Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="ISO-8859-1"?>
- <UTFXML filename="dsy_dyson_boss_door.ale" path="DATA\FX\MISC">
- <UTF_ROOT>
- <ALEffectLib>
- <ALEffectLib type="ALEffectLib" version="1.1">
- <effect name="dsy_dyson_boss_door_open">
- <unused>0, 0, 0; 0</unused>
- <fx>
- 1, 32768, 1, 0xEE223B51
- 2, 1, 0, dsy_dyson_boss_door_open_border_pivot
- 3, 2, 0, dsy_dyson_boss_door_open_border_pivot
- 4, 3, 0, dsy_dyson_boss_door_open_border_pivot
- 5, 4, 0, dsy_dyson_boss_door_open_border_pivot
- 6, 5, 0, dsy_dyson_boss_door_open_border_pivot
- 7, 6, 0, dsy_dyson_boss_door_open_border_pivot
- 8, 7, 0, dsy_dyson_boss_door_open_border_pivot
- 9, 8, 0, dsy_dyson_boss_door_open_border_pivot
- 10, 9, 0, dsy_dyson_boss_door_open_border_pivot
- 11, 10, 0, dsy_dyson_boss_door_open_border_pivot
- 12, 11, 0, dsy_dyson_boss_door_open_border_pivot
- 13, 12, 0, dsy_dyson_boss_door_open_border_pivot
- 14, 1, 0, dsy_dyson_boss_door_open_glow.emt
- 15, 1, 0, dsy_dyson_boss_door_open_glow.app
- 20, 2, 0, dsy_dyson_boss_door_open_border.emt
- 21, 3, 0, dsy_dyson_boss_door_open_border.emt
- 22, 4, 0, dsy_dyson_boss_door_open_border.emt
- 23, 5, 0, dsy_dyson_boss_door_open_border.emt
- 24, 6, 0, dsy_dyson_boss_door_open_border.emt
- 25, 7, 0, dsy_dyson_boss_door_open_border.emt
- 26, 8, 0, dsy_dyson_boss_door_open_border.emt
- 27, 9, 0, dsy_dyson_boss_door_open_border.emt
- 28, 10, 0, dsy_dyson_boss_door_open_border.emt
- 29, 11, 0, dsy_dyson_boss_door_open_border.emt
- 30, 12, 0, dsy_dyson_boss_door_open_border.emt
- 31, 13, 0, dsy_dyson_boss_door_open_border.emt
- 41, 1, 0, dsy_dyson_boss_door_open_border.app
- </fx>
- <pairs>
- 14, 15
- 20, 41
- 21, 41
- 22, 41
- 23, 41
- 24, 41
- 25, 41
- 26, 41
- 27, 41
- 28, 41
- 29, 41
- 30, 41
- 31, 41
- </pairs>
- </effect>
- </ALEffectLib>
- </ALEffectLib>
- <AlchemyNodeLibrary>
- <AlchemyNodeLibrary type="AlchemyNodeLibrary" version="1.1">
- <!-- door opening fx -->
- <node name="FxNode">
- <effect type="0x103" name="Node_Name">dsy_dyson_boss_door_open_border_pivot</effect>
- <effect type="0x003" name="Node_LifeSpan">Infinite</effect>
- <effect type="0x105" name="Node_Transform">0x435
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 30
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- </effect>
- </node>
- <node name="FxConeEmitter">
- <effect type="0x103" name="Node_Name">dsy_dyson_boss_door_open_border.emt</effect>
- <effect type="0x003" name="Node_LifeSpan">3</effect>
- <effect type="0x105" name="Node_Transform">0x435
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 1600
- </single>
- <single type="4">
- 0: 0
- <loop>
- 0: -90, 0, 0
- 3: -30, 0, 0
- </loop>
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 90
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- </effect>
- <effect type="0x200" name="Emitter_LODCurve">
- <float_header type="4">
- 0:
- <float type="1">
- 0.00: 0
- 1.00: 1
- </float>
- </float_header>
- </effect>
- <effect type="0x002" name="Emitter_InitialParticles">0</effect>
- <effect type="0x202" name="Emitter_Frequency">
- <single type="4">
- 0: 20
- </single>
- </effect>
- <effect type="0x202" name="Emitter_MaxParticles">
- <single type="4">
- 0: 50000
- </single>
- </effect>
- <effect type="0x202" name="Emitter_EmitCount">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="Emitter_InitLifeSpan">
- <single type="4">
- 0: 2
- </single>
- </effect>
- <effect type="0x202" name="Emitter_Pressure">
- <single type="4">
- 0: 0.001
- </single>
- </effect>
- <effect type="0x202" name="Emitter_VelocityApproach">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="ConeEmitter_MinRadius">
- <single type="4">
- 0: 1600
- </single>
- </effect>
- <effect type="0x202" name="ConeEmitter_MaxRadius">
- <single type="4">
- 0: 1600
- </single>
- </effect>
- <effect type="0x202" name="ConeEmitter_MinSpread">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="ConeEmitter_MaxSpread">
- <single type="4">
- 0: 0
- </single>
- </effect>
- </node>
- <node name="FxPerpAppearance">
- <effect type="0x103" name="Node_Name">dsy_dyson_boss_door_open_border.app</effect>
- <effect type="0x003" name="Node_LifeSpan">Infinite</effect>
- <effect type="0x105" name="Node_Transform">0x435
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 4
- </single>
- <single type="4">
- 0: 1
- </single>
- </effect>
- <effect type="0x200" name="Appearance_LODCurve">
- <float_header type="4">
- 0:
- <float type="4">
- 0: 1
- </float>
- </float_header>
- </effect>
- <effect type="0x001" name="RectApp_ViewingAngleFade">false</effect>
- <effect type="0x201" name="BasicApp_Color">
- <rgb_header type="4">
- 0:
- <rgb type="4">
- 0.0: 0.25, 0.75, 0.85
- 1.0: 0.75, 0.35, 0.85
- </rgb>
- </rgb_header>
- </effect>
- <effect type="0x200" name="BasicApp_Alpha">
- <float_header type="4">
- 0:
- <float type="4">
- 0.00: 0
- 0.10: 1
- 1.00: 0
- </float>
- </float_header>
- </effect>
- <effect type="0x200" name="BasicApp_Size">
- <float_header type="4">
- 0:
- <float type="4">
- 0.00: 120
- 0.20: 240
- 1.00: 180
- </float>
- </float_header>
- </effect>
- <effect type="0x103" name="BasicApp_TexName">dsy_glow</effect>
- <effect type="0x104" name="BasicApp_BlendInfo">5, 2</effect>
- <effect type="0x001" name="BasicApp_UseCommonTexFrame">false</effect>
- <effect type="0x200" name="BasicApp_TexFrame">
- <float_header type="4">
- 0:
- <float type="4">
- 0: 0
- </float>
- </float_header>
- </effect>
- <effect type="0x202" name="BasicApp_CommonTexFrame">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x001" name="BasicApp_FlipTexU">false</effect>
- <effect type="0x001" name="BasicApp_FlipTexV">false</effect>
- </node>
- <node name="FxPerpAppearance">
- <effect type="0x103" name="Node_Name">dsy_dyson_boss_door_open_glow.app</effect>
- <effect type="0x003" name="Node_LifeSpan">Infinite</effect>
- <effect type="0x105" name="Node_Transform">0x435
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- </effect>
- <effect type="0x200" name="Appearance_LODCurve">
- <float_header type="4">
- 0:
- <float type="4">
- 0: 1
- </float>
- </float_header>
- </effect>
- <effect type="0x001" name="RectApp_ViewingAngleFade">false</effect>
- <effect type="0x201" name="BasicApp_Color">
- <rgb_header type="4">
- 0:
- <rgb type="4">
- 0.0: 0.75, 1.00, 1.00
- 0.75: 0.75, 0.35, 0.85
- </rgb>
- </rgb_header>
- </effect>
- <effect type="0x200" name="BasicApp_Alpha">
- <float_header type="4">
- 0:
- <float type="4">
- 0.00: 0
- 0.10: 1
- 1.00 0
- </float>
- </float_header>
- </effect>
- <effect type="0x200" name="BasicApp_Size">
- <float_header type="4">
- 0:
- <float type="4">
- 0: 400
- 1: 3200
- </float>
- </float_header>
- </effect>
- <effect type="0x103" name="BasicApp_TexName">dsy_glow</effect>
- <effect type="0x104" name="BasicApp_BlendInfo">5, 2</effect>
- <effect type="0x001" name="BasicApp_UseCommonTexFrame">false</effect>
- <effect type="0x200" name="BasicApp_TexFrame">
- <float_header type="4">
- 0:
- <float type="4">
- 0: 0
- </float>
- </float_header>
- </effect>
- <effect type="0x202" name="BasicApp_CommonTexFrame">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x001" name="BasicApp_FlipTexU">false</effect>
- <effect type="0x001" name="BasicApp_FlipTexV">false</effect>
- </node>
- <node name="FxCubeEmitter">
- <effect type="0x103" name="Node_Name">dsy_dyson_boss_door_open_glow.emt</effect>
- <effect type="0x003" name="Node_LifeSpan">Infinite</effect>
- <effect type="0x105" name="Node_Transform">0x435
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 170
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 0
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- <single type="4">
- 0: 1
- </single>
- </effect>
- <effect type="0x200" name="Emitter_LODCurve">
- <float_header type="4">
- 0:
- <float type="1">
- 0.00: 0
- 1.00: 1
- </float>
- </float_header>
- </effect>
- <effect type="0x002" name="Emitter_InitialParticles">1</effect>
- <effect type="0x202" name="Emitter_Frequency">
- <single type="4">
- 0.0: 0
- </single>
- </effect>
- <effect type="0x202" name="Emitter_MaxParticles">
- <single type="4">
- 0: 10000
- </single>
- </effect>
- <effect type="0x202" name="Emitter_EmitCount">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="Emitter_InitLifeSpan">
- <single type="4">
- 0: 4
- </single>
- </effect>
- <effect type="0x202" name="Emitter_Pressure">
- <single type="4">
- 0: 0.00001
- </single>
- </effect>
- <effect type="0x202" name="Emitter_VelocityApproach">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="CubeEmitter_Width">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="CubeEmitter_Height">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="CubeEmitter_Depth">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="CubeEmitter_MinSpread">
- <single type="4">
- 0: 0
- </single>
- </effect>
- <effect type="0x202" name="CubeEmitter_MaxSpread">
- <single type="4">
- 0: 0
- </single>
- </effect>
- </node>
- </AlchemyNodeLibrary>
- </AlchemyNodeLibrary>
- </UTF_ROOT>
- </UTFXML>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement