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  1. [INFO] RetroArch 1.7.5 (Git 826c77d523)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.5
  4. [INFO] Git: 826c77d523
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves\.srm".
  8. [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states\.state".
  9. [INFO] Version de l'API libretro: 1
  10. [INFO] Compilé depuis l'API: 1
  11. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  12. [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 49.80 Hz, Game = 60.00 Hz)
  13. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  14. [INFO] [Video]: Video @ fullscreen
  15. [INFO] [GL]: Found GL context: wgl
  16. [INFO] [GL]: Detecting screen resolution 1920x1080.
  17. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness
  18. [INFO] [WGL]: Adaptive VSync supported.
  19. [INFO] [WGL]: wglSwapInterval(0)
  20. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 510.
  21. [INFO] [GL]: Version: 4.4.0 - Build 21.20.16.4565.
  22. [INFO] [GL]: Supported extensions:
  23. [INFO] GL_3DFX_texture_compression_FXT1
  24. [INFO] GL_AMD_depth_clamp_separate
  25. [INFO] GL_AMD_vertex_shader_layer
  26. [INFO] GL_AMD_vertex_shader_viewport_index
  27. [INFO] GL_ARB_ES2_compatibility
  28. [INFO] GL_ARB_ES3_compatibility
  29. [INFO] GL_ARB_arrays_of_arrays
  30. [INFO] GL_ARB_base_instance
  31. [INFO] GL_ARB_blend_func_extended
  32. [INFO] GL_ARB_buffer_storage
  33. [INFO] GL_ARB_cl_event
  34. [INFO] GL_ARB_clear_buffer_object
  35. [INFO] GL_ARB_clear_texture
  36. [INFO] GL_ARB_clip_control
  37. [INFO] GL_ARB_color_buffer_float
  38. [INFO] GL_ARB_compatibility
  39. [INFO] GL_ARB_compressed_texture_pixel_storage
  40. [INFO] GL_ARB_compute_shader
  41. [INFO] GL_ARB_conservative_depth
  42. [INFO] GL_ARB_copy_buffer
  43. [INFO] GL_ARB_copy_image
  44. [INFO] GL_ARB_debug_output
  45. [INFO] GL_ARB_depth_buffer_float
  46. [INFO] GL_ARB_depth_clamp
  47. [INFO] GL_ARB_depth_texture
  48. [INFO] GL_ARB_derivative_control
  49. [INFO] GL_ARB_draw_buffers
  50. [INFO] GL_ARB_draw_buffers_blend
  51. [INFO] GL_ARB_draw_elements_base_vertex
  52. [INFO] GL_ARB_draw_indirect
  53. [INFO] GL_ARB_draw_instanced
  54. [INFO] GL_ARB_enhanced_layouts
  55. [INFO] GL_ARB_explicit_attrib_location
  56. [INFO] GL_ARB_explicit_uniform_location
  57. [INFO] GL_ARB_fragment_coord_conventions
  58. [INFO] GL_ARB_fragment_layer_viewport
  59. [INFO] GL_ARB_fragment_program
  60. [INFO] GL_ARB_fragment_program_shadow
  61. [INFO] GL_ARB_fragment_shader
  62. [INFO] GL_ARB_fragment_shader_interlock
  63. [INFO] GL_ARB_framebuffer_no_attachments
  64. [INFO] GL_ARB_framebuffer_object
  65. [INFO] GL_ARB_framebuffer_sRGB
  66. [INFO] GL_ARB_geometry_shader4
  67. [INFO] GL_ARB_get_program_binary
  68. [INFO] GL_ARB_gpu_shader5
  69. [INFO] GL_ARB_gpu_shader_fp64
  70. [INFO] GL_ARB_half_float_pixel
  71. [INFO] GL_ARB_half_float_vertex
  72. [INFO] GL_ARB_indirect_parameters
  73. [INFO] GL_ARB_instanced_arrays
  74. [INFO] GL_ARB_internalformat_query
  75. [INFO] GL_ARB_internalformat_query2
  76. [INFO] GL_ARB_invalidate_subdata
  77. [INFO] GL_ARB_map_buffer_alignment
  78. [INFO] GL_ARB_map_buffer_range
  79. [INFO] GL_ARB_multi_bind
  80. [INFO] GL_ARB_multi_draw_indirect
  81. [INFO] GL_ARB_multisample
  82. [INFO] GL_ARB_multitexture
  83. [INFO] GL_ARB_occlusion_query
  84. [INFO] GL_ARB_occlusion_query2
  85. [INFO] GL_ARB_pixel_buffer_object
  86. [INFO] GL_ARB_point_parameters
  87. [INFO] GL_ARB_point_sprite
  88. [INFO] GL_ARB_post_depth_coverage
  89. [INFO] GL_ARB_program_interface_query
  90. [INFO] GL_ARB_provoking_vertex
  91. [INFO] GL_ARB_query_buffer_object
  92. [INFO] GL_ARB_robust_buffer_access_behavior
  93. [INFO] GL_ARB_robustness
  94. [INFO] GL_ARB_sample_shading
  95. [INFO] GL_ARB_sampler_objects
  96. [INFO] GL_ARB_seamless_cube_map
  97. [INFO] GL_ARB_seamless_cubemap_per_texture
  98. [INFO] GL_ARB_separate_shader_objects
  99. [INFO] GL_ARB_shader_atomic_counters
  100. [INFO] GL_ARB_shader_bit_encoding
  101. [INFO] GL_ARB_shader_image_load_store
  102. [INFO] GL_ARB_shader_image_size
  103. [INFO] GL_ARB_shader_objects
  104. [INFO] GL_ARB_shader_precision
  105. [INFO] GL_ARB_shader_stencil_export
  106. [INFO] GL_ARB_shader_storage_buffer_object
  107. [INFO] GL_ARB_shader_subroutine
  108. [INFO] GL_ARB_shading_language_100
  109. [INFO] GL_ARB_shading_language_420pack
  110. [INFO] GL_ARB_shading_language_packing
  111. [INFO] GL_ARB_shadow
  112. [INFO] GL_ARB_stencil_texturing
  113. [INFO] GL_ARB_sync
  114. [INFO] GL_ARB_tessellation_shader
  115. [INFO] GL_ARB_texture_barrier
  116. [INFO] GL_ARB_texture_border_clamp
  117. [INFO] GL_ARB_texture_buffer_object_rgb32
  118. [INFO] GL_ARB_texture_buffer_range
  119. [INFO] GL_ARB_texture_compression
  120. [INFO] GL_ARB_texture_compression_bptc
  121. [INFO] GL_ARB_texture_compression_rgtc
  122. [INFO] GL_ARB_texture_cube_map
  123. [INFO] GL_ARB_texture_cube_map_array
  124. [INFO] GL_ARB_texture_env_add
  125. [INFO] GL_ARB_texture_env_combine
  126. [INFO] GL_ARB_texture_env_crossbar
  127. [INFO] GL_ARB_texture_env_dot3
  128. [INFO] GL_ARB_texture_float
  129. [INFO] GL_ARB_texture_gather
  130. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  131. [INFO] GL_ARB_texture_mirrored_repeat
  132. [INFO] GL_ARB_texture_multisample
  133. [INFO] GL_ARB_texture_non_power_of_two
  134. [INFO] GL_ARB_texture_query_levels
  135. [INFO] GL_ARB_texture_query_lod
  136. [INFO] GL_ARB_texture_rectangle
  137. [INFO] GL_ARB_texture_rg
  138. [INFO] GL_ARB_texture_rgb10_a2ui
  139. [INFO] GL_ARB_texture_stencil8
  140. [INFO] GL_ARB_texture_storage
  141. [INFO] GL_ARB_texture_storage_multisample
  142. [INFO] GL_ARB_texture_swizzle
  143. [INFO] GL_ARB_texture_view
  144. [INFO] GL_ARB_timer_query
  145. [INFO] GL_ARB_transform_feedback2
  146. [INFO] GL_ARB_transform_feedback3
  147. [INFO] GL_ARB_transform_feedback_instanced
  148. [INFO] GL_ARB_transpose_matrix
  149. [INFO] GL_ARB_uniform_buffer_object
  150. [INFO] GL_ARB_vertex_array_bgra
  151. [INFO] GL_ARB_vertex_array_object
  152. [INFO] GL_ARB_vertex_attrib_64bit
  153. [INFO] GL_ARB_vertex_attrib_binding
  154. [INFO] GL_ARB_vertex_buffer_object
  155. [INFO] GL_ARB_vertex_program
  156. [INFO] GL_ARB_vertex_shader
  157. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  158. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  159. [INFO] GL_ARB_viewport_array
  160. [INFO] GL_ARB_window_pos
  161. [INFO] GL_ATI_separate_stencil
  162. [INFO] GL_EXT_abgr
  163. [INFO] GL_EXT_bgra
  164. [INFO] GL_EXT_blend_color
  165. [INFO] GL_EXT_blend_equation_separate
  166. [INFO] GL_EXT_blend_func_separate
  167. [INFO] GL_EXT_blend_minmax
  168. [INFO] GL_EXT_blend_subtract
  169. [INFO] GL_EXT_clip_volume_hint
  170. [INFO] GL_EXT_compiled_vertex_array
  171. [INFO] GL_EXT_direct_state_access
  172. [INFO] GL_EXT_draw_buffers2
  173. [INFO] GL_EXT_draw_range_elements
  174. [INFO] GL_EXT_fog_coord
  175. [INFO] GL_EXT_framebuffer_blit
  176. [INFO] GL_EXT_framebuffer_multisample
  177. [INFO] GL_EXT_framebuffer_object
  178. [INFO] GL_EXT_geometry_shader4
  179. [INFO] GL_EXT_gpu_program_parameters
  180. [INFO] GL_EXT_gpu_shader4
  181. [INFO] GL_EXT_multi_draw_arrays
  182. [INFO] GL_EXT_packed_depth_stencil
  183. [INFO] GL_EXT_packed_float
  184. [INFO] GL_EXT_packed_pixels
  185. [INFO] GL_EXT_polygon_offset_clamp
  186. [INFO] GL_EXT_rescale_normal
  187. [INFO] GL_EXT_secondary_color
  188. [INFO] GL_EXT_separate_specular_color
  189. [INFO] GL_EXT_shader_framebuffer_fetch
  190. [INFO] GL_EXT_shader_integer_mix
  191. [INFO] GL_EXT_shadow_funcs
  192. [INFO] GL_EXT_stencil_two_side
  193. [INFO] GL_EXT_stencil_wrap
  194. [INFO] GL_EXT_texture3D
  195. [INFO] GL_EXT_texture_array
  196. [INFO] GL_EXT_texture_compression_s3tc
  197. [INFO] GL_EXT_texture_edge_clamp
  198. [INFO] GL_EXT_texture_env_add
  199. [INFO] GL_EXT_texture_env_combine
  200. [INFO] GL_EXT_texture_filter_anisotropic
  201. [INFO] GL_EXT_texture_integer
  202. [INFO] GL_EXT_texture_lod_bias
  203. [INFO] GL_EXT_texture_rectangle
  204. [INFO] GL_EXT_texture_sRGB
  205. [INFO] GL_EXT_texture_sRGB_decode
  206. [INFO] GL_EXT_texture_shared_exponent
  207. [INFO] GL_EXT_texture_snorm
  208. [INFO] GL_EXT_texture_storage
  209. [INFO] GL_EXT_texture_swizzle
  210. [INFO] GL_EXT_timer_query
  211. [INFO] GL_EXT_transform_feedback
  212. [INFO] GL_IBM_texture_mirrored_repeat
  213. [INFO] GL_INTEL_conservative_rasterization
  214. [INFO] GL_INTEL_fragment_shader_ordering
  215. [INFO] GL_INTEL_framebuffer_CMAA
  216. [INFO] GL_INTEL_map_texture
  217. [INFO] GL_INTEL_multi_rate_fragment_shader
  218. [INFO] GL_INTEL_performance_query
  219. [INFO] GL_KHR_blend_equation_advanced
  220. [INFO] GL_KHR_blend_equation_advanced_coherent
  221. [INFO] GL_KHR_debug
  222. [INFO] GL_KHR_texture_compression_astc_hdr
  223. [INFO] GL_KHR_texture_compression_astc_ldr
  224. [INFO] GL_NV_blend_square
  225. [INFO] GL_NV_conditional_render
  226. [INFO] GL_NV_primitive_restart
  227. [INFO] GL_NV_texgen_reflection
  228. [INFO] GL_SGIS_generate_mipmap
  229. [INFO] GL_SGIS_texture_edge_clamp
  230. [INFO] GL_SGIS_texture_lod
  231. [INFO] GL_SUN_multi_draw_arrays
  232. [INFO] GL_WIN_swap_hint
  233. [INFO] [GL]: Using resolution 1920x1080
  234. [INFO] [GL]: Default shader backend found: glsl.
  235. [INFO] [Shader driver]: Using GLSL shader backend.
  236. [INFO] [GLSL]: Checking GLSL shader support ...
  237. [WARN] [GL]: Stock GLSL shaders will be used.
  238. [INFO] [GLSL]: Found GLSL vertex shader.
  239. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
  240.  
  241.  
  242. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  243.  
  244.  
  245. [INFO] [GLSL]: Found GLSL fragment shader.
  246. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
  247.  
  248.  
  249. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  250.  
  251.  
  252. [INFO] [GLSL]: Linking GLSL program.
  253. [INFO] [GLSL]: Found GLSL vertex shader.
  254. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
  255.  
  256.  
  257. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  258.  
  259.  
  260. [INFO] [GLSL]: Found GLSL fragment shader.
  261. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
  262.  
  263.  
  264. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  265.  
  266.  
  267. [INFO] [GLSL]: Linking GLSL program.
  268. [INFO] [GLSL]: Found GLSL vertex shader.
  269. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
  270.  
  271.  
  272. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  273.  
  274.  
  275. [INFO] [GLSL]: Found GLSL fragment shader.
  276. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
  277.  
  278.  
  279. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  280.  
  281.  
  282. [INFO] [GLSL]: Linking GLSL program.
  283. [INFO] Setting up menu pipeline shaders for XMB ...
  284. [INFO] [GLSL]: Compiling ribbon shader..
  285. [INFO] [GLSL]: Found GLSL vertex shader.
  286. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
  287.  
  288.  
  289. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  290.  
  291.  
  292. [INFO] [GLSL]: Found GLSL fragment shader.
  293. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
  294.  
  295.  
  296. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  297.  
  298.  
  299. [INFO] [GLSL]: Linking GLSL program.
  300. [INFO] [GLSL]: Compiling simple ribbon shader..
  301. [INFO] [GLSL]: Found GLSL vertex shader.
  302. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
  303.  
  304.  
  305. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  306.  
  307.  
  308. [INFO] [GLSL]: Found GLSL fragment shader.
  309. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
  310.  
  311.  
  312. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  313.  
  314.  
  315. [INFO] [GLSL]: Linking GLSL program.
  316. [INFO] [GLSL]: Compiling snow shader..
  317. [INFO] [GLSL]: Found GLSL vertex shader.
  318. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 3:1: '' : #version directive missing
  319.  
  320.  
  321. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  322.  
  323.  
  324. [INFO] [GLSL]: Found GLSL fragment shader.
  325. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 18, "": WARNING: 3:1: '' : #version directive missing
  326.  
  327.  
  328. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  329.  
  330.  
  331. [INFO] [GLSL]: Linking GLSL program.
  332. [INFO] [GLSL]: Compiling modern snow shader..
  333. [INFO] [GLSL]: Found GLSL vertex shader.
  334. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "": WARNING: 3:1: '' : #version directive missing
  335.  
  336.  
  337. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  338.  
  339.  
  340. [INFO] [GLSL]: Found GLSL fragment shader.
  341. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 21, "": WARNING: 3:1: '' : #version directive missing
  342.  
  343.  
  344. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  345.  
  346.  
  347. [INFO] [GLSL]: Linking GLSL program.
  348. [INFO] [GLSL]: Compiling bokeh shader..
  349. [INFO] [GLSL]: Found GLSL vertex shader.
  350. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 23, "": WARNING: 3:1: '' : #version directive missing
  351.  
  352.  
  353. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  354.  
  355.  
  356. [INFO] [GLSL]: Found GLSL fragment shader.
  357. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 24, "": WARNING: 3:1: '' : #version directive missing
  358.  
  359.  
  360. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  361.  
  362.  
  363. [INFO] [GLSL]: Linking GLSL program.
  364. [INFO] [GLSL]: Compiling snowflake shader..
  365. [INFO] [GLSL]: Found GLSL vertex shader.
  366. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 26, "": WARNING: 3:1: '' : #version directive missing
  367.  
  368.  
  369. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  370.  
  371.  
  372. [INFO] [GLSL]: Found GLSL fragment shader.
  373. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 27, "": WARNING: 3:1: '' : #version directive missing
  374.  
  375.  
  376. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  377.  
  378.  
  379. [INFO] [GLSL]: Linking GLSL program.
  380. [INFO] Resetting shader to defaults ...
  381. [INFO] [GL]: Using 4 textures.
  382. [INFO] [GL]: Loaded 1 program(s).
  383. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  384. [INFO] [XInput]: Found XInput v1.3.
  385. [INFO] [DINPUT]: Enumerating joypads ...
  386. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  387. [WARN] [DINPUT]: Strong rumble unavailable.
  388. [WARN] [DINPUT]: Weak rumble unavailable.
  389. [INFO] [DINPUT]: Done enumerating joypads ...
  390. [INFO] [Joypad]: Found joypad driver: "dinput".
  391. [INFO] [Autoconf]: 115 profiles found.
  392. [INFO] [Font]: Using font rendering backend: freetype.
  393. [INFO] [Autoconf]: no profiles found for Xbox Bluetooth Gamepad (1118/736).
  394. [INFO] [Video]: Found display server: win32
  395. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  396. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  397. [ERROR] Failed to create rendering backend: freetype.
  398. [INFO] [Font]: Using font rendering backend: stb-unicode.
  399. [ERROR] Failed to create rendering backend: freetype.
  400. [INFO] [Font]: Using font rendering backend: stb-unicode.
  401. [INFO] [LED]: LED driver = 'null' 0000000000B69B00
  402. [INFO] [MIDI]: Initializing ...
  403. [INFO] [MIDI]: Input disabled.
  404. [INFO] [MIDI]: Output disabled.
  405. [INFO] [MIDI]: Initialized "winmm" driver.
  406. [INFO] La SRAM ne sera pas sauvegardée.
  407. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_history.lpl].
  408. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_favorites.lpl].
  409. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_music_history.lpl].
  410. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_video_history.lpl].
  411. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_image_history.lpl].
  412. [INFO] [GL]: VSync => off
  413. [INFO] [WGL]: wglSwapInterval(0)
  414. [INFO] [GL]: VSync => on
  415. [INFO] [WGL]: wglSwapInterval(1)
  416. [WARN] [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
  417. [INFO] Updating firmware status for: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\cores\reicast_libretro.dll on D:\Émulateurs\Multi\RetroArch 1.7.5 x64\system
  418. [INFO] Using content: D:\Jeux\Dreamcast\Donald Duck Quack Attack v1.002 (m5)\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].gdi.
  419. [INFO] arg #0: retroarch
  420. [INFO] arg #1: D:\Jeux\Dreamcast\Donald Duck Quack Attack v1.002 (m5)\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].gdi
  421. [INFO] arg #2: -s
  422. [INFO] arg #3: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves
  423. [INFO] arg #4: -S
  424. [INFO] arg #5: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states
  425. [INFO] arg #6: -c
  426. [INFO] arg #7: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\retroarch.cfg
  427. [INFO] arg #8: -L
  428. [INFO] arg #9: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\cores\reicast_libretro.dll
  429. [INFO] Unloading game..
  430. [INFO] Unloading core..
  431. [INFO] Unloading core symbols..
  432. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  433. [INFO] Set config file to : D:\Émulateurs\Multi\RetroArch 1.7.5 x64\retroarch.cfg
  434. [INFO] RetroArch 1.7.5 (Git 826c77d523)
  435. [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].srm".
  436. [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].state".
  437. [INFO] === Build =======================================
  438. [INFO] Version: 1.7.5
  439. [INFO] Git: 826c77d523
  440. [INFO] =================================================
  441. [INFO] Loading dynamic libretro core from: "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\cores\reicast_libretro.dll"
  442. [INFO] [overrides] no core-specific overrides found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\Reicast\Reicast.cfg.
  443. [INFO] [overrides] no content-dir-specific overrides found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\Reicast\Donald Duck Quack Attack v1.002 (m5).cfg.
  444. [INFO] [overrides] no game-specific overrides found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].cfg.
  445. [INFO] Shaders: preset directory: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets
  446. [INFO] Shaders: no game-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].cgp.
  447. [INFO] Shaders: no game-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].glslp.
  448. [INFO] Shaders: no content-dir-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck Quack Attack v1.002 (m5).cgp.
  449. [INFO] Shaders: no content-dir-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck Quack Attack v1.002 (m5).glslp.
  450. [INFO] Shaders: no core-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Reicast.cgp.
  451. [INFO] Shaders: no core-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Reicast.glslp.
  452. [INFO] Environ SET_VARIABLES.
  453. [INFO] Environ SET_CONTROLLER_INFO.
  454. [INFO] Controller port: 1
  455. [INFO] Gamepad (ID: 1)
  456. [INFO] Keyboard (ID: 3)
  457. [INFO] Mouse (ID: 2)
  458. [INFO] Light Gun (ID: 4)
  459. [INFO] Controller port: 2
  460. [INFO] Gamepad (ID: 1)
  461. [INFO] Keyboard (ID: 3)
  462. [INFO] Mouse (ID: 2)
  463. [INFO] Light Gun (ID: 4)
  464. [INFO] Controller port: 3
  465. [INFO] Gamepad (ID: 1)
  466. [INFO] Keyboard (ID: 3)
  467. [INFO] Mouse (ID: 2)
  468. [INFO] Light Gun (ID: 4)
  469. [INFO] Controller port: 4
  470. [INFO] Gamepad (ID: 1)
  471. [INFO] Keyboard (ID: 3)
  472. [INFO] Mouse (ID: 2)
  473. [INFO] Light Gun (ID: 4)
  474. [INFO] Remaps: remap directory: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps
  475. [INFO] Remaps: no game-specific remap found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].rmp.
  476. [INFO] Remaps: no content-dir-specific remap found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps\Reicast\Donald Duck Quack Attack v1.002 (m5).rmp.
  477. [INFO] Remaps: no core-specific remap found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps\Reicast\Reicast.rmp.
  478. [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].srm".
  479. [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].state".
  480. [INFO] Environ GET_LOG_INTERFACE.
  481. [INFO] Environ GET_PERF_INTERFACE.
  482. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  483. [INFO] Environ SET_KEYBOARD_CALLBACK.
  484. [INFO] Chargement du contenu ignoré. L'implémentation va le charger d'elle-même.
  485. [INFO] Environ GET_RUMBLE_INTERFACE.
  486. [libretro INFO] Rumble interface supported!
  487. [INFO] Environ SYSTEM_DIRECTORY: "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\system".
  488. [INFO] Environ GET_VARIABLE reicast_widescreen_hack:
  489. [INFO] disabled
  490. [INFO] Environ GET_VARIABLE reicast_screen_rotation:
  491. [INFO] horizontal
  492. [INFO] Environ GET_VARIABLE reicast_internal_resolution:
  493. [INFO] 640x480
  494. [INFO] Environ GET_VARIABLE reicast_cpu_mode:
  495. [INFO] dynamic_recompiler
  496. [INFO] Environ GET_VARIABLE reicast_boot_to_bios:
  497. [INFO] disabled
  498. [INFO] Environ GET_VARIABLE reicast_extra_depth_scale:
  499. [INFO] auto
  500. [INFO] Environ GET_VARIABLE reicast_gdrom_fast_loading:
  501. [INFO] disabled
  502. [INFO] Environ GET_VARIABLE reicast_alpha_sorting:
  503. [INFO] per-triangle (normal)
  504. [INFO] Environ GET_VARIABLE reicast_mipmapping:
  505. [INFO] enabled
  506. [INFO] Environ GET_VARIABLE reicast_system:
  507. [INFO] auto
  508. [INFO] Environ GET_VARIABLE reicast_oit_abuffer_size:
  509. [INFO] 512MB
  510. [INFO] Environ GET_VARIABLE reicast_volume_modifier_enable:
  511. [INFO] enabled
  512. [INFO] Environ GET_VARIABLE reicast_audio_buffer_size:
  513. [INFO] 1024
  514. [INFO] Environ GET_VARIABLE reicast_cable_type:
  515. [INFO] TV (RGB)
  516. [INFO] Environ GET_VARIABLE reicast_broadcast:
  517. [INFO] PAL_M
  518. [INFO] Environ GET_VARIABLE reicast_framerate:
  519. [INFO] fullspeed
  520. [INFO] Environ GET_VARIABLE reicast_region:
  521. [INFO] Default
  522. [INFO] Environ GET_VARIABLE reicast_div_matching:
  523. [INFO] disabled
  524. [INFO] Environ GET_VARIABLE reicast_texupscale:
  525. [INFO] off
  526. [INFO] Environ GET_VARIABLE reicast_texupscale_max_filtered_texture_size:
  527. [INFO] 256
  528. [INFO] Environ GET_VARIABLE reicast_enable_rtt:
  529. [INFO] enabled
  530. [INFO] Environ GET_VARIABLE reicast_enable_rttb:
  531. [INFO] disabled
  532. [INFO] Environ GET_VARIABLE reicast_render_to_texture_upscaling:
  533. [INFO] 1x
  534. [INFO] Environ GET_VARIABLE reicast_threaded_rendering:
  535. [INFO] disabled
  536. [INFO] Environ GET_VARIABLE reicast_enable_purupuru:
  537. [INFO] enabled
  538. [INFO] Environ GET_VARIABLE reicast_analog_stick_deadzone:
  539. [INFO] 15%
  540. [INFO] Environ GET_VARIABLE reicast_trigger_deadzone:
  541. [INFO] 0%
  542. [INFO] Environ GET_VARIABLE reicast_enable_dsp:
  543. [INFO] enabled
  544. [INFO] Environ GET_VARIABLE reicast_digital_triggers:
  545. [INFO] disabled
  546. [INFO] Environ GET_VARIABLE reicast_allow_service_buttons:
  547. [INFO] disabled
  548. [INFO] Environ GET_VARIABLE reicast_vmu1_screen_display:
  549. [INFO] disabled
  550. [INFO] Environ GET_VARIABLE reicast_vmu1_screen_position:
  551. [INFO] Upper Left
  552. [INFO] Environ GET_VARIABLE reicast_vmu1_screen_size_mult:
  553. [INFO] 1x
  554. [INFO] Environ GET_VARIABLE reicast_vmu1_screen_opacity:
  555. [INFO] 100%
  556. [INFO] Environ GET_VARIABLE reicast_vmu1_pixel_on_color:
  557. [INFO] DEFAULT_ON 00
  558. [INFO] Environ GET_VARIABLE reicast_vmu1_pixel_off_color:
  559. [INFO] DEFAULT_OFF 01
  560. [INFO] Environ GET_VARIABLE reicast_vmu2_screen_display:
  561. [INFO] disabled
  562. [INFO] Environ GET_VARIABLE reicast_vmu2_screen_position:
  563. [INFO] Upper Left
  564. [INFO] Environ GET_VARIABLE reicast_vmu2_screen_size_mult:
  565. [INFO] 1x
  566. [INFO] Environ GET_VARIABLE reicast_vmu2_screen_opacity:
  567. [INFO] 100%
  568. [INFO] Environ GET_VARIABLE reicast_vmu2_pixel_on_color:
  569. [INFO] DEFAULT_ON 00
  570. [INFO] Environ GET_VARIABLE reicast_vmu2_pixel_off_color:
  571. [INFO] DEFAULT_OFF 01
  572. [INFO] Environ GET_VARIABLE reicast_vmu3_screen_display:
  573. [INFO] disabled
  574. [INFO] Environ GET_VARIABLE reicast_vmu3_screen_position:
  575. [INFO] Upper Left
  576. [INFO] Environ GET_VARIABLE reicast_vmu3_screen_size_mult:
  577. [INFO] 1x
  578. [INFO] Environ GET_VARIABLE reicast_vmu3_screen_opacity:
  579. [INFO] 100%
  580. [INFO] Environ GET_VARIABLE reicast_vmu3_pixel_on_color:
  581. [INFO] DEFAULT_ON 00
  582. [INFO] Environ GET_VARIABLE reicast_vmu3_pixel_off_color:
  583. [INFO] DEFAULT_OFF 01
  584. [INFO] Environ GET_VARIABLE reicast_vmu4_screen_display:
  585. [INFO] disabled
  586. [INFO] Environ GET_VARIABLE reicast_vmu4_screen_position:
  587. [INFO] Upper Left
  588. [INFO] Environ GET_VARIABLE reicast_vmu4_screen_size_mult:
  589. [INFO] 1x
  590. [INFO] Environ GET_VARIABLE reicast_vmu4_screen_opacity:
  591. [INFO] 100%
  592. [INFO] Environ GET_VARIABLE reicast_vmu4_pixel_on_color:
  593. [INFO] DEFAULT_ON 00
  594. [INFO] Environ GET_VARIABLE reicast_vmu4_pixel_off_color:
  595. [INFO] DEFAULT_OFF 01
  596. [libretro INFO] File extension is: .gdi
  597. [INFO] Environ SET_ROTATION: 0
  598. [INFO] Environ SET_HW_RENDER.
  599. [INFO] Requesting core OpenGL context (3.0).
  600. [libretro INFO] Unable to find bios in
  601. D:\Émulateurs\Multi\RetroArch 1.7.5 x64\system\dc\
  602. Exiting...[libretro WARN] Did not load bios, using reios
  603. [libretro INFO] Using Recompiler
  604. [libretro INFO] [LUT]: Product number: T17714D50 .
  605. [INFO] Ignore le chargement de la SRAM..
  606. [INFO] Version de l'API libretro: 1
  607. [INFO] Compilé depuis l'API: 1
  608. [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
  609. [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 49.80 Hz, Game = 60.00 Hz)
  610. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  611. [INFO] [Video]: Video @ fullscreen
  612. [INFO] [Video]: Using HW render, OpenGL driver forced.
  613. [INFO] [GL]: Found GL context: wgl
  614. [INFO] [GL]: Detecting screen resolution 1920x1080.
  615. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness
  616. [INFO] [WGL]: Adaptive VSync supported.
  617. [INFO] [WGL]: wglSwapInterval(0)
  618. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 510.
  619. [INFO] [GL]: Version: 4.4.0 - Build 21.20.16.4565.
  620. [INFO] [GL]: Using Core GL context, setting up VAO...
  621. [INFO] [GL]: Supported extensions:
  622. [INFO] GL_3DFX_texture_compression_FXT1
  623. [INFO] GL_AMD_depth_clamp_separate
  624. [INFO] GL_AMD_vertex_shader_layer
  625. [INFO] GL_AMD_vertex_shader_viewport_index
  626. [INFO] GL_ARB_ES2_compatibility
  627. [INFO] GL_ARB_ES3_compatibility
  628. [INFO] GL_ARB_arrays_of_arrays
  629. [INFO] GL_ARB_base_instance
  630. [INFO] GL_ARB_blend_func_extended
  631. [INFO] GL_ARB_buffer_storage
  632. [INFO] GL_ARB_cl_event
  633. [INFO] GL_ARB_clear_buffer_object
  634. [INFO] GL_ARB_clear_texture
  635. [INFO] GL_ARB_clip_control
  636. [INFO] GL_ARB_color_buffer_float
  637. [INFO] GL_ARB_compatibility
  638. [INFO] GL_ARB_compressed_texture_pixel_storage
  639. [INFO] GL_ARB_compute_shader
  640. [INFO] GL_ARB_conservative_depth
  641. [INFO] GL_ARB_copy_buffer
  642. [INFO] GL_ARB_copy_image
  643. [INFO] GL_ARB_debug_output
  644. [INFO] GL_ARB_depth_buffer_float
  645. [INFO] GL_ARB_depth_clamp
  646. [INFO] GL_ARB_depth_texture
  647. [INFO] GL_ARB_derivative_control
  648. [INFO] GL_ARB_draw_buffers
  649. [INFO] GL_ARB_draw_buffers_blend
  650. [INFO] GL_ARB_draw_elements_base_vertex
  651. [INFO] GL_ARB_draw_indirect
  652. [INFO] GL_ARB_draw_instanced
  653. [INFO] GL_ARB_enhanced_layouts
  654. [INFO] GL_ARB_explicit_attrib_location
  655. [INFO] GL_ARB_explicit_uniform_location
  656. [INFO] GL_ARB_fragment_coord_conventions
  657. [INFO] GL_ARB_fragment_layer_viewport
  658. [INFO] GL_ARB_fragment_program
  659. [INFO] GL_ARB_fragment_program_shadow
  660. [INFO] GL_ARB_fragment_shader
  661. [INFO] GL_ARB_fragment_shader_interlock
  662. [INFO] GL_ARB_framebuffer_no_attachments
  663. [INFO] GL_ARB_framebuffer_object
  664. [INFO] GL_ARB_framebuffer_sRGB
  665. [INFO] GL_ARB_geometry_shader4
  666. [INFO] GL_ARB_get_program_binary
  667. [INFO] GL_ARB_gpu_shader5
  668. [INFO] GL_ARB_gpu_shader_fp64
  669. [INFO] GL_ARB_half_float_pixel
  670. [INFO] GL_ARB_half_float_vertex
  671. [INFO] GL_ARB_indirect_parameters
  672. [INFO] GL_ARB_instanced_arrays
  673. [INFO] GL_ARB_internalformat_query
  674. [INFO] GL_ARB_internalformat_query2
  675. [INFO] GL_ARB_invalidate_subdata
  676. [INFO] GL_ARB_map_buffer_alignment
  677. [INFO] GL_ARB_map_buffer_range
  678. [INFO] GL_ARB_multi_bind
  679. [INFO] GL_ARB_multi_draw_indirect
  680. [INFO] GL_ARB_multisample
  681. [INFO] GL_ARB_multitexture
  682. [INFO] GL_ARB_occlusion_query
  683. [INFO] GL_ARB_occlusion_query2
  684. [INFO] GL_ARB_pixel_buffer_object
  685. [INFO] GL_ARB_point_parameters
  686. [INFO] GL_ARB_point_sprite
  687. [INFO] GL_ARB_post_depth_coverage
  688. [INFO] GL_ARB_program_interface_query
  689. [INFO] GL_ARB_provoking_vertex
  690. [INFO] GL_ARB_query_buffer_object
  691. [INFO] GL_ARB_robust_buffer_access_behavior
  692. [INFO] GL_ARB_robustness
  693. [INFO] GL_ARB_sample_shading
  694. [INFO] GL_ARB_sampler_objects
  695. [INFO] GL_ARB_seamless_cube_map
  696. [INFO] GL_ARB_seamless_cubemap_per_texture
  697. [INFO] GL_ARB_separate_shader_objects
  698. [INFO] GL_ARB_shader_atomic_counters
  699. [INFO] GL_ARB_shader_bit_encoding
  700. [INFO] GL_ARB_shader_image_load_store
  701. [INFO] GL_ARB_shader_image_size
  702. [INFO] GL_ARB_shader_objects
  703. [INFO] GL_ARB_shader_precision
  704. [INFO] GL_ARB_shader_stencil_export
  705. [INFO] GL_ARB_shader_storage_buffer_object
  706. [INFO] GL_ARB_shader_subroutine
  707. [INFO] GL_ARB_shading_language_100
  708. [INFO] GL_ARB_shading_language_420pack
  709. [INFO] GL_ARB_shading_language_packing
  710. [INFO] GL_ARB_shadow
  711. [INFO] GL_ARB_stencil_texturing
  712. [INFO] GL_ARB_sync
  713. [INFO] GL_ARB_tessellation_shader
  714. [INFO] GL_ARB_texture_barrier
  715. [INFO] GL_ARB_texture_border_clamp
  716. [INFO] GL_ARB_texture_buffer_object_rgb32
  717. [INFO] GL_ARB_texture_buffer_range
  718. [INFO] GL_ARB_texture_compression
  719. [INFO] GL_ARB_texture_compression_bptc
  720. [INFO] GL_ARB_texture_compression_rgtc
  721. [INFO] GL_ARB_texture_cube_map
  722. [INFO] GL_ARB_texture_cube_map_array
  723. [INFO] GL_ARB_texture_env_add
  724. [INFO] GL_ARB_texture_env_combine
  725. [INFO] GL_ARB_texture_env_crossbar
  726. [INFO] GL_ARB_texture_env_dot3
  727. [INFO] GL_ARB_texture_float
  728. [INFO] GL_ARB_texture_gather
  729. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  730. [INFO] GL_ARB_texture_mirrored_repeat
  731. [INFO] GL_ARB_texture_multisample
  732. [INFO] GL_ARB_texture_non_power_of_two
  733. [INFO] GL_ARB_texture_query_levels
  734. [INFO] GL_ARB_texture_query_lod
  735. [INFO] GL_ARB_texture_rectangle
  736. [INFO] GL_ARB_texture_rg
  737. [INFO] GL_ARB_texture_rgb10_a2ui
  738. [INFO] GL_ARB_texture_stencil8
  739. [INFO] GL_ARB_texture_storage
  740. [INFO] GL_ARB_texture_storage_multisample
  741. [INFO] GL_ARB_texture_swizzle
  742. [INFO] GL_ARB_texture_view
  743. [INFO] GL_ARB_timer_query
  744. [INFO] GL_ARB_transform_feedback2
  745. [INFO] GL_ARB_transform_feedback3
  746. [INFO] GL_ARB_transform_feedback_instanced
  747. [INFO] GL_ARB_transpose_matrix
  748. [INFO] GL_ARB_uniform_buffer_object
  749. [INFO] GL_ARB_vertex_array_bgra
  750. [INFO] GL_ARB_vertex_array_object
  751. [INFO] GL_ARB_vertex_attrib_64bit
  752. [INFO] GL_ARB_vertex_attrib_binding
  753. [INFO] GL_ARB_vertex_buffer_object
  754. [INFO] GL_ARB_vertex_program
  755. [INFO] GL_ARB_vertex_shader
  756. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  757. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  758. [INFO] GL_ARB_viewport_array
  759. [INFO] GL_ARB_window_pos
  760. [INFO] GL_ATI_separate_stencil
  761. [INFO] GL_EXT_abgr
  762. [INFO] GL_EXT_bgra
  763. [INFO] GL_EXT_blend_color
  764. [INFO] GL_EXT_blend_equation_separate
  765. [INFO] GL_EXT_blend_func_separate
  766. [INFO] GL_EXT_blend_minmax
  767. [INFO] GL_EXT_blend_subtract
  768. [INFO] GL_EXT_clip_volume_hint
  769. [INFO] GL_EXT_compiled_vertex_array
  770. [INFO] GL_EXT_direct_state_access
  771. [INFO] GL_EXT_draw_buffers2
  772. [INFO] GL_EXT_draw_range_elements
  773. [INFO] GL_EXT_fog_coord
  774. [INFO] GL_EXT_framebuffer_blit
  775. [INFO] GL_EXT_framebuffer_multisample
  776. [INFO] GL_EXT_framebuffer_object
  777. [INFO] GL_EXT_geometry_shader4
  778. [INFO] GL_EXT_gpu_program_parameters
  779. [INFO] GL_EXT_gpu_shader4
  780. [INFO] GL_EXT_multi_draw_arrays
  781. [INFO] GL_EXT_packed_depth_stencil
  782. [INFO] GL_EXT_packed_float
  783. [INFO] GL_EXT_packed_pixels
  784. [INFO] GL_EXT_polygon_offset_clamp
  785. [INFO] GL_EXT_rescale_normal
  786. [INFO] GL_EXT_secondary_color
  787. [INFO] GL_EXT_separate_specular_color
  788. [INFO] GL_EXT_shader_framebuffer_fetch
  789. [INFO] GL_EXT_shader_integer_mix
  790. [INFO] GL_EXT_shadow_funcs
  791. [INFO] GL_EXT_stencil_two_side
  792. [INFO] GL_EXT_stencil_wrap
  793. [INFO] GL_EXT_texture3D
  794. [INFO] GL_EXT_texture_array
  795. [INFO] GL_EXT_texture_compression_s3tc
  796. [INFO] GL_EXT_texture_edge_clamp
  797. [INFO] GL_EXT_texture_env_add
  798. [INFO] GL_EXT_texture_env_combine
  799. [INFO] GL_EXT_texture_filter_anisotropic
  800. [INFO] GL_EXT_texture_integer
  801. [INFO] GL_EXT_texture_lod_bias
  802. [INFO] GL_EXT_texture_rectangle
  803. [INFO] GL_EXT_texture_sRGB
  804. [INFO] GL_EXT_texture_sRGB_decode
  805. [INFO] GL_EXT_texture_shared_exponent
  806. [INFO] GL_EXT_texture_snorm
  807. [INFO] GL_EXT_texture_storage
  808. [INFO] GL_EXT_texture_swizzle
  809. [INFO] GL_EXT_timer_query
  810. [INFO] GL_EXT_transform_feedback
  811. [INFO] GL_IBM_texture_mirrored_repeat
  812. [INFO] GL_INTEL_conservative_rasterization
  813. [INFO] GL_INTEL_fragment_shader_ordering
  814. [INFO] GL_INTEL_framebuffer_CMAA
  815. [INFO] GL_INTEL_map_texture
  816. [INFO] GL_INTEL_multi_rate_fragment_shader
  817. [INFO] GL_INTEL_performance_query
  818. [INFO] GL_KHR_blend_equation_advanced
  819. [INFO] GL_KHR_blend_equation_advanced_coherent
  820. [INFO] GL_KHR_debug
  821. [INFO] GL_KHR_texture_compression_astc_hdr
  822. [INFO] GL_KHR_texture_compression_astc_ldr
  823. [INFO] GL_NV_blend_square
  824. [INFO] GL_NV_conditional_render
  825. [INFO] GL_NV_primitive_restart
  826. [INFO] GL_NV_texgen_reflection
  827. [INFO] GL_SGIS_generate_mipmap
  828. [INFO] GL_SGIS_texture_edge_clamp
  829. [INFO] GL_SGIS_texture_lod
  830. [INFO] GL_SUN_multi_draw_arrays
  831. [INFO] GL_WIN_swap_hint
  832. [INFO] WGL_EXT_depth_float
  833. [INFO] WGL_ARB_buffer_region
  834. [INFO] WGL_ARB_extensions_string
  835. [INFO] WGL_ARB_make_current_read
  836. [INFO] WGL_ARB_pixel_format
  837. [INFO] WGL_ARB_pbuffer
  838. [INFO] WGL_EXT_extensions_string
  839. [INFO] WGL_EXT_swap_control
  840. [INFO] WGL_EXT_swap_control_tear
  841. [INFO] WGL_ARB_multisample
  842. [INFO] WGL_ARB_pixel_format_float
  843. [INFO] WGL_ARB_framebuffer_sRGB
  844. [INFO] WGL_ARB_create_context
  845. [INFO] WGL_ARB_create_context_profile
  846. [INFO] WGL_EXT_pixel_format_packed_float
  847. [INFO] WGL_EXT_create_context_es_profile
  848. [INFO] WGL_EXT_create_context_es2_profile
  849. [INFO] WGL_NV_DX_interop
  850. [INFO] WGL_INTEL_cl_sharing
  851. [INFO] WGL_NV_DX_interop2
  852. [INFO] WGL_ARB_create_context_robustness
  853. [INFO] [GL]: Using resolution 1920x1080
  854. [INFO] [GL]: Default shader backend found: glsl.
  855. [INFO] [Shader driver]: Using GLSL shader backend.
  856. [INFO] [GLSL]: Checking GLSL shader support ...
  857. [WARN] [GL]: Stock GLSL shaders will be used.
  858. [INFO] [GLSL]: Found GLSL vertex shader.
  859. [INFO] [GLSL]: Using GLSL version 130.
  860. [INFO] [GLSL]: Found GLSL fragment shader.
  861. [INFO] [GLSL]: Using GLSL version 130.
  862. [INFO] [GLSL]: Linking GLSL program.
  863. [INFO] [GLSL]: Found GLSL vertex shader.
  864. [INFO] [GLSL]: Using GLSL version 130.
  865. [INFO] [GLSL]: Found GLSL fragment shader.
  866. [INFO] [GLSL]: Using GLSL version 130.
  867. [INFO] [GLSL]: Linking GLSL program.
  868. [INFO] [GLSL]: Found GLSL vertex shader.
  869. [INFO] [GLSL]: Using GLSL version 130.
  870. [INFO] [GLSL]: Found GLSL fragment shader.
  871. [INFO] [GLSL]: Using GLSL version 130.
  872. [INFO] [GLSL]: Linking GLSL program.
  873. [INFO] Setting up menu pipeline shaders for XMB ...
  874. [INFO] [GLSL]: Compiling ribbon shader..
  875. [INFO] [GLSL]: Found GLSL vertex shader.
  876. [INFO] [GLSL]: Using GLSL version 130.
  877. [INFO] [GLSL]: Found GLSL fragment shader.
  878. [INFO] [GLSL]: Using GLSL version 130.
  879. [INFO] [GLSL]: Linking GLSL program.
  880. [INFO] [GLSL]: Compiling simple ribbon shader..
  881. [INFO] [GLSL]: Found GLSL vertex shader.
  882. [INFO] [GLSL]: Using GLSL version 130.
  883. [INFO] [GLSL]: Found GLSL fragment shader.
  884. [INFO] [GLSL]: Using GLSL version 130.
  885. [INFO] [GLSL]: Linking GLSL program.
  886. [INFO] [GLSL]: Compiling snow shader..
  887. [INFO] [GLSL]: Found GLSL vertex shader.
  888. [INFO] [GLSL]: Using GLSL version 130.
  889. [INFO] [GLSL]: Found GLSL fragment shader.
  890. [INFO] [GLSL]: Using GLSL version 130.
  891. [INFO] [GLSL]: Linking GLSL program.
  892. [INFO] [GLSL]: Compiling modern snow shader..
  893. [INFO] [GLSL]: Found GLSL vertex shader.
  894. [INFO] [GLSL]: Using GLSL version 130.
  895. [INFO] [GLSL]: Found GLSL fragment shader.
  896. [INFO] [GLSL]: Using GLSL version 130.
  897. [INFO] [GLSL]: Linking GLSL program.
  898. [INFO] [GLSL]: Compiling bokeh shader..
  899. [INFO] [GLSL]: Found GLSL vertex shader.
  900. [INFO] [GLSL]: Using GLSL version 130.
  901. [INFO] [GLSL]: Found GLSL fragment shader.
  902. [INFO] [GLSL]: Using GLSL version 130.
  903. [INFO] [GLSL]: Linking GLSL program.
  904. [INFO] [GLSL]: Compiling snowflake shader..
  905. [INFO] [GLSL]: Found GLSL vertex shader.
  906. [INFO] [GLSL]: Using GLSL version 130.
  907. [INFO] [GLSL]: Found GLSL fragment shader.
  908. [INFO] [GLSL]: Using GLSL version 130.
  909. [INFO] [GLSL]: Linking GLSL program.
  910. [INFO] Resetting shader to defaults ...
  911. [INFO] [GL]: Using 1 textures.
  912. [INFO] [GL]: Loaded 1 program(s).
  913. [INFO] [GL]: Initializing HW render (1024 x 1024).
  914. [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  915. [INFO] [GL]: Supports FBO (render-to-texture).
  916. [INFO] [DINPUT]: Enumerating joypads ...
  917. [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
  918. [WARN] [DINPUT]: Strong rumble unavailable.
  919. [WARN] [DINPUT]: Weak rumble unavailable.
  920. [INFO] [DINPUT]: Done enumerating joypads ...
  921. [INFO] [Joypad]: Found joypad driver: "dinput".
  922. [INFO] [Autoconf]: 115 profiles found.
  923. [INFO] [Font]: Using font rendering backend: freetype.
  924. [INFO] [Video]: Found display server: win32
  925. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  926. [INFO] [Autoconf]: no profiles found for Xbox Bluetooth Gamepad (1118/736).
  927. [ERROR] Failed to create rendering backend: freetype.
  928. [INFO] [Font]: Using font rendering backend: stb-unicode.
  929. [ERROR] Failed to create rendering backend: freetype.
  930. [INFO] [Font]: Using font rendering backend: stb-unicode.
  931. [INFO] [LED]: LED driver = 'null' 0000000000B69B00
  932. [INFO] [MIDI]: Initializing ...
  933. [INFO] [MIDI]: Input disabled.
  934. [INFO] [MIDI]: Output disabled.
  935. [INFO] [MIDI]: Initialized "winmm" driver.
  936. [INFO] Environ SET_INPUT_DESCRIPTORS:
  937. [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
  938. [INFO] RetroPad, User 1, Button "Y (left)" => "X"
  939. [INFO] RetroPad, User 1, Button "Start" => "Start"
  940. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  941. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  942. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  943. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  944. [INFO] RetroPad, User 1, Button "A (right)" => "B"
  945. [INFO] RetroPad, User 1, Button "X (up)" => "Y"
  946. [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
  947. [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
  948. [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
  949. [INFO] RetroPad, User 2, Button "Y (left)" => "X"
  950. [INFO] RetroPad, User 2, Button "Start" => "Start"
  951. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  952. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  953. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  954. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  955. [INFO] RetroPad, User 2, Button "A (right)" => "B"
  956. [INFO] RetroPad, User 2, Button "X (up)" => "Y"
  957. [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
  958. [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
  959. [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
  960. [INFO] RetroPad, User 3, Button "Y (left)" => "X"
  961. [INFO] RetroPad, User 3, Button "Start" => "Start"
  962. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  963. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  964. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  965. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  966. [INFO] RetroPad, User 3, Button "A (right)" => "B"
  967. [INFO] RetroPad, User 3, Button "X (up)" => "Y"
  968. [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
  969. [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
  970. [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
  971. [INFO] RetroPad, User 4, Button "Y (left)" => "X"
  972. [INFO] RetroPad, User 4, Button "Start" => "Start"
  973. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  974. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  975. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  976. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  977. [INFO] RetroPad, User 4, Button "A (right)" => "B"
  978. [INFO] RetroPad, User 4, Button "X (up)" => "Y"
  979. [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
  980. [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
  981. [INFO] Environ SET_INPUT_DESCRIPTORS:
  982. [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
  983. [INFO] RetroPad, User 1, Button "Y (left)" => "X"
  984. [INFO] RetroPad, User 1, Button "Start" => "Start"
  985. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  986. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  987. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  988. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  989. [INFO] RetroPad, User 1, Button "A (right)" => "B"
  990. [INFO] RetroPad, User 1, Button "X (up)" => "Y"
  991. [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
  992. [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
  993. [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
  994. [INFO] RetroPad, User 2, Button "Y (left)" => "X"
  995. [INFO] RetroPad, User 2, Button "Start" => "Start"
  996. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  997. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  998. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  999. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  1000. [INFO] RetroPad, User 2, Button "A (right)" => "B"
  1001. [INFO] RetroPad, User 2, Button "X (up)" => "Y"
  1002. [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
  1003. [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
  1004. [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
  1005. [INFO] RetroPad, User 3, Button "Y (left)" => "X"
  1006. [INFO] RetroPad, User 3, Button "Start" => "Start"
  1007. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  1008. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  1009. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  1010. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  1011. [INFO] RetroPad, User 3, Button "A (right)" => "B"
  1012. [INFO] RetroPad, User 3, Button "X (up)" => "Y"
  1013. [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
  1014. [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
  1015. [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
  1016. [INFO] RetroPad, User 4, Button "Y (left)" => "X"
  1017. [INFO] RetroPad, User 4, Button "Start" => "Start"
  1018. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  1019. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  1020. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  1021. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  1022. [INFO] RetroPad, User 4, Button "A (right)" => "B"
  1023. [INFO] RetroPad, User 4, Button "X (up)" => "Y"
  1024. [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
  1025. [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
  1026. [INFO] Environ SET_INPUT_DESCRIPTORS:
  1027. [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
  1028. [INFO] RetroPad, User 1, Button "Y (left)" => "X"
  1029. [INFO] RetroPad, User 1, Button "Start" => "Start"
  1030. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  1031. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  1032. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  1033. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  1034. [INFO] RetroPad, User 1, Button "A (right)" => "B"
  1035. [INFO] RetroPad, User 1, Button "X (up)" => "Y"
  1036. [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
  1037. [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
  1038. [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
  1039. [INFO] RetroPad, User 2, Button "Y (left)" => "X"
  1040. [INFO] RetroPad, User 2, Button "Start" => "Start"
  1041. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  1042. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  1043. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  1044. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  1045. [INFO] RetroPad, User 2, Button "A (right)" => "B"
  1046. [INFO] RetroPad, User 2, Button "X (up)" => "Y"
  1047. [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
  1048. [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
  1049. [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
  1050. [INFO] RetroPad, User 3, Button "Y (left)" => "X"
  1051. [INFO] RetroPad, User 3, Button "Start" => "Start"
  1052. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  1053. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  1054. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  1055. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  1056. [INFO] RetroPad, User 3, Button "A (right)" => "B"
  1057. [INFO] RetroPad, User 3, Button "X (up)" => "Y"
  1058. [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
  1059. [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
  1060. [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
  1061. [INFO] RetroPad, User 4, Button "Y (left)" => "X"
  1062. [INFO] RetroPad, User 4, Button "Start" => "Start"
  1063. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  1064. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  1065. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  1066. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  1067. [INFO] RetroPad, User 4, Button "A (right)" => "B"
  1068. [INFO] RetroPad, User 4, Button "X (up)" => "Y"
  1069. [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
  1070. [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
  1071. [INFO] Environ SET_INPUT_DESCRIPTORS:
  1072. [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
  1073. [INFO] RetroPad, User 1, Button "Y (left)" => "X"
  1074. [INFO] RetroPad, User 1, Button "Start" => "Start"
  1075. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  1076. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  1077. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  1078. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  1079. [INFO] RetroPad, User 1, Button "A (right)" => "B"
  1080. [INFO] RetroPad, User 1, Button "X (up)" => "Y"
  1081. [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
  1082. [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
  1083. [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
  1084. [INFO] RetroPad, User 2, Button "Y (left)" => "X"
  1085. [INFO] RetroPad, User 2, Button "Start" => "Start"
  1086. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  1087. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  1088. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  1089. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  1090. [INFO] RetroPad, User 2, Button "A (right)" => "B"
  1091. [INFO] RetroPad, User 2, Button "X (up)" => "Y"
  1092. [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
  1093. [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
  1094. [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
  1095. [INFO] RetroPad, User 3, Button "Y (left)" => "X"
  1096. [INFO] RetroPad, User 3, Button "Start" => "Start"
  1097. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  1098. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  1099. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  1100. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  1101. [INFO] RetroPad, User 3, Button "A (right)" => "B"
  1102. [INFO] RetroPad, User 3, Button "X (up)" => "Y"
  1103. [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
  1104. [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
  1105. [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
  1106. [INFO] RetroPad, User 4, Button "Y (left)" => "X"
  1107. [INFO] RetroPad, User 4, Button "Start" => "Start"
  1108. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  1109. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  1110. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  1111. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  1112. [INFO] RetroPad, User 4, Button "A (right)" => "B"
  1113. [INFO] RetroPad, User 4, Button "X (up)" => "Y"
  1114. [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
  1115. [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
  1116. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_history.lpl].
  1117. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_favorites.lpl].
  1118. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_music_history.lpl].
  1119. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_video_history.lpl].
  1120. [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_image_history.lpl].
  1121. [INFO] [GL]: VSync => off
  1122. [INFO] [WGL]: wglSwapInterval(0)
  1123. [INFO] Written to playlist file: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_history.lpl
  1124. [libretro INFO] Fatal error : iNimp reached
  1125.  
  1126. in cpu_iNimp -> core/hw/sh4/interpr/sh4_opcodes.cpp : 66
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