Guest User

Untitled

a guest
Mar 16th, 2018
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.92 KB | None | 0 0
  1. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3. mat_setvideomode 800 600 1; mat_setvideomode 800 600 0
  4.  
  5. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  6. // START UP SETTINGS
  7.  
  8. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  9. con_enable "1" // ALLOWS THE CONSOLE TO BE ACTIVATED (Default 0)
  10. spec_allowroaming "1" // ENABLES SPECTATING FREE LOOK (Default 0)
  11. gameinstructor_enable "0" // DISPLAY IN GAME LESSONS (Default 1)
  12. cl_showhelp "0" // SHOW ON-SCREEN HELP (Default 1)
  13. cl_forcepreload "1" // FORCES TO PRE-LOAD LEVEL (Default 0)
  14.  
  15. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  16. // RATE SETTINGS & NET USAGE GRAPH SETTINGS
  17.  
  18. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  19. rate "30000" // MAX BYTES/SEC TO RECIEVE DATA (Default 10000)
  20. cl_cmdrate "100" // NUMBER OF Command PACKETS/SEC TO SEND (Default 30)
  21. cl_updaterate "100" // NUMBER OF PACKETS/SEC OF UPDATES TO RECIEVE (Default 20)
  22. cl_interp "0.0167" // SETS THE INTERPOLATION AMOUNT SPECIFIED (Default 0.1)
  23. cl_interp_ratio "0" // SETS THE INTERPOLATION AMOUNT LIMIT (Default 2)
  24. cl_lagcompensation "1" // PERFORM SERVER SIDE LAG COMPENSATION (Default 1)
  25. cl_resend "1.50" // DELAY IN SECONDS BEFORE CLIENT RECONNECTS (Default 6)
  26. cl_timeout "30" // SECONDS BEFORE DISCONNECTS FROM SERVER (Default 120)
  27. net_maxroutable "1200" // MAX PACKET SIZE BEFORE THEY ARE SLPIT (Default 1200)
  28. net_graphpos "30" // NETWORK USAGE GRAPH POSITION (Default 1)
  29. net_graphproportionalfont "0" // NETWORK USAGE GRAPH PROPORTIONAL FONT (Default 1)
  30. budget_show_history "0" // SHOW HISTORY NETWORK USAGE GRAPH (Default 1)
  31.  
  32. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  33. // GRAPHIC & AUDIO SETTINGS
  34.  
  35. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  36. cl_viewmodelfovsurvivor "68" // VIEW MODEL OF SURVIVOR AND INFECTED (Default 51)
  37. r_dynamic "0" // DYNAMIC (Default 1)
  38. r_eyemove "0" // ENABLES EYE MOVEMENT (Default 1)
  39. mat_bloom_scalefactor_scalar "0" // BLOOM SCALE FACTOR (Default 0.5)
  40. mat_monitorgamma "1.6" // MONITOR GAMMA MAX BRIGHTNESS (Default 2)
  41. mat_monitorgamma_tv_enabled "1" // MONITOR GAMMA ADDICIONAL BRIGHTNESS (Default 0)
  42. mat_grain_scale_override "0" // FILM GRAIN AMOUNT (Default 1)
  43. volume "1" // SOUND VOLUME (Default 1)
  44. snd_musicvolume "0.5" // MUSIC VOLUME (Default 1)
  45. dsp_enhance_stereo "1" // ENHANCES THE STEREO EFFECT (Default 0)
  46.  
  47. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  48. // MOUSE & CROSSHAIR SETTINGS
  49.  
  50. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  51. sensitivity "1.7" // MOUSE SENSITIVITY (Default 3)
  52. m_rawinput "1" // USE RAW INPUT FOR MOUSE INPUT (Default 0)
  53. m_mousespeed "0" // USE WINDOWS MOUSE ACCELERATION (Default 1)
  54. cl_colorblind "0" // SHOW COLOR BLIND CROSHSAIR (Default 0)
  55. cl_crosshair_dynamic "0" // CROSSHAIR SCALES BASED ON ACCURACY (Default 1)
  56. cl_crosshair_thickness "2" // CROSSHAIR THICKNESS IN PIXELS (Default 2)
  57. cl_crosshair_alpha "255" // CROSSHAIR ALPHA (Default 255)
  58. cl_crosshair_blue "0" // CROSSHAIR BLUE (Default 220)
  59. cl_crosshair_red "0" // CROSSHAIR RED (Default 138)
  60. cl_crosshair_green "255" // CROSSHAIR GREEN (Default 182)
  61. closecaption "0" // ENABLES CLOSE CAPTIONING (Default 0)
  62. cc_predisplay_time "0" // CLOSE CAPTION DELAY BEFORE SHOWING CAPTION (Default 0.25)
  63. cc_linger_time "0.75" // CLOSE CAPTION LINGER TIME (Default 1)
  64.  
  65. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  66. // BINDS
  67.  
  68. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  69.  
  70. bind "TAB" "+scoreboard" // BIND SHOW NETGRAPH WITH SCORES (Default +showcores)
  71. bind "F5" "type.rdy" // BIND READY OR UNREADY (Default jpeg)
  72. bind "F6" "type.pse" // BIND PAUSE OR UNPAUSE (Unbound)
  73. bind "F8" "type.hud" // BIND SHOW HEALTH BONUS OR TANK HUD (Unbound)
  74. bind "F12" "disconnect" // BIND DISCONNECT (Unbound)
  75.  
  76. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  77. // GLOW COLOR SETTINGS
  78.  
  79. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  80. cl_glow_ghost_infected_r "1.00" // COLOR OF INFECTED GHOST WHITE
  81. cl_glow_ghost_infected_g "1.00" // Only Survivor View
  82. cl_glow_ghost_infected_b "1.00" // -
  83. cl_glow_infected_r "0.00" // COLOR OF INFECTED TEAM MATE BLUE
  84. cl_glow_infected_g "0.25" // Only Infected View
  85. cl_glow_infected_b "1.00" // -
  86. cl_glow_survivor_r "0.00" // COLOR OF SURVIVOR TEAM MATE BLUE
  87. cl_glow_survivor_g "0.25" // Only Survivor View
  88. cl_glow_survivor_b "1.00" // -
  89. cl_glow_survivor_health_high_r "0.00" // COLOR OF SURVIVORS WITH HIGH HEALTH GREEN
  90. cl_glow_survivor_health_high_g "1.00" // Only Infected View
  91. cl_glow_survivor_health_high_b "0.00" // -
  92. cl_glow_survivor_health_med_r "1.00" // COLOR OF SURVIVORS WITH MEDIUM HEALTH YELLOW
  93. cl_glow_survivor_health_med_g "0.75" // Only Infected View
  94. cl_glow_survivor_health_med_b "0.00" // -
  95. cl_glow_survivor_health_low_r "1.00" // COLOR OF SURVIVORS WITH LOW HEALTH ORANGE
  96. cl_glow_survivor_health_low_g "0.25" // Only Infected View
  97. cl_glow_survivor_health_low_b "0.00" // -
  98. cl_glow_survivor_health_crit_r "1.00" // COLOR OF SURVIVOR WHEN INCAPACITATED RED
  99. cl_glow_survivor_health_crit_g "0.00" // Only Infected View
  100. cl_glow_survivor_health_crit_b "0.00" // -
  101. cl_glow_survivor_hurt_r "1.00" // COLOR OF SURVIVOR WHEN INCAPACITATED RED
  102. cl_glow_survivor_hurt_g "0.00" // Only Survivor View
  103. cl_glow_survivor_hurt_b "0.00" // -
  104. cl_glow_survivor_vomit_r "0.50" // COLOR OF SURVIVORS WHEN PUKED PURPLE
  105. cl_glow_survivor_vomit_g "0.00" // Only Infected View
  106. cl_glow_survivor_vomit_b "1.00" // -
  107. cl_glow_infected_vomit_r "0.50" // COLOR OF SURVIVORS WHEN PUKED PURPLE
  108. cl_glow_infected_vomit_g "0.00" // Only Infected View
  109. cl_glow_infected_vomit_b "1.00" // -
  110. cl_glow_item_r "1.00" // COLOR OF ITEMS IN RANGE ORANGE
  111. cl_glow_item_g "0.25" // Both Survivor & Infected View
  112. cl_glow_item_b "0.00" // -
  113. cl_glow_item_far_r "1.00" // COLOR OF ITEMS OUT OF RANGE ORANGE
  114. cl_glow_item_far_g "0.25" // Both Survivor & Infected View
  115. cl_glow_item_far_b "0.00" // -
  116. cl_glow_thirdstrike_item_r "1.00" // COLOR OF ITEMS WHILE BLACK & WHITE ORANGE
  117. cl_glow_thirdstrike_item_g "0.25" // Only Survivor View
  118. cl_glow_thirdstrike_item_b "0.00" // -
  119.  
  120. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  121. // SCRIPT "DOUBLE TAP"
  122.  
  123. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  124. alias teamselect "fTms" // BIND CHOOSE TEAM / DOUBLE TAP SPECTATE
  125. alias fTms "wTms; alias teamselect "yTms"; xTms" // BIND SPECTATE
  126. alias xTms "wait 50; zTms; alias teamselect "fTms"" // EXECUTE
  127. alias wTms "alias zTms "chooseteam"" // ALIAS CHOOSETEAM
  128. alias yTms "alias zTms "!spectate"" // ALIAS SPECTATE
  129.  
  130. alias type.rdy "fRdy" // BIND READY / DOUBLE TAP UNREADY
  131. alias fRdy "wRdy; alias type.rdy "yRdy"; xRdy" // BIND UNREADY
  132. alias xRdy "wait 50; zRdy; alias type.rdy "fRdy"" // EXECUTE
  133. alias wRdy "alias zRdy "say_team !ready"" // ALIAS READY
  134. alias yRdy "alias zRdy "say_team !unready"" // ALIAS UNREADY
  135.  
  136. alias type.pse "fPse" // BIND PAUSE / DOUBLE TAP UNPAUSE
  137. alias fPse "wPse; alias type.pse "yPse"; xPse" // BIND UNPAUSE
  138. alias xPse "wait 50; zPse; alias type.pse "fPse"" // EXECUTE
  139. alias wPse "alias zPse "say_team !pause"" // ALIAS PAUSE
  140. alias yPse "alias zPse "say_team !unpause"" // ALIAS UNPAUSE
  141.  
  142. alias type.hud "fHud" // BIND HEALTH BONUS / DOUBLE TAP TANK HUD
  143. alias fHud "wHud; alias type.hud "yHud"; xHud" // BIND TANK HUD
  144. alias xHud "wait 50; zHud; alias type.hud "fHud"" // EXECUTE
  145. alias wHud "alias zHud "say_team !health"" // ALIAS HEALTH BONUS
  146. alias yHud "alias zHud "say_team !tankhud"" // ALIAS TANK HUD
  147.  
  148. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  149. // SCRIPT "AUTOFIRE"
  150.  
  151. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  152.  
  153. bind "mouse5" "+1"
  154. alias "+1" "alias 3 +2; +2"
  155. alias "+2" "+attack; wait 5; -2"
  156. alias "-2" "-attack; wait 5; 3"
  157. alias "3" "+2"
  158. alias "-1" "alias 3 -attack"
  159.  
  160.  
  161. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  162. // SCRIPT "MISC"
  163.  
  164. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  165. alias +scoreboard "+showscores; net_graph 1" // DISPLAY POSITIVE
  166. alias -scoreboard "-showscores; net_graph 0" // DISPLAY NEGATIVE
  167.  
  168. alias +forth "-back; +forward; alias gFth +forward" // MOVE FORWARD NULL POSITIVE
  169. alias +rear "-forward; +back; alias gRer +back" // MOVE BACK NULL POSITIVE
  170. alias -forth "-forward; gRer; alias gFth;" // MOVE FORWARD NULL NEGATIVE
  171. alias -rear "-back; gFth; alias gRer;" // MOVE BACK NULL NEGATIVE
  172.  
  173. alias +left "-moveright; +moveleft; alias gLft +moveleft" // MOVE LEFT NULL POSITIVE
  174. alias +right "-moveleft; +moveright; alias gRht +moveright" // MOVE RIGHT NULL POSITIVE
  175. alias -left "-moveleft; gRht; alias gLft;" // MOVE LEFT NULL NEGATIVE
  176. alias -right "-moveright; gLft; alias gRht;" // MOVE RIGHT NULL NEGATIVE
  177.  
  178. ______________________________________________________________________________________________________________________________
  179.  
  180. Spam Flashlight
  181. _______________________________________________________________________________________________________________________________
  182.  
  183. Bind "F" "+31"
  184.  
  185. alias "+21" "alias 23 +22; +22"
  186. alias "+22" "impulse 100; wait; -22"
  187. alias "-22" "impulse 100; wait; 23"
  188. alias "23" "+22"
  189. alias "-21" "alias 23 impulse 100"
  190.  
  191. alias "+31" "impulse 100; -21"
  192. alias "-31" "32"
  193. alias "32" "alias -31 +21; wait 20; alias -31 32"
  194.  
  195. ________________________________________________________________________________________________________________________________________
  196.  
  197. //Single Player Practice Commands
  198. __________________________________________________________________________________________________________________________________________
  199.  
  200. bind "p" " Sv_Cheats 1; Director_stop; Sb_all_Bot_game 1; Vs_max_team_switches 99; Sv_infinite_ammo 1; sv_alltalk 1; God 1; z_vomit_debug 1; z_vomit_interval 1;z_spit_interval 1;kill;kill Coach; Kill Rochelle;Kill Nick;Kill Ellis”
  201.  
  202. bind "i" "kill Jockey;kill Jockey(1);kill Jockey(2);kill Hunter;kill Hunter(1);kill Hunter(2);kill Charger;kill Charger(1);kill Charger(2); kill Smoker;kill Smoker(1);kill Smoker(2)”
  203.  
  204. // Autojump
  205. alias autojumploop "+jump; wait 5; -jump; wait 5; autojump"
  206. alias +autojumptoggle "alias autojump autojumploop; autojump"
  207. alias -autojumptoggle "alias autojump;"
  208.  
  209. alias autojumpon "bind space +autojumptoggle"
  210. alias autojumpoff "bind space +jump; -autojumptoggle"
  211.  
  212. // All scripts off/on on mwheel
  213. bind F9 "autojumpoff; autofireoff"
  214. bind F10 "autojumpon; autofireon"
  215.  
  216. // Null-cancelling movement script
  217. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  218.  
  219. bind w +mfwd
  220. bind s +mback
  221. bind a +mleft
  222. bind d +mright
  223.  
  224. alias +mfwd "-back;+forward;alias checkfwd +forward"
  225. alias +mback "-forward;+back;alias checkback +back"
  226. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  227. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  228. alias -mfwd "-forward;checkback;alias checkfwd none"
  229. alias -mback "-back;checkfwd;alias checkback none"
  230. alias -mleft "-moveleft;checkright;alias checkleft none"
  231. alias -mright "-moveright;checkleft;alias checkright none"
  232. alias checkfwd none
  233. alias checkback none
  234. alias checkleft none
  235. alias checkright none
  236. alias none ""
  237.  
  238. // Timer 20
  239. alias "timer" "say_team 20s; wait 800; say_team 10s; wait 400; say_team 5s; wait 400; say_team 0s; wait 150; say_team -3s"
  240. alias "fogl" "bind mouse3 timer"
  241.  
  242.  
  243. // For spectator_sb HUD or other HUDS
  244. alias score1 "+score; alias score score2;"
  245. alias score2 "-score; alias score score1;"
  246. score1
  247.  
  248.  
  249. // Confogl warptosurvivor
  250. bind "UPARROW" "sm_warptosurvivor 1" // Nick
  251. bind "LEFTARROW" "sm_warptosurvivor 2" // Rochelle
  252. bind "DOWNARROW" "sm_warptosurvivor 3" // Coach
  253. bind "RIGHTARROW" "sm_warptosurvivor 4" // Ellis
Add Comment
Please, Sign In to add comment