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  1. 0.000 2019-11-27 15:15:01; Factorio 0.17.79 (build 47865, win64, steam)
  2. 0.000 Operating system: Windows 10 (version 1903)
  3. 0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
  5. 0.001 Write data path: C:/Users/Samson/AppData/Roaming/Factorio [140262/428157MB]
  6. 0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
  7. 0.007 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 7600/16319 MB, page: 12281/25535 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
  8. 0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
  9. 0.012 Available displays: 2
  10. 0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3440x1440, 32bit, 100Hz}
  11. 0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x01, [-1440,-185], 1440x2560, 32bit, 59Hz}
  12. 0.052 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  13. 0.132 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 26.21.14.3630
  14. 0.132 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  15. 0.132 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
  16. 0.132 [Non-Local Vid.Mem.] Budget: 7343MB, CurrentUsage: 0MB, Reservation: 0/3875MB
  17. 0.132 Tiled resources: Tier 2
  18. 0.132 Unified Memory Architecture: No
  19. 0.132 BGR 565 Supported: Yes
  20. 0.132 MaximumFrameLatency: 3, GPUThreadPriority: 0
  21. 0.132 Graphics settings preset: very-high
  22. 0.132 Dedicated video memory size 11127 MB
  23. 0.160 Desktop composition is active.
  24. 0.160 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
  25. 0.160 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
  26. 0.311 DSound: Starting _dsound_update thread
  27. 0.311 DSound: Enter _dsound_update; tid=14876
  28. 0.432 Logitech LED Controller initialized.
  29. 0.436 Loading mod core 0.0.0 (data.lua)
  30. 0.523 Loading mod base 0.17.79 (data.lua)
  31. 0.748 Loading mod base 0.17.79 (data-updates.lua)
  32. 0.881 Checksum for core: 2035938594
  33. 0.881 Checksum of base: 4156627525
  34. 1.046 Prototype list checksum: 2767119397
  35. 1.078 Loading sounds...
  36. 1.113 Info PlayerData.cpp:70: Local player-data.json unavailable
  37. 1.113 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1574181710
  38. 1.208 Initial atlas bitmap size is 16384
  39. 1.244 Created atlas bitmap 16384x16380 [none]
  40. 1.247 Created atlas bitmap 16384x11648 [none]
  41. 1.247 Created atlas bitmap 8192x3872 [decal]
  42. 1.249 Created atlas bitmap 16384x4896 [low-object, linear-minification]
  43. 1.249 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  44. 1.250 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
  45. 1.250 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  46. 1.251 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  47. 1.251 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  48. 1.251 Created atlas bitmap 8192x1632 [alpha-mask]
  49. 1.254 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
  50. 1.254 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  51. 1.259 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  52. 1.708 Parallel Sprite Loader initialized (threads: 11)
  53. 6.922 Sprites loaded
  54. 6.935 Generated mipmaps (4) for atlas [3] of size 16384x4896
  55. 6.947 Generated mipmaps (3) for atlas [4] of size 8192x3744
  56. 6.958 Generated mipmaps (3) for atlas [5] of size 16384x7168
  57. 6.970 Generated mipmaps (3) for atlas [6] of size 4096x1600
  58. 6.981 Generated mipmaps (5) for atlas [7] of size 4096x1760
  59. 6.993 Generated mipmaps (3) for atlas [11] of size 8192x2352
  60. 6.994 Custom mipmaps uploaded.
  61. 7.051 Factorio initialised
  62. 12.092 Loading map C:\Users\Samson\AppData\Roaming\Factorio\saves\aaaaa.zip: 11499285 bytes.
  63. 12.138 Loading level.dat: 33044922 bytes.
  64. 12.143 Info Scenario.cpp:187: Map version 0.17.79-0
  65. 12.944 Loading script.dat: 328 bytes.
  66. 12.946 Checksum for script C:/Users/Samson/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
  67. 109.026 Info AppManagerStates.cpp:1802: Saving finished
  68. Factorio crashed. Generating symbolized stacktrace, please wait ...
  69. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\railpath.cpp (115): RailPath::updatePosition
  70. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1716): Train::resolveRailTransition
  71. c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\rollingstock.cpp (273): RollingStock::Carriage::moveFrontJointForward
  72. c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\rollingstock.cpp (347): RollingStock::move
  73. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1988): Train::tryToMove
  74. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1855): Train::move
  75. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1341): Train::updateSpeedAndMove
  76. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\train.cpp (1059): Train::update
  77. c:\cygwin64\tmp\factorio-build-kcbfya\src\rail\trainmanager.cpp (280): TrainManager::update
  78. c:\cygwin64\tmp\factorio-build-kcbfya\src\map\map.cpp (1575): Map::updateEntities
  79. c:\cygwin64\tmp\factorio-build-kcbfya\src\game.cpp (201): Game::update
  80. c:\cygwin64\tmp\factorio-build-kcbfya\src\scenario\scenario.cpp (1216): Scenario::update
  81. c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1163): MainLoop::gameUpdateStep
  82. c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop
  83. c:\cygwin64\tmp\factorio-build-kcbfya\src\util\workerthread.cpp (42): WorkerThread::loop
  84. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
  85. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  86. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  87. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD24D7BD4)
  88. 00007FFBD24D7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
  89. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD334CED1)
  90. 00007FFBD334CED1 (ntdll): (filename not available): RtlUserThreadStart
  91. Stack trace logging done
  92. 120.418 Error RailPath.cpp:115: Path is not matching
  93. Logger::writeStacktrace skipped.
  94. 120.418 Error CrashHandler.cpp:189: Map tick at moment of crash: 6495237
  95. 120.418 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  96. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  97. 165.577 Uploading log file
  98. 165.588 Error CrashHandler.cpp:245: Heap validation: success.
  99. 165.589 Creating crash dump.
  100. 165.799 CrashDump success
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