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- Name: Cally Erato
- Power Level: Chest Deep (8 Refresh, 30 Skill Points, Skill Cap Superb)
- Template: Emissary of Power
- High Concept: CALLIOPE'S DAUGHTER
- Trouble: I'M NOT MAD, I'M JUST AN ARTIST!
- Where did you come from?: Cally Erato grew up a normal, suburban life. She graduated from a
- normal, suburban highschool. She got into a fairly good college in New England, Miskatonic
- University, which while not necessarily normal or suburban, was close enough for her. The day
- before she left to move into her new dorms, her mother told her the family's secret: Her mother
- was Calliope, Greek Muse of Epic Poetry, and not Caitlin Erato nee Mellis. Cally, being the
- daughter of a muse, was marked with that power, and would, in time, become a muse of her own--not
- as powerful as the first seven, but a muse all the same. With this talk, Cally's mother unlocked
- the latent powers within her daughter, and sent her off to college. Cally was not very amused. MY
- LIFE WAS NORMAL BEFORE.
- What shaped you?: Cally tried her best to fit in at college, declaring her major as biology, with
- a minor in creative writing (as she had to feed this new hunger that her powers had given her).
- She went a semester, toyed with joining a sorority, and found a boyfriend in one of her writing
- classes. She eventually joined one of the many sororities on campus, Kappa Omicron Kappa, which
- she does not know, but is a recruiting front for the 'Cult of Cthulhu', a student organization
- that is... rather odd. She has suspicions of strange activities (beyond the normal for a sorority,
- anyway), but nothing concrete. Yet. DIGGING GREEDILY AND DEEPLY.
- What was your first adventure?: When the sorority she's in invites everyone to a old, abandoned
- house in the nearby town of Dunwich, Cally Erato is concerned that something strange may be
- happening, and goes to investigate beforehand. But when she comes across a gathering of occult
- college students, will she escape the old Whateley house with her mind and body intact? Book Name:
- The Horrors in the Dunwich House. GLIMPSED THE UNKNOWABLE.
- Whose path have you crossed?: Noah Sicoe, in Hang On, This'll Be Funny. While on an initiation
- mission (some might call it a hazing) from her Sorority to find a certain old book from the
- Miskatonic University library, she finds that someone else has checked it out! Will she be able to
- aquire it so she can join the sorority, while keeping herself (and the man she's following) safe
- from the crazy men also after this book? HELPING HANDS
- What was your second adventure?: The Cult of Cthulhu's inner circle has hired thugs and miscreants
- to keep an eye on Cally Erato, in an effort to discover more about her and recruit her into their
- cult. Aware of being stalked, but unsure of why, Cally tries to find out who they are, and why
- they're so interested in her. But what will she do when the cult moves in and tries to kidnap her
- for their own, nefarious purposes? And why is her sorority involved in this? Name: The Skeletons
- in the Closet. PROSPECTIVE CULTIST. Guest Starring: John Arcos! When a White Court/Red Court
- battle takes place in the warehouse where Cally was taken, it provides just enough distraction to
- let her escape her bonds! But who was the strange man leading some of the forces? And what the
- hell did some of those people turn into?
- Name: Cally Erato
- Power Level: Chest Deep (8 Refresh, 30 Skill Points, Skill Cap Superb)
- Template: Emissary of Power
- High Concept: CALLIOPE'S DAUGHTER
- Trouble: I'M NOT MAD, I'M JUST AN ARTIST!
- Other Aspects: MY LIFE WAS NORMAL BEFORE, DIGGING GREEDILY AND DEEPLY, GLIMPSED THE UNKNOWABLE,
- HELPING HANDS, PROSPECTIVE CULTIST.
- Skills: (2 Great, 3 Good, 4 Fair, 5 Average)
- Deceit: Great
- Discipline: Great
- Empathy: Good
- Conviction: Good
- Presence: Good
- Lore: Fair
- Scholarship: Fair
- Investigation: Fair
- Rapport: Fair
- Fists: Average
- Endurance: Average
- Performance: Average
- Athletics: Average
- Stealth: Average
- Supernatural Powers:
- Marked by Power [-1]
- Incite Creativity, Lasting, AT Range [-2] (1 point discount from GM)
- Creativity Vampire [-1]
- Feeding Dependancy [+1] (Attached to Glamours, The Sight, Incite Creativity)
- Glamours [-2]
- The Sight [-1]
- Soulgaze [-1/0 from The Sight]
- Stunts:
- None
- Stress:
- Physical: 3
- Mental: 3
- Social: 4
- Hunger: 4
- Total Refresh Adjustment: -6
- Adjusted Refresh: 2
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