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- type Vertex struct {
- X, Y float64
- }
- func (v *Vertex) Abs() float64 {
- return math.Sqrt(v.X*v.X + v.Y*v.Y)
- }
- func main() {
- v := &Vertex{3, 4}
- fmt.Println(v.Abs())
- }
- type Vertex struct {
- X, Y float64
- }
- func (v *Vertex) Abs() float64 {
- return math.Sqrt(v.X*v.X + v.Y*v.Y)
- }
- func main() {
- v := Vertex{3, 4}
- fmt.Println(v.Abs())
- }
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