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- doShootingAirstike()
- {
- self endon( "death" );
- self endon( "disconnect" );
- for(;;)
- {
- self waittill( "begin_firing" );
- eye = self getTagOrigin("tag_eye");
- end = self thread maps\mp\_utility::vector_scale(anglestoforward(self getplayerangles()), 10000);
- plane = spawn( "script_model", eye );
- plane setModel( "vehicle_mig29_desert" );
- plane.angles = self getPlayerAngles();
- plane moveTo( end, 2.1);
- }
- }
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