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- _G.noclip = true -- toggles the noclip on and off
- game:GetService("RunService").Stepped:Connect (function() -- basically while true do but faster and better
- if _G.noclip then -- if noclip is true this happens
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) -- basically no collision float
- elseif _G.noclip == not _G.noclip then -- if noclip is false
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(2) -- standing up
- end
- end) -- end
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