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- _vehicle = cursorTarget;
- _loadObjectToVehicleFunction = {
- private _objectToLoad = _this select 0;
- private _vehicleToLoadInto = _this select 1;
- private _objectToLoad_itemSize = [_objectToLoad] call ACE_cargo_fnc_getSizeItem;
- private _cargoSpaceLeft = [_vehicleToLoadInto] call ACE_cargo_fnc_getCargoSpaceLeft;
- if(_objectToLoad_itemSize <= _cargoSpaceLeft) then {
- _objectToLoad setPos (getPos _vehicleToLoadInto);
- [_objectToLoad, _vehicleToLoadInto] call ACE_cargo_fnc_loadItem;
- systemChat ("Target vehicle loaded object of cargo size:"+str(_objectToLoad_itemSize)+" vehicle cargo space left:"+str(_cargoSpaceLeft-_objectToLoad_itemSize));
- } else {
- systemChat ("Target vehicle with cargo space left:"+str(_cargoSpaceLeft)+" can not load object of cargo size:"+str(_objectToLoad_itemSize));
- };
- };
- _target = "Land_PlasticCase_01_medium_F" createVehicle position player;
- _contents =
- [
- [
- [
- ["ACE_elasticBandage","ACE_plasmaIV","ACE_packingBandage","ACE_quikclot","ACE_epinephrine","ACE_morphine","ACE_tourniquet","ACE_surgicalKit","ACE_salineIV"],
- [70,40,70,70,50,50,40,10,40]
- ],
- [
- [],
- []
- ],
- [
- [],
- []
- ]
- ],
- []
- ];
- clearWeaponCargoGlobal _target;
- clearMagazineCargoGlobal _target;
- clearBackpackCargoGlobal _target;
- clearItemCargoGlobal _target;
- _target setPos ( getPos ( player ) );
- [vehicle _target, _contents] call taw_squad_box_setBoxContents;
- [_target, _vehicle] call _loadObjectToVehicleFunction;
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