Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ===Off-limits for purchase===
- Renewal - Recover 30% HP at the beginning of the user's turn
- Lethality - (Skill/4)% chance to instantly kill enemy; fails if attack does 0 damage
- Replicate - User can create a duplicate of themself that shares HP, weapons, and stats
- Savage Blow - When user initiates combat, enemies within 2 tiles lose 20% of their HP after the combat
- Aptitude - +10% to all growths
- Future Sight - Luck% chance to receive double XP from defeating an enemy
- Draconic Hex - If user's attack connects with enemy, all enemy stats-4 after combat; recovers by 1 per turn
- Breaker skills - Hit/Avo+50% when fighting an enemy equipped with the listed weapon
- ===Restricted===
- Aether - (Skill/2)% chance to attack twice: first with Sol, then with Luna (Must have both Sol and Luna, ??????)
- Faire skills - Damage+5 when wielding listed weapon (Must have S rank in listed weapon)
- Healtouch - Healing +5 when user heals allies with a staff/rod (S rank in Staff)
- Astra - Skill% chance to attack 5 times at half power (Skill capped or >30)
- ===Altered/Custom/From other games===
- Warding Blow - When user initiates combat, magical damage received -10 (old: -20)
- Dragon Ward - Adjacent allies take 25% less damage (old: ally Luck% chance for adjacent allies to take 50% less damage)
- Beastbane - User's attacks are effective against Beast units (old: required kitsune/wolfskin transformation)
- Wyvernbane - User's attacks are effective against Dragon units (source: Awakening, altered - requires no transformation)
- Poison Strike - If user's attack connects with enemy, enemy is Poisoned (old: variant of Grisly Wounds)
- Grisly Wounds - If user deals damage in combat, enemy loses 20% HP after combat (old: did not have to inflict damage)
- Miracle - Luck% chance to survive a fatal blow with 1HP (old: failed at 1HP)
- ===Purchase only===
- Inevitable End - User-inflicted debuffs can stack
- Speed+2 - Increases Speed by 2
- Rally Movement - "Rally" command increases Move of all allies within 2 tiles for 1 turn
- Even Keel - On even-numbered turns, magical damage received -4
- Clarity - User recovers from stat reduction twice as fast
- Taker skills - When user defeats an enemy, listed stat +2, max +10 (Only one Taker skill allowed at a time)
- Status Resist - Halves stat reduction, poison damage/duration, and status staff hit rate
- ===Custom/From other games, purchase only==
- Wrath - Crt+20% when HP is below half
- Charm - Hit/Avo+5% to all allies within 3 tiles
- Monsterbane - User's attacks are effective against Monster units
- Relief - Recover 20% HP at the end of the user's turn if user didn't engage in combat during this or the previous enemy turn
- Patience - User's Avo+10% when enemy initiates combat
- Nihil - Prevents both units' offensive skills from triggering
- Unaware - Ignores enemy's stat buffs/debuffs
- ===Enemy only, possibly unused===
- Divine Shield - Halves all damage; negates Counter, Poison, Grisly Wounds, and Lethality
- Immobilize - If user's attack connects with enemy, enemy's Mov=0 and Avo-20 for one turn
- Staff Savant - Staves can be used without expending uses and if its Range is under 10, it is increased to 10
- Immune Status - Negates status reduction effects, Poison damage, and status staff effects
- Aggressor - When user initiates battle, Damage+7
- Hit+10 - Hit+10%
- Avo+10 - Avoid+10%
- All+2 - All stats+2
- ===Modified, enemy only, possibly unused===
- Dragonskin - Halves all damage; negates Counter, Poison, Grisly Wounds, Lethality, Luna, and Aether; halves effect of crits, stat reductions, and all other offensive skills; pierced by Bane attacks
- Dragonskin+ - Halves all damage; negates crits and all offensive skills; halves stat reductions and prevents stacking; pierced by Bane attacks
Add Comment
Please, Sign In to add comment