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- Not working 1st pad, Bluetooth, no remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Xbox Series X Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(11)"
- Z Trig = "axis(5+)"
- B Button = "button(3)"
- A Button = "button(0)"
- C Button R = "axis(2+)"
- C Button L = "axis(2-)"
- C Button D = "button(1) axis(3+)"
- C Button U = "button(4) axis(3-)"
- R Trig = "button(7)"
- L Trig = "button(6)"
- Mempak switch = "button(13)"
- Rumblepak switch = "button(14)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Not working 1st pad, Bluetooth, with remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Xbox Series X Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(11)"
- Z Trig = "button(6) axis(5+)"
- B Button = "button(3)"
- A Button = "button(0)"
- C Button R = ""
- C Button L = ""
- C Button D = "button(1)"
- C Button U = "button(4)"
- R Trig = "button(7) axis(4+)"
- L Trig = ""
- Mempak switch = "button()"
- Rumblepak switch = "button()"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Not working 2nd pad, Bluetooth, no remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Xbox Series X Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(11)"
- Z Trig = "axis(5+)"
- B Button = "button(3)"
- A Button = "button(0)"
- C Button R = "axis(2+)"
- C Button L = "axis(2-)"
- C Button D = "button(1) axis(3+)"
- C Button U = "button(4) axis(3-)"
- R Trig = "button(7)"
- L Trig = "button(6)"
- Mempak switch = "button(13)"
- Rumblepak switch = "button(14)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Not working 2nd pad, Bluetooth, with remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Xbox Series X Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(11)"
- Z Trig = "button(6) axis(5+)"
- B Button = "button(3)"
- A Button = "button(0)"
- C Button R = ""
- C Button L = ""
- C Button D = "button(1)"
- C Button U = "button(4)"
- R Trig = "button(7) axis(4+)"
- L Trig = ""
- Mempak switch = "button()"
- Rumblepak switch = "button()"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Working test 3rd pad, USB 2,4ghz, no remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "ShanWan PC/PS3/Android"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(9)"
- Z Trig = "button(6)"
- B Button = "button(3)"
- A Button = "button(2)"
- C Button R = "axis(2+)"
- C Button L = "axis(2-)"
- C Button D = "button(1) axis(3+)"
- C Button U = "button(0) axis(3-)"
- R Trig = "button(5)"
- L Trig = "button(4)"
- Mempak switch = "button(10)"
- Rumblepak switch = "button(11)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Working test 3rd pad, USB 2,4ghz, with remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "ShanWan PC/PS3/Android"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(9)"
- Z Trig = "button(4)"
- B Button = "button(3)"
- A Button = "button(2)"
- C Button R = ""
- C Button L = ""
- C Button D = "button(1)"
- C Button U = "button(0)"
- R Trig = "button(5)"
- L Trig = ""
- Mempak switch = "button(10)"
- Rumblepak switch = "button(11)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Working Test 4th pad, with wired controller, no remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Xbox 360 Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(7)"
- Z Trig = "axis(2+)"
- B Button = "button(2)"
- A Button = "button(0)"
- C Button R = "axis(3+)"
- C Button L = "axis(3-)"
- C Button D = "button(1) axis(4+)"
- C Button U = "button(3) axis(4-)"
- R Trig = "button(5)"
- L Trig = "button(4)"
- Mempak switch = "button(9)"
- Rumblepak switch = "button(10)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
- Working Test 4th pad, with wired controller, with remapping
- [Input-SDL-Control1]
- # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
- version = 2.000000
- # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
- mode = 2
- # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
- device = 0
- # SDL joystick name (or Keyboard)
- name = "Xbox 360 Controller"
- # Specifies whether this controller is 'plugged in' to the simulated N64
- plugged = True
- # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
- plugin = "2"
- # If True, then mouse buttons may be used with this controller
- mouse = False
- # Scaling factor for mouse movements. For X, Y axes.
- MouseSensitivity = "2.00,2.00"
- # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
- AnalogDeadzone = "4096,4096"
- # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
- AnalogPeak = "32768,32768"
- # Digital button configuration mappings
- DPad R = "hat(0 Right)"
- DPad L = "hat(0 Left)"
- DPad D = "hat(0 Down)"
- DPad U = "hat(0 Up)"
- Start = "button(7)"
- Z Trig = "button(4) axis(2+)"
- B Button = "button(2)"
- A Button = "button(0)"
- C Button R = ""
- C Button L = ""
- C Button D = "button(1)"
- C Button U = "button(3)"
- R Trig = "button(5) axis(5+)"
- L Trig = ""
- Mempak switch = "button(9)"
- Rumblepak switch = "button(10)"
- # Analog axis configuration mappings
- X Axis = "axis(0-,0+)"
- Y Axis = "axis(1-,1+)"
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