Blackbando

dragon kngiht yep

Nov 16th, 2018
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  1. dragon slayer
  2. called monster hunter in non-acirena settings, and replaces draconic language for any lang. of choice.
  3. Dragon Slayer Training
  4. When you choose this archetype, at 3rd level, you learn the Draconic language, and you do not suffer disadvantage for attacking creatures within 5 feet of you when attacking with a lance.
  5. Monster Hunting
  6. Also, at 3rd level, you learn how to hunt monsters with maneuvers that are fueled by special dice called superiority dice.
  7.  
  8. **Maneuvers.** You learn the Dragoon Leap maneuver, as well as two maneuvers of your choice, which are detailed under “Maneuvers” below. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
  9.  
  10. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
  11.  
  12. **Superiority Dice.** You have four superiority dice, which are d6s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
  13.  
  14. You gain another superiority die at 7th level and one more at 15th level.
  15.  
  16. **Saving Throws.** Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:
  17.  
  18. **Maneuver save DC =** 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
  19. Dragon Knight
  20. Starting at 7th level, you have learned some of the arts of fighting used by the Dragon Knights of Ryekus. Your jump distance is doubled, and you gain the following features, each of which can be used only once, and all expended features can be used again after a short or long rest:
  21.  
  22. ***Breath Weapon.*** When you take the Attack action, you can instead choose to sweep your weapon in front of you in place of one of your attacks, making a single attack roll against all creatures within a 15-foot cone emanating from yourself. On a hit, a creature takes damage equal to your weapon's damage die rolled twice + your Strength or Dexterity modifier (your choice).
  23.  
  24. ***Draconic Wings.*** As a bonus action, you can take the Dash action, and until the end of your current turn, you are leaping extraordinarily high and far, granting you a flying speed equal to your walking speed. You fall if you end your turn in the air and nothing else is holding you aloft.
  25.  
  26. ***Legendary Action.*** As a reaction to a creature's turn ending, you can make one weapon attack.
  27.  
  28. DBORN RACE -----------------
  29. ***Ability Score Increase.*** Your Charisma score increases by 1.
  30.  
  31. ***age is from phb, size is also, and alignment***
  32.  
  33. ***Speed.*** walk 30
  34.  
  35. ***Darkvision.*** 60 feet of it yo
  36.  
  37. ***Breath Weapon.*** ok so basically it's 1/rest, d8s equal to prof bonus, and you can use it in place of one attack on attack action. each subrace uses it in a different way.
  38.  
  39. ***Languages.*** common n draco
  40.  
  41. ***Subraces.*** Seven kinds of dragons exist on Acirena, and as such, seven main types of dragonborn exist.
  42.  
  43. #### Flesh Dragonborn
  44. Your bloodline is related to the Tormozzt type of dragon, known as flesh dragons, known for their fortitude, six legs, and having bodies that appear to be made out of raw meat grafted together. Flesh dragonborn have a strange lower body, with four legs, though they still have two arms as all dragonborn do.
  45.  
  46. ***Ability Score Increase.*** Your Constitution score increases by 2.
  47.  
  48. ***Breath Weapon: Blood Lance.*** Your breath weapon spits a (size)-by-(size) foot line of toxic blood. All creatures within the area of the breath weapon must succeed on a Constitution saving throw, or take poison damage equal to your breath weapon dice.
  49.  
  50. ***Four-Legged Anatomy.***
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