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- 0.009 2019-08-27 10:57:08; Factorio 0.17.66 (build 46866, win64, steam)
- 0.009 Operating system: Windows 7 Service Pack 1
- 0.009 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.009 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
- 0.009 Write data path: C:/Users/Nutzer/AppData/Roaming/Factorio [773189/953302MB]
- 0.009 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
- 0.035 System info: [CPU: AMD FX(tm)-8320 Eight-Core Processor, 8 cores, RAM: 4803/16280 MB, page: 5894/32560 MB, virtual: 180/8388607 MB, extended virtual: 0 MB]
- 0.035 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: de]
- 0.067 Available displays: 1
- 0.067 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
- 0.136 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.319 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvd3dumx.dll 24.21.13.9907
- 0.320 D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 1,discard,-,-,-,none
- 0.320 BGR 565 Supported: No
- 0.320 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.320 Graphics settings preset: very-high
- 0.320 Dedicated video memory size 6036 MB
- 0.378 Desktop composition is active.
- 0.378 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
- 0.378 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
- 0.497 DSound: Starting _dsound_update thread
- 0.497 DSound: Enter _dsound_update; tid=7276
- 0.730 Loading mod core 0.0.0 (data.lua)
- 0.939 Loading mod base 0.17.66 (data.lua)
- 1.661 Loading mod base 0.17.66 (data-updates.lua)
- 1.890 Checksum for core: 2403267992
- 1.890 Checksum of base: 3948013453
- 2.280 Loading sounds...
- 9.821 Info PlayerData.cpp:70: Local player-data.json unavailable
- 9.821 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1566844153
- 9.862 Info CropCache.cpp:57: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
- 9.946 Crop bitmaps.
- 43.071 Parallel Sprite Loader initialized (threads: 7)
- 57.504 Initial atlas bitmap size is 16384
- 57.571 Created atlas bitmap 16384x16364 [none]
- 57.582 Created atlas bitmap 16384x11144 [none]
- 57.584 Created atlas bitmap 8192x3892 [decal]
- 57.589 Created atlas bitmap 16384x4320 [low-object, linear-minification]
- 57.592 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 57.597 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
- 57.597 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
- 57.599 Created atlas bitmap 4096x1744 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 57.600 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 57.600 Created atlas bitmap 8192x1496 [alpha-mask]
- 57.607 Created atlas bitmap 16384x12772 [shadow, linear-magnification, alpha-mask]
- 57.608 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
- 57.617 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 60.898 Parallel Sprite Loader initialized (threads: 7)
- 76.764 Sprites loaded
- 76.817 Generated mipmaps (4) for atlas [3] of size 16384x4320
- 76.842 Generated mipmaps (3) for atlas [4] of size 8192x3744
- 76.934 Generated mipmaps (3) for atlas [5] of size 16384x6880
- 76.960 Generated mipmaps (3) for atlas [6] of size 4096x1600
- 76.978 Generated mipmaps (5) for atlas [7] of size 4096x1744
- 76.990 Generated mipmaps (3) for atlas [11] of size 8192x2352
- 76.991 Custom mipmaps uploaded.
- 77.130 Factorio initialised
- 77.130 Discord overlay detected (DiscordHook64.dll)
- 137.141 Verbose BlueprintLibrary.cpp:65: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1565949014; records: (id: 0, 0; label: "", preview: false, empty: false; book)
- 138.294 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 138.294 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
- 138.294 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
- 138.296 Loading level.dat: 1424465 bytes.
- 138.297 Info Scenario.cpp:187: Map version 0.17.66-0
- 138.369 Verbose Scenario.cpp:229: Loading level.dat finished: 0.071979 seconds.
- 138.373 Verbose BlueprintLibrary.cpp:65: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 1; timestamp = 1565949014; records: (id: 0, 0; label: "", preview: false, empty: false; book)
- 138.373 Verbose Scenario.cpp:306: Entities setup finished: 0.003514 seconds.
- 138.394 Checksum for script C:/Users/Nutzer/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 72150939
- 138.395 Verbose Scenario.cpp:350: Map setup finished: 0.100270 seconds.
- 138.396 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
- 138.396 Verbose RouterBase.cpp:60: Started router thread.
- 138.397 Hosting game at IP ADDR:({0.0.0.0:34197})
- 138.397 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
- 168.292 Error HttpSharedState.cpp:136: CURL failed: code:7, 7; Failed to connect to auth.factorio.com port 443: Timed out
- 168.292 Info HttpSharedState.cpp:145: Downloading https://auth.factorio.com/generate-server-padlock-2
- 168.292 Info HttpSharedState.cpp:146: Status code: 0
- 168.293 Info AuthServerConnector.cpp:29: Auth server json parsing error: Failed to connect to auth.factorio.com port 443: Timed out
- 168.293 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Konnte die Antwort des Authentifizierungsservers nicht analysieren. Dies scheint ein interner Serverfehler zu sein."
- 168.296 Info ServerMultiplayerManager.cpp:776: updateTick(0) changing state from(CreatingGame) to(InitializationFailed)
- 172.454 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
- 172.454 Info ServerMultiplayerManager.cpp:776: updateTick(0) changing state from(InitializationFailed) to(Closed)
- 172.515 Verbose RouterBase.cpp:82: Finishing router thread.
- 172.515 Info UDPSocket.cpp:218: Closing socket
- 172.516 Info UDPSocket.cpp:248: Socket closed
- 233.576 Quitting: user-quit.
- 233.672 DSound: Stopping voice
- 233.672 DSound: Joining thread
- 233.672 DSound: Exit _dsound_update; tid=7276
- 233.672 DSound: Waiting for voice to stop ... signaled
- 233.672 DSound: Joined thread
- 233.672 DSound: Destroying thread
- 233.672 DSound: Thread destroyed
- 233.672 DSound: Releasing buffer
- 233.672 DSound: Voice stopped
- 233.672 DSound: Deallocating voice
- 233.672 DSound: Deallocated voice
- 233.692 Steam API shutdown.
- 233.697 Goodbye
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