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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local example = library:CreateWindow({
- text = "anime fighting simulator"
- })
- example:AddToggle("Speed farm", function(state)
- _G.swing = true
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Speed"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Speed farm off", function(state)
- _G.swing = false
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Speed"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Agility farm", function(state)
- _G.swing = true
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Agility"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Agility farm off", function(state)
- _G.swing = false
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Agility"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Strength farm", function(state)
- _G.swing = true
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Strength"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Strength farm off", function(state)
- _G.swing = false
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Strength"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Durability farm", function(state)
- _G.swing = true
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Durability"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Durability farm off", function(state)
- _G.swing = false
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Durability"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Sword Farm", function(state)
- _G.swing = true
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Sword"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
- example:AddToggle("Sword Farm off", function(state)
- _G.swing = false
- while _G.swing do
- wait(0.00)
- local tbl_main =
- {
- "Stat",
- "Sword"
- }
- game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(unpack(tbl_main))
- end
- end)
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