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- # ff7_opengl-0.8b config file
- ## USER OPTIONS ##
- ## If you just want to play the game, these are the only options you'll want to change.
- # set the window size (or fullscreen resolution) of FF7
- # 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
- # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
- window_size_x = 0
- window_size_y = 0
- preserve_aspect = yes
- fullscreen = yes
- # mod directory
- # subdirectroy of mods/ where textures will be loaded from
- mod_path = mod
- # check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
- enable_vsync = yes
- # allow FF7 to use linear filtering for its textures
- # some things look slightly better with this option on, but alot of textures just lose their detail
- # only affects low-res textures, high-res replacements will still be filtered where appropriate
- linear_filter = on
- # plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
- # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
- #music_plugin = plugins/vgmstream_music.fgp
- ## ENHANCEMENTS ##
- ## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
- # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
- transparent_dialogs = on
- # include armor in magic defense calculation
- mdef_fix = yes
- # post-processing shader, used to apply fullscreen effects
- post_source = shaders/bloom2.post
- enable_postprocessing = yes
- ## ADVANCED OPTIONS ##
- ## Don't fiddle with these unless you know what you're doing.
- # enable alpha blending for textures without an existing blending effect
- fancy_transparency = on
- # display frames per second counter in upper right corner
- show_fps = no
- # display some real-time debug information
- show_stats = no
- # store external textures in a compressed cache for increased performance
- # compression is not lossless, some artifacts may appear when this option is in use
- # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
- # will cause that file to be recreated from the source
- compress_textures = no
- # max size of the texture cache to hold in RAM, in megabytes
- # don't set it any higher than 1GB unless you want your game to crash
- texture_cache_size = 256
- # use pixel buffer objects to speed up texture loading
- # might crash horribly on ATI cards but should work for NVIDIA users
- use_pbo = yes
- # use mipmaps (anisotropic filtering) for high-res textures
- use_mipmaps = yes
- # replace FF7's default framelimiter timer source
- use_new_timer = yes
- # plugin used to play movies, FFMpeg is the only choice for now
- movie_plugin = plugins/ffmpeg_movies.fgp
- ## MODDER OPTIONS ##
- ## These options are mostly useful to modders and should not be enabled during normal play.
- # read files directly instead of using LGP archives
- # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
- # if this file doesn't exist it will look for the original in the LGP archive
- direct_mode = off
- # show every failed attempt at loading a .png texture
- show_missing_textures = no
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