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  1. Compiling
  2. No extra data to consider
  3. ("C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Git\bs1taiab.cgf\Runner\WorkbenchOrganizer"): "dotnet" "build \"WorkbenchOrganizer.csproj\" --runtime win-x64 -c Release"
  4. Compiled
  5. Sha "8187279033d90aa5058454d5ec4b7327cd2db26d"
  6. Running
  7. (""): "dotnet" "run --project \"C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Git\bs1taiab.cgf\Runner\WorkbenchOrganizer\WorkbenchOrganizer.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"D:\Games\Steam\steamapps\common\Fallout 4\Data\" --ExtraDataFolder \"E:\Games\Modlists\Revolver\tools\Synthesis\Data\Fallout 4\WorkbenchOrganizer\" --GameRelease Fallout4 --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - WorkbenchOrganizer\Synthesis.esp\" --PatcherName WorkbenchOrganizer --SourcePath \"C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - MakeModsScrappable\Synthesis.esp\""
  8. Mutagen version: 0.40
  9. Mutagen sha: 2c78952371b3e1019cbe76584ebd9d755411c751
  10. Synthesis version: 0.25.2
  11. Synthesis sha: 91d27bc6d57170ba868d543164079edfd981b533
  12. Newtonsoft version: 13.0.1+ae9fe44e1323e91bcbd185ca1a14099fba7c021f
  13. run-patcher --DataFolderPath "D:\Games\Steam\steamapps\common\Fallout 4\Data" --ExtraDataFolder "E:\Games\Modlists\Revolver\tools\Synthesis\Data\Fallout 4\WorkbenchOrganizer" --GameRelease Fallout4 --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - WorkbenchOrganizer\Synthesis.esp" --PatcherName WorkbenchOrganizer --SourcePath "C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - MakeModsScrappable\Synthesis.esp"
  14. Prepping state.
  15. Language: English
  16. Can use localization: True
  17. Localized: False
  18. Running patch.
  19. Reading settings: E:\Games\Modlists\Revolver\tools\Synthesis\Data\Fallout 4\WorkbenchOrganizer\settings.json
  20. Creating new submenu for Reloading Workbench
  21. Creating new submenu for Packaging Workbench
  22. Creating new submenu for Paint Workbench
  23. Creating new submenu for Utility Workbench
  24. Creating new submenu for Weaponsmith Workbench
  25. Creating new submenu for Manufacturing Workbench
  26. Creating new submenu for Ammunition Workbench
  27. Creating new submenu for Electronics Workbench
  28. Creating new submenu for Armorsmith Workbench
  29. Creating new submenu for Decal & Signs Workbench
  30. Creating new submenu for Produce Workbench
  31. Creating new submenu for Engineering Workbench
  32. Creating new submenu for Explosives Workbench
  33. Creating new submenu for Clothing Workbench
  34. Creating new submenu for Vault Planner's Desk
  35. Creating new submenu for Donut Fryer
  36. Creating new submenu for Coffee Station
  37. Finished patch.
  38. Writing to output: C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - WorkbenchOrganizer\Synthesis.esp
  39. System.AggregateException: One or more errors occurred. (One or more errors occurred. (Could not map FormKey to a master index: 000809:OWM-Master.esl))
  40. ---> System.AggregateException: One or more errors occurred. (Could not map FormKey to a master index: 000809:OWM-Master.esl)
  41. ---> RecordException => praOWMPlugin_Synthesis-esp (000801:Synthesis.esp<Quest>): Could not map FormKey to a master index: 000809:OWM-Master.esl System.ArgumentException: Could not map FormKey to a master index: 000809:OWM-Master.esl
  42. at Mutagen.Bethesda.Plugins.Masters.MasterReferenceCollection.GetFormID(FormKey key)
  43. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteObject(MutagenWriter writer, IScriptObjectPropertyGetter obj, UInt16 objFormat)
  44. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteProperty(MutagenWriter writer, IScriptPropertyGetter property, UInt16 objFormat)
  45. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteProperties(MutagenWriter writer, UInt16 objFormat, IReadOnlyList`1 properties)
  46. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteProperty(MutagenWriter writer, IScriptPropertyGetter property, UInt16 objFormat)
  47. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteEntry(MutagenWriter writer, IScriptEntryGetter entry, UInt16 objFormat, Boolean isStruct)
  48. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteScripts(MutagenWriter writer, UInt16 objFormat, IReadOnlyList`1 scripts, Boolean isStruct)
  49. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteBinaryScriptsCustom(MutagenWriter writer, IAVirtualMachineAdapterGetter item)
  50. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteBinaryScripts(MutagenWriter writer, IAVirtualMachineAdapterGetter item)
  51. at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteEmbedded(IAVirtualMachineAdapterGetter item, MutagenWriter writer)
  52. at Mutagen.Bethesda.Fallout4.QuestAdapterBinaryWriteTranslation.WriteEmbedded(IQuestAdapterGetter item, MutagenWriter writer)
  53. at Mutagen.Bethesda.Fallout4.QuestAdapterBinaryWriteTranslation.Write(MutagenWriter writer, IQuestAdapterGetter item, TypedWriteParams translationParams)
  54. at Mutagen.Bethesda.Fallout4.QuestBinaryWriteTranslation.WriteRecordTypes(IQuestGetter item, MutagenWriter writer, TypedWriteParams translationParams)
  55. at Mutagen.Bethesda.Fallout4.QuestBinaryWriteTranslation.Write(MutagenWriter writer, IQuestGetter item, TypedWriteParams translationParams) at Mutagen.Bethesda.Fallout4.QuestBinaryWriteTranslation.Write(MutagenWriter writer, IQuestGetter item, TypedWriteParams translationParams)
  56. at Mutagen.Bethesda.Fallout4.Quest.Mutagen.Bethesda.Plugins.Binary.Translations.IBinaryItem.WriteToBinary(MutagenWriter writer, TypedWriteParams translationParams)
  57. at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.<>c__DisplayClass18_0`1.<WriteGroupParallel>b__0(IEnumerable`1 cutItems, ParallelLoopState state, Int64 counter)
  58. at System.Threading.Tasks.Parallel.<>c__DisplayClass32_0`2.<ForEachWorker>b__2(Int32 i, ParallelLoopState state)
  59. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  60. --- End of stack trace from previous location ---
  61. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  62. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  63. --- End of inner exception stack trace ---
  64. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  65. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  66. --- End of stack trace from previous location ---
  67. at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
  68. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  69. at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](TSource[] array, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
  70. at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
  71. at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`3 body)
  72. at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteGroupParallel[T](IFallout4GroupGetter`1 group, Int32 targetIndex, Stream[] streamDepositArray, WritingBundle bundle, ParallelWriteParameters parallelParam)
  73. at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteQuestsParallel(IFallout4GroupGetter`1 group, Int32 targetIndex, Stream[] streamDepositArray, WritingBundle bundle, ParallelWriteParameters parallelWriteParameters)
  74. at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.<>c__DisplayClass17_0.<WriteParallel>b__56()
  75. at System.Threading.Tasks.Parallel.<>c__DisplayClass4_0.<Invoke>b__0(Object& state, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  76. --- End of inner exception stack trace ---
  77. at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
  78. at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteParallel(IFallout4ModGetter item, Stream stream, BinaryWriteParameters param, ParallelWriteParameters parallelParam, ModKey modKey)
  79. at Mutagen.Bethesda.Fallout4.Fallout4ModMixIn.WriteToBinaryParallel(IFallout4ModGetter item, String path, BinaryWriteParameters param, ParallelWriteParameters parallelParam, IFileSystem fileSystem)
  80. at Mutagen.Bethesda.Fallout4.Fallout4Mod.Mutagen.Bethesda.Plugins.Records.IModGetter.WriteToBinaryParallel(FilePath path, BinaryWriteParameters param, IFileSystem fileSystem, ParallelWriteParameters parallelWriteParams)
  81. at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 617
  82. at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass43_0.<<Run>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 472
  83. --- End of stack trace from previous location ---
  84. at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 833
  85. at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 460
  86. at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass42_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 432
  87.  
  88.  
Tags: stacktrace
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