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Animescapetower

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Feb 14th, 2018
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  1. for _,v in pairs(game.Players:GetPlayers()) do
  2. v:Kick(); --This or
  3. v:Destroy();
  4. shutdown = true
  5. end
  6.  
  7. game.Players.PlayerAdded:connect(function(plr)
  8. if shutdown then
  9. plr:Kick();
  10. plr:Destroy();
  11. end
  12. end
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