Makai

Intended% Rules

Jun 6th, 2017
455
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.15 KB | None | 0 0
  1. Ocarina of Time is a very old game and lots of the dungeons were badly designed
  2. so that even with intended mechanics (Rolling, jumps etc.. you can skip most of the dungeon (Water temple, Deku tree)).
  3. This category tries to beat the dungeons the intended way and doing the dungeons in the intended order.
  4.  
  5.  
  6. In general, if a mechanic allows a puzzle to be skipped, or partly skipped, then that mechanic is banned in every scenario that is similar to the scenario of the puzzle it skipped. There are a few exceptions to this rule.
  7. Example: Before entering Hyrule castle, there is a puzzle where you have to push down some blocks in order to be able to jump to the crawlspace.
  8. In glitchless, you only need to push one of the blocks and then you can jump to the crawlspace with the help of a jumpslash.
  9. The intended way is to push two blocks, (one that is pushed down and then the second one on top of the first one), then you can reach without a jumpslash.
  10. In this case, it's actually impossible to make the jump with only one pushed block, so this exploit of jumpslashing to jump further is therefore banned whenever a normal jump doesn't make it far enough.
  11.  
  12. Main goal:
  13. Don't skip keys
  14. Don't skip puzzles
  15. Follow the story:
  16. Do dungeons in the right order (Forest -> Fire -> IC -> Water -> Botw -> Shadow -> Spirit)
  17. Get the songs in the right order (Minuet -> Bolero -> Serenade -> Nocturne -> Requiem) Prelude can be got after Minuet
  18. Basically the dungeons and some stuff like gerudo card has to be got in the right order so that no Navi text is skipped.
  19. Example: If you do Fire temple before Forest temple, then the text of Navi telling you that something is wrong with the clouds over death mountain is skipped.
  20. Or if you get the Gerudo card before beating shadow, you'll never get the text of Navi telling you to go to the desert.
  21.  
  22. Banned tricks:
  23. -Every non-intended mechanic is banned (everything that Glitchless bans)
  24. -Precise jumps (jumps that require a certain angle or speed before the jump)
  25. -Precise hookshotting (both distance and angle)
  26. -Barely reachable din's fire
  27. -Using broken deku sticks
  28. -Opening underwater chests
  29. -Swimming with iron boots
  30. -Climbing ledges that make Link pop up and then do a js to save time
  31. -Owl skips
  32. -Damage buffering
  33. -Throwing boomerang and use the property of going through objects on its way back to collect items.
  34. -Pressing a cutscene item button mid air such as ocarina, FW, bottled item to stop a timer or to get rid of text on the screen
  35. -Rolling from blue switches to skip placing a box.
  36. -Going through a solid object on the side there is no collision detection.
  37. -Backflipping onto armos statues
  38. -Luring enemies into objects that causes them to get stuck (Gerudo guards)
  39.  
  40. -Power crouch stabs that store another weapon's damage (Deku stick, Megaton hammer)
  41. -Power crouch stabs that store more damage than a regular slash/swing of that weapon.
  42. -Crouch stabs to crouch yourself in order to avoid getting hit (Iron knuckles specifically)
  43.  
  44. -Jumpslash mid air to cross gaps that you cannot cross with a normal jump (even at worst roll speed that makes link full jump)
  45. -Damage boosts to cross gaps that you cannot cross with a normal jump (even at worst roll speed that makes link full jump)
  46. -Jumpslash recoil off walls that causes antigrav to happen
  47. -Curving your jumps to make Link grab ledges that he can't grab while standing.
  48. -Abusing Ice physics to make Link grab ledges that he can't grab while standing.
  49. -Gainers (targetting a wall while doing an untargetted backflip/sidehop)
  50. -Using damage invincibility to bypass a damage source that is blocking your way.
  51. -Skipping navi text triggers by jumping over, pulling out a weapon or opening a door are banned.
  52.  
  53. -Voiding out when a cutscene starts to skip the cutscene
  54. -Voiding out to respawn at an earlier point to avoid backtracking
  55. -Entering another loading zone/room to skip a cutscene
  56. -Dying to respawn at an earlier point to save time (Death warps)
  57.  
  58. -Hookshotting ladders at the top to skip climbing the ladder at all.
  59. -Skip using Lens of truth to cross the desert, on truth spinner or the moving platform.
  60. -Hitting switches on ceilings with bombs
  61. -Not finishing block pushing puzzles that ends with a sound indicating puzzle completion. (Eg. Water temple 2nd key after longshot)
  62.  
  63. Dungeon specific tricks:
  64.  
  65. Deku tree:
  66. -Getting fire from torches that are not on the ground
  67.  
  68. Dodongo's Cavern:
  69. -Use anything but the lonely bomb flower to bomb the stairs
  70. -Backflipping or sidehopping onto armos statue to skip climbing the ladder in the keese room
  71.  
  72. Jabu:
  73. -Skipping the map chest appearing cutscene
  74. -Throwing the boomerang from the bottom to hit the switch before barinade
  75.  
  76. Forest Temple:
  77. -Backflipping onto the falling ceiling in forest
  78. -Use arrows/hookshot and then slash Phantom ganon while he is vulnerable
  79.  
  80. Fire Temple:
  81. -Using FW while bombing a bombable floor to fall down during cutscene
  82. -Rolling past the fire wall in the fire maze room
  83. -Jumping down all the way to the Song of time block to skip the part with the blue switch.
  84. -Placing bombs on lava pits to damage Volvagia
  85.  
  86. Ice Cavern:
  87. -Jumpslashing through red ice to get a silver rupee
  88.  
  89. Water temple:
  90. -Jumping to the third level water raiser in water
  91.  
  92. Bottom of the well:
  93. -Jumpslashing deadhand while he tries to go into the ground
  94.  
  95. Shadow Temple:
  96. -Backflipping or using the trap onto the falling spikes in shadow
  97. -Using FW to skip killing the 4 keese in the pot room where you get a small key.
  98. -Unloading the 2nd stalfos or standing on the top of the boat to make stalfos fall on the boat in shadow.
  99.  
  100. Ganon's Castle:
  101. -Using a torch in forest or spirit trial to hit a torch/burn the web with normal arrows
  102. -Rolling between Ganon's legs on 2nd phase (Ganon is supposed to be too fast on the 2nd phase for this to work)
  103.  
  104.  
  105. Allowed tricks:
  106. +Backwalking
  107. Allowed because you are allowed to know beforehand where you want to go, so you don't have to look at where you go.
  108. +Taking a route where you damage yourself, such as lava in fire temple to sav time
  109. +Shield dropping or shield turning
  110. Pressing shield button happens too easily
  111. +Quickdrawing items to make link have weapon in hand
  112. Very minor thing that happens too easily to be banned
  113. +Roll invincibility (Rolling through traps, avoid getting damaged from ganon etc.)
  114. Allowed because rolling is a natural way to move in this game. We roll away from enemies when they try to hit us etc.
  115. +Skip using Lens of truth for invisible walls, hookshot targets, enemies, fake walls etc.
  116. Allowed because you are allowed to know beforehand where all the invisible stuff are located.
  117. +Skipping navi texts that you can skip by not walking into the trigger
  118. Allowed because navi text triggers like the one after longshot or rusty switch can be missed easily.
  119. +Hookshotting ladders/walls that you can climb from the ground to skip climbing part of the ladder
  120. +Jumpslashing mid air to cross gaps where you can grab the ledge.
  121. This trick will skip the ledge climb animation and is allowed because it is so minor and could happen too easily because of muscle memory.
  122. +Skipping Zora tunic
  123. Zora tunic is not necessary for water temple completion, it does make it easier, but so does big goron sword.
  124.  
  125. +Throwing bombs on enemies to wake them up or damage them, or to make bomb explode faster
  126. +Trapping enemies or bosses into corners to damage them constantly
  127. Allowed because it's just a smart strategy, if they are trapped in the corner and link slashes them into the corner then of course they will keep being the corner.
  128. +Using FW in dungeons to skip back tracking
  129. It's what it is intended for
  130. +Shooting arrows on bombs to make them explode faster
  131.  
  132. +Using Din's fire to kill anubis
  133. While it's probably not the intended strategy in those rooms, they are vulerable to fire so it's allowed
  134. +Using din's fire to skip collecting silver rupees in child spirit.
  135. Allowed because you can light torches with din's fire.
  136. +Using deku nuts on barinade
  137. Jellyfishes die from deku nuts, that's intended
  138. +Stunlocking bosses to 1-cycle them
  139. +Not finishing block pushing puzzles that doesn't end with a sound indicating a completion. (Fire temple block puzzle)
  140.  
  141.  
  142. I have probably forgot a lot of tricks. Will update with the route sometime.
Advertisement
Add Comment
Please, Sign In to add comment