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ff7 opengl config

a guest Aug 25th, 2015 109 Never
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  1. # ff7_opengl-0.8b config file
  2.  
  3.  
  4.  
  5. ## USER OPTIONS ##
  6. ## If you just want to play the game, these are the only options you'll want to change.
  7.  
  8. # set the window size (or fullscreen resolution) of FF7
  9. # 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
  10. # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
  11. window_size_x = 0
  12. window_size_y = 0
  13. preserve_aspect = yes
  14. fullscreen = yes
  15.  
  16. # mod directory
  17. # subdirectroy of mods/ where textures will be loaded from
  18. mod_path = mod
  19.  
  20. # check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
  21. enable_vsync = yes
  22.  
  23. # allow FF7 to use linear filtering for its textures
  24. # some things look slightly better with this option on, but alot of textures just lose their detail
  25. # only affects low-res textures, high-res replacements will still be filtered where appropriate
  26. linear_filter = on
  27.  
  28. # plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
  29. # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
  30. #music_plugin = plugins/vgmstream_music.fgp
  31.  
  32.  
  33.  
  34. ## ENHANCEMENTS ##
  35. ## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
  36.  
  37. # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
  38. transparent_dialogs = on
  39.  
  40. # include armor in magic defense calculation
  41. mdef_fix = yes
  42.  
  43. # post-processing shader, used to apply fullscreen effects
  44. post_source = shaders/bloom2.post
  45. enable_postprocessing = yes
  46.  
  47.  
  48.  
  49. ## ADVANCED OPTIONS ##
  50. ## Don't fiddle with these unless you know what you're doing.
  51.  
  52. # enable alpha blending for textures without an existing blending effect
  53. fancy_transparency = on
  54.  
  55. # display frames per second counter in upper right corner
  56. show_fps = no
  57.  
  58. # display some real-time debug information
  59. show_stats = no
  60.  
  61. # store external textures in a compressed cache for increased performance
  62. # compression is not lossless, some artifacts may appear when this option is in use
  63. # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
  64. # will cause that file to be recreated from the source
  65. compress_textures = no
  66.  
  67. # max size of the texture cache to hold in RAM, in megabytes
  68. # don't set it any higher than 1GB unless you want your game to crash
  69. texture_cache_size = 256
  70.  
  71. # use pixel buffer objects to speed up texture loading
  72. # might crash horribly on ATI cards but should work for NVIDIA users
  73. use_pbo = yes
  74.  
  75. # use mipmaps (anisotropic filtering) for high-res textures
  76. use_mipmaps = yes
  77.  
  78. # replace FF7's default framelimiter timer source
  79. use_new_timer = yes
  80.  
  81. # plugin used to play movies, FFMpeg is the only choice for now
  82. movie_plugin = plugins/ffmpeg_movies.fgp
  83.  
  84.  
  85.  
  86. ## MODDER OPTIONS ##
  87. ## These options are mostly useful to modders and should not be enabled during normal play.
  88.  
  89. # read files directly instead of using LGP archives
  90. # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
  91. # if this file doesn't exist it will look for the original in the LGP archive
  92. direct_mode = off
  93.  
  94. # show every failed attempt at loading a .png texture
  95. show_missing_textures = no
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