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Nov 22nd, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. script.Name = "Banisher Gun V3 / 1"
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91. game:GetService("StarterGui"):SetCore("SendNotification", {
  92. Title = "The Hell Banisher";
  93. Text = "Edited by NameClan, \Made by SHACKLUSTER ";
  94. })
  95.  
  96. script:ClearAllChildren()
  97. wait(0.2)
  98.  
  99. Player = owner
  100. PlayerGui = Player.PlayerGui
  101. Cam = workspace.CurrentCamera
  102. Backpack = Player.Backpack
  103. Character = Player.Character
  104. Humanoid = Character.Humanoid
  105. RootPart = Character["HumanoidRootPart"]
  106. Torso = Character["Torso"]
  107. Head = Character["Head"]
  108. RightArm = Character["Right Arm"]
  109. LeftArm = Character["Left Arm"]
  110. RightLeg = Character["Right Leg"]
  111. LeftLeg = Character["Left Leg"]
  112. RootJoint = RootPart["RootJoint"]
  113. Neck = Torso["Neck"]
  114. RightShoulder = Torso["Right Shoulder"]
  115. LeftShoulder = Torso["Left Shoulder"]
  116. RightHip = Torso["Right Hip"]
  117. LeftHip = Torso["Left Hip"]
  118. local TIME = 0
  119. local sick = Instance.new("Sound",Torso)
  120.  
  121. IT = Instance.new
  122. CF = CFrame.new
  123. VT = Vector3.new
  124. RAD = math.rad
  125. C3 = Color3.new
  126. UD2 = UDim2.new
  127. BRICKC = BrickColor.new
  128. ANGLES = CFrame.Angles
  129. EULER = CFrame.fromEulerAnglesXYZ
  130. COS = math.cos
  131. ACOS = math.acos
  132. SIN = math.sin
  133. ASIN = math.asin
  134. ABS = math.abs
  135. MRANDOM = math.random
  136. FLOOR = math.floor
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. Animation_Speed = 3
  143. local FORCERESET = false
  144. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  145. local Speed = 16
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local DAMAGEMULTIPLIER = 1
  151. local ANIM = "Idle"
  152. local ATTACK = false
  153. local EQUIPPED = false
  154. local HOLD = false
  155. local COMBO = 1
  156. local Rooted = false
  157. local SINE = 0
  158. local KEYHOLD = false
  159. local CHANGE = 2 / Animation_Speed
  160. local WALKINGANIM = false
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  165. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "BanishV3Gui"
  169. local Weapon = IT("Model")
  170. Weapon.Name = "Adds"
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character:FindFirstChild("Animate")
  175. local UNANCHOR = true
  176. local TOBANISH = {}
  177. script.Parent = PlayerGui
  178.  
  179. --//=================================\\
  180. --\\=================================//
  181.  
  182.  
  183. --//=================================\\
  184. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  185. --\\=================================//
  186.  
  187. ArtificialHB = Instance.new("BindableEvent", script)
  188. ArtificialHB.Name = "ArtificialHB"
  189.  
  190. script:WaitForChild("ArtificialHB")
  191.  
  192. frame = Frame_Speed
  193. tf = 0
  194. allowframeloss = false
  195. tossremainder = false
  196. lastframe = tick()
  197. script.ArtificialHB:Fire()
  198.  
  199. game:GetService("RunService").Heartbeat:connect(function(s, p)
  200. tf = tf + s
  201. if tf >= frame then
  202. if allowframeloss then
  203. script.ArtificialHB:Fire()
  204. lastframe = tick()
  205. else
  206. for i = 1, math.floor(tf / frame) do
  207. script.ArtificialHB:Fire()
  208. end
  209. lastframe = tick()
  210. end
  211. if tossremainder then
  212. tf = 0
  213. else
  214. tf = tf - frame * math.floor(tf / frame)
  215. end
  216. end
  217. end)
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222. --//=================================\\
  223. --|| SOME FUNCTIONS
  224. --\\=================================//
  225.  
  226. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  227. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  228. end
  229.  
  230. function PositiveAngle(NUMBER)
  231. if NUMBER >= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function NegativeAngle(NUMBER)
  238. if NUMBER <= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function Swait(NUMBER)
  245. if NUMBER == 0 or NUMBER == nil then
  246. ArtificialHB.Event:wait()
  247. else
  248. for i = 1, NUMBER do
  249. ArtificialHB.Event:wait()
  250. end
  251. end
  252. end
  253.  
  254. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  255. local NEWMESH = IT(MESH)
  256. if MESH == "SpecialMesh" then
  257. NEWMESH.MeshType = MESHTYPE
  258. if MESHID ~= "nil" and MESHID ~= "" then
  259. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  260. end
  261. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  262. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  263. end
  264. end
  265. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  266. NEWMESH.Scale = SCALE
  267. NEWMESH.Parent = PARENT
  268. return NEWMESH
  269. end
  270.  
  271. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  272. local NEWPART = IT("Part")
  273. NEWPART.formFactor = FORMFACTOR
  274. NEWPART.Reflectance = REFLECTANCE
  275. NEWPART.Transparency = TRANSPARENCY
  276. NEWPART.CanCollide = false
  277. NEWPART.Locked = true
  278. NEWPART.Anchored = true
  279. if ANCHOR == false then
  280. NEWPART.Anchored = false
  281. end
  282. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  283. NEWPART.Name = NAME
  284. NEWPART.Size = SIZE
  285. NEWPART.Position = Torso.Position
  286. NEWPART.Material = MATERIAL
  287. NEWPART:BreakJoints()
  288. NEWPART.Parent = PARENT
  289. return NEWPART
  290. end
  291.  
  292. local function weldBetween(a, b)
  293. local weldd = Instance.new("ManualWeld")
  294. weldd.Part0 = a
  295. weldd.Part1 = b
  296. weldd.C0 = CFrame.new()
  297. weldd.C1 = b.CFrame:inverse() * a.CFrame
  298. weldd.Parent = a
  299. return weldd
  300. end
  301.  
  302.  
  303. function QuaternionFromCFrame(cf)
  304. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  305. local trace = m00 + m11 + m22
  306. if trace > 0 then
  307. local s = math.sqrt(1 + trace)
  308. local recip = 0.5 / s
  309. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  310. else
  311. local i = 0
  312. if m11 > m00 then
  313. i = 1
  314. end
  315. if m22 > (i == 0 and m00 or m11) then
  316. i = 2
  317. end
  318. if i == 0 then
  319. local s = math.sqrt(m00 - m11 - m22 + 1)
  320. local recip = 0.5 / s
  321. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  322. elseif i == 1 then
  323. local s = math.sqrt(m11 - m22 - m00 + 1)
  324. local recip = 0.5 / s
  325. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  326. elseif i == 2 then
  327. local s = math.sqrt(m22 - m00 - m11 + 1)
  328. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329. end
  330. end
  331. end
  332.  
  333. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  334. local xs, ys, zs = x + x, y + y, z + z
  335. local wx, wy, wz = w * xs, w * ys, w * zs
  336. local xx = x * xs
  337. local xy = x * ys
  338. local xz = x * zs
  339. local yy = y * ys
  340. local yz = y * zs
  341. local zz = z * zs
  342. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  343. end
  344.  
  345. function QuaternionSlerp(a, b, t)
  346. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  347. local startInterp, finishInterp;
  348. if cosTheta >= 0.0001 then
  349. if (1 - cosTheta) > 0.0001 then
  350. local theta = ACOS(cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((1 - t) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = 1 - t
  356. finishInterp = t
  357. end
  358. else
  359. if (1 + cosTheta) > 0.0001 then
  360. local theta = ACOS(-cosTheta)
  361. local invSinTheta = 1 / SIN(theta)
  362. startInterp = SIN((t - 1) * theta) * invSinTheta
  363. finishInterp = SIN(t * theta) * invSinTheta
  364. else
  365. startInterp = t - 1
  366. finishInterp = t
  367. end
  368. end
  369. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  370. end
  371.  
  372. function Clerp(a, b, t)
  373. local qa = {QuaternionFromCFrame(a)}
  374. local qb = {QuaternionFromCFrame(b)}
  375. local ax, ay, az = a.x, a.y, a.z
  376. local bx, by, bz = b.x, b.y, b.z
  377. local _t = 1 - t
  378. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  379. end
  380.  
  381. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  382. local frame = IT("Frame")
  383. frame.BackgroundTransparency = TRANSPARENCY
  384. frame.BorderSizePixel = BORDERSIZEPIXEL
  385. frame.Position = POSITION
  386. frame.Size = SIZE
  387. frame.BackgroundColor3 = COLOR
  388. frame.BorderColor3 = BORDERCOLOR
  389. frame.Name = NAME
  390. frame.Parent = PARENT
  391. return frame
  392. end
  393.  
  394. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  395. local label = IT("TextLabel")
  396. label.BackgroundTransparency = 1
  397. label.Size = UD2(1, 0, 1, 0)
  398. label.Position = UD2(0, 0, 0, 0)
  399. label.TextColor3 = TEXTCOLOR
  400. label.TextStrokeTransparency = STROKETRANSPARENCY
  401. label.TextTransparency = TRANSPARENCY
  402. label.FontSize = TEXTFONTSIZE
  403. label.Font = TEXTFONT
  404. label.BorderSizePixel = BORDERSIZEPIXEL
  405. label.TextScaled = false
  406. label.Text = TEXT
  407. label.Name = NAME
  408. label.Parent = PARENT
  409. return label
  410. end
  411.  
  412. function NoOutlines(PART)
  413. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  414. end
  415.  
  416. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  417. local NEWWELD = IT(TYPE)
  418. NEWWELD.Part0 = PART0
  419. NEWWELD.Part1 = PART1
  420. NEWWELD.C0 = C0
  421. NEWWELD.C1 = C1
  422. NEWWELD.Parent = PARENT
  423. return NEWWELD
  424. end
  425.  
  426. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  427. function WACKYEFFECT(Table)
  428. local TYPE = (Table.EffectType or "Sphere")
  429. local SIZE = (Table.Size or VT(1,1,1))
  430. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  431. local TRANSPARENCY = (Table.Transparency or 0)
  432. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  433. local CFRAME = (Table.CFrame or Torso.CFrame)
  434. local MOVEDIRECTION = (Table.MoveToPos or nil)
  435. local ROTATION1 = (Table.RotationX or 0)
  436. local ROTATION2 = (Table.RotationY or 0)
  437. local ROTATION3 = (Table.RotationZ or 0)
  438. local MATERIAL = (Table.Material or "Neon")
  439. local COLOR = (Table.Color or C3(1,1,1))
  440. local TIME = (Table.Time or 45)
  441. local SOUNDID = (Table.SoundID or nil)
  442. local SOUNDPITCH = (Table.SoundPitch or nil)
  443. local SOUNDVOLUME = (Table.SoundVolume or nil)
  444. coroutine.resume(coroutine.create(function()
  445. local PLAYSSOUND = false
  446. local SOUND = nil
  447. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  448. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  449. PLAYSSOUND = true
  450. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  451. end
  452. EFFECT.Color = COLOR
  453. local MSH = nil
  454. if TYPE == "Sphere" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  456. elseif TYPE == "Block" then
  457. MSH = IT("BlockMesh",EFFECT)
  458. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  459. elseif TYPE == "Wave" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  461. elseif TYPE == "Ring" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  463. elseif TYPE == "Slash" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  465. elseif TYPE == "Round Slash" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  467. elseif TYPE == "Swirl" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  469. elseif TYPE == "Skull" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  471. elseif TYPE == "Crystal" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  473. end
  474. if MSH ~= nil then
  475. local MOVESPEED = nil
  476. if MOVEDIRECTION ~= nil then
  477. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  478. end
  479. local GROWTH = SIZE - ENDSIZE
  480. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  481. if TYPE == "Block" then
  482. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  483. else
  484. EFFECT.CFrame = CFRAME
  485. end
  486. for LOOP = 1, TIME+1 do
  487. Swait()
  488. MSH.Scale = MSH.Scale - GROWTH/TIME
  489. if TYPE == "Wave" then
  490. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  491. end
  492. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  493. if TYPE == "Block" then
  494. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  495. else
  496. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  497. end
  498. if MOVEDIRECTION ~= nil then
  499. local ORI = EFFECT.Orientation
  500. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  501. EFFECT.Orientation = ORI
  502. end
  503. end
  504. if PLAYSSOUND == false then
  505. EFFECT:remove()
  506. else
  507. SOUND.Stopped:Connect(function()
  508. EFFECT:remove()
  509. end)
  510. end
  511. else
  512. if PLAYSSOUND == false then
  513. EFFECT:remove()
  514. else
  515. repeat Swait() until SOUND.Playing == false
  516. EFFECT:remove()
  517. end
  518. end
  519. end))
  520. end
  521.  
  522. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  523. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  524. local mesh = IT("SpecialMesh",wave)
  525. mesh.MeshType = "Sphere"
  526. mesh.Scale = SIZE
  527. mesh.Offset = VT(0,0,0)
  528. wave.CFrame = CFRAME
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, WAIT do
  531. Swait()
  532. mesh.Scale = mesh.Scale + GROW
  533. wave.Transparency = wave.Transparency + (1/WAIT)
  534. if wave.Transparency > 0.99 then
  535. wave:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. local S = IT("Sound")
  542. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  543. local NEWSOUND = nil
  544. coroutine.resume(coroutine.create(function()
  545. NEWSOUND = S:Clone()
  546. NEWSOUND.Parent = PARENT
  547. NEWSOUND.Volume = VOLUME
  548. NEWSOUND.Pitch = PITCH
  549. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  550. NEWSOUND:play()
  551. if DOESLOOP == true then
  552. NEWSOUND.Looped = true
  553. else
  554. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  555. NEWSOUND:remove()
  556. end
  557. end))
  558. return NEWSOUND
  559. end
  560.  
  561. function CFrameFromTopBack(at, top, back)
  562. local right = top:Cross(back)
  563. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  564. end
  565.  
  566. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  567. function WACKYEFFECT(Table)
  568. local TYPE = (Table.EffectType or "Sphere")
  569. local SIZE = (Table.Size or VT(1,1,1))
  570. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  571. local TRANSPARENCY = (Table.Transparency or 0)
  572. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  573. local CFRAME = (Table.CFrame or Torso.CFrame)
  574. local MOVEDIRECTION = (Table.MoveToPos or nil)
  575. local ROTATION1 = (Table.RotationX or 0)
  576. local ROTATION2 = (Table.RotationY or 0)
  577. local ROTATION3 = (Table.RotationZ or 0)
  578. local MATERIAL = (Table.Material or "Neon")
  579. local COLOR = (Table.Color or C3(1,1,1))
  580. local TIME = (Table.Time or 45)
  581. local SOUNDID = (Table.SoundID or nil)
  582. local SOUNDPITCH = (Table.SoundPitch or nil)
  583. local SOUNDVOLUME = (Table.SoundVolume or nil)
  584. coroutine.resume(coroutine.create(function()
  585. local PLAYSSOUND = false
  586. local SOUND = nil
  587. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  588. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  589. PLAYSSOUND = true
  590. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  591. end
  592. EFFECT.Color = COLOR
  593. local MSH = nil
  594. if TYPE == "Sphere" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Block" then
  597. MSH = IT("BlockMesh",EFFECT)
  598. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  599. elseif TYPE == "Wave" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  601. elseif TYPE == "Ring" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  603. elseif TYPE == "Slash" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  605. elseif TYPE == "Round Slash" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  607. elseif TYPE == "Swirl" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  609. elseif TYPE == "Skull" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  611. elseif TYPE == "Crystal" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  613. end
  614. if MSH ~= nil then
  615. local MOVESPEED = nil
  616. if MOVEDIRECTION ~= nil then
  617. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  618. end
  619. local GROWTH = SIZE - ENDSIZE
  620. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  621. if TYPE == "Block" then
  622. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  623. else
  624. EFFECT.CFrame = CFRAME
  625. end
  626. for LOOP = 1, TIME+1 do
  627. Swait()
  628. MSH.Scale = MSH.Scale - GROWTH/TIME
  629. if TYPE == "Wave" then
  630. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  631. end
  632. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  633. if TYPE == "Block" then
  634. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  635. else
  636. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  637. end
  638. if MOVEDIRECTION ~= nil then
  639. local ORI = EFFECT.Orientation
  640. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  641. EFFECT.Orientation = ORI
  642. end
  643. end
  644. if PLAYSSOUND == false then
  645. EFFECT:remove()
  646. else
  647. SOUND.Stopped:Connect(function()
  648. EFFECT:remove()
  649. end)
  650. end
  651. else
  652. if PLAYSSOUND == false then
  653. EFFECT:remove()
  654. else
  655. repeat Swait() until SOUND.Playing == false
  656. EFFECT:remove()
  657. end
  658. end
  659. end))
  660. end
  661.  
  662. function MakeForm(PART,TYPE)
  663. if TYPE == "Cyl" then
  664. local MSH = IT("CylinderMesh",PART)
  665. elseif TYPE == "Ball" then
  666. local MSH = IT("SpecialMesh",PART)
  667. MSH.MeshType = "Sphere"
  668. elseif TYPE == "Wedge" then
  669. local MSH = IT("SpecialMesh",PART)
  670. MSH.MeshType = "Wedge"
  671. end
  672. end
  673.  
  674. function SpawnTrail(FROM,TO,BIG)
  675. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  676. MakeForm(TRAIL,"Cyl")
  677. local DIST = (FROM - TO).Magnitude
  678. if BIG == true then
  679. TRAIL.Size = VT(0.5,DIST,0.5)
  680. else
  681. TRAIL.Size = VT(0.25,DIST,0.25)
  682. end
  683. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  684. coroutine.resume(coroutine.create(function()
  685. for i = 1, 5 do
  686. Swait()
  687. TRAIL.Transparency = TRAIL.Transparency + 0.1
  688. end
  689. TRAIL:remove()
  690. end))
  691. end
  692.  
  693. Debris = game:GetService("Debris")
  694.  
  695. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  696. local DIRECTION = CF(StartPos,EndPos).lookVector
  697. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  698. end
  699.  
  700. function turnto(position)
  701. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  702. end
  703.  
  704. --//=================================\\
  705. --|| WEAPON CREATION
  706. --\\=================================//
  707.  
  708. local PlayerSize = 1
  709. local sick = Instance.new("Sound",Character)
  710. function sandbox(var,func)
  711. local env = getfenv(func)
  712. local newenv = setmetatable({},{
  713. __index = function(self,k)
  714. if k=="script" then
  715. return var
  716. else
  717. return env[k]
  718. end
  719. end,
  720. })
  721. setfenv(func,newenv)
  722. return func
  723. end
  724. cors = {}
  725. mas = Instance.new("Model",game:GetService("Lighting"))
  726. Model0 = Instance.new("Model")
  727. Model1 = Instance.new("Model")
  728. WedgePart2 = Instance.new("WedgePart")
  729. WedgePart3 = Instance.new("WedgePart")
  730. Part4 = Instance.new("Part")
  731. Part5 = Instance.new("Part")
  732. Part6 = Instance.new("Part")
  733. Part7 = Instance.new("Part")
  734. Part8 = Instance.new("Part")
  735. Part9 = Instance.new("Part")
  736. Part10 = Instance.new("Part")
  737. Part11 = Instance.new("Part")
  738. Part12 = Instance.new("Part")
  739. Part13 = Instance.new("Part")
  740. Part14 = Instance.new("Part")
  741. Part15 = Instance.new("Part")
  742. SpecialMesh16 = Instance.new("SpecialMesh")
  743. Part17 = Instance.new("Part")
  744. SpecialMesh18 = Instance.new("SpecialMesh")
  745. Part19 = Instance.new("Part")
  746. SpecialMesh20 = Instance.new("SpecialMesh")
  747. Part21 = Instance.new("Part")
  748. SpecialMesh22 = Instance.new("SpecialMesh")
  749. Part23 = Instance.new("Part")
  750. SpecialMesh24 = Instance.new("SpecialMesh")
  751. Part25 = Instance.new("Part")
  752. SpecialMesh26 = Instance.new("SpecialMesh")
  753. Part27 = Instance.new("Part")
  754. SpecialMesh28 = Instance.new("SpecialMesh")
  755. Part29 = Instance.new("Part")
  756. SpecialMesh30 = Instance.new("SpecialMesh")
  757. Part31 = Instance.new("Part")
  758. Part32 = Instance.new("Part")
  759. Part33 = Instance.new("Part")
  760. Part34 = Instance.new("Part")
  761. Part35 = Instance.new("Part")
  762. Part36 = Instance.new("Part")
  763. Part37 = Instance.new("Part")
  764. ParticleEmitter38 = Instance.new("ParticleEmitter")
  765. Part39 = Instance.new("Part")
  766. Part40 = Instance.new("Part")
  767. Part41 = Instance.new("Part")
  768. Part42 = Instance.new("Part")
  769. Part43 = Instance.new("Part")
  770. Part44 = Instance.new("Part")
  771. Part45 = Instance.new("Part")
  772. Part46 = Instance.new("Part")
  773. Part47 = Instance.new("Part")
  774. Part48 = Instance.new("Part")
  775. Part49 = Instance.new("Part")
  776. Part50 = Instance.new("Part")
  777. Part51 = Instance.new("Part")
  778. Part52 = Instance.new("Part")
  779. Part53 = Instance.new("Part")
  780. Part54 = Instance.new("Part")
  781. Part55 = Instance.new("Part")
  782. Part56 = Instance.new("Part")
  783. Part57 = Instance.new("Part")
  784. Part58 = Instance.new("Part")
  785. Part59 = Instance.new("Part")
  786. Part60 = Instance.new("Part")
  787. Part61 = Instance.new("Part")
  788. Part62 = Instance.new("Part")
  789. Part63 = Instance.new("Part")
  790. Part64 = Instance.new("Part")
  791. Part65 = Instance.new("Part")
  792. Part66 = Instance.new("Part")
  793. Part67 = Instance.new("Part")
  794. Part68 = Instance.new("Part")
  795. Part69 = Instance.new("Part")
  796. Part70 = Instance.new("Part")
  797. Part71 = Instance.new("Part")
  798. Part72 = Instance.new("Part")
  799. Part73 = Instance.new("Part")
  800. Part74 = Instance.new("Part")
  801. Part75 = Instance.new("Part")
  802. Part76 = Instance.new("Part")
  803. Part77 = Instance.new("Part")
  804. Part78 = Instance.new("Part")
  805. Part79 = Instance.new("Part")
  806. Part80 = Instance.new("Part")
  807. Part81 = Instance.new("Part")
  808. Part82 = Instance.new("Part")
  809. Part83 = Instance.new("Part")
  810. Part84 = Instance.new("Part")
  811. Part85 = Instance.new("Part")
  812. Part86 = Instance.new("Part")
  813. Part87 = Instance.new("Part")
  814. Part88 = Instance.new("Part")
  815. Part89 = Instance.new("Part")
  816. Part90 = Instance.new("Part")
  817. Part91 = Instance.new("Part")
  818. Part92 = Instance.new("Part")
  819. Part93 = Instance.new("Part")
  820. Part94 = Instance.new("Part")
  821. Part95 = Instance.new("Part")
  822. Part96 = Instance.new("Part")
  823. Part97 = Instance.new("Part")
  824. Part98 = Instance.new("Part")
  825. Part99 = Instance.new("Part")
  826. Part100 = Instance.new("Part")
  827. Part101 = Instance.new("Part")
  828. Part102 = Instance.new("Part")
  829. Part103 = Instance.new("Part")
  830. Part104 = Instance.new("Part")
  831. Part105 = Instance.new("Part")
  832. Part106 = Instance.new("Part")
  833. Part107 = Instance.new("Part")
  834. Part108 = Instance.new("Part")
  835. Part109 = Instance.new("Part")
  836. Part110 = Instance.new("Part")
  837. Part111 = Instance.new("Part")
  838. Part112 = Instance.new("Part")
  839. Part113 = Instance.new("Part")
  840. Part114 = Instance.new("Part")
  841. Part115 = Instance.new("Part")
  842. Part116 = Instance.new("Part")
  843. Part117 = Instance.new("Part")
  844. Part118 = Instance.new("Part")
  845. Part119 = Instance.new("Part")
  846. Part120 = Instance.new("Part")
  847. Part121 = Instance.new("Part")
  848. Part122 = Instance.new("Part")
  849. Part123 = Instance.new("Part")
  850. Part124 = Instance.new("Part")
  851. Part125 = Instance.new("Part")
  852. Part126 = Instance.new("Part")
  853. Part127 = Instance.new("Part")
  854. Part128 = Instance.new("Part")
  855. Part129 = Instance.new("Part")
  856. Part130 = Instance.new("Part")
  857. Part131 = Instance.new("Part")
  858. Part132 = Instance.new("Part")
  859. Part133 = Instance.new("Part")
  860. Part134 = Instance.new("Part")
  861. Part135 = Instance.new("Part")
  862. Part136 = Instance.new("Part")
  863. Part137 = Instance.new("Part")
  864. Part138 = Instance.new("Part")
  865. Part139 = Instance.new("Part")
  866. Part140 = Instance.new("Part")
  867. Part141 = Instance.new("Part")
  868. Part142 = Instance.new("Part")
  869. Part143 = Instance.new("Part")
  870. Part144 = Instance.new("Part")
  871. Part145 = Instance.new("Part")
  872. Part146 = Instance.new("Part")
  873. Part147 = Instance.new("Part")
  874. Part148 = Instance.new("Part")
  875. Part149 = Instance.new("Part")
  876. Part150 = Instance.new("Part")
  877. Part151 = Instance.new("Part")
  878. Part152 = Instance.new("Part")
  879. Part153 = Instance.new("Part")
  880. Part154 = Instance.new("Part")
  881. Part155 = Instance.new("Part")
  882. Part156 = Instance.new("Part")
  883. Part157 = Instance.new("Part")
  884. Part158 = Instance.new("Part")
  885. Part159 = Instance.new("Part")
  886. Part160 = Instance.new("Part")
  887. Part161 = Instance.new("Part")
  888. Part162 = Instance.new("Part")
  889. Part163 = Instance.new("Part")
  890. Part164 = Instance.new("Part")
  891. Part165 = Instance.new("Part")
  892. Part166 = Instance.new("Part")
  893. Part167 = Instance.new("Part")
  894. Part168 = Instance.new("Part")
  895. Part169 = Instance.new("Part")
  896. Part170 = Instance.new("Part")
  897. WedgePart171 = Instance.new("WedgePart")
  898. WedgePart172 = Instance.new("WedgePart")
  899. WedgePart173 = Instance.new("WedgePart")
  900. WedgePart174 = Instance.new("WedgePart")
  901. WedgePart175 = Instance.new("WedgePart")
  902. WedgePart176 = Instance.new("WedgePart")
  903. WedgePart177 = Instance.new("WedgePart")
  904. WedgePart178 = Instance.new("WedgePart")
  905. WedgePart179 = Instance.new("WedgePart")
  906. WedgePart180 = Instance.new("WedgePart")
  907. WedgePart181 = Instance.new("WedgePart")
  908. WedgePart182 = Instance.new("WedgePart")
  909. WedgePart183 = Instance.new("WedgePart")
  910. WedgePart184 = Instance.new("WedgePart")
  911. WedgePart185 = Instance.new("WedgePart")
  912. WedgePart186 = Instance.new("WedgePart")
  913. WedgePart187 = Instance.new("WedgePart")
  914. WedgePart188 = Instance.new("WedgePart")
  915. WedgePart189 = Instance.new("WedgePart")
  916. WedgePart190 = Instance.new("WedgePart")
  917. WedgePart191 = Instance.new("WedgePart")
  918. WedgePart192 = Instance.new("WedgePart")
  919. WedgePart193 = Instance.new("WedgePart")
  920. WedgePart194 = Instance.new("WedgePart")
  921. WedgePart195 = Instance.new("WedgePart")
  922. WedgePart196 = Instance.new("WedgePart")
  923. WedgePart197 = Instance.new("WedgePart")
  924. WedgePart198 = Instance.new("WedgePart")
  925. WedgePart199 = Instance.new("WedgePart")
  926. WedgePart200 = Instance.new("WedgePart")
  927. WedgePart201 = Instance.new("WedgePart")
  928. WedgePart202 = Instance.new("WedgePart")
  929. Model203 = Instance.new("Model")
  930. Part204 = Instance.new("Part")
  931. Part205 = Instance.new("Part")
  932. ParticleEmitter206 = Instance.new("ParticleEmitter")
  933. Model207 = Instance.new("Model")
  934. WedgePart208 = Instance.new("WedgePart")
  935. Part209 = Instance.new("Part")
  936. Part210 = Instance.new("Part")
  937. Part211 = Instance.new("Part")
  938. Part212 = Instance.new("Part")
  939. Part213 = Instance.new("Part")
  940. Part214 = Instance.new("Part")
  941. Part215 = Instance.new("Part")
  942. Part216 = Instance.new("Part")
  943. Part217 = Instance.new("Part")
  944. Part218 = Instance.new("Part")
  945. Part219 = Instance.new("Part")
  946. Part220 = Instance.new("Part")
  947. Part221 = Instance.new("Part")
  948. Part222 = Instance.new("Part")
  949. Part223 = Instance.new("Part")
  950. Part224 = Instance.new("Part")
  951. Part225 = Instance.new("Part")
  952. Part226 = Instance.new("Part")
  953. Part227 = Instance.new("Part")
  954. Part228 = Instance.new("Part")
  955. Part229 = Instance.new("Part")
  956. Part230 = Instance.new("Part")
  957. Part231 = Instance.new("Part")
  958. Part232 = Instance.new("Part")
  959. Part233 = Instance.new("Part")
  960. Part234 = Instance.new("Part")
  961. Part235 = Instance.new("Part")
  962. Part236 = Instance.new("Part")
  963. Part237 = Instance.new("Part")
  964. Part238 = Instance.new("Part")
  965. Part239 = Instance.new("Part")
  966. Part240 = Instance.new("Part")
  967. Part241 = Instance.new("Part")
  968. Part242 = Instance.new("Part")
  969. Part243 = Instance.new("Part")
  970. Part244 = Instance.new("Part")
  971. Part245 = Instance.new("Part")
  972. Part246 = Instance.new("Part")
  973. Part247 = Instance.new("Part")
  974. Part248 = Instance.new("Part")
  975. Part249 = Instance.new("Part")
  976. Part250 = Instance.new("Part")
  977. ParticleEmitter251 = Instance.new("ParticleEmitter")
  978. Model252 = Instance.new("Model")
  979. Part253 = Instance.new("Part")
  980. Part254 = Instance.new("Part")
  981. ParticleEmitter255 = Instance.new("ParticleEmitter")
  982. Model256 = Instance.new("Model")
  983. Part257 = Instance.new("Part")
  984. WedgePart258 = Instance.new("WedgePart")
  985. Part259 = Instance.new("Part")
  986. Part260 = Instance.new("Part")
  987. Part261 = Instance.new("Part")
  988. Part262 = Instance.new("Part")
  989. Part263 = Instance.new("Part")
  990. Part264 = Instance.new("Part")
  991. Part265 = Instance.new("Part")
  992. Part266 = Instance.new("Part")
  993. Part267 = Instance.new("Part")
  994. Part268 = Instance.new("Part")
  995. Part269 = Instance.new("Part")
  996. Part270 = Instance.new("Part")
  997. Part271 = Instance.new("Part")
  998. Part272 = Instance.new("Part")
  999. Part273 = Instance.new("Part")
  1000. Part274 = Instance.new("Part")
  1001. Part275 = Instance.new("Part")
  1002. Part276 = Instance.new("Part")
  1003. Part277 = Instance.new("Part")
  1004. Part278 = Instance.new("Part")
  1005. Part279 = Instance.new("Part")
  1006. Part280 = Instance.new("Part")
  1007. Part281 = Instance.new("Part")
  1008. Part282 = Instance.new("Part")
  1009. Part283 = Instance.new("Part")
  1010. Part284 = Instance.new("Part")
  1011. Part285 = Instance.new("Part")
  1012. Part286 = Instance.new("Part")
  1013. Part287 = Instance.new("Part")
  1014. Part288 = Instance.new("Part")
  1015. Part289 = Instance.new("Part")
  1016. Part290 = Instance.new("Part")
  1017. Part291 = Instance.new("Part")
  1018. Part292 = Instance.new("Part")
  1019. Part293 = Instance.new("Part")
  1020. Part294 = Instance.new("Part")
  1021. Part295 = Instance.new("Part")
  1022. Part296 = Instance.new("Part")
  1023. Part297 = Instance.new("Part")
  1024. Part298 = Instance.new("Part")
  1025. Part299 = Instance.new("Part")
  1026. ParticleEmitter300 = Instance.new("ParticleEmitter")
  1027. Model301 = Instance.new("Model")
  1028. Part302 = Instance.new("Part")
  1029. SpecialMesh303 = Instance.new("SpecialMesh")
  1030. Script304 = Instance.new("Script")
  1031. Model0.Name = "Armor"
  1032. Model0.Parent = mas
  1033. Model1.Name = "Torso"
  1034. Model1.Parent = Model0
  1035. WedgePart2.Parent = Model1
  1036. WedgePart2.Material = Enum.Material.SmoothPlastic
  1037. WedgePart2.BrickColor = BrickColor.new("Really black")
  1038. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  1039. WedgePart2.Anchored = true
  1040. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1041. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  1042. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  1043. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1044. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1045. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  1046. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  1047. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1048. WedgePart3.Parent = Model1
  1049. WedgePart3.Material = Enum.Material.SmoothPlastic
  1050. WedgePart3.BrickColor = BrickColor.new("Really black")
  1051. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  1052. WedgePart3.Anchored = true
  1053. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1054. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  1055. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  1056. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1057. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1058. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  1059. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  1060. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1061. Part4.Name = "Torso1"
  1062. Part4.Parent = Model1
  1063. Part4.Material = Enum.Material.SmoothPlastic
  1064. Part4.BrickColor = BrickColor.new("Pastel brown")
  1065. Part4.Transparency = 1
  1066. Part4.Rotation = Vector3.new(-180, 0, 0)
  1067. Part4.Anchored = true
  1068. Part4.CanCollide = false
  1069. Part4.FormFactor = Enum.FormFactor.Plate
  1070. Part4.Size = Vector3.new(2, 2, 1)
  1071. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  1072. Part4.TopSurface = Enum.SurfaceType.Smooth
  1073. Part4.Color = Color3.new(1, 0.8, 0.6)
  1074. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  1075. Part4.Orientation = Vector3.new(0, 180, 180)
  1076. Part4.Color = Color3.new(1, 0.8, 0.6)
  1077. Part5.Parent = Model1
  1078. Part5.Material = Enum.Material.Neon
  1079. Part5.BrickColor = BrickColor.new("Really red")
  1080. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1081. Part5.Anchored = true
  1082. Part5.CanCollide = false
  1083. Part5.FormFactor = Enum.FormFactor.Custom
  1084. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1085. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1086. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1087. Part5.TopSurface = Enum.SurfaceType.Smooth
  1088. Part5.Color = Color3.new(1, 0, 0)
  1089. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1090. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1091. Part5.Color = Color3.new(1, 0, 0)
  1092. Part6.Parent = Model1
  1093. Part6.Material = Enum.Material.SmoothPlastic
  1094. Part6.BrickColor = BrickColor.new("Really black")
  1095. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1096. Part6.Anchored = true
  1097. Part6.CanCollide = false
  1098. Part6.FormFactor = Enum.FormFactor.Custom
  1099. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1100. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1101. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1102. Part6.TopSurface = Enum.SurfaceType.Smooth
  1103. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1104. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1105. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1106. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1107. Part7.Parent = Model1
  1108. Part7.Material = Enum.Material.SmoothPlastic
  1109. Part7.BrickColor = BrickColor.new("Really black")
  1110. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1111. Part7.Anchored = true
  1112. Part7.CanCollide = false
  1113. Part7.FormFactor = Enum.FormFactor.Custom
  1114. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1115. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1116. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1117. Part7.TopSurface = Enum.SurfaceType.Smooth
  1118. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1119. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1120. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1121. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1122. Part8.Parent = Model1
  1123. Part8.Material = Enum.Material.Neon
  1124. Part8.BrickColor = BrickColor.new("Really red")
  1125. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1126. Part8.Anchored = true
  1127. Part8.CanCollide = false
  1128. Part8.FormFactor = Enum.FormFactor.Custom
  1129. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1130. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1131. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part8.TopSurface = Enum.SurfaceType.Smooth
  1133. Part8.Color = Color3.new(1, 0, 0)
  1134. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1135. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1136. Part8.Color = Color3.new(1, 0, 0)
  1137. Part9.Parent = Model1
  1138. Part9.Material = Enum.Material.Neon
  1139. Part9.BrickColor = BrickColor.new("Really red")
  1140. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1141. Part9.Anchored = true
  1142. Part9.CanCollide = false
  1143. Part9.FormFactor = Enum.FormFactor.Custom
  1144. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1145. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1146. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1147. Part9.TopSurface = Enum.SurfaceType.Smooth
  1148. Part9.Color = Color3.new(1, 0, 0)
  1149. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1150. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1151. Part9.Color = Color3.new(1, 0, 0)
  1152. Part10.Parent = Model1
  1153. Part10.Material = Enum.Material.SmoothPlastic
  1154. Part10.BrickColor = BrickColor.new("Really black")
  1155. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1156. Part10.Anchored = true
  1157. Part10.CanCollide = false
  1158. Part10.FormFactor = Enum.FormFactor.Custom
  1159. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1160. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1161. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1162. Part10.TopSurface = Enum.SurfaceType.Smooth
  1163. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1164. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1165. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1166. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1167. Part11.Parent = Model1
  1168. Part11.Material = Enum.Material.SmoothPlastic
  1169. Part11.BrickColor = BrickColor.new("Really black")
  1170. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1171. Part11.Anchored = true
  1172. Part11.CanCollide = false
  1173. Part11.FormFactor = Enum.FormFactor.Custom
  1174. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1175. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1176. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1177. Part11.TopSurface = Enum.SurfaceType.Smooth
  1178. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1179. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1180. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1181. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1182. Part12.Parent = Model1
  1183. Part12.Material = Enum.Material.SmoothPlastic
  1184. Part12.BrickColor = BrickColor.new("Really black")
  1185. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1186. Part12.Anchored = true
  1187. Part12.CanCollide = false
  1188. Part12.FormFactor = Enum.FormFactor.Custom
  1189. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1190. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1191. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1192. Part12.TopSurface = Enum.SurfaceType.Smooth
  1193. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1194. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1195. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1196. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1197. Part13.Parent = Model1
  1198. Part13.Material = Enum.Material.SmoothPlastic
  1199. Part13.BrickColor = BrickColor.new("Really black")
  1200. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1201. Part13.Anchored = true
  1202. Part13.CanCollide = false
  1203. Part13.FormFactor = Enum.FormFactor.Custom
  1204. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1205. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1206. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part13.TopSurface = Enum.SurfaceType.Smooth
  1208. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1209. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1210. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1211. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1212. Part14.Parent = Model1
  1213. Part14.Material = Enum.Material.SmoothPlastic
  1214. Part14.BrickColor = BrickColor.new("Really black")
  1215. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1216. Part14.Anchored = true
  1217. Part14.CanCollide = false
  1218. Part14.FormFactor = Enum.FormFactor.Custom
  1219. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1220. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1221. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1222. Part14.TopSurface = Enum.SurfaceType.Smooth
  1223. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1224. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1225. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1226. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1227. Part15.Parent = Model1
  1228. Part15.Material = Enum.Material.Ice
  1229. Part15.BrickColor = BrickColor.new("Black")
  1230. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1231. Part15.Anchored = true
  1232. Part15.CanCollide = false
  1233. Part15.FormFactor = Enum.FormFactor.Custom
  1234. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1235. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1236. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1237. Part15.TopSurface = Enum.SurfaceType.Smooth
  1238. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1239. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1240. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1241. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1242. SpecialMesh16.Parent = Part15
  1243. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1244. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1245. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1246. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1247. Part17.Parent = Model1
  1248. Part17.Material = Enum.Material.Ice
  1249. Part17.BrickColor = BrickColor.new("Black")
  1250. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1251. Part17.Anchored = true
  1252. Part17.CanCollide = false
  1253. Part17.FormFactor = Enum.FormFactor.Custom
  1254. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1255. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1256. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1257. Part17.TopSurface = Enum.SurfaceType.Smooth
  1258. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1259. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1260. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1261. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1262. SpecialMesh18.Parent = Part17
  1263. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1264. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1265. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1266. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1267. Part19.Parent = Model1
  1268. Part19.Material = Enum.Material.Ice
  1269. Part19.BrickColor = BrickColor.new("Black")
  1270. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1271. Part19.Anchored = true
  1272. Part19.CanCollide = false
  1273. Part19.FormFactor = Enum.FormFactor.Custom
  1274. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1275. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1276. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1277. Part19.TopSurface = Enum.SurfaceType.Smooth
  1278. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1279. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1280. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1281. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1282. SpecialMesh20.Parent = Part19
  1283. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1284. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1285. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1286. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1287. Part21.Parent = Model1
  1288. Part21.Material = Enum.Material.Ice
  1289. Part21.BrickColor = BrickColor.new("Black")
  1290. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1291. Part21.Anchored = true
  1292. Part21.CanCollide = false
  1293. Part21.FormFactor = Enum.FormFactor.Custom
  1294. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1295. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1296. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1297. Part21.TopSurface = Enum.SurfaceType.Smooth
  1298. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1299. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1300. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1301. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1302. SpecialMesh22.Parent = Part21
  1303. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1304. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1305. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1306. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1307. Part23.Parent = Model1
  1308. Part23.Material = Enum.Material.Ice
  1309. Part23.BrickColor = BrickColor.new("Black")
  1310. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1311. Part23.Anchored = true
  1312. Part23.CanCollide = false
  1313. Part23.FormFactor = Enum.FormFactor.Custom
  1314. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1315. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  1316. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1317. Part23.TopSurface = Enum.SurfaceType.Smooth
  1318. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1319. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  1320. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  1321. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1322. SpecialMesh24.Parent = Part23
  1323. SpecialMesh24.MeshId = "rbxassetid://437432504"
  1324. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1325. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  1326. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1327. Part25.Parent = Model1
  1328. Part25.Material = Enum.Material.Ice
  1329. Part25.BrickColor = BrickColor.new("Black")
  1330. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  1331. Part25.Anchored = true
  1332. Part25.CanCollide = false
  1333. Part25.FormFactor = Enum.FormFactor.Custom
  1334. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1335. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  1336. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1337. Part25.TopSurface = Enum.SurfaceType.Smooth
  1338. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1339. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  1340. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  1341. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1342. SpecialMesh26.Parent = Part25
  1343. SpecialMesh26.MeshId = "rbxassetid://437432504"
  1344. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1345. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  1346. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1347. Part27.Parent = Model1
  1348. Part27.Material = Enum.Material.Ice
  1349. Part27.BrickColor = BrickColor.new("Black")
  1350. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1351. Part27.Anchored = true
  1352. Part27.CanCollide = false
  1353. Part27.FormFactor = Enum.FormFactor.Custom
  1354. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1355. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1356. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1357. Part27.TopSurface = Enum.SurfaceType.Smooth
  1358. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1359. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  1360. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1361. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1362. SpecialMesh28.Parent = Part27
  1363. SpecialMesh28.MeshId = "rbxassetid://437432504"
  1364. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1365. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  1366. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1367. Part29.Parent = Model1
  1368. Part29.Material = Enum.Material.Ice
  1369. Part29.BrickColor = BrickColor.new("Black")
  1370. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  1371. Part29.Anchored = true
  1372. Part29.CanCollide = false
  1373. Part29.FormFactor = Enum.FormFactor.Custom
  1374. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1375. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  1376. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1377. Part29.TopSurface = Enum.SurfaceType.Smooth
  1378. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1379. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  1380. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  1381. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1382. SpecialMesh30.Parent = Part29
  1383. SpecialMesh30.MeshId = "rbxassetid://437432504"
  1384. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1385. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  1386. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1387. Part31.Parent = Model1
  1388. Part31.Material = Enum.Material.Neon
  1389. Part31.BrickColor = BrickColor.new("Really red")
  1390. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  1391. Part31.Anchored = true
  1392. Part31.CanCollide = false
  1393. Part31.FormFactor = Enum.FormFactor.Custom
  1394. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  1395. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  1396. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1397. Part31.TopSurface = Enum.SurfaceType.Smooth
  1398. Part31.Color = Color3.new(1, 0, 0)
  1399. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  1400. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  1401. Part31.Color = Color3.new(1, 0, 0)
  1402. Part32.Parent = Model1
  1403. Part32.Material = Enum.Material.Neon
  1404. Part32.BrickColor = BrickColor.new("Really red")
  1405. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  1406. Part32.Anchored = true
  1407. Part32.CanCollide = false
  1408. Part32.FormFactor = Enum.FormFactor.Custom
  1409. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  1410. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  1411. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1412. Part32.TopSurface = Enum.SurfaceType.Smooth
  1413. Part32.Color = Color3.new(1, 0, 0)
  1414. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  1415. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  1416. Part32.Color = Color3.new(1, 0, 0)
  1417. Part33.Parent = Model1
  1418. Part33.Material = Enum.Material.Neon
  1419. Part33.BrickColor = BrickColor.new("Really red")
  1420. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1421. Part33.Anchored = true
  1422. Part33.CanCollide = false
  1423. Part33.FormFactor = Enum.FormFactor.Custom
  1424. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  1425. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1426. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1427. Part33.TopSurface = Enum.SurfaceType.Smooth
  1428. Part33.Color = Color3.new(1, 0, 0)
  1429. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  1430. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1431. Part33.Color = Color3.new(1, 0, 0)
  1432. Part34.Parent = Model1
  1433. Part34.Material = Enum.Material.Neon
  1434. Part34.BrickColor = BrickColor.new("Really red")
  1435. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1436. Part34.Anchored = true
  1437. Part34.CanCollide = false
  1438. Part34.FormFactor = Enum.FormFactor.Custom
  1439. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  1440. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1441. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1442. Part34.TopSurface = Enum.SurfaceType.Smooth
  1443. Part34.Color = Color3.new(1, 0, 0)
  1444. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  1445. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  1446. Part34.Color = Color3.new(1, 0, 0)
  1447. Part35.Parent = Model1
  1448. Part35.Material = Enum.Material.Neon
  1449. Part35.BrickColor = BrickColor.new("Really red")
  1450. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1451. Part35.Anchored = true
  1452. Part35.CanCollide = false
  1453. Part35.FormFactor = Enum.FormFactor.Custom
  1454. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  1455. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1456. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1457. Part35.TopSurface = Enum.SurfaceType.Smooth
  1458. Part35.Color = Color3.new(1, 0, 0)
  1459. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  1460. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1461. Part35.Color = Color3.new(1, 0, 0)
  1462. Part36.Parent = Model1
  1463. Part36.Material = Enum.Material.Neon
  1464. Part36.BrickColor = BrickColor.new("Really red")
  1465. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1466. Part36.Anchored = true
  1467. Part36.CanCollide = false
  1468. Part36.FormFactor = Enum.FormFactor.Custom
  1469. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  1470. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1471. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1472. Part36.TopSurface = Enum.SurfaceType.Smooth
  1473. Part36.Color = Color3.new(1, 0, 0)
  1474. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  1475. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1476. Part36.Color = Color3.new(1, 0, 0)
  1477. Part37.Parent = Model1
  1478. Part37.Material = Enum.Material.SmoothPlastic
  1479. Part37.Transparency = 1
  1480. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  1481. Part37.Anchored = true
  1482. Part37.FormFactor = Enum.FormFactor.Custom
  1483. Part37.Size = Vector3.new(1.9000001, 1, 2)
  1484. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  1485. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1486. Part37.TopSurface = Enum.SurfaceType.Smooth
  1487. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  1488. Part37.Orientation = Vector3.new(90, -180, 0)
  1489. ParticleEmitter38.Name = "Void"
  1490. ParticleEmitter38.Parent = Part37
  1491. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  1492. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  1493. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  1494. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1495. ParticleEmitter38.Texture = "rbxassetid://341277531"
  1496. ParticleEmitter38.ZOffset = -1
  1497. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  1498. ParticleEmitter38.Rate = 1000
  1499. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  1500. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  1501. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1502. Part39.Parent = Model1
  1503. Part39.Material = Enum.Material.Neon
  1504. Part39.BrickColor = BrickColor.new("Really red")
  1505. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  1506. Part39.Anchored = true
  1507. Part39.CanCollide = false
  1508. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1509. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  1510. Part39.Color = Color3.new(1, 0, 0)
  1511. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  1512. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  1513. Part39.Color = Color3.new(1, 0, 0)
  1514. Part40.Parent = Model1
  1515. Part40.Material = Enum.Material.Neon
  1516. Part40.BrickColor = BrickColor.new("Really red")
  1517. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  1518. Part40.Anchored = true
  1519. Part40.CanCollide = false
  1520. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1521. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  1522. Part40.Color = Color3.new(1, 0, 0)
  1523. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  1524. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  1525. Part40.Color = Color3.new(1, 0, 0)
  1526. Part41.Parent = Model1
  1527. Part41.Material = Enum.Material.Neon
  1528. Part41.BrickColor = BrickColor.new("Really red")
  1529. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  1530. Part41.Anchored = true
  1531. Part41.CanCollide = false
  1532. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1533. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  1534. Part41.Color = Color3.new(1, 0, 0)
  1535. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  1536. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  1537. Part41.Color = Color3.new(1, 0, 0)
  1538. Part42.Parent = Model1
  1539. Part42.Material = Enum.Material.Neon
  1540. Part42.BrickColor = BrickColor.new("Really red")
  1541. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  1542. Part42.Anchored = true
  1543. Part42.CanCollide = false
  1544. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1545. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  1546. Part42.Color = Color3.new(1, 0, 0)
  1547. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  1548. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  1549. Part42.Color = Color3.new(1, 0, 0)
  1550. Part43.Parent = Model1
  1551. Part43.Material = Enum.Material.Neon
  1552. Part43.BrickColor = BrickColor.new("Really red")
  1553. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  1554. Part43.Anchored = true
  1555. Part43.CanCollide = false
  1556. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1557. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  1558. Part43.Color = Color3.new(1, 0, 0)
  1559. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  1560. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  1561. Part43.Color = Color3.new(1, 0, 0)
  1562. Part44.Parent = Model1
  1563. Part44.Material = Enum.Material.Neon
  1564. Part44.BrickColor = BrickColor.new("Really red")
  1565. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  1566. Part44.Anchored = true
  1567. Part44.CanCollide = false
  1568. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1569. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  1570. Part44.Color = Color3.new(1, 0, 0)
  1571. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1572. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1573. Part44.Color = Color3.new(1, 0, 0)
  1574. Part45.Parent = Model1
  1575. Part45.Material = Enum.Material.Neon
  1576. Part45.BrickColor = BrickColor.new("Really red")
  1577. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1578. Part45.Anchored = true
  1579. Part45.CanCollide = false
  1580. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1581. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1582. Part45.Color = Color3.new(1, 0, 0)
  1583. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1584. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1585. Part45.Color = Color3.new(1, 0, 0)
  1586. Part46.Parent = Model1
  1587. Part46.Material = Enum.Material.Neon
  1588. Part46.BrickColor = BrickColor.new("Really red")
  1589. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1590. Part46.Anchored = true
  1591. Part46.CanCollide = false
  1592. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1593. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1594. Part46.Color = Color3.new(1, 0, 0)
  1595. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1596. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1597. Part46.Color = Color3.new(1, 0, 0)
  1598. Part47.Parent = Model1
  1599. Part47.Material = Enum.Material.Neon
  1600. Part47.BrickColor = BrickColor.new("Really red")
  1601. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1602. Part47.Anchored = true
  1603. Part47.CanCollide = false
  1604. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1605. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1606. Part47.Color = Color3.new(1, 0, 0)
  1607. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1608. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1609. Part47.Color = Color3.new(1, 0, 0)
  1610. Part48.Parent = Model1
  1611. Part48.Material = Enum.Material.Neon
  1612. Part48.BrickColor = BrickColor.new("Really red")
  1613. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1614. Part48.Anchored = true
  1615. Part48.CanCollide = false
  1616. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1617. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1618. Part48.Color = Color3.new(1, 0, 0)
  1619. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1620. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1621. Part48.Color = Color3.new(1, 0, 0)
  1622. Part49.Parent = Model1
  1623. Part49.Material = Enum.Material.Neon
  1624. Part49.BrickColor = BrickColor.new("Really red")
  1625. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1626. Part49.Anchored = true
  1627. Part49.CanCollide = false
  1628. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1629. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1630. Part49.Color = Color3.new(1, 0, 0)
  1631. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1632. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1633. Part49.Color = Color3.new(1, 0, 0)
  1634. Part50.Parent = Model1
  1635. Part50.Material = Enum.Material.Neon
  1636. Part50.BrickColor = BrickColor.new("Really red")
  1637. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1638. Part50.Anchored = true
  1639. Part50.CanCollide = false
  1640. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1641. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1642. Part50.Color = Color3.new(1, 0, 0)
  1643. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1644. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1645. Part50.Color = Color3.new(1, 0, 0)
  1646. Part51.Parent = Model1
  1647. Part51.Material = Enum.Material.Neon
  1648. Part51.BrickColor = BrickColor.new("Really red")
  1649. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1650. Part51.Anchored = true
  1651. Part51.CanCollide = false
  1652. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1653. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1654. Part51.Color = Color3.new(1, 0, 0)
  1655. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1656. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1657. Part51.Color = Color3.new(1, 0, 0)
  1658. Part52.Parent = Model1
  1659. Part52.Material = Enum.Material.Neon
  1660. Part52.BrickColor = BrickColor.new("Really red")
  1661. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1662. Part52.Anchored = true
  1663. Part52.CanCollide = false
  1664. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1665. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1666. Part52.Color = Color3.new(1, 0, 0)
  1667. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1668. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1669. Part52.Color = Color3.new(1, 0, 0)
  1670. Part53.Parent = Model1
  1671. Part53.Material = Enum.Material.Neon
  1672. Part53.BrickColor = BrickColor.new("Really red")
  1673. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1674. Part53.Anchored = true
  1675. Part53.CanCollide = false
  1676. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1677. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1678. Part53.Color = Color3.new(1, 0, 0)
  1679. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1680. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1681. Part53.Color = Color3.new(1, 0, 0)
  1682. Part54.Parent = Model1
  1683. Part54.Material = Enum.Material.Neon
  1684. Part54.BrickColor = BrickColor.new("Really red")
  1685. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1686. Part54.Anchored = true
  1687. Part54.CanCollide = false
  1688. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1689. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1690. Part54.Color = Color3.new(1, 0, 0)
  1691. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1692. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1693. Part54.Color = Color3.new(1, 0, 0)
  1694. Part55.Parent = Model1
  1695. Part55.Material = Enum.Material.Neon
  1696. Part55.BrickColor = BrickColor.new("Really red")
  1697. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1698. Part55.Anchored = true
  1699. Part55.CanCollide = false
  1700. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1701. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1702. Part55.Color = Color3.new(1, 0, 0)
  1703. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1704. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1705. Part55.Color = Color3.new(1, 0, 0)
  1706. Part56.Parent = Model1
  1707. Part56.Material = Enum.Material.Neon
  1708. Part56.BrickColor = BrickColor.new("Really red")
  1709. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1710. Part56.Anchored = true
  1711. Part56.CanCollide = false
  1712. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1713. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1714. Part56.Color = Color3.new(1, 0, 0)
  1715. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1716. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1717. Part56.Color = Color3.new(1, 0, 0)
  1718. Part57.Parent = Model1
  1719. Part57.Material = Enum.Material.Neon
  1720. Part57.BrickColor = BrickColor.new("Really red")
  1721. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1722. Part57.Anchored = true
  1723. Part57.CanCollide = false
  1724. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1725. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1726. Part57.Color = Color3.new(1, 0, 0)
  1727. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1728. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1729. Part57.Color = Color3.new(1, 0, 0)
  1730. Part58.Parent = Model1
  1731. Part58.Material = Enum.Material.Neon
  1732. Part58.BrickColor = BrickColor.new("Really red")
  1733. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1734. Part58.Anchored = true
  1735. Part58.CanCollide = false
  1736. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1737. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1738. Part58.Color = Color3.new(1, 0, 0)
  1739. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1740. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1741. Part58.Color = Color3.new(1, 0, 0)
  1742. Part59.Parent = Model1
  1743. Part59.Material = Enum.Material.Neon
  1744. Part59.BrickColor = BrickColor.new("Really red")
  1745. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1746. Part59.Anchored = true
  1747. Part59.CanCollide = false
  1748. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1749. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1750. Part59.Color = Color3.new(1, 0, 0)
  1751. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1752. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1753. Part59.Color = Color3.new(1, 0, 0)
  1754. Part60.Parent = Model1
  1755. Part60.Material = Enum.Material.Neon
  1756. Part60.BrickColor = BrickColor.new("Really red")
  1757. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1758. Part60.Anchored = true
  1759. Part60.CanCollide = false
  1760. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1761. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1762. Part60.Color = Color3.new(1, 0, 0)
  1763. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1764. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1765. Part60.Color = Color3.new(1, 0, 0)
  1766. Part61.Parent = Model1
  1767. Part61.Material = Enum.Material.Neon
  1768. Part61.BrickColor = BrickColor.new("Really red")
  1769. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1770. Part61.Anchored = true
  1771. Part61.CanCollide = false
  1772. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1773. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1774. Part61.Color = Color3.new(1, 0, 0)
  1775. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1776. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1777. Part61.Color = Color3.new(1, 0, 0)
  1778. Part62.Parent = Model1
  1779. Part62.Material = Enum.Material.Neon
  1780. Part62.BrickColor = BrickColor.new("Really red")
  1781. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1782. Part62.Anchored = true
  1783. Part62.CanCollide = false
  1784. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1785. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1786. Part62.Color = Color3.new(1, 0, 0)
  1787. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1788. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1789. Part62.Color = Color3.new(1, 0, 0)
  1790. Part63.Parent = Model1
  1791. Part63.Material = Enum.Material.Neon
  1792. Part63.BrickColor = BrickColor.new("Really red")
  1793. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1794. Part63.Anchored = true
  1795. Part63.CanCollide = false
  1796. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1797. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1798. Part63.Color = Color3.new(1, 0, 0)
  1799. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1800. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1801. Part63.Color = Color3.new(1, 0, 0)
  1802. Part64.Parent = Model1
  1803. Part64.Material = Enum.Material.Neon
  1804. Part64.BrickColor = BrickColor.new("Really red")
  1805. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1806. Part64.Anchored = true
  1807. Part64.CanCollide = false
  1808. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1809. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1810. Part64.Color = Color3.new(1, 0, 0)
  1811. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  1812. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  1813. Part64.Color = Color3.new(1, 0, 0)
  1814. Part65.Parent = Model1
  1815. Part65.Material = Enum.Material.Neon
  1816. Part65.BrickColor = BrickColor.new("Really red")
  1817. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  1818. Part65.Anchored = true
  1819. Part65.CanCollide = false
  1820. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1821. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  1822. Part65.Color = Color3.new(1, 0, 0)
  1823. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  1824. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  1825. Part65.Color = Color3.new(1, 0, 0)
  1826. Part66.Parent = Model1
  1827. Part66.Material = Enum.Material.Neon
  1828. Part66.BrickColor = BrickColor.new("Really red")
  1829. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  1830. Part66.Anchored = true
  1831. Part66.CanCollide = false
  1832. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1833. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  1834. Part66.Color = Color3.new(1, 0, 0)
  1835. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  1836. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  1837. Part66.Color = Color3.new(1, 0, 0)
  1838. Part67.Parent = Model1
  1839. Part67.Material = Enum.Material.Neon
  1840. Part67.BrickColor = BrickColor.new("Really red")
  1841. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  1842. Part67.Anchored = true
  1843. Part67.CanCollide = false
  1844. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1845. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  1846. Part67.Color = Color3.new(1, 0, 0)
  1847. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  1848. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  1849. Part67.Color = Color3.new(1, 0, 0)
  1850. Part68.Parent = Model1
  1851. Part68.Material = Enum.Material.Neon
  1852. Part68.BrickColor = BrickColor.new("Really red")
  1853. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  1854. Part68.Anchored = true
  1855. Part68.CanCollide = false
  1856. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1857. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  1858. Part68.Color = Color3.new(1, 0, 0)
  1859. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  1860. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  1861. Part68.Color = Color3.new(1, 0, 0)
  1862. Part69.Parent = Model1
  1863. Part69.Material = Enum.Material.Neon
  1864. Part69.BrickColor = BrickColor.new("Really red")
  1865. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  1866. Part69.Anchored = true
  1867. Part69.CanCollide = false
  1868. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1869. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  1870. Part69.Color = Color3.new(1, 0, 0)
  1871. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  1872. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  1873. Part69.Color = Color3.new(1, 0, 0)
  1874. Part70.Parent = Model1
  1875. Part70.Material = Enum.Material.Neon
  1876. Part70.BrickColor = BrickColor.new("Really red")
  1877. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  1878. Part70.Anchored = true
  1879. Part70.CanCollide = false
  1880. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1881. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  1882. Part70.Color = Color3.new(1, 0, 0)
  1883. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  1884. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  1885. Part70.Color = Color3.new(1, 0, 0)
  1886. Part71.Parent = Model1
  1887. Part71.Material = Enum.Material.Neon
  1888. Part71.BrickColor = BrickColor.new("Really red")
  1889. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  1890. Part71.Anchored = true
  1891. Part71.CanCollide = false
  1892. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1893. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  1894. Part71.Color = Color3.new(1, 0, 0)
  1895. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  1896. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  1897. Part71.Color = Color3.new(1, 0, 0)
  1898. Part72.Parent = Model1
  1899. Part72.Material = Enum.Material.Neon
  1900. Part72.BrickColor = BrickColor.new("Really red")
  1901. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  1902. Part72.Anchored = true
  1903. Part72.CanCollide = false
  1904. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1905. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  1906. Part72.Color = Color3.new(1, 0, 0)
  1907. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  1908. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  1909. Part72.Color = Color3.new(1, 0, 0)
  1910. Part73.Parent = Model1
  1911. Part73.Material = Enum.Material.Neon
  1912. Part73.BrickColor = BrickColor.new("Really red")
  1913. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  1914. Part73.Anchored = true
  1915. Part73.CanCollide = false
  1916. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1917. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  1918. Part73.Color = Color3.new(1, 0, 0)
  1919. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  1920. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  1921. Part73.Color = Color3.new(1, 0, 0)
  1922. Part74.Parent = Model1
  1923. Part74.Material = Enum.Material.Neon
  1924. Part74.BrickColor = BrickColor.new("Really red")
  1925. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  1926. Part74.Anchored = true
  1927. Part74.CanCollide = false
  1928. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1929. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  1930. Part74.Color = Color3.new(1, 0, 0)
  1931. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  1932. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  1933. Part74.Color = Color3.new(1, 0, 0)
  1934. Part75.Parent = Model1
  1935. Part75.Material = Enum.Material.Neon
  1936. Part75.BrickColor = BrickColor.new("Really red")
  1937. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  1938. Part75.Anchored = true
  1939. Part75.CanCollide = false
  1940. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1941. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  1942. Part75.Color = Color3.new(1, 0, 0)
  1943. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  1944. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  1945. Part75.Color = Color3.new(1, 0, 0)
  1946. Part76.Parent = Model1
  1947. Part76.Material = Enum.Material.Neon
  1948. Part76.BrickColor = BrickColor.new("Really red")
  1949. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  1950. Part76.Anchored = true
  1951. Part76.CanCollide = false
  1952. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1953. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  1954. Part76.Color = Color3.new(1, 0, 0)
  1955. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  1956. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  1957. Part76.Color = Color3.new(1, 0, 0)
  1958. Part77.Parent = Model1
  1959. Part77.Material = Enum.Material.Neon
  1960. Part77.BrickColor = BrickColor.new("Really red")
  1961. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  1962. Part77.Anchored = true
  1963. Part77.CanCollide = false
  1964. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1965. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  1966. Part77.Color = Color3.new(1, 0, 0)
  1967. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  1968. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  1969. Part77.Color = Color3.new(1, 0, 0)
  1970. Part78.Parent = Model1
  1971. Part78.Material = Enum.Material.Neon
  1972. Part78.BrickColor = BrickColor.new("Really red")
  1973. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  1974. Part78.Anchored = true
  1975. Part78.CanCollide = false
  1976. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1977. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  1978. Part78.Color = Color3.new(1, 0, 0)
  1979. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  1980. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  1981. Part78.Color = Color3.new(1, 0, 0)
  1982. Part79.Parent = Model1
  1983. Part79.Material = Enum.Material.Neon
  1984. Part79.BrickColor = BrickColor.new("Really red")
  1985. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  1986. Part79.Anchored = true
  1987. Part79.CanCollide = false
  1988. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1989. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  1990. Part79.Color = Color3.new(1, 0, 0)
  1991. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  1992. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  1993. Part79.Color = Color3.new(1, 0, 0)
  1994. Part80.Parent = Model1
  1995. Part80.Material = Enum.Material.Neon
  1996. Part80.BrickColor = BrickColor.new("Really red")
  1997. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  1998. Part80.Anchored = true
  1999. Part80.CanCollide = false
  2000. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2001. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  2002. Part80.Color = Color3.new(1, 0, 0)
  2003. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  2004. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  2005. Part80.Color = Color3.new(1, 0, 0)
  2006. Part81.Parent = Model1
  2007. Part81.Material = Enum.Material.Neon
  2008. Part81.BrickColor = BrickColor.new("Really red")
  2009. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  2010. Part81.Anchored = true
  2011. Part81.CanCollide = false
  2012. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2013. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  2014. Part81.Color = Color3.new(1, 0, 0)
  2015. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  2016. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  2017. Part81.Color = Color3.new(1, 0, 0)
  2018. Part82.Parent = Model1
  2019. Part82.Material = Enum.Material.Neon
  2020. Part82.BrickColor = BrickColor.new("Really red")
  2021. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  2022. Part82.Anchored = true
  2023. Part82.CanCollide = false
  2024. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2025. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  2026. Part82.Color = Color3.new(1, 0, 0)
  2027. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  2028. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  2029. Part82.Color = Color3.new(1, 0, 0)
  2030. Part83.Parent = Model1
  2031. Part83.Material = Enum.Material.Neon
  2032. Part83.BrickColor = BrickColor.new("Really red")
  2033. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  2034. Part83.Anchored = true
  2035. Part83.CanCollide = false
  2036. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2037. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  2038. Part83.Color = Color3.new(1, 0, 0)
  2039. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  2040. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  2041. Part83.Color = Color3.new(1, 0, 0)
  2042. Part84.Parent = Model1
  2043. Part84.Material = Enum.Material.Neon
  2044. Part84.BrickColor = BrickColor.new("Really red")
  2045. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  2046. Part84.Anchored = true
  2047. Part84.CanCollide = false
  2048. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2049. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  2050. Part84.Color = Color3.new(1, 0, 0)
  2051. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  2052. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  2053. Part84.Color = Color3.new(1, 0, 0)
  2054. Part85.Parent = Model1
  2055. Part85.Material = Enum.Material.Neon
  2056. Part85.BrickColor = BrickColor.new("Really red")
  2057. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  2058. Part85.Anchored = true
  2059. Part85.CanCollide = false
  2060. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2061. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  2062. Part85.Color = Color3.new(1, 0, 0)
  2063. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  2064. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  2065. Part85.Color = Color3.new(1, 0, 0)
  2066. Part86.Parent = Model1
  2067. Part86.Material = Enum.Material.Neon
  2068. Part86.BrickColor = BrickColor.new("Really red")
  2069. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  2070. Part86.Anchored = true
  2071. Part86.CanCollide = false
  2072. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2073. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  2074. Part86.Color = Color3.new(1, 0, 0)
  2075. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  2076. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  2077. Part86.Color = Color3.new(1, 0, 0)
  2078. Part87.Parent = Model1
  2079. Part87.Material = Enum.Material.Neon
  2080. Part87.BrickColor = BrickColor.new("Really red")
  2081. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  2082. Part87.Anchored = true
  2083. Part87.CanCollide = false
  2084. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2085. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2086. Part87.Color = Color3.new(1, 0, 0)
  2087. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2088. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2089. Part87.Color = Color3.new(1, 0, 0)
  2090. Part88.Parent = Model1
  2091. Part88.Material = Enum.Material.Neon
  2092. Part88.BrickColor = BrickColor.new("Really red")
  2093. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2094. Part88.Anchored = true
  2095. Part88.CanCollide = false
  2096. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2097. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2098. Part88.Color = Color3.new(1, 0, 0)
  2099. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2100. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2101. Part88.Color = Color3.new(1, 0, 0)
  2102. Part89.Parent = Model1
  2103. Part89.Material = Enum.Material.Neon
  2104. Part89.BrickColor = BrickColor.new("Really red")
  2105. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2106. Part89.Anchored = true
  2107. Part89.CanCollide = false
  2108. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2109. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2110. Part89.Color = Color3.new(1, 0, 0)
  2111. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2112. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2113. Part89.Color = Color3.new(1, 0, 0)
  2114. Part90.Parent = Model1
  2115. Part90.Material = Enum.Material.Neon
  2116. Part90.BrickColor = BrickColor.new("Really red")
  2117. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2118. Part90.Anchored = true
  2119. Part90.CanCollide = false
  2120. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2121. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2122. Part90.Color = Color3.new(1, 0, 0)
  2123. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2124. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2125. Part90.Color = Color3.new(1, 0, 0)
  2126. Part91.Parent = Model1
  2127. Part91.Material = Enum.Material.Neon
  2128. Part91.BrickColor = BrickColor.new("Really red")
  2129. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2130. Part91.Anchored = true
  2131. Part91.CanCollide = false
  2132. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2133. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2134. Part91.Color = Color3.new(1, 0, 0)
  2135. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2136. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2137. Part91.Color = Color3.new(1, 0, 0)
  2138. Part92.Parent = Model1
  2139. Part92.Material = Enum.Material.Neon
  2140. Part92.BrickColor = BrickColor.new("Really red")
  2141. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2142. Part92.Anchored = true
  2143. Part92.CanCollide = false
  2144. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2145. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2146. Part92.Color = Color3.new(1, 0, 0)
  2147. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2148. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2149. Part92.Color = Color3.new(1, 0, 0)
  2150. Part93.Parent = Model1
  2151. Part93.Material = Enum.Material.Neon
  2152. Part93.BrickColor = BrickColor.new("Really red")
  2153. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2154. Part93.Anchored = true
  2155. Part93.CanCollide = false
  2156. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2157. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2158. Part93.Color = Color3.new(1, 0, 0)
  2159. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2160. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2161. Part93.Color = Color3.new(1, 0, 0)
  2162. Part94.Parent = Model1
  2163. Part94.Material = Enum.Material.Neon
  2164. Part94.BrickColor = BrickColor.new("Really red")
  2165. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2166. Part94.Anchored = true
  2167. Part94.CanCollide = false
  2168. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2169. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2170. Part94.Color = Color3.new(1, 0, 0)
  2171. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2172. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2173. Part94.Color = Color3.new(1, 0, 0)
  2174. Part95.Parent = Model1
  2175. Part95.Material = Enum.Material.Neon
  2176. Part95.BrickColor = BrickColor.new("Really red")
  2177. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2178. Part95.Anchored = true
  2179. Part95.CanCollide = false
  2180. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2181. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2182. Part95.Color = Color3.new(1, 0, 0)
  2183. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2184. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2185. Part95.Color = Color3.new(1, 0, 0)
  2186. Part96.Parent = Model1
  2187. Part96.Material = Enum.Material.Neon
  2188. Part96.BrickColor = BrickColor.new("Really red")
  2189. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2190. Part96.Anchored = true
  2191. Part96.CanCollide = false
  2192. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2193. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2194. Part96.Color = Color3.new(1, 0, 0)
  2195. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2196. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2197. Part96.Color = Color3.new(1, 0, 0)
  2198. Part97.Parent = Model1
  2199. Part97.Material = Enum.Material.Neon
  2200. Part97.BrickColor = BrickColor.new("Really red")
  2201. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2202. Part97.Anchored = true
  2203. Part97.CanCollide = false
  2204. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2205. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2206. Part97.Color = Color3.new(1, 0, 0)
  2207. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2208. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2209. Part97.Color = Color3.new(1, 0, 0)
  2210. Part98.Parent = Model1
  2211. Part98.Material = Enum.Material.Neon
  2212. Part98.BrickColor = BrickColor.new("Really red")
  2213. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2214. Part98.Anchored = true
  2215. Part98.CanCollide = false
  2216. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2217. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2218. Part98.Color = Color3.new(1, 0, 0)
  2219. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2220. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2221. Part98.Color = Color3.new(1, 0, 0)
  2222. Part99.Parent = Model1
  2223. Part99.Material = Enum.Material.Neon
  2224. Part99.BrickColor = BrickColor.new("Really red")
  2225. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2226. Part99.Anchored = true
  2227. Part99.CanCollide = false
  2228. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2229. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2230. Part99.Color = Color3.new(1, 0, 0)
  2231. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2232. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2233. Part99.Color = Color3.new(1, 0, 0)
  2234. Part100.Parent = Model1
  2235. Part100.Material = Enum.Material.Neon
  2236. Part100.BrickColor = BrickColor.new("Really red")
  2237. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2238. Part100.Anchored = true
  2239. Part100.CanCollide = false
  2240. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2241. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2242. Part100.Color = Color3.new(1, 0, 0)
  2243. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2244. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2245. Part100.Color = Color3.new(1, 0, 0)
  2246. Part101.Parent = Model1
  2247. Part101.Material = Enum.Material.Neon
  2248. Part101.BrickColor = BrickColor.new("Really red")
  2249. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2250. Part101.Anchored = true
  2251. Part101.CanCollide = false
  2252. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2253. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2254. Part101.Color = Color3.new(1, 0, 0)
  2255. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2256. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2257. Part101.Color = Color3.new(1, 0, 0)
  2258. Part102.Parent = Model1
  2259. Part102.Material = Enum.Material.Neon
  2260. Part102.BrickColor = BrickColor.new("Really red")
  2261. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2262. Part102.Anchored = true
  2263. Part102.CanCollide = false
  2264. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2265. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2266. Part102.Color = Color3.new(1, 0, 0)
  2267. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2268. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2269. Part102.Color = Color3.new(1, 0, 0)
  2270. Part103.Parent = Model1
  2271. Part103.Material = Enum.Material.Neon
  2272. Part103.BrickColor = BrickColor.new("Really red")
  2273. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2274. Part103.Anchored = true
  2275. Part103.CanCollide = false
  2276. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2277. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2278. Part103.Color = Color3.new(1, 0, 0)
  2279. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2280. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2281. Part103.Color = Color3.new(1, 0, 0)
  2282. Part104.Parent = Model1
  2283. Part104.Material = Enum.Material.Neon
  2284. Part104.BrickColor = BrickColor.new("Really red")
  2285. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2286. Part104.Anchored = true
  2287. Part104.CanCollide = false
  2288. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2289. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2290. Part104.Color = Color3.new(1, 0, 0)
  2291. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2292. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2293. Part104.Color = Color3.new(1, 0, 0)
  2294. Part105.Parent = Model1
  2295. Part105.Material = Enum.Material.Neon
  2296. Part105.BrickColor = BrickColor.new("Really red")
  2297. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2298. Part105.Anchored = true
  2299. Part105.CanCollide = false
  2300. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2301. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2302. Part105.Color = Color3.new(1, 0, 0)
  2303. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2304. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2305. Part105.Color = Color3.new(1, 0, 0)
  2306. Part106.Parent = Model1
  2307. Part106.Material = Enum.Material.Neon
  2308. Part106.BrickColor = BrickColor.new("Really red")
  2309. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2310. Part106.Anchored = true
  2311. Part106.CanCollide = false
  2312. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2313. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  2314. Part106.Color = Color3.new(1, 0, 0)
  2315. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  2316. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  2317. Part106.Color = Color3.new(1, 0, 0)
  2318. Part107.Parent = Model1
  2319. Part107.Material = Enum.Material.Neon
  2320. Part107.BrickColor = BrickColor.new("Really red")
  2321. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  2322. Part107.Anchored = true
  2323. Part107.CanCollide = false
  2324. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2325. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  2326. Part107.Color = Color3.new(1, 0, 0)
  2327. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  2328. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  2329. Part107.Color = Color3.new(1, 0, 0)
  2330. Part108.Parent = Model1
  2331. Part108.Material = Enum.Material.Neon
  2332. Part108.BrickColor = BrickColor.new("Really red")
  2333. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  2334. Part108.Anchored = true
  2335. Part108.CanCollide = false
  2336. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2337. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  2338. Part108.Color = Color3.new(1, 0, 0)
  2339. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  2340. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  2341. Part108.Color = Color3.new(1, 0, 0)
  2342. Part109.Parent = Model1
  2343. Part109.Material = Enum.Material.Neon
  2344. Part109.BrickColor = BrickColor.new("Really red")
  2345. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  2346. Part109.Anchored = true
  2347. Part109.CanCollide = false
  2348. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2349. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  2350. Part109.Color = Color3.new(1, 0, 0)
  2351. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  2352. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  2353. Part109.Color = Color3.new(1, 0, 0)
  2354. Part110.Parent = Model1
  2355. Part110.Material = Enum.Material.Neon
  2356. Part110.BrickColor = BrickColor.new("Really red")
  2357. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  2358. Part110.Anchored = true
  2359. Part110.CanCollide = false
  2360. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2361. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  2362. Part110.Color = Color3.new(1, 0, 0)
  2363. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  2364. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  2365. Part110.Color = Color3.new(1, 0, 0)
  2366. Part111.Parent = Model1
  2367. Part111.Material = Enum.Material.Neon
  2368. Part111.BrickColor = BrickColor.new("Really red")
  2369. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  2370. Part111.Anchored = true
  2371. Part111.CanCollide = false
  2372. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2373. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  2374. Part111.Color = Color3.new(1, 0, 0)
  2375. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  2376. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  2377. Part111.Color = Color3.new(1, 0, 0)
  2378. Part112.Parent = Model1
  2379. Part112.Material = Enum.Material.Neon
  2380. Part112.BrickColor = BrickColor.new("Really red")
  2381. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  2382. Part112.Anchored = true
  2383. Part112.CanCollide = false
  2384. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2385. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  2386. Part112.Color = Color3.new(1, 0, 0)
  2387. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  2388. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  2389. Part112.Color = Color3.new(1, 0, 0)
  2390. Part113.Parent = Model1
  2391. Part113.Material = Enum.Material.Neon
  2392. Part113.BrickColor = BrickColor.new("Really red")
  2393. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  2394. Part113.Anchored = true
  2395. Part113.CanCollide = false
  2396. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2397. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  2398. Part113.Color = Color3.new(1, 0, 0)
  2399. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  2400. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  2401. Part113.Color = Color3.new(1, 0, 0)
  2402. Part114.Parent = Model1
  2403. Part114.Material = Enum.Material.Neon
  2404. Part114.BrickColor = BrickColor.new("Really red")
  2405. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  2406. Part114.Anchored = true
  2407. Part114.CanCollide = false
  2408. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2409. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  2410. Part114.Color = Color3.new(1, 0, 0)
  2411. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  2412. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  2413. Part114.Color = Color3.new(1, 0, 0)
  2414. Part115.Parent = Model1
  2415. Part115.Material = Enum.Material.Neon
  2416. Part115.BrickColor = BrickColor.new("Really red")
  2417. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  2418. Part115.Anchored = true
  2419. Part115.CanCollide = false
  2420. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2421. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  2422. Part115.Color = Color3.new(1, 0, 0)
  2423. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  2424. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  2425. Part115.Color = Color3.new(1, 0, 0)
  2426. Part116.Parent = Model1
  2427. Part116.Material = Enum.Material.Neon
  2428. Part116.BrickColor = BrickColor.new("Really red")
  2429. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  2430. Part116.Anchored = true
  2431. Part116.CanCollide = false
  2432. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2433. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  2434. Part116.Color = Color3.new(1, 0, 0)
  2435. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  2436. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  2437. Part116.Color = Color3.new(1, 0, 0)
  2438. Part117.Parent = Model1
  2439. Part117.Material = Enum.Material.Neon
  2440. Part117.BrickColor = BrickColor.new("Really red")
  2441. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  2442. Part117.Anchored = true
  2443. Part117.CanCollide = false
  2444. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2445. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  2446. Part117.Color = Color3.new(1, 0, 0)
  2447. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  2448. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  2449. Part117.Color = Color3.new(1, 0, 0)
  2450. Part118.Parent = Model1
  2451. Part118.Material = Enum.Material.Neon
  2452. Part118.BrickColor = BrickColor.new("Really red")
  2453. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  2454. Part118.Anchored = true
  2455. Part118.CanCollide = false
  2456. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2457. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  2458. Part118.Color = Color3.new(1, 0, 0)
  2459. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  2460. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  2461. Part118.Color = Color3.new(1, 0, 0)
  2462. Part119.Parent = Model1
  2463. Part119.Material = Enum.Material.Neon
  2464. Part119.BrickColor = BrickColor.new("Really red")
  2465. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  2466. Part119.Anchored = true
  2467. Part119.CanCollide = false
  2468. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2469. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  2470. Part119.Color = Color3.new(1, 0, 0)
  2471. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  2472. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  2473. Part119.Color = Color3.new(1, 0, 0)
  2474. Part120.Parent = Model1
  2475. Part120.Material = Enum.Material.Neon
  2476. Part120.BrickColor = BrickColor.new("Really red")
  2477. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  2478. Part120.Anchored = true
  2479. Part120.CanCollide = false
  2480. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2481. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  2482. Part120.Color = Color3.new(1, 0, 0)
  2483. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  2484. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  2485. Part120.Color = Color3.new(1, 0, 0)
  2486. Part121.Parent = Model1
  2487. Part121.Material = Enum.Material.Neon
  2488. Part121.BrickColor = BrickColor.new("Really red")
  2489. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  2490. Part121.Anchored = true
  2491. Part121.CanCollide = false
  2492. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2493. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  2494. Part121.Color = Color3.new(1, 0, 0)
  2495. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  2496. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  2497. Part121.Color = Color3.new(1, 0, 0)
  2498. Part122.Parent = Model1
  2499. Part122.Material = Enum.Material.Neon
  2500. Part122.BrickColor = BrickColor.new("Really red")
  2501. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  2502. Part122.Anchored = true
  2503. Part122.CanCollide = false
  2504. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2505. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  2506. Part122.Color = Color3.new(1, 0, 0)
  2507. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  2508. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  2509. Part122.Color = Color3.new(1, 0, 0)
  2510. Part123.Parent = Model1
  2511. Part123.Material = Enum.Material.Neon
  2512. Part123.BrickColor = BrickColor.new("Really red")
  2513. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  2514. Part123.Anchored = true
  2515. Part123.CanCollide = false
  2516. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2517. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  2518. Part123.Color = Color3.new(1, 0, 0)
  2519. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  2520. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  2521. Part123.Color = Color3.new(1, 0, 0)
  2522. Part124.Parent = Model1
  2523. Part124.Material = Enum.Material.Neon
  2524. Part124.BrickColor = BrickColor.new("Really red")
  2525. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  2526. Part124.Anchored = true
  2527. Part124.CanCollide = false
  2528. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2529. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  2530. Part124.Color = Color3.new(1, 0, 0)
  2531. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  2532. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  2533. Part124.Color = Color3.new(1, 0, 0)
  2534. Part125.Parent = Model1
  2535. Part125.Material = Enum.Material.Neon
  2536. Part125.BrickColor = BrickColor.new("Really red")
  2537. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  2538. Part125.Anchored = true
  2539. Part125.CanCollide = false
  2540. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2541. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  2542. Part125.Color = Color3.new(1, 0, 0)
  2543. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  2544. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  2545. Part125.Color = Color3.new(1, 0, 0)
  2546. Part126.Parent = Model1
  2547. Part126.Material = Enum.Material.Neon
  2548. Part126.BrickColor = BrickColor.new("Really red")
  2549. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  2550. Part126.Anchored = true
  2551. Part126.CanCollide = false
  2552. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2553. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  2554. Part126.Color = Color3.new(1, 0, 0)
  2555. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  2556. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  2557. Part126.Color = Color3.new(1, 0, 0)
  2558. Part127.Parent = Model1
  2559. Part127.Material = Enum.Material.Neon
  2560. Part127.BrickColor = BrickColor.new("Really red")
  2561. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  2562. Part127.Anchored = true
  2563. Part127.CanCollide = false
  2564. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2565. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  2566. Part127.Color = Color3.new(1, 0, 0)
  2567. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  2568. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  2569. Part127.Color = Color3.new(1, 0, 0)
  2570. Part128.Parent = Model1
  2571. Part128.Material = Enum.Material.Neon
  2572. Part128.BrickColor = BrickColor.new("Really red")
  2573. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2574. Part128.Anchored = true
  2575. Part128.CanCollide = false
  2576. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2577. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2578. Part128.Color = Color3.new(1, 0, 0)
  2579. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2580. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2581. Part128.Color = Color3.new(1, 0, 0)
  2582. Part129.Parent = Model1
  2583. Part129.Material = Enum.Material.Neon
  2584. Part129.BrickColor = BrickColor.new("Really red")
  2585. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2586. Part129.Anchored = true
  2587. Part129.CanCollide = false
  2588. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2589. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2590. Part129.Color = Color3.new(1, 0, 0)
  2591. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2592. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2593. Part129.Color = Color3.new(1, 0, 0)
  2594. Part130.Parent = Model1
  2595. Part130.Material = Enum.Material.Neon
  2596. Part130.BrickColor = BrickColor.new("Really red")
  2597. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2598. Part130.Anchored = true
  2599. Part130.CanCollide = false
  2600. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2601. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2602. Part130.Color = Color3.new(1, 0, 0)
  2603. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2604. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2605. Part130.Color = Color3.new(1, 0, 0)
  2606. Part131.Parent = Model1
  2607. Part131.Material = Enum.Material.Neon
  2608. Part131.BrickColor = BrickColor.new("Really red")
  2609. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2610. Part131.Anchored = true
  2611. Part131.CanCollide = false
  2612. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2613. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2614. Part131.Color = Color3.new(1, 0, 0)
  2615. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2616. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2617. Part131.Color = Color3.new(1, 0, 0)
  2618. Part132.Parent = Model1
  2619. Part132.Material = Enum.Material.Neon
  2620. Part132.BrickColor = BrickColor.new("Really red")
  2621. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2622. Part132.Anchored = true
  2623. Part132.CanCollide = false
  2624. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2625. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2626. Part132.Color = Color3.new(1, 0, 0)
  2627. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2628. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2629. Part132.Color = Color3.new(1, 0, 0)
  2630. Part133.Parent = Model1
  2631. Part133.Material = Enum.Material.Neon
  2632. Part133.BrickColor = BrickColor.new("Really red")
  2633. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2634. Part133.Anchored = true
  2635. Part133.CanCollide = false
  2636. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2637. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2638. Part133.Color = Color3.new(1, 0, 0)
  2639. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2640. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2641. Part133.Color = Color3.new(1, 0, 0)
  2642. Part134.Parent = Model1
  2643. Part134.Material = Enum.Material.Neon
  2644. Part134.BrickColor = BrickColor.new("Really red")
  2645. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2646. Part134.Anchored = true
  2647. Part134.CanCollide = false
  2648. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2649. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2650. Part134.Color = Color3.new(1, 0, 0)
  2651. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2652. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2653. Part134.Color = Color3.new(1, 0, 0)
  2654. Part135.Parent = Model1
  2655. Part135.Material = Enum.Material.Neon
  2656. Part135.BrickColor = BrickColor.new("Really red")
  2657. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2658. Part135.Anchored = true
  2659. Part135.CanCollide = false
  2660. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2661. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2662. Part135.Color = Color3.new(1, 0, 0)
  2663. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2664. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2665. Part135.Color = Color3.new(1, 0, 0)
  2666. Part136.Parent = Model1
  2667. Part136.Material = Enum.Material.Neon
  2668. Part136.BrickColor = BrickColor.new("Really red")
  2669. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2670. Part136.Anchored = true
  2671. Part136.CanCollide = false
  2672. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2673. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2674. Part136.Color = Color3.new(1, 0, 0)
  2675. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2676. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2677. Part136.Color = Color3.new(1, 0, 0)
  2678. Part137.Parent = Model1
  2679. Part137.Material = Enum.Material.Neon
  2680. Part137.BrickColor = BrickColor.new("Really red")
  2681. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2682. Part137.Anchored = true
  2683. Part137.CanCollide = false
  2684. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2685. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2686. Part137.Color = Color3.new(1, 0, 0)
  2687. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2688. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2689. Part137.Color = Color3.new(1, 0, 0)
  2690. Part138.Parent = Model1
  2691. Part138.Material = Enum.Material.Neon
  2692. Part138.BrickColor = BrickColor.new("Really red")
  2693. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2694. Part138.Anchored = true
  2695. Part138.CanCollide = false
  2696. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2697. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2698. Part138.Color = Color3.new(1, 0, 0)
  2699. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2700. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2701. Part138.Color = Color3.new(1, 0, 0)
  2702. Part139.Parent = Model1
  2703. Part139.Material = Enum.Material.Neon
  2704. Part139.BrickColor = BrickColor.new("Really red")
  2705. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2706. Part139.Anchored = true
  2707. Part139.CanCollide = false
  2708. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2709. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2710. Part139.Color = Color3.new(1, 0, 0)
  2711. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2712. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2713. Part139.Color = Color3.new(1, 0, 0)
  2714. Part140.Parent = Model1
  2715. Part140.Material = Enum.Material.Neon
  2716. Part140.BrickColor = BrickColor.new("Really red")
  2717. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2718. Part140.Anchored = true
  2719. Part140.CanCollide = false
  2720. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2721. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2722. Part140.Color = Color3.new(1, 0, 0)
  2723. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2724. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2725. Part140.Color = Color3.new(1, 0, 0)
  2726. Part141.Parent = Model1
  2727. Part141.Material = Enum.Material.Neon
  2728. Part141.BrickColor = BrickColor.new("Really red")
  2729. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2730. Part141.Anchored = true
  2731. Part141.CanCollide = false
  2732. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2733. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2734. Part141.Color = Color3.new(1, 0, 0)
  2735. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2736. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2737. Part141.Color = Color3.new(1, 0, 0)
  2738. Part142.Parent = Model1
  2739. Part142.Material = Enum.Material.Neon
  2740. Part142.BrickColor = BrickColor.new("Really red")
  2741. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2742. Part142.Anchored = true
  2743. Part142.CanCollide = false
  2744. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2745. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2746. Part142.Color = Color3.new(1, 0, 0)
  2747. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2748. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2749. Part142.Color = Color3.new(1, 0, 0)
  2750. Part143.Parent = Model1
  2751. Part143.Material = Enum.Material.Neon
  2752. Part143.BrickColor = BrickColor.new("Really red")
  2753. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2754. Part143.Anchored = true
  2755. Part143.CanCollide = false
  2756. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2757. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2758. Part143.Color = Color3.new(1, 0, 0)
  2759. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2760. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2761. Part143.Color = Color3.new(1, 0, 0)
  2762. Part144.Parent = Model1
  2763. Part144.Material = Enum.Material.Neon
  2764. Part144.BrickColor = BrickColor.new("Really red")
  2765. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2766. Part144.Anchored = true
  2767. Part144.CanCollide = false
  2768. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2769. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2770. Part144.Color = Color3.new(1, 0, 0)
  2771. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2772. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2773. Part144.Color = Color3.new(1, 0, 0)
  2774. Part145.Parent = Model1
  2775. Part145.Material = Enum.Material.Neon
  2776. Part145.BrickColor = BrickColor.new("Really red")
  2777. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2778. Part145.Anchored = true
  2779. Part145.CanCollide = false
  2780. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2781. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2782. Part145.Color = Color3.new(1, 0, 0)
  2783. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2784. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2785. Part145.Color = Color3.new(1, 0, 0)
  2786. Part146.Parent = Model1
  2787. Part146.Material = Enum.Material.Neon
  2788. Part146.BrickColor = BrickColor.new("Really red")
  2789. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2790. Part146.Anchored = true
  2791. Part146.CanCollide = false
  2792. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2793. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2794. Part146.Color = Color3.new(1, 0, 0)
  2795. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2796. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2797. Part146.Color = Color3.new(1, 0, 0)
  2798. Part147.Parent = Model1
  2799. Part147.Material = Enum.Material.Neon
  2800. Part147.BrickColor = BrickColor.new("Really red")
  2801. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2802. Part147.Anchored = true
  2803. Part147.CanCollide = false
  2804. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2805. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2806. Part147.Color = Color3.new(1, 0, 0)
  2807. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2808. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2809. Part147.Color = Color3.new(1, 0, 0)
  2810. Part148.Parent = Model1
  2811. Part148.Material = Enum.Material.Neon
  2812. Part148.BrickColor = BrickColor.new("Really red")
  2813. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  2814. Part148.Anchored = true
  2815. Part148.CanCollide = false
  2816. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2817. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  2818. Part148.Color = Color3.new(1, 0, 0)
  2819. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  2820. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  2821. Part148.Color = Color3.new(1, 0, 0)
  2822. Part149.Parent = Model1
  2823. Part149.Material = Enum.Material.Neon
  2824. Part149.BrickColor = BrickColor.new("Really red")
  2825. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  2826. Part149.Anchored = true
  2827. Part149.CanCollide = false
  2828. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2829. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  2830. Part149.Color = Color3.new(1, 0, 0)
  2831. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  2832. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  2833. Part149.Color = Color3.new(1, 0, 0)
  2834. Part150.Parent = Model1
  2835. Part150.Material = Enum.Material.Neon
  2836. Part150.BrickColor = BrickColor.new("Really red")
  2837. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  2838. Part150.Anchored = true
  2839. Part150.CanCollide = false
  2840. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2841. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  2842. Part150.Color = Color3.new(1, 0, 0)
  2843. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  2844. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  2845. Part150.Color = Color3.new(1, 0, 0)
  2846. Part151.Parent = Model1
  2847. Part151.Material = Enum.Material.Neon
  2848. Part151.BrickColor = BrickColor.new("Really red")
  2849. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  2850. Part151.Anchored = true
  2851. Part151.CanCollide = false
  2852. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2853. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  2854. Part151.Color = Color3.new(1, 0, 0)
  2855. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  2856. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  2857. Part151.Color = Color3.new(1, 0, 0)
  2858. Part152.Parent = Model1
  2859. Part152.Material = Enum.Material.Neon
  2860. Part152.BrickColor = BrickColor.new("Really red")
  2861. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  2862. Part152.Anchored = true
  2863. Part152.CanCollide = false
  2864. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2865. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  2866. Part152.Color = Color3.new(1, 0, 0)
  2867. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  2868. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  2869. Part152.Color = Color3.new(1, 0, 0)
  2870. Part153.Parent = Model1
  2871. Part153.Material = Enum.Material.Neon
  2872. Part153.BrickColor = BrickColor.new("Really red")
  2873. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  2874. Part153.Anchored = true
  2875. Part153.CanCollide = false
  2876. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2877. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  2878. Part153.Color = Color3.new(1, 0, 0)
  2879. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  2880. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  2881. Part153.Color = Color3.new(1, 0, 0)
  2882. Part154.Parent = Model1
  2883. Part154.Material = Enum.Material.Neon
  2884. Part154.BrickColor = BrickColor.new("Really red")
  2885. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  2886. Part154.Anchored = true
  2887. Part154.CanCollide = false
  2888. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2889. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  2890. Part154.Color = Color3.new(1, 0, 0)
  2891. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  2892. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  2893. Part154.Color = Color3.new(1, 0, 0)
  2894. Part155.Parent = Model1
  2895. Part155.Material = Enum.Material.Neon
  2896. Part155.BrickColor = BrickColor.new("Really red")
  2897. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  2898. Part155.Anchored = true
  2899. Part155.CanCollide = false
  2900. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2901. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  2902. Part155.Color = Color3.new(1, 0, 0)
  2903. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  2904. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  2905. Part155.Color = Color3.new(1, 0, 0)
  2906. Part156.Parent = Model1
  2907. Part156.Material = Enum.Material.Neon
  2908. Part156.BrickColor = BrickColor.new("Really red")
  2909. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  2910. Part156.Anchored = true
  2911. Part156.CanCollide = false
  2912. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2913. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  2914. Part156.Color = Color3.new(1, 0, 0)
  2915. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  2916. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  2917. Part156.Color = Color3.new(1, 0, 0)
  2918. Part157.Parent = Model1
  2919. Part157.Material = Enum.Material.Neon
  2920. Part157.BrickColor = BrickColor.new("Really red")
  2921. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  2922. Part157.Anchored = true
  2923. Part157.CanCollide = false
  2924. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2925. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  2926. Part157.Color = Color3.new(1, 0, 0)
  2927. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  2928. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  2929. Part157.Color = Color3.new(1, 0, 0)
  2930. Part158.Parent = Model1
  2931. Part158.Material = Enum.Material.Neon
  2932. Part158.BrickColor = BrickColor.new("Really red")
  2933. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  2934. Part158.Anchored = true
  2935. Part158.CanCollide = false
  2936. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2937. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  2938. Part158.Color = Color3.new(1, 0, 0)
  2939. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  2940. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  2941. Part158.Color = Color3.new(1, 0, 0)
  2942. Part159.Parent = Model1
  2943. Part159.Material = Enum.Material.Neon
  2944. Part159.BrickColor = BrickColor.new("Really red")
  2945. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  2946. Part159.Anchored = true
  2947. Part159.CanCollide = false
  2948. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2949. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  2950. Part159.Color = Color3.new(1, 0, 0)
  2951. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  2952. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  2953. Part159.Color = Color3.new(1, 0, 0)
  2954. Part160.Parent = Model1
  2955. Part160.Material = Enum.Material.Neon
  2956. Part160.BrickColor = BrickColor.new("Really red")
  2957. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  2958. Part160.Anchored = true
  2959. Part160.CanCollide = false
  2960. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2961. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  2962. Part160.Color = Color3.new(1, 0, 0)
  2963. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  2964. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  2965. Part160.Color = Color3.new(1, 0, 0)
  2966. Part161.Parent = Model1
  2967. Part161.Material = Enum.Material.Neon
  2968. Part161.BrickColor = BrickColor.new("Really red")
  2969. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  2970. Part161.Anchored = true
  2971. Part161.CanCollide = false
  2972. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2973. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  2974. Part161.Color = Color3.new(1, 0, 0)
  2975. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  2976. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  2977. Part161.Color = Color3.new(1, 0, 0)
  2978. Part162.Parent = Model1
  2979. Part162.Material = Enum.Material.Neon
  2980. Part162.BrickColor = BrickColor.new("Really red")
  2981. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  2982. Part162.Anchored = true
  2983. Part162.CanCollide = false
  2984. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2985. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  2986. Part162.Color = Color3.new(1, 0, 0)
  2987. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  2988. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  2989. Part162.Color = Color3.new(1, 0, 0)
  2990. Part163.Parent = Model1
  2991. Part163.Material = Enum.Material.Neon
  2992. Part163.BrickColor = BrickColor.new("Really red")
  2993. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  2994. Part163.Anchored = true
  2995. Part163.CanCollide = false
  2996. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2997. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  2998. Part163.Color = Color3.new(1, 0, 0)
  2999. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  3000. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  3001. Part163.Color = Color3.new(1, 0, 0)
  3002. Part164.Parent = Model1
  3003. Part164.Material = Enum.Material.Neon
  3004. Part164.BrickColor = BrickColor.new("Really red")
  3005. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  3006. Part164.Anchored = true
  3007. Part164.CanCollide = false
  3008. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3009. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  3010. Part164.Color = Color3.new(1, 0, 0)
  3011. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  3012. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  3013. Part164.Color = Color3.new(1, 0, 0)
  3014. Part165.Parent = Model1
  3015. Part165.Material = Enum.Material.Neon
  3016. Part165.BrickColor = BrickColor.new("Really red")
  3017. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  3018. Part165.Anchored = true
  3019. Part165.CanCollide = false
  3020. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3021. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  3022. Part165.Color = Color3.new(1, 0, 0)
  3023. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  3024. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  3025. Part165.Color = Color3.new(1, 0, 0)
  3026. Part166.Parent = Model1
  3027. Part166.Material = Enum.Material.Neon
  3028. Part166.BrickColor = BrickColor.new("Really red")
  3029. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  3030. Part166.Anchored = true
  3031. Part166.CanCollide = false
  3032. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3033. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  3034. Part166.Color = Color3.new(1, 0, 0)
  3035. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  3036. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  3037. Part166.Color = Color3.new(1, 0, 0)
  3038. Part167.Parent = Model1
  3039. Part167.Material = Enum.Material.Neon
  3040. Part167.BrickColor = BrickColor.new("Really red")
  3041. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  3042. Part167.Anchored = true
  3043. Part167.CanCollide = false
  3044. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3045. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  3046. Part167.Color = Color3.new(1, 0, 0)
  3047. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  3048. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  3049. Part167.Color = Color3.new(1, 0, 0)
  3050. Part168.Parent = Model1
  3051. Part168.Material = Enum.Material.Neon
  3052. Part168.BrickColor = BrickColor.new("Really red")
  3053. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  3054. Part168.Anchored = true
  3055. Part168.CanCollide = false
  3056. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3057. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  3058. Part168.Color = Color3.new(1, 0, 0)
  3059. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  3060. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  3061. Part168.Color = Color3.new(1, 0, 0)
  3062. Part169.Parent = Model1
  3063. Part169.Material = Enum.Material.Neon
  3064. Part169.BrickColor = BrickColor.new("Really red")
  3065. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  3066. Part169.Anchored = true
  3067. Part169.CanCollide = false
  3068. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3069. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  3070. Part169.Color = Color3.new(1, 0, 0)
  3071. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  3072. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  3073. Part169.Color = Color3.new(1, 0, 0)
  3074. Part170.Parent = Model1
  3075. Part170.Material = Enum.Material.Neon
  3076. Part170.BrickColor = BrickColor.new("Really red")
  3077. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  3078. Part170.Anchored = true
  3079. Part170.CanCollide = false
  3080. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3081. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  3082. Part170.Color = Color3.new(1, 0, 0)
  3083. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3084. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3085. Part170.Color = Color3.new(1, 0, 0)
  3086. WedgePart171.Parent = Model1
  3087. WedgePart171.Material = Enum.Material.Neon
  3088. WedgePart171.BrickColor = BrickColor.new("Really red")
  3089. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3090. WedgePart171.Anchored = true
  3091. WedgePart171.CanCollide = false
  3092. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3093. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3094. WedgePart171.Color = Color3.new(1, 0, 0)
  3095. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3096. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3097. WedgePart171.Color = Color3.new(1, 0, 0)
  3098. WedgePart172.Parent = Model1
  3099. WedgePart172.Material = Enum.Material.Neon
  3100. WedgePart172.BrickColor = BrickColor.new("Really red")
  3101. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3102. WedgePart172.Anchored = true
  3103. WedgePart172.CanCollide = false
  3104. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3105. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3106. WedgePart172.Color = Color3.new(1, 0, 0)
  3107. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3108. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3109. WedgePart172.Color = Color3.new(1, 0, 0)
  3110. WedgePart173.Parent = Model1
  3111. WedgePart173.Material = Enum.Material.Neon
  3112. WedgePart173.BrickColor = BrickColor.new("Really red")
  3113. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3114. WedgePart173.Anchored = true
  3115. WedgePart173.CanCollide = false
  3116. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3117. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3118. WedgePart173.Color = Color3.new(1, 0, 0)
  3119. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3120. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3121. WedgePart173.Color = Color3.new(1, 0, 0)
  3122. WedgePart174.Parent = Model1
  3123. WedgePart174.Material = Enum.Material.Neon
  3124. WedgePart174.BrickColor = BrickColor.new("Really red")
  3125. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3126. WedgePart174.Anchored = true
  3127. WedgePart174.CanCollide = false
  3128. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3129. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3130. WedgePart174.Color = Color3.new(1, 0, 0)
  3131. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3132. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3133. WedgePart174.Color = Color3.new(1, 0, 0)
  3134. WedgePart175.Parent = Model1
  3135. WedgePart175.Material = Enum.Material.Neon
  3136. WedgePart175.BrickColor = BrickColor.new("Really red")
  3137. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3138. WedgePart175.Anchored = true
  3139. WedgePart175.CanCollide = false
  3140. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3141. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3142. WedgePart175.Color = Color3.new(1, 0, 0)
  3143. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3144. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3145. WedgePart175.Color = Color3.new(1, 0, 0)
  3146. WedgePart176.Parent = Model1
  3147. WedgePart176.Material = Enum.Material.Neon
  3148. WedgePart176.BrickColor = BrickColor.new("Really red")
  3149. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3150. WedgePart176.Anchored = true
  3151. WedgePart176.CanCollide = false
  3152. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3153. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3154. WedgePart176.Color = Color3.new(1, 0, 0)
  3155. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3156. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3157. WedgePart176.Color = Color3.new(1, 0, 0)
  3158. WedgePart177.Parent = Model1
  3159. WedgePart177.Material = Enum.Material.Neon
  3160. WedgePart177.BrickColor = BrickColor.new("Really red")
  3161. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3162. WedgePart177.Anchored = true
  3163. WedgePart177.CanCollide = false
  3164. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3165. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3166. WedgePart177.Color = Color3.new(1, 0, 0)
  3167. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3168. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3169. WedgePart177.Color = Color3.new(1, 0, 0)
  3170. WedgePart178.Parent = Model1
  3171. WedgePart178.Material = Enum.Material.Neon
  3172. WedgePart178.BrickColor = BrickColor.new("Really red")
  3173. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3174. WedgePart178.Anchored = true
  3175. WedgePart178.CanCollide = false
  3176. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3177. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3178. WedgePart178.Color = Color3.new(1, 0, 0)
  3179. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3180. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3181. WedgePart178.Color = Color3.new(1, 0, 0)
  3182. WedgePart179.Parent = Model1
  3183. WedgePart179.Material = Enum.Material.Neon
  3184. WedgePart179.BrickColor = BrickColor.new("Really red")
  3185. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3186. WedgePart179.Anchored = true
  3187. WedgePart179.CanCollide = false
  3188. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3189. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3190. WedgePart179.Color = Color3.new(1, 0, 0)
  3191. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3192. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3193. WedgePart179.Color = Color3.new(1, 0, 0)
  3194. WedgePart180.Parent = Model1
  3195. WedgePart180.Material = Enum.Material.Neon
  3196. WedgePart180.BrickColor = BrickColor.new("Really red")
  3197. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3198. WedgePart180.Anchored = true
  3199. WedgePart180.CanCollide = false
  3200. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3201. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3202. WedgePart180.Color = Color3.new(1, 0, 0)
  3203. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3204. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3205. WedgePart180.Color = Color3.new(1, 0, 0)
  3206. WedgePart181.Parent = Model1
  3207. WedgePart181.Material = Enum.Material.Neon
  3208. WedgePart181.BrickColor = BrickColor.new("Really red")
  3209. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3210. WedgePart181.Anchored = true
  3211. WedgePart181.CanCollide = false
  3212. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3213. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3214. WedgePart181.Color = Color3.new(1, 0, 0)
  3215. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3216. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3217. WedgePart181.Color = Color3.new(1, 0, 0)
  3218. WedgePart182.Parent = Model1
  3219. WedgePart182.Material = Enum.Material.Neon
  3220. WedgePart182.BrickColor = BrickColor.new("Really red")
  3221. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3222. WedgePart182.Anchored = true
  3223. WedgePart182.CanCollide = false
  3224. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3225. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3226. WedgePart182.Color = Color3.new(1, 0, 0)
  3227. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3228. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3229. WedgePart182.Color = Color3.new(1, 0, 0)
  3230. WedgePart183.Parent = Model1
  3231. WedgePart183.Material = Enum.Material.Neon
  3232. WedgePart183.BrickColor = BrickColor.new("Really red")
  3233. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3234. WedgePart183.Anchored = true
  3235. WedgePart183.CanCollide = false
  3236. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3237. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3238. WedgePart183.Color = Color3.new(1, 0, 0)
  3239. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3240. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3241. WedgePart183.Color = Color3.new(1, 0, 0)
  3242. WedgePart184.Parent = Model1
  3243. WedgePart184.Material = Enum.Material.Neon
  3244. WedgePart184.BrickColor = BrickColor.new("Really red")
  3245. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3246. WedgePart184.Anchored = true
  3247. WedgePart184.CanCollide = false
  3248. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3249. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3250. WedgePart184.Color = Color3.new(1, 0, 0)
  3251. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3252. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3253. WedgePart184.Color = Color3.new(1, 0, 0)
  3254. WedgePart185.Parent = Model1
  3255. WedgePart185.Material = Enum.Material.Neon
  3256. WedgePart185.BrickColor = BrickColor.new("Really red")
  3257. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3258. WedgePart185.Anchored = true
  3259. WedgePart185.CanCollide = false
  3260. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3261. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3262. WedgePart185.Color = Color3.new(1, 0, 0)
  3263. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3264. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3265. WedgePart185.Color = Color3.new(1, 0, 0)
  3266. WedgePart186.Parent = Model1
  3267. WedgePart186.Material = Enum.Material.Neon
  3268. WedgePart186.BrickColor = BrickColor.new("Really red")
  3269. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3270. WedgePart186.Anchored = true
  3271. WedgePart186.CanCollide = false
  3272. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3273. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3274. WedgePart186.Color = Color3.new(1, 0, 0)
  3275. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3276. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3277. WedgePart186.Color = Color3.new(1, 0, 0)
  3278. WedgePart187.Parent = Model1
  3279. WedgePart187.Material = Enum.Material.Neon
  3280. WedgePart187.BrickColor = BrickColor.new("Really red")
  3281. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3282. WedgePart187.Anchored = true
  3283. WedgePart187.CanCollide = false
  3284. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3285. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3286. WedgePart187.Color = Color3.new(1, 0, 0)
  3287. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3288. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3289. WedgePart187.Color = Color3.new(1, 0, 0)
  3290. WedgePart188.Parent = Model1
  3291. WedgePart188.Material = Enum.Material.Neon
  3292. WedgePart188.BrickColor = BrickColor.new("Really red")
  3293. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3294. WedgePart188.Anchored = true
  3295. WedgePart188.CanCollide = false
  3296. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3297. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3298. WedgePart188.Color = Color3.new(1, 0, 0)
  3299. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3300. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3301. WedgePart188.Color = Color3.new(1, 0, 0)
  3302. WedgePart189.Parent = Model1
  3303. WedgePart189.Material = Enum.Material.Neon
  3304. WedgePart189.BrickColor = BrickColor.new("Really red")
  3305. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3306. WedgePart189.Anchored = true
  3307. WedgePart189.CanCollide = false
  3308. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3309. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3310. WedgePart189.Color = Color3.new(1, 0, 0)
  3311. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  3312. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  3313. WedgePart189.Color = Color3.new(1, 0, 0)
  3314. WedgePart190.Parent = Model1
  3315. WedgePart190.Material = Enum.Material.Neon
  3316. WedgePart190.BrickColor = BrickColor.new("Really red")
  3317. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  3318. WedgePart190.Anchored = true
  3319. WedgePart190.CanCollide = false
  3320. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3321. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  3322. WedgePart190.Color = Color3.new(1, 0, 0)
  3323. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  3324. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  3325. WedgePart190.Color = Color3.new(1, 0, 0)
  3326. WedgePart191.Parent = Model1
  3327. WedgePart191.Material = Enum.Material.Neon
  3328. WedgePart191.BrickColor = BrickColor.new("Really red")
  3329. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  3330. WedgePart191.Anchored = true
  3331. WedgePart191.CanCollide = false
  3332. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3333. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  3334. WedgePart191.Color = Color3.new(1, 0, 0)
  3335. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  3336. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  3337. WedgePart191.Color = Color3.new(1, 0, 0)
  3338. WedgePart192.Parent = Model1
  3339. WedgePart192.Material = Enum.Material.Neon
  3340. WedgePart192.BrickColor = BrickColor.new("Really red")
  3341. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  3342. WedgePart192.Anchored = true
  3343. WedgePart192.CanCollide = false
  3344. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3345. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  3346. WedgePart192.Color = Color3.new(1, 0, 0)
  3347. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  3348. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  3349. WedgePart192.Color = Color3.new(1, 0, 0)
  3350. WedgePart193.Parent = Model1
  3351. WedgePart193.Material = Enum.Material.Neon
  3352. WedgePart193.BrickColor = BrickColor.new("Really red")
  3353. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  3354. WedgePart193.Anchored = true
  3355. WedgePart193.CanCollide = false
  3356. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3357. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  3358. WedgePart193.Color = Color3.new(1, 0, 0)
  3359. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  3360. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  3361. WedgePart193.Color = Color3.new(1, 0, 0)
  3362. WedgePart194.Parent = Model1
  3363. WedgePart194.Material = Enum.Material.Neon
  3364. WedgePart194.BrickColor = BrickColor.new("Really red")
  3365. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  3366. WedgePart194.Anchored = true
  3367. WedgePart194.CanCollide = false
  3368. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3369. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  3370. WedgePart194.Color = Color3.new(1, 0, 0)
  3371. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  3372. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  3373. WedgePart194.Color = Color3.new(1, 0, 0)
  3374. WedgePart195.Parent = Model1
  3375. WedgePart195.Material = Enum.Material.Neon
  3376. WedgePart195.BrickColor = BrickColor.new("Really red")
  3377. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  3378. WedgePart195.Anchored = true
  3379. WedgePart195.CanCollide = false
  3380. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3381. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  3382. WedgePart195.Color = Color3.new(1, 0, 0)
  3383. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  3384. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  3385. WedgePart195.Color = Color3.new(1, 0, 0)
  3386. WedgePart196.Parent = Model1
  3387. WedgePart196.Material = Enum.Material.Neon
  3388. WedgePart196.BrickColor = BrickColor.new("Really red")
  3389. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  3390. WedgePart196.Anchored = true
  3391. WedgePart196.CanCollide = false
  3392. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3393. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  3394. WedgePart196.Color = Color3.new(1, 0, 0)
  3395. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  3396. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  3397. WedgePart196.Color = Color3.new(1, 0, 0)
  3398. WedgePart197.Parent = Model1
  3399. WedgePart197.Material = Enum.Material.Neon
  3400. WedgePart197.BrickColor = BrickColor.new("Really red")
  3401. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  3402. WedgePart197.Anchored = true
  3403. WedgePart197.CanCollide = false
  3404. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3405. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  3406. WedgePart197.Color = Color3.new(1, 0, 0)
  3407. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  3408. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  3409. WedgePart197.Color = Color3.new(1, 0, 0)
  3410. WedgePart198.Parent = Model1
  3411. WedgePart198.Material = Enum.Material.Neon
  3412. WedgePart198.BrickColor = BrickColor.new("Really red")
  3413. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  3414. WedgePart198.Anchored = true
  3415. WedgePart198.CanCollide = false
  3416. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3417. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  3418. WedgePart198.Color = Color3.new(1, 0, 0)
  3419. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  3420. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  3421. WedgePart198.Color = Color3.new(1, 0, 0)
  3422. WedgePart199.Parent = Model1
  3423. WedgePart199.Material = Enum.Material.Neon
  3424. WedgePart199.BrickColor = BrickColor.new("Really red")
  3425. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  3426. WedgePart199.Anchored = true
  3427. WedgePart199.CanCollide = false
  3428. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3429. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  3430. WedgePart199.Color = Color3.new(1, 0, 0)
  3431. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  3432. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  3433. WedgePart199.Color = Color3.new(1, 0, 0)
  3434. WedgePart200.Parent = Model1
  3435. WedgePart200.Material = Enum.Material.Neon
  3436. WedgePart200.BrickColor = BrickColor.new("Really red")
  3437. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  3438. WedgePart200.Anchored = true
  3439. WedgePart200.CanCollide = false
  3440. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3441. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  3442. WedgePart200.Color = Color3.new(1, 0, 0)
  3443. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  3444. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  3445. WedgePart200.Color = Color3.new(1, 0, 0)
  3446. WedgePart201.Parent = Model1
  3447. WedgePart201.Material = Enum.Material.Neon
  3448. WedgePart201.BrickColor = BrickColor.new("Really red")
  3449. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  3450. WedgePart201.Anchored = true
  3451. WedgePart201.CanCollide = false
  3452. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3453. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  3454. WedgePart201.Color = Color3.new(1, 0, 0)
  3455. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  3456. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  3457. WedgePart201.Color = Color3.new(1, 0, 0)
  3458. WedgePart202.Parent = Model1
  3459. WedgePart202.Material = Enum.Material.Neon
  3460. WedgePart202.BrickColor = BrickColor.new("Really red")
  3461. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  3462. WedgePart202.Anchored = true
  3463. WedgePart202.CanCollide = false
  3464. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3465. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  3466. WedgePart202.Color = Color3.new(1, 0, 0)
  3467. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  3468. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  3469. WedgePart202.Color = Color3.new(1, 0, 0)
  3470. Model203.Name = "RightLeg"
  3471. Model203.Parent = Model0
  3472. Part204.Name = "Right Leg1"
  3473. Part204.Parent = Model203
  3474. Part204.Material = Enum.Material.SmoothPlastic
  3475. Part204.BrickColor = BrickColor.new("Pastel brown")
  3476. Part204.Transparency = 1
  3477. Part204.Rotation = Vector3.new(-180, 0, 180)
  3478. Part204.Anchored = true
  3479. Part204.CanCollide = false
  3480. Part204.FormFactor = Enum.FormFactor.Plate
  3481. Part204.Size = Vector3.new(1, 2, 1)
  3482. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3483. Part204.Color = Color3.new(1, 0.8, 0.6)
  3484. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  3485. Part204.Orientation = Vector3.new(0, 180, 0)
  3486. Part204.Color = Color3.new(1, 0.8, 0.6)
  3487. Part205.Parent = Model203
  3488. Part205.Material = Enum.Material.SmoothPlastic
  3489. Part205.Transparency = 1
  3490. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  3491. Part205.Anchored = true
  3492. Part205.FormFactor = Enum.FormFactor.Custom
  3493. Part205.Size = Vector3.new(1.0999999, 1, 2)
  3494. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3495. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3496. Part205.TopSurface = Enum.SurfaceType.Smooth
  3497. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  3498. Part205.Orientation = Vector3.new(90, -180, 0)
  3499. ParticleEmitter206.Name = "Void"
  3500. ParticleEmitter206.Parent = Part205
  3501. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3502. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  3503. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3504. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3505. ParticleEmitter206.Texture = "rbxassetid://341277531"
  3506. ParticleEmitter206.ZOffset = -1
  3507. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  3508. ParticleEmitter206.Rate = 1000
  3509. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  3510. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  3511. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3512. Model207.Name = "RightArm"
  3513. Model207.Parent = Model0
  3514. WedgePart208.Parent = Model207
  3515. WedgePart208.Material = Enum.Material.SmoothPlastic
  3516. WedgePart208.BrickColor = BrickColor.new("Really black")
  3517. WedgePart208.Reflectance = 0.20000000298023
  3518. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  3519. WedgePart208.Anchored = true
  3520. WedgePart208.CanCollide = false
  3521. WedgePart208.FormFactor = Enum.FormFactor.Custom
  3522. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3523. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  3524. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  3525. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3526. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  3527. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  3528. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3529. Part209.Name = "Right Arm1"
  3530. Part209.Parent = Model207
  3531. Part209.Material = Enum.Material.SmoothPlastic
  3532. Part209.BrickColor = BrickColor.new("Pastel brown")
  3533. Part209.Transparency = 1
  3534. Part209.Rotation = Vector3.new(180, 0, 180)
  3535. Part209.Anchored = true
  3536. Part209.CanCollide = false
  3537. Part209.FormFactor = Enum.FormFactor.Plate
  3538. Part209.Size = Vector3.new(1, 2, 1)
  3539. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  3540. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3541. Part209.TopSurface = Enum.SurfaceType.Smooth
  3542. Part209.Color = Color3.new(1, 0.8, 0.6)
  3543. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  3544. Part209.Orientation = Vector3.new(0, 180, 0)
  3545. Part209.Color = Color3.new(1, 0.8, 0.6)
  3546. Part210.Parent = Model207
  3547. Part210.Material = Enum.Material.SmoothPlastic
  3548. Part210.BrickColor = BrickColor.new("Really black")
  3549. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  3550. Part210.Anchored = true
  3551. Part210.CanCollide = false
  3552. Part210.FormFactor = Enum.FormFactor.Custom
  3553. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3554. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3555. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3556. Part210.TopSurface = Enum.SurfaceType.Smooth
  3557. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3558. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  3559. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  3560. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3561. Part211.Parent = Model207
  3562. Part211.Material = Enum.Material.Neon
  3563. Part211.BrickColor = BrickColor.new("Really red")
  3564. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  3565. Part211.Anchored = true
  3566. Part211.CanCollide = false
  3567. Part211.FormFactor = Enum.FormFactor.Custom
  3568. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3569. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3570. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3571. Part211.TopSurface = Enum.SurfaceType.Smooth
  3572. Part211.Color = Color3.new(1, 0, 0)
  3573. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3574. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3575. Part211.Color = Color3.new(1, 0, 0)
  3576. Part212.Parent = Model207
  3577. Part212.Material = Enum.Material.SmoothPlastic
  3578. Part212.BrickColor = BrickColor.new("Really black")
  3579. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3580. Part212.Anchored = true
  3581. Part212.CanCollide = false
  3582. Part212.FormFactor = Enum.FormFactor.Custom
  3583. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3584. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3585. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3586. Part212.TopSurface = Enum.SurfaceType.Smooth
  3587. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3588. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3589. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3590. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3591. Part213.Parent = Model207
  3592. Part213.Material = Enum.Material.SmoothPlastic
  3593. Part213.BrickColor = BrickColor.new("Really black")
  3594. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3595. Part213.Anchored = true
  3596. Part213.CanCollide = false
  3597. Part213.FormFactor = Enum.FormFactor.Custom
  3598. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3599. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3600. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3601. Part213.TopSurface = Enum.SurfaceType.Smooth
  3602. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3603. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3604. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3605. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3606. Part214.Parent = Model207
  3607. Part214.Material = Enum.Material.SmoothPlastic
  3608. Part214.BrickColor = BrickColor.new("Really black")
  3609. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3610. Part214.Anchored = true
  3611. Part214.CanCollide = false
  3612. Part214.FormFactor = Enum.FormFactor.Custom
  3613. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3614. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3615. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3616. Part214.TopSurface = Enum.SurfaceType.Smooth
  3617. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3618. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3619. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3620. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3621. Part215.Parent = Model207
  3622. Part215.Material = Enum.Material.Neon
  3623. Part215.BrickColor = BrickColor.new("Really red")
  3624. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3625. Part215.Anchored = true
  3626. Part215.CanCollide = false
  3627. Part215.FormFactor = Enum.FormFactor.Custom
  3628. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3629. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3630. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3631. Part215.TopSurface = Enum.SurfaceType.Smooth
  3632. Part215.Color = Color3.new(1, 0, 0)
  3633. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3634. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3635. Part215.Color = Color3.new(1, 0, 0)
  3636. Part216.Parent = Model207
  3637. Part216.Material = Enum.Material.SmoothPlastic
  3638. Part216.BrickColor = BrickColor.new("Really black")
  3639. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3640. Part216.Anchored = true
  3641. Part216.CanCollide = false
  3642. Part216.FormFactor = Enum.FormFactor.Custom
  3643. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3644. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3645. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3646. Part216.TopSurface = Enum.SurfaceType.Smooth
  3647. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3648. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3649. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3650. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3651. Part217.Parent = Model207
  3652. Part217.Material = Enum.Material.SmoothPlastic
  3653. Part217.BrickColor = BrickColor.new("Really black")
  3654. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3655. Part217.Anchored = true
  3656. Part217.CanCollide = false
  3657. Part217.FormFactor = Enum.FormFactor.Custom
  3658. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3659. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3660. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3661. Part217.TopSurface = Enum.SurfaceType.Smooth
  3662. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3663. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3664. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3665. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3666. Part218.Parent = Model207
  3667. Part218.Material = Enum.Material.SmoothPlastic
  3668. Part218.BrickColor = BrickColor.new("Really black")
  3669. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3670. Part218.Anchored = true
  3671. Part218.CanCollide = false
  3672. Part218.FormFactor = Enum.FormFactor.Custom
  3673. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3674. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3675. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3676. Part218.TopSurface = Enum.SurfaceType.Smooth
  3677. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3678. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3679. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3680. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3681. Part219.Parent = Model207
  3682. Part219.Material = Enum.Material.SmoothPlastic
  3683. Part219.BrickColor = BrickColor.new("Black")
  3684. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3685. Part219.Anchored = true
  3686. Part219.CanCollide = false
  3687. Part219.FormFactor = Enum.FormFactor.Custom
  3688. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3689. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3690. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3691. Part219.TopSurface = Enum.SurfaceType.Smooth
  3692. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3693. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3694. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3695. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3696. Part220.Parent = Model207
  3697. Part220.Material = Enum.Material.Neon
  3698. Part220.BrickColor = BrickColor.new("Really red")
  3699. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3700. Part220.Anchored = true
  3701. Part220.CanCollide = false
  3702. Part220.FormFactor = Enum.FormFactor.Custom
  3703. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3704. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3705. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3706. Part220.TopSurface = Enum.SurfaceType.Smooth
  3707. Part220.Color = Color3.new(1, 0, 0)
  3708. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3709. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3710. Part220.Color = Color3.new(1, 0, 0)
  3711. Part221.Parent = Model207
  3712. Part221.Material = Enum.Material.SmoothPlastic
  3713. Part221.BrickColor = BrickColor.new("Really black")
  3714. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3715. Part221.Anchored = true
  3716. Part221.CanCollide = false
  3717. Part221.FormFactor = Enum.FormFactor.Custom
  3718. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3719. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3720. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3721. Part221.TopSurface = Enum.SurfaceType.Smooth
  3722. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3723. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3724. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3725. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3726. Part222.Parent = Model207
  3727. Part222.Material = Enum.Material.SmoothPlastic
  3728. Part222.BrickColor = BrickColor.new("Really black")
  3729. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3730. Part222.Anchored = true
  3731. Part222.CanCollide = false
  3732. Part222.FormFactor = Enum.FormFactor.Custom
  3733. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3734. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3735. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3736. Part222.TopSurface = Enum.SurfaceType.Smooth
  3737. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3738. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3739. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3740. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3741. Part223.Parent = Model207
  3742. Part223.Material = Enum.Material.SmoothPlastic
  3743. Part223.BrickColor = BrickColor.new("Really black")
  3744. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3745. Part223.Anchored = true
  3746. Part223.CanCollide = false
  3747. Part223.FormFactor = Enum.FormFactor.Custom
  3748. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3749. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3750. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3751. Part223.TopSurface = Enum.SurfaceType.Smooth
  3752. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3753. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3754. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3755. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3756. Part224.Parent = Model207
  3757. Part224.Material = Enum.Material.SmoothPlastic
  3758. Part224.BrickColor = BrickColor.new("Really black")
  3759. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3760. Part224.Anchored = true
  3761. Part224.CanCollide = false
  3762. Part224.FormFactor = Enum.FormFactor.Custom
  3763. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3764. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3765. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3766. Part224.TopSurface = Enum.SurfaceType.Smooth
  3767. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3768. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3769. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3770. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3771. Part225.Parent = Model207
  3772. Part225.Material = Enum.Material.SmoothPlastic
  3773. Part225.BrickColor = BrickColor.new("Really black")
  3774. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3775. Part225.Anchored = true
  3776. Part225.CanCollide = false
  3777. Part225.FormFactor = Enum.FormFactor.Custom
  3778. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3779. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3780. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3781. Part225.TopSurface = Enum.SurfaceType.Smooth
  3782. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3783. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3784. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3785. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3786. Part226.Parent = Model207
  3787. Part226.Material = Enum.Material.SmoothPlastic
  3788. Part226.BrickColor = BrickColor.new("Really black")
  3789. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3790. Part226.Anchored = true
  3791. Part226.CanCollide = false
  3792. Part226.FormFactor = Enum.FormFactor.Custom
  3793. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3794. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3795. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3796. Part226.TopSurface = Enum.SurfaceType.Smooth
  3797. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3798. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3799. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3800. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3801. Part227.Parent = Model207
  3802. Part227.Material = Enum.Material.Neon
  3803. Part227.BrickColor = BrickColor.new("Really red")
  3804. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3805. Part227.Anchored = true
  3806. Part227.CanCollide = false
  3807. Part227.FormFactor = Enum.FormFactor.Custom
  3808. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3809. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3810. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3811. Part227.TopSurface = Enum.SurfaceType.Smooth
  3812. Part227.Color = Color3.new(1, 0, 0)
  3813. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  3814. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  3815. Part227.Color = Color3.new(1, 0, 0)
  3816. Part228.Parent = Model207
  3817. Part228.Material = Enum.Material.Neon
  3818. Part228.BrickColor = BrickColor.new("Really red")
  3819. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  3820. Part228.Anchored = true
  3821. Part228.CanCollide = false
  3822. Part228.FormFactor = Enum.FormFactor.Custom
  3823. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3824. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3825. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3826. Part228.TopSurface = Enum.SurfaceType.Smooth
  3827. Part228.Color = Color3.new(1, 0, 0)
  3828. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  3829. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  3830. Part228.Color = Color3.new(1, 0, 0)
  3831. Part229.Parent = Model207
  3832. Part229.Material = Enum.Material.SmoothPlastic
  3833. Part229.BrickColor = BrickColor.new("Really black")
  3834. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  3835. Part229.Anchored = true
  3836. Part229.CanCollide = false
  3837. Part229.FormFactor = Enum.FormFactor.Custom
  3838. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3839. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3840. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3841. Part229.TopSurface = Enum.SurfaceType.Smooth
  3842. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3843. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  3844. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  3845. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3846. Part230.Parent = Model207
  3847. Part230.Material = Enum.Material.Neon
  3848. Part230.BrickColor = BrickColor.new("Really red")
  3849. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  3850. Part230.Anchored = true
  3851. Part230.CanCollide = false
  3852. Part230.FormFactor = Enum.FormFactor.Custom
  3853. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3854. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3855. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3856. Part230.TopSurface = Enum.SurfaceType.Smooth
  3857. Part230.Color = Color3.new(1, 0, 0)
  3858. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  3859. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  3860. Part230.Color = Color3.new(1, 0, 0)
  3861. Part231.Parent = Model207
  3862. Part231.Material = Enum.Material.Neon
  3863. Part231.BrickColor = BrickColor.new("Really red")
  3864. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  3865. Part231.Anchored = true
  3866. Part231.CanCollide = false
  3867. Part231.FormFactor = Enum.FormFactor.Custom
  3868. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3869. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3870. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3871. Part231.TopSurface = Enum.SurfaceType.Smooth
  3872. Part231.Color = Color3.new(1, 0, 0)
  3873. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  3874. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  3875. Part231.Color = Color3.new(1, 0, 0)
  3876. Part232.Parent = Model207
  3877. Part232.Material = Enum.Material.SmoothPlastic
  3878. Part232.BrickColor = BrickColor.new("Really black")
  3879. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  3880. Part232.Anchored = true
  3881. Part232.CanCollide = false
  3882. Part232.FormFactor = Enum.FormFactor.Custom
  3883. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3884. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3885. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3886. Part232.TopSurface = Enum.SurfaceType.Smooth
  3887. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3888. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  3889. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  3890. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3891. Part233.Parent = Model207
  3892. Part233.Material = Enum.Material.Neon
  3893. Part233.BrickColor = BrickColor.new("Really red")
  3894. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  3895. Part233.Anchored = true
  3896. Part233.CanCollide = false
  3897. Part233.FormFactor = Enum.FormFactor.Custom
  3898. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3899. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3900. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3901. Part233.TopSurface = Enum.SurfaceType.Smooth
  3902. Part233.Color = Color3.new(1, 0, 0)
  3903. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  3904. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  3905. Part233.Color = Color3.new(1, 0, 0)
  3906. Part234.Parent = Model207
  3907. Part234.Material = Enum.Material.SmoothPlastic
  3908. Part234.BrickColor = BrickColor.new("Really black")
  3909. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  3910. Part234.Anchored = true
  3911. Part234.CanCollide = false
  3912. Part234.FormFactor = Enum.FormFactor.Custom
  3913. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3914. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3915. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3916. Part234.TopSurface = Enum.SurfaceType.Smooth
  3917. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3918. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  3919. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  3920. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3921. Part235.Parent = Model207
  3922. Part235.Material = Enum.Material.SmoothPlastic
  3923. Part235.BrickColor = BrickColor.new("Really black")
  3924. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  3925. Part235.Anchored = true
  3926. Part235.CanCollide = false
  3927. Part235.FormFactor = Enum.FormFactor.Custom
  3928. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3929. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3930. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3931. Part235.TopSurface = Enum.SurfaceType.Smooth
  3932. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3933. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  3934. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  3935. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3936. Part236.Parent = Model207
  3937. Part236.Material = Enum.Material.SmoothPlastic
  3938. Part236.BrickColor = BrickColor.new("Really black")
  3939. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  3940. Part236.Anchored = true
  3941. Part236.CanCollide = false
  3942. Part236.FormFactor = Enum.FormFactor.Custom
  3943. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3944. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3945. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3946. Part236.TopSurface = Enum.SurfaceType.Smooth
  3947. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3948. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  3949. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  3950. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3951. Part237.Parent = Model207
  3952. Part237.Material = Enum.Material.Neon
  3953. Part237.BrickColor = BrickColor.new("Really red")
  3954. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  3955. Part237.Anchored = true
  3956. Part237.CanCollide = false
  3957. Part237.FormFactor = Enum.FormFactor.Custom
  3958. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3959. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3960. Part237.BottomSurface = Enum.SurfaceType.Smooth
  3961. Part237.TopSurface = Enum.SurfaceType.Smooth
  3962. Part237.Color = Color3.new(1, 0, 0)
  3963. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  3964. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  3965. Part237.Color = Color3.new(1, 0, 0)
  3966. Part238.Parent = Model207
  3967. Part238.Material = Enum.Material.Neon
  3968. Part238.BrickColor = BrickColor.new("Really red")
  3969. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  3970. Part238.Anchored = true
  3971. Part238.CanCollide = false
  3972. Part238.FormFactor = Enum.FormFactor.Custom
  3973. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3974. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3975. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3976. Part238.TopSurface = Enum.SurfaceType.Smooth
  3977. Part238.Color = Color3.new(1, 0, 0)
  3978. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  3979. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  3980. Part238.Color = Color3.new(1, 0, 0)
  3981. Part239.Parent = Model207
  3982. Part239.Material = Enum.Material.Neon
  3983. Part239.BrickColor = BrickColor.new("Really red")
  3984. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  3985. Part239.Anchored = true
  3986. Part239.CanCollide = false
  3987. Part239.FormFactor = Enum.FormFactor.Custom
  3988. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3989. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3990. Part239.BottomSurface = Enum.SurfaceType.Smooth
  3991. Part239.TopSurface = Enum.SurfaceType.Smooth
  3992. Part239.Color = Color3.new(1, 0, 0)
  3993. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  3994. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  3995. Part239.Color = Color3.new(1, 0, 0)
  3996. Part240.Parent = Model207
  3997. Part240.Material = Enum.Material.Neon
  3998. Part240.BrickColor = BrickColor.new("Really red")
  3999. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  4000. Part240.Anchored = true
  4001. Part240.CanCollide = false
  4002. Part240.FormFactor = Enum.FormFactor.Custom
  4003. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4004. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4005. Part240.BottomSurface = Enum.SurfaceType.Smooth
  4006. Part240.TopSurface = Enum.SurfaceType.Smooth
  4007. Part240.Color = Color3.new(1, 0, 0)
  4008. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  4009. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  4010. Part240.Color = Color3.new(1, 0, 0)
  4011. Part241.Parent = Model207
  4012. Part241.Material = Enum.Material.Neon
  4013. Part241.BrickColor = BrickColor.new("Really red")
  4014. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  4015. Part241.Anchored = true
  4016. Part241.CanCollide = false
  4017. Part241.FormFactor = Enum.FormFactor.Custom
  4018. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4019. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4020. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4021. Part241.TopSurface = Enum.SurfaceType.Smooth
  4022. Part241.Color = Color3.new(1, 0, 0)
  4023. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  4024. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  4025. Part241.Color = Color3.new(1, 0, 0)
  4026. Part242.Parent = Model207
  4027. Part242.Material = Enum.Material.SmoothPlastic
  4028. Part242.BrickColor = BrickColor.new("Really black")
  4029. Part242.Reflectance = 0.20000000298023
  4030. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  4031. Part242.Anchored = true
  4032. Part242.CanCollide = false
  4033. Part242.FormFactor = Enum.FormFactor.Custom
  4034. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4035. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4036. Part242.BottomSurface = Enum.SurfaceType.Smooth
  4037. Part242.TopSurface = Enum.SurfaceType.Smooth
  4038. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4039. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  4040. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  4041. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4042. Part243.Parent = Model207
  4043. Part243.Material = Enum.Material.SmoothPlastic
  4044. Part243.BrickColor = BrickColor.new("Really black")
  4045. Part243.Reflectance = 0.20000000298023
  4046. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  4047. Part243.Anchored = true
  4048. Part243.CanCollide = false
  4049. Part243.FormFactor = Enum.FormFactor.Custom
  4050. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4051. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4052. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4053. Part243.TopSurface = Enum.SurfaceType.Smooth
  4054. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4055. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  4056. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  4057. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4058. Part244.Parent = Model207
  4059. Part244.Material = Enum.Material.SmoothPlastic
  4060. Part244.BrickColor = BrickColor.new("Really black")
  4061. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  4062. Part244.Anchored = true
  4063. Part244.CanCollide = false
  4064. Part244.FormFactor = Enum.FormFactor.Custom
  4065. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4066. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4067. Part244.BottomSurface = Enum.SurfaceType.Smooth
  4068. Part244.TopSurface = Enum.SurfaceType.Smooth
  4069. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4070. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  4071. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  4072. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4073. Part245.Parent = Model207
  4074. Part245.Material = Enum.Material.Neon
  4075. Part245.BrickColor = BrickColor.new("Really red")
  4076. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  4077. Part245.Anchored = true
  4078. Part245.CanCollide = false
  4079. Part245.FormFactor = Enum.FormFactor.Custom
  4080. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4081. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4082. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4083. Part245.TopSurface = Enum.SurfaceType.Smooth
  4084. Part245.Color = Color3.new(1, 0, 0)
  4085. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4086. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4087. Part245.Color = Color3.new(1, 0, 0)
  4088. Part246.Parent = Model207
  4089. Part246.Material = Enum.Material.Neon
  4090. Part246.BrickColor = BrickColor.new("Really red")
  4091. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4092. Part246.Anchored = true
  4093. Part246.CanCollide = false
  4094. Part246.FormFactor = Enum.FormFactor.Custom
  4095. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4096. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4097. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4098. Part246.TopSurface = Enum.SurfaceType.Smooth
  4099. Part246.Color = Color3.new(1, 0, 0)
  4100. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4101. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4102. Part246.Color = Color3.new(1, 0, 0)
  4103. Part247.Parent = Model207
  4104. Part247.Material = Enum.Material.SmoothPlastic
  4105. Part247.BrickColor = BrickColor.new("Really black")
  4106. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4107. Part247.Anchored = true
  4108. Part247.CanCollide = false
  4109. Part247.FormFactor = Enum.FormFactor.Custom
  4110. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4111. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4112. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4113. Part247.TopSurface = Enum.SurfaceType.Smooth
  4114. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4115. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4116. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4117. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4118. Part248.Parent = Model207
  4119. Part248.Material = Enum.Material.Neon
  4120. Part248.BrickColor = BrickColor.new("Really red")
  4121. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4122. Part248.Anchored = true
  4123. Part248.CanCollide = false
  4124. Part248.FormFactor = Enum.FormFactor.Custom
  4125. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4126. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4127. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4128. Part248.TopSurface = Enum.SurfaceType.Smooth
  4129. Part248.Color = Color3.new(1, 0, 0)
  4130. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4131. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4132. Part248.Color = Color3.new(1, 0, 0)
  4133. Part249.Parent = Model207
  4134. Part249.Material = Enum.Material.Neon
  4135. Part249.BrickColor = BrickColor.new("Really red")
  4136. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4137. Part249.Anchored = true
  4138. Part249.CanCollide = false
  4139. Part249.FormFactor = Enum.FormFactor.Custom
  4140. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4141. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4142. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4143. Part249.TopSurface = Enum.SurfaceType.Smooth
  4144. Part249.Color = Color3.new(1, 0, 0)
  4145. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4146. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4147. Part249.Color = Color3.new(1, 0, 0)
  4148. Part250.Parent = Model207
  4149. Part250.Material = Enum.Material.SmoothPlastic
  4150. Part250.Transparency = 1
  4151. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4152. Part250.Anchored = true
  4153. Part250.FormFactor = Enum.FormFactor.Custom
  4154. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4155. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4156. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4157. Part250.TopSurface = Enum.SurfaceType.Smooth
  4158. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4159. Part250.Orientation = Vector3.new(90, -180, 0)
  4160. ParticleEmitter251.Name = "Void"
  4161. ParticleEmitter251.Parent = Part250
  4162. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4163. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4164. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4165. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4166. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4167. ParticleEmitter251.ZOffset = -1
  4168. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4169. ParticleEmitter251.Rate = 1000
  4170. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4171. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4172. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4173. Model252.Name = "LeftLeg"
  4174. Model252.Parent = Model0
  4175. Part253.Name = "Left Leg1"
  4176. Part253.Parent = Model252
  4177. Part253.Material = Enum.Material.SmoothPlastic
  4178. Part253.BrickColor = BrickColor.new("Pastel brown")
  4179. Part253.Transparency = 1
  4180. Part253.Rotation = Vector3.new(-180, 0, 180)
  4181. Part253.Anchored = true
  4182. Part253.CanCollide = false
  4183. Part253.FormFactor = Enum.FormFactor.Plate
  4184. Part253.Size = Vector3.new(1, 2, 1)
  4185. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4186. Part253.Color = Color3.new(1, 0.8, 0.6)
  4187. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4188. Part253.Orientation = Vector3.new(0, 180, 0)
  4189. Part253.Color = Color3.new(1, 0.8, 0.6)
  4190. Part254.Parent = Model252
  4191. Part254.Material = Enum.Material.SmoothPlastic
  4192. Part254.Transparency = 1
  4193. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4194. Part254.Anchored = true
  4195. Part254.FormFactor = Enum.FormFactor.Custom
  4196. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4197. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4198. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4199. Part254.TopSurface = Enum.SurfaceType.Smooth
  4200. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4201. Part254.Orientation = Vector3.new(90, -180, 0)
  4202. ParticleEmitter255.Name = "Void"
  4203. ParticleEmitter255.Parent = Part254
  4204. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4205. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4206. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4207. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4208. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4209. ParticleEmitter255.ZOffset = -1
  4210. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4211. ParticleEmitter255.Rate = 1000
  4212. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4213. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4214. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4215. Model256.Name = "LeftArm"
  4216. Model256.Parent = Model0
  4217. Part257.Name = "Left Arm1"
  4218. Part257.Parent = Model256
  4219. Part257.Material = Enum.Material.SmoothPlastic
  4220. Part257.BrickColor = BrickColor.new("Pastel brown")
  4221. Part257.Transparency = 1
  4222. Part257.Rotation = Vector3.new(-180, 0, 0)
  4223. Part257.Anchored = true
  4224. Part257.CanCollide = false
  4225. Part257.FormFactor = Enum.FormFactor.Plate
  4226. Part257.Size = Vector3.new(1, 2, 1)
  4227. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4228. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4229. Part257.TopSurface = Enum.SurfaceType.Smooth
  4230. Part257.Color = Color3.new(1, 0.8, 0.6)
  4231. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4232. Part257.Orientation = Vector3.new(0, 180, 180)
  4233. Part257.Color = Color3.new(1, 0.8, 0.6)
  4234. WedgePart258.Parent = Model256
  4235. WedgePart258.Material = Enum.Material.SmoothPlastic
  4236. WedgePart258.BrickColor = BrickColor.new("Really black")
  4237. WedgePart258.Reflectance = 0.20000000298023
  4238. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4239. WedgePart258.Anchored = true
  4240. WedgePart258.CanCollide = false
  4241. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4242. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4243. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4244. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4245. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4246. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4247. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4248. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4249. Part259.Parent = Model256
  4250. Part259.Material = Enum.Material.Neon
  4251. Part259.BrickColor = BrickColor.new("Really red")
  4252. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4253. Part259.Anchored = true
  4254. Part259.CanCollide = false
  4255. Part259.FormFactor = Enum.FormFactor.Custom
  4256. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4257. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4258. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4259. Part259.TopSurface = Enum.SurfaceType.Smooth
  4260. Part259.Color = Color3.new(1, 0, 0)
  4261. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4262. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4263. Part259.Color = Color3.new(1, 0, 0)
  4264. Part260.Parent = Model256
  4265. Part260.Material = Enum.Material.SmoothPlastic
  4266. Part260.BrickColor = BrickColor.new("Really black")
  4267. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4268. Part260.Anchored = true
  4269. Part260.CanCollide = false
  4270. Part260.FormFactor = Enum.FormFactor.Custom
  4271. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4272. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4273. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4274. Part260.TopSurface = Enum.SurfaceType.Smooth
  4275. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4276. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4277. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4278. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4279. Part261.Parent = Model256
  4280. Part261.Material = Enum.Material.SmoothPlastic
  4281. Part261.BrickColor = BrickColor.new("Really black")
  4282. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4283. Part261.Anchored = true
  4284. Part261.CanCollide = false
  4285. Part261.FormFactor = Enum.FormFactor.Custom
  4286. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4287. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4288. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4289. Part261.TopSurface = Enum.SurfaceType.Smooth
  4290. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4291. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4292. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4293. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4294. Part262.Parent = Model256
  4295. Part262.Material = Enum.Material.SmoothPlastic
  4296. Part262.BrickColor = BrickColor.new("Really black")
  4297. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4298. Part262.Anchored = true
  4299. Part262.CanCollide = false
  4300. Part262.FormFactor = Enum.FormFactor.Custom
  4301. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4302. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4303. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4304. Part262.TopSurface = Enum.SurfaceType.Smooth
  4305. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4306. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4307. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4308. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4309. Part263.Parent = Model256
  4310. Part263.Material = Enum.Material.SmoothPlastic
  4311. Part263.BrickColor = BrickColor.new("Really black")
  4312. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4313. Part263.Anchored = true
  4314. Part263.CanCollide = false
  4315. Part263.FormFactor = Enum.FormFactor.Custom
  4316. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4317. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4318. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4319. Part263.TopSurface = Enum.SurfaceType.Smooth
  4320. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4321. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  4322. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  4323. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4324. Part264.Parent = Model256
  4325. Part264.Material = Enum.Material.SmoothPlastic
  4326. Part264.BrickColor = BrickColor.new("Really black")
  4327. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4328. Part264.Anchored = true
  4329. Part264.CanCollide = false
  4330. Part264.FormFactor = Enum.FormFactor.Custom
  4331. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4332. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4333. Part264.BottomSurface = Enum.SurfaceType.Smooth
  4334. Part264.TopSurface = Enum.SurfaceType.Smooth
  4335. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4336. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4337. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  4338. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4339. Part265.Parent = Model256
  4340. Part265.Material = Enum.Material.SmoothPlastic
  4341. Part265.BrickColor = BrickColor.new("Really black")
  4342. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4343. Part265.Anchored = true
  4344. Part265.CanCollide = false
  4345. Part265.FormFactor = Enum.FormFactor.Custom
  4346. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4347. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4348. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4349. Part265.TopSurface = Enum.SurfaceType.Smooth
  4350. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4351. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  4352. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  4353. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4354. Part266.Parent = Model256
  4355. Part266.Material = Enum.Material.Neon
  4356. Part266.BrickColor = BrickColor.new("Really red")
  4357. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4358. Part266.Anchored = true
  4359. Part266.CanCollide = false
  4360. Part266.FormFactor = Enum.FormFactor.Custom
  4361. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4362. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4363. Part266.BottomSurface = Enum.SurfaceType.Smooth
  4364. Part266.TopSurface = Enum.SurfaceType.Smooth
  4365. Part266.Color = Color3.new(1, 0, 0)
  4366. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  4367. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  4368. Part266.Color = Color3.new(1, 0, 0)
  4369. Part267.Parent = Model256
  4370. Part267.Material = Enum.Material.SmoothPlastic
  4371. Part267.BrickColor = BrickColor.new("Black")
  4372. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4373. Part267.Anchored = true
  4374. Part267.CanCollide = false
  4375. Part267.FormFactor = Enum.FormFactor.Custom
  4376. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4377. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4378. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4379. Part267.TopSurface = Enum.SurfaceType.Smooth
  4380. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4381. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4382. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  4383. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4384. Part268.Parent = Model256
  4385. Part268.Material = Enum.Material.Neon
  4386. Part268.BrickColor = BrickColor.new("Really red")
  4387. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4388. Part268.Anchored = true
  4389. Part268.CanCollide = false
  4390. Part268.FormFactor = Enum.FormFactor.Custom
  4391. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4392. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4393. Part268.BottomSurface = Enum.SurfaceType.Smooth
  4394. Part268.TopSurface = Enum.SurfaceType.Smooth
  4395. Part268.Color = Color3.new(1, 0, 0)
  4396. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  4397. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  4398. Part268.Color = Color3.new(1, 0, 0)
  4399. Part269.Parent = Model256
  4400. Part269.Material = Enum.Material.Neon
  4401. Part269.BrickColor = BrickColor.new("Really red")
  4402. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4403. Part269.Anchored = true
  4404. Part269.CanCollide = false
  4405. Part269.FormFactor = Enum.FormFactor.Custom
  4406. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4407. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4408. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4409. Part269.TopSurface = Enum.SurfaceType.Smooth
  4410. Part269.Color = Color3.new(1, 0, 0)
  4411. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4412. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  4413. Part269.Color = Color3.new(1, 0, 0)
  4414. Part270.Parent = Model256
  4415. Part270.Material = Enum.Material.SmoothPlastic
  4416. Part270.BrickColor = BrickColor.new("Really black")
  4417. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4418. Part270.Anchored = true
  4419. Part270.CanCollide = false
  4420. Part270.FormFactor = Enum.FormFactor.Custom
  4421. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4422. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4423. Part270.BottomSurface = Enum.SurfaceType.Smooth
  4424. Part270.TopSurface = Enum.SurfaceType.Smooth
  4425. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4426. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  4427. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  4428. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4429. Part271.Parent = Model256
  4430. Part271.Material = Enum.Material.Neon
  4431. Part271.BrickColor = BrickColor.new("Really red")
  4432. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4433. Part271.Anchored = true
  4434. Part271.CanCollide = false
  4435. Part271.FormFactor = Enum.FormFactor.Custom
  4436. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4437. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4438. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4439. Part271.TopSurface = Enum.SurfaceType.Smooth
  4440. Part271.Color = Color3.new(1, 0, 0)
  4441. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  4442. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  4443. Part271.Color = Color3.new(1, 0, 0)
  4444. Part272.Parent = Model256
  4445. Part272.Material = Enum.Material.Neon
  4446. Part272.BrickColor = BrickColor.new("Really red")
  4447. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4448. Part272.Anchored = true
  4449. Part272.CanCollide = false
  4450. Part272.FormFactor = Enum.FormFactor.Custom
  4451. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4452. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4453. Part272.BottomSurface = Enum.SurfaceType.Smooth
  4454. Part272.TopSurface = Enum.SurfaceType.Smooth
  4455. Part272.Color = Color3.new(1, 0, 0)
  4456. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  4457. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  4458. Part272.Color = Color3.new(1, 0, 0)
  4459. Part273.Parent = Model256
  4460. Part273.Material = Enum.Material.SmoothPlastic
  4461. Part273.BrickColor = BrickColor.new("Really black")
  4462. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4463. Part273.Anchored = true
  4464. Part273.CanCollide = false
  4465. Part273.FormFactor = Enum.FormFactor.Custom
  4466. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4467. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4468. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4469. Part273.TopSurface = Enum.SurfaceType.Smooth
  4470. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4471. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  4472. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  4473. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4474. Part274.Parent = Model256
  4475. Part274.Material = Enum.Material.Neon
  4476. Part274.BrickColor = BrickColor.new("Really red")
  4477. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4478. Part274.Anchored = true
  4479. Part274.CanCollide = false
  4480. Part274.FormFactor = Enum.FormFactor.Custom
  4481. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4482. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4483. Part274.BottomSurface = Enum.SurfaceType.Smooth
  4484. Part274.TopSurface = Enum.SurfaceType.Smooth
  4485. Part274.Color = Color3.new(1, 0, 0)
  4486. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  4487. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  4488. Part274.Color = Color3.new(1, 0, 0)
  4489. Part275.Parent = Model256
  4490. Part275.Material = Enum.Material.Neon
  4491. Part275.BrickColor = BrickColor.new("Really red")
  4492. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4493. Part275.Anchored = true
  4494. Part275.CanCollide = false
  4495. Part275.FormFactor = Enum.FormFactor.Custom
  4496. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4497. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4498. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4499. Part275.TopSurface = Enum.SurfaceType.Smooth
  4500. Part275.Color = Color3.new(1, 0, 0)
  4501. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  4502. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  4503. Part275.Color = Color3.new(1, 0, 0)
  4504. Part276.Parent = Model256
  4505. Part276.Material = Enum.Material.SmoothPlastic
  4506. Part276.BrickColor = BrickColor.new("Really black")
  4507. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4508. Part276.Anchored = true
  4509. Part276.CanCollide = false
  4510. Part276.FormFactor = Enum.FormFactor.Custom
  4511. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4512. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4513. Part276.BottomSurface = Enum.SurfaceType.Smooth
  4514. Part276.TopSurface = Enum.SurfaceType.Smooth
  4515. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4516. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  4517. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  4518. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4519. Part277.Parent = Model256
  4520. Part277.Material = Enum.Material.Neon
  4521. Part277.BrickColor = BrickColor.new("Really red")
  4522. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4523. Part277.Anchored = true
  4524. Part277.CanCollide = false
  4525. Part277.FormFactor = Enum.FormFactor.Custom
  4526. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4527. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4528. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4529. Part277.TopSurface = Enum.SurfaceType.Smooth
  4530. Part277.Color = Color3.new(1, 0, 0)
  4531. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  4532. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  4533. Part277.Color = Color3.new(1, 0, 0)
  4534. Part278.Parent = Model256
  4535. Part278.Material = Enum.Material.SmoothPlastic
  4536. Part278.BrickColor = BrickColor.new("Really black")
  4537. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4538. Part278.Anchored = true
  4539. Part278.CanCollide = false
  4540. Part278.FormFactor = Enum.FormFactor.Custom
  4541. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4542. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4543. Part278.BottomSurface = Enum.SurfaceType.Smooth
  4544. Part278.TopSurface = Enum.SurfaceType.Smooth
  4545. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4546. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  4547. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  4548. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4549. Part279.Parent = Model256
  4550. Part279.Material = Enum.Material.SmoothPlastic
  4551. Part279.BrickColor = BrickColor.new("Really black")
  4552. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4553. Part279.Anchored = true
  4554. Part279.CanCollide = false
  4555. Part279.FormFactor = Enum.FormFactor.Custom
  4556. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4557. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4558. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4559. Part279.TopSurface = Enum.SurfaceType.Smooth
  4560. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4561. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  4562. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  4563. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4564. Part280.Parent = Model256
  4565. Part280.Material = Enum.Material.SmoothPlastic
  4566. Part280.BrickColor = BrickColor.new("Really black")
  4567. Part280.Reflectance = 0.20000000298023
  4568. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4569. Part280.Anchored = true
  4570. Part280.CanCollide = false
  4571. Part280.FormFactor = Enum.FormFactor.Custom
  4572. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4573. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4574. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4575. Part280.TopSurface = Enum.SurfaceType.Smooth
  4576. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4577. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4578. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4579. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4580. Part281.Parent = Model256
  4581. Part281.Material = Enum.Material.Neon
  4582. Part281.BrickColor = BrickColor.new("Really red")
  4583. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4584. Part281.Anchored = true
  4585. Part281.CanCollide = false
  4586. Part281.FormFactor = Enum.FormFactor.Custom
  4587. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4588. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4589. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4590. Part281.TopSurface = Enum.SurfaceType.Smooth
  4591. Part281.Color = Color3.new(1, 0, 0)
  4592. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4593. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4594. Part281.Color = Color3.new(1, 0, 0)
  4595. Part282.Parent = Model256
  4596. Part282.Material = Enum.Material.SmoothPlastic
  4597. Part282.BrickColor = BrickColor.new("Really black")
  4598. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4599. Part282.Anchored = true
  4600. Part282.CanCollide = false
  4601. Part282.FormFactor = Enum.FormFactor.Custom
  4602. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4603. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4604. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4605. Part282.TopSurface = Enum.SurfaceType.Smooth
  4606. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4607. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4608. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4609. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4610. Part283.Parent = Model256
  4611. Part283.Material = Enum.Material.Neon
  4612. Part283.BrickColor = BrickColor.new("Really red")
  4613. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4614. Part283.Anchored = true
  4615. Part283.CanCollide = false
  4616. Part283.FormFactor = Enum.FormFactor.Custom
  4617. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4618. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4619. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4620. Part283.TopSurface = Enum.SurfaceType.Smooth
  4621. Part283.Color = Color3.new(1, 0, 0)
  4622. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4623. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4624. Part283.Color = Color3.new(1, 0, 0)
  4625. Part284.Parent = Model256
  4626. Part284.Material = Enum.Material.Neon
  4627. Part284.BrickColor = BrickColor.new("Really red")
  4628. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4629. Part284.Anchored = true
  4630. Part284.CanCollide = false
  4631. Part284.FormFactor = Enum.FormFactor.Custom
  4632. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4633. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4634. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4635. Part284.TopSurface = Enum.SurfaceType.Smooth
  4636. Part284.Color = Color3.new(1, 0, 0)
  4637. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4638. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4639. Part284.Color = Color3.new(1, 0, 0)
  4640. Part285.Parent = Model256
  4641. Part285.Material = Enum.Material.Neon
  4642. Part285.BrickColor = BrickColor.new("Really red")
  4643. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4644. Part285.Anchored = true
  4645. Part285.CanCollide = false
  4646. Part285.FormFactor = Enum.FormFactor.Custom
  4647. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4648. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4649. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4650. Part285.TopSurface = Enum.SurfaceType.Smooth
  4651. Part285.Color = Color3.new(1, 0, 0)
  4652. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4653. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4654. Part285.Color = Color3.new(1, 0, 0)
  4655. Part286.Parent = Model256
  4656. Part286.Material = Enum.Material.SmoothPlastic
  4657. Part286.BrickColor = BrickColor.new("Really black")
  4658. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4659. Part286.Anchored = true
  4660. Part286.CanCollide = false
  4661. Part286.FormFactor = Enum.FormFactor.Custom
  4662. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4663. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4664. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4665. Part286.TopSurface = Enum.SurfaceType.Smooth
  4666. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4667. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4668. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4669. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4670. Part287.Parent = Model256
  4671. Part287.Material = Enum.Material.SmoothPlastic
  4672. Part287.BrickColor = BrickColor.new("Really black")
  4673. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4674. Part287.Anchored = true
  4675. Part287.CanCollide = false
  4676. Part287.FormFactor = Enum.FormFactor.Custom
  4677. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4678. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4679. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4680. Part287.TopSurface = Enum.SurfaceType.Smooth
  4681. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4682. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4683. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4684. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4685. Part288.Parent = Model256
  4686. Part288.Material = Enum.Material.SmoothPlastic
  4687. Part288.BrickColor = BrickColor.new("Really black")
  4688. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4689. Part288.Anchored = true
  4690. Part288.CanCollide = false
  4691. Part288.FormFactor = Enum.FormFactor.Custom
  4692. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4693. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4694. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4695. Part288.TopSurface = Enum.SurfaceType.Smooth
  4696. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4697. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4698. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4699. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4700. Part289.Parent = Model256
  4701. Part289.Material = Enum.Material.Neon
  4702. Part289.BrickColor = BrickColor.new("Really red")
  4703. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4704. Part289.Anchored = true
  4705. Part289.CanCollide = false
  4706. Part289.FormFactor = Enum.FormFactor.Custom
  4707. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4708. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4709. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4710. Part289.TopSurface = Enum.SurfaceType.Smooth
  4711. Part289.Color = Color3.new(1, 0, 0)
  4712. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4713. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4714. Part289.Color = Color3.new(1, 0, 0)
  4715. Part290.Parent = Model256
  4716. Part290.Material = Enum.Material.Neon
  4717. Part290.BrickColor = BrickColor.new("Really red")
  4718. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4719. Part290.Anchored = true
  4720. Part290.CanCollide = false
  4721. Part290.FormFactor = Enum.FormFactor.Custom
  4722. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4723. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4724. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4725. Part290.TopSurface = Enum.SurfaceType.Smooth
  4726. Part290.Color = Color3.new(1, 0, 0)
  4727. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4728. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4729. Part290.Color = Color3.new(1, 0, 0)
  4730. Part291.Parent = Model256
  4731. Part291.Material = Enum.Material.Neon
  4732. Part291.BrickColor = BrickColor.new("Really red")
  4733. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4734. Part291.Anchored = true
  4735. Part291.CanCollide = false
  4736. Part291.FormFactor = Enum.FormFactor.Custom
  4737. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4738. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4739. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4740. Part291.TopSurface = Enum.SurfaceType.Smooth
  4741. Part291.Color = Color3.new(1, 0, 0)
  4742. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4743. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4744. Part291.Color = Color3.new(1, 0, 0)
  4745. Part292.Parent = Model256
  4746. Part292.Material = Enum.Material.SmoothPlastic
  4747. Part292.BrickColor = BrickColor.new("Really black")
  4748. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4749. Part292.Anchored = true
  4750. Part292.CanCollide = false
  4751. Part292.FormFactor = Enum.FormFactor.Custom
  4752. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4753. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4754. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4755. Part292.TopSurface = Enum.SurfaceType.Smooth
  4756. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4757. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4758. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4759. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4760. Part293.Parent = Model256
  4761. Part293.Material = Enum.Material.SmoothPlastic
  4762. Part293.BrickColor = BrickColor.new("Really black")
  4763. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4764. Part293.Anchored = true
  4765. Part293.CanCollide = false
  4766. Part293.FormFactor = Enum.FormFactor.Custom
  4767. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4768. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4769. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4770. Part293.TopSurface = Enum.SurfaceType.Smooth
  4771. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4772. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4773. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4774. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4775. Part294.Parent = Model256
  4776. Part294.Material = Enum.Material.SmoothPlastic
  4777. Part294.BrickColor = BrickColor.new("Really black")
  4778. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4779. Part294.Anchored = true
  4780. Part294.CanCollide = false
  4781. Part294.FormFactor = Enum.FormFactor.Custom
  4782. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4783. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4784. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4785. Part294.TopSurface = Enum.SurfaceType.Smooth
  4786. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4787. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4788. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4789. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4790. Part295.Parent = Model256
  4791. Part295.Material = Enum.Material.SmoothPlastic
  4792. Part295.BrickColor = BrickColor.new("Really black")
  4793. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4794. Part295.Anchored = true
  4795. Part295.CanCollide = false
  4796. Part295.FormFactor = Enum.FormFactor.Custom
  4797. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4798. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4799. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4800. Part295.TopSurface = Enum.SurfaceType.Smooth
  4801. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4802. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4803. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4804. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4805. Part296.Parent = Model256
  4806. Part296.Material = Enum.Material.SmoothPlastic
  4807. Part296.BrickColor = BrickColor.new("Really black")
  4808. Part296.Reflectance = 0.20000000298023
  4809. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4810. Part296.Anchored = true
  4811. Part296.CanCollide = false
  4812. Part296.FormFactor = Enum.FormFactor.Custom
  4813. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4814. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4815. Part296.BottomSurface = Enum.SurfaceType.Smooth
  4816. Part296.TopSurface = Enum.SurfaceType.Smooth
  4817. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4818. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  4819. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  4820. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4821. Part297.Parent = Model256
  4822. Part297.Material = Enum.Material.Neon
  4823. Part297.BrickColor = BrickColor.new("Really red")
  4824. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4825. Part297.Anchored = true
  4826. Part297.CanCollide = false
  4827. Part297.FormFactor = Enum.FormFactor.Custom
  4828. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4829. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4830. Part297.BottomSurface = Enum.SurfaceType.Smooth
  4831. Part297.TopSurface = Enum.SurfaceType.Smooth
  4832. Part297.Color = Color3.new(1, 0, 0)
  4833. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  4834. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  4835. Part297.Color = Color3.new(1, 0, 0)
  4836. Part298.Parent = Model256
  4837. Part298.Material = Enum.Material.SmoothPlastic
  4838. Part298.BrickColor = BrickColor.new("Really black")
  4839. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4840. Part298.Anchored = true
  4841. Part298.CanCollide = false
  4842. Part298.FormFactor = Enum.FormFactor.Custom
  4843. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4844. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4845. Part298.BottomSurface = Enum.SurfaceType.Smooth
  4846. Part298.TopSurface = Enum.SurfaceType.Smooth
  4847. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4848. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  4849. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  4850. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4851. Part299.Parent = Model256
  4852. Part299.Material = Enum.Material.SmoothPlastic
  4853. Part299.Transparency = 1
  4854. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  4855. Part299.Anchored = true
  4856. Part299.FormFactor = Enum.FormFactor.Custom
  4857. Part299.Size = Vector3.new(1.0999999, 1, 2)
  4858. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4859. Part299.BottomSurface = Enum.SurfaceType.Smooth
  4860. Part299.TopSurface = Enum.SurfaceType.Smooth
  4861. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  4862. Part299.Orientation = Vector3.new(90, -180, 0)
  4863. ParticleEmitter300.Name = "Void"
  4864. ParticleEmitter300.Parent = Part299
  4865. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4866. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  4867. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4868. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4869. ParticleEmitter300.Texture = "rbxassetid://341277531"
  4870. ParticleEmitter300.ZOffset = -1
  4871. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  4872. ParticleEmitter300.Rate = 1000
  4873. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  4874. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  4875. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4876. Model301.Name = "Head"
  4877. Model301.Parent = Model0
  4878. Part302.Name = "Head1"
  4879. Part302.Parent = Model301
  4880. Part302.Material = Enum.Material.SmoothPlastic
  4881. Part302.BrickColor = BrickColor.new("Pastel brown")
  4882. Part302.Transparency = 1
  4883. Part302.Rotation = Vector3.new(-180, 0, 180)
  4884. Part302.Anchored = true
  4885. Part302.CanCollide = false
  4886. Part302.FormFactor = Enum.FormFactor.Symmetric
  4887. Part302.Size = Vector3.new(2, 1, 1)
  4888. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4889. Part302.TopSurface = Enum.SurfaceType.Smooth
  4890. Part302.Color = Color3.new(1, 0.8, 0.6)
  4891. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  4892. Part302.Orientation = Vector3.new(0, 180, 0)
  4893. Part302.Color = Color3.new(1, 0.8, 0.6)
  4894. SpecialMesh303.Parent = Part302
  4895. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4896. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4897. Script304.Name = "Welds"
  4898. Script304.Parent = Model0
  4899. table.insert(cors,sandbox(Script304,function()
  4900.  
  4901. wait(.33)
  4902.  
  4903. Tool=script.Parent
  4904. Nib=Tool.Parent
  4905.  
  4906.  
  4907. for _,v in pairs(Nib:children()) do
  4908. if v.className=="Hat" then
  4909. v:Remove()
  4910. end
  4911. end
  4912.  
  4913. wait(1)
  4914.  
  4915. weldparts=function()
  4916. print("Welding")
  4917. lel={}
  4918. function jarate(p)
  4919. for i=1, #p do
  4920. table.insert(lel,p[i])
  4921. k=p[i]:children()
  4922. if #k>0 then
  4923. jarate(k)
  4924. end
  4925. end
  4926. end
  4927. for _,v in pairs(script.Parent:children()) do
  4928. if v.Name~="Cloak" and v.className~="Script" then
  4929. v:BreakJoints()
  4930. jarate(v:children())
  4931. end
  4932. end
  4933. for _,v in pairs(lel) do
  4934. if v.className=="Weld" or v.className=="Motor6D" then
  4935. v:Remove()
  4936. end
  4937. end
  4938. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4939. if v.Name~="Right Leg1" then
  4940. w=Instance.new("Weld")
  4941. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  4942. w.Part1=v
  4943. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4944. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4945. w.Parent=w.Part0
  4946. end
  4947. end
  4948. w=Instance.new("Weld")
  4949. w.Part0=Nib["Right Leg"]
  4950. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  4951. w.Parent=w.Part0
  4952. w.C0=CFrame.new(0,-.1,0)
  4953. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4954. if v.Name~="Left Leg1" then
  4955. w=Instance.new("Weld")
  4956. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  4957. w.Part1=v
  4958. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4959. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4960. w.Parent=w.Part0
  4961. end
  4962. end
  4963. w=Instance.new("Weld")
  4964. w.Part0=Nib["Left Leg"]
  4965. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  4966. w.Parent=w.Part0
  4967. w.C0=CFrame.new(0,-.1,0)
  4968. for _,v in pairs(script.Parent["RightArm"]:children()) do
  4969. if v.Name~="Right Arm1" then
  4970. w=Instance.new("Weld")
  4971. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  4972. w.Part1=v
  4973. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4974. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4975. w.Parent=w.Part1
  4976. end
  4977. end
  4978. w=Instance.new("Weld")
  4979. w.Part0=Nib["Right Arm"]
  4980. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  4981. w.Parent=w.Part0
  4982. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  4983.  
  4984. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4985. if v.Name~="Left Arm1" then
  4986. w=Instance.new("Weld")
  4987. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  4988. w.Part1=v
  4989. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4990. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4991. w.Parent=w.Part0
  4992. end
  4993. end
  4994. w=Instance.new("Weld")
  4995. w.Part0=Nib["Left Arm"]
  4996. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  4997. w.Parent=w.Part0
  4998.  
  4999.  
  5000. for _,v in pairs(script.Parent["Head"]:children()) do
  5001. if v.Name~="Head1" then
  5002. w=Instance.new("Weld")
  5003. w.Part0=script.Parent["Head"]["Head1"]
  5004. w.Part1=v
  5005. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5006. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  5007. w.Parent=w.Part0
  5008. end
  5009. end
  5010. w=Instance.new("Weld")
  5011. w.Part0=Nib["Head"]
  5012. w.Part1=script.Parent["Head"]["Head1"]
  5013. w.Parent=w.Part0
  5014.  
  5015. for _,v in pairs(script.Parent["Torso"]:children()) do
  5016. if v.Name~="Torso1" then
  5017. w=Instance.new("Weld")
  5018. w.Part0=script.Parent["Torso"]["Torso1"]
  5019. w.Part1=v
  5020. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5021. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  5022. w.Parent=script.Parent["Torso"]["Torso1"]
  5023. end
  5024. end
  5025.  
  5026. w=Instance.new("Weld")
  5027. w.Part0=Nib["Torso"]
  5028. w.Part1=script.Parent["Torso"]["Torso1"]
  5029. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  5030. w.Parent=w.Part0
  5031.  
  5032. for _,v in pairs(lel) do
  5033. if v:IsA("BasePart") then v.Anchored=false end
  5034. end
  5035.  
  5036.  
  5037.  
  5038. wait(1)
  5039.  
  5040. w=Instance.new("Weld")
  5041. w.Part0=Nib.Torso
  5042. w.Part1=Tool.Torso.Torso1
  5043. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5044. w.C1=CFrame.new(0,0,0)
  5045. w.Parent=w.Part1
  5046. w.Name="ClothingWeld"
  5047.  
  5048. wait(.06)
  5049.  
  5050. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  5051. wait(.03)
  5052. w=Instance.new("Weld")
  5053. w.Part0=Nib.Torso
  5054. w.Part1=Tool.Torso.Torso1
  5055. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5056. w.C1=CFrame.new(0,0,0)
  5057. w.Parent=w.Part1
  5058. w.Name="ClothingWeld"
  5059. end
  5060.  
  5061. w=Instance.new("Weld")
  5062. w.Part0=Nib["Right Leg"]
  5063. w.Part1=Tool.RightLeg["Right Leg1"]
  5064. w.C0=CFrame.new(0,0,0)
  5065. w.C1=CFrame.new(0,0,0)
  5066. w.Parent=w.Part1
  5067. w.Name="ClothingWeld"
  5068.  
  5069. w=Instance.new("Weld")
  5070. w.Part0=Nib["Left Leg"]
  5071. w.Part1=Tool.LeftLeg["Left Leg1"]
  5072. w.C0=CFrame.new(0,0,0)
  5073. w.C1=CFrame.new(0,0,0)
  5074. w.Parent=w.Part1
  5075. w.Name="ClothingWeld"
  5076.  
  5077. w=Instance.new("Weld")
  5078. w.Part0=Nib["Right Arm"]
  5079. w.Part1=Tool.RightArm["Right Arm1"]
  5080. w.C0=CFrame.new(0,0,0)
  5081. w.C1=CFrame.new(0,0,0)
  5082. w.Parent=w.Part1
  5083. w.Name="ClothingWeld"
  5084.  
  5085. w=Instance.new("Weld")
  5086. w.Part0=Nib["Left Arm"]
  5087. w.Part1=Tool.LeftArm["Left Arm1"]
  5088. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5089. w.C1=CFrame.new(0,0,0)
  5090. w.Parent=w.Part1
  5091. w.Name="ClothingWeld"
  5092.  
  5093. wait()
  5094.  
  5095. end
  5096. weldparts()
  5097.  
  5098. end))
  5099. for i,v in pairs(mas:GetChildren()) do
  5100. v.Parent = owner.Character
  5101. pcall(function() v:MakeJoints() end)
  5102. end
  5103. mas:Destroy()
  5104. for i,v in pairs(cors) do
  5105. spawn(function()
  5106. pcall(v)
  5107. end)
  5108. end
  5109.  
  5110. CFuncs = {
  5111. ["Part"] = {
  5112. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5113. local Part = Create("Part"){
  5114. Parent = Parent,
  5115. Reflectance = Reflectance,
  5116. Transparency = Transparency,
  5117. CanCollide = false,
  5118. Locked = true,
  5119. BrickColor = BrickColor.new(tostring(BColor)),
  5120. Name = Name,
  5121. Size = Size,
  5122. Material = Material,
  5123. }
  5124. RemoveOutlines(Part)
  5125. return Part
  5126. end;
  5127. };
  5128.  
  5129. ["Mesh"] = {
  5130. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5131. local Msh = Create(Mesh){
  5132. Parent = Part,
  5133. Offset = OffSet,
  5134. Scale = Scale,
  5135. }
  5136. if Mesh == "SpecialMesh" then
  5137. Msh.MeshType = MeshType
  5138. Msh.MeshId = MeshId
  5139. end
  5140. return Msh
  5141. end;
  5142. };
  5143.  
  5144. ["Mesh"] = {
  5145. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5146. local Msh = Create(Mesh){
  5147. Parent = Part,
  5148. Offset = OffSet,
  5149. Scale = Scale,
  5150. }
  5151. if Mesh == "SpecialMesh" then
  5152. Msh.MeshType = MeshType
  5153. Msh.MeshId = MeshId
  5154. end
  5155. return Msh
  5156. end;
  5157. };
  5158.  
  5159. ["Weld"] = {
  5160. Create = function(Parent, Part0, Part1, C0, C1)
  5161. local Weld = Create("Weld"){
  5162. Parent = Parent,
  5163. Part0 = Part0,
  5164. Part1 = Part1,
  5165. C0 = C0,
  5166. C1 = C1,
  5167. }
  5168. return Weld
  5169. end;
  5170. };
  5171.  
  5172. ["Sound"] = {
  5173. Create = function(id, par, vol, pit)
  5174. coroutine.resume(coroutine.create(function()
  5175. local S = Create("Sound"){
  5176. Volume = vol,
  5177. Name = "EffectSoundo",
  5178. Pitch = pit or 1,
  5179. SoundId = id,
  5180. Parent = par or workspace,
  5181. }
  5182. wait()
  5183. S:play()
  5184. game:GetService("Debris"):AddItem(S, 10)
  5185. end))
  5186. end;
  5187. };
  5188.  
  5189. ["TimeSound"] = {
  5190. Create = function(id, par, vol, pit, timepos)
  5191. coroutine.resume(coroutine.create(function()
  5192. local S = Create("Sound"){
  5193. Volume = vol,
  5194. Name = "EffectSoundo",
  5195. Pitch = pit or 1,
  5196. SoundId = id,
  5197. TimePosition = timepos,
  5198. Parent = par or workspace,
  5199. }
  5200. wait()
  5201. S:play()
  5202. game:GetService("Debris"):AddItem(S, 10)
  5203. end))
  5204. end;
  5205. };
  5206. ["EchoSound"] = {
  5207. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  5208. coroutine.resume(coroutine.create(function()
  5209. local Sas = Create("Sound"){
  5210. Volume = vol,
  5211. Name = "EffectSoundo",
  5212. Pitch = pit or 1,
  5213. SoundId = id,
  5214. TimePosition = timepos,
  5215. Parent = par or workspace,
  5216. }
  5217. local E = Create("EchoSoundEffect"){
  5218. Delay = echodelay,
  5219. Name = "Echo",
  5220. Feedback = fedb,
  5221. DryLevel = dryl,
  5222. Parent = Sas,
  5223. }
  5224. wait()
  5225. Sas:play()
  5226. game:GetService("Debris"):AddItem(Sas, delays)
  5227. end))
  5228. end;
  5229. };
  5230.  
  5231. ["LongSound"] = {
  5232. Create = function(id, par, vol, pit)
  5233. coroutine.resume(coroutine.create(function()
  5234. local S = Create("Sound"){
  5235. Volume = vol,
  5236. Pitch = pit or 1,
  5237. SoundId = id,
  5238. Parent = par or workspace,
  5239. }
  5240. wait()
  5241. S:play()
  5242. game:GetService("Debris"):AddItem(S, 60)
  5243. end))
  5244. end;
  5245. };
  5246.  
  5247. ["ParticleEmitter"] = {
  5248. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  5249. local fp = Create("ParticleEmitter"){
  5250. Parent = Parent,
  5251. Color = ColorSequence.new(Color1, Color2),
  5252. LightEmission = LightEmission,
  5253. Size = Size,
  5254. Texture = Texture,
  5255. Transparency = Transparency,
  5256. ZOffset = ZOffset,
  5257. Acceleration = Accel,
  5258. Drag = Drag,
  5259. LockedToPart = LockedToPart,
  5260. VelocityInheritance = VelocityInheritance,
  5261. EmissionDirection = EmissionDirection,
  5262. Enabled = Enabled,
  5263. Lifetime = LifeTime,
  5264. Rate = Rate,
  5265. Rotation = Rotation,
  5266. RotSpeed = RotSpeed,
  5267. Speed = Speed,
  5268. VelocitySpread = VelocitySpread,
  5269. }
  5270. return fp
  5271. end;
  5272. };
  5273.  
  5274. CreateTemplate = {
  5275.  
  5276. };
  5277. }
  5278.  
  5279. local SIZE = 1.25
  5280.  
  5281. local Particle = IT("ParticleEmitter",nil)
  5282. Particle.Enabled = false
  5283. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  5284. Particle.LightEmission = 0.5
  5285. Particle.Rate = 150
  5286. Particle.ZOffset = 0.2
  5287. Particle.Rotation = NumberRange.new(-180, 180)
  5288. Particle.RotSpeed = NumberRange.new(-180, 180)
  5289. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  5290. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  5291.  
  5292. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  5293. function ParticleEmitter(Table)
  5294. local PRTCL = Particle:Clone()
  5295. local Speed = Table.Speed or 5
  5296. local Drag = Table.Drag or 0
  5297. local Size1 = Table.Size1 or 1
  5298. local Size2 = Table.Size2 or 5
  5299. local Lifetime1 = Table.Lifetime1 or 1
  5300. local Lifetime2 = Table.Lifetime2 or 1.5
  5301. local Parent = Table.Parent or Torso
  5302. local Emit = Table.Emit or 100
  5303. local Offset = Table.Offset or 360
  5304. local Acel = Table.Acel or VT(0,0,0)
  5305. local Enabled = Table.Enabled or false
  5306. PRTCL.Parent = Parent
  5307. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5308. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5309. PRTCL.Speed = NumberRange.new(Speed)
  5310. PRTCL.VelocitySpread = Offset
  5311. PRTCL.Drag = Drag
  5312. PRTCL.Acceleration = Acel
  5313. if Enabled == false then
  5314. PRTCL:Emit(Emit)
  5315. Debris:AddItem(PRTCL,Lifetime2)
  5316. else
  5317. PRTCL.Enabled = true
  5318. end
  5319. return PRTCL
  5320. end
  5321.  
  5322. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5323. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5324. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5325. MakeForm(Part,"Wedge")
  5326. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5327. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5328. MakeForm(Part,"Wedge")
  5329. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5330. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5331. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5332. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5333. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5334. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5335. MakeForm(Part,"Cyl")
  5336. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5337. for i = 1, 8 do
  5338. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5339. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5340. end
  5341. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5342. MakeForm(Part,"Cyl")
  5343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5345. MakeForm(Part,"Ball")
  5346. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5347. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5348. MakeForm(Part,"Wedge")
  5349. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5350. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5351. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5352. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5353. MakeForm(Part,"Cyl")
  5354. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5355. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5356. MakeForm(Part,"Cyl")
  5357. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5358. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5359. MakeForm(Part,"Cyl")
  5360. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5361. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5362. MakeForm(Part,"Wedge")
  5363. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5364. local LASTPART = Handle
  5365. for i = 1, 10 do
  5366. if LASTPART == Handle then
  5367. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5368. LASTPART = Part
  5369. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5370. else
  5371. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5372. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5373. LASTPART = Part
  5374. end
  5375. end
  5376.  
  5377. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5378. MakeForm(Barrel,"Cyl")
  5379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5380. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5381. MakeForm(Part,"Cyl")
  5382. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5383. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5384. MakeForm(Part,"Wedge")
  5385. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5386. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5387. MakeForm(Hole2,"Cyl")
  5388. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  5389. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5390. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5391. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5392. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5393. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5394. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5395. coroutine.resume(coroutine.create(function()
  5396. while wait() do
  5397. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5398. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5399. end
  5400. end))
  5401.  
  5402. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5403. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5404.  
  5405. for _, c in pairs(Weapon:GetDescendants()) do
  5406. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5407. c.Material = "Glass"
  5408. c.Color = C3(0,0,0)
  5409. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5410. c.Color = C3(1,0,0)
  5411. c.Material = "Neon"
  5412. end
  5413. end
  5414.  
  5415. Weapon.Parent = Character
  5416. for _, c in pairs(Weapon:GetChildren()) do
  5417. if c.ClassName == "Part" then
  5418. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5419. end
  5420. end
  5421.  
  5422. function ParticleEmitter(Table)
  5423. local PRTCL = Particle:Clone()
  5424. local Speed = Table.Speed or 5
  5425. local Drag = Table.Drag or 0
  5426. local Size1 = Table.Size1 or 1
  5427. local Size2 = Table.Size2 or 5
  5428. local Lifetime1 = Table.Lifetime1 or 1
  5429. local Lifetime2 = Table.Lifetime2 or 1.5
  5430. local Parent = Table.Parent or Torso
  5431. local Emit = Table.Emit or 100
  5432. local Offset = Table.Offset or 360
  5433. local Acel = Table.Acel or VT(0,0,0)
  5434. local Enabled = Table.Enabled or false
  5435. PRTCL.Parent = Parent
  5436. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5437. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5438. PRTCL.Speed = NumberRange.new(Speed)
  5439. PRTCL.VelocitySpread = Offset
  5440. PRTCL.Drag = Drag
  5441. PRTCL.Acceleration = Acel
  5442. if Enabled == false then
  5443. PRTCL:Emit(Emit)
  5444. Debris:AddItem(PRTCL,Lifetime2)
  5445. else
  5446. PRTCL.Enabled = true
  5447. end
  5448. return PRTCL
  5449. end
  5450.  
  5451. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5452. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5454. MakeForm(Part,"Wedge")
  5455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5457. MakeForm(Part,"Wedge")
  5458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5462. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5464. MakeForm(Part,"Cyl")
  5465. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5466. for i = 1, 8 do
  5467. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5468. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5469. end
  5470. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5471. MakeForm(Part,"Cyl")
  5472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5473. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5474. MakeForm(Part,"Ball")
  5475. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5476. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5477. MakeForm(Part,"Wedge")
  5478. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5479. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5480. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5481. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5482. MakeForm(Part,"Cyl")
  5483. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5484. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5485. MakeForm(Part,"Cyl")
  5486. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5487. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5488. MakeForm(Part,"Cyl")
  5489. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5490. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5491. MakeForm(Part,"Wedge")
  5492. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5493. local LASTPART = Handle
  5494. for i = 1, 10 do
  5495. if LASTPART == Handle then
  5496. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5497. LASTPART = Part
  5498. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5499. else
  5500. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5501. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5502. LASTPART = Part
  5503. end
  5504. end
  5505.  
  5506. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5507. MakeForm(Barrel,"Cyl")
  5508. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5509. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5510. MakeForm(Part,"Cyl")
  5511. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5512. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5513. MakeForm(Part,"Wedge")
  5514. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5515. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5516. MakeForm(Hole,"Cyl")
  5517. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  5518. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5519. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5520. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5521. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5522. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5523. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5524. coroutine.resume(coroutine.create(function()
  5525. while wait() do
  5526. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5527. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5528. end
  5529. end))
  5530.  
  5531. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5532. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5533.  
  5534. for _, c in pairs(Weapon:GetDescendants()) do
  5535. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5536. c.Material = "Glass"
  5537. c.Color = C3(0.05,0.05,0.05)
  5538. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5539. c.Color = C3(1,0,0)
  5540. c.Material = "Neon"
  5541. end
  5542. end
  5543.  
  5544. Weapon.Parent = Character
  5545. for _, c in pairs(Weapon:GetChildren()) do
  5546. if c.ClassName == "Part" then
  5547. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5548. end
  5549. end
  5550.  
  5551. local SKILLTEXTCOLOR = C3(1,0,0)
  5552. local SKILLFONT = "Antique"
  5553. local SKILLTEXTSIZE = 7
  5554.  
  5555. Humanoid.Died:connect(function()
  5556. ATTACK = true
  5557. end)
  5558.  
  5559. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  5560. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0.90, 0., 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  5561. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  5562. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  5563. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  5564.  
  5565. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Y] Wake Up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  5566. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "Edit By NameClan Have Funnnnnnnnn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  5567. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] BOOM!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  5568. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  5569. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  5570.  
  5571. function printbye(Name)
  5572. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  5573. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  5574. end
  5575.  
  5576. workspace.ChildAdded:connect(function(instance)
  5577. for BANISH = 1, #TOBANISH do
  5578. if TOBANISH[BANISH] ~= nil then
  5579. if instance.Name == TOBANISH[BANISH] then
  5580. coroutine.resume(coroutine.create(function()
  5581. printbye(instance.Name)
  5582. instance:ClearAllChildren()
  5583. Debris:AddItem(instance,0.0005)
  5584. end))
  5585. end
  5586. end
  5587. end
  5588. end)
  5589.  
  5590. --//=================================\\
  5591. --|| DAMAGING
  5592. --\\=================================//
  5593.  
  5594. function Banish(Foe)
  5595. if Foe then
  5596. coroutine.resume(coroutine.create(function()
  5597. --if game.Players:FindFirstChild(Foe.Name) then
  5598. table.insert(TOBANISH,Foe.Name)
  5599. printbye(Foe.Name)
  5600. --end
  5601. Foe.Archivable = true
  5602. local CLONE = Foe:Clone()
  5603. Foe:Destroy()
  5604. CLONE.Parent = Effects
  5605. CLONE:BreakJoints()
  5606. local MATERIALS = {"Glass","Neon"}
  5607. for _, c in pairs(CLONE:GetDescendants()) do
  5608. if c:IsA("BasePart") then
  5609. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  5610. CreateSound(340722848, c, 10, 1, false)
  5611. end
  5612. c.Anchored = true
  5613. c.Transparency = c.Transparency + 0.2
  5614. c.Material = MATERIALS[MRANDOM(1,2)]
  5615. c.Color = C3(1,0,0)
  5616. if c.ClassName == "MeshPart" then
  5617. c.TextureID = ""
  5618. end
  5619. if c:FindFirstChildOfClass("SpecialMesh") then
  5620. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  5621. end
  5622. if c:FindFirstChildOfClass("Decal") then
  5623. c:FindFirstChildOfClass("Decal"):remove()
  5624. end
  5625. c.Name = "Banished"
  5626. c.CanCollide = false
  5627. else
  5628. c:remove()
  5629. end
  5630. end
  5631. local A = false
  5632. for i = 1, 35 do
  5633. if A == false then
  5634. A = true
  5635. elseif A == true then
  5636. A = false
  5637. end
  5638. for _, c in pairs(CLONE:GetDescendants()) do
  5639. if c:IsA("BasePart") then
  5640. c.Anchored = true
  5641. c.Material = MATERIALS[MRANDOM(1,2)]
  5642. c.Transparency = c.Transparency + 0.8/35
  5643. if A == false then
  5644. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5645. elseif A == true then
  5646. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5647. end
  5648. end
  5649. end
  5650. Swait()
  5651. end
  5652. CLONE:remove()
  5653. end))
  5654. end
  5655. end
  5656.  
  5657. function ApplyAoE(POSITION,RANGE,ISBANISH)
  5658. local CHILDREN = workspace:GetDescendants()
  5659. for index, CHILD in pairs(CHILDREN) do
  5660. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5661. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5662. if HUM then
  5663. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5664. if TORSO then
  5665. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5666. if ISBANISH == true then
  5667. Banish(CHILD)
  5668. else
  5669. if ISBANISH == "Gravity" then
  5670. HUM.PlatformStand = true
  5671. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5672. local grav = Instance.new("BodyPosition",TORSO)
  5673. grav.D = 15
  5674. grav.P = 20000
  5675. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5676. grav.position = TORSO.Position
  5677. grav.Name = "V3BanishForce"..Player.Name
  5678. else
  5679. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  5680. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  5681. end
  5682. else
  5683. HUM.PlatformStand = false
  5684. end
  5685. end
  5686. elseif ISBANISH == "Gravity" then
  5687. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5688. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  5689. HUM.PlatformStand = false
  5690. end
  5691. end
  5692. end
  5693. end
  5694. end
  5695. end
  5696. end
  5697.  
  5698. --//=================================\\
  5699. --|| ATTACK FUNCTIONS AND STUFF
  5700. --\\=================================//
  5701.  
  5702. function XD()
  5703. ATTACK = true
  5704. Rooted = true
  5705. CreateSound(363808674, Torso, 10, 1, false)
  5706. for i=0, 0.6, 0.1 / Animation_Speed do
  5707. Swait()
  5708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  5710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(180), RAD(34), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5714. end
  5715. CreateSound(363808674, Torso, 10, 1, false)
  5716. for i=0, 0.6, 0.1 / Animation_Speed do
  5717. Swait()
  5718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  5720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5724. end
  5725. ATTACK = false
  5726. Rooted = false
  5727. end
  5728.  
  5729. function Shot()
  5730. ATTACK = true
  5731. Rooted = false
  5732. for i=0, 0.2, 0.1 / Animation_Speed do
  5733. Swait()
  5734. turnto(Mouse.Hit.p)
  5735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5741. end
  5742. repeat
  5743. for i=0, 0.2, 0.1 / Animation_Speed do
  5744. Swait()
  5745. turnto(Mouse.Hit.p)
  5746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5752. end
  5753. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  5754. SpawnTrail(Hole2.Position,POS)
  5755. if HIT ~= nil then
  5756. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5757. Banish(HIT.Parent)
  5758. end
  5759. end
  5760. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  5761. SpawnTrail(Hole.Position,POS)
  5762. if HIT ~= nil then
  5763. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5764. Banish(HIT.Parent)
  5765. end
  5766. end
  5767. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5768. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5769. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5771. for i=0, 0.2, 0.1 / Animation_Speed do
  5772. Swait()
  5773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(57), RAD(14)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-57), RAD(-14)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5779. end
  5780. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5781. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5782. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5783. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5784. until KEYHOLD == false
  5785. ATTACK = false
  5786. Rooted = false
  5787. end
  5788.  
  5789. function Darkness()
  5790. ATTACK = true
  5791. Rooted = true
  5792. CreateSound(429459101,Torso,5,1.5,false)
  5793. for i=0, 1, 0.1 / Animation_Speed do
  5794. Swait()
  5795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  5800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  5801. end
  5802. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5803. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5804. ATTACK = false
  5805. Rooted = false
  5806. coroutine.resume(coroutine.create(function()
  5807. local POS = RootPart.Position
  5808. wait(0.2)
  5809. for i = 1, 5 do
  5810. WACKYEFFECT({
  5811. Time = 65,
  5812. EffectType = "Sphere",
  5813. Size = VT(2, 2, 2),
  5814. Size2 = VT(0, 0, 500),
  5815. Transparency = 1,
  5816. Transparency2 = 0,
  5817. CFrame = CF(POS),
  5818. MoveToPos = nil,
  5819. RotationX = MRANDOM(-2, 2),
  5820. RotationY = MRANDOM(-12, 12),
  5821. RotationZ = MRANDOM(-2, 2),
  5822. Material = "Neon",
  5823. Color = C3(1, 0, 0),
  5824. SoundID = nil,
  5825. SoundPitch = nil,
  5826. SoundVolume = nil
  5827. })
  5828. end
  5829. wait(1)
  5830. ApplyAoE(POS, 450, true)
  5831. WACKYEFFECT({
  5832. Time = 85,
  5833. EffectType = "Sphere",
  5834. Size = VT(120, 120, 120),
  5835. Size2 = VT(350, 350, 350),
  5836. Transparency = 0,
  5837. Transparency2 = 1,
  5838. CFrame = CF(POS),
  5839. MoveToPos = nil,
  5840. RotationX = 0,
  5841. RotationY = 0,
  5842. RotationZ = 0,
  5843. Material = "Neon",
  5844. Color = C3(1, 0, 0),
  5845. SoundID = nil,
  5846. SoundPitch = 1,
  5847. SoundVolume = 10
  5848. })
  5849. for i = 1, 20 do
  5850. WACKYEFFECT({
  5851. Time = 85,
  5852. EffectType = "Sphere",
  5853. Size = VT(120, 120, 120),
  5854. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  5855. Transparency = 0.8,
  5856. Transparency2 = 1,
  5857. CFrame = CF(POS),
  5858. MoveToPos = nil,
  5859. RotationX = 0,
  5860. RotationY = 0,
  5861. RotationZ = 0,
  5862. Material = "Neon",
  5863. Color = C3(1, 0, 0),
  5864. SoundID = nil,
  5865. SoundPitch = 1,
  5866. SoundVolume = 10
  5867. })
  5868. WACKYEFFECT({
  5869. Time = 100,
  5870. EffectType = "Wave",
  5871. Size = VT(25, 2, 25),
  5872. Size2 = VT(400, 0, 400) * 1.2,
  5873. Transparency = 0,
  5874. Transparency2 = 1,
  5875. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  5876. MoveToPos = nil,
  5877. RotationX = 0,
  5878. RotationY = 0,
  5879. RotationZ = 0,
  5880. Material = "Neon",
  5881. Color = C3(1, 0, 0),
  5882. SoundID = nil,
  5883. SoundPitch = nil,
  5884. SoundVolume = nil
  5885. })
  5886. end
  5887. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  5888. for i = 1, 5 do
  5889. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  5890. WACKYEFFECT({
  5891. Time = 120,
  5892. EffectType = "Wave",
  5893. Size = VT(150, 2, 150),
  5894. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  5895. Transparency = 0,
  5896. Transparency2 = 1,
  5897. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  5898. MoveToPos = nil,
  5899. RotationX = 0,
  5900. RotationY = 0,
  5901. RotationZ = 0,
  5902. Material = "Neon",
  5903. Color = C3(1, 0, 0),
  5904. SoundID = nil,
  5905. SoundPitch = nil,
  5906. SoundVolume = nil
  5907. })
  5908. end
  5909. end))
  5910. CHARGE = true
  5911. end
  5912.  
  5913. function Taunt()
  5914. ATTACK = true
  5915. RELAX2 = true
  5916. Rooted = true
  5917. local DANCE = true
  5918. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  5919. if NEWKEY == "y" then
  5920. DANCE = false
  5921. VOLUME = 2
  5922. end
  5923. end)
  5924. repeat
  5925. Swait()
  5926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  5927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5932. WACKYEFFECT({
  5933. EffectType = "Wave",
  5934. Size = VT(4, 1, 4),
  5935. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  5936. Transparency = 0.9,
  5937. Transparency2 = 1,
  5938. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  5939. MoveToPos = nil,
  5940. RotationX = 0,
  5941. RotationY = 5,
  5942. RotationZ = 0,
  5943. Material = "Neon",
  5944. Color = C3(1, 1, 1),
  5945. SoundID = nil,
  5946. SoundPitch = nil,
  5947. SoundVolume = nil
  5948. })
  5949. until RELAX2 == false
  5950. KEY:Disconnect()
  5951. ATTACK = false
  5952. Rooted = false
  5953. end
  5954.  
  5955. --//=================================\\
  5956. --|| ASSIGN THINGS TO KEYS
  5957. --\\=================================//
  5958.  
  5959. function MouseDown(Mouse)
  5960. if ATTACK == false then
  5961. end
  5962. end
  5963.  
  5964. function MouseUp(Mouse)
  5965. HOLD = false
  5966. end
  5967.  
  5968. function KeyDown(Key)
  5969. KEYHOLD = true
  5970. if Key == "z" and ATTACK == false then
  5971. Shot()
  5972. end
  5973.  
  5974. if Key == "t" and ATTACK == false then
  5975. XD()
  5976. end
  5977.  
  5978. if Key == "v" and ATTACK == false then
  5979. Taunt()
  5980. end
  5981.  
  5982. if Key == "x" and ATTACK == false then
  5983. Darkness()
  5984. end
  5985. if RELAX == false and ATTACK == false or RELAX2 == true then
  5986. if Key == "y" then
  5987. if RELAX2 == false then
  5988. Taunt()
  5989. elseif RELAX2 == true then
  5990. RELAX2 = false
  5991. end
  5992. end
  5993. end
  5994. end
  5995.  
  5996. function KeyUp(Key)
  5997. KEYHOLD = false
  5998. end
  5999.  
  6000. Mouse.Button1Down:connect(function(NEWKEY)
  6001. MouseDown(NEWKEY)
  6002. end)
  6003. Mouse.Button1Up:connect(function(NEWKEY)
  6004. MouseUp(NEWKEY)
  6005. end)
  6006. Mouse.KeyDown:connect(function(NEWKEY)
  6007. KeyDown(NEWKEY)
  6008. end)
  6009. Mouse.KeyUp:connect(function(NEWKEY)
  6010. KeyUp(NEWKEY)
  6011. end)
  6012.  
  6013. --//=================================\\
  6014. --\\=================================//
  6015.  
  6016.  
  6017. function unanchor()
  6018. if UNANCHOR == true then
  6019. g = Character:GetChildren()
  6020. for i = 1, #g do
  6021. if g[i].ClassName == "Part" then
  6022. g[i].Anchored = false
  6023. end
  6024. end
  6025. end
  6026. end
  6027.  
  6028.  
  6029. --//=================================\\
  6030. --|| WRAP THE WHOLE SCRIPT UP
  6031. --\\=================================//
  6032.  
  6033. Humanoid.Changed:connect(function(Jump)
  6034. if Jump == "Jump" and (Disable_Jump == true) then
  6035. Humanoid.Jump = false
  6036. end
  6037. end)
  6038.  
  6039. local CONNECT = nil
  6040.  
  6041. while true do
  6042. Swait()
  6043. ANIMATE.Parent = nil
  6044. if Character:FindFirstChildOfClass("Humanoid") == nil then
  6045. Humanoid = IT("Humanoid",Character)
  6046. end
  6047. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6048. v:Stop();
  6049. end
  6050. SINE = SINE + CHANGE
  6051. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6052. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6053. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  6054. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  6055. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  6056. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6057. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6058. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6059. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6060. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  6061. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6062. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6063. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6064. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6065. end
  6066. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6067. ANIM = "Jump"
  6068. if ATTACK == false then
  6069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6075. end
  6076. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6077. ANIM = "Fall"
  6078. if ATTACK == false then
  6079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6085. end
  6086. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6087. ANIM = "Idle"
  6088. if ATTACK == false then
  6089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6095. end
  6096. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6097. ANIM = "Walk"
  6098. if ATTACK == false then
  6099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6103. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  6104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  6105. end
  6106. end
  6107. SKILL1FRAME.Rotation = MRANDOM(-5,5)/2
  6108. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  6109. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  6110. SKILL4FRAME.Rotation = MRANDOM(-5,5)/2
  6111. SKILL5FRAME.Rotation = MRANDOM(-5,5)/2
  6112. unanchor()
  6113. Humanoid.MaxHealth = "inf"
  6114. Humanoid.Health = "inf"
  6115. if Rooted == false then
  6116. Disable_Jump = false
  6117. Humanoid.WalkSpeed = Speed
  6118. elseif Rooted == true then
  6119. Disable_Jump = true
  6120. Humanoid.WalkSpeed = 0
  6121. end
  6122. sick.Parent = Torso
  6123. sick:resume()
  6124. sick.Volume = 2
  6125. sick.Pitch = 0.8
  6126. sick.SoundId = "rbxassetid://900318768"
  6127. sick.Name = "Dead"
  6128. end
  6129.  
  6130. --//=================================\\
  6131. --\\=================================//
  6132.  
  6133.  
  6134.  
  6135.  
  6136.  
  6137. --//====================================================\\--
  6138. --|| END OF SCRIPT
  6139. --\\====================================================//--
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