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  1.  
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  3.  
  4. materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  5. Loading C:\Users\Ethan\Desktop\maptools\Maps\GmodStoreJobs\working\italianleo\main\rp_rockford_v2a.vmf
  6. Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
  7. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  8. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  9. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  10. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  11. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  12. material "nature/cliff01a" not found.
  13. Material not found!: NATURE/CLIFF01A
  14. material "realworldtextures2/ground/carpet_30" not found.
  15. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
  16. Patching WVT material: maps/rp_rockford_v2a/statua/nature/rockfordgrass1_noprop_wvt_patch
  17. Patching WVT material: maps/rp_rockford_v2a/statua/nature/rockfordgrass1_wvt_patch
  18. Patching WVT material: maps/rp_rockford_v2a/de_train/blendgraveldirt001a_wvt_patch
  19. fixing up env_cubemap materials on brush sides...
  20. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  21. Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  22. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  23. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  24. done (1)
  25. Chop Details...done (0)
  26. Find Visible Detail Sides...
  27. Merged 3208 detail faces...done (1)
  28. Merging details...done (1)
  29. FixTjuncs...
  30. PruneNodes...
  31. WriteBSP...
  32. done (4)
  33. writing C:\Users\Ethan\Desktop\maptools\Maps\GmodStoreJobs\working\italianleo\main\rp_rockford_v2a.prt...Building visibility clusters...
  34. done (0)
  35. Creating default LDR cubemaps for env_cubemap using skybox materials:
  36. skybox/painted*.vmt
  37. ! Run buildcubemaps in the engine to get the correct cube maps.
  38. Creating default HDR cubemaps for env_cubemap using skybox materials:
  39. skybox/painted*.vmt
  40. ! Run buildcubemaps in the engine to get the correct cube maps.
  41. Bad surface extents point: -1791.996094 -1536.000000 552.000000
  42. Bad surface extents point: 64.000000 256.000000 552.000000
  43. Bad surface extents point: 3304.000000 -288.000000 552.000000
  44. Bad surface extents point: 2688.000000 -3015.999023 552.000000
  45. Bad surface extents - surface is too big to have a lightmap
  46. material AJACKS/AJACKS_GRASS01 around point (1066.0 -1146.0 552.0)
  47. (dimension: 0, 135>126)
  48.  
  49.  
  50.  
  51. 4 threads
  52. reading c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  53. Error opening c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  54.  
  55.  
  56. [Reading texlights from 'lights.rad']
  57. [45 texlights parsed from 'lights.rad']
  58.  
  59. Loading c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  60. Error opening c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  61.  
  62.  
  63. materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  64. Loading C:\Users\Ethan\Desktop\maptools\Maps\GmodStoreJobs\working\italianleo\main\rp_rockford_v2a.vmf
  65. Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
  66. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  67. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  68. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  69. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  70. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
  71. material "nature/cliff01a" not found.
  72. Material not found!: NATURE/CLIFF01A
  73. material "realworldtextures2/ground/carpet_30" not found.
  74. Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
  75. Patching WVT material: maps/rp_rockford_v2a/statua/nature/rockfordgrass1_noprop_wvt_patch
  76. Patching WVT material: maps/rp_rockford_v2a/statua/nature/rockfordgrass1_wvt_patch
  77. Patching WVT material: maps/rp_rockford_v2a/de_train/blendgraveldirt001a_wvt_patch
  78. fixing up env_cubemap materials on brush sides...
  79. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  80. Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  81. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  82. error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
  83. done (0)
  84. Chop Details...done (0)
  85. Find Visible Detail Sides...
  86. Merged 3208 detail faces...done (1)
  87. Merging details...done (0)
  88. FixTjuncs...
  89. PruneNodes...
  90. WriteBSP...
  91. done (4)
  92. writing C:\Users\Ethan\Desktop\maptools\Maps\GmodStoreJobs\working\italianleo\main\rp_rockford_v2a.prt...Building visibility clusters...
  93. done (0)
  94. Creating default LDR cubemaps for env_cubemap using skybox materials:
  95. skybox/painted*.vmt
  96. ! Run buildcubemaps in the engine to get the correct cube maps.
  97. Creating default HDR cubemaps for env_cubemap using skybox materials:
  98. skybox/painted*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Bad surface extents point: -1791.996094 -1536.000000 552.000000
  101. Bad surface extents point: 64.000000 256.000000 552.000000
  102. Bad surface extents point: 3304.000000 -288.000000 552.000000
  103. Bad surface extents point: 2688.000000 -3015.999023 552.000000
  104. Bad surface extents - surface is too big to have a lightmap
  105. material AJACKS/AJACKS_GRASS01 around point (1066.0 -1146.0 552.0)
  106. (dimension: 0, 135>126)
  107.  
  108.  
  109.  
  110. 4 threads
  111. reading c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  112. reading c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.prt
  113. 3737 portalclusters
  114. 10154 numportals
  115. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 26066 visible clusters (1.20%)
  116. Total clusters visible: 2177491
  117. Average clusters visible: 582
  118. Building PAS...
  119. Average clusters audible: 2026
  120. visdatasize:1762914 compressed from 3527728
  121. writing c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  122. 1 hour, 32 minutes, 7 seconds elapsed
  123.  
  124.  
  125.  
  126. [Reading texlights from 'lights.rad']
  127. [45 texlights parsed from 'lights.rad']
  128.  
  129. Loading c:\users\ethan\desktop\maptools\maps\gmodstorejobs\working\italianleo\main\rp_rockford_v2a.bsp
  130. Cannot load the static props... encountered a stale map version. Re-vbsp the map.
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