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  1. Name: Cally Erato
  2.  
  3. Power Level: Chest Deep (8 Refresh, 30 Skill Points, Skill Cap Superb)
  4.  
  5. Template: Emissary of Power
  6.  
  7. High Concept: CALLIOPE'S DAUGHTER
  8.  
  9. Trouble: I'M NOT MAD, I'M JUST AN ARTIST!
  10.  
  11. Where did you come from?: Cally Erato grew up a normal, suburban life. She graduated from a
  12. normal, suburban highschool. She got into a fairly good college in New England, Miskatonic
  13. University, which while not necessarily normal or suburban, was close enough for her. The day
  14. before she left to move into her new dorms, her mother told her the family's secret: Her mother
  15. was Calliope, Greek Muse of Epic Poetry, and not Caitlin Erato nee Mellis. Cally, being the
  16. daughter of a muse, was marked with that power, and would, in time, become a muse of her own--not
  17. as powerful as the first seven, but a muse all the same. With this talk, Cally's mother unlocked
  18. the latent powers within her daughter, and sent her off to college. Cally was not very amused. MY
  19. LIFE WAS NORMAL BEFORE.
  20.  
  21. What shaped you?: Cally tried her best to fit in at college, declaring her major as biology, with
  22. a minor in creative writing (as she had to feed this new hunger that her powers had given her).
  23. She went a semester, toyed with joining a sorority, and found a boyfriend in one of her writing
  24. classes. She eventually joined one of the many sororities on campus, Kappa Omicron Kappa, which
  25. she does not know, but is a recruiting front for the 'Cult of Cthulhu', a student organization
  26. that is... rather odd. She has suspicions of strange activities (beyond the normal for a sorority,
  27. anyway), but nothing concrete. Yet. DIGGING GREEDILY AND DEEPLY.
  28.  
  29. What was your first adventure?: When the sorority she's in invites everyone to a old, abandoned
  30. house in the nearby town of Dunwich, Cally Erato is concerned that something strange may be
  31. happening, and goes to investigate beforehand. But when she comes across a gathering of occult
  32. college students, will she escape the old Whateley house with her mind and body intact? Book Name:
  33. The Horrors in the Dunwich House. GLIMPSED THE UNKNOWABLE.
  34.  
  35. Whose path have you crossed?: Noah Sicoe, in Hang On, This'll Be Funny. While on an initiation
  36. mission (some might call it a hazing) from her Sorority to find a certain old book from the
  37. Miskatonic University library, she finds that someone else has checked it out! Will she be able to
  38. aquire it so she can join the sorority, while keeping herself (and the man she's following) safe
  39. from the crazy men also after this book? HELPING HANDS
  40.  
  41. What was your second adventure?: The Cult of Cthulhu's inner circle has hired thugs and miscreants
  42. to keep an eye on Cally Erato, in an effort to discover more about her and recruit her into their
  43. cult. Aware of being stalked, but unsure of why, Cally tries to find out who they are, and why
  44. they're so interested in her. But what will she do when the cult moves in and tries to kidnap her
  45. for their own, nefarious purposes? And why is her sorority involved in this? Name: The Skeletons
  46. in the Closet. PROSPECTIVE CULTIST. Guest Starring: John Arcos! When a White Court/Red Court
  47. battle takes place in the warehouse where Cally was taken, it provides just enough distraction to
  48. let her escape her bonds! But who was the strange man leading some of the forces? And what the
  49. hell did some of those people turn into?
  50.  
  51. Name: Cally Erato
  52.  
  53. Power Level: Chest Deep (8 Refresh, 30 Skill Points, Skill Cap Superb)
  54.  
  55. Template: Emissary of Power
  56.  
  57. High Concept: CALLIOPE'S DAUGHTER
  58.  
  59. Trouble: I'M NOT MAD, I'M JUST AN ARTIST!
  60.  
  61. Other Aspects: MY LIFE WAS NORMAL BEFORE, DIGGING GREEDILY AND DEEPLY, GLIMPSED THE UNKNOWABLE,
  62. HELPING HANDS, PROSPECTIVE CULTIST.
  63.  
  64. Skills: (2 Great, 3 Good, 4 Fair, 5 Average)
  65. Deceit: Great
  66. Discipline: Great
  67. Empathy: Good
  68. Conviction: Good
  69. Presence: Good
  70. Lore: Fair
  71. Scholarship: Fair
  72. Investigation: Fair
  73. Rapport: Fair
  74. Fists: Average
  75. Endurance: Average
  76. Performance: Average
  77. Athletics: Average
  78. Stealth: Average
  79.  
  80. Supernatural Powers:
  81. Marked by Power [-1]
  82. Incite Creativity, Lasting, AT Range [-2] (1 point discount from GM)
  83. Creativity Vampire [-1]
  84. Feeding Dependancy [+1] (Attached to Glamours, The Sight, Incite Creativity)
  85. Glamours [-2]
  86. The Sight [-1]
  87. Soulgaze [-1/0 from The Sight]
  88.  
  89. Stunts:
  90. None
  91.  
  92. Stress:
  93.  
  94. Physical: 3
  95. Mental: 3
  96. Social: 4
  97. Hunger: 4
  98.  
  99. Total Refresh Adjustment: -6
  100. Adjusted Refresh: 2
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