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Xbox tests retropie 01

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Mar 19th, 2025
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  1. Not working 1st pad, Bluetooth, no remapping
  2.  
  3. [Input-SDL-Control1]
  4.  
  5. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  6. version = 2.000000
  7. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  8. mode = 2
  9. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  10. device = 0
  11. # SDL joystick name (or Keyboard)
  12. name = "Xbox Series X Controller"
  13. # Specifies whether this controller is 'plugged in' to the simulated N64
  14. plugged = True
  15. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  16. plugin = "2"
  17. # If True, then mouse buttons may be used with this controller
  18. mouse = False
  19. # Scaling factor for mouse movements. For X, Y axes.
  20. MouseSensitivity = "2.00,2.00"
  21. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  22. AnalogDeadzone = "4096,4096"
  23. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  24. AnalogPeak = "32768,32768"
  25. # Digital button configuration mappings
  26. DPad R = "hat(0 Right)"
  27. DPad L = "hat(0 Left)"
  28. DPad D = "hat(0 Down)"
  29. DPad U = "hat(0 Up)"
  30. Start = "button(11)"
  31. Z Trig = "axis(5+)"
  32. B Button = "button(3)"
  33. A Button = "button(0)"
  34. C Button R = "axis(2+)"
  35. C Button L = "axis(2-)"
  36. C Button D = "button(1) axis(3+)"
  37. C Button U = "button(4) axis(3-)"
  38. R Trig = "button(7)"
  39. L Trig = "button(6)"
  40. Mempak switch = "button(13)"
  41. Rumblepak switch = "button(14)"
  42. # Analog axis configuration mappings
  43. X Axis = "axis(0-,0+)"
  44. Y Axis = "axis(1-,1+)"
  45.  
  46.  
  47. Not working 1st pad, Bluetooth, with remapping
  48.  
  49. [Input-SDL-Control1]
  50.  
  51. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  52. version = 2.000000
  53. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  54. mode = 2
  55. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  56. device = 0
  57. # SDL joystick name (or Keyboard)
  58. name = "Xbox Series X Controller"
  59. # Specifies whether this controller is 'plugged in' to the simulated N64
  60. plugged = True
  61. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  62. plugin = "2"
  63. # If True, then mouse buttons may be used with this controller
  64. mouse = False
  65. # Scaling factor for mouse movements. For X, Y axes.
  66. MouseSensitivity = "2.00,2.00"
  67. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  68. AnalogDeadzone = "4096,4096"
  69. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  70. AnalogPeak = "32768,32768"
  71. # Digital button configuration mappings
  72. DPad R = "hat(0 Right)"
  73. DPad L = "hat(0 Left)"
  74. DPad D = "hat(0 Down)"
  75. DPad U = "hat(0 Up)"
  76. Start = "button(11)"
  77. Z Trig = "button(6) axis(5+)"
  78. B Button = "button(3)"
  79. A Button = "button(0)"
  80. C Button R = ""
  81. C Button L = ""
  82. C Button D = "button(1)"
  83. C Button U = "button(4)"
  84. R Trig = "button(7) axis(4+)"
  85. L Trig = ""
  86. Mempak switch = "button()"
  87. Rumblepak switch = "button()"
  88. # Analog axis configuration mappings
  89. X Axis = "axis(0-,0+)"
  90. Y Axis = "axis(1-,1+)"
  91.  
  92. Not working 2nd pad, Bluetooth, no remapping
  93.  
  94. [Input-SDL-Control1]
  95.  
  96. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  97. version = 2.000000
  98. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  99. mode = 2
  100. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  101. device = 0
  102. # SDL joystick name (or Keyboard)
  103. name = "Xbox Series X Controller"
  104. # Specifies whether this controller is 'plugged in' to the simulated N64
  105. plugged = True
  106. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  107. plugin = "2"
  108. # If True, then mouse buttons may be used with this controller
  109. mouse = False
  110. # Scaling factor for mouse movements. For X, Y axes.
  111. MouseSensitivity = "2.00,2.00"
  112. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  113. AnalogDeadzone = "4096,4096"
  114. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  115. AnalogPeak = "32768,32768"
  116. # Digital button configuration mappings
  117. DPad R = "hat(0 Right)"
  118. DPad L = "hat(0 Left)"
  119. DPad D = "hat(0 Down)"
  120. DPad U = "hat(0 Up)"
  121. Start = "button(11)"
  122. Z Trig = "axis(5+)"
  123. B Button = "button(3)"
  124. A Button = "button(0)"
  125. C Button R = "axis(2+)"
  126. C Button L = "axis(2-)"
  127. C Button D = "button(1) axis(3+)"
  128. C Button U = "button(4) axis(3-)"
  129. R Trig = "button(7)"
  130. L Trig = "button(6)"
  131. Mempak switch = "button(13)"
  132. Rumblepak switch = "button(14)"
  133. # Analog axis configuration mappings
  134. X Axis = "axis(0-,0+)"
  135. Y Axis = "axis(1-,1+)"
  136.  
  137. Not working 2nd pad, Bluetooth, with remapping
  138.  
  139. [Input-SDL-Control1]
  140.  
  141. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  142. version = 2.000000
  143. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  144. mode = 2
  145. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  146. device = 0
  147. # SDL joystick name (or Keyboard)
  148. name = "Xbox Series X Controller"
  149. # Specifies whether this controller is 'plugged in' to the simulated N64
  150. plugged = True
  151. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  152. plugin = "2"
  153. # If True, then mouse buttons may be used with this controller
  154. mouse = False
  155. # Scaling factor for mouse movements. For X, Y axes.
  156. MouseSensitivity = "2.00,2.00"
  157. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  158. AnalogDeadzone = "4096,4096"
  159. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  160. AnalogPeak = "32768,32768"
  161. # Digital button configuration mappings
  162. DPad R = "hat(0 Right)"
  163. DPad L = "hat(0 Left)"
  164. DPad D = "hat(0 Down)"
  165. DPad U = "hat(0 Up)"
  166. Start = "button(11)"
  167. Z Trig = "button(6) axis(5+)"
  168. B Button = "button(3)"
  169. A Button = "button(0)"
  170. C Button R = ""
  171. C Button L = ""
  172. C Button D = "button(1)"
  173. C Button U = "button(4)"
  174. R Trig = "button(7) axis(4+)"
  175. L Trig = ""
  176. Mempak switch = "button()"
  177. Rumblepak switch = "button()"
  178. # Analog axis configuration mappings
  179. X Axis = "axis(0-,0+)"
  180. Y Axis = "axis(1-,1+)"
  181.  
  182.  
  183. Working test 3rd pad, USB 2,4ghz, no remapping
  184.  
  185. [Input-SDL-Control1]
  186.  
  187. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  188. version = 2.000000
  189. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  190. mode = 2
  191. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  192. device = 0
  193. # SDL joystick name (or Keyboard)
  194. name = "ShanWan PC/PS3/Android"
  195. # Specifies whether this controller is 'plugged in' to the simulated N64
  196. plugged = True
  197. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  198. plugin = "2"
  199. # If True, then mouse buttons may be used with this controller
  200. mouse = False
  201. # Scaling factor for mouse movements. For X, Y axes.
  202. MouseSensitivity = "2.00,2.00"
  203. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  204. AnalogDeadzone = "4096,4096"
  205. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  206. AnalogPeak = "32768,32768"
  207. # Digital button configuration mappings
  208. DPad R = "hat(0 Right)"
  209. DPad L = "hat(0 Left)"
  210. DPad D = "hat(0 Down)"
  211. DPad U = "hat(0 Up)"
  212. Start = "button(9)"
  213. Z Trig = "button(6)"
  214. B Button = "button(3)"
  215. A Button = "button(2)"
  216. C Button R = "axis(2+)"
  217. C Button L = "axis(2-)"
  218. C Button D = "button(1) axis(3+)"
  219. C Button U = "button(0) axis(3-)"
  220. R Trig = "button(5)"
  221. L Trig = "button(4)"
  222. Mempak switch = "button(10)"
  223. Rumblepak switch = "button(11)"
  224. # Analog axis configuration mappings
  225. X Axis = "axis(0-,0+)"
  226. Y Axis = "axis(1-,1+)"
  227.  
  228.  
  229. Working test 3rd pad, USB 2,4ghz, with remapping
  230.  
  231. [Input-SDL-Control1]
  232.  
  233. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  234. version = 2.000000
  235. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  236. mode = 2
  237. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  238. device = 0
  239. # SDL joystick name (or Keyboard)
  240. name = "ShanWan PC/PS3/Android"
  241. # Specifies whether this controller is 'plugged in' to the simulated N64
  242. plugged = True
  243. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  244. plugin = "2"
  245. # If True, then mouse buttons may be used with this controller
  246. mouse = False
  247. # Scaling factor for mouse movements. For X, Y axes.
  248. MouseSensitivity = "2.00,2.00"
  249. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  250. AnalogDeadzone = "4096,4096"
  251. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  252. AnalogPeak = "32768,32768"
  253. # Digital button configuration mappings
  254. DPad R = "hat(0 Right)"
  255. DPad L = "hat(0 Left)"
  256. DPad D = "hat(0 Down)"
  257. DPad U = "hat(0 Up)"
  258. Start = "button(9)"
  259. Z Trig = "button(4)"
  260. B Button = "button(3)"
  261. A Button = "button(2)"
  262. C Button R = ""
  263. C Button L = ""
  264. C Button D = "button(1)"
  265. C Button U = "button(0)"
  266. R Trig = "button(5)"
  267. L Trig = ""
  268. Mempak switch = "button(10)"
  269. Rumblepak switch = "button(11)"
  270. # Analog axis configuration mappings
  271. X Axis = "axis(0-,0+)"
  272. Y Axis = "axis(1-,1+)"
  273.  
  274. Working Test 4th pad, with wired controller, no remapping
  275. [Input-SDL-Control1]
  276.  
  277. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  278. version = 2.000000
  279. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  280. mode = 2
  281. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  282. device = 0
  283. # SDL joystick name (or Keyboard)
  284. name = "Xbox 360 Controller"
  285. # Specifies whether this controller is 'plugged in' to the simulated N64
  286. plugged = True
  287. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  288. plugin = "2"
  289. # If True, then mouse buttons may be used with this controller
  290. mouse = False
  291. # Scaling factor for mouse movements. For X, Y axes.
  292. MouseSensitivity = "2.00,2.00"
  293. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  294. AnalogDeadzone = "4096,4096"
  295. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  296. AnalogPeak = "32768,32768"
  297. # Digital button configuration mappings
  298. DPad R = "hat(0 Right)"
  299. DPad L = "hat(0 Left)"
  300. DPad D = "hat(0 Down)"
  301. DPad U = "hat(0 Up)"
  302. Start = "button(7)"
  303. Z Trig = "axis(2+)"
  304. B Button = "button(2)"
  305. A Button = "button(0)"
  306. C Button R = "axis(3+)"
  307. C Button L = "axis(3-)"
  308. C Button D = "button(1) axis(4+)"
  309. C Button U = "button(3) axis(4-)"
  310. R Trig = "button(5)"
  311. L Trig = "button(4)"
  312. Mempak switch = "button(9)"
  313. Rumblepak switch = "button(10)"
  314. # Analog axis configuration mappings
  315. X Axis = "axis(0-,0+)"
  316. Y Axis = "axis(1-,1+)"
  317.  
  318. Working Test 4th pad, with wired controller, with remapping
  319.  
  320. [Input-SDL-Control1]
  321.  
  322. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  323. version = 2.000000
  324. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  325. mode = 2
  326. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  327. device = 0
  328. # SDL joystick name (or Keyboard)
  329. name = "Xbox 360 Controller"
  330. # Specifies whether this controller is 'plugged in' to the simulated N64
  331. plugged = True
  332. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  333. plugin = "2"
  334. # If True, then mouse buttons may be used with this controller
  335. mouse = False
  336. # Scaling factor for mouse movements. For X, Y axes.
  337. MouseSensitivity = "2.00,2.00"
  338. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  339. AnalogDeadzone = "4096,4096"
  340. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  341. AnalogPeak = "32768,32768"
  342. # Digital button configuration mappings
  343. DPad R = "hat(0 Right)"
  344. DPad L = "hat(0 Left)"
  345. DPad D = "hat(0 Down)"
  346. DPad U = "hat(0 Up)"
  347. Start = "button(7)"
  348. Z Trig = "button(4) axis(2+)"
  349. B Button = "button(2)"
  350. A Button = "button(0)"
  351. C Button R = ""
  352. C Button L = ""
  353. C Button D = "button(1)"
  354. C Button U = "button(3)"
  355. R Trig = "button(5) axis(5+)"
  356. L Trig = ""
  357. Mempak switch = "button(9)"
  358. Rumblepak switch = "button(10)"
  359. # Analog axis configuration mappings
  360. X Axis = "axis(0-,0+)"
  361. Y Axis = "axis(1-,1+)"
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