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DEATH-TO-PIXELS

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Sep 18th, 2016
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  1. # DONT COPY THIS SECTION
  2. # You'll need this http://libretro.com/forums/showthread.php?t=6577
  3. # Change
  4. # D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3
  5. # to wherever your analog shader pack 3 is located
  6. # DONT COPY THIS SECTION
  7.  
  8.  
  9. shaders = "16"
  10. shader0 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\Analog Shader Pack\COMPONENT\linearize.cg"
  11. filter_linear0 = "true"
  12. wrap_mode0 = "clamp_to_border"
  13. mipmap_input0 = "false"
  14. alias0 = ""
  15. float_framebuffer0 = "false"
  16. srgb_framebuffer0 = "true"
  17. scale_type_x0 = "source"
  18. scale_x0 = "1.000000"
  19. scale_type_y0 = "source"
  20. scale_y0 = "1.800000"
  21. shader1 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\blurs\blur10x10shared.cg"
  22. filter_linear1 = "true"
  23. wrap_mode1 = "clamp_to_border"
  24. mipmap_input1 = "false"
  25. alias1 = ""
  26. float_framebuffer1 = "false"
  27. srgb_framebuffer1 = "true"
  28. scale_type_x1 = "source"
  29. scale_x1 = "1.000000"
  30. scale_type_y1 = "source"
  31. scale_y1 = "1.000000"
  32. shader2 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\blurs\blur9x9.cg"
  33. filter_linear2 = "true"
  34. wrap_mode2 = "clamp_to_border"
  35. mipmap_input2 = "false"
  36. alias2 = ""
  37. float_framebuffer2 = "false"
  38. srgb_framebuffer2 = "true"
  39. scale_type_x2 = "source"
  40. scale_x2 = "1.000000"
  41. scale_type_y2 = "source"
  42. scale_y2 = "1.000000"
  43. shader3 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\blurs\blur10x10shared.cg"
  44. filter_linear3 = "true"
  45. wrap_mode3 = "clamp_to_border"
  46. mipmap_input3 = "false"
  47. alias3 = ""
  48. float_framebuffer3 = "false"
  49. srgb_framebuffer3 = "true"
  50. scale_type_x3 = "source"
  51. scale_x3 = "1.000000"
  52. scale_type_y3 = "source"
  53. scale_y3 = "1.000000"
  54. shader4 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\halation\combine.cg"
  55. filter_linear4 = "true"
  56. wrap_mode4 = "clamp_to_border"
  57. mipmap_input4 = "false"
  58. alias4 = ""
  59. float_framebuffer4 = "false"
  60. srgb_framebuffer4 = "true"
  61. scale_type_x4 = "source"
  62. scale_x4 = "1.000000"
  63. scale_type_y4 = "source"
  64. scale_y4 = "1.000000"
  65. shader5 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\Analog Shader Pack\COMPONENT\crt-easymode-halation.cg"
  66. filter_linear5 = "true"
  67. wrap_mode5 = "clamp_to_border"
  68. mipmap_input5 = "false"
  69. alias5 = ""
  70. float_framebuffer5 = "false"
  71. srgb_framebuffer5 = "false"
  72. shader6 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\ntsc - component\shaders\ntsc-pass1-svideo-3phase.cg"
  73. filter_linear6 = "false"
  74. wrap_mode6 = "clamp_to_border"
  75. frame_count_mod6 = "2"
  76. mipmap_input6 = "false"
  77. alias6 = ""
  78. float_framebuffer6 = "true"
  79. srgb_framebuffer6 = "false"
  80. scale_type_x6 = "absolute"
  81. scale_x6 = "1440"
  82. scale_type_y6 = "source"
  83. scale_y6 = "1.000000"
  84. shader7 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\ntsc - component\shaders\ntsc-pass2-3phase-gamma.cg"
  85. filter_linear7 = "true"
  86. wrap_mode7 = "clamp_to_border"
  87. mipmap_input7 = "false"
  88. alias7 = ""
  89. float_framebuffer7 = "false"
  90. srgb_framebuffer7 = "false"
  91. scale_type_x7 = "source"
  92. scale_x7 = "0.500000"
  93. scale_type_y7 = "source"
  94. scale_y7 = "1.000000"
  95. shader8 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\stock.cg"
  96. filter_linear8 = "false"
  97. wrap_mode8 = "clamp_to_border"
  98. mipmap_input8 = "false"
  99. alias8 = ""
  100. float_framebuffer8 = "false"
  101. srgb_framebuffer8 = "false"
  102. shader9 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\stock.cg"
  103. filter_linear9 = "true"
  104. wrap_mode9 = "clamp_to_border"
  105. mipmap_input9 = "false"
  106. alias9 = ""
  107. float_framebuffer9 = "false"
  108. srgb_framebuffer9 = "false"
  109. shader10 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\crt\shaders\dotmask.cg"
  110. filter_linear10 = "true"
  111. wrap_mode10 = "clamp_to_border"
  112. mipmap_input10 = "false"
  113. alias10 = ""
  114. float_framebuffer10 = "false"
  115. srgb_framebuffer10 = "false"
  116. scale_type_x10 = "source"
  117. scale_x10 = "1.800000"
  118. scale_type_y10 = "source"
  119. scale_y10 = "2.000000"
  120. shader11 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\Analog Shader Pack\COMPONENT\image-adjustment.cg"
  121. filter_linear11 = "true"
  122. wrap_mode11 = "clamp_to_border"
  123. mipmap_input11 = "false"
  124. alias11 = ""
  125. float_framebuffer11 = "false"
  126. srgb_framebuffer11 = "false"
  127. shader12 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\quilez.cg"
  128. filter_linear12 = "true"
  129. wrap_mode12 = "clamp_to_border"
  130. mipmap_input12 = "false"
  131. alias12 = ""
  132. float_framebuffer12 = "false"
  133. srgb_framebuffer12 = "false"
  134. shader13 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\Analog Shader Pack\COMPONENT\flicker.cg"
  135. wrap_mode13 = "clamp_to_border"
  136. mipmap_input13 = "false"
  137. alias13 = ""
  138. float_framebuffer13 = "false"
  139. srgb_framebuffer13 = "false"
  140. shader14 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\oldtvshader-comp5.cg"
  141. filter_linear14 = "false"
  142. wrap_mode14 = "clamp_to_border"
  143. mipmap_input14 = "false"
  144. alias14 = ""
  145. float_framebuffer14 = "false"
  146. srgb_framebuffer14 = "false"
  147. shader15 = "D:\VAULT\Games\LAUNCHBOX\Emulators\RETROARCH\shaders\Analog 3\Televisions\curved\Soft & Grainy\..\..\..\shaders_cg\crt\shaders\crt-hyllian-barrell.cg"
  148. filter_linear15 = "true"
  149. wrap_mode15 = "clamp_to_border"
  150. mipmap_input15 = "false"
  151. alias15 = ""
  152. float_framebuffer15 = "false"
  153. srgb_framebuffer15 = "false"
  154. parameters = "GAMMA_INPUT;GAMMA_OUTPUT;SHARPNESS_H;SHARPNESS_V;MASK_TYPE;MASK_STRENGTH_MIN;MASK_STRENGTH_MAX;MASK_SIZE;SCANLINE_STRENGTH_MIN;SCANLINE_STRENGTH_MAX;SCANLINE_BEAM_MIN;SCANLINE_BEAM_MAX;GEOM_CURVATURE;GEOM_WARP;GEOM_CORNER_SIZE;GEOM_CORNER_SMOOTH;INTERLACING_TOGGLE;HALATION;DIFFUSION;BRIGHTNESS;NTSC_CRT_GAMMA;NTSC_MONITOR_GAMMA;DOTMASK_STRENGTH;maskDark;maskLight;shadowMask;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;ZOOM;XPOS;YPOS;V_OSMASK;H_OSMASK;percent;PHOSPHOR;InputGamma;OutputGamma;SHARPNESS;COLOR_BOOST;RED_BOOST;GREEN_BOOST;BLUE_BOOST;SCANLINES_STRENGTH;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;CRT_ANTI_RINGING;warpX;warpY"
  155. GAMMA_INPUT = "2.600000"
  156. GAMMA_OUTPUT = "2.500000"
  157. SHARPNESS_H = "1.000000"
  158. SHARPNESS_V = "1.000000"
  159. MASK_TYPE = "0.000000"
  160. MASK_STRENGTH_MIN = "0.000000"
  161. MASK_STRENGTH_MAX = "0.000000"
  162. MASK_SIZE = "0.000000"
  163. SCANLINE_STRENGTH_MIN = "0.000000"
  164. SCANLINE_STRENGTH_MAX = "0.000000"
  165. SCANLINE_BEAM_MIN = "1.000000"
  166. SCANLINE_BEAM_MAX = "1.000000"
  167. GEOM_CURVATURE = "0.000000"
  168. GEOM_WARP = "0.000000"
  169. GEOM_CORNER_SIZE = "0.000000"
  170. GEOM_CORNER_SMOOTH = "50.000000"
  171. INTERLACING_TOGGLE = "0.000000"
  172. HALATION = "0.120000"
  173. DIFFUSION = "0.120000"
  174. BRIGHTNESS = "1.000000"
  175. NTSC_CRT_GAMMA = "2.500000"
  176. NTSC_MONITOR_GAMMA = "2.000000"
  177. DOTMASK_STRENGTH = "0.300000"
  178. maskDark = "0.600000"
  179. maskLight = "1.200000"
  180. shadowMask = "3.000000"
  181. target_gamma = "3.000000"
  182. monitor_gamma = "2.300000"
  183. overscan_percent_x = "0.000000"
  184. overscan_percent_y = "0.000000"
  185. saturation = "0.800000"
  186. contrast = "0.900000"
  187. luminance = "1.150000"
  188. bright_boost = "0.000000"
  189. R = "1.050000"
  190. G = "1.000000"
  191. B = "1.100000"
  192. ZOOM = "1.000000"
  193. XPOS = "0.000000"
  194. YPOS = "0.000000"
  195. V_OSMASK = "0.000000"
  196. H_OSMASK = "0.000000"
  197. percent = "1.000000"
  198. PHOSPHOR = "0.000000"
  199. InputGamma = "2.500000"
  200. OutputGamma = "2.200000"
  201. SHARPNESS = "2.000000"
  202. COLOR_BOOST = "1.200000"
  203. RED_BOOST = "1.100000"
  204. GREEN_BOOST = "1.100000"
  205. BLUE_BOOST = "1.100000"
  206. SCANLINES_STRENGTH = "0.400000"
  207. BEAM_MIN_WIDTH = "1.000000"
  208. BEAM_MAX_WIDTH = "1.000000"
  209. CRT_ANTI_RINGING = "1.000000"
  210. warpX = "0.001000"
  211. warpY = "0.001000"
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