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- 0.000 2019-11-27 15:15:01; Factorio 0.17.79 (build 47865, win64, steam)
- 0.000 Operating system: Windows 10 (version 1903)
- 0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
- 0.001 Write data path: C:/Users/Samson/AppData/Roaming/Factorio [140262/428157MB]
- 0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
- 0.007 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 7600/16319 MB, page: 12281/25535 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
- 0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
- 0.012 Available displays: 2
- 0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3440x1440, 32bit, 100Hz}
- 0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [-1440,-185], 1440x2560, 32bit, 59Hz}
- 0.052 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.132 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 26.21.14.3630
- 0.132 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
- 0.132 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
- 0.132 [Non-Local Vid.Mem.] Budget: 7343MB, CurrentUsage: 0MB, Reservation: 0/3875MB
- 0.132 Tiled resources: Tier 2
- 0.132 Unified Memory Architecture: No
- 0.132 BGR 565 Supported: Yes
- 0.132 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.132 Graphics settings preset: very-high
- 0.132 Dedicated video memory size 11127 MB
- 0.160 Desktop composition is active.
- 0.160 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
- 0.160 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
- 0.311 DSound: Starting _dsound_update thread
- 0.311 DSound: Enter _dsound_update; tid=14876
- 0.432 Logitech LED Controller initialized.
- 0.436 Loading mod core 0.0.0 (data.lua)
- 0.523 Loading mod base 0.17.79 (data.lua)
- 0.748 Loading mod base 0.17.79 (data-updates.lua)
- 0.881 Checksum for core: 2035938594
- 0.881 Checksum of base: 4156627525
- 1.046 Prototype list checksum: 2767119397
- 1.078 Loading sounds...
- 1.113 Info PlayerData.cpp:70: Local player-data.json unavailable
- 1.113 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1574181710
- 1.208 Initial atlas bitmap size is 16384
- 1.244 Created atlas bitmap 16384x16380 [none]
- 1.247 Created atlas bitmap 16384x11648 [none]
- 1.247 Created atlas bitmap 8192x3872 [decal]
- 1.249 Created atlas bitmap 16384x4896 [low-object, linear-minification]
- 1.249 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 1.250 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
- 1.250 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
- 1.251 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 1.251 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 1.251 Created atlas bitmap 8192x1632 [alpha-mask]
- 1.254 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
- 1.254 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
- 1.259 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 1.708 Parallel Sprite Loader initialized (threads: 11)
- 6.922 Sprites loaded
- 6.935 Generated mipmaps (4) for atlas [3] of size 16384x4896
- 6.947 Generated mipmaps (3) for atlas [4] of size 8192x3744
- 6.958 Generated mipmaps (3) for atlas [5] of size 16384x7168
- 6.970 Generated mipmaps (3) for atlas [6] of size 4096x1600
- 6.981 Generated mipmaps (5) for atlas [7] of size 4096x1760
- 6.993 Generated mipmaps (3) for atlas [11] of size 8192x2352
- 6.994 Custom mipmaps uploaded.
- 7.051 Factorio initialised
- 12.092 Loading map C:\Users\Samson\AppData\Roaming\Factorio\saves\aaaaa.zip: 11499285 bytes.
- 12.138 Loading level.dat: 33044922 bytes.
- 12.143 Info Scenario.cpp:187: Map version 0.17.79-0
- 12.944 Loading script.dat: 328 bytes.
- 12.946 Checksum for script C:/Users/Samson/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 109.026 Info AppManagerStates.cpp:1802: Saving finished
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\railpath.cpp (115): RailPath::updatePosition
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1716): Train::resolveRailTransition
- c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\rollingstock.cpp (273): RollingStock::Carriage::moveFrontJointForward
- c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\rollingstock.cpp (347): RollingStock::move
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1988): Train::tryToMove
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1855): Train::move
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1341): Train::updateSpeedAndMove
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1059): Train::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\trainmanager.cpp (280): TrainManager::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\map\map.cpp (1575): Map::updateEntities
- c:\cygwin64\tmp\factorio-build-kcbfya\src\game.cpp (201): Game::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\scenario\scenario.cpp (1216): Scenario::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1163): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-build-kcbfya\src\util\workerthread.cpp (42): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD24D7BD4)
- 00007FFBD24D7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD334CED1)
- 00007FFBD334CED1 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 120.418 Error RailPath.cpp:115: Path is not matching
- Logger::writeStacktrace skipped.
- 120.418 Error CrashHandler.cpp:189: Map tick at moment of crash: 6495237
- 120.418 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 165.577 Uploading log file
- 165.588 Error CrashHandler.cpp:245: Heap validation: success.
- 165.589 Creating crash dump.
- 165.799 CrashDump success
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