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  1. --Edited by TheDevilPro1234
  2. ---NO TOOLS
  3. plr = game.Players.LocalPlayer
  4. repeat
  5. wait(0.4)
  6. until plr.Character
  7. chr = plr.Character
  8. human = chr:FindFirstChild("Humanoid")
  9. chr.Humanoid.MaxHealth = math.huge
  10. mouse = plr:GetMouse()
  11. equipd = false
  12. tors = chr.Torso
  13. rarm = chr["Right Arm"]
  14. larm = chr["Left Arm"]
  15. rleg = chr["Right Leg"]
  16. lleg = chr["Left Leg"]
  17. chr.Head.face.Texture = "rbxassetid://126198982"
  18. local txt = Instance.new("BillboardGui", chr)
  19. CV="Lime green"
  20. txt.Adornee = chr .Head
  21. txt.Name = "_status"
  22. txt.Size = UDim2.new(2, 0, 1.2, 0)
  23. txt.StudsOffset = Vector3.new(-9, 8, 0)
  24. local text = Instance.new("TextLabel", txt)
  25. text.Size = UDim2.new(10, 0, 7, 0)
  26. text.FontSize = "Size24"
  27. text.TextScaled = true
  28. text.TextTransparency = 0
  29. text.BackgroundTransparency = 1
  30. text.TextTransparency = 0
  31. text.TextStrokeTransparency = 0
  32. text.Font = "Bodoni"
  33. text.TextStrokeColor3 = Color3.new(0,0,0)
  34. text.TextColor3 = Color3.new(0,1,0)
  35. text.Text = "Izuku Midoriya"
  36. v=Instance.new("Part")
  37. v.Name = "ColorBrick"
  38. v.Parent= plr.Character
  39. v.FormFactor="Symmetric"
  40. v.Anchored=true
  41. v.CanCollide=false
  42. v.BottomSurface="Smooth"
  43. v.TopSurface="Smooth"
  44. v.Size=Vector3.new(10,5,3)
  45. v.Transparency=1
  46. v.CFrame=chr.Torso.CFrame
  47. v.BrickColor=BrickColor.new("Lime green")
  48. v.Transparency=1
  49. v.Shape="Block"
  50. chr.Shirt.ShirtTemplate = "rbxassetid://846519063"
  51. chr.Pants.PantsTemplate = "rbxassetid://848613245"
  52. z = Instance.new("Sound", tors)
  53. z.SoundId = "rbxassetid://513429715"
  54. z.Looped = true
  55. z.Volume = 3
  56. wait(.1)
  57. z:Play()
  58. for i,v in pairs(chr:children()) do
  59. if v:IsA("Hat") then
  60. v:Destroy()
  61. end
  62. end
  63. for i,v in pairs(chr:children()) do
  64. if v:IsA("Accessory") then
  65. v:Destroy()
  66. end
  67. end
  68. for i,v in pairs(chr:children()) do
  69. if v:IsA("Hair") then
  70. v:Destroy()
  71. end
  72. end
  73. local Part = Instance.new("Part",chr)
  74. Part.BrickColor = BrickColor.new("Royal blue")
  75. Part.Size = Vector3.new(1,1,1)
  76. Part.CanCollide = false
  77. Part.Material = "Neon"
  78. local M = Instance.new("SpecialMesh",Part)
  79. M.MeshId = "rbxassetid://212966179"
  80. M.Scale = Vector3.new(1.2,1.2,1.2)
  81. M.TextureId = "rbxassetid://431984628"
  82. local Part2 = Instance.new("Weld",Part)
  83. Part2.Part0 = chr.Head
  84. Part2.Part1 = Part
  85. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  86. local Part1 = Instance.new("Part",chr)
  87. Part1.BrickColor = BrickColor.new("Really black")
  88. Part1.Size = Vector3.new(1,1,1)
  89. Part1.CanCollide = false
  90. Part1.Material = "Neon"
  91. local M1 = Instance.new("SpecialMesh",Part1)
  92. M1.MeshId = "rbxassetid://212966179"
  93. M1.Scale = Vector3.new(1.1,1.1,1.1)
  94. local Part21 = Instance.new("Weld",Part1)
  95. Part21.Part0 = chr.Head
  96. Part21.Part1 = Part1
  97. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  98. hrp = chr.HumanoidRootPart
  99. head = chr.Head
  100. anim = human.Animator
  101. activu = false
  102. Heartbeat = Instance.new("BindableEvent")
  103. Heartbeat.Name = "Heartbeat"
  104. Heartbeat.Parent = script
  105. frame = 0.03333333333333333
  106. tf = 0
  107. game:GetService("RunService").Heartbeat:connect(function(s, p)
  108. tf = tf + s
  109. if tf >= frame then
  110. for i = 1, math.floor(tf / frame) do
  111. Heartbeat:Fire()
  112. end
  113. tf = tf - frame * math.floor(tf / frame)
  114. end
  115. end)
  116. function swait(num)
  117. if num == 0 or num == nil then
  118. Heartbeat.Event:wait()
  119. else
  120. for i = 1, num do
  121. Heartbeat.Event:wait()
  122. end
  123. end
  124. end
  125. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  126. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  127. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  128. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  129. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  130. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  131. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  132. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  133. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  134. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  135. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  136. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  137. RS = tors:FindFirstChild("Right Shoulder")
  138. LS = tors:FindFirstChild("Left Shoulder")
  139. RH = tors:FindFirstChild("Right Hip")
  140. LH = tors:FindFirstChild("Left Hip")
  141. RJ = hrp:FindFirstChild("RootJoint")
  142. N = tors:FindFirstChild("Neck")
  143. cf = CFrame.new
  144. ang = CFrame.Angles
  145. rd = math.rad
  146. rd2 = math.random
  147. function nooutline(p)
  148. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  149. end
  150. function makepart(color, name, reflec, mater, parnt, cfram)
  151. local port = Instance.new("Part")
  152. port.BrickColor = BrickColor.new(color)
  153. port.Name = name
  154. nooutline(port)
  155. port.Reflectance = reflec
  156. port.Material = mater
  157. port.Anchored = false
  158. port.CanCollide = false
  159. port.Locked = true
  160. port.Size = Vector3.new(0.2, 0.2, 0.2)
  161. port.Parent = parnt
  162. return port
  163. end
  164. function makemesh(meshtype, scale, meshid, parent)
  165. local mes = Instance.new("SpecialMesh")
  166. mes.MeshType = meshtype
  167. mes.Scale = scale
  168. if meshtype == "FileMesh" then
  169. mes.MeshId = meshid
  170. end
  171. mes.Parent = parent
  172. return mes
  173. end
  174. function makeweld(parent, p0, p1, c0, c1)
  175. local wel = Instance.new("Weld")
  176. wel.Part0 = p0
  177. wel.Part1 = p1
  178. wel.C0 = c0
  179. if c1 ~= nil then
  180. wel.C1 = c1
  181. end
  182. wel.Parent = parent
  183. return wel
  184. end
  185. function smokz(prnt)
  186. s = Instance.new("Smoke")
  187. s.Color = Color3.new(1, 1, 1)
  188. s.Enabled = false
  189. s.Name = "smok"
  190. s.Opacity = 0.5
  191. s.RiseVelocity = 0.2
  192. s.Size = 0.1
  193. s.Parent = prnt
  194. end
  195. function lerpz(joint, prop, cfrmz, alp)
  196. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  197. end
  198. function resetlerp()
  199. RJ.C0 = RJC0
  200. RJ.C1 = RJC1
  201. N.C0 = NC0
  202. N.C1 = NC1
  203. RS.C0 = RSC0
  204. RS.C1 = RSC1
  205. LS.C0 = LSC0
  206. LS.C1 = LSC1
  207. RH.C0 = RHC0
  208. RH.C1 = RHC1
  209. LH.C0 = LHC0
  210. end
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221.  
  222. function RFistDamage()
  223.  
  224. end
  225. function rsmash()
  226. if activu == true then
  227. return
  228. end
  229. activu = true
  230.  
  231. human.WalkSpeed = human.WalkSpeed - 13
  232. animo(false)
  233. for _ = 1, 45 do
  234. swait()
  235. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  236. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  237. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  238. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  239. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  240. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  241. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  242. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  243. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  244. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  245. end
  246. for _ = 1, 30 do
  247. swait()
  248. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  249. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  250. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  251. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  252. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  253. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  254. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  255. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  256.  
  257. end
  258. for l = 1, 3 do
  259. swait()
  260. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  261. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  262. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  263. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  264. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  265. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  266. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  267. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  268. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  269. end
  270. KABOOMZ()
  271. rarm.BrickColor = BrickColor.new("Cocoa")
  272. for _ = 1, 8 do
  273. swait()
  274. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  275. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  276. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  277. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  278. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  279. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  280. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  281. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  282. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  283. end
  284. wait(1.5)
  285. animo(true)
  286. human.WalkSpeed = human.WalkSpeed + 13
  287. for _ = 1, 24 do
  288. swait()
  289. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  290. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  291. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  292. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  293. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  294. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  295. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  296. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  297. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  298. end
  299. resetlerp()
  300. activu = false
  301. wait(5)
  302. rarm.BrickColor = BrickColor.new("Institutional white")
  303. end
  304.  
  305.  
  306.  
  307.  
  308. local debris=game:service"Debris"
  309. vt = Vector3.new
  310. bc = BrickColor.new
  311.  
  312.  
  313.  
  314. function OneForAll1000000()
  315. if activu == true or selected == false then
  316. return
  317. end
  318. coroutine.resume(coroutine.create(function()
  319. fglow(rarm.Glow, 3)
  320. end))
  321. activu = true
  322.  
  323. human.WalkSpeed = human.WalkSpeed - 13
  324. animo(false)
  325. local Mus = Instance.new("Sound",workspace)
  326. Mus.SoundId = "rbxassetid://789575203"
  327. Mus.Pitch = 1
  328. Mus.Volume = 90000
  329. Mus.Looped = false
  330. wait(0.3)
  331. Mus:Play()
  332. local pe = Instance.new("ParticleEmitter")
  333. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  334. pe.LightEmission = 0.9
  335. pe.Size = NumberSequence.new(0.5)
  336. pe.Texture = "rbxassetid://272050333"
  337. pe.Transparency = NumberSequence.new(0.1)
  338. pe.Lifetime = NumberRange.new(0.1)
  339. pe.Rate = 1
  340. pe.RotSpeed = NumberRange.new(360)
  341. pe.Speed = NumberRange.new(3)
  342. pe.VelocitySpread = 360
  343. pe.Parent = rarm.Glow
  344. local pe2 = Instance.new("ParticleEmitter")
  345. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  346. pe2.LightEmission = 0.9
  347. pe2.Size = NumberSequence.new(5)
  348. pe2.Texture = "rbxassetid://516107903"
  349. pe2.Transparency = NumberSequence.new(0.4)
  350. pe2.ZOffset = 2
  351. pe2.Enabled = false
  352. pe2.LockedToPart = true
  353. pe2.Lifetime = NumberRange.new(0.07)
  354. pe2.Rate = 8
  355. pe2.Rotation = NumberRange.new(0, 360)
  356. pe2.RotSpeed = NumberRange.new(0)
  357. pe2.Speed = NumberRange.new(0)
  358. pe2.VelocitySpread = 180
  359. pe2.Parent = rarm.Glow
  360. for _ = 1, 45 do
  361. swait()
  362. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  363. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  364. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  365. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  366. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  367. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  368. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  369. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  370. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  371. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  372. pe.Rate = pe.Rate + 25
  373. end
  374. pe2.Enabled = true
  375. pe.Speed = NumberRange.new(10)
  376. for _ = 1, 30 do
  377. swait()
  378. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  379. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  380. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  381. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  382. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  383. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  384. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  385. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  386.  
  387. end
  388. for l = 1, 3 do
  389. swait()
  390. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  391. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  392. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  393. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  394. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  395. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  396. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  397. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  398. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  399. end
  400. for _ = 1, 30 do
  401. swait()
  402. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  403. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  404. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  405. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  406. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  407. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  408. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  409. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  410.  
  411. end
  412. for l = 1, 3 do
  413. swait()
  414. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  415. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  416. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  417. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  418. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  419. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  420. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  421. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  422. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  423. end
  424. pe:Destroy()
  425. pe2:Destroy()
  426. KABOOMZ()
  427. rarm.Glow.smok.Enabled = true
  428. for _ = 1, 8 do
  429. swait()
  430. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  431. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  432. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  433. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  434. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  435. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  436. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  437. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  438. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  439. end
  440. wait(1.5)
  441. animo(true)
  442. human.WalkSpeed = human.WalkSpeed + 13
  443. for _ = 1, 24 do
  444. swait()
  445. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  446. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  447. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  448. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  449. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  450. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  451. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  452. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  453. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  454. end
  455. resetlerp()
  456. rarm.Glow.smok.Enabled = false
  457. activu = false
  458. end
  459.  
  460.  
  461.  
  462.  
  463. local debris=game:service"Debris"
  464. vt = Vector3.new
  465. bc = BrickColor.new
  466.  
  467.  
  468.  
  469.  
  470.  
  471.  
  472.  
  473.  
  474.  
  475. function Ring()
  476.  
  477.  
  478. local effspwn = Instance.new("Part")
  479. local model = Instance.new("Model")
  480. game.Debris:AddItem(model, 20)
  481. model.Name = "smasheffects"
  482. model.Parent = workspace
  483. effspwn.Name = "spwnr"
  484. effspwn.Size = Vector3.new(1, 1, 1)
  485. effspwn.Anchored = true
  486. effspwn.CanCollide = false
  487. effspwn.Transparency = 1
  488. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  489. effspwn.Parent = model
  490.  
  491. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  492. if v:FindFirstChild('Humanoid') then
  493. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  494. v.Humanoid.PlatformStand = true
  495. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  496. end
  497. end
  498. coroutine.resume(coroutine.create(function()
  499. local shok = Instance.new("Part")
  500. shok.Name = "wring1"
  501. shok.BrickColor = BrickColor.new("Institutional white")
  502. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  503. shok.Size = Vector3.new(1, 1, 1)
  504. shok.Anchored = true
  505. shok.Material = "Neon"
  506. shok.Transparency = 0.25
  507. shok.CanCollide = false
  508. shok.Parent = model
  509. game.Debris:AddItem(shok, 12)
  510. local mesh = Instance.new("SpecialMesh")
  511. mesh.MeshType = "FileMesh"
  512. mesh.MeshId = "rbxassetid://3270017"
  513. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  514. mesh.Parent = shok
  515. for e = 1, 30 do
  516. wait()
  517. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  518. shok.Transparency = shok.Transparency + 0.002
  519. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  520. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  521. end
  522. for e = 1, 38 do
  523. wait()
  524. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  525. shok.Transparency = shok.Transparency + 0.002
  526. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  527. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  528. end
  529. for e = 1, 24 do
  530. wait()
  531. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  532. shok.Transparency = shok.Transparency + 0.03
  533. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  534. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  535. end
  536. end))
  537. coroutine.resume(coroutine.create(function()
  538. local shok = Instance.new("Part")
  539. shok.Name = "wring2"
  540. shok.BrickColor = BrickColor.new("Institutional white")
  541. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  542. shok.Size = Vector3.new(1, 1, 1)
  543. shok.Anchored = true
  544. shok.Material = "Neon"
  545. shok.Transparency = 0.25
  546. shok.CanCollide = false
  547. shok.Parent = model
  548. game.Debris:AddItem(shok, 12)
  549. local mesh = Instance.new("SpecialMesh")
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "rbxassetid://3270017"
  552. mesh.Scale = Vector3.new(12, 12, 0.05)
  553. mesh.Parent = shok
  554. for e = 1, 30 do
  555. wait()
  556. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  557. shok.Transparency = shok.Transparency + 0.002
  558. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  559. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  560. end
  561. for e = 1, 38 do
  562. wait()
  563. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  564. shok.Transparency = shok.Transparency + 0.002
  565. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  566. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  567. end
  568. for e = 1, 24 do
  569. wait()
  570. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  571. shok.Transparency = shok.Transparency + 0.03
  572. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  573. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  574. end
  575. end))
  576.  
  577. coroutine.resume(coroutine.create(function()
  578. local shok = Instance.new("Part")
  579. shok.Name = "shokwve"
  580. shok.BrickColor = BrickColor.new("Institutional white")
  581. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  582. shok.Size = Vector3.new(1, 1, 1)
  583. shok.Anchored = true
  584. shok.Material = "Neon"
  585. shok.Transparency = 0.6
  586. shok.CanCollide = false
  587. shok.Parent = model
  588. game.Debris:AddItem(shok, 12)
  589. local mesh = Instance.new("SpecialMesh")
  590. mesh.MeshType = "FileMesh"
  591. mesh.MeshId = "rbxassetid://489415447"
  592. mesh.Scale = Vector3.new(1, 1, 1)
  593. mesh.Parent = shok
  594. for e = 1, 12 do
  595. wait()
  596. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  597. shok.Transparency = shok.Transparency + 0.002
  598. end
  599. for e = 1, 32 do
  600. wait()
  601. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  602. shok.Transparency = shok.Transparency + 0.002
  603. end
  604. for e = 1, 24 do
  605. wait()
  606. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  607. shok.Transparency = shok.Transparency + 0.03
  608. end
  609. end))
  610. coroutine.resume(coroutine.create(function()
  611. local shok = Instance.new("Part")
  612. shok.Name = "shock2"
  613. shok.BrickColor = BrickColor.new("Institutional white")
  614. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  615. shok.Size = Vector3.new(1, 1, 1)
  616. shok.Anchored = true
  617. shok.Material = "Neon"
  618. shok.Transparency = 0.35
  619. shok.CanCollide = false
  620. shok.Parent = model
  621. game.Debris:AddItem(shok, 12)
  622. local mesh = Instance.new("SpecialMesh")
  623. mesh.MeshType = "FileMesh"
  624. mesh.MeshId = "rbxassetid://489415447"
  625. mesh.Scale = Vector3.new(12, 12, 12)
  626. mesh.Parent = shok
  627. for e = 1, 15 do
  628. wait()
  629. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  630. shok.Transparency = shok.Transparency + 0.004
  631. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  632. end
  633. for e = 1, 16 do
  634. wait()
  635. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  636. shok.Transparency = shok.Transparency + 0.004
  637. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  638. end
  639. for e = 1, 12 do
  640. wait()
  641. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  642. shok.Transparency = shok.Transparency + 0.06
  643. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  644. end
  645. end))
  646. coroutine.resume(coroutine.create(function()
  647. local shok = Instance.new("Part")
  648. shok.Name = "shock3"
  649. shok.BrickColor = BrickColor.new("Institutional white")
  650. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  651. shok.Size = Vector3.new(1, 1, 1)
  652. shok.Anchored = true
  653. shok.Material = "Neon"
  654. shok.Transparency = 0.35
  655. shok.CanCollide = false
  656. shok.Parent = model
  657. game.Debris:AddItem(shok, 12)
  658. local mesh = Instance.new("SpecialMesh")
  659. mesh.MeshType = "FileMesh"
  660. mesh.MeshId = "rbxassetid://489415447"
  661. mesh.Scale = Vector3.new(12, 12, 12)
  662. mesh.Parent = shok
  663. for e = 1, 15 do
  664. wait()
  665. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  666. shok.Transparency = shok.Transparency + 0.004
  667. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  668. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  669. end
  670. for e = 1, 16 do
  671. wait()
  672. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  673. shok.Transparency = shok.Transparency + 0.004
  674. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  675. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  676. end
  677. for e = 1, 12 do
  678. wait()
  679. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  680. shok.Transparency = shok.Transparency + 0.06
  681. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  682. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  683. end
  684. end))
  685.  
  686. end
  687. function Landing()
  688.  
  689.  
  690.  
  691.  
  692.  
  693.  
  694. ROW = function(out, trans, s, wt, t, ang, plus)
  695. for i = 1, 360, 360/t do
  696. local c = Instance.new("Part", game.Workspace)
  697. c.FormFactor = 3
  698. c.TopSurface = 0
  699. c.BottomSurface = 0
  700. c.Size = s
  701. c.Anchored = true
  702. c.CanCollide = wt
  703. c.Material=workspace.Base.Material
  704. c.Transparency = trans
  705. c.BrickColor = workspace.Base.BrickColor
  706. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  707. c.Locked=true
  708. game.Debris:AddItem(c,15)
  709. end
  710. end
  711.  
  712.  
  713.  
  714.  
  715.  
  716. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  717. Ring()
  718.  
  719.  
  720.  
  721.  
  722.  
  723. end
  724.  
  725.  
  726.  
  727.  
  728.  
  729.  
  730.  
  731. function newRay(start,face,range,wat)
  732. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  733. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  734. return rey,hit,pos
  735. end
  736.  
  737.  
  738.  
  739.  
  740. function jum()
  741. if activu == true then
  742. return
  743. end
  744. activu = true
  745. human.WalkSpeed = human.WalkSpeed - 13
  746. for l = 1, 30 do
  747. swait()
  748. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  749. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  750. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  751. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  752. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  753. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  754. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  755. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  756. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  757. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  758. end
  759. human.WalkSpeed = 50
  760. BV = Instance.new("BodyVelocity", tors)
  761. BV.maxForce = Vector3.new(0,100000,0)
  762. BV.P = 100000
  763. BV.velocity = Vector3.new(0,800,0)
  764. KABOOMZ2()
  765. coroutine.resume(coroutine.create(function()
  766. swait(3)
  767. BV:Destroy()
  768. end))
  769. for _ = 1, 18 do
  770. swait()
  771. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  772. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  773. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  774. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  775. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  776. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  777. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  778. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  779. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  780. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  781. end
  782. for _ = 1, 18 do
  783. swait()
  784. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  785. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  786. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  787. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  788. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  789. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  790. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  791. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  792. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  793. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  794. end
  795. resetlerp()
  796. local ry,ht,ps=nil,nil,nil
  797. while ht==nil do
  798. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  799. wait()
  800. end
  801. human.WalkSpeed = 0
  802. Landing()
  803. z = Instance.new("Sound",tors)
  804. z.SoundId = "rbxassetid://142070127"
  805. z.Volume = 2
  806. wait(.1)
  807. z:Play()
  808.  
  809. for l = 1, 30 do
  810. swait()
  811. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  812. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  813. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  814. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  815. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  816. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  817. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  818. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  819. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  820. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  821. end
  822. resetlerp()
  823. human.WalkSpeed = 16
  824.  
  825. activu = false
  826. end
  827.  
  828.  
  829.  
  830. local acos = math.acos
  831. local sqrt = math.sqrt
  832. local Vec3 = Vector3.new
  833. local fromAxisAngle = CFrame.fromAxisAngle
  834.  
  835. local function toAxisAngle(CFr)
  836. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  837. local Angle = math.acos((R00+R11+R22-1)/2)
  838. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  839. A = A == 0 and 0.00001 or A
  840. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  841. B = B == 0 and 0.00001 or B
  842. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  843. C = C == 0 and 0.00001 or C
  844. local x = (R21-R12)/sqrt(A)
  845. local y = (R02-R20)/sqrt(B)
  846. local z = (R10-R01)/sqrt(C)
  847. return Vec3(x,y,z),Angle
  848. end
  849.  
  850. function ApplyTrig(Num,Func)
  851. local Min,Max = Func(0),Func(1)
  852. local i = Func(Num)
  853. return (i-Min)/(Max-Min)
  854. --[[if Func == "sin" then
  855. return (math.sin((1-Num)*math.pi)+1)/2
  856. elseif Func == "cos" then
  857. return (math.cos((1-Num)*math.pi)+1)/2
  858. end]]
  859. end
  860.  
  861. function LerpCFrame(CFrame1,CFrame2,Num)
  862. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  863. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  864. end
  865.  
  866. function Crater(Torso,Radius)
  867. spawn(function()
  868. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  869. local Ignore = {}
  870. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  871. if v.Character ~= nil then
  872. Ignore[#Ignore+1] = v.Character
  873. end
  874. end
  875. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  876. if Hit == nil then return end
  877. local Parts = {}
  878. for i = 1,360,10 do
  879. local P = Instance.new("Part",Torso.Parent)
  880. P.Anchored = true
  881. P.FormFactor = "Custom"
  882. P.BrickColor = Hit.BrickColor
  883. P.Material = Hit.Material
  884. P.TopSurface = "Smooth"
  885. P.BottomSurface = "Smooth"
  886. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  887. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  888. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  889. if math.random(0,5) == 0 then -- rubble
  890. local P = Instance.new("Part",Torso.Parent)
  891. P.Anchored = true
  892. P.FormFactor = "Custom"
  893. P.BrickColor = Hit.BrickColor
  894. P.Material = Hit.Material
  895. P.TopSurface = "Smooth"
  896. P.BottomSurface = "Smooth"
  897. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  898. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  899. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  900. end
  901. end
  902. for i = 0,1,0.05 do
  903. for i2,v in pairs(Parts) do
  904. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  905. end
  906. wait(0.02)
  907. end
  908. for i,v in pairs(Parts) do
  909. if v[1].Size.X > 2.1 then
  910. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  911. end
  912. v[1].Anchored = false
  913. end
  914. for i = 0,1,0.05 do
  915. for i2,v in pairs(Parts) do
  916. v[1].Transparency = i
  917. if i == 1 then
  918. v[1]:Destroy()
  919. elseif i >= 0.25 then
  920. v[1].CanCollide = false
  921. end
  922. end
  923. wait(0.02)
  924. end
  925. Parts = nil
  926. end)
  927. end
  928.  
  929.  
  930. function FindNearestTorso(Position,Distance,SinglePlayer)
  931. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  932. local List = {}
  933. for i,v in pairs(workspace:GetChildren())do
  934. if v:IsA("Model")then
  935. if v:findFirstChild("Torso")then
  936. if v ~= chr then
  937. if(v.Torso.Position -Position).magnitude <= Distance then
  938. table.insert(List,v)
  939. end
  940. end
  941. end
  942. end
  943. end
  944. return List
  945. end
  946.  
  947. function KABOOMZ()
  948. local effspwn = Instance.new("Part")
  949. coroutine.resume(coroutine.create(function()
  950. local sound1 = Instance.new("Sound")
  951. sound1.SoundId = "rbxassetid://138137702"
  952. sound1.MaxDistance = 300
  953. sound1.EmitterSize = 20
  954. sound1.Volume = 5
  955. sound1.Pitch = 0.95
  956. sound1.Parent = effspwn
  957. local sound2 = Instance.new("Sound")
  958. sound2.SoundId = "rbxassetid://157878578"
  959. sound2.MaxDistance = 300
  960. sound2.EmitterSize = 20
  961. sound2.Volume = 2
  962. sound2.Pitch = 0.9
  963. sound2.Parent = effspwn
  964. local sound3 = Instance.new("Sound")
  965. sound3.SoundId = "rbxassetid://138250406"
  966. sound2.MaxDistance = 400
  967. sound2.EmitterSize = 30
  968. sound2.Volume = 1.5
  969. sound2.Pitch = 0.6
  970. sound2.Parent = effspwn
  971. sound2:Play()
  972. wait()
  973. sound1:Play()
  974. sound3:Play()
  975. end))
  976. local model = Instance.new("Model")
  977. game.Debris:AddItem(model, 20)
  978. model.Name = "smasheffects"
  979. model.Parent = workspace
  980. effspwn.Name = "spwnr"
  981. effspwn.Size = Vector3.new(1, 1, 1)
  982. effspwn.Anchored = true
  983. effspwn.CanCollide = false
  984. effspwn.Transparency = 1
  985. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  986. effspwn.Parent = model
  987.  
  988. Crater(head,60)
  989.  
  990. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  991. if v:FindFirstChild('Humanoid') then
  992. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  993. v.Humanoid.PlatformStand = true
  994. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  995. end
  996. end
  997. coroutine.resume(coroutine.create(function()
  998. local shok = Instance.new("Part")
  999. shok.Name = "whoosh"
  1000. shok.BrickColor = BrickColor.new("Institutional white")
  1001. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1002. shok.Size = Vector3.new(1, 1, 1)
  1003. shok.Anchored = true
  1004. shok.Material = "Neon"
  1005. shok.Transparency = 0.1
  1006. shok.CanCollide = false
  1007. shok.Parent = model
  1008. game.Debris:AddItem(shok, 12)
  1009. local mesh = Instance.new("SpecialMesh")
  1010. mesh.MeshType = "FileMesh"
  1011. mesh.MeshId = "rbxassetid://437347603"
  1012. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1013. mesh.Parent = shok
  1014. for e = 1, 8 do
  1015. wait()
  1016. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1017. shok.Transparency = shok.Transparency + 0.035
  1018. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  1019. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1020. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1021. end
  1022. for e = 1, 16 do
  1023. wait()
  1024. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1025. shok.Transparency = shok.Transparency + 0.11
  1026. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  1027. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1028. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1029. end
  1030. end))
  1031. coroutine.resume(coroutine.create(function()
  1032. local shok = Instance.new("Part")
  1033. shok.Name = "wring1"
  1034. shok.BrickColor = BrickColor.new("Institutional white")
  1035. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1036. shok.Size = Vector3.new(1, 1, 1)
  1037. shok.Anchored = true
  1038. shok.Material = "Neon"
  1039. shok.Transparency = 0.25
  1040. shok.CanCollide = false
  1041. shok.Parent = model
  1042. game.Debris:AddItem(shok, 12)
  1043. local mesh = Instance.new("SpecialMesh")
  1044. mesh.MeshType = "FileMesh"
  1045. mesh.MeshId = "rbxassetid://3270017"
  1046. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1047. mesh.Parent = shok
  1048. for e = 1, 30 do
  1049. wait()
  1050. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1051. shok.Transparency = shok.Transparency + 0.002
  1052. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1053. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1054. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1055.  
  1056. end
  1057. for e = 1, 38 do
  1058. wait()
  1059. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1060. shok.Transparency = shok.Transparency + 0.002
  1061. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1062. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1063. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1064.  
  1065. end
  1066. for e = 1, 24 do
  1067. wait()
  1068. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1069. shok.Transparency = shok.Transparency + 0.03
  1070. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1071. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1072. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1073.  
  1074. end
  1075. end))
  1076. coroutine.resume(coroutine.create(function()
  1077. local shok = Instance.new("Part")
  1078. shok.Name = "wring2"
  1079. shok.BrickColor = BrickColor.new("Institutional white")
  1080. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1081. shok.Size = Vector3.new(1, 1, 1)
  1082. shok.Anchored = true
  1083. shok.Material = "Neon"
  1084. shok.Transparency = 0.25
  1085. shok.CanCollide = false
  1086. shok.Parent = model
  1087. game.Debris:AddItem(shok, 12)
  1088. local mesh = Instance.new("SpecialMesh")
  1089. mesh.MeshType = "FileMesh"
  1090. mesh.MeshId = "rbxassetid://3270017"
  1091. mesh.Scale = Vector3.new(12, 12, 0.05)
  1092. mesh.Parent = shok
  1093. for e = 1, 30 do
  1094. wait()
  1095. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1096. shok.Transparency = shok.Transparency + 0.002
  1097. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1098. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1099. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1100.  
  1101. end
  1102. for e = 1, 38 do
  1103. wait()
  1104. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1105. shok.Transparency = shok.Transparency + 0.002
  1106. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1107. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1108. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1109.  
  1110. end
  1111. for e = 1, 24 do
  1112. wait()
  1113. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1114. shok.Transparency = shok.Transparency + 0.03
  1115. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1116. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1117. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1118.  
  1119. end
  1120. end))
  1121. coroutine.resume(coroutine.create(function()
  1122. local shok = Instance.new("Part")
  1123. shok.Name = "coil1"
  1124. shok.BrickColor = BrickColor.new("Institutional white")
  1125. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1126. shok.Size = Vector3.new(1, 1, 1)
  1127. shok.Anchored = true
  1128. shok.Material = "Neon"
  1129. shok.Transparency = 0.25
  1130. shok.CanCollide = false
  1131. shok.Parent = model
  1132. game.Debris:AddItem(shok, 12)
  1133. local mesh = Instance.new("SpecialMesh")
  1134. mesh.MeshType = "FileMesh"
  1135. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1136. mesh.Scale = Vector3.new(12, 12, 12)
  1137. mesh.Parent = shok
  1138. for e = 1, 15 do
  1139. wait()
  1140. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1141. shok.Transparency = shok.Transparency + 0.004
  1142. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1143. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1144. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1145.  
  1146. end
  1147. for e = 1, 16 do
  1148. wait()
  1149. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1150. shok.Transparency = shok.Transparency + 0.004
  1151. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1152. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1153. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1154.  
  1155. end
  1156. for e = 1, 12 do
  1157. wait()
  1158. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1159. shok.Transparency = shok.Transparency + 0.06
  1160. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1161. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1162. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1163.  
  1164. end
  1165. end))
  1166. coroutine.resume(coroutine.create(function()
  1167. local shok = Instance.new("Part")
  1168. shok.Name = "coil2"
  1169. shok.BrickColor = BrickColor.new("Institutional white")
  1170. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1171. shok.Size = Vector3.new(1, 1, 1)
  1172. shok.Anchored = true
  1173. shok.Material = "Neon"
  1174. shok.Transparency = 0.25
  1175. shok.CanCollide = false
  1176. shok.Parent = model
  1177. game.Debris:AddItem(shok, 12)
  1178. local mesh = Instance.new("SpecialMesh")
  1179. mesh.MeshType = "FileMesh"
  1180. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1181. mesh.Scale = Vector3.new(6, 12, 6)
  1182. mesh.Parent = shok
  1183. for e = 1, 15 do
  1184. wait()
  1185. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1186. shok.Transparency = shok.Transparency + 0.005
  1187. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1188. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1189. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1190.  
  1191. end
  1192. for e = 1, 16 do
  1193. wait()
  1194. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1195. shok.Transparency = shok.Transparency + 0.005
  1196. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1197. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1198. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1199.  
  1200. end
  1201. for e = 1, 12 do
  1202. wait()
  1203. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1204. shok.Transparency = shok.Transparency + 0.09
  1205. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1206. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1207. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1208.  
  1209. end
  1210. end))
  1211. coroutine.resume(coroutine.create(function()
  1212. local shok = Instance.new("Part")
  1213. shok.Name = "shokwve"
  1214. shok.BrickColor = BrickColor.new("Institutional white")
  1215. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1216. shok.Size = Vector3.new(1, 1, 1)
  1217. shok.Anchored = true
  1218. shok.Material = "Neon"
  1219. shok.Transparency = 0.6
  1220. shok.CanCollide = false
  1221. shok.Parent = model
  1222. game.Debris:AddItem(shok, 12)
  1223. local mesh = Instance.new("SpecialMesh")
  1224. mesh.MeshType = "FileMesh"
  1225. mesh.MeshId = "rbxassetid://489415447"
  1226. mesh.Scale = Vector3.new(1, 1, 1)
  1227. mesh.Parent = shok
  1228. for e = 1, 12 do
  1229. wait()
  1230. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1231. shok.Transparency = shok.Transparency + 0.002
  1232. end
  1233. for e = 1, 32 do
  1234. wait()
  1235. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1236. shok.Transparency = shok.Transparency + 0.002
  1237. end
  1238. for e = 1, 24 do
  1239. wait()
  1240. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1241. shok.Transparency = shok.Transparency + 0.03
  1242. end
  1243. end))
  1244. coroutine.resume(coroutine.create(function()
  1245. local shok = Instance.new("Part")
  1246. shok.Name = "shock2"
  1247. shok.BrickColor = BrickColor.new("Institutional white")
  1248. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1249. shok.Size = Vector3.new(1, 1, 1)
  1250. shok.Anchored = true
  1251. shok.Material = "Neon"
  1252. shok.Transparency = 0.35
  1253. shok.CanCollide = false
  1254. shok.Parent = model
  1255. game.Debris:AddItem(shok, 12)
  1256. local mesh = Instance.new("SpecialMesh")
  1257. mesh.MeshType = "FileMesh"
  1258. mesh.MeshId = "rbxassetid://489415447"
  1259. mesh.Scale = Vector3.new(12, 12, 12)
  1260. mesh.Parent = shok
  1261. for e = 1, 15 do
  1262. wait()
  1263. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1264. shok.Transparency = shok.Transparency + 0.004
  1265. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1266. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1267.  
  1268. end
  1269. for e = 1, 16 do
  1270. wait()
  1271. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1272. shok.Transparency = shok.Transparency + 0.004
  1273. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1274. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1275.  
  1276. end
  1277. for e = 1, 12 do
  1278. wait()
  1279. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1280. shok.Transparency = shok.Transparency + 0.06
  1281. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1282. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1283.  
  1284. end
  1285. end))
  1286. coroutine.resume(coroutine.create(function()
  1287. local shok = Instance.new("Part")
  1288. shok.Name = "shock3"
  1289. shok.BrickColor = BrickColor.new("Institutional white")
  1290. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1291. shok.Size = Vector3.new(1, 1, 1)
  1292. shok.Anchored = true
  1293. shok.Material = "Neon"
  1294. shok.Transparency = 0.35
  1295. shok.CanCollide = false
  1296. shok.Parent = model
  1297. game.Debris:AddItem(shok, 12)
  1298. local mesh = Instance.new("SpecialMesh")
  1299. mesh.MeshType = "FileMesh"
  1300. mesh.MeshId = "rbxassetid://489415447"
  1301. mesh.Scale = Vector3.new(12, 12, 12)
  1302. mesh.Parent = shok
  1303. for e = 1, 15 do
  1304. wait()
  1305. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1306. shok.Transparency = shok.Transparency + 0.004
  1307. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1308. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1309. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1310.  
  1311. end
  1312. for e = 1, 16 do
  1313. wait()
  1314. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1315. shok.Transparency = shok.Transparency + 0.004
  1316. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1317. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1318. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1319.  
  1320. end
  1321. for e = 1, 12 do
  1322. wait()
  1323. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1324. shok.Transparency = shok.Transparency + 0.06
  1325. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1326. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1327. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1328.  
  1329. end
  1330. end))
  1331. end
  1332. function KABOOMZ2()
  1333. local effspwn = Instance.new("Part")
  1334. coroutine.resume(coroutine.create(function()
  1335. local sound1 = Instance.new("Sound")
  1336. sound1.SoundId = "rbxassetid://138137702"
  1337. sound1.MaxDistance = 300
  1338. sound1.EmitterSize = 20
  1339. sound1.Volume = 2.5
  1340. sound1.Pitch = 0.65
  1341. sound1.Parent = effspwn
  1342. local sound2 = Instance.new("Sound")
  1343. sound2.SoundId = "rbxassetid://157878578"
  1344. sound2.MaxDistance = 300
  1345. sound2.EmitterSize = 20
  1346. sound2.Volume = 1
  1347. sound2.Pitch = 0.7
  1348. sound2.Parent = effspwn
  1349. local sound3 = Instance.new("Sound")
  1350. sound3.SoundId = "rbxassetid://138250406"
  1351. sound2.MaxDistance = 400
  1352. sound2.EmitterSize = 30
  1353. sound2.Volume = 0.5
  1354. sound2.Pitch = 0.5
  1355. sound2.Parent = effspwn
  1356. sound2:Play()
  1357. wait()
  1358. sound1:Play()
  1359. sound3:Play()
  1360. end))
  1361. local model = Instance.new("Model")
  1362. game.Debris:AddItem(model, 20)
  1363. model.Name = "smasheffects"
  1364. model.Parent = workspace
  1365. effspwn.Name = "spwnr"
  1366. effspwn.Size = Vector3.new(1, 1, 1)
  1367. effspwn.Anchored = true
  1368. effspwn.CanCollide = false
  1369. effspwn.Transparency = 1
  1370. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1371. effspwn.Parent = model
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377. Crater(head,60)
  1378. Crater(head,120)
  1379.  
  1380. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1381. if v:FindFirstChild('Humanoid') then
  1382. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1383. v.Humanoid.PlatformStand = true
  1384. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1385. end
  1386. end
  1387.  
  1388. coroutine.resume(coroutine.create(function()
  1389. local shok = Instance.new("Part")
  1390. shok.Name = "whoosh"
  1391. shok.BrickColor = BrickColor.new("Institutional white")
  1392. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1393. shok.Size = Vector3.new(1, 1, 1)
  1394. shok.Anchored = true
  1395. shok.Material = "Neon"
  1396. shok.Transparency = 0.1
  1397. shok.CanCollide = false
  1398. shok.Parent = model
  1399. game.Debris:AddItem(shok, 12)
  1400. local mesh = Instance.new("SpecialMesh")
  1401. mesh.MeshType = "FileMesh"
  1402. mesh.MeshId = "rbxassetid://437347603"
  1403. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1404. mesh.Parent = shok
  1405.  
  1406.  
  1407.  
  1408.  
  1409.  
  1410. for e = 1, 8 do
  1411. wait()
  1412. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1413. shok.Transparency = shok.Transparency + 0.035
  1414. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1415. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1416. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1417.  
  1418. end
  1419. for e = 1, 16 do
  1420. wait()
  1421. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1422. shok.Transparency = shok.Transparency + 0.11
  1423. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1425. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1426.  
  1427. end
  1428. end))
  1429. coroutine.resume(coroutine.create(function()
  1430. local shok = Instance.new("Part")
  1431. shok.Name = "wring1"
  1432. shok.BrickColor = BrickColor.new("Institutional white")
  1433. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1434. shok.Size = Vector3.new(1, 1, 1)
  1435. shok.Anchored = true
  1436. shok.Material = "Neon"
  1437. shok.Transparency = 0.25
  1438. shok.CanCollide = false
  1439. shok.Parent = model
  1440. game.Debris:AddItem(shok, 12)
  1441. local mesh = Instance.new("SpecialMesh")
  1442. mesh.MeshType = "FileMesh"
  1443. mesh.MeshId = "rbxassetid://3270017"
  1444. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1445. mesh.Parent = shok
  1446. for e = 1, 30 do
  1447. wait()
  1448. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1449. shok.Transparency = shok.Transparency + 0.002
  1450. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1451. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1452. end
  1453. for e = 1, 38 do
  1454. wait()
  1455. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1456. shok.Transparency = shok.Transparency + 0.002
  1457. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1458. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1459. end
  1460. for e = 1, 24 do
  1461. wait()
  1462. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1463. shok.Transparency = shok.Transparency + 0.03
  1464. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1465. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1466. end
  1467. end))
  1468. coroutine.resume(coroutine.create(function()
  1469. local shok = Instance.new("Part")
  1470. shok.Name = "wring2"
  1471. shok.BrickColor = BrickColor.new("Institutional white")
  1472. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1473. shok.Size = Vector3.new(1, 1, 1)
  1474. shok.Anchored = true
  1475. shok.Material = "Neon"
  1476. shok.Transparency = 0.25
  1477. shok.CanCollide = false
  1478. shok.Parent = model
  1479. game.Debris:AddItem(shok, 12)
  1480. local mesh = Instance.new("SpecialMesh")
  1481. mesh.MeshType = "FileMesh"
  1482. mesh.MeshId = "rbxassetid://3270017"
  1483. mesh.Scale = Vector3.new(12, 12, 0.05)
  1484. mesh.Parent = shok
  1485. for e = 1, 30 do
  1486. wait()
  1487. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1488. shok.Transparency = shok.Transparency + 0.002
  1489. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1490. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1491. end
  1492. for e = 1, 38 do
  1493. wait()
  1494. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1495. shok.Transparency = shok.Transparency + 0.002
  1496. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1497. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1498. end
  1499. for e = 1, 24 do
  1500. wait()
  1501. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1502. shok.Transparency = shok.Transparency + 0.03
  1503. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1504. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1505. end
  1506. end))
  1507. coroutine.resume(coroutine.create(function()
  1508. local shok = Instance.new("Part")
  1509. shok.Name = "coil1"
  1510. shok.BrickColor = BrickColor.new("Institutional white")
  1511. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1512. shok.Size = Vector3.new(1, 1, 1)
  1513. shok.Anchored = true
  1514. shok.Material = "Neon"
  1515. shok.Transparency = 0.25
  1516. shok.CanCollide = false
  1517. shok.Parent = model
  1518. game.Debris:AddItem(shok, 12)
  1519. local mesh = Instance.new("SpecialMesh")
  1520. mesh.MeshType = "FileMesh"
  1521. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1522. mesh.Scale = Vector3.new(12, 12, 12)
  1523. mesh.Parent = shok
  1524. for e = 1, 15 do
  1525. wait()
  1526. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1527. shok.Transparency = shok.Transparency + 0.004
  1528. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1529. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1530. end
  1531. for e = 1, 16 do
  1532. wait()
  1533. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1534. shok.Transparency = shok.Transparency + 0.004
  1535. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1536. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1537. end
  1538. for e = 1, 12 do
  1539. wait()
  1540. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1541. shok.Transparency = shok.Transparency + 0.06
  1542. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1543. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1544. end
  1545. end))
  1546. coroutine.resume(coroutine.create(function()
  1547. local shok = Instance.new("Part")
  1548. shok.Name = "coil2"
  1549. shok.BrickColor = BrickColor.new("Institutional white")
  1550. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1551. shok.Size = Vector3.new(1, 1, 1)
  1552. shok.Anchored = true
  1553. shok.Material = "Neon"
  1554. shok.Transparency = 0.25
  1555. shok.CanCollide = false
  1556. shok.Parent = model
  1557. game.Debris:AddItem(shok, 12)
  1558. local mesh = Instance.new("SpecialMesh")
  1559. mesh.MeshType = "FileMesh"
  1560. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1561. mesh.Scale = Vector3.new(6, 12, 6)
  1562. mesh.Parent = shok
  1563. for e = 1, 15 do
  1564. wait()
  1565. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1566. shok.Transparency = shok.Transparency + 0.005
  1567. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1568. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1569. end
  1570. for e = 1, 16 do
  1571. wait()
  1572. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1573. shok.Transparency = shok.Transparency + 0.005
  1574. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1575. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1576. end
  1577. for e = 1, 12 do
  1578. wait()
  1579. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1580. shok.Transparency = shok.Transparency + 0.09
  1581. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1582. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1583. end
  1584. end))
  1585. coroutine.resume(coroutine.create(function()
  1586. local shok = Instance.new("Part")
  1587. shok.Name = "shokwve"
  1588. shok.BrickColor = BrickColor.new("Institutional white")
  1589. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1590. shok.Size = Vector3.new(1, 1, 1)
  1591. shok.Anchored = true
  1592. shok.Material = "Neon"
  1593. shok.Transparency = 0.6
  1594. shok.CanCollide = false
  1595. shok.Parent = model
  1596. game.Debris:AddItem(shok, 12)
  1597. local mesh = Instance.new("SpecialMesh")
  1598. mesh.MeshType = "FileMesh"
  1599. mesh.MeshId = "rbxassetid://489415447"
  1600. mesh.Scale = Vector3.new(1, 1, 1)
  1601. mesh.Parent = shok
  1602. for e = 1, 12 do
  1603. wait()
  1604. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1605. shok.Transparency = shok.Transparency + 0.002
  1606. end
  1607. for e = 1, 32 do
  1608. wait()
  1609. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1610. shok.Transparency = shok.Transparency + 0.002
  1611. end
  1612. for e = 1, 24 do
  1613. wait()
  1614. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1615. shok.Transparency = shok.Transparency + 0.03
  1616. end
  1617. end))
  1618. coroutine.resume(coroutine.create(function()
  1619. local shok = Instance.new("Part")
  1620. shok.Name = "shock2"
  1621. shok.BrickColor = BrickColor.new("Institutional white")
  1622. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1623. shok.Size = Vector3.new(1, 1, 1)
  1624. shok.Anchored = true
  1625. shok.Material = "Neon"
  1626. shok.Transparency = 0.35
  1627. shok.CanCollide = false
  1628. shok.Parent = model
  1629. game.Debris:AddItem(shok, 12)
  1630. local mesh = Instance.new("SpecialMesh")
  1631. mesh.MeshType = "FileMesh"
  1632. mesh.MeshId = "rbxassetid://489415447"
  1633. mesh.Scale = Vector3.new(12, 12, 12)
  1634. mesh.Parent = shok
  1635. for e = 1, 15 do
  1636. wait()
  1637. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1638. shok.Transparency = shok.Transparency + 0.004
  1639. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1640. end
  1641. for e = 1, 16 do
  1642. wait()
  1643. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1644. shok.Transparency = shok.Transparency + 0.004
  1645. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1646. end
  1647. for e = 1, 12 do
  1648. wait()
  1649. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1650. shok.Transparency = shok.Transparency + 0.06
  1651. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1652. end
  1653. end))
  1654. coroutine.resume(coroutine.create(function()
  1655. local shok = Instance.new("Part")
  1656. shok.Name = "shock3"
  1657. shok.BrickColor = BrickColor.new("Institutional white")
  1658. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1659. shok.Size = Vector3.new(1, 1, 1)
  1660. shok.Anchored = true
  1661. shok.Material = "Neon"
  1662. shok.Transparency = 0.35
  1663. shok.CanCollide = false
  1664. shok.Parent = model
  1665. game.Debris:AddItem(shok, 12)
  1666. local mesh = Instance.new("SpecialMesh")
  1667. mesh.MeshType = "FileMesh"
  1668. mesh.MeshId = "rbxassetid://489415447"
  1669. mesh.Scale = Vector3.new(12, 12, 12)
  1670. mesh.Parent = shok
  1671. for e = 1, 15 do
  1672. wait()
  1673. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1674. shok.Transparency = shok.Transparency + 0.004
  1675. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1676. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1677. end
  1678. for e = 1, 16 do
  1679. wait()
  1680. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1681. shok.Transparency = shok.Transparency + 0.004
  1682. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1683. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1684. end
  1685. for e = 1, 12 do
  1686. wait()
  1687. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1688. shok.Transparency = shok.Transparency + 0.06
  1689. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1690. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1691. end
  1692. end))
  1693. end
  1694.  
  1695.  
  1696.  
  1697. tor = chr.Torso
  1698. Debounce = false
  1699.  
  1700. Invis = function()
  1701. for i = 1,20 do
  1702. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1703. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1704. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1705. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1706. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1707. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1708. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1709. game["Run Service"].RenderStepped:wait()
  1710. end
  1711. end
  1712.  
  1713. Vis = function()
  1714. for i = 1,20 do
  1715. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1716. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1717. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1718. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1719. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1720. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1721. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1722. game["Run Service"].RenderStepped:wait()
  1723. end
  1724. end
  1725.  
  1726. Fade = function(Part)
  1727. if Part:IsA'Part' then
  1728. for i = 1,20 do
  1729. Part.Transparency = Part.Transparency + .05
  1730. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1731. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1732. wait()
  1733. end
  1734. Part:Destroy()
  1735. end
  1736. end
  1737.  
  1738. Teleport = function(cx,cy,cz)
  1739. Debounce = true
  1740. tor.Anchored = true
  1741. Invis()
  1742. --MakeTpPart()
  1743. tor.Anchored = false
  1744. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1745. tor.Anchored = true
  1746. Vis()
  1747. tor.Anchored = false
  1748. Debounce = false
  1749. end;
  1750.  
  1751.  
  1752.  
  1753. tps = Instance.new("Sound",chr)
  1754. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1755. tps.Volume = 30
  1756.  
  1757.  
  1758. function Tele()
  1759. human.WalkSpeed = 0
  1760. if activu == true then
  1761. return
  1762. end
  1763. activu = true
  1764.  
  1765. for l = 1, 30 do
  1766. swait()
  1767. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1768. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1769. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1770. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1771. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1772. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1773. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1774. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1775. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1776. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1777. end
  1778. local rng = Instance.new("Part", chr)
  1779. rng.Anchored = true
  1780. rng.BrickColor = BrickColor.new("Institutional white")
  1781. rng.CanCollide = false
  1782. rng.FormFactor = 3
  1783. rng.Name = "Ring"
  1784. rng.Size = Vector3.new(1, 1, 1)
  1785. rng.Transparency = 0.5
  1786. rng.TopSurface = 0
  1787. rng.BottomSurface = 0
  1788. rng.Position = tors.Position - Vector3.new(0,2,0)
  1789. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1790. local rngm = Instance.new("SpecialMesh", rng)
  1791. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1792. rngm.Scale = Vector3.new(1, 1, 2)
  1793. lleg.BrickColor = BrickColor.new("Cocoa")
  1794. rleg.BrickColor = BrickColor.new("Cocoa")
  1795. coroutine.wrap(function()
  1796. for i = 1, 60, 8 do
  1797. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1798. rng.Transparency = i/60
  1799. wait()
  1800. end
  1801. wait()
  1802. rng:Destroy()
  1803. end)()
  1804. tps:Play()
  1805. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1806. resetlerp()
  1807. human.WalkSpeed = 16
  1808. activu = false
  1809. wait(5)
  1810. lleg.BrickColor = BrickColor.new("Institutional white")
  1811. rleg.BrickColor = BrickColor.new("Institutional white")
  1812. end
  1813.  
  1814.  
  1815.  
  1816.  
  1817. boom3 = Instance.new("Sound",chr)
  1818. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1819. boom3.Volume = 50
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825. gprop = {}
  1826. function materialhit(hit)
  1827. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1828. gprop = {hit.BrickColor,hit.Material}
  1829. end
  1830. end
  1831. chr["Left Leg"].Touched:connect(materialhit)
  1832. chr["Right Leg"].Touched:connect(materialhit)
  1833.  
  1834.  
  1835. function KickBoom()
  1836. local effspwn = Instance.new("Part")
  1837. local model = Instance.new("Model")
  1838. game.Debris:AddItem(model, 20)
  1839. model.Name = "smasheffects"
  1840. model.Parent = chr
  1841. effspwn.Name = "spwnr"
  1842. effspwn.Size = Vector3.new(1, 1, 1)
  1843. effspwn.Anchored = true
  1844. effspwn.CanCollide = false
  1845. effspwn.Transparency = 1
  1846. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1847. effspwn.Parent = model
  1848.  
  1849. for i = 1, 15 do
  1850. local gtrace = Instance.new("Part",game.Workspace)
  1851. gtrace.BrickColor = gprop[1]
  1852. gtrace.Material = gprop[2]
  1853. gtrace.Size = Vector3.new(16,16,16)
  1854. gtrace.Anchored = true
  1855. gtrace.CanCollide = false
  1856. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1857. local gdisp = coroutine.wrap(function()
  1858. wait(3)
  1859. for i = 1, 9 do
  1860. wait(.1)
  1861. gtrace.Transparency = gtrace.Transparency + .1
  1862. end
  1863. gtrace:Destroy()
  1864. end)
  1865. gdisp()
  1866. end
  1867.  
  1868. Crater(head,67)
  1869.  
  1870. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1871. if v:FindFirstChild('Humanoid') then
  1872. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1873. v.Humanoid.PlatformStand = true
  1874. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1875. end
  1876. end
  1877.  
  1878. coroutine.resume(coroutine.create(function()
  1879. local shok = Instance.new("Part")
  1880. shok.Name = "shock3"
  1881. shok.BrickColor = BrickColor.new("Institutional white")
  1882. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1883. shok.Size = Vector3.new(1, 1, 1)
  1884. shok.Anchored = true
  1885. shok.Material = "Neon"
  1886. shok.Transparency = 0.35
  1887. shok.CanCollide = false
  1888. shok.Parent = model
  1889. game.Debris:AddItem(shok, 12)
  1890. local mesh = Instance.new("SpecialMesh")
  1891. mesh.MeshType = "FileMesh"
  1892. mesh.MeshId = "rbxassetid://489415447"
  1893. mesh.Scale = Vector3.new(19, 19, 19)
  1894. mesh.Parent = shok
  1895. for e = 1, 15 do
  1896. wait()
  1897. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1898. shok.Transparency = shok.Transparency + 0.004
  1899. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1900. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1901. end
  1902. for e = 1, 16 do
  1903. wait()
  1904. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1905. shok.Transparency = shok.Transparency + 0.004
  1906. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1907. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1908. end
  1909. for e = 1, 12 do
  1910. wait()
  1911. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1912. shok.Transparency = shok.Transparency + 0.06
  1913. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1914. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1915. end
  1916. end))
  1917.  
  1918.  
  1919. coroutine.resume(coroutine.create(function()
  1920. local shok = Instance.new("Part")
  1921. shok.Name = "shock3"
  1922. shok.BrickColor = BrickColor.new("Institutional white")
  1923. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1924. shok.Size = Vector3.new(1, 1, 1)
  1925. shok.Anchored = true
  1926. shok.Material = "Neon"
  1927. shok.Transparency = 0.35
  1928. shok.CanCollide = false
  1929. shok.Parent = model
  1930. game.Debris:AddItem(shok, 12)
  1931. local mesh = Instance.new("SpecialMesh")
  1932. mesh.MeshType = "FileMesh"
  1933. mesh.MeshId = "rbxassetid://489415447"
  1934. mesh.Scale = Vector3.new(47, 47, 47)
  1935. mesh.Parent = shok
  1936. for e = 1, 15 do
  1937. wait()
  1938. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1939. shok.Transparency = shok.Transparency + 0.004
  1940. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1941. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1942. end
  1943. for e = 1, 16 do
  1944. wait()
  1945. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1946. shok.Transparency = shok.Transparency + 0.004
  1947. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1948. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1949. end
  1950. for e = 1, 12 do
  1951. wait()
  1952. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1953. shok.Transparency = shok.Transparency + 0.06
  1954. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1955. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1956. end
  1957. end))
  1958.  
  1959. coroutine.resume(coroutine.create(function()
  1960. local shok = Instance.new("Part")
  1961. shok.Name = "shock3"
  1962. shok.BrickColor = BrickColor.new("Institutional white")
  1963. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1964. shok.Size = Vector3.new(1, 1, 1)
  1965. shok.Anchored = true
  1966. shok.Material = "Neon"
  1967. shok.Transparency = 0.35
  1968. shok.CanCollide = false
  1969. shok.Parent = model
  1970. game.Debris:AddItem(shok, 12)
  1971. local mesh = Instance.new("SpecialMesh")
  1972. mesh.MeshType = "FileMesh"
  1973. mesh.MeshId = "rbxassetid://489415447"
  1974. mesh.Scale = Vector3.new(79, 79, 79)
  1975. mesh.Parent = shok
  1976. for e = 1, 15 do
  1977. wait()
  1978. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1979. shok.Transparency = shok.Transparency + 0.004
  1980. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1981. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1982. end
  1983. for e = 1, 16 do
  1984. wait()
  1985. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1986. shok.Transparency = shok.Transparency + 0.004
  1987. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1988. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1989. end
  1990. for e = 1, 12 do
  1991. wait()
  1992. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1993. shok.Transparency = shok.Transparency + 0.06
  1994. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1995. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1996. end
  1997. end))
  1998. end
  1999.  
  2000.  
  2001.  
  2002.  
  2003. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2004. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2005. end
  2006. cam = workspace.CurrentCamera
  2007.  
  2008.  
  2009.  
  2010.  
  2011.  
  2012.  
  2013.  
  2014.  
  2015. function NoOutline(Part)
  2016. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2017. end
  2018.  
  2019.  
  2020.  
  2021.  
  2022. it = Instance.new
  2023.  
  2024.  
  2025.  
  2026.  
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032.  
  2033. so = function(id,par,vol,pit)
  2034. coroutine.resume(coroutine.create(function()
  2035. local sou = Instance.new("Sound",par or workspace)
  2036. sou.Volume=vol
  2037. sou.Pitch=pit or 1
  2038. sou.SoundId=id
  2039. swait()
  2040. sou:play()
  2041. game:GetService("Debris"):AddItem(sou,6)
  2042. end))
  2043. end
  2044.  
  2045.  
  2046. function Stom()
  2047.  
  2048. cf=CFrame.new
  2049. angles=CFrame.Angles
  2050. euler=CFrame.fromEulerAnglesXYZ
  2051. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2052. RootPart=chr.HumanoidRootPart
  2053. RootJoint=RootPart.RootJoint
  2054. RootCF=euler(-1.57,0,3.14)
  2055.  
  2056. function QuaternionFromCFrame(cf)
  2057. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2058. local trace = m00 + m11 + m22
  2059. if trace > 0 then
  2060. local s = math.sqrt(1 + trace)
  2061. local recip = 0.5/s
  2062. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2063. else
  2064. local i = 0
  2065. if m11 > m00 then
  2066. i = 1
  2067. end
  2068. if m22 > (i == 0 and m00 or m11) then
  2069. i = 2
  2070. end
  2071. if i == 0 then
  2072. local s = math.sqrt(m00-m11-m22+1)
  2073. local recip = 0.5/s
  2074. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2075. elseif i == 1 then
  2076. local s = math.sqrt(m11-m22-m00+1)
  2077. local recip = 0.5/s
  2078. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2079. elseif i == 2 then
  2080. local s = math.sqrt(m22-m00-m11+1)
  2081. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2082. end
  2083. end
  2084. end
  2085.  
  2086. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2087. local xs, ys, zs = x + x, y + y, z + z
  2088. local wx, wy, wz = w*xs, w*ys, w*zs
  2089. local xx = x*xs
  2090. local xy = x*ys
  2091. local xz = x*zs
  2092. local yy = y*ys
  2093. local yz = y*zs
  2094. local zz = z*zs
  2095. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2096. end
  2097.  
  2098. function QuaternionSlerp(a, b, t)
  2099. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2100. local startInterp, finishInterp;
  2101. if cosTheta >= 0.0001 then
  2102. if (1 - cosTheta) > 0.0001 then
  2103. local theta = math.acos(cosTheta)
  2104. local invSinTheta = 1/math.sin(theta)
  2105. startInterp = math.sin((1-t)*theta)*invSinTheta
  2106. finishInterp = math.sin(t*theta)*invSinTheta
  2107. else
  2108. startInterp = 1-t
  2109. finishInterp = t
  2110. end
  2111. else
  2112. if (1+cosTheta) > 0.0001 then
  2113. local theta = math.acos(-cosTheta)
  2114. local invSinTheta = 1/math.sin(theta)
  2115. startInterp = math.sin((t-1)*theta)*invSinTheta
  2116. finishInterp = math.sin(t*theta)*invSinTheta
  2117. else
  2118. startInterp = t-1
  2119. finishInterp = t
  2120. end
  2121. end
  2122. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2123. end
  2124.  
  2125. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2126. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2127. end
  2128.  
  2129. function clerp(a,b,t)
  2130. local qa = {QuaternionFromCFrame(a)}
  2131. local qb = {QuaternionFromCFrame(b)}
  2132. local ax, ay, az = a.x, a.y, a.z
  2133. local bx, by, bz = b.x, b.y, b.z
  2134. local _t = 1-t
  2135. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2136. end
  2137.  
  2138.  
  2139.  
  2140. if activu == true then
  2141. return
  2142. end
  2143. activu = true
  2144.  
  2145.  
  2146.  
  2147. human.WalkSpeed = 0
  2148. for i = 0,1,0.1 do
  2149. swait()
  2150. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2152. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2153. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2154. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2155. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2156. end
  2157. wait(1)
  2158. for i = 0,1,0.1 do
  2159. swait()
  2160. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2162. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2163. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2164. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2165. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2166. end
  2167. KickBoom()
  2168. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2169. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2170. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2171. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2172. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2173.  
  2174. wait(3)
  2175. human.WalkSpeed = 16
  2176. resetlerp()
  2177. activu = false
  2178. end
  2179.  
  2180.  
  2181.  
  2182.  
  2183.  
  2184. function Smash()
  2185. for i = 1, 15 do
  2186. local gtrace = Instance.new("Part",game.Workspace)
  2187. gtrace.BrickColor = gprop[1]
  2188. gtrace.Material = gprop[2]
  2189. gtrace.Size = Vector3.new(19,19,19)
  2190. gtrace.Anchored = true
  2191. gtrace.CanCollide = false
  2192. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2193. local gdisp = coroutine.wrap(function()
  2194. wait(7)
  2195. for i = 1, 9 do
  2196. wait(.1)
  2197. gtrace.Transparency = gtrace.Transparency + .1
  2198. end
  2199. gtrace:Destroy()
  2200. end)
  2201. gdisp()
  2202. end
  2203.  
  2204. Crater(head,67)
  2205. end
  2206.  
  2207. function Smash2()
  2208. for i = 1, 15 do
  2209. local gtrace = Instance.new("Part",game.Workspace)
  2210. gtrace.BrickColor = gprop[1]
  2211. gtrace.Material = gprop[2]
  2212. gtrace.Size = Vector3.new(19,19,19)
  2213. gtrace.Anchored = true
  2214. gtrace.CanCollide = false
  2215. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2216. local gdisp = coroutine.wrap(function()
  2217. wait(7)
  2218. for i = 1, 9 do
  2219. wait(.1)
  2220. gtrace.Transparency = gtrace.Transparency + .1
  2221. end
  2222. gtrace:Destroy()
  2223. end)
  2224. gdisp()
  2225. end
  2226.  
  2227. end
  2228.  
  2229. function Smash3()
  2230. for i = 1, 15 do
  2231. local gtrace = Instance.new("Part",game.Workspace)
  2232. gtrace.BrickColor = gprop[1]
  2233. gtrace.Material = gprop[2]
  2234. gtrace.Size = Vector3.new(19,19,19)
  2235. gtrace.Anchored = true
  2236. gtrace.CanCollide = false
  2237. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2238. local gdisp = coroutine.wrap(function()
  2239. wait(7)
  2240. for i = 1, 9 do
  2241. wait(.1)
  2242. gtrace.Transparency = gtrace.Transparency + .1
  2243. end
  2244. gtrace:Destroy()
  2245. end)
  2246. gdisp()
  2247. end
  2248.  
  2249. end
  2250.  
  2251.  
  2252. function Smash4()
  2253. for i = 1, 15 do
  2254. local gtrace = Instance.new("Part",game.Workspace)
  2255. gtrace.BrickColor = gprop[1]
  2256. gtrace.Material = gprop[2]
  2257. gtrace.Size = Vector3.new(19,19,19)
  2258. gtrace.Anchored = true
  2259. gtrace.CanCollide = false
  2260. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2261. local gdisp = coroutine.wrap(function()
  2262. wait(7)
  2263. for i = 1, 9 do
  2264. wait(.1)
  2265. gtrace.Transparency = gtrace.Transparency + .1
  2266. end
  2267. gtrace:Destroy()
  2268. end)
  2269. gdisp()
  2270. end
  2271.  
  2272. end
  2273.  
  2274. function Smash5()
  2275. for i = 1, 15 do
  2276. local gtrace = Instance.new("Part",game.Workspace)
  2277. gtrace.BrickColor = gprop[1]
  2278. gtrace.Material = gprop[2]
  2279. gtrace.Size = Vector3.new(19,19,19)
  2280. gtrace.Anchored = true
  2281. gtrace.CanCollide = false
  2282. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2283. local gdisp = coroutine.wrap(function()
  2284. wait(7)
  2285. for i = 1, 9 do
  2286. wait(.1)
  2287. gtrace.Transparency = gtrace.Transparency + .1
  2288. end
  2289. gtrace:Destroy()
  2290. end)
  2291. gdisp()
  2292. end
  2293.  
  2294. end
  2295.  
  2296. function Smash6()
  2297. for i = 1, 15 do
  2298. local gtrace = Instance.new("Part",game.Workspace)
  2299. gtrace.BrickColor = gprop[1]
  2300. gtrace.Material = gprop[2]
  2301. gtrace.Size = Vector3.new(19,19,19)
  2302. gtrace.Anchored = true
  2303. gtrace.CanCollide = false
  2304. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2305. local gdisp = coroutine.wrap(function()
  2306. wait(7)
  2307. for i = 1, 9 do
  2308. wait(.1)
  2309. gtrace.Transparency = gtrace.Transparency + .1
  2310. end
  2311. gtrace:Destroy()
  2312. end)
  2313. gdisp()
  2314. end
  2315.  
  2316. end
  2317.  
  2318.  
  2319. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2320. if v:FindFirstChild('Humanoid') then
  2321. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2322. v.Humanoid.PlatformStand = true
  2323. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2324. end
  2325. end
  2326.  
  2327.  
  2328. function HeavenSmash()
  2329.  
  2330.  
  2331. if activu == true then
  2332. return
  2333. end
  2334. activu = true
  2335. human.WalkSpeed = 0
  2336. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2337. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2338. for l = 1, 30 do
  2339. swait()
  2340. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2341. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2342. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2343. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2344. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2345. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2346. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2347. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2348. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2349. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2350. end
  2351.  
  2352.  
  2353. resetlerp()
  2354.  
  2355. BV = Instance.new("BodyVelocity", tors)
  2356. BV.maxForce = Vector3.new(0,200000,0)
  2357. BV.P = 100000
  2358. BV.velocity = Vector3.new(0,150,0)
  2359. local rng = Instance.new("Part", chr)
  2360. rng.Anchored = true
  2361. rng.BrickColor = BrickColor.new("Institutional white")
  2362. rng.CanCollide = false
  2363. rng.FormFactor = 3
  2364. rng.Name = "Ring"
  2365. rng.Size = Vector3.new(1, 1, 1)
  2366. rng.Transparency = 0.5
  2367. rng.TopSurface = 0
  2368. rng.BottomSurface = 0
  2369. rng.Position = tors.Position - Vector3.new(0,2,0)
  2370. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2371. local rngm = Instance.new("SpecialMesh", rng)
  2372. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2373. rngm.Scale = Vector3.new(10, 10, 20)
  2374. x = Instance.new("Sound",tors)
  2375. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2376. x.Looped = false
  2377. x.Pitch = .7
  2378. x.Volume = 30
  2379. x:Play()
  2380. coroutine.wrap(function()
  2381. for i = 1, 60, 8 do
  2382. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2383. rng.Transparency = i/60
  2384. wait()
  2385. end
  2386. wait()
  2387. rng:Destroy()
  2388. end)()
  2389. wait(2.6)
  2390. BV:Destroy()
  2391. tors.Anchored = true
  2392. wait(3.2)
  2393. tors.Anchored = false
  2394. BV = Instance.new("BodyVelocity", tors)
  2395. BV.maxForce = Vector3.new(0,-20000,0)
  2396. BV.P = 1000
  2397. BV.velocity = Vector3.new(0,-150,0)
  2398. wait(1)
  2399. BV:Destroy()
  2400. wait(0.01)
  2401.  
  2402. human.WalkSpeed = 0
  2403. boom3:Play()
  2404.  
  2405. Smash()
  2406. Smash2()
  2407. Smash3()
  2408. Ring()
  2409. wait(2)
  2410. human.WalkSpeed = 16
  2411. activu = false
  2412. end
  2413.  
  2414.  
  2415.  
  2416. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2417. sound.SoundId = "rbxassetid://220025776"
  2418. sound.Volume = 6
  2419.  
  2420. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2421. sound2.SoundId = "rbxassetid://386946017"
  2422. sound2.Volume = 6
  2423.  
  2424. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2425. sound3.SoundId = "rbxassetid://165969964"
  2426. sound3.Volume = 6
  2427.  
  2428. function rip()
  2429. activu = true
  2430. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2431. detect.Size = Vector3.new(1,1,1)
  2432. detect:BreakJoints()
  2433. detect.CanCollide = false
  2434. local weld = Instance.new("Weld", detect)
  2435. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2436. weld.Part1 = detect
  2437. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2438.  
  2439.  
  2440.  
  2441. local function attack(prt)
  2442. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2443. if humanoid ~= nil then
  2444. local torso = prt.Parent:findFirstChild("Torso")
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451.  
  2452. function KABOOMZ3()
  2453. local effspwn = Instance.new("Part")
  2454. coroutine.resume(coroutine.create(function()
  2455. local sound1 = Instance.new("Sound")
  2456. sound1.SoundId = "rbxassetid://138137702"
  2457. sound1.MaxDistance = 300
  2458. sound1.EmitterSize = 20
  2459. sound1.Volume = 2.5
  2460. sound1.Pitch = 0.65
  2461. sound1.Parent = effspwn
  2462. local sound2 = Instance.new("Sound")
  2463. sound2.SoundId = "rbxassetid://157878578"
  2464. sound2.MaxDistance = 300
  2465. sound2.EmitterSize = 20
  2466. sound2.Volume = 1
  2467. sound2.Pitch = 0.7
  2468. sound2.Parent = effspwn
  2469. local sound3 = Instance.new("Sound")
  2470. sound3.SoundId = "rbxassetid://138250406"
  2471. sound2.MaxDistance = 400
  2472. sound2.EmitterSize = 30
  2473. sound2.Volume = 0.5
  2474. sound2.Pitch = 0.5
  2475. sound2.Parent = effspwn
  2476. sound2:Play()
  2477. wait()
  2478. sound1:Play()
  2479. sound3:Play()
  2480. end))
  2481. local model = Instance.new("Model")
  2482. game.Debris:AddItem(model, 20)
  2483. model.Name = "smasheffects"
  2484. model.Parent = workspace
  2485. effspwn.Name = "spwnr"
  2486. effspwn.Size = Vector3.new(1, 1, 1)
  2487. effspwn.Anchored = true
  2488. effspwn.CanCollide = false
  2489. effspwn.Transparency = 1
  2490. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2491. effspwn.Parent = model
  2492.  
  2493.  
  2494.  
  2495.  
  2496.  
  2497. Crater(head,60)
  2498. Crater(head,120)
  2499.  
  2500. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2501. if v:FindFirstChild('Humanoid') then
  2502. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2503. v.Humanoid.PlatformStand = true
  2504. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2505. end
  2506. end
  2507.  
  2508. coroutine.resume(coroutine.create(function()
  2509. local shok = Instance.new("Part")
  2510. shok.Name = "whoosh"
  2511. shok.BrickColor = BrickColor.new("Institutional white")
  2512. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2513. shok.Size = Vector3.new(1, 1, 1)
  2514. shok.Anchored = true
  2515. shok.Material = "Neon"
  2516. shok.Transparency = 0.1
  2517. shok.CanCollide = false
  2518. shok.Parent = model
  2519. game.Debris:AddItem(shok, 12)
  2520. local mesh = Instance.new("SpecialMesh")
  2521. mesh.MeshType = "FileMesh"
  2522. mesh.MeshId = "rbxassetid://437347603"
  2523. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2524. mesh.Parent = shok
  2525.  
  2526.  
  2527.  
  2528.  
  2529.  
  2530. for e = 1, 8 do
  2531. wait()
  2532. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2533. shok.Transparency = shok.Transparency + 0.035
  2534. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2535. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2536. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2537.  
  2538. end
  2539. for e = 1, 16 do
  2540. wait()
  2541. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2542. shok.Transparency = shok.Transparency + 0.11
  2543. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2544. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2545. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2546.  
  2547. end
  2548. end))
  2549. coroutine.resume(coroutine.create(function()
  2550. local shok = Instance.new("Part")
  2551. shok.Name = "wring1"
  2552. shok.BrickColor = BrickColor.new("Institutional white")
  2553. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2554. shok.Size = Vector3.new(1, 1, 1)
  2555. shok.Anchored = true
  2556. shok.Material = "Neon"
  2557. shok.Transparency = 0.25
  2558. shok.CanCollide = false
  2559. shok.Parent = model
  2560. game.Debris:AddItem(shok, 12)
  2561. local mesh = Instance.new("SpecialMesh")
  2562. mesh.MeshType = "FileMesh"
  2563. mesh.MeshId = "rbxassetid://3270017"
  2564. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2565. mesh.Parent = shok
  2566. for e = 1, 30 do
  2567. wait()
  2568. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2569. shok.Transparency = shok.Transparency + 0.002
  2570. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2571. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2572. end
  2573. for e = 1, 38 do
  2574. wait()
  2575. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2576. shok.Transparency = shok.Transparency + 0.002
  2577. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2578. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2579. end
  2580. for e = 1, 24 do
  2581. wait()
  2582. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2583. shok.Transparency = shok.Transparency + 0.03
  2584. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2585. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2586. end
  2587. end))
  2588. coroutine.resume(coroutine.create(function()
  2589. local shok = Instance.new("Part")
  2590. shok.Name = "wring2"
  2591. shok.BrickColor = BrickColor.new("Institutional white")
  2592. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2593. shok.Size = Vector3.new(1, 1, 1)
  2594. shok.Anchored = true
  2595. shok.Material = "Neon"
  2596. shok.Transparency = 0.25
  2597. shok.CanCollide = false
  2598. shok.Parent = model
  2599. game.Debris:AddItem(shok, 12)
  2600. local mesh = Instance.new("SpecialMesh")
  2601. mesh.MeshType = "FileMesh"
  2602. mesh.MeshId = "rbxassetid://3270017"
  2603. mesh.Scale = Vector3.new(12, 12, 0.05)
  2604. mesh.Parent = shok
  2605. for e = 1, 30 do
  2606. wait()
  2607. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2608. shok.Transparency = shok.Transparency + 0.002
  2609. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2610. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2611. end
  2612. for e = 1, 38 do
  2613. wait()
  2614. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2615. shok.Transparency = shok.Transparency + 0.002
  2616. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2617. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2618. end
  2619. for e = 1, 24 do
  2620. wait()
  2621. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2622. shok.Transparency = shok.Transparency + 0.03
  2623. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2624. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2625. end
  2626. end))
  2627. coroutine.resume(coroutine.create(function()
  2628. local shok = Instance.new("Part")
  2629. shok.Name = "coil1"
  2630. shok.BrickColor = BrickColor.new("Institutional white")
  2631. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2632. shok.Size = Vector3.new(1, 1, 1)
  2633. shok.Anchored = true
  2634. shok.Material = "Neon"
  2635. shok.Transparency = 0.25
  2636. shok.CanCollide = false
  2637. shok.Parent = model
  2638. game.Debris:AddItem(shok, 12)
  2639. local mesh = Instance.new("SpecialMesh")
  2640. mesh.MeshType = "FileMesh"
  2641. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2642. mesh.Scale = Vector3.new(12, 12, 12)
  2643. mesh.Parent = shok
  2644. for e = 1, 15 do
  2645. wait()
  2646. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2647. shok.Transparency = shok.Transparency + 0.004
  2648. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2649. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2650. end
  2651. for e = 1, 16 do
  2652. wait()
  2653. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2654. shok.Transparency = shok.Transparency + 0.004
  2655. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2656. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2657. end
  2658. for e = 1, 12 do
  2659. wait()
  2660. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2661. shok.Transparency = shok.Transparency + 0.06
  2662. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2663. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2664. end
  2665. end))
  2666. coroutine.resume(coroutine.create(function()
  2667. local shok = Instance.new("Part")
  2668. shok.Name = "coil2"
  2669. shok.BrickColor = BrickColor.new("Institutional white")
  2670. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2671. shok.Size = Vector3.new(1, 1, 1)
  2672. shok.Anchored = true
  2673. shok.Material = "Neon"
  2674. shok.Transparency = 0.25
  2675. shok.CanCollide = false
  2676. shok.Parent = model
  2677. game.Debris:AddItem(shok, 12)
  2678. local mesh = Instance.new("SpecialMesh")
  2679. mesh.MeshType = "FileMesh"
  2680. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2681. mesh.Scale = Vector3.new(6, 12, 6)
  2682. mesh.Parent = shok
  2683. for e = 1, 15 do
  2684. wait()
  2685. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2686. shok.Transparency = shok.Transparency + 0.005
  2687. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2688. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2689. end
  2690. for e = 1, 16 do
  2691. wait()
  2692. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2693. shok.Transparency = shok.Transparency + 0.005
  2694. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2695. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2696. end
  2697. for e = 1, 12 do
  2698. wait()
  2699. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2700. shok.Transparency = shok.Transparency + 0.09
  2701. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2702. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2703. end
  2704. end))
  2705. coroutine.resume(coroutine.create(function()
  2706. local shok = Instance.new("Part")
  2707. shok.Name = "shokwve"
  2708. shok.BrickColor = BrickColor.new("Institutional white")
  2709. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2710. shok.Size = Vector3.new(1, 1, 1)
  2711. shok.Anchored = true
  2712. shok.Material = "Neon"
  2713. shok.Transparency = 0.6
  2714. shok.CanCollide = false
  2715. shok.Parent = model
  2716. game.Debris:AddItem(shok, 12)
  2717. local mesh = Instance.new("SpecialMesh")
  2718. mesh.MeshType = "FileMesh"
  2719. mesh.MeshId = "rbxassetid://489415447"
  2720. mesh.Scale = Vector3.new(1, 1, 1)
  2721. mesh.Parent = shok
  2722. for e = 1, 12 do
  2723. wait()
  2724. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2725. shok.Transparency = shok.Transparency + 0.002
  2726. end
  2727. for e = 1, 32 do
  2728. wait()
  2729. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2730. shok.Transparency = shok.Transparency + 0.002
  2731. end
  2732. for e = 1, 24 do
  2733. wait()
  2734. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2735. shok.Transparency = shok.Transparency + 0.03
  2736. end
  2737. end))
  2738. coroutine.resume(coroutine.create(function()
  2739. local shok = Instance.new("Part")
  2740. shok.Name = "shock2"
  2741. shok.BrickColor = BrickColor.new("Institutional white")
  2742. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2743. shok.Size = Vector3.new(1, 1, 1)
  2744. shok.Anchored = true
  2745. shok.Material = "Neon"
  2746. shok.Transparency = 0.35
  2747. shok.CanCollide = false
  2748. shok.Parent = model
  2749. game.Debris:AddItem(shok, 12)
  2750. local mesh = Instance.new("SpecialMesh")
  2751. mesh.MeshType = "FileMesh"
  2752. mesh.MeshId = "rbxassetid://489415447"
  2753. mesh.Scale = Vector3.new(12, 12, 12)
  2754. mesh.Parent = shok
  2755. for e = 1, 15 do
  2756. wait()
  2757. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2758. shok.Transparency = shok.Transparency + 0.004
  2759. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2760. end
  2761. for e = 1, 16 do
  2762. wait()
  2763. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2764. shok.Transparency = shok.Transparency + 0.004
  2765. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2766. end
  2767. for e = 1, 12 do
  2768. wait()
  2769. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2770. shok.Transparency = shok.Transparency + 0.06
  2771. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2772. end
  2773. end))
  2774. coroutine.resume(coroutine.create(function()
  2775. local shok = Instance.new("Part")
  2776. shok.Name = "shock3"
  2777. shok.BrickColor = BrickColor.new("Institutional white")
  2778. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2779. shok.Size = Vector3.new(1, 1, 1)
  2780. shok.Anchored = true
  2781. shok.Material = "Neon"
  2782. shok.Transparency = 0.35
  2783. shok.CanCollide = false
  2784. shok.Parent = model
  2785. game.Debris:AddItem(shok, 12)
  2786. local mesh = Instance.new("SpecialMesh")
  2787. mesh.MeshType = "FileMesh"
  2788. mesh.MeshId = "rbxassetid://489415447"
  2789. mesh.Scale = Vector3.new(12, 12, 12)
  2790. mesh.Parent = shok
  2791. for e = 1, 15 do
  2792. wait()
  2793. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2794. shok.Transparency = shok.Transparency + 0.004
  2795. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2796. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2797. end
  2798. for e = 1, 16 do
  2799. wait()
  2800. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2801. shok.Transparency = shok.Transparency + 0.004
  2802. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2803. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2804. end
  2805. for e = 1, 12 do
  2806. wait()
  2807. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2808. shok.Transparency = shok.Transparency + 0.06
  2809. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2810. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2811. end
  2812. end))
  2813. end
  2814.  
  2815.  
  2816.  
  2817. if torso ~= nil then
  2818. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2819. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2820. for i = 1,5 do
  2821. wait()
  2822. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2823. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2824. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2825. end
  2826. sound:Play()
  2827. local bodyVel = Instance.new("BodyPosition", torso)
  2828. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2829. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2830. wait(2)
  2831. torso.Anchored = true
  2832. for i = 1,5 do
  2833. wait()
  2834. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2835. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2836. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2837. end
  2838. for i = 1,5 do
  2839. wait()
  2840. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2841. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2842. end
  2843. wait(1)
  2844. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2845. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2846. bodyvel.Position = torso.Position
  2847. for i = 1,5 do
  2848. wait()
  2849. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2850. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2851. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2852. end
  2853. wait(2)
  2854. bodyVel:destroy()
  2855. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2856. torso.Anchored = false
  2857. humanoid.PlatformStand = true
  2858. local bodyVel = Instance.new("BodyPosition", torso)
  2859. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2860. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2861. sound2:Play()
  2862.  
  2863. wait(1.2)
  2864. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2865. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2866. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2867. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2868. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2869. activu = false
  2870. wait(0.5)
  2871. bodyvel:destroy()
  2872. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2873. for i = 1, 360, 360/t do
  2874. local c = Instance.new("Part", game.Workspace)
  2875. c.FormFactor = 3
  2876. c.TopSurface = 0
  2877. c.BottomSurface = 0
  2878. c.Size = s
  2879. c.Anchored = true
  2880. c.CanCollide = wt
  2881. c.Material=workspace.Base.Material
  2882. c.Transparency = trans
  2883. c.BrickColor = workspace.Base.BrickColor
  2884. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2885. c.Locked=true
  2886. game.Debris:AddItem(c,25)
  2887. end
  2888. end
  2889.  
  2890.  
  2891.  
  2892.  
  2893. sound3:Play()
  2894. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2895. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2896. KABOOMZ3()
  2897. wait(0.1)
  2898.  
  2899. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2900. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2901. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2902.  
  2903.  
  2904. end
  2905. end
  2906. end
  2907. detect.Touched:connect(attack)
  2908. wait(0.1)
  2909. detect:destroy()
  2910. activu = false
  2911. end
  2912.  
  2913.  
  2914.  
  2915. function hito(partoz, magn, dmg, debtim)
  2916. for _, guy in pairs(workspace:GetChildren()) do
  2917. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2918. do
  2919. local humz = guy:FindFirstChild("Humanoid")
  2920. local hed = guy:FindFirstChild("Head")
  2921. humz:TakeDamage(dmg)
  2922. local db = Instance.new("StringValue")
  2923. db.Name = "alabo"
  2924. db.Parent = hed
  2925. delay(debtim, function()
  2926. db:Destroy()
  2927. end)
  2928. end
  2929. end
  2930. end
  2931. end
  2932. function animo(yep)
  2933. if yep == true then
  2934. anim.Parent = human
  2935. chr.Animate.Disabled = false
  2936. elseif yep == false then
  2937. chr.Animate.Disabled = true
  2938. anim.Parent = nil
  2939. end
  2940. end
  2941. mouse.KeyDown:connect(function(key)
  2942. if key == "e" then
  2943. rsmash()
  2944. end
  2945. if key == "t" then
  2946. jum()
  2947. end
  2948. if key == "r" then
  2949. Tele()
  2950. end
  2951. if key == "q" then
  2952. Stom()
  2953. end
  2954. if key == "f" then
  2955. HeavenSmash()
  2956.  
  2957. if key == "j" then
  2958. OneForAll1000000()
  2959. end
  2960. if key == "h" then
  2961. rip()
  2962. end
  2963. end)
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