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VoidScript

Elf

Dec 4th, 2017
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  1. --[[ Santa's Elf Class Made by Fenrier. ]] Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false MMouse=nil combo=0 mana=0 local idle=0 local Anim="Idle" local cansleigh=true --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] local Effects={} local GiftbagGifts={} function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end if Character:findFirstChild("Elf",true) ~= nil then Character:findFirstChild("Elf",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end GiftTextures1={ "http://www.roblox.com/asset/?id=67108526", "http://www.roblox.com/asset/?id=66892127", "http://www.roblox.com/asset/?id=67156256", "http://www.roblox.com/asset/?id=22731874", "http://www.roblox.com/asset/?id=66888912", "http://www.roblox.com/asset/?id=138053709", "http://www.roblox.com/asset/?id=137677423", "http://www.roblox.com/asset/?id=137441786", "http://www.roblox.com/asset/?id=67156688", "http://www.roblox.com/asset/?id=67156487", "http://www.roblox.com/asset/?id=67108654", "http://www.roblox.com/asset/?id=67108786", "http://www.roblox.com/asset/?id=99262324", "http://www.roblox.com/asset/?id=99262600", "http://www.roblox.com/asset/?id=189783253", "http://www.roblox.com/asset/?id=137441880", "http://www.roblox.com/asset/?id=67099135", "http://www.roblox.com/asset/?id=137729610", "http://www.roblox.com/asset/?id=138219638", "http://www.roblox.com/asset/?id=162200169", "http://www.roblox.com/asset/?id=66888967", "http://www.roblox.com/asset/?id=66895727", "http://www.roblox.com/asset/?id=66895855", "http://www.roblox.com/asset/?id=67108896", "http://www.roblox.com/asset/?id=99262911", "http://www.roblox.com/asset/?id=100205893", "http://www.roblox.com/asset/?id=100372723", "http://www.roblox.com/asset/?id=189748284", "http://www.roblox.com/asset/?id=137676972", "http://www.roblox.com/asset/?id=137441880", "http://www.roblox.com/asset/?id=138376505", "http://www.roblox.com/asset/?id=138219638", "http://www.roblox.com/asset/?id=138135295", "http://www.roblox.com/asset/?id=137611947", "http://www.roblox.com/asset/?id=137677423", "http://www.roblox.com/asset/?id=137729610", "http://www.roblox.com/asset/?id=137384483", "http://www.roblox.com/asset/?id=137441786", "http://www.roblox.com/asset/?id=138293850", "http://www.roblox.com/asset/?id=138053709", "http://www.roblox.com/asset/?id=136798527", "http://www.roblox.com/asset/?id=99902032", } GiftTextures2={ "http://www.roblox.com/asset/?id=41510057", "http://www.roblox.com/asset/?id=1238797", "http://www.roblox.com/asset/?id=10090366", "http://www.roblox.com/asset/?id=1237427", "http://www.roblox.com/asset/?id=1247867", "http://www.roblox.com/asset/?id=18986139", "http://www.roblox.com/asset/?id=19906004", "http://www.roblox.com/asset/?id=40867788", "http://www.roblox.com/asset/?id=1247871", "http://www.roblox.com/asset/?id=1239423", "http://www.roblox.com/asset/?id=11596767", "http://www.roblox.com/asset/?id=1247866", "http://www.roblox.com/asset/?id=1246569", "http://www.roblox.com/asset/?id=1239715", "http://www.roblox.com/asset/?id=6125462", "http://www.roblox.com/asset/?id=6202189", "http://www.roblox.com/asset/?id=34115626", "http://www.roblox.com/asset/?id=6313630", "http://www.roblox.com/asset/?id=6024329", "http://www.roblox.com/asset/?id=6020478", "http://www.roblox.com/asset/?id=6144194", "http://www.roblox.com/asset/?id=1459021", "http://www.roblox.com/asset/?id=18824013", } function Giftify(Part,x,y,z) if Part.className=="Part" then if math.random(1,2)==1 then Texture=math.random(1,#GiftTextures1) --FileMesh of gift 1 is weird :V local giftmsh=mesh("SpecialMesh",Part,"FileMesh","http://www.roblox.com/asset/?id=66887781",vt(0,0,0),vt(x,y,z)) giftmsh.TextureId=GiftTextures1[Texture] else Texture=math.random(1,#GiftTextures2) local giftmsh=mesh("SpecialMesh",Part,"FileMesh","http://www.roblox.com/asset/?id=1237207",vt(0,0,0),vt(x,y,z)) giftmsh.TextureId=GiftTextures2[Texture] end end end local modelzorz=Instance.new("Model") modelzorz.Parent=Character modelzorz.Name="Elf" local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Hat",vt()) local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Bag",vt()) local prt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift1",vt()) local prt4=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift2",vt()) local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift3",vt()) local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift4",vt()) table.insert(GiftbagGifts,prt3) table.insert(GiftbagGifts,prt4) table.insert(GiftbagGifts,prt5) table.insert(GiftbagGifts,prt6) local msh1=mesh("SpecialMesh",prt1,"FileMesh","http://www.roblox.com/asset/?id=1090610",vt(0,0,0),vt(1,1,1)) msh1.TextureId="http://www.roblox.com/asset/?id=42037120" local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?id=19646118",vt(0,0,0),vt(1.5,1.5,1.5)) msh2.TextureId="http://www.roblox.com/asset/?id=19646165" Giftify(prt3,1.3,1.3,1.3) Giftify(prt4,1.3,1.3,1.3) Giftify(prt5,1.3,1.3,1.3) Giftify(prt6,1.3,1.3,1.3) local wld1=weld(prt1,prt1,Head,euler(0,0,0)*cf(0,-.5,0)) local wld2=weld(prt2,prt2,Torso,euler(0,1.57,0)*cf(0,.5,-1.5)) local wld3=weld(prt3,prt3,prt2,euler(.5,.1,0)*cf(-.2,-1.6,0.3)) local wld4=weld(prt4,prt4,prt2,euler(0,.1,.5)*cf(-.2,-1.4,0)) local wld5=weld(prt5,prt5,prt2,euler(0,.1,-.3)*cf(.3,-1.6,-.1)) local wld6=weld(prt6,prt6,prt2,euler(-.4,-.2,0)*cf(0,-1.7,-.4)) local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) hitbox.Anchored=false if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Christmas Spirit" script.Parent=Tool end Bin=script.Parent local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,RHC0,.2) RH.C1=clerp(RH.C1,RHC1,.2) LH.C0=clerp(LH.C0,LHC0,.2) LH.C1=clerp(LH.C1,LHC1,.2) end end function equipanim() equipped=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end end function attackone() attack=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.4),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.3),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end num=math.random(1,#GiftbagGifts) GiftbagGifts[num].Mesh.Parent=nil Giftify(GiftbagGifts[num],1.3,1.3,1.3) local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(1.3,1.3,1.3)) Giftify(giftprt,1.3,1.3,1.3) local gwld=weld(giftprt,giftprt,RightArm,euler(1.57,0,0)*cf(0,1.3,0)) for i=0,1,0.15 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-0.3),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end so("http://roblox.com/asset/?id=169445092",RightArm,1,math.random(80,120)/100) gwld.Parent=nil giftprt.Parent=workspace giftprt.CanCollide=true local TheHit=MMouse.Hit.p local MouseLook=cf((RootPart.Position+TheHit)/2,TheHit) --giftprt.Velocity=RootPart.CFrame.lookVector*100 giftprt.Velocity=MouseLook.lookVector*160 game:GetService("Debris"):AddItem(giftprt,5) Boom(giftprt,100,2,5,10,true) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.2),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-0.3),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end attack=false end function attacktwo() attack=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,.4),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end num=math.random(1,#GiftbagGifts) GiftbagGifts[num].Mesh.Parent=nil Giftify(GiftbagGifts[num],1.3,1.3,1.3) local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(1.3,1.3,1.3)) Giftify(giftprt,1.3,1.3,1.3) local gwld=weld(giftprt,giftprt,LeftArm,euler(1.57,0,0)*cf(0,1.3,0)) for i=0,1,0.15 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,0.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end so("http://roblox.com/asset/?id=169445092",LeftArm,1,math.random(80,120)/100) gwld.Parent=nil giftprt.Parent=workspace giftprt.CanCollide=true local TheHit=MMouse.Hit.p local MouseLook=cf((RootPart.Position+TheHit)/2,TheHit) --giftprt.Velocity=RootPart.CFrame.lookVector*100 giftprt.Velocity=MouseLook.lookVector*160 game:GetService("Debris"):AddItem(giftprt,5) Boom(giftprt,100,2,5,10,true) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,0.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end attack=false end function attackthree() attack=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end num=math.random(1,#GiftbagGifts) GiftbagGifts[num].Mesh.Parent=nil Giftify(GiftbagGifts[num],1.3,1.3,1.3) local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(2,2,2)) Giftify(giftprt,2,2,2) local gwld=weld(giftprt,giftprt,LeftArm,euler(1.57,0,0)*cf(-.8,1.8,0)) for i=0,1,0.15 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end so("http://roblox.com/asset/?id=169445092",LeftArm,1,math.random(60,90)/100) gwld.Parent=nil giftprt.Parent=workspace giftprt.CanCollide=true local TheHit=MMouse.Hit.p local MouseLook=cf((RootPart.Position+TheHit)/2,TheHit) --giftprt.Velocity=RootPart.CFrame.lookVector*100 giftprt.Velocity=MouseLook.lookVector*120 game:GetService("Debris"):AddItem(giftprt,5) Boom(giftprt,150,4,7,12,true) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(1,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.3)*euler(1,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end attack=false end function Surprise() attack=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end num=math.random(1,#GiftbagGifts) GiftbagGifts[num].Mesh.Parent=nil Giftify(GiftbagGifts[num],1.3,1.3,1.3) Humanoid.WalkSpeed=0 so("http://roblox.com/asset/?id=169445092",RightArm,1,math.random(50,80)/100) local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(6,6,6)) Giftify(giftprt,6,6,6) local gwld=weld(giftprt,giftprt,LeftArm,euler(1.57,0,.4)*cf(-.2,2.5,0)) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.3) end Humanoid.WalkSpeed=16 gwld.Parent=nil giftprt.Parent=workspace giftprt.CanCollide=true game:GetService("Debris"):AddItem(giftprt,10) Boom(giftprt,300,6,10,20,false) attack=false end function PartyCannon() attack=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end Humanoid.WalkSpeed=0 local cannon=part(3,modelzorz,0,0,BrickColor.new("Bright stone grey"),"Cannon",vt()) local cmsh=mesh("SpecialMesh",cannon,"FileMesh","http://www.roblox.com/asset/?id=110153429",vt(0,0,0),vt(1.5,1.5,1.5)) local cwld=weld(cannon,cannon,LeftArm,euler(1.57,0,.4)*cf(-0.6,2,-0.5)) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.3) end swait(5) for i=1,10 do so("http://roblox.com/asset/?id=146767803",cannon,1,1) swait(5) MagicBlock(BrickColor.new("Bright red"),cannon.CFrame,1,1,1,3,3,3,.05,1) Torso.Velocity=RootPart.CFrame.lookVector*-130 for i=1,30 do local confetti=part(3,workspace,0,0,BrickColor.Random(),"Confetti",vt()) local cmsh=mesh("BlockMesh",confetti,"","",vt(0,0,0),vt(3,1,3)) confetti.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100) confetti.Velocity=(RootPart.CFrame.lookVector*math.random(40,60))+(vt(math.random(-100,100)/100,1,math.random(-100,100)/100)*math.random(60,80)) game:GetService("Debris"):AddItem(confetti,5) end --[[for i=1,10 do num=math.random(100,400)/100 local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num)) Giftify(giftprt,num,num,num) giftprt.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,-100)/100) giftprt.CanCollide=true giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(40,60))+(vt(0,1,0)*math.random(60,80)) game:GetService("Debris"):AddItem(giftprt,10) Boom(giftprt,math.random(200,600),num,10,20,true) end]] --[[for i=1,100 do num=math.random(100,400)/100 local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num)) Giftify(giftprt,num,num,num) giftprt.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,-100)/100) giftprt.CanCollide=true giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(30,80))+(vt(0,1,0)*math.random(60,80)) game:GetService("Debris"):AddItem(giftprt,10) Boom(giftprt,math.random(200,600),num,10,20,true) end]] for i=1,5 do num=math.random(200,1000)/100 local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num)) Giftify(giftprt,num,num,num) giftprt.CFrame=cannon.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,-100)/100) giftprt.CanCollide=true giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(50,100))+(vt(0,1,0)*math.random(60,80)) game:GetService("Debris"):AddItem(giftprt,10) Boom(giftprt,math.random(200,600),num,10,20,true) end end --swait(100) cannon.Parent=nil Humanoid.WalkSpeed=16 attack=false end function SnowDay() attack=true Humanoid.WalkSpeed=0 local gairo=Instance.new("BodyGyro") gairo.Parent=RootPart gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge gairo.P=20e+003 gairo.cframe=RootPart.CFrame s=Instance.new("Sound") s.Parent=Torso s.Pitch=1 s.Volume=1 s.SoundId="http://www.roblox.com/asset/?id=19358641" s.Looped=true s:Play() num=0 num2=0 num3=0 CF=RootPart.CFrame local snowfield=part(3,modelzorz,0,1,BrickColor.new("White"),"SnowField",vt()) local cmsh=mesh("CylinderMesh",snowfield,"","",vt(0,0,0),vt(300,1,300)) snowfield.Anchored=true snowfield.CFrame=cf(RootPart.Position)*cf(0,-3,0) while holdc==true do swait() hitfloor2,posfloor2=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,999,Character) if hitfloor2~=nil then snowfield.CFrame=cf(posfloor2) end if snowfield.Transparency>=.85 then snowfield.Transparency=snowfield.Transparency-0.0001 end Neck.C0=clerp(Neck.C0,necko*euler(-.6,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,.8),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,-.8),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) MagicBlock(BrickColor.new("White"),LeftArm.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,1) MagicBlock(BrickColor.new("White"),RightArm.CFrame*cf(0,-1,0),1,1,1,1,1,1,.1,1) gairo.cframe=CF*euler(0,num,0) num=num+0.1 num2=num2+1 if num2%100==0 then MagniDamage(RootPart,30,0,10,math.random(1,5),"Knockdown") end if num2%20==0 then local cloud=part(3,workspace,0,0,BrickColor.new("White"),"Cloud",vt()) local cmsh=mesh("SpecialMesh",cloud,"FileMesh","http://www.roblox.com/asset/?id=1095708",vt(0,0,0),vt(8,8,8)) cloud.Anchored=true cloud.CFrame=cf(RootPart.Position)*cf(math.random(-2000,2000)/100,30,math.random(-2000,2000)/100)*euler(0,1.57,0) game:GetService("Debris"):AddItem(cloud,5) table.insert(Effects,{cloud,"Snow",40,0}) end end snowfield.Parent=nil gairo.Parent=nil s:Stop() s.Parent=nil Humanoid.WalkSpeed=16 attack=false end function SantaSleigh() attack=true Humanoid.WalkSpeed=0 for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(-.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.8,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3.8,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end local sleigh=part(3,modelzorz,0,0,BrickColor.new("White"),"Sleigh",vt()) local smsh=mesh("SpecialMesh",sleigh,"FileMesh","http://www.roblox.com/asset/?id=67730602 ",vt(0,0,0),vt(1.5,1.5,1.5)) smsh.TextureId="http://www.roblox.com/asset/?id=67730764" local swld=weld(sleigh,sleigh,LeftArm,euler(3.14,0,.4+1.57)*cf(-0.6,2,-1)) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,-0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.3) end swld.Part1=Torso swld.C0=euler(1.57,-1.57,0)*cf(0,1.2,0) wld2.C0=euler(0,1.57,0)*cf(0,-.8,-1.8) for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.4),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.4),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-0)*euler(1.3,1.57,0)*euler(-0.2,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0)*euler(1.3,-1.57,0)*euler(-0.2,0,0),.3) end s=Instance.new("Sound") s.Parent=Torso s.Pitch=1 s.Volume=1 s.SoundId="http://www.roblox.com/asset/?id=19358641" s.Looped=true s:Play() bodvel=Instance.new("BodyVelocity") bodvel.Parent=RootPart bodvel.velocity=MMouse.Hit.lookVector*30 bodvel.P=5000 bodvel.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) local gairo=Instance.new("BodyGyro") gairo.Parent=RootPart gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005) gairo.P=3000 gairo.cframe=RootPart.CFrame gift=0 for i=1,1000 do swait() bodvel.velocity=MMouse.Hit.lookVector*80 gairo.cframe=CFrame.new(RootPart.Position,MMouse.Hit.p) if gift>=20 then gift=0 for i=1,5 do local confetti=part(3,workspace,0,0,BrickColor.Random(),"Confetti",vt()) local cmsh=mesh("BlockMesh",confetti,"","",vt(0,0,0),vt(3,1,3)) confetti.CFrame=RootPart.CFrame*cf(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100) confetti.Velocity=(RootPart.CFrame.lookVector*math.random(40,60))+(vt(math.random(-100,100)/100,-1,math.random(-100,100)/100)*math.random(60,80)) game:GetService("Debris"):AddItem(confetti,5) end for i=1,math.random(2,6) do num=math.random(100,300)/100 local giftprt=part(3,workspace,0,0,BrickColor.new("Black"),"Gift",vt(num,num,num)) Giftify(giftprt,num,num,num) giftprt.CFrame=RootPart.CFrame*cf(math.random(-300,300)/100,math.random(-500,-300)/100,math.random(-300,300)/100) giftprt.CanCollide=true giftprt.Velocity=(RootPart.CFrame.lookVector*math.random(20,40))+(vt(math.random(-1,1),-1,math.random(-1,1))*math.random(20,60)) game:GetService("Debris"):AddItem(giftprt,10) Boom(giftprt,math.random(200,400),num,10,20,false) end end gift=gift+1 end s:Stop() s.Parent=nil bodvel.Parent=nil gairo.Parent=nil wld2.C0=euler(0,1.57,0)*cf(0,.5,-1.5) Humanoid.WalkSpeed=16 sleigh.Parent=nil attack=false end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) if Type==1 or Type==nil then table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh}) elseif Type==2 then table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh}) end end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function Boom(Part,numb,magnitude,mindam,maxdam,cantouch) if cantouch==true then con1=Part.Touched:connect(function(hit) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then Part.Parent=nil end end) end table.insert(Effects,{Part,"Explode",numb,magnitude,mindam,maxdam}) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,30,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(math.floor(Dealt)) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end combo=0 function ob1d(mouse) if attack==true or equipped==false then return end hold=true if combo==0 then combo=1 attackone() elseif combo==1 then combo=2 attacktwo() elseif combo==2 then combo=0 attackthree() end coroutine.resume(coroutine.create(function() for i=1,50 do if attack==false then swait() end end if attack==false then combo=0 end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 holdg=false holdc=false cansurprise=true equipped=false function key(key) if key=="g" then holdg=true end if key=="c" then holdc=true end if attack==true then return end if key=="f" then attack=true if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else equipped=false hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end attack=false end if equipped==false then return end if key=="z" and cansurprise==true then Surprise() cansurprise=false coroutine.resume(coroutine.create(function() wait(5) cansurprise=true end)) end if key=="x" then PartyCannon() end if key=="c" then SnowDay() end if key=="v" and cansleigh==true then cansleigh=false SantaSleigh() end --[[if key=="g" then while holdg==true do swait() attack=true Neck.C0=clerp(Neck.C0,necko*euler(-.6,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,.8),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,-.8),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) size=math.random(100,500)/100 local giftprt=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gift",vt(size*2,size*2,size*2)) Giftify(giftprt,size*2,size*2,size*2) giftprt.Parent=workspace giftprt.CanCollide=true giftprt.CFrame=Torso.CFrame*cf(math.random(-50,50),math.random(80,100),math.random(-50,50)) game:GetService("Debris"):AddItem(giftprt,5) Boom(giftprt,size*100,size*2,5,10,false) end attack=false end]] end function key2(key) if key=="g" then holdg=false end if key=="c" then holdc=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Santa's Elf loaded.") local donum=0 while true do swait() if donum>=.5 then handidle=true elseif donum<=0 then handidle=false end if handidle==false then donum=donum+0.003 else donum=donum-0.003 end --between prt16 and prt17 --local wld27=weld(prt27,prt27,prt26,euler(0,0,0)*cf(0,-1.2,0)) --[[local top=prt16r.CFrame local bottom=prt17r.CFrame oristrpos=CFrame.new((top.p+bottom.p)/2) local mg1=(top.p-oristrpos.p).magnitude local mg2=(bottom.p-oristrpos.p).magnitude cff=CFrame.new(top*angles(1.57,0,0).p,prt17r.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) hit2=prt27 hit=prt17r wld27.Parent=prt27 wld27.Part0=hit2 wld27.Part1=hit HitPos=cff.p local CJ = CFrame.new(HitPos) local C0=cff:inverse() *CJ local C1=hit.CFrame:inverse() * CJ wld27.C0=clerp(wld27.C0,C0,.1) wld27.C1=clerp(wld27.C1,C1,.1)]] local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1-(donum/5)),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1+(donum/5)),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) RH.C1=clerp(RH.C1,RHC1,.3) LH.C0=clerp(LH.C0,LHC0,.3) LH.C1=clerp(LH.C1,LHC1,.3) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.3,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[2]=="Snow" then if Thing[1].Parent~=nil then if Thing[4]==Thing[3] then local snow=part(3,workspace,0,0,BrickColor.new("White"),"Effect",vt()) snow.CFrame=Thing[1].CFrame*cf(math.random(-300,300)/100,0,math.random(-300,300)/100) local smsh=mesh("SpecialMesh",snow,"Sphere","",vt(0,0,0),vt(1,1,1)) bodvol=Instance.new("BodyVelocity") bodvol.Parent=snow bodvol.velocity=vt(0,-1,0)*10 bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) game:GetService("Debris"):AddItem(snow,5) Thing[4]=0 else Thing[4]=Thing[4]+1 end end end if Thing[2]=="Explode" then if Thing[3]<=0 or Thing[1].Parent==nil then Thing[1].Parent=nil size=Thing[4] MagicBlock(BrickColor.new("Bright red"),Thing[1].CFrame,1,1,1,size,size,size,.05,1) MagicCircle(BrickColor.new("Bright yellow"),Thing[1].CFrame,1,1,1,size*5,size*5,size*5,.1) local prtt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) prtt.Anchored=true prtt.CFrame=Thing[1].CFrame MagniDamage(prtt,size*5,Thing[5],Thing[6],math.random(size*2,size*3),"Normal") game:GetService("Debris"):AddItem(prtt,1) so("http://roblox.com/asset/?id=2101148",prtt,1,1) table.remove(Effects,e) end Thing[3]=Thing[3]-1 end if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Block2" then Thing[1].CFrame=Thing[1].CFrame Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[7] Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end --[[ Copyrighted (C) Fenrier 2014 ]]
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