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- player.onChat("treci aici", function () {
- agent.teleportToPlayer()
- agent.turn(TurnDirection.Left)
- })
- player.onChat("baza", function () {
- builder.place(Block.SmoothSandstone)
- })
- player.onChat("fa zidu", function () {
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- for (let i = 0; i < 2; i++) {
- agent.turn(TurnDirection.Right)
- }
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- for (let i = 0; i < 2; i++) {
- agent.turn(TurnDirection.Right)
- }
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- for (let i = 0; i < 2; i++) {
- agent.turn(TurnDirection.Right)
- }
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- agent.move(SixDirection.Forward, 1)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- for (let i = 0; i < 2; i++) {
- agent.turn(TurnDirection.Right)
- }
- for (let i = 0; i < 2; i++) {
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- }
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.place(SixDirection.Forward)
- for (let i = 0; i < 4; i++) {
- agent.move(SixDirection.Up, 1)
- agent.place(SixDirection.Forward)
- }
- agent.move(SixDirection.Down, 4)
- agent.turn(TurnDirection.Right)
- agent.turn(TurnDirection.Right)
- agent.move(SixDirection.Forward, 1)
- agent.turn(TurnDirection.Left)
- agent.move(SixDirection.Forward, 1)
- })
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