leafbarrett

fe - skills notes

Apr 22nd, 2016
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  1. ===Off-limits for purchase===
  2. Renewal - Recover 30% HP at the beginning of the user's turn
  3. Lethality - (Skill/4)% chance to instantly kill enemy; fails if attack does 0 damage
  4. Replicate - User can create a duplicate of themself that shares HP, weapons, and stats
  5. Savage Blow - When user initiates combat, enemies within 2 tiles lose 20% of their HP after the combat
  6. Aptitude - +10% to all growths
  7. Future Sight - Luck% chance to receive double XP from defeating an enemy
  8. Draconic Hex - If user's attack connects with enemy, all enemy stats-4 after combat; recovers by 1 per turn
  9. Breaker skills - Hit/Avo+50% when fighting an enemy equipped with the listed weapon
  10.  
  11. ===Restricted===
  12. Aether - (Skill/2)% chance to attack twice: first with Sol, then with Luna (Must have both Sol and Luna, ??????)
  13. Faire skills - Damage+5 when wielding listed weapon (Must have S rank in listed weapon)
  14. Healtouch - Healing +5 when user heals allies with a staff/rod (S rank in Staff)
  15. Astra - Skill% chance to attack 5 times at half power (Skill capped or >30)
  16.  
  17. ===Altered/Custom/From other games===
  18. Warding Blow - When user initiates combat, magical damage received -10 (old: -20)
  19. Dragon Ward - Adjacent allies take 25% less damage (old: ally Luck% chance for adjacent allies to take 50% less damage)
  20. Beastbane - User's attacks are effective against Beast units (old: required kitsune/wolfskin transformation)
  21. Wyvernbane - User's attacks are effective against Dragon units (source: Awakening, altered - requires no transformation)
  22. Poison Strike - If user's attack connects with enemy, enemy is Poisoned (old: variant of Grisly Wounds)
  23. Grisly Wounds - If user deals damage in combat, enemy loses 20% HP after combat (old: did not have to inflict damage)
  24. Miracle - Luck% chance to survive a fatal blow with 1HP (old: failed at 1HP)
  25.  
  26. ===Purchase only===
  27. Inevitable End - User-inflicted debuffs can stack
  28. Speed+2 - Increases Speed by 2
  29. Rally Movement - "Rally" command increases Move of all allies within 2 tiles for 1 turn
  30. Even Keel - On even-numbered turns, magical damage received -4
  31. Clarity - User recovers from stat reduction twice as fast
  32. Taker skills - When user defeats an enemy, listed stat +2, max +10 (Only one Taker skill allowed at a time)
  33. Status Resist - Halves stat reduction, poison damage/duration, and status staff hit rate
  34.  
  35. ===Custom/From other games, purchase only==
  36. Wrath - Crt+20% when HP is below half
  37. Charm - Hit/Avo+5% to all allies within 3 tiles
  38. Monsterbane - User's attacks are effective against Monster units
  39. Relief - Recover 20% HP at the end of the user's turn if user didn't engage in combat during this or the previous enemy turn
  40. Patience - User's Avo+10% when enemy initiates combat
  41. Nihil - Prevents both units' offensive skills from triggering
  42. Unaware - Ignores enemy's stat buffs/debuffs
  43.  
  44. ===Enemy only, possibly unused===
  45. Divine Shield - Halves all damage; negates Counter, Poison, Grisly Wounds, and Lethality
  46. Immobilize - If user's attack connects with enemy, enemy's Mov=0 and Avo-20 for one turn
  47. Staff Savant - Staves can be used without expending uses and if its Range is under 10, it is increased to 10
  48. Immune Status - Negates status reduction effects, Poison damage, and status staff effects
  49. Aggressor - When user initiates battle, Damage+7
  50. Hit+10 - Hit+10%
  51. Avo+10 - Avoid+10%
  52. All+2 - All stats+2
  53.  
  54. ===Modified, enemy only, possibly unused===
  55. Dragonskin - Halves all damage; negates Counter, Poison, Grisly Wounds, Lethality, Luna, and Aether; halves effect of crits, stat reductions, and all other offensive skills; pierced by Bane attacks
  56. Dragonskin+ - Halves all damage; negates crits and all offensive skills; halves stat reductions and prevents stacking; pierced by Bane attacks
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