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- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- local Window = Rayfield:CreateWindow({
- Name = "Volleyball Script",
- LoadingTitle = "Volleyball Script",
- LoadingSubtitle = "by Suidarse",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil,
- FileName = "Suidarse"
- },
- })
- Rayfield:Notify({
- Title = "Made by Suidarse",
- Content = ".tv/su7darse",
- Duration = 6.5,
- Image = 4483362458,
- Actions = {
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- local Tab = Window:CreateTab("Main", 4483362458)
- local Section = Tab:CreateSection("Volleyball 4.2")
- local Button = Tab:CreateButton({
- Name = "Infinity Stamina",
- Callback = function()
- local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))()
- local player = game.Players.LocalPlayer.Name
- local scriptPath = workspace[player].CharacterScript
- local closureName = "handleStaminaRegen"
- local upvalueIndex = 2
- local closureConstants = {
- [1] = "Velocity",
- [2] = "Magnitude",
- [3] = 16.5,
- [4] = "Stamina",
- [5] = "tick",
- [7] = 1.5
- }
- local closure = aux.searchClosure(scriptPath, closureName, upvalueIndex, closureConstants)
- local value = math.huge
- local elementIndex = "Stamina"
- debug.getupvalue(closure, upvalueIndex)[elementIndex] = value
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Anti Serve LF",
- Callback = function()
- game.Workspace.ServeLF.Size = Vector3.new(0.001, 1, 0.001)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Anti BackrowLF",
- Callback = function()
- game.Workspace.BackrowLF.Size = Vector3.new(0.001, 1, 0.001)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Legit JumpPower",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = 9.8
- game.Players.LocalPlayer.Character.Humanoid.UseJumpPower = false
- end,
- })
- local Button = Tab:CreateButton({
- Name = "OP JumpPower",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = 10.5
- game.Players.LocalPlayer.Character.Humanoid.UseJumpPower = false
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Dunk JumpPower",
- Callback = function()
- game.Players.LocalPlayer.Character.Humanoid.JumpHeight = 11.1
- game.Players.LocalPlayer.Character.Humanoid.UseJumpPower = false
- end,
- })
- local Section = Tab:CreateSection("Volleyball 4.4")
- local Button = Tab:CreateButton({
- Name = "Stamina Regen",
- Callback = function()
- game:GetService("ReplicatedStorage").GameValues.staminaRegen.Value = 10312321
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Legit Gravity",
- Callback = function()
- game.Workspace.Gravity = 49.5
- end,
- })
- local Button = Tab:CreateButton({
- Name = "OP Gravity",
- Callback = function()
- game.Workspace.Gravity = 48.5
- end,
- })
- local Tab = Window:CreateTab("Other", 4483362458) -- Title, Image
- local Section = Tab:CreateSection("Scripts")
- local Button = Tab:CreateButton({
- Name = "Infinity Yield",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Tracers",
- Callback = function()
- local Settings = {
- Color = Color3.fromRGB(255, 203, 138),
- Thickness = 1,
- Transparency = 1,
- AutoThickness = true,
- Length = 8,
- Smoothness = 0.2
- }
- local toggle = true
- local player = game:GetService("Players").LocalPlayer
- local camera = game:GetService("Workspace").CurrentCamera
- local function ESP(plr)
- local line = Drawing.new("Line")
- line.Visible = false
- line.From = Vector2.new(0, 0)
- line.To = Vector2.new(0, 0)
- line.Color = Settings.Color
- line.Thickness = Settings.Thickness
- line.Transparency = Settings.Transparency
- local function Updater()
- local connection
- connection = game:GetService("RunService").RenderStepped:Connect(function()
- if toggle and plr.Character ~= nil and plr.Character:FindFirstChild("Humanoid") ~= nil and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and plr.Character.Humanoid.Health > 0 and plr.Character:FindFirstChild("Head") ~= nil then
- local headpos, OnScreen = camera:WorldToViewportPoint(plr.Character.Head.Position)
- if OnScreen then
- local offsetCFrame = CFrame.new(0, 0, -Settings.Length)
- local check = false
- line.From = Vector2.new(headpos.X, headpos.Y)
- if Settings.AutoThickness then
- local distance = (player.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).magnitude --//AutoThickness
- local value = math.clamp(1/distance*100, 0.1, 3)
- line.Thickness = value
- end
- repeat
- local dir = plr.Character.Head.CFrame:ToWorldSpace(offsetCFrame)
- offsetCFrame = offsetCFrame * CFrame.new(0, 0, Settings.Smoothness)
- local dirpos, vis = camera:WorldToViewportPoint(Vector3.new(dir.X, dir.Y, dir.Z))
- if vis then
- check = true
- line.To = Vector2.new(dirpos.X, dirpos.Y)
- line.Visible = true
- offsetCFrame = CFrame.new(0, 0, -Settings.Length)
- end
- until check == true
- else
- line.Visible = false
- end
- else
- line.Visible = false
- if game.Players:FindFirstChild(plr.Name) == nil then
- connection:Disconnect()
- end
- end
- end)
- end
- coroutine.wrap(Updater)()
- end
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= player.Name then
- coroutine.wrap(ESP)(v)
- end
- end
- game.Players.PlayerAdded:Connect(function(newplr)
- if newplr.Name ~= player.Name then
- coroutine.wrap(ESP)(newplr)
- end
- end)
- end,
- })
- local Tab = Window:CreateTab("Twitch", 4483362458) -- Title, Image
- local Section = Tab:CreateSection("Click")
- local Slider = Tab:CreateSlider({
- Name = "twitch.tv/su7darse",
- Range = {0, 100},
- Increment = 10,
- Suffix = "Subscribe!",
- CurrentValue = 10,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- -- The function that takes place when the slider changes
- -- The variable (Value) is a number which correlates to the value the slider is currently at
- end,
- })
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