Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MISSION_START
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************Kenji Mission 3*********************************
- // *******************************************Deal Steal************************************
- // *****************************************************************************************
- // *****************************************************************************************
- // *****************************************************************************************
- SCRIPT_NAME kenji3
- // Mission start stuff
- GOSUB mission_start_kenji3
- IF HAS_DEATHARREST_BEEN_EXECUTED
- GOSUB mission_kenji3_failed
- ENDIF
- GOSUB mission_cleanup_kenji3
- MISSION_END
- // Variables for mission
- VAR_INT colombian_car1_km3
- VAR_INT colombian_car2_km3
- VAR_INT colombian1_km3
- VAR_INT colombian2_km3
- VAR_INT colombian5_km3
- VAR_INT colombian6_km3
- VAR_INT yakuza1_km3
- VAR_INT counter_number_of_yardies_dead_km3
- VAR_INT radar_blip_yardie_car_km3
- VAR_INT radar_blip_ped1_km3
- VAR_INT radar_blip_coord2_km3
- VAR_INT flag_player_had_car_message_km3
- VAR_INT flag_player_had_repair_message_km3
- VAR_INT flag_player_been_bad_km3
- VAR_INT radar_blip_colombian_car1_km3
- VAR_INT radar_blip_colombian_car2_km3
- VAR_INT radar_blip_colombian1_km3
- VAR_INT radar_blip_colombian2_km3
- VAR_INT radar_blip_colombian5_km3
- VAR_INT radar_blip_colombian6_km3
- VAR_INT counter_number_of_colombians_killed_km3
- VAR_INT counter_all_colombian_cars_dead_km3
- VAR_INT flag_colombian1_dead_km3
- VAR_INT flag_colombian2_dead_km3
- VAR_INT flag_colombian5_dead_km3
- VAR_INT flag_colombian6_dead_km3
- VAR_INT flag_colombian_car1_dead_km3
- VAR_INT flag_colombian_car2_dead_km3
- VAR_INT car_km3 // TEST TO COME OUT
- VAR_INT flag_yakuza1_km3_dead
- VAR_INT car2_km3
- VAR_INT car3_km3
- VAR_INT car_cut_km3
- VAR_INT flag_blip_on_yakuza_km3
- VAR_INT flag_yakuza_message_km3
- VAR_INT flag_bloke_in_car_km3
- VAR_INT flag_car1_created_km3
- VAR_INT flag_car2_created_km3
- VAR_INT money_km3
- VAR_INT radar_blip_money_km3
- VAR_INT money_been_picked_up_km3
- VAR_INT radar_blip_coord3_km3
- VAR_INT flag_money_created_km3
- VAR_INT flag_go_for_player_km3
- VAR_INT flag_trap_audio_removed_km3
- VAR_INT flag_helper_not_in_car_km3
- // ****************************************Mission Start************************************
- mission_start_kenji3:
- flag_player_on_mission = 1
- flag_player_on_kenji_mission = 1
- REGISTER_MISSION_GIVEN
- WAIT 0
- flag_player_had_car_message_km3 = 0
- flag_player_been_bad_km3 = 0
- counter_number_of_colombians_killed_km3 = 0
- counter_all_colombian_cars_dead_km3 = 0
- flag_colombian1_dead_km3 = 0
- flag_colombian2_dead_km3 = 0
- flag_colombian5_dead_km3 = 0
- flag_colombian6_dead_km3 = 0
- flag_colombian_car1_dead_km3 = 0
- flag_colombian_car2_dead_km3 = 0
- flag_yakuza1_km3_dead = 0
- flag_blip_on_yakuza_km3 = 0
- blob_flag = 1
- flag_yakuza_message_km3 = 0
- flag_bloke_in_car_km3 = 0
- flag_car1_created_km3 = 0
- flag_car2_created_km3 = 0
- money_been_picked_up_km3 = 0
- flag_money_created_km3 = 0
- flag_go_for_player_km3 = 0
- flag_trap_audio_removed_km3 = 0
- flag_helper_not_in_car_km3 = 0
- SWITCH_ROADS_OFF 121.814 -46.429 14.0 363.858 54.312 20.0
- SWITCH_PED_ROADS_OFF 121.814 -46.429 14.0 363.858 54.312 20.0
- {
- // ****************************************START OF CUTSCENE********************************
- /*
- IF CAN_PLAYER_START_MISSION player
- MAKE_PLAYER_SAFE_FOR_CUTSCENE player
- ELSE
- GOTO mission_kenji3_failed
- ENDIF
- SET_FADING_COLOUR 0 0 0
- DO_FADE 1500 FADE_OUT
- PRINT_BIG ( KM3 ) 15000 2 //"Kenji Mission 3"
- SWITCH_STREAMING OFF
- */
- // Cutscene stuff
- LOAD_SPECIAL_CHARACTER 1 KENJI
- REQUEST_MODEL PED_GANG_YAKUZA_A
- LOAD_SPECIAL_MODEL cut_obj1 KENJIH
- LOAD_SPECIAL_MODEL cut_obj2 PLAYERH
- REQUEST_MODEL casino_garden
- /*
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- */
- LOAD_ALL_MODELS_NOW
- WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 1
- OR NOT HAS_MODEL_LOADED PED_GANG_YAKUZA_A
- OR NOT HAS_MODEL_LOADED cut_obj1
- OR NOT HAS_MODEL_LOADED cut_obj2
- OR NOT HAS_MODEL_LOADED casino_garden
- WAIT 0
- ENDWHILE
- //SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE 890.9 -416.9 15.0 6.0 backdoor FALSE
- LOAD_CUTSCENE k3_ds
- SET_CUTSCENE_OFFSET 476.380 -1382.168 67.347
- CREATE_CUTSCENE_OBJECT PED_PLAYER cs_player
- SET_CUTSCENE_ANIM cs_player player
- CREATE_CUTSCENE_OBJECT PED_SPECIAL1 cs_kenji
- SET_CUTSCENE_ANIM cs_kenji kenji
- CREATE_CUTSCENE_OBJECT PED_GANG_YAKUZA_A cs_yakuza
- SET_CUTSCENE_ANIM cs_yakuza gang07
- CREATE_CUTSCENE_HEAD cs_kenji CUT_OBJ1 cs_kenjihead
- SET_CUTSCENE_HEAD_ANIM cs_kenjihead kenji
- CREATE_CUTSCENE_HEAD cs_player CUT_OBJ2 cs_playerhead
- SET_CUTSCENE_HEAD_ANIM cs_playerhead player
- CLEAR_AREA 459.1 -1413.0 25.11 1.0 TRUE
- SET_PLAYER_COORDINATES player 459.1 -1413.0 25.11
- SET_PLAYER_HEADING player 132.0
- DO_FADE 1500 FADE_IN
- SWITCH_RUBBISH OFF
- SWITCH_STREAMING ON
- START_CUTSCENE
- // Displays cutscene text
- GET_CUTSCENE_TIME cs_time
- WHILE cs_time < 1533
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( KM3_A ) 10000 1 //"When trouble looms, the fool turns his back, while the wise man faces it down."
- WHILE cs_time < 6549
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( KM3_B ) 10000 1 //"The Colombian Cartel have ignored repeated requests to leave our interests in Liberty well alone."
- WHILE cs_time < 11426
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( KM3_C ) 10000 1 //"Now they are negotiating terms with the Jamaicans in order to humiliate us further."
- WHILE cs_time < 15676
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( KM3_D ) 10000 1 //"They are finalizing a deal across town. Take some of my men, steal a Yardie car and go pay your respects to the Colombians."
- WHILE cs_time < 17697
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( KM3_F ) 10000 1 //"Take one of my men, steal a Yardie car and go pay your respects to the Colombians."
- WHILE cs_time < 22086
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- PRINT_NOW ( KM3_E ) 10000 1 //"Our honor demands that you leave no one alive."
- WHILE cs_time < 24442
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- CLEAR_THIS_PRINT ( KM3_E )
- WHILE cs_time < 25000//24666
- WAIT 0
- GET_CUTSCENE_TIME cs_time
- ENDWHILE
- DO_FADE 1500 FADE_OUT
- WHILE NOT HAS_CUTSCENE_FINISHED
- WAIT 0
- ENDWHILE
- CLEAR_PRINTS
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- CLEAR_CUTSCENE
- SWITCH_RUBBISH ON
- SET_CAMERA_IN_FRONT_OF_PLAYER
- WAIT 500
- DO_FADE 1500 FADE_IN
- //SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE 890.9 -416.9 15.0 6.0 backdoor TRUE
- UNLOAD_SPECIAL_CHARACTER 1
- MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ1
- MARK_MODEL_AS_NO_LONGER_NEEDED CUT_OBJ2
- MARK_MODEL_AS_NO_LONGER_NEEDED casino_garden
- // *******************************************END OF CUTSCENE*******************************
- REQUEST_MODEL CAR_YARDIE
- REQUEST_MODEL CAR_COLUMB
- REQUEST_MODEL PED_GANG_YARDIE_A
- REQUEST_MODEL PED_GANG_COLOMBIAN_A
- WHILE NOT HAS_MODEL_LOADED CAR_YARDIE
- OR NOT HAS_MODEL_LOADED PED_GANG_YARDIE_A
- OR NOT HAS_MODEL_LOADED PED_GANG_COLOMBIAN_A
- OR NOT HAS_MODEL_LOADED CAR_COLUMB
- WAIT 0
- ENDWHILE
- PRINT_NOW ( KM3_1 ) 7000 1 //"First go and get the yardie car!"
- // waiting for the player to steal a yardie car
- LOAD_MISSION_AUDIO K3_A
- WHILE NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- OR NOT HAS_MISSION_AUDIO_LOADED
- WAIT 0
- ENDWHILE
- PRINT_NOW ( KM3_2 ) 7000 1 //"Good now pick up the boys in the yardie car, press the horn to get them into the car!"
- // yakuza bloke 1
- CREATE_CHAR PEDTYPE_CIVMALE PED_GANG_YAKUZA_A 99.6 -414.3 -100.0 yakuza1_km3
- CLEAR_CHAR_THREAT_SEARCH yakuza1_km3
- SET_CHAR_PERSONALITY yakuza1_km3 PEDSTAT_TOUGH_GUY
- SET_CHAR_HEADING yakuza1_km3 0.0
- GIVE_WEAPON_TO_CHAR yakuza1_km3 WEAPONTYPE_UZI 30000 // sets weapon to infinate ammo
- ADD_BLIP_FOR_CHAR yakuza1_km3 radar_blip_ped1_km3
- // waiting for the player to reach the yakuza gang members
- WHILE NOT LOCATE_PLAYER_IN_CAR_CHAR_3D player yakuza1_km3 8.0 8.0 8.0 FALSE
- OR NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- OR NOT IS_PLAYER_STOPPED player
- WAIT 0
- IF IS_CHAR_DEAD yakuza1_km3
- PRINT_NOW ( KM3_10 ) 5000 1 //"The contact is dead!"
- flag_yakuza1_km3_dead = 1
- GOTO mission_kenji3_failed
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- AND flag_player_had_car_message_km3 = 0
- PRINT_NOW ( KM3_8 ) 7000 1 //"Get a Yardie car and get on with the mission!"
- REMOVE_BLIP radar_blip_ped1_km3
- flag_player_had_car_message_km3 = 1
- blob_flag = 0
- ENDIF
- IF IS_PLAYER_IN_MODEL player CAR_YARDIE
- AND flag_player_had_car_message_km3 = 1
- ADD_BLIP_FOR_CHAR yakuza1_km3 radar_blip_ped1_km3
- flag_player_had_car_message_km3 = 0
- blob_flag = 1
- ENDIF
- ENDWHILE
- SET_PLAYER_AS_LEADER yakuza1_km3 player
- REMOVE_BLIP radar_blip_ped1_km3
- // waiting for the yakuza guy to get into the players car and give his message
- WHILE NOT LOCATE_PLAYER_IN_CAR_CHAR_3D player yakuza1_km3 1.0 1.0 3.0 FALSE
- OR NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- //OR NOT IS_PLAYER_STOPPED player
- WAIT 0
- IF IS_CHAR_DEAD yakuza1_km3
- PRINT_NOW ( KM3_10 ) 5000 1 //"The contact is dead!"
- flag_yakuza1_km3_dead = 1
- GOTO mission_kenji3_failed
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- AND flag_player_had_car_message_km3 = 0
- PRINT_NOW ( KM3_8 ) 7000 1 //"Get a Yardie car and get on with the mission!"
- REMOVE_BLIP radar_blip_ped1_km3
- flag_player_had_car_message_km3 = 1
- blob_flag = 0
- ENDIF
- IF IS_PLAYER_IN_MODEL player CAR_YARDIE
- AND flag_player_had_car_message_km3 = 1
- ADD_BLIP_FOR_CHAR yakuza1_km3 radar_blip_ped1_km3
- flag_player_had_car_message_km3 = 0
- blob_flag = 1
- ENDIF
- IF NOT IS_CHAR_IN_PLAYERS_GROUP yakuza1_km3 player
- AND flag_yakuza_message_km3 = 0
- PRINT_NOW ( HEY9 ) 5000 1 //"You have not got the information from the contact go back and get it."
- ADD_BLIP_FOR_CHAR yakuza1_km3 radar_blip_ped1_km3
- flag_yakuza_message_km3 = 1
- ENDIF
- IF LOCATE_PLAYER_ANY_MEANS_CHAR_2D player yakuza1_km3 8.0 8.0 FALSE
- AND flag_yakuza_message_km3 = 1
- SET_PLAYER_AS_LEADER yakuza1_km3 player
- REMOVE_BLIP radar_blip_ped1_km3
- flag_yakuza_message_km3 = 0
- ENDIF
- ENDWHILE
- REMOVE_BLIP radar_blip_ped1_km3
- PRINT_NOW ( KM3_3 ) 5000 1 //"Okay the meeting is being held at XXXXXXX!"
- ADD_BLIP_FOR_COORD 231.1 -26.3 -100.0 radar_blip_coord2_km3
- // Colombian car 1
- CREATE_CAR CAR_COLUMB 230.3 -42.2 -100.0 colombian_car1_km3
- SET_CAR_HEADING colombian_car1_km3 0.0
- SET_CAR_ONLY_DAMAGED_BY_PLAYER colombian_car1_km3 TRUE
- CHANGE_CAR_LOCK colombian_car1_km3 CARLOCK_LOCKOUT_PLAYER_ONLY
- flag_car1_created_km3 = 1
- // Colombian car 2
- CREATE_CAR CAR_COLUMB 235.9 -41.3 -100.0 colombian_car2_km3
- SET_CAR_HEADING colombian_car2_km3 0.0
- SET_CAR_ONLY_DAMAGED_BY_PLAYER colombian_car2_km3 TRUE
- CHANGE_CAR_LOCK colombian_car2_km3 CARLOCK_LOCKOUT_PLAYER_ONLY
- flag_car2_created_km3 = 1
- // creates colombian 1 in car 1
- CREATE_CHAR_INSIDE_CAR colombian_car1_km3 PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A colombian1_km3
- GIVE_WEAPON_TO_CHAR colombian1_km3 WEAPONTYPE_CHAINGUN 30000 //AK47 set to infinate ammo
- CLEAR_CHAR_THREAT_SEARCH colombian1_km3
- CAR_SET_IDLE colombian_car1_km3
- // creates colombian 2 in car 1
- CREATE_CHAR_AS_PASSENGER colombian_car1_km3 PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A 0 colombian2_km3
- GIVE_WEAPON_TO_CHAR colombian2_km3 WEAPONTYPE_UZI 30000 //set to infinate ammo
- CLEAR_CHAR_THREAT_SEARCH colombian2_km3
- // creates colombian 5 in car 2
- CREATE_CHAR_INSIDE_CAR colombian_car2_km3 PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A colombian5_km3
- GIVE_WEAPON_TO_CHAR colombian5_km3 WEAPONTYPE_UZI 30000 //set to infinate ammo
- CAR_SET_IDLE colombian_car2_km3
- CLEAR_CHAR_THREAT_SEARCH colombian5_km3
- // creates colombian 6 in car 2
- CREATE_CHAR_AS_PASSENGER colombian_car2_km3 PEDTYPE_GANG_COLOMBIAN PED_GANG_COLOMBIAN_A 0 colombian6_km3
- GIVE_WEAPON_TO_CHAR colombian6_km3 WEAPONTYPE_CHAINGUN 30000 //AK47 set to infinate ammo
- CLEAR_CHAR_THREAT_SEARCH colombian6_km3
- // waiting for the player to get to the meeting
- blob_flag = 1
- WHILE NOT LOCATE_STOPPED_PLAYER_IN_CAR_2D player 231.1 -26.3 6.0 6.0 blob_flag
- OR NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- WAIT 0
- IF flag_yakuza1_km3_dead = 0
- IF IS_CHAR_DEAD yakuza1_km3
- flag_yakuza1_km3_dead = 1
- ELSE
- IF NOT IS_CHAR_IN_PLAYERS_GROUP yakuza1_km3 player
- AND flag_blip_on_yakuza_km3 = 0
- PRINT_NOW ( HEY7 ) 5000 1 //"You have left your contact behind go and get him!"
- ADD_BLIP_FOR_CHAR yakuza1_km3 radar_blip_ped1_km3
- REMOVE_BLIP radar_blip_coord2_km3
- flag_blip_on_yakuza_km3 = 1
- blob_flag = 0
- ENDIF
- IF LOCATE_PLAYER_ANY_MEANS_CHAR_2D player yakuza1_km3 8.0 8.0 FALSE
- AND flag_blip_on_yakuza_km3 = 1
- SET_PLAYER_AS_LEADER yakuza1_km3 player
- REMOVE_BLIP radar_blip_ped1_km3
- ADD_BLIP_FOR_COORD 231.1 -26.3 -100.0 radar_blip_coord2_km3
- flag_blip_on_yakuza_km3 = 0
- blob_flag = 1
- ENDIF
- ENDIF
- ENDIF
- IF IS_CAR_DEAD colombian_car1_km3
- flag_colombian_car1_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The Cartel have been attacked and the briefcase has not been recovered.!"
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CAR_DEAD colombian_car2_km3
- flag_colombian_car2_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The Cartel have been attacked and the briefcase has not been recovered.!
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian1_km3
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian2_km3
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian5_km3
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian6_km3
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- AND flag_player_had_car_message_km3 = 0
- PRINT_NOW ( KM3_8 ) 7000 1 //"Get a Yardie car and get on with the mission!
- REMOVE_BLIP radar_blip_coord2_km3
- flag_player_had_car_message_km3 = 1
- blob_flag = 0
- ENDIF
- IF IS_PLAYER_IN_MODEL player CAR_YARDIE
- AND flag_player_had_car_message_km3 = 1
- ADD_BLIP_FOR_COORD 231.1 -26.3 -100.0 radar_blip_coord2_km3
- flag_player_had_car_message_km3 = 0
- blob_flag = 1
- ENDIF
- IF LOCATE_PLAYER_ANY_MEANS_2D player 231.1 -26.3 10.0 10.0 FALSE
- IF NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- OR IS_PLAYER_SHOOTING player
- PRINT_NOW ( KM3_14 ) 7000 1 //"You have been seen the deals off"
- GOSUB attack_player
- GOTO mission_kenji3_failed
- ENDIF
- ENDIF
- ENDWHILE
- REMOVE_BLIP radar_blip_coord2_km3
- IF flag_colombian_car1_dead_km3 = 0
- SET_CAR_ONLY_DAMAGED_BY_PLAYER colombian_car1_km3 FALSE
- ENDIF
- IF flag_colombian_car2_dead_km3 = 0
- SET_CAR_ONLY_DAMAGED_BY_PLAYER colombian_car2_km3 FALSE
- ENDIF
- PRINT_NOW ( KM3_5 ) 7000 1 //"Press the horn to get the deal going, as soon as the Columbians are out of the car kill them all!"
- // waiting for the player to press the horn
- blob_flag = 1
- WHILE NOT IS_PLAYER_PRESSING_HORN player
- OR NOT LOCATE_STOPPED_PLAYER_IN_CAR_2D player 231.1 -26.3 6.0 6.0 blob_flag
- OR NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- WAIT 0
- IF flag_yakuza1_km3_dead = 0
- IF IS_CHAR_DEAD yakuza1_km3
- flag_yakuza1_km3_dead = 1
- ELSE
- IF NOT IS_CHAR_IN_PLAYERS_GROUP yakuza1_km3 player
- AND flag_blip_on_yakuza_km3 = 0
- PRINT_NOW ( HEY7 ) 5000 1 //"You have left your contact behind go and get him!"
- ADD_BLIP_FOR_CHAR yakuza1_km3 radar_blip_ped1_km3
- REMOVE_BLIP radar_blip_coord2_km3
- flag_blip_on_yakuza_km3 = 1
- blob_flag = 0
- ENDIF
- IF LOCATE_PLAYER_ANY_MEANS_CHAR_2D player yakuza1_km3 8.0 8.0 FALSE
- AND flag_blip_on_yakuza_km3 = 1
- SET_PLAYER_AS_LEADER yakuza1_km3 player
- REMOVE_BLIP radar_blip_ped1_km3
- ADD_BLIP_FOR_COORD 231.1 -26.3 -100.0 radar_blip_coord2_km3
- flag_blip_on_yakuza_km3 = 0
- blob_flag = 1
- ENDIF
- SET_CHAR_THREAT_SEARCH yakuza1_km3 THREAT_GANG_COLOMBIAN
- ENDIF
- ENDIF
- IF IS_CAR_DEAD colombian_car1_km3
- flag_colombian_car1_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The vehicle's KM3_11!
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CAR_DEAD colombian_car2_km3
- flag_colombian_car2_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The vehicle's KM3_11!
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian1_km3
- flag_colombian1_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian2_km3
- flag_colombian2_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian5_km3
- flag_colombian5_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian6_km3
- flag_colombian6_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF LOCATE_PLAYER_ANY_MEANS_2D player 231.1 -26.3 10.0 10.0 FALSE
- IF NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- OR IS_PLAYER_SHOOTING player
- PRINT_NOW ( KM3_14 ) 7000 1 //"You have been seen the deals off"
- GOSUB attack_player
- GOTO mission_kenji3_failed
- ENDIF
- ENDIF
- ENDWHILE
- CLEAR_THIS_PRINT ( KM3_5 )
- SWITCH_WIDESCREEN ON
- SET_PLAYER_CONTROL player OFF
- SET_POLICE_IGNORE_PLAYER player ON
- SET_EVERYONE_IGNORE_PLAYER player ON
- CLEAR_AREA 252.0 -45.75 20.8 1.0 TRUE
- SET_FIXED_CAMERA_POSITION 252.0 -45.75 20.8 0.0 0.0 0.0
- POINT_CAMERA_AT_POINT 251.1 -45.2 20.6 JUMP_CUT
- SET_CHAR_OBJ_LEAVE_CAR colombian1_km3 colombian_car1_km3
- SET_CHAR_OBJ_LEAVE_CAR colombian2_km3 colombian_car1_km3
- SET_CHAR_OBJ_LEAVE_CAR colombian5_km3 colombian_car2_km3
- SET_CHAR_OBJ_LEAVE_CAR colombian6_km3 colombian_car2_km3
- IF NOT IS_CAR_DEAD colombian_car1_km3
- CHANGE_CAR_LOCK colombian_car1_km3 CARLOCK_UNLOCKED
- ENDIF
- IF NOT IS_CAR_DEAD colombian_car2_km3
- CHANGE_CAR_LOCK colombian_car2_km3 CARLOCK_UNLOCKED
- ENDIF
- // waiting for the guys to get out of the car
- WHILE IS_CHAR_IN_CAR colombian1_km3 colombian_car1_km3
- AND IS_CHAR_IN_CAR colombian2_km3 colombian_car1_km3
- AND IS_CHAR_IN_CAR colombian5_km3 colombian_car2_km3
- AND IS_CHAR_IN_CAR colombian6_km3 colombian_car2_km3
- WAIT 0
- IF flag_yakuza1_km3_dead = 0
- IF IS_CHAR_DEAD yakuza1_km3
- flag_yakuza1_km3_dead = 1
- ENDIF
- ENDIF
- IF IS_CAR_DEAD colombian_car1_km3
- flag_colombian_car1_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The Cartel have been attacked and the briefcase has not been recovered."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CAR_DEAD colombian_car2_km3
- flag_colombian_car2_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The Cartel have been attacked and the briefcase has not been recovered."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian1_km3
- flag_colombian1_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian2_km3
- flag_colombian2_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian5_km3
- flag_colombian5_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian6_km3
- flag_colombian6_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- ENDWHILE
- //IF NOT IS_CHAR_DEAD colombian2_km3
- // POINT_CAMERA_AT_CHAR colombian2_km3 FOLLOWPED JUMP_CUT
- //ENDIF
- IF flag_colombian2_dead_km3 = 0
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT colombian2_km3 233.3 -37.1
- WHILE NOT IS_CHAR_OBJECTIVE_PASSED colombian2_km3
- WAIT 0
- IF flag_yakuza1_km3_dead = 0
- IF IS_CHAR_DEAD yakuza1_km3
- flag_yakuza1_km3_dead = 1
- ENDIF
- ENDIF
- IF IS_CAR_DEAD colombian_car1_km3
- flag_colombian_car1_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The Cartel have been attacked and the briefcase has not been recovered."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CAR_DEAD colombian_car2_km3
- flag_colombian_car2_dead_km3 = 1
- PRINT_NOW ( KM3_11 ) 5000 1 //"The Cartel have been attacked and the briefcase has not been recovered."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian1_km3
- flag_colombian1_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian2_km3
- flag_colombian2_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian5_km3
- flag_colombian5_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- IF IS_CHAR_DEAD colombian6_km3
- flag_colombian6_dead_km3 = 1
- PRINT_NOW ( KM3_9 ) 5000 1 //"One of the Colombians is dead, the deals off."
- GOTO mission_kenji3_failed
- ENDIF
- ENDWHILE
- CREATE_PICKUP briefcase PICKUP_ONCE 233.7 -36.0 15.8 money_km3
- flag_money_created_km3 = 1
- ENDIF
- SWITCH_WIDESCREEN OFF
- RESTORE_CAMERA_JUMPCUT
- SET_PLAYER_CONTROL player ON
- SET_POLICE_IGNORE_PLAYER player OFF
- SET_EVERYONE_IGNORE_PLAYER player OFF
- PRINT_NOW ( KM3_12 ) 5000 1 //"Kill all of the Colombians, destory the vehicles and recover the briefcase."
- timera = 0
- WHILE flag_go_for_player_km3 = 0
- WAIT 0
- IF timera >= 4000
- flag_go_for_player_km3 = 1
- ENDIF
- IF flag_yakuza1_km3_dead = 0
- IF IS_CHAR_DEAD yakuza1_km3
- flag_yakuza1_km3_dead = 1
- ELSE
- IF flag_helper_not_in_car_km3 = 0
- IF IS_CHAR_IN_ANY_CAR yakuza1_km3
- STORE_CAR_CHAR_IS_IN yakuza1_km3 car3_km3
- IF NOT IS_CAR_DEAD car3_km3
- LEAVE_GROUP yakuza1_km3
- SET_CHAR_OBJ_LEAVE_CAR yakuza1_km3 car3_km3
- ENDIF
- ELSE
- flag_helper_not_in_car_km3 = 1
- ENDIF
- ENDIF
- IF flag_helper_not_in_car_km3 = 1
- SET_CHAR_THREAT_SEARCH yakuza1_km3 THREAT_GANG_COLOMBIAN
- SET_CHAR_PERSONALITY yakuza1_km3 PEDSTAT_TOUGH_GUY
- ENDIF
- ENDIF
- ENDIF
- IF flag_colombian1_dead_km3 = 0
- IF IS_CHAR_DEAD colombian1_km3
- ++ counter_number_of_colombians_killed_km3
- flag_go_for_player_km3 = 1
- flag_colombian1_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian2_dead_km3 = 0
- IF IS_CHAR_DEAD colombian2_km3
- ++ counter_number_of_colombians_killed_km3
- flag_go_for_player_km3 = 1
- flag_colombian2_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian5_dead_km3 = 0
- IF IS_CHAR_DEAD colombian5_km3
- ++ counter_number_of_colombians_killed_km3
- flag_go_for_player_km3 = 1
- flag_colombian5_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian6_dead_km3 = 0
- IF IS_CHAR_DEAD colombian6_km3
- ++ counter_number_of_colombians_killed_km3
- flag_go_for_player_km3 = 1
- flag_colombian6_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian_car1_dead_km3 = 0
- IF IS_CAR_DEAD colombian_car1_km3
- ++ counter_all_colombian_cars_dead_km3
- flag_go_for_player_km3 = 1
- flag_colombian_car1_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian_car2_dead_km3 = 0
- IF IS_CAR_DEAD colombian_car2_km3
- ++ counter_all_colombian_cars_dead_km3
- flag_go_for_player_km3 = 1
- flag_colombian_car2_dead_km3 = 1
- ENDIF
- ENDIF
- IF NOT IS_PLAYER_IN_MODEL player CAR_YARDIE
- flag_go_for_player_km3 = 1
- ENDIF
- IF NOT LOCATE_PLAYER_ANY_MEANS_2D player 231.1 -26.3 6.0 6.0 FALSE
- flag_go_for_player_km3 = 1
- ENDIF
- IF LOCATE_PLAYER_ANY_MEANS_2D player 231.1 -26.3 6.0 6.0 FALSE
- IF IS_PLAYER_SHOOTING player
- flag_go_for_player_km3 = 1
- ENDIF
- ENDIF
- IF money_been_picked_up_km3 = 0
- IF HAS_PICKUP_BEEN_COLLECTED money_km3
- PRINT_NOW ( KM4_8 ) 5000 1 //"Briefcase collected!"
- flag_go_for_player_km3 = 1
- money_been_picked_up_km3 = 1
- ENDIF
- ENDIF
- ENDWHILE
- kill_player_km3:
- PLAY_MISSION_AUDIO
- PRINT_NOW ( KM3_7 ) 7000 1 //"Hey... your not who we were expecting!"
- // briefcase
- IF money_been_picked_up_km3 = 0
- ADD_BLIP_FOR_PICKUP money_km3 radar_blip_money_km3
- ENDIF
- // car 1
- IF flag_colombian_car1_dead_km3 = 0
- ADD_BLIP_FOR_CAR colombian_car1_km3 radar_blip_colombian_car1_km3
- ENDIF
- // car 2
- IF flag_colombian_car2_dead_km3 = 0
- ADD_BLIP_FOR_CAR colombian_car2_km3 radar_blip_colombian_car2_km3
- ENDIF
- // colombian1
- IF flag_colombian1_dead_km3 = 0
- SET_CHAR_THREAT_SEARCH colombian1_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian1_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian1_km3 PEDSTAT_TOUGH_GUY
- //SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT colombian1_km3 player
- ADD_BLIP_FOR_CHAR colombian1_km3 radar_blip_colombian1_km3
- ENDIF
- // colombian2
- IF flag_colombian2_dead_km3 = 0
- SET_CHAR_THREAT_SEARCH colombian2_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian2_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian2_km3 PEDSTAT_TOUGH_GUY
- //SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT colombian2_km3 player
- ADD_BLIP_FOR_CHAR colombian2_km3 radar_blip_colombian2_km3
- ENDIF
- // colombian5
- IF flag_colombian5_dead_km3 = 0
- ADD_BLIP_FOR_CHAR colombian5_km3 radar_blip_colombian5_km3
- SET_CHAR_THREAT_SEARCH colombian5_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian5_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian5_km3 PEDSTAT_TOUGH_GUY
- //SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colombian5_km3 player
- ENDIF
- // colombian6
- IF flag_colombian6_dead_km3 = 0
- ADD_BLIP_FOR_CHAR colombian6_km3 radar_blip_colombian6_km3
- SET_CHAR_THREAT_SEARCH colombian6_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian6_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian6_km3 PEDSTAT_TOUGH_GUY
- //SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT colombian6_km3 player
- ENDIF
- timerb = 0
- // waiting for all the columbains and their cars to be destroyed
- WHILE NOT counter_number_of_colombians_killed_km3 = 4
- OR NOT counter_all_colombian_cars_dead_km3 = 2
- OR NOT money_been_picked_up_km3 = 1
- WAIT 0
- IF flag_trap_audio_removed_km3 = 0
- IF HAS_MISSION_AUDIO_FINISHED
- CLEAR_THIS_PRINT ( KM3_7 )
- flag_trap_audio_removed_km3 = 1
- ENDIF
- ENDIF
- IF money_been_picked_up_km3 = 0
- IF HAS_PICKUP_BEEN_COLLECTED money_km3
- PRINT_NOW ( KM4_8 ) 5000 1 //"Briefcase collected!"
- REMOVE_BLIP radar_blip_money_km3
- money_been_picked_up_km3 = 1
- ENDIF
- ENDIF
- IF flag_yakuza1_km3_dead = 0
- IF IS_CHAR_DEAD yakuza1_km3
- flag_yakuza1_km3_dead = 1
- ELSE
- IF flag_helper_not_in_car_km3 = 0
- IF IS_CHAR_IN_ANY_CAR yakuza1_km3
- STORE_CAR_CHAR_IS_IN yakuza1_km3 car3_km3
- IF NOT IS_CAR_DEAD car3_km3
- LEAVE_GROUP yakuza1_km3
- SET_CHAR_OBJ_LEAVE_CAR yakuza1_km3 car3_km3
- ENDIF
- ELSE
- flag_helper_not_in_car_km3 = 1
- ENDIF
- ENDIF
- IF flag_helper_not_in_car_km3 = 1
- SET_CHAR_THREAT_SEARCH yakuza1_km3 THREAT_GANG_COLOMBIAN
- SET_CHAR_PERSONALITY yakuza1_km3 PEDSTAT_TOUGH_GUY
- ENDIF
- ENDIF
- ENDIF
- IF counter_number_of_colombians_killed_km3 = 4
- IF NOT IS_CHAR_DEAD yakuza1_km3
- IF LOCATE_PLAYER_ANY_MEANS_CHAR_2D player yakuza1_km3 20.0 20.0 FALSE
- SET_PLAYER_AS_LEADER yakuza1_km3 player
- ENDIF
- ENDIF
- ENDIF
- IF flag_colombian1_dead_km3 = 0
- IF IS_CHAR_DEAD colombian1_km3
- REMOVE_BLIP radar_blip_colombian1_km3
- ++ counter_number_of_colombians_killed_km3
- flag_colombian1_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian2_dead_km3 = 0
- IF IS_CHAR_DEAD colombian2_km3
- REMOVE_BLIP radar_blip_colombian2_km3
- ++ counter_number_of_colombians_killed_km3
- flag_colombian2_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian5_dead_km3 = 0
- IF IS_CHAR_DEAD colombian5_km3
- REMOVE_BLIP radar_blip_colombian5_km3
- ++ counter_number_of_colombians_killed_km3
- flag_colombian5_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian6_dead_km3 = 0
- IF IS_CHAR_DEAD colombian6_km3
- REMOVE_BLIP radar_blip_colombian6_km3
- ++ counter_number_of_colombians_killed_km3
- flag_colombian6_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian_car1_dead_km3 = 0
- IF IS_CAR_DEAD colombian_car1_km3
- REMOVE_BLIP radar_blip_colombian_car1_km3
- ++ counter_all_colombian_cars_dead_km3
- flag_colombian_car1_dead_km3 = 1
- ENDIF
- ENDIF
- IF flag_colombian_car2_dead_km3 = 0
- IF IS_CAR_DEAD colombian_car2_km3
- REMOVE_BLIP radar_blip_colombian_car2_km3
- ++ counter_all_colombian_cars_dead_km3
- flag_colombian_car2_dead_km3 = 1
- ENDIF
- ENDIF
- ENDWHILE
- IF NOT IS_CHAR_DEAD yakuza1_km3
- IF LOCATE_PLAYER_ANY_MEANS_CHAR_2D player yakuza1_km3 20.0 20.0 FALSE
- SET_PLAYER_AS_LEADER yakuza1_km3 player
- ENDIF
- ENDIF
- PRINT_NOW ( KM3_13 ) 5000 1 //"Take the briefcase back to the casino."
- ADD_BLIP_FOR_COORD 452.3 -1465.8 17.6 radar_blip_coord3_km3
- blob_flag = 1
- WHILE NOT LOCATE_STOPPED_PLAYER_ANY_MEANS_3D player 452.3 -1465.8 17.6 4.0 4.0 4.0 blob_flag
- WAIT 0
- ENDWHILE
- REMOVE_BLIP radar_blip_coord3_km3
- SWITCH_WIDESCREEN ON
- SET_PLAYER_CONTROL player OFF
- SET_POLICE_IGNORE_PLAYER player ON
- SET_EVERYONE_IGNORE_PLAYER player ON
- GET_PLAYER_CHAR player script_controlled_player
- IF IS_PLAYER_IN_ANY_CAR player
- STORE_CAR_PLAYER_IS_IN player car_cut_km3
- SET_CHAR_OBJ_LEAVE_CAR script_controlled_player car_cut_km3
- WHILE IS_PLAYER_IN_CAR player car_cut_km3
- WAIT 0
- IF IS_CAR_DEAD car_cut_km3
- PRINT_NOW ( WRECKED ) 5000 1 //"The vehicles wrecked!"
- GOTO mission_kenji3_failed
- ENDIF
- ENDWHILE
- ENDIF
- SET_FIXED_CAMERA_POSITION 420.41 -1479.59 26.13 0.0 0.0 0.0
- POINT_CAMERA_AT_POINT 420.87 -1478.75 26.38 JUMP_CUT
- SET_PLAYER_COORDINATES player 425.85 -1477.16 -100.0
- SET_CHAR_OBJ_GOTO_COORD_ON_FOOT script_controlled_player 428.57 -1465.01
- WHILE NOT IS_CHAR_OBJECTIVE_PASSED script_controlled_player
- WAIT 0
- ENDWHILE
- SET_FADING_COLOUR 0 0 0
- DO_FADE 1000 FADE_OUT
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SET_PLAYER_COORDINATES player 426.81 -1486.40 17.64
- SET_PLAYER_HEADING player 180.0
- RESTORE_CAMERA_JUMPCUT
- SET_CAMERA_IN_FRONT_OF_PLAYER
- SET_FADING_COLOUR 0 0 0
- DO_FADE 1000 FADE_IN
- WHILE GET_FADING_STATUS
- WAIT 0
- ENDWHILE
- SWITCH_WIDESCREEN OFF
- SET_PLAYER_CONTROL player ON
- SET_POLICE_IGNORE_PLAYER player OFF
- SET_EVERYONE_IGNORE_PLAYER player OFF
- }
- GOTO mission_kenji3_passed
- // Mission Kenji3 failed
- mission_kenji3_failed:
- PRINT_BIG ( M_FAIL ) 5000 1 //"Mission Failed!"
- RETURN
- // mission Kenji3 passed
- mission_kenji3_passed:
- flag_kenji_mission3_passed = 1
- REGISTER_MISSION_PASSED ( KM3 )
- PLAYER_MADE_PROGRESS 1
- PRINT_WITH_NUMBER_BIG ( m_pass ) 25000 5000 1 //"Mission Passed!"
- PLAY_MISSION_PASSED_TUNE 1
- ADD_SCORE player 25000
- CLEAR_WANTED_LEVEL player
- START_NEW_SCRIPT kenji_mission4_loop
- RETURN
- // mission cleanup
- mission_cleanup_kenji3:
- flag_player_on_mission = 0
- flag_player_on_kenji_mission = 0
- IF NOT IS_CAR_DEAD colombian_car1_km3
- IF flag_colombian_car1_dead_km3 = 0
- CHANGE_CAR_LOCK colombian_car1_km3 CARLOCK_UNLOCKED
- SET_CAR_ONLY_DAMAGED_BY_PLAYER colombian_car1_km3 FALSE
- ENDIF
- ENDIF
- IF NOT IS_CAR_DEAD colombian_car2_km3
- IF flag_colombian_car2_dead_km3 = 0
- CHANGE_CAR_LOCK colombian_car2_km3 CARLOCK_UNLOCKED
- SET_CAR_ONLY_DAMAGED_BY_PLAYER colombian_car2_km3 FALSE
- ENDIF
- ENDIF
- IF flag_money_created_km3 = 1
- IF money_been_picked_up_km3 = 0
- REMOVE_PICKUP money_km3
- ENDIF
- ENDIF
- MARK_MODEL_AS_NO_LONGER_NEEDED CAR_YARDIE
- MARK_MODEL_AS_NO_LONGER_NEEDED CAR_COLUMB
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_YAKUZA_A
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_YARDIE_A
- MARK_MODEL_AS_NO_LONGER_NEEDED PED_GANG_COLOMBIAN_A
- REMOVE_BLIP radar_blip_ped1_km3
- REMOVE_BLIP radar_blip_coord2_km3
- REMOVE_BLIP radar_blip_colombian_car1_km3
- REMOVE_BLIP radar_blip_colombian_car2_km3
- REMOVE_BLIP radar_blip_colombian1_km3
- REMOVE_BLIP radar_blip_colombian2_km3
- REMOVE_BLIP radar_blip_colombian5_km3
- REMOVE_BLIP radar_blip_colombian6_km3
- REMOVE_BLIP radar_blip_money_km3
- REMOVE_BLIP radar_blip_coord3_km3
- MISSION_HAS_FINISHED
- RETURN
- attack_player:
- // colombian1
- IF flag_colombian1_dead_km3 = 0
- SET_CHAR_THREAT_SEARCH colombian1_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian1_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian1_km3 PEDSTAT_TOUGH_GUY
- SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colombian1_km3 player
- ENDIF
- // colombian2
- IF flag_colombian2_dead_km3 = 0
- SET_CHAR_THREAT_SEARCH colombian2_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian2_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian2_km3 PEDSTAT_TOUGH_GUY
- SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colombian2_km3 player
- ENDIF
- // colombian5
- IF flag_colombian5_dead_km3 = 0
- SET_CHAR_THREAT_SEARCH colombian5_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian5_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian5_km3 PEDSTAT_TOUGH_GUY
- SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colombian5_km3 player
- ENDIF
- // colombian6
- IF flag_colombian6_dead_km3 = 0
- SET_CHAR_THREAT_SEARCH colombian6_km3 THREAT_PLAYER1
- SET_CHAR_THREAT_SEARCH colombian6_km3 THREAT_GANG_YAKUZA
- SET_CHAR_PERSONALITY colombian6_km3 PEDSTAT_TOUGH_GUY
- SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS colombian6_km3 player
- ENDIF
- RETURN
Add Comment
Please, Sign In to add comment