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- function MonsterOG(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(7);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Dukes";
- } else if (Uint8Array == 1){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Birds";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Dukes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Birds";
- }
- return Monster1;
- }
- function Monster1(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(18);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Cow";
- } else if (Uint8Array == 1){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Cow";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Slime";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Slime";
- }
- return Monster1;
- }
- function Box1(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(67);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Right";
- } else if (Uint8Array == 1){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Left";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Right";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Left";
- }
- return Monster1;
- }
- function Box2(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(78);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "No Box";
- } else if (Uint8Array == 1){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 2){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 8){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No Box";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Box";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Box";
- }
- return Monster1;
- }
- function Monster2(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(7);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Good";
- } else if (Uint8Array == 1){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Bad";
- }
- return Monster1;
- }
- function Box3(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(67);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "There";
- } else if (Uint8Array == 1){
- var Monster1 = "There";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 4){
- var Monster1 = "There";
- }
- else if (Uint8Array == 5){
- var Monster1 = "There";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 8){
- var Monster1 = "There";
- }
- else if (Uint8Array == 9){
- var Monster1 = "There";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 12){
- var Monster1 = "There";
- }
- else if (Uint8Array == 13){
- var Monster1 = "There";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Not There";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Not There";
- }
- return Monster1;
- }
- function Monster3(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(6);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "No";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function Box4(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(66);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "A";
- }
- else if (Uint8Array == 2){
- var Monster1 = "B";
- }
- else if (Uint8Array == 3){
- var Monster1 = "B";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "A";
- }
- else if (Uint8Array == 6){
- var Monster1 = "B";
- }
- else if (Uint8Array == 7){
- var Monster1 = "B";
- }
- else if (Uint8Array == 8){
- var Monster1 = "A";
- }
- else if (Uint8Array == 9){
- var Monster1 = "A";
- }
- else if (Uint8Array == 10){
- var Monster1 = "B";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "A";
- }
- else if (Uint8Array == 13){
- var Monster1 = "A";
- }
- else if (Uint8Array == 14){
- var Monster1 = "B";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Monster4(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(7);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Big";
- } else if (Uint8Array == 1){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Small";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Small";
- }
- return Monster1;
- }
- function Monster5(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(18);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Bad";
- } else if (Uint8Array == 1){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Good";
- }
- return Monster1;
- }
- function Box5(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(78);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Bad";
- } else if (Uint8Array == 1){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Bad";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Good";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Good";
- }
- return Monster1;
- }
- function Monster6(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(1);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Double";
- } else if (Uint8Array == 1){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Big";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Double";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Big";
- }
- return Monster1;
- }
- function Monster7(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(19);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Drop";
- } else if (Uint8Array == 1){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Drop";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Walky";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Walky";
- }
- return Monster1;
- }
- function Box6(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(79);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "A";
- }
- else if (Uint8Array == 2){
- var Monster1 = "A";
- }
- else if (Uint8Array == 3){
- var Monster1 = "A";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "A";
- }
- else if (Uint8Array == 6){
- var Monster1 = "A";
- }
- else if (Uint8Array == 7){
- var Monster1 = "A";
- }
- else if (Uint8Array == 8){
- var Monster1 = "B";
- }
- else if (Uint8Array == 9){
- var Monster1 = "B";
- }
- else if (Uint8Array == 10){
- var Monster1 = "B";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "B";
- }
- else if (Uint8Array == 13){
- var Monster1 = "B";
- }
- else if (Uint8Array == 14){
- var Monster1 = "B";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Monster8(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(3);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "A";
- }
- else if (Uint8Array == 2){
- var Monster1 = "A";
- }
- else if (Uint8Array == 3){
- var Monster1 = "A";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "A";
- }
- else if (Uint8Array == 6){
- var Monster1 = "A";
- }
- else if (Uint8Array == 7){
- var Monster1 = "A";
- }
- else if (Uint8Array == 8){
- var Monster1 = "B";
- }
- else if (Uint8Array == 9){
- var Monster1 = "B";
- }
- else if (Uint8Array == 10){
- var Monster1 = "B";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "B";
- }
- else if (Uint8Array == 13){
- var Monster1 = "B";
- }
- else if (Uint8Array == 14){
- var Monster1 = "B";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Box7(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(63);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "A";
- }
- else if (Uint8Array == 2){
- var Monster1 = "A";
- }
- else if (Uint8Array == 3){
- var Monster1 = "A";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "A";
- }
- else if (Uint8Array == 6){
- var Monster1 = "A";
- }
- else if (Uint8Array == 7){
- var Monster1 = "A";
- }
- else if (Uint8Array == 8){
- var Monster1 = "B";
- }
- else if (Uint8Array == 9){
- var Monster1 = "B";
- }
- else if (Uint8Array == 10){
- var Monster1 = "B";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "B";
- }
- else if (Uint8Array == 13){
- var Monster1 = "B";
- }
- else if (Uint8Array == 14){
- var Monster1 = "B";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Monster9(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(15);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "B";
- } else if (Uint8Array == 1){
- var Monster1 = "A";
- }
- else if (Uint8Array == 2){
- var Monster1 = "B";
- }
- else if (Uint8Array == 3){
- var Monster1 = "A";
- }
- else if (Uint8Array == 4){
- var Monster1 = "B";
- }
- else if (Uint8Array == 5){
- var Monster1 = "A";
- }
- else if (Uint8Array == 6){
- var Monster1 = "B";
- }
- else if (Uint8Array == 7){
- var Monster1 = "A";
- }
- else if (Uint8Array == 8){
- var Monster1 = "B";
- }
- else if (Uint8Array == 9){
- var Monster1 = "A";
- }
- else if (Uint8Array == 10){
- var Monster1 = "B";
- }
- else if (Uint8Array == 11){
- var Monster1 = "A";
- }
- else if (Uint8Array == 12){
- var Monster1 = "B";
- }
- else if (Uint8Array == 13){
- var Monster1 = "A";
- }
- else if (Uint8Array == 14){
- var Monster1 = "B";
- }
- else if (Uint8Array == 15){
- var Monster1 = "A";
- }
- return Monster1;
- }
- function Box8(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(75);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "B";
- }
- else if (Uint8Array == 2){
- var Monster1 = "A";
- }
- else if (Uint8Array == 3){
- var Monster1 = "B";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "B";
- }
- else if (Uint8Array == 6){
- var Monster1 = "A";
- }
- else if (Uint8Array == 7){
- var Monster1 = "B";
- }
- else if (Uint8Array == 8){
- var Monster1 = "A";
- }
- else if (Uint8Array == 9){
- var Monster1 = "B";
- }
- else if (Uint8Array == 10){
- var Monster1 = "A";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "A";
- }
- else if (Uint8Array == 13){
- var Monster1 = "B";
- }
- else if (Uint8Array == 14){
- var Monster1 = "A";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Monster10(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(15);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 2){
- var Monster1 = "No";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 6){
- var Monster1 = "No";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 14){
- var Monster1 = "No";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function Box9(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(75);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "A";
- }
- else if (Uint8Array == 2){
- var Monster1 = "B";
- }
- else if (Uint8Array == 3){
- var Monster1 = "B";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "A";
- }
- else if (Uint8Array == 6){
- var Monster1 = "B";
- }
- else if (Uint8Array == 7){
- var Monster1 = "B";
- }
- else if (Uint8Array == 8){
- var Monster1 = "A";
- }
- else if (Uint8Array == 9){
- var Monster1 = "A";
- }
- else if (Uint8Array == 10){
- var Monster1 = "B";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "A";
- }
- else if (Uint8Array == 13){
- var Monster1 = "A";
- }
- else if (Uint8Array == 14){
- var Monster1 = "B";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Monster11(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(10);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "No";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function Box10(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(70);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "A";
- } else if (Uint8Array == 1){
- var Monster1 = "B";
- }
- else if (Uint8Array == 2){
- var Monster1 = "A";
- }
- else if (Uint8Array == 3){
- var Monster1 = "B";
- }
- else if (Uint8Array == 4){
- var Monster1 = "A";
- }
- else if (Uint8Array == 5){
- var Monster1 = "B";
- }
- else if (Uint8Array == 6){
- var Monster1 = "A";
- }
- else if (Uint8Array == 7){
- var Monster1 = "B";
- }
- else if (Uint8Array == 8){
- var Monster1 = "A";
- }
- else if (Uint8Array == 9){
- var Monster1 = "B";
- }
- else if (Uint8Array == 10){
- var Monster1 = "A";
- }
- else if (Uint8Array == 11){
- var Monster1 = "B";
- }
- else if (Uint8Array == 12){
- var Monster1 = "A";
- }
- else if (Uint8Array == 13){
- var Monster1 = "B";
- }
- else if (Uint8Array == 14){
- var Monster1 = "A";
- }
- else if (Uint8Array == 15){
- var Monster1 = "B";
- }
- return Monster1;
- }
- function Item1(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(61);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "No";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function MonsterNew1(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(7);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 8){
- var Monster1 = "No";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "No";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "No";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function ItemNew1(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(84);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "No";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "No";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "No";
- }
- else if (Uint8Array == 5){
- var Monster1 = "No";
- }
- else if (Uint8Array == 6){
- var Monster1 = "No";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Yes";
- }
- return Monster1;
- }
- function ItemNew2(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(88);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "No";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "No";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 8){
- var Monster1 = "No";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Yes";
- }
- return Monster1;
- }
- function ItemNew3(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(82);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "No";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "No";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "No";
- }
- else if (Uint8Array == 5){
- var Monster1 = "No";
- }
- else if (Uint8Array == 6){
- var Monster1 = "No";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "Yes";
- }
- return Monster1;
- }
- function ItemNew4(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(67);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 8){
- var Monster1 = "No";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "No";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "No";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function MonsterNew2(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(4);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "No";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "No";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function MonsterNew3(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(4);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 2){
- var Monster1 = "No";
- }
- else if (Uint8Array == 3){
- var Monster1 = "No";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 6){
- var Monster1 = "No";
- }
- else if (Uint8Array == 7){
- var Monster1 = "No";
- }
- else if (Uint8Array == 8){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 9){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 13){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 14){
- var Monster1 = "No";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
- function MonsterNew4(inputStr) {
- var hex = inputStr.toString();
- var res = inputStr.charAt(10);
- var Uint8Array = new Array();
- for (var n = 0; n < res.length; n += 2) {
- Uint8Array.push(parseInt(res.substr(n, 2), 16));
- }
- if (Uint8Array == 0) {
- var Monster1 = "Yes";
- } else if (Uint8Array == 1){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 2){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 3){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 4){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 5){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 6){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 7){
- var Monster1 = "Yes";
- }
- else if (Uint8Array == 8){
- var Monster1 = "No";
- }
- else if (Uint8Array == 9){
- var Monster1 = "No";
- }
- else if (Uint8Array == 10){
- var Monster1 = "No";
- }
- else if (Uint8Array == 11){
- var Monster1 = "No";
- }
- else if (Uint8Array == 12){
- var Monster1 = "No";
- }
- else if (Uint8Array == 13){
- var Monster1 = "No";
- }
- else if (Uint8Array == 14){
- var Monster1 = "No";
- }
- else if (Uint8Array == 15){
- var Monster1 = "No";
- }
- return Monster1;
- }
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