frozenLake

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Apr 29th, 2019
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  1. So, I've decided to make a little "guide" to RPing. Now, for the people who have played with me in the past, you might feel that I am quite possibly the worst person to make this guide, considering how shit I was at it. However, I feel that my mistakes early on have put me into the interesting position of knowing the pitfalls that a person might fall into when RPing. This actually can extend to writing fiction as well, in a way. So thus, I should probably get started.
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  3. One of the first mistakes that people will make is making their character invincible demigods with no flaws. Now, I realize that you might argue with this statement, claiming that your character has no relation to any gods, nor do they have any divinity in them at all: and that completely misses the point. I refer more to the role that such a character plays in a story.
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  5. Now, one of my recommendations would be to purposely make your character flawed. And yet, I hear you asking "why would I make my character suck?" The answer to that is two fold: first, your character will suck more if they can do no wrong, and second, Having flaws in your character allows for there to be some stakes in their actions: people won't always assume that things will always turn out okay. Infact, this leads to me next point.
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  7. Things should go wrong for your character! Have them lose important battles! But don't go to the extremes of killing them off, as you, as a player, will regret it, and end up having them brought back in a deus ex machina that really just makes their death meaningless, and annoys your fellow players/readers.
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  9. Don't take away the agency of other characters with your actions. This is one of the things that I only completely understood recently. Early on, you will learn to always have it so that a character's actions are always attempts at doing something, such as in battles. Auto hitting moves are never fun. Likewise, having omnicient, time traveling AI that prevent bad things from happening is another case of removing agency, and in the cases that bad things /do/ happen, you have the problem of plotholes springing up.
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