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- /// Set Scene
- int Manager::SetScene(SharedPtr<Scene> scene)
- {
- /// point
- scene_ = scene;
- /// point
- unsigned int childrencount=scene_->GetNumChildren();
- cout << childrencount;
- return 1;
- }
- /// Main Save scene
- int Manager::SaveScene(int mode)
- {
- /// point
- unsigned int childrencount=scene_->GetNumChildren();
- cout << childrencount;
- }
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