Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MISSION_START
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *********************************** Ambulance missions **********************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // Mission start stuff
- GOSUB mission_start_ambulance
- GOSUB ambulance_failed
- MISSION_END
- // Variables for mission
- VAR_INT ped_time_limit players_ambulance flag_got_range_message ped_time_limit_temp ped_counter number_of_injured_peds brackets_var
- VAR_INT ambulance_health_last ambulance_health_now time_drop max_peds_in_car peds_in_car player_in_range_flag score_am bonus_time_flag
- VAR_INT saved_peds hospital_blip first_rescue_flag time_chunk first_chunk_flag ambulance_level time_chunk_in_secs car_full_flag paramedic_location
- VAR_INT drop_off_time_bonus hospital_blip_flag random_scream mission_end_button_ambulance ped_sex_flag players_ambulance_health saved_peds_this_go
- VAR_INT injured_ped_1 injured_ped_1_blip injured_ped_1_flag
- VAR_INT injured_ped_2 injured_ped_2_blip injured_ped_2_flag
- VAR_INT injured_ped_3 injured_ped_3_blip injured_ped_3_flag
- VAR_INT injured_ped_4 injured_ped_4_blip injured_ped_4_flag
- VAR_INT injured_ped_5 injured_ped_5_blip injured_ped_5_flag
- VAR_INT injured_ped_6 injured_ped_6_blip injured_ped_6_flag
- VAR_INT injured_ped_7 injured_ped_7_blip injured_ped_7_flag
- VAR_INT injured_ped_8 injured_ped_8_blip injured_ped_8_flag
- VAR_INT injured_ped_9 injured_ped_9_blip injured_ped_9_flag
- VAR_INT injured_ped_10 injured_ped_10_blip injured_ped_10_flag
- VAR_INT injured_ped_11 injured_ped_11_blip injured_ped_11_flag
- VAR_INT injured_ped_12 injured_ped_12_blip injured_ped_12_flag
- //VAR_INT injured_ped_13 injured_ped_13_blip injured_ped_13_flag
- //VAR_INT injured_ped_14 injured_ped_14_blip injured_ped_14_flag
- //VAR_INT injured_ped_15 injured_ped_15_blip injured_ped_15_flag
- VAR_FLOAT random_x random_y hospital_x hospital_y hospital_z
- VAR_FLOAT player1_a_x player1_a_y player1_a_z hospital_door_x hospital_door_y
- VAR_FLOAT ped_coord_x ped_coord_y ped_coord_z sound_x sound_y sound_z
- VAR_FLOAT difference_x_float_a difference_y_float_a sum_difference_a_xy
- VAR_FLOAT players_distance_from_ped peds_distance_from_hospital ped_time_limit_float random_ped_heading time_chunk_divider
- // ****************************************Mission Start************************************
- mission_start_ambulance:
- flag_player_on_mission = 1
- flag_player_on_ambulance_mission = 1
- WAIT 0
- SCRIPT_NAME ambulan
- ped_time_limit = 0
- players_ambulance = 0
- flag_got_range_message = 0
- ambulance_health_last = 0
- ambulance_health_now = 0
- time_drop = 0
- max_peds_in_car = 0
- peds_in_car = 0
- player_in_range_flag = 0
- number_of_injured_peds = 1
- ped_counter = 0
- injured_ped_1_flag = 0
- injured_ped_2_flag = 0
- injured_ped_3_flag = 0
- injured_ped_4_flag = 0
- injured_ped_5_flag = 0
- injured_ped_6_flag = 0
- injured_ped_7_flag = 0
- injured_ped_8_flag = 0
- injured_ped_9_flag = 0
- injured_ped_10_flag = 0
- injured_ped_11_flag = 0
- injured_ped_12_flag = 0
- //injured_ped_13_flag = 0
- //injured_ped_14_flag = 0
- //injured_ped_15_flag = 0
- saved_peds = 0
- first_rescue_flag = 0
- first_chunk_flag = 0
- time_chunk_divider = 11.0
- ambulance_level = 1
- time_chunk = 0
- time_chunk_in_secs = 0
- score_am = 0
- bonus_time_flag = 0
- drop_off_time_bonus = 0
- hospital_blip_flag = 0
- mission_end_button_ambulance = 0
- car_full_flag = 0
- saved_peds_this_go = 0
- paramedic_location = 0
- PRINT_NOW ATUTOR2 3000 1 // Take the injured people to the Hospital
- WAIT 3000
- SET_WANTED_MULTIPLIER 0.5
- mission_root:
- PRINT_WITH_NUMBER_NOW ALEVEL ambulance_level 5000 4 // Ambulance Mission Level ~1~
- CLEAR_ONSCREEN_TIMER ped_time_limit
- ped_time_limit = 0
- CLEAR_HELP
- IF got_siren_help_before = 0
- GET_CONTROLLER_MODE controlmode
- IF controlmode = 0
- PRINT_HELP SIREN_1 //"To turn on this vehicles sirens tap the ~h~L1 button~w~."
- ENDIF
- IF controlmode = 1
- PRINT_HELP SIREN_2 //"To turn on this vehicles sirens tap the ~h~L1 button~w~."
- ENDIF
- IF controlmode = 2
- PRINT_HELP SIREN_3 //"To turn on this vehicles sirens tap the ~h~R1 button~w~."
- ENDIF
- IF controlmode = 3
- PRINT_HELP SIREN_4 //"To turn on this vehicles sirens tap the ~h~L3 button~w~."
- ENDIF
- got_siren_help_before = 1
- ENDIF
- WHILE number_of_injured_peds > ped_counter
- GOSUB generate_random_coord
- GOSUB create_random_injured_ped
- GOSUB generate_timelimit
- ++ ped_counter
- ENDWHILE
- IF number_of_injured_peds > 3
- bonus_time_flag = 1
- ELSE
- bonus_time_flag = 0
- ENDIF
- time_chunk = ped_time_limit / number_of_injured_peds
- time_chunk /= 2
- brackets_var = number_of_injured_peds + 1
- time_chunk *= brackets_var
- ped_time_limit += time_chunk
- ped_time_limit = ped_time_limit / number_of_injured_peds
- time_chunk = ped_time_limit
- time_chunk /= 2
- DISPLAY_ONSCREEN_TIMER ped_time_limit
- IF flag_player_on_mission = 0
- ADD_BLIP_FOR_COORD hospital_x hospital_y hospital_z hospital_blip
- ENDIF
- GOTO ambulance_loop
- ////////////////
- create_random_injured_ped:
- IF number_of_injured_peds > 0
- AND injured_ped_1_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_1
- injured_ped_1_flag = 1
- SET_CHAR_BLEEDING injured_ped_1 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_1 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_1 random_ped_heading
- SET_CHAR_RUNNING injured_ped_1 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_1
- ADD_BLIP_FOR_CHAR injured_ped_1 injured_ped_1_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_1
- RETURN
- ENDIF
- IF number_of_injured_peds > 1
- AND injured_ped_2_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_2
- injured_ped_2_flag = 1
- SET_CHAR_BLEEDING injured_ped_2 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_2 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_2 random_ped_heading
- SET_CHAR_RUNNING injured_ped_2 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_2
- ADD_BLIP_FOR_CHAR injured_ped_2 injured_ped_2_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_2
- RETURN
- ENDIF
- IF number_of_injured_peds > 2
- AND injured_ped_3_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_3
- injured_ped_3_flag = 1
- SET_CHAR_BLEEDING injured_ped_3 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_3 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_3 random_ped_heading
- SET_CHAR_RUNNING injured_ped_3 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_3
- ADD_BLIP_FOR_CHAR injured_ped_3 injured_ped_3_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_3
- RETURN
- ENDIF
- IF number_of_injured_peds > 3
- AND injured_ped_4_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_4
- injured_ped_4_flag = 1
- SET_CHAR_BLEEDING injured_ped_4 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_4 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_4 random_ped_heading
- SET_CHAR_RUNNING injured_ped_4 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_4
- ADD_BLIP_FOR_CHAR injured_ped_4 injured_ped_4_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_4
- RETURN
- ENDIF
- IF number_of_injured_peds > 4
- AND injured_ped_5_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_5
- injured_ped_5_flag = 1
- SET_CHAR_BLEEDING injured_ped_5 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_5 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_5 random_ped_heading
- SET_CHAR_RUNNING injured_ped_5 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_5
- ADD_BLIP_FOR_CHAR injured_ped_5 injured_ped_5_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_5
- RETURN
- ENDIF
- IF number_of_injured_peds > 5
- AND injured_ped_6_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_6
- injured_ped_6_flag = 1
- SET_CHAR_BLEEDING injured_ped_6 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_6 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_6 random_ped_heading
- SET_CHAR_RUNNING injured_ped_6 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_6
- ADD_BLIP_FOR_CHAR injured_ped_6 injured_ped_6_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_6
- RETURN
- ENDIF
- IF number_of_injured_peds > 6
- AND injured_ped_7_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_7
- injured_ped_7_flag = 1
- SET_CHAR_BLEEDING injured_ped_7 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_7 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_7 random_ped_heading
- SET_CHAR_RUNNING injured_ped_7 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_7
- ADD_BLIP_FOR_CHAR injured_ped_7 injured_ped_7_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_7
- RETURN
- ENDIF
- IF number_of_injured_peds > 7
- AND injured_ped_8_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_8
- injured_ped_8_flag = 1
- SET_CHAR_BLEEDING injured_ped_8 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_8 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_8 random_ped_heading
- SET_CHAR_RUNNING injured_ped_8 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_8
- ADD_BLIP_FOR_CHAR injured_ped_8 injured_ped_8_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_8
- RETURN
- ENDIF
- IF number_of_injured_peds > 8
- AND injured_ped_9_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_9
- injured_ped_9_flag = 1
- SET_CHAR_BLEEDING injured_ped_9 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_9 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_9 random_ped_heading
- SET_CHAR_RUNNING injured_ped_9 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_9
- ADD_BLIP_FOR_CHAR injured_ped_9 injured_ped_9_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_9
- RETURN
- ENDIF
- IF number_of_injured_peds > 9
- AND injured_ped_10_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_10
- injured_ped_10_flag = 1
- SET_CHAR_BLEEDING injured_ped_10 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_10 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_10 random_ped_heading
- SET_CHAR_RUNNING injured_ped_10 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_10
- ADD_BLIP_FOR_CHAR injured_ped_10 injured_ped_10_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_10
- RETURN
- ENDIF
- IF number_of_injured_peds > 10
- AND injured_ped_11_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_11
- injured_ped_11_flag = 1
- SET_CHAR_BLEEDING injured_ped_11 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_11 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_11 random_ped_heading
- SET_CHAR_RUNNING injured_ped_11 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_11
- ADD_BLIP_FOR_CHAR injured_ped_11 injured_ped_11_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_11
- RETURN
- ENDIF
- IF number_of_injured_peds > 11
- AND injured_ped_12_flag = 0
- CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_12
- injured_ped_12_flag = 1
- SET_CHAR_BLEEDING injured_ped_12 TRUE
- SET_CHAR_ONLY_DAMAGED_BY_PLAYER injured_ped_12 TRUE
- GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- SET_CHAR_HEADING injured_ped_12 random_ped_heading
- SET_CHAR_RUNNING injured_ped_12 TRUE
- CLEAR_CHAR_THREAT_SEARCH injured_ped_12
- ADD_BLIP_FOR_CHAR injured_ped_12 injured_ped_12_blip
- SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_12
- RETURN
- ENDIF
- //IF number_of_injured_peds > 12
- //AND injured_ped_13_flag = 0
- // CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_13
- // injured_ped_13_flag = 1
- // SET_CHAR_BLEEDING injured_ped_13 TRUE
- // GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- // SET_CHAR_HEADING injured_ped_13 random_ped_heading
- // SET_CHAR_RUNNING injured_ped_13 TRUE
- // CLEAR_CHAR_THREAT_SEARCH injured_ped_13
- // ADD_BLIP_FOR_CHAR injured_ped_13 injured_ped_13_blip
- // SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_13
- // RETURN
- //ENDIF
- //
- //IF number_of_injured_peds > 13
- //AND injured_ped_14_flag = 0
- // CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_14
- // injured_ped_14_flag = 1
- // SET_CHAR_BLEEDING injured_ped_14 TRUE
- // GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- // SET_CHAR_HEADING injured_ped_14 random_ped_heading
- // SET_CHAR_RUNNING injured_ped_14 TRUE
- // CLEAR_CHAR_THREAT_SEARCH injured_ped_14
- // ADD_BLIP_FOR_CHAR injured_ped_14 injured_ped_14_blip
- // SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_14
- // RETURN
- //ENDIF
- //
- //IF number_of_injured_peds > 14
- //AND injured_ped_15_flag = 0
- // CREATE_RANDOM_CHAR ped_coord_x ped_coord_y ped_coord_z injured_ped_15
- // injured_ped_15_flag = 1
- // SET_CHAR_BLEEDING injured_ped_15 TRUE
- // GENERATE_RANDOM_FLOAT_IN_RANGE 0.0 359.9 random_ped_heading
- // SET_CHAR_HEADING injured_ped_15 random_ped_heading
- // SET_CHAR_RUNNING injured_ped_15 TRUE
- // CLEAR_CHAR_THREAT_SEARCH injured_ped_15
- // ADD_BLIP_FOR_CHAR injured_ped_15 injured_ped_15_blip
- // SET_CHAR_OBJ_WAIT_ON_FOOT injured_ped_15
- // RETURN
- //ENDIF
- RETURN
- ////////////////
- generate_random_coord:
- WAIT 0
- GET_PLAYER_COORDINATES player player1_a_x player1_a_y player1_a_z
- IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- GENERATE_RANDOM_FLOAT_IN_RANGE 778.0 1540.0 random_x
- GENERATE_RANDOM_FLOAT_IN_RANGE -1110.0 0.0 random_y
- hospital_x = 1141.5
- hospital_y = -595.2402
- hospital_z = 13.9
- hospital_door_x = 1149.1873
- hospital_door_y = -597.3521
- flag_got_range_message = 0
- player_in_range_flag = 1
- paramedic_location = 1
- ENDIF
- IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
- GENERATE_RANDOM_FLOAT_IN_RANGE -192.0 545.0 random_x
- GENERATE_RANDOM_FLOAT_IN_RANGE -1626.0 98.0 random_y
- hospital_x = 178.5
- hospital_y = -23.6
- hospital_z = 15.2
- hospital_door_x = 182.75
- hospital_door_y = -15.8
- flag_got_range_message = 0
- player_in_range_flag = 1
- paramedic_location = 2
- ENDIF
- IF IS_COLLISION_IN_MEMORY LEVEL_SUBURBAN
- GENERATE_RANDOM_FLOAT_IN_RANGE -1300.0 -414.0 random_x
- GENERATE_RANDOM_FLOAT_IN_RANGE -608.8 380.0 random_y
- hospital_x = -1255.5
- hospital_y = -144.4254
- hospital_z = 57.8
- hospital_door_x = -1246.7969
- hospital_door_y = -139.1016
- flag_got_range_message = 0
- player_in_range_flag = 1
- paramedic_location = 3
- ENDIF
- IF player_in_range_flag = 0
- AND flag_got_range_message = 0
- IF flag_got_range_message = 0
- PRINT_NOW A_RANGE 5000 1 //"The ambulance radio is out of range, get closer to a hospital."
- flag_got_range_message = 1
- ENDIF
- GOTO ambulance_failed
- ENDIF
- GET_CONTROLLER_MODE controlmode
- IF NOT controlmode = 3
- IF IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- mission_end_button_ambulance = 1
- ENDIF
- ELSE
- IF IS_BUTTON_PRESSED PAD1 SQUARE
- mission_end_button_ambulance = 1
- ENDIF
- ENDIF
- IF mission_end_button_ambulance = 1
- IF NOT controlmode = 3
- IF NOT IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- PRINT_NOW A_CANC 3000 1//"~r~Ambulance mission cancelled!"
- GOTO ambulance_failed
- ENDIF
- ELSE
- IF NOT IS_BUTTON_PRESSED PAD1 SQUARE
- PRINT_NOW A_CANC 3000 1//"~r~Ambulance mission cancelled!"
- GOTO ambulance_failed
- ENDIF
- ENDIF
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_AMBULANCE
- PRINT_NOW A_CANC 3000 1//"~r~Ambulance mission cancelled!"
- GOTO ambulance_failed
- ENDIF
- GET_CLOSEST_CHAR_NODE random_x random_y player1_a_z ped_coord_x ped_coord_y ped_coord_z
- IF ped_coord_x > 1398.0 //MIN_X // COLOMBIAN BOAT
- AND ped_coord_x < 1615.0 //MAX_X
- AND ped_coord_y > -965.0 //MIN_Y
- AND ped_coord_y < -902.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 879.0 //MIN_X // BACK OF LUIGI'S
- AND ped_coord_x < 892.0 //MAX_X
- AND ped_coord_y > -427.0 //MIN_Y
- AND ped_coord_y < -407.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 944.8 //MIN_X // FISH FACTORY
- AND ped_coord_x < 1017.1 //MAX_X
- AND ped_coord_y > -1148.8 //MIN_Y
- AND ped_coord_y < -1076.6 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 920.8 //MIN_X // CHINATOWN MARKET
- AND ped_coord_x < 1004.0 //MAX_X
- AND ped_coord_y > -754.2 //MIN_Y
- AND ped_coord_y < -670.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 670.0 //MIN_X // CALAHAN BRIDGE
- AND ped_coord_x < 1035.0 //MAX_X
- AND ped_coord_y > -953.0 //MIN_Y
- AND ped_coord_y < -912.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 1364.0 //MIN_X // DOCKS INDUSTRIAL
- AND ped_coord_x < 1641.0 //MAX_X
- AND ped_coord_y > -1165.0 //MIN_Y
- AND ped_coord_y < -617.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 649.0 //MIN_X // TUNNEL ENTRANCE INDUSTRIAL
- AND ped_coord_x < 1066.0 //MAX_X
- AND ped_coord_y > 25.0 //MIN_Y
- AND ped_coord_y < 217.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > -1611.5 //MIN_X // AIRPORT SUBURBAN
- AND ped_coord_x < -745.3 //MAX_X
- AND ped_coord_y > -1001.9 //MIN_Y
- AND ped_coord_y < -371.2 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 939.8 //MIN_X // OLD SCHOOL HALL AND PARK AREA
- AND ped_coord_x < 1035.6 //MAX_X
- AND ped_coord_y > -901.3 //MIN_Y
- AND ped_coord_y < -828.2 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 1215.3 //MIN_X // DOG FOOD FACTORY
- AND ped_coord_x < 1223.7 //MAX_X
- AND ped_coord_y > -839.4 //MIN_Y
- AND ped_coord_y < -763.6 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 845.3 //MIN_X // INDUSTRIAL SAFEHOUSE
- AND ped_coord_x < 899.6 //MAX_X
- AND ped_coord_y > -312.6 //MIN_Y
- AND ped_coord_y < -295.7 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 113.3 //MIN_X // DOJO COMMERCIAL
- AND ped_coord_x < 99.7 //MAX_X
- AND ped_coord_y > -1284.8 //MIN_Y
- AND ped_coord_y < -1273.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 18.33 //MIN_X // COLOMBIAN OJG COMPOUND
- AND ped_coord_x < 92.06 //MAX_X
- AND ped_coord_y > -388.7 //MIN_Y
- AND ped_coord_y < -312.38 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > -1255.4 //MIN_X // BAIT WAREHOUSE CARPARK SUBURBIA
- AND ped_coord_x < -1187.9 //MAX_X
- AND ped_coord_y > 80.6 //MIN_Y
- AND ped_coord_y < 123.4 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 1386.4 //MIN_X // FRANKIES HOUSE
- AND ped_coord_x < 1475.8 //MAX_X
- AND ped_coord_y > -292.1 //MIN_Y
- AND ped_coord_y < -168.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF ped_coord_x > 766.7 //MIN_X // FOOT BRIDGE CHINATOWN
- AND ped_coord_x < 851.8 //MAX_X
- AND ped_coord_y > -604.1 //MIN_Y
- AND ped_coord_y < -558.2 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- IF paramedic_location = 1
- IF NOT ped_coord_x > 778.0 //MIN_X // INDUSTRIAL
- OR NOT ped_coord_x < 1540.0 //MAX_X
- OR NOT ped_coord_y > -1110.0 //MIN_Y
- OR NOT ped_coord_y < 190.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- ENDIF
- IF paramedic_location = 2
- IF NOT ped_coord_x > -192.0 //MIN_X // COMMERCIAL
- OR NOT ped_coord_x < 545.0 //MAX_X
- OR NOT ped_coord_y > -1626.0 //MIN_Y
- OR NOT ped_coord_y < 98.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- ENDIF
- IF paramedic_location = 3
- IF NOT ped_coord_x > -1300.0 //MIN_X // SUBURBIA
- OR NOT ped_coord_x < -414.0 //MAX_X
- OR NOT ped_coord_y > -608.8 //MIN_Y
- OR NOT ped_coord_y < 380.0 //MAX_Y
- GOTO generate_random_coord
- ENDIF
- ENDIF
- IF ped_coord_z < -1.0
- GOTO generate_random_coord
- ENDIF
- difference_x_float_a = player1_a_x - ped_coord_x
- difference_y_float_a = player1_a_y - ped_coord_y
- difference_x_float_a = difference_x_float_a * difference_x_float_a
- difference_y_float_a = difference_y_float_a * difference_y_float_a
- sum_difference_a_xy = difference_x_float_a + difference_y_float_a
- SQRT sum_difference_a_xy players_distance_from_ped
- IF players_distance_from_ped < 120.0
- GOTO generate_random_coord
- ENDIF
- difference_x_float_a = hospital_x - ped_coord_x
- difference_y_float_a = hospital_y - ped_coord_y
- difference_x_float_a = difference_x_float_a * difference_x_float_a
- difference_y_float_a = difference_y_float_a * difference_y_float_a
- sum_difference_a_xy = difference_x_float_a + difference_y_float_a
- SQRT sum_difference_a_xy peds_distance_from_hospital
- IF peds_distance_from_hospital < 100.0
- GOTO generate_random_coord
- ENDIF
- IF injured_ped_1_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_1
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_1 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_2_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_2
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_2 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_3_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_3
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_3 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_4_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_4
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_4 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_5_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_5
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_5 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_6_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_6
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_6 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_7_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_7
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_7 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_8_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_8
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_8 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_9_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_9
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_9 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_10_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_10
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_10 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_11_flag > 0
- IF NOT IS_CHAR_DEAD injured_ped_11
- IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_11 ped_coord_x ped_coord_y 25.0 25.0 0
- GOTO generate_random_coord
- ENDIF
- ENDIF
- ENDIF
- //IF injured_ped_12_flag > 0
- // IF NOT IS_CHAR_DEAD injured_ped_12
- // IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_12 ped_coord_x ped_coord_y 25.0 25.0 0
- // GOTO generate_random_coord
- // ENDIF
- // ENDIF
- //ENDIF
- //
- //IF injured_ped_13_flag > 0
- // IF NOT IS_CHAR_DEAD injured_ped_13
- // IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_13 ped_coord_x ped_coord_y 25.0 25.0 0
- // GOTO generate_random_coord
- // ENDIF
- // ENDIF
- //ENDIF
- //
- //IF injured_ped_14_flag > 0
- // IF NOT IS_CHAR_DEAD injured_ped_14
- // IF LOCATE_CHAR_ANY_MEANS_2D injured_ped_14 ped_coord_x ped_coord_y 25.0 25.0 0
- // GOTO generate_random_coord
- // ENDIF
- // ENDIF
- //ENDIF
- RETURN
- ////////////////
- generate_timelimit:
- IF paramedic_location = 3
- time_chunk_divider = 10.0
- ENDIF
- ped_time_limit_float = peds_distance_from_hospital / time_chunk_divider
- ped_time_limit_float = ped_time_limit_float * 1000.0
- ped_time_limit_temp =# ped_time_limit_float
- ped_time_limit += ped_time_limit_temp
- RETURN
- ///////////////
- ambulance_loop:
- WAIT 0
- GET_CONTROLLER_MODE controlmode
- IF NOT controlmode = 3
- IF IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- mission_end_button_ambulance = 1
- ENDIF
- ELSE
- IF IS_BUTTON_PRESSED PAD1 SQUARE
- mission_end_button_ambulance = 1
- ENDIF
- ENDIF
- IF mission_end_button_ambulance = 1
- IF NOT controlmode = 3
- IF NOT IS_BUTTON_PRESSED PAD1 RIGHTSHOCK
- PRINT_NOW A_CANC 3000 1//"~r~Ambulance mission cancelled!"
- GOTO ambulance_failed
- ENDIF
- ELSE
- IF NOT IS_BUTTON_PRESSED PAD1 SQUARE
- PRINT_NOW A_CANC 3000 1//"~r~Ambulance mission cancelled!"
- GOTO ambulance_failed
- ENDIF
- ENDIF
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_AMBULANCE
- PRINT_NOW A_CANC 3000 1//"~r~Ambulance mission cancelled!"
- GOTO ambulance_failed
- ELSE
- STORE_CAR_PLAYER_IS_IN player players_ambulance
- ENDIF
- IF number_of_injured_peds > 6
- AND bonus_time_flag = 2
- AND drop_off_time_bonus = 0
- bonus_time_flag = 1
- ++ drop_off_time_bonus
- ENDIF
- IF number_of_injured_peds > 9
- AND bonus_time_flag = 2
- AND drop_off_time_bonus = 1
- bonus_time_flag = 1
- ++ drop_off_time_bonus
- ENDIF
- IF number_of_injured_peds > 12
- AND bonus_time_flag = 2
- AND drop_off_time_bonus = 2
- bonus_time_flag = 1
- ++ drop_off_time_bonus
- ENDIF
- IF ambulance_pager_flag = 0
- IF total_saved_peds > 34
- ADD_PAGER_MESSAGE PAGEB13 140 100 1 //"Health delivered to hideout"
- GOSUB progress_counter1
- ambulance_pager_flag = 1
- ENDIF
- ENDIF
- IF ambulance_pager_flag = 1
- IF total_saved_peds > 69
- ADD_PAGER_MESSAGE PAGEB14 140 100 1 //"Adrenaline delivered to hideout"
- GOSUB progress_counter2
- ambulance_pager_flag = 2
- ENDIF
- ENDIF
- IF injured_ped_1_flag > 0
- IF IS_CHAR_DEAD injured_ped_1
- PRINT_NOW A_FAIL3 3000 1//The patient is dead
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_1
- REMOVE_CHAR_ELEGANTLY injured_ped_1
- PRINT_NOW A_FAIL2 3000 1//"Your too late"
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_1_flag = 3
- IF IS_CHAR_MALE injured_ped_1
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_1 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_1_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_1 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_1 players_ambulance
- injured_ped_1_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_1_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_1 25.0 25.0 0
- injured_ped_1_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_1_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_1
- REMOVE_BLIP injured_ped_1_blip
- GOSUB chunk3_ambulance
- injured_ped_1_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_1_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_1 players_ambulance
- injured_ped_1_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_1_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_1
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_1 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_1
- GOSUB chunk4_ambulance
- injured_ped_1_flag = 0
- ENDIF
- ENDIF
- ENDIF
- /////////////////
- IF injured_ped_2_flag > 0
- IF IS_CHAR_DEAD injured_ped_2
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_2
- REMOVE_CHAR_ELEGANTLY injured_ped_2
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_2_flag = 3
- IF IS_CHAR_MALE injured_ped_2
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_2 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_2_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_2 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_2 players_ambulance
- injured_ped_2_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_2_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_2 25.0 25.0 0
- injured_ped_2_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_2_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_2
- REMOVE_BLIP injured_ped_2_blip
- GOSUB chunk3_ambulance
- injured_ped_2_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_2_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_2 players_ambulance
- injured_ped_2_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_2_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_2
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_2 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_2
- GOSUB chunk4_ambulance
- injured_ped_2_flag = 0
- ENDIF
- ENDIF
- ENDIF
- //////////////////
- IF injured_ped_3_flag > 0
- IF IS_CHAR_DEAD injured_ped_3
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_3
- REMOVE_CHAR_ELEGANTLY injured_ped_3
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_3_flag = 3
- IF IS_CHAR_MALE injured_ped_3
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_3 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_3_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_3 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_3 players_ambulance
- injured_ped_3_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_3_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_3 25.0 25.0 0
- injured_ped_3_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_3_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_3
- REMOVE_BLIP injured_ped_3_blip
- GOSUB chunk3_ambulance
- injured_ped_3_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_3_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_3 players_ambulance
- injured_ped_3_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_3_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_3
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_3 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_3
- GOSUB chunk4_ambulance
- injured_ped_3_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_4_flag > 0
- IF IS_CHAR_DEAD injured_ped_4
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_4
- REMOVE_CHAR_ELEGANTLY injured_ped_4
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_4_flag = 3
- IF IS_CHAR_MALE injured_ped_4
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_4 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_4_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_4 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_4 players_ambulance
- injured_ped_4_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_4_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_4 25.0 25.0 0
- injured_ped_4_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_4_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_4
- REMOVE_BLIP injured_ped_4_blip
- GOSUB chunk3_ambulance
- injured_ped_4_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_4_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_4 players_ambulance
- injured_ped_4_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_4_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_4
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_4 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_4
- GOSUB chunk4_ambulance
- injured_ped_4_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_5_flag > 0
- IF IS_CHAR_DEAD injured_ped_5
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_5
- REMOVE_CHAR_ELEGANTLY injured_ped_5
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_5_flag = 3
- IF IS_CHAR_MALE injured_ped_5
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_5 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_5_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_5 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_5 players_ambulance
- injured_ped_5_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_5_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_5 25.0 25.0 0
- injured_ped_5_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_5_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_5
- REMOVE_BLIP injured_ped_5_blip
- GOSUB chunk3_ambulance
- injured_ped_5_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_5_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_5 players_ambulance
- injured_ped_5_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_5_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_5
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_5 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_5
- GOSUB chunk4_ambulance
- injured_ped_5_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_6_flag > 0
- IF IS_CHAR_DEAD injured_ped_6
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_6
- REMOVE_CHAR_ELEGANTLY injured_ped_6
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_6_flag = 3
- IF IS_CHAR_MALE injured_ped_6
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_6 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_6_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_6 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_6 players_ambulance
- injured_ped_6_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_6_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_6 25.0 25.0 0
- injured_ped_6_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_6_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_6
- REMOVE_BLIP injured_ped_6_blip
- GOSUB chunk3_ambulance
- injured_ped_6_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_6_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_6 players_ambulance
- injured_ped_6_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_6_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_6
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_6 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_6
- GOSUB chunk4_ambulance
- injured_ped_6_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_7_flag > 0
- IF IS_CHAR_DEAD injured_ped_7
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_7
- REMOVE_CHAR_ELEGANTLY injured_ped_7
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_7_flag = 3
- IF IS_CHAR_MALE injured_ped_7
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_7 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_7_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_7 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_7 players_ambulance
- injured_ped_7_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_7_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_7 25.0 25.0 0
- injured_ped_7_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_7_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_7
- REMOVE_BLIP injured_ped_7_blip
- GOSUB chunk3_ambulance
- injured_ped_7_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_7_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_7 players_ambulance
- injured_ped_7_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_7_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_7
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_7 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_7
- GOSUB chunk4_ambulance
- injured_ped_7_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_8_flag > 0
- IF IS_CHAR_DEAD injured_ped_8
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_8
- REMOVE_CHAR_ELEGANTLY injured_ped_8
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_8_flag = 3
- IF IS_CHAR_MALE injured_ped_8
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_8 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_8_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_8 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_8 players_ambulance
- injured_ped_8_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_8_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_8 25.0 25.0 0
- injured_ped_8_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_8_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_8
- REMOVE_BLIP injured_ped_8_blip
- GOSUB chunk3_ambulance
- injured_ped_8_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_8_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_8 players_ambulance
- injured_ped_8_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_8_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_8
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_8 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_8
- GOSUB chunk4_ambulance
- injured_ped_8_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_9_flag > 0
- IF IS_CHAR_DEAD injured_ped_9
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_9
- REMOVE_CHAR_ELEGANTLY injured_ped_9
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_9_flag = 3
- IF IS_CHAR_MALE injured_ped_9
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_9 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_9_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_9 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_9 players_ambulance
- injured_ped_9_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_9_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_9 25.0 25.0 0
- injured_ped_9_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_9_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_9
- REMOVE_BLIP injured_ped_9_blip
- GOSUB chunk3_ambulance
- injured_ped_9_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_9_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_9 players_ambulance
- injured_ped_9_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_9_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_9
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_9 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_9
- GOSUB chunk4_ambulance
- injured_ped_9_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_10_flag > 0
- IF IS_CHAR_DEAD injured_ped_10
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_10
- REMOVE_CHAR_ELEGANTLY injured_ped_10
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_10_flag = 3
- IF IS_CHAR_MALE injured_ped_10
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_10 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_10_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_10 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_10 players_ambulance
- injured_ped_10_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_10_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_10 25.0 25.0 0
- injured_ped_10_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_10_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_10
- REMOVE_BLIP injured_ped_10_blip
- GOSUB chunk3_ambulance
- injured_ped_10_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_10_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_10 players_ambulance
- injured_ped_10_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_10_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_10
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_10 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_10
- GOSUB chunk4_ambulance
- injured_ped_10_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_11_flag > 0
- IF IS_CHAR_DEAD injured_ped_11
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_11
- REMOVE_CHAR_ELEGANTLY injured_ped_11
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_11_flag = 3
- IF IS_CHAR_MALE injured_ped_11
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_11 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_11_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_11 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_11 players_ambulance
- injured_ped_11_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_11_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_11 25.0 25.0 0
- injured_ped_11_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_11_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_11
- REMOVE_BLIP injured_ped_11_blip
- GOSUB chunk3_ambulance
- injured_ped_11_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_11_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_11 players_ambulance
- injured_ped_11_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_11_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_11
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_11 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_11
- GOSUB chunk4_ambulance
- injured_ped_11_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- IF injured_ped_12_flag > 0
- IF IS_CHAR_DEAD injured_ped_12
- PRINT_NOW A_FAIL3 3000 1
- GOTO ambulance_failed
- ENDIF
- IF ped_time_limit = 0
- EXPLODE_CHAR_HEAD injured_ped_12
- REMOVE_CHAR_ELEGANTLY injured_ped_12
- PRINT_NOW A_FAIL2 3000 1
- GOTO ambulance_failed
- ENDIF
- IF injured_ped_12_flag = 3
- IF IS_CHAR_MALE injured_ped_12
- ped_sex_flag = 0
- ELSE
- ped_sex_flag = 1
- ENDIF
- GET_CHAR_COORDINATES injured_ped_12 sound_x sound_y sound_z
- GOSUB chunk1_ambulance
- ENDIF
- IF injured_ped_12_flag = 1
- IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_12 10.0 10.0 2.0 0
- GOSUB chunk2_ambulance
- IF car_full_flag = 0
- SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_12 players_ambulance
- injured_ped_12_flag = 2
- ENDIF
- ENDIF
- ENDIF
- IF injured_ped_12_flag = 2
- IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_12 25.0 25.0 0
- injured_ped_12_flag = 1
- ENDIF
- ENDIF
- IF injured_ped_12_flag = 2
- IF IS_CHAR_IN_ANY_CAR injured_ped_12
- REMOVE_BLIP injured_ped_12_blip
- GOSUB chunk3_ambulance
- injured_ped_12_flag = 3
- ENDIF
- ENDIF
- IF injured_ped_12_flag = 3
- IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- SET_CHAR_OBJ_LEAVE_CAR injured_ped_12 players_ambulance
- injured_ped_12_flag = 4
- ENDIF
- ENDIF
- IF injured_ped_12_flag = 4
- IF NOT IS_CHAR_IN_ANY_CAR injured_ped_12
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_12 hospital_door_x hospital_door_y
- MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_12
- GOSUB chunk4_ambulance
- injured_ped_12_flag = 0
- ENDIF
- ENDIF
- ENDIF
- ////////////////
- //IF injured_ped_13_flag > 0
- // IF IS_CHAR_DEAD injured_ped_13
- // PRINT_NOW A_FAIL3 3000 1
- // GOTO ambulance_failed
- // ENDIF
- //
- // IF ped_time_limit = 0
- // EXPLODE_CHAR_HEAD injured_ped_13
- // REMOVE_CHAR_ELEGANTLY injured_ped_13
- // PRINT_NOW A_FAIL2 3000 1
- // GOTO ambulance_failed
- // ENDIF
- //
- // IF injured_ped_13_flag = 3
- // IF IS_CHAR_MALE injured_ped_13
- // ped_sex_flag = 0
- // ELSE
- // ped_sex_flag = 1
- // ENDIF
- // GET_CHAR_COORDINATES injured_ped_13 sound_x sound_y sound_z
- // GOSUB chunk1_ambulance
- // ENDIF
- //
- // IF injured_ped_13_flag = 1
- // IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_13 10.0 10.0 2.0 0
- // GOSUB chunk2_ambulance
- // IF car_full_flag = 0
- // SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_13 players_ambulance
- // injured_ped_13_flag = 2
- // ENDIF
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_13_flag = 2
- // IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_13 25.0 25.0 0
- // injured_ped_13_flag = 1
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_13_flag = 2
- // IF IS_CHAR_IN_ANY_CAR injured_ped_13
- // REMOVE_BLIP injured_ped_13_blip
- // GOSUB chunk3_ambulance
- // injured_ped_13_flag = 3
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_13_flag = 3
- // IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- // SET_CHAR_OBJ_LEAVE_CAR injured_ped_13 players_ambulance
- // injured_ped_13_flag = 4
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_13_flag = 4
- // IF NOT IS_CHAR_IN_ANY_CAR injured_ped_13
- // SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_13 hospital_door_x hospital_door_y
- // MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_13
- // GOSUB chunk4_ambulance
- // injured_ped_13_flag = 0
- // ENDIF
- // ENDIF
- //ENDIF
- ////////////////
- //IF injured_ped_14_flag > 0
- // IF IS_CHAR_DEAD injured_ped_14
- // PRINT_NOW A_FAIL3 3000 1
- // GOTO ambulance_failed
- // ENDIF
- //
- // IF ped_time_limit = 0
- // EXPLODE_CHAR_HEAD injured_ped_14
- // REMOVE_CHAR_ELEGANTLY injured_ped_14
- // PRINT_NOW A_FAIL2 3000 1
- // GOTO ambulance_failed
- // ENDIF
- //
- // IF injured_ped_14_flag = 3
- // IF IS_CHAR_MALE injured_ped_14
- // ped_sex_flag = 0
- // ELSE
- // ped_sex_flag = 1
- // ENDIF
- // GET_CHAR_COORDINATES injured_ped_14 sound_x sound_y sound_z
- // GOSUB chunk1_ambulance
- // ENDIF
- //
- // IF injured_ped_14_flag = 1
- // IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_14 10.0 10.0 2.0 0
- // GOSUB chunk2_ambulance
- // IF car_full_flag = 0
- // SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_14 players_ambulance
- // injured_ped_14_flag = 2
- // ENDIF
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_14_flag = 2
- // IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_14 25.0 25.0 0
- // injured_ped_14_flag = 1
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_14_flag = 2
- // IF IS_CHAR_IN_ANY_CAR injured_ped_14
- // REMOVE_BLIP injured_ped_14_blip
- // GOSUB chunk3_ambulance
- // injured_ped_14_flag = 3
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_14_flag = 3
- // IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- // SET_CHAR_OBJ_LEAVE_CAR injured_ped_14 players_ambulance
- // injured_ped_14_flag = 4
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_14_flag = 4
- // IF NOT IS_CHAR_IN_ANY_CAR injured_ped_14
- // SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_14 hospital_door_x hospital_door_y
- // MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_14
- // GOSUB chunk4_ambulance
- // injured_ped_14_flag = 0
- // ENDIF
- // ENDIF
- //ENDIF
- ////////////////
- //IF injured_ped_15_flag > 0
- // IF IS_CHAR_DEAD injured_ped_15
- // PRINT_NOW A_FAIL3 3000 1
- // GOTO ambulance_failed
- // ENDIF
- //
- // IF ped_time_limit = 0
- // EXPLODE_CHAR_HEAD injured_ped_15
- // REMOVE_CHAR_ELEGANTLY injured_ped_15
- // PRINT_NOW A_FAIL2 3000 1
- // GOTO ambulance_failed
- // ENDIF
- //
- // IF injured_ped_15_flag = 3
- // IF IS_CHAR_MALE injured_ped_15
- // ped_sex_flag = 0
- // ELSE
- // ped_sex_flag = 1
- // ENDIF
- // GET_CHAR_COORDINATES injured_ped_15 sound_x sound_y sound_z
- // GOSUB chunk1_ambulance
- // ENDIF
- //
- // IF injured_ped_15_flag = 1
- // IF LOCATE_PLAYER_IN_CAR_CHAR_3D player injured_ped_15 10.0 10.0 2.0 0
- // GOSUB chunk2_ambulance
- // IF car_full_flag = 0
- // SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER injured_ped_15 players_ambulance
- // injured_ped_15_flag = 2
- // ENDIF
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_15_flag = 2
- // IF NOT LOCATE_PLAYER_IN_CAR_CHAR_2D player injured_ped_15 25.0 25.0 0
- // injured_ped_15_flag = 1
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_15_flag = 2
- // IF IS_CHAR_IN_ANY_CAR injured_ped_15
- // REMOVE_BLIP injured_ped_15_blip
- // GOSUB chunk3_ambulance
- // injured_ped_15_flag = 3
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_15_flag = 3
- // IF LOCATE_STOPPED_PLAYER_IN_CAR_3D player hospital_x hospital_y hospital_z 6.0 6.0 2.0 1
- // SET_CHAR_OBJ_LEAVE_CAR injured_ped_15 players_ambulance
- // injured_ped_15_flag = 4
- // ENDIF
- // ENDIF
- //
- // IF injured_ped_15_flag = 4
- // IF NOT IS_CHAR_IN_ANY_CAR injured_ped_15
- // SET_CHAR_OBJ_GOTO_COORD_ON_FOOT injured_ped_15 hospital_door_x hospital_door_y
- // MARK_CHAR_AS_NO_LONGER_NEEDED injured_ped_15
- // GOSUB chunk4_ambulance
- // injured_ped_15_flag = 0
- // ENDIF
- // ENDIF
- //ENDIF
- /////////////////
- IF saved_peds = number_of_injured_peds
- score_am = saved_peds * ambulance_level
- score_am *= 100
- PRINT_WITH_NUMBER_BIG REWARD score_am 6000 6
- total_saved_peds += saved_peds
- IF ambulance_pager_flag = 0
- IF total_saved_peds > 34
- ADD_PAGER_MESSAGE PAGEB13 140 100 1 //"Health delivered to hideout"
- GOSUB progress_counter1
- ambulance_pager_flag = 1
- ENDIF
- ENDIF
- IF ambulance_pager_flag = 1
- IF total_saved_peds > 69
- ADD_PAGER_MESSAGE PAGEB14 140 100 1 //"Adrenaline delivered to hideout"
- GOSUB progress_counter2
- ambulance_pager_flag = 2
- ENDIF
- ENDIF
- saved_peds_this_go += saved_peds
- ++ number_of_injured_peds
- saved_peds = 0
- ped_counter = 0
- ADD_SCORE player score_am
- hospital_blip_flag = 0
- REMOVE_BLIP hospital_blip
- REMOVE_BLIP injured_ped_1_blip
- REMOVE_BLIP injured_ped_2_blip
- REMOVE_BLIP injured_ped_3_blip
- REMOVE_BLIP injured_ped_4_blip
- REMOVE_BLIP injured_ped_5_blip
- REMOVE_BLIP injured_ped_6_blip
- REMOVE_BLIP injured_ped_7_blip
- REMOVE_BLIP injured_ped_8_blip
- REMOVE_BLIP injured_ped_9_blip
- REMOVE_BLIP injured_ped_10_blip
- REMOVE_BLIP injured_ped_11_blip
- REMOVE_BLIP injured_ped_12_blip
- // REMOVE_BLIP injured_ped_13_blip
- // REMOVE_BLIP injured_ped_14_blip
- // REMOVE_BLIP injured_ped_15_blip
- REGISTER_AMBULANCE_LEVEL ambulance_level
- ++ ambulance_level
- IF ambulance_level = 13
- PRINT_BIG A_COMP1 5000 5 //"Ambulance missions complete!"
- PRINT_BIG A_COMP2 6000 6 //"You will never get tired!"
- ADD_PAGER_MESSAGE A_COMP3 140 100 1 //"Ambulance missions complete! You will never get tired when running!"
- PLAY_MISSION_PASSED_TUNE 1
- SET_PLAYER_NEVER_GETS_TIRED player TRUE
- PLAYER_MADE_PROGRESS 1
- RETURN
- ENDIF
- GOTO mission_root
- ENDIF
- GOTO ambulance_loop
- ambulance_failed:
- CLEAR_ONSCREEN_TIMER ped_time_limit
- CLEAR_HELP
- PRINT_BIG A_FAIL1 5000 5
- PRINT_WITH_NUMBER_BIG A_SAVES saved_peds_this_go 6000 6//PEOPLE SAVED: ~1~
- hospital_blip_flag = 0
- REMOVE_BLIP hospital_blip
- REMOVE_BLIP injured_ped_1_blip
- REMOVE_BLIP injured_ped_2_blip
- REMOVE_BLIP injured_ped_3_blip
- REMOVE_BLIP injured_ped_4_blip
- REMOVE_BLIP injured_ped_5_blip
- REMOVE_BLIP injured_ped_6_blip
- REMOVE_BLIP injured_ped_7_blip
- REMOVE_BLIP injured_ped_8_blip
- REMOVE_BLIP injured_ped_9_blip
- REMOVE_BLIP injured_ped_10_blip
- REMOVE_BLIP injured_ped_11_blip
- REMOVE_BLIP injured_ped_12_blip
- //REMOVE_BLIP injured_ped_13_blip
- //REMOVE_BLIP injured_ped_14_blip
- //REMOVE_BLIP injured_ped_15_blip
- SET_WANTED_MULTIPLIER 1.0
- flag_player_on_mission = 0
- flag_player_on_ambulance_mission = 0
- MISSION_HAS_FINISHED
- RETURN
- //////////////////////////////////////////////////////////////////////
- chunk1_ambulance:
- GET_CAR_HEALTH players_ambulance ambulance_health_now
- IF ambulance_health_now < ambulance_health_last
- time_drop = ambulance_health_last - ambulance_health_now
- time_drop = time_drop * 50
- ped_time_limit = ped_time_limit - time_drop
- GENERATE_RANDOM_INT_IN_RANGE 0 2 random_scream
- IF ped_sex_flag = 0
- IF random_scream = 0
- ADD_ONE_OFF_SOUND sound_x sound_y sound_z SOUND_INJURED_PED_MALE_OUCH_S
- ELSE
- ADD_ONE_OFF_SOUND sound_x sound_y sound_z SOUND_INJURED_PED_MALE_OUCH_L
- ENDIF
- ELSE
- IF random_scream = 0
- ADD_ONE_OFF_SOUND sound_x sound_y sound_z SOUND_INJURED_PED_FEMALE_OUCH_S
- ELSE
- ADD_ONE_OFF_SOUND sound_x sound_y sound_z SOUND_INJURED_PED_FEMALE_OUCH_L
- ENDIF
- ENDIF
- IF ped_time_limit < 0
- ped_time_limit = 0
- ENDIF
- ambulance_health_last = ambulance_health_now
- ENDIF
- RETURN
- //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////
- chunk2_ambulance:
- GET_NUMBER_OF_PASSENGERS players_ambulance peds_in_car
- GET_MAXIMUM_NUMBER_OF_PASSENGERS players_ambulance max_peds_in_car
- IF peds_in_car = max_peds_in_car
- PRINT_NOW A_FULL 5000 1 //"I'm not getting in there, its full of injured people."
- car_full_flag = 1
- ELSE
- car_full_flag = 0
- ENDIF
- GET_CAR_HEALTH players_ambulance ambulance_health_last
- RETURN
- //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////
- chunk3_ambulance:
- IF hospital_blip_flag = 0
- ADD_BLIP_FOR_COORD hospital_x hospital_y hospital_z hospital_blip
- hospital_blip_flag = 1
- ENDIF
- time_chunk_in_secs = time_chunk / 1000
- PRINT_WITH_NUMBER_BIG A_TIME time_chunk_in_secs 6000 6 //+~1~ Seconds
- ped_time_limit += time_chunk
- RETURN
- //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////
- chunk4_ambulance:
- PRINT_BIG A_PASS 3000 5
- IF bonus_time_flag = 1
- time_chunk_in_secs = time_chunk / 1000
- PRINT_WITH_NUMBER_BIG A_TIME time_chunk_in_secs 6000 6 //+~1~ Seconds
- STORE_CAR_PLAYER_IS_IN player players_ambulance
- GET_CAR_HEALTH players_ambulance players_ambulance_health
- players_ambulance_health += 110
- SET_CAR_HEALTH players_ambulance players_ambulance_health
- ped_time_limit += time_chunk
- ++ bonus_time_flag
- ENDIF
- ADD_ONE_OFF_SOUND 0.0 0.0 0.0 SOUND_PART_MISSION_COMPLETE
- ++ saved_peds
- REGISTER_LIFE_SAVED
- RETURN
- //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////
- progress_counter1:
- PLAYER_MADE_PROGRESS 1
- RETURN
- //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////
- progress_counter2:
- PLAYER_MADE_PROGRESS 1
- RETURN
- //////////////////////////////////////////////////////////////////////
Add Comment
Please, Sign In to add comment