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  1. Null sound in trap sfx bear_trap(Clone) (EventHorizon.Rogue.View.Battles.TrapPhysics)
  2. UnityEngine.Debug:LogError(Object, Object)
  3. EventHorizon.Common.Domain.Logging.UnityLogger:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/UnityLogger.cs:44)
  4. EventHorizon.Common.Domain.Logging.Logs:Error(String, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:61)
  5. EventHorizon.Rogue.View.Battles.TrapPhysics:PlaySFX(IAudioTemplate) (at Assets/scripts/Rogue/View/Battles/TrapPhysics.cs:139)
  6. EventHorizon.Rogue.View.Battles.TrapPhysics:PlaceOn(Vector3) (at Assets/scripts/Rogue/View/Battles/TrapPhysics.cs:67)
  7. EventHorizon.Rogue.Domain.Gameplay.Battle:AddTrap(ITrap, Vector3) (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:534)
  8. EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.TrapSpawnedHandler:OnHandle(TrapSpawned) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsHandlers/TrapSpawnedHandler.cs:42)
  9. EventHorizon.Rogue.Domain.Gameplay.Battles.EventsHandlers.BaseGameEventHandler`1:Handle(IGameEvent) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsHandlers/BaseGameEventHandler.cs:15)
  10. EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<HandleEvent>d__12`1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/BaseEventsBus.cs:62)
  11. System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<HandleEvent>d__12`1&)
  12. EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.BaseEventsBus:HandleEvent(IGameEvent, IGame)
  13. EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.<Handle>d__1`1:MoveNext() (at Assets/scripts/Rogue/Domain/Gameplay/Battles/EventsBuses/HostPlayerEventsBus.cs:28)
  14. System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<Handle>d__1`1&)
  15. EventHorizon.Rogue.Domain.Gameplay.Battles.EventsBuses.HostPlayerEventsBus:Handle(IGameEvent, IGame)
  16. EventHorizon.Rogue.Domain.Gameplay.Battles.CommandsBuses.HostPlayerGameCommandsBus:Send(SpawnTrap) (at Assets/scripts/Rogue/Domain/Gameplay/Battles/CommandsBuses/HostPlayerGameCommandsBus.cs:48)
  17. EventHorizon.Rogue.Domain.Gameplay.Battle:SendGameCommand(SpawnTrap) (at Assets/scripts/Rogue/Domain/Gameplay/Battle.cs:1362)
  18. EventHorizon.Rogue.VMDomain.Games.Battles.BattleSpawnTrap:TrySpawnTrap() (at Assets/scripts/Rogue/VMDomain/Games/Battles/BattleSpawnTrap.cs:122)
  19. EventHorizon.Common.Services.Inputs.<>c__DisplayClass16_0`1:<AddCommand>b__0(InputEventData) (at Assets/scripts/Common/Services/Inputs/OrderedInputListener.cs:92)
  20. EventHorizon.Common.Services.Inputs.OrderedInputListener:TryHandleCommand(String, InputEventData) (at Assets/scripts/Common/Services/Inputs/OrderedInputListener.cs:135)
  21. EventHorizon.Rogue.View.RewiredInput.BaseRewiredInputService:TryHandleInput(String, InputEventData) (at Assets/scripts/Rogue/View/RewiredInput/BaseRewiredInputService.cs:170)
  22. EventHorizon.Rogue.View.RewiredInput.RewiredInputService:OnInputReceived(InputActionEventData) (at Assets/scripts/Rogue/View/RewiredInput/RewiredInputService.cs:239)
  23. HchhPiZZkMNVenJeSozqTqmUpKw:FoJdqbcKjdDpLAtrmmIGwGosbqk(jJxhBjORAnhshcwbtoBUrnSnejs, UpdateLoopType)
  24. KAgETThkHiVHBgItVgOEQEkbqsW:AchLpssojRoYxgwLRamcTxJeAiy(UpdateLoopType)
  25. KAgETThkHiVHBgItVgOEQEkbqsW:QfjGMJFoHLnvUPPTVASyOYEYaQd(UpdateLoopType)
  26. Rewired.ReInput:QfjGMJFoHLnvUPPTVASyOYEYaQd(UpdateLoopType)
  27. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  28. Rewired.InputManager_Base:Update()
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