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- # Infusions
- - Lucidity: Grants 10% (+0) to 20% (+10) reduction to weapon/spell FP cost
- - Respite: Grants 10% (+0) to 20% (+10) Equip Load
- - Greed: Grants 10% (+0) to 20% (+10) soul gain.
- - Reduced the boost innate weapons get with matching infusions.
- - Reduced cost of infusions.
- # Weapons
- - Increased greatarrow damage.
- - Adjusted Drangleic Sword, Greatsword and Velka's Rapier to follow category damage adjustment.
- - Slowed down the regular bow and greatbow animation speed to 1.5 (from 2).
- - Engraved Dagger: reduces FP cost of miracles by 10%
- - Archdeacon's Longstaff: upon the death of an enemy, nearby corpses explode with dark energies.
- - Increased spear/pike damage range and adjusted scaling spread.
- - Reduced poison damage from Poison Spores WA to 15 per tick.
- # Shields
- - Boosted shield effects.
- - Elkhorn Round Shield: grants 10% Equip Load
- - Llewellyn Shield: grants 20% absorption below 25% health.
- - Golden Wing Crest Shield: increases spell duration by 50%.
- - Greatshield of Glory is now the best shield for blocking, but reduces stamina recovery by 10.
- - Wolf Knight's Greatshield: increases max stamina by 15%.
- - Loch Shield: grants 1 FP per second
- # Armor
- - Restored old absorptions for armor.
- - Ultra Heavy armor reduces stamian recovery.
- - Symbol of Avarice: boosts item discovery by 100 and soul gain by 25%, but reduces reduces health by 10 every second.
- # Items
- - Added Notes on Weapon Infusions and Notes on Shield Infusions items to the table near Andre. These items tell you the passive effects the infusions add to weapons and shields.
- - Covetous Silver Serpent Ring moved to Archdragon Peak.
- - Increased the effect of the embers to 25%.
- - Tarnished Coin: Boosts soul gain by 25% until death.
- - Tarnished Silver Coin: Boosts soul gain by 50% until death.
- - Added Torch to Andre.
- # Rings
- - Reduced Prisoner's Chain debuff to 10%.
- - Reduced stamina recovery debuff of Runic Seal to -15
- - Reduced stamina recovery debuff of Greatwood Remnants to -15
- - Champion's Pact: Boosts souls from enemies by 10%.
- - Rosaria's Fingers: Boosts item discovery by 50.
- - Removed NG+ rings. Buffed the base rings to compensate for this.
- - Removed the following rings:
- - Forgotten Pendant
- - Desiccated Finger
- - Yellow Tearstone Ring
- - Ring of Woe
- - Ring of Adversity
- - Ring of Catastrophe
- - Ring of Constitution
- - Ring of Fortitude
- - Ring of Clarity
- - Iron Grain Ring
- - Elder Dragoncrest Ring
- - Ring of Disparity
- - Ring of the Sun
- - Abyss Ring
- - Ring of Alacrity
- - Vanquisher Ring
- - Celestial Ring
- - Acolyte Ring
- - Sage's Emblem
- - Changed the damage ring design: now it split between a lesser and major damage boost ring, i.e. Young Dragon Ring, Bellowing Dragoncrest Ring.
- - The old damage boost for cost increase rings, such as Dusk Crown Ring, are now FP cost reduction rings.
- - Unholy Remains is now the major dark spell damage ring, with Deep Ring being the lesser.
- - Skull Ring is now the major physical damage ring.
- # Enemies
- - Reduced the HP of the enemies in High Wall of Lothric and Cemetery of Ash.
- - Rock Lizards have a rare chance to drop Titanite Slabs.
- # Maps
- - Moved the Water Reserve bonfire up to the area before the ladder.
- # Bugfixes
- - Ring of Wisdom +1 is now gated behind the Cinders of a Lord requirement properly.
- - Whip 1H light attack 1 is now properly slowed down to 1.25 (was 1.5).
- - Velka's Rapier now has boosted base damage with its Dark infusion.
- - Fixed bad row id causing the Grave Key not to be added in the Shrine Handmaid's shop.
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