nasuhahahafff

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May 23rd, 2018
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  1. every 1 hour:
  2. loop all players:
  3. message "&e&lBonus &7&l≫ &b&lログイン&e&l時間&e&lボーナス!" to loop-player
  4. message "&e&lBonus &7&l≫ &e&lEXP&7: &a&l+%level of loop-player%" to loop-player
  5. command "class exp %loop-player% %level of loop-player%"
  6.  
  7. on join:
  8. wait 10 second
  9. if {gift::update::%player%} is not set:
  10. set {gift::update::%player%} to true
  11. send player title "&e&lBonus! &a&lCheck Chat!" for 5 second
  12. command "mm items give %player% ステリセ結晶"
  13. message "&e&lBonus &7&l≫ &b&lステータス関連&a&lの&6&lアップデート&a&lを行ったため&6&l《&b&lステリセ結晶&6&l》&a&lを&e&l配布&a&lしました"
  14. loop 20 times:
  15. play sound "entity_experience_orb_pickup" to player with volume 1 and pitch 1
  16. wait 2 tick
  17.  
  18. command /clgift <player>:
  19. permission: skript.gift
  20. trigger:
  21. clear {gift::update::%arg 1%}
  22.  
  23. command /clgiftall:
  24. permission: skript.gift
  25. trigger:
  26. clear {gift::update::*}
  27.  
  28. command /gift [<text>]:
  29. trigger:
  30. if arg 1 is not set:
  31. message "&b&lSystem &7&l≫ &e&l/gift <code>"
  32. if arg 1 is "PXAE8wQytcg":
  33. if yml "gift.PXAE8wQytcg" in file "plugins/skript/data/%uuid of player%.yml" does not exist:
  34. set yml value "gift.PXAE8wQytcg" from file "plugins/skript/data/%uuid of player%.yml" to true
  35. give player 1 emerald named "&6&l&m=====&6&l[[| &e&l100 ユルド &6&l|]]&m=====" with lore "&a&l人間が使っている通貨||&a&l基本どこでも使うことができる||&6&l&m--==__&6&l[| &3&lItem Stats &6&l|]&m__==--||&9&lカテゴリ&7: &a&l通貨"
  36. set {_get} to true
  37. if {_get} is true:
  38. message "&6&lGift &7&l≫ &e&l〈%arg 1%〉&a&lを受け取りました"
  39. else:
  40. message "&6&lGift &7&l≫ &e&l〈%arg 1%〉&a&lはすでに受け取っているか存在しない&e&lCode&a&lです"
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