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- [Death Knight]
- -DMG CD
- Pillar of Frost
- Unholy Frenzy (enrage effect that can also be used to break cc and used on allies)
- -DEF CD
- Icebound Fortitude (stun immunity)
- [Druid]
- -DMG CD
- Berserk
- Starfall (anything cc like stuns/blind/gouge will temporarily stop this)
- -DEF CD
- Nature's Grasp (3 charges now)
- Survival Instincts (bear shield wall, 50%)
- [Hunter]
- -DMG CD
- Bestial Wrath
- Rapid Fire
- -DEF CD
- Deterrence
- [Mage]
- -DMG CD
- Icy Veins (not really that big of a deal)
- Arcane Power (neither is this)
- Fingers of Frost (up to you if you tack it, its a proc that makes their target act as if its frozen so they can deep freeze off it, also increase lance dmg by 20%)
- -DEF CD
- Invisibility
- [Paladin]
- -DMG CD
- Zealotry (you can track avenging wrath, though I dont think you need to its only 20% dmg increase)
- -DEF CD
- Aura Mastery (interupt immunity)
- [Priest]
- -DMG CD
- Power Infusion (same level as icy veins pretty much, but its a clear sign they're going for a burst if a disc starts useing it when they have the lead)
- -DEF CD
- Strength of Soul (interupt immunity, happens when they cast inner focus as disc)
- Pain Suppression (40%)
- [Rogue]
- -DMG CD
- Shadow Dance
- Adrenaline Rush
- -DEF CD
- Evasion
- Combat Readiness
- Cloak of Shadows (up to you)
- [Shaman]
- -DMG CD
- Elemental Mastery (up to you, the haste is on the same level as veins)
- -DEF CD
- Shamanistic Rage (30%)
- [Warlock]
- -DMG CD
- Demon Soul (imp = 30% crit / felhunter = 20% dot dmg)
- -DEF CD
- Metamorphosis (lowers your damage by a lot and stun/snares are lowered by 50%)
- [Warrior]
- -DMG CD
- Bladestorm
- Deadly Calm
- Recklessness
- Death Wish (20%, fury only)
- -DEF CD
- Shield Wall (40%)
- Berserker Rage
- Die by the Sword (fury only)
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