. if ATTACK == false then
  2618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2622. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2624. end
  2625. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2626. ANIM = "Walk"
  2627. if ATTACK == false then
  2628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2632. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2634. end
  2635. end
  2636. unanchor()
  2637. Humanoid.MaxHealth = "inf"
  2638. Humanoid.Health = "inf"
  2639. if Rooted == false then
  2640. Disable_Jump = false
  2641. Humanoid.WalkSpeed = Speed
  2642. elseif Rooted == true then
  2643. Disable_Jump = true
  2644. Humanoid.WalkSpeed = 0
  2645. end
  2646. for _, c in pairs(Character:GetChildren()) do
  2647. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2648. c.Material = "Fabric"
  2649. if c:FindFirstChildOfClass("ParticleEmitter") then
  2650. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2651. end
  2652. if c ~= Head then
  2653. c.Color = C3(0,0,0)
  2654. else
  2655. c.Color = C3(0,0,0)
  2656. end
  2657. if c == Head then
  2658. if c:FindFirstChild("face") then
  2659. c.face:remove()
  2660. end
  2661. end
  2662. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2663. c:remove()
  2664. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2665. c:remove()
  2666. end
  2667. end
  2668. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2669. sick.Looped = true
  2670. sick.Pitch = 1
  2671. sick.Volume = 999999
  2672. sick.Parent = Character
  2673. sick:Resume()
  2674. --sick.Playing = false
  2675. Humanoid.Name = "Master of Time = "..Player.Name
  2676. end
  2677.  
  2678. --//=================================\\
  2679. --\\=================================//
  2680.  
  2681.  
  2682.  
  2683.  
  2684.  
  2685. --//====================================================\\--
  2686. --|| END OF SCRIPT
  2687. --\\====================================================//--
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