HiDad910

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Mar 14th, 2021 (edited)
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  1. _G.noclip = true -- toggles the noclip on and off
  2. game:GetService("RunService").Stepped:Connect (function() -- basically while true do but faster and better
  3. if _G.noclip then -- if noclip is true this happens
  4.  
  5. game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) -- basically no collision float
  6.  
  7. elseif _G.noclip == not _G.noclip then -- if noclip is false
  8.  
  9. game.Players.LocalPlayer.Character.Humanoid:ChangeState(2) -- standing up
  10. end
  11. end) -- end
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