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- # REQUIRES : Cidiomar - Input full ~
- module AMA
- module CUT
- ITEM = :I
- SKILL = :S
- EQUIP = :E
- STATS = :T
- end
- end
- class Scene_Map < Scene_Base
- alias ama_shortcut_menu update_scene
- def update_scene
- ama_shortcut_menu
- update_shortcut_menu unless scene_changing?
- end
- def update_shortcut_menu
- return if $game_map.interpreter.running?
- if Input.trigger?(AMA::CUT::ITEM)
- SceneManager.call(Scene_Item)
- elsif Input.trigger?(AMA::CUT::SKILL)
- SceneManager.call(Scene_Skill)
- elsif Input.trigger?(AMA::CUT::EQUIP)
- SceneManager.call(Scene_Equip)
- elsif Input.trigger?(AMA::CUT::STATS)
- SceneManager.call(Scene_Status)
- # add your own here if neccessary
- end
- end
- end
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