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- [INFO] RetroArch 1.7.5 (Git 826c77d523)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.5
- [INFO] Git: 826c77d523
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves\.srm".
- [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states\.state".
- [INFO] Version de l'API libretro: 1
- [INFO] Compilé depuis l'API: 1
- [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
- [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 49.80 Hz, Game = 60.00 Hz)
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(0)
- [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 510.
- [INFO] [GL]: Version: 4.4.0 - Build 21.20.16.4565.
- [INFO] [GL]: Supported extensions:
- [INFO] GL_3DFX_texture_compression_FXT1
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_cl_event
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_fragment_shader_interlock
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_post_depth_coverage
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_robustness
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_clip_volume_hint
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_framebuffer_fetch
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_two_side
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_conservative_rasterization
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_INTEL_framebuffer_CMAA
- [INFO] GL_INTEL_map_texture
- [INFO] GL_INTEL_multi_rate_fragment_shader
- [INFO] GL_INTEL_performance_query
- [INFO] GL_KHR_blend_equation_advanced
- [INFO] GL_KHR_blend_equation_advanced_coherent
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_texture_compression_astc_hdr
- [INFO] GL_KHR_texture_compression_astc_ldr
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 18, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 21, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 23, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 24, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 26, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 27, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [XInput]: Found XInput v1.3.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Autoconf]: 115 profiles found.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Autoconf]: no profiles found for Xbox Bluetooth Gamepad (1118/736).
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [ERROR] Failed to create rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: stb-unicode.
- [ERROR] Failed to create rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: stb-unicode.
- [INFO] [LED]: LED driver = 'null' 0000000000B69B00
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] La SRAM ne sera pas sauvegardée.
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_history.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_favorites.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_music_history.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_video_history.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_image_history.lpl].
- [INFO] [GL]: VSync => off
- [INFO] [WGL]: wglSwapInterval(0)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [WARN] [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
- [INFO] Updating firmware status for: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\cores\reicast_libretro.dll on D:\Émulateurs\Multi\RetroArch 1.7.5 x64\system
- [INFO] Using content: D:\Jeux\Dreamcast\Donald Duck Quack Attack v1.002 (m5)\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].gdi.
- [INFO] arg #0: retroarch
- [INFO] arg #1: D:\Jeux\Dreamcast\Donald Duck Quack Attack v1.002 (m5)\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].gdi
- [INFO] arg #2: -s
- [INFO] arg #3: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves
- [INFO] arg #4: -S
- [INFO] arg #5: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states
- [INFO] arg #6: -c
- [INFO] arg #7: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\cores\reicast_libretro.dll
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : D:\Émulateurs\Multi\RetroArch 1.7.5 x64\retroarch.cfg
- [INFO] RetroArch 1.7.5 (Git 826c77d523)
- [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].srm".
- [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].state".
- [INFO] === Build =======================================
- [INFO] Version: 1.7.5
- [INFO] Git: 826c77d523
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\cores\reicast_libretro.dll"
- [INFO] [overrides] no core-specific overrides found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\Reicast\Reicast.cfg.
- [INFO] [overrides] no content-dir-specific overrides found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\Reicast\Donald Duck Quack Attack v1.002 (m5).cfg.
- [INFO] [overrides] no game-specific overrides found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].cfg.
- [INFO] Shaders: preset directory: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets
- [INFO] Shaders: no game-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].cgp.
- [INFO] Shaders: no game-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].glslp.
- [INFO] Shaders: no content-dir-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck Quack Attack v1.002 (m5).cgp.
- [INFO] Shaders: no content-dir-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Donald Duck Quack Attack v1.002 (m5).glslp.
- [INFO] Shaders: no core-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Reicast.cgp.
- [INFO] Shaders: no core-specific preset found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\shaders\presets\Reicast\Reicast.glslp.
- [INFO] Environ SET_VARIABLES.
- [INFO] Environ SET_CONTROLLER_INFO.
- [INFO] Controller port: 1
- [INFO] Gamepad (ID: 1)
- [INFO] Keyboard (ID: 3)
- [INFO] Mouse (ID: 2)
- [INFO] Light Gun (ID: 4)
- [INFO] Controller port: 2
- [INFO] Gamepad (ID: 1)
- [INFO] Keyboard (ID: 3)
- [INFO] Mouse (ID: 2)
- [INFO] Light Gun (ID: 4)
- [INFO] Controller port: 3
- [INFO] Gamepad (ID: 1)
- [INFO] Keyboard (ID: 3)
- [INFO] Mouse (ID: 2)
- [INFO] Light Gun (ID: 4)
- [INFO] Controller port: 4
- [INFO] Gamepad (ID: 1)
- [INFO] Keyboard (ID: 3)
- [INFO] Mouse (ID: 2)
- [INFO] Light Gun (ID: 4)
- [INFO] Remaps: remap directory: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps
- [INFO] Remaps: no game-specific remap found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps\Reicast\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].rmp.
- [INFO] Remaps: no content-dir-specific remap found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps\Reicast\Donald Duck Quack Attack v1.002 (m5).rmp.
- [INFO] Remaps: no core-specific remap found at D:\Émulateurs\Multi\RetroArch 1.7.5 x64\config\remaps\Reicast\Reicast.rmp.
- [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\saves\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].srm".
- [INFO] Redirection de la sauvegarde instantanée vers "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\states\Donald Duck - Quack Attack v1.002 (2000)(Ubi Soft)(PAL)(M5)[!].state".
- [INFO] Environ GET_LOG_INTERFACE.
- [INFO] Environ GET_PERF_INTERFACE.
- [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
- [INFO] Environ SET_KEYBOARD_CALLBACK.
- [INFO] Chargement du contenu ignoré. L'implémentation va le charger d'elle-même.
- [INFO] Environ GET_RUMBLE_INTERFACE.
- [libretro INFO] Rumble interface supported!
- [INFO] Environ SYSTEM_DIRECTORY: "D:\Émulateurs\Multi\RetroArch 1.7.5 x64\system".
- [INFO] Environ GET_VARIABLE reicast_widescreen_hack:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_screen_rotation:
- [INFO] horizontal
- [INFO] Environ GET_VARIABLE reicast_internal_resolution:
- [INFO] 640x480
- [INFO] Environ GET_VARIABLE reicast_cpu_mode:
- [INFO] dynamic_recompiler
- [INFO] Environ GET_VARIABLE reicast_boot_to_bios:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_extra_depth_scale:
- [INFO] auto
- [INFO] Environ GET_VARIABLE reicast_gdrom_fast_loading:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_alpha_sorting:
- [INFO] per-triangle (normal)
- [INFO] Environ GET_VARIABLE reicast_mipmapping:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_system:
- [INFO] auto
- [INFO] Environ GET_VARIABLE reicast_oit_abuffer_size:
- [INFO] 512MB
- [INFO] Environ GET_VARIABLE reicast_volume_modifier_enable:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_audio_buffer_size:
- [INFO] 1024
- [INFO] Environ GET_VARIABLE reicast_cable_type:
- [INFO] TV (RGB)
- [INFO] Environ GET_VARIABLE reicast_broadcast:
- [INFO] PAL_M
- [INFO] Environ GET_VARIABLE reicast_framerate:
- [INFO] fullspeed
- [INFO] Environ GET_VARIABLE reicast_region:
- [INFO] Default
- [INFO] Environ GET_VARIABLE reicast_div_matching:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_texupscale:
- [INFO] off
- [INFO] Environ GET_VARIABLE reicast_texupscale_max_filtered_texture_size:
- [INFO] 256
- [INFO] Environ GET_VARIABLE reicast_enable_rtt:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_enable_rttb:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_render_to_texture_upscaling:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE reicast_threaded_rendering:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_enable_purupuru:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_analog_stick_deadzone:
- [INFO] 15%
- [INFO] Environ GET_VARIABLE reicast_trigger_deadzone:
- [INFO] 0%
- [INFO] Environ GET_VARIABLE reicast_enable_dsp:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_digital_triggers:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_allow_service_buttons:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_vmu1_screen_display:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_vmu1_screen_position:
- [INFO] Upper Left
- [INFO] Environ GET_VARIABLE reicast_vmu1_screen_size_mult:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE reicast_vmu1_screen_opacity:
- [INFO] 100%
- [INFO] Environ GET_VARIABLE reicast_vmu1_pixel_on_color:
- [INFO] DEFAULT_ON 00
- [INFO] Environ GET_VARIABLE reicast_vmu1_pixel_off_color:
- [INFO] DEFAULT_OFF 01
- [INFO] Environ GET_VARIABLE reicast_vmu2_screen_display:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_vmu2_screen_position:
- [INFO] Upper Left
- [INFO] Environ GET_VARIABLE reicast_vmu2_screen_size_mult:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE reicast_vmu2_screen_opacity:
- [INFO] 100%
- [INFO] Environ GET_VARIABLE reicast_vmu2_pixel_on_color:
- [INFO] DEFAULT_ON 00
- [INFO] Environ GET_VARIABLE reicast_vmu2_pixel_off_color:
- [INFO] DEFAULT_OFF 01
- [INFO] Environ GET_VARIABLE reicast_vmu3_screen_display:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_vmu3_screen_position:
- [INFO] Upper Left
- [INFO] Environ GET_VARIABLE reicast_vmu3_screen_size_mult:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE reicast_vmu3_screen_opacity:
- [INFO] 100%
- [INFO] Environ GET_VARIABLE reicast_vmu3_pixel_on_color:
- [INFO] DEFAULT_ON 00
- [INFO] Environ GET_VARIABLE reicast_vmu3_pixel_off_color:
- [INFO] DEFAULT_OFF 01
- [INFO] Environ GET_VARIABLE reicast_vmu4_screen_display:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_vmu4_screen_position:
- [INFO] Upper Left
- [INFO] Environ GET_VARIABLE reicast_vmu4_screen_size_mult:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE reicast_vmu4_screen_opacity:
- [INFO] 100%
- [INFO] Environ GET_VARIABLE reicast_vmu4_pixel_on_color:
- [INFO] DEFAULT_ON 00
- [INFO] Environ GET_VARIABLE reicast_vmu4_pixel_off_color:
- [INFO] DEFAULT_OFF 01
- [libretro INFO] File extension is: .gdi
- [INFO] Environ SET_ROTATION: 0
- [INFO] Environ SET_HW_RENDER.
- [INFO] Requesting core OpenGL context (3.0).
- [libretro INFO] Unable to find bios in
- D:\Émulateurs\Multi\RetroArch 1.7.5 x64\system\dc\
- Exiting...[libretro WARN] Did not load bios, using reios
- [libretro INFO] Using Recompiler
- [libretro INFO] [LUT]: Product number: T17714D50 .
- [INFO] Ignore le chargement de la SRAM..
- [INFO] Version de l'API libretro: 1
- [INFO] Compilé depuis l'API: 1
- [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
- [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 49.80 Hz, Game = 60.00 Hz)
- [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Video]: Using HW render, OpenGL driver forced.
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_INTEL_cl_sharing WGL_NV_DX_interop2 WGL_ARB_create_context_robustness
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(0)
- [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 510.
- [INFO] [GL]: Version: 4.4.0 - Build 21.20.16.4565.
- [INFO] [GL]: Using Core GL context, setting up VAO...
- [INFO] [GL]: Supported extensions:
- [INFO] GL_3DFX_texture_compression_FXT1
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_cl_event
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_fragment_shader_interlock
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_post_depth_coverage
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_robustness
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_clip_volume_hint
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_framebuffer_fetch
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_two_side
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_conservative_rasterization
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_INTEL_framebuffer_CMAA
- [INFO] GL_INTEL_map_texture
- [INFO] GL_INTEL_multi_rate_fragment_shader
- [INFO] GL_INTEL_performance_query
- [INFO] GL_KHR_blend_equation_advanced
- [INFO] GL_KHR_blend_equation_advanced_coherent
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_texture_compression_astc_hdr
- [INFO] GL_KHR_texture_compression_astc_ldr
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_depth_float
- [INFO] WGL_ARB_buffer_region
- [INFO] WGL_ARB_extensions_string
- [INFO] WGL_ARB_make_current_read
- [INFO] WGL_ARB_pixel_format
- [INFO] WGL_ARB_pbuffer
- [INFO] WGL_EXT_extensions_string
- [INFO] WGL_EXT_swap_control
- [INFO] WGL_EXT_swap_control_tear
- [INFO] WGL_ARB_multisample
- [INFO] WGL_ARB_pixel_format_float
- [INFO] WGL_ARB_framebuffer_sRGB
- [INFO] WGL_ARB_create_context
- [INFO] WGL_ARB_create_context_profile
- [INFO] WGL_EXT_pixel_format_packed_float
- [INFO] WGL_EXT_create_context_es_profile
- [INFO] WGL_EXT_create_context_es2_profile
- [INFO] WGL_NV_DX_interop
- [INFO] WGL_INTEL_cl_sharing
- [INFO] WGL_NV_DX_interop2
- [INFO] WGL_ARB_create_context_robustness
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 1 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Initializing HW render (1024 x 1024).
- [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
- [INFO] [GL]: Supports FBO (render-to-texture).
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {02E0} VID:{045E}
- [WARN] [DINPUT]: Strong rumble unavailable.
- [WARN] [DINPUT]: Weak rumble unavailable.
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Autoconf]: 115 profiles found.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Autoconf]: no profiles found for Xbox Bluetooth Gamepad (1118/736).
- [ERROR] Failed to create rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: stb-unicode.
- [ERROR] Failed to create rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: stb-unicode.
- [INFO] [LED]: LED driver = 'null' 0000000000B69B00
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 1, Button "Y (left)" => "X"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "B"
- [INFO] RetroPad, User 1, Button "X (up)" => "Y"
- [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 2, Button "Y (left)" => "X"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "B"
- [INFO] RetroPad, User 2, Button "X (up)" => "Y"
- [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 3, Button "Y (left)" => "X"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "B"
- [INFO] RetroPad, User 3, Button "X (up)" => "Y"
- [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 4, Button "Y (left)" => "X"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "B"
- [INFO] RetroPad, User 4, Button "X (up)" => "Y"
- [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 1, Button "Y (left)" => "X"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "B"
- [INFO] RetroPad, User 1, Button "X (up)" => "Y"
- [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 2, Button "Y (left)" => "X"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "B"
- [INFO] RetroPad, User 2, Button "X (up)" => "Y"
- [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 3, Button "Y (left)" => "X"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "B"
- [INFO] RetroPad, User 3, Button "X (up)" => "Y"
- [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 4, Button "Y (left)" => "X"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "B"
- [INFO] RetroPad, User 4, Button "X (up)" => "Y"
- [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 1, Button "Y (left)" => "X"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "B"
- [INFO] RetroPad, User 1, Button "X (up)" => "Y"
- [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 2, Button "Y (left)" => "X"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "B"
- [INFO] RetroPad, User 2, Button "X (up)" => "Y"
- [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 3, Button "Y (left)" => "X"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "B"
- [INFO] RetroPad, User 3, Button "X (up)" => "Y"
- [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 4, Button "Y (left)" => "X"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "B"
- [INFO] RetroPad, User 4, Button "X (up)" => "Y"
- [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 1, Button "Y (left)" => "X"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "B"
- [INFO] RetroPad, User 1, Button "X (up)" => "Y"
- [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 2, Button "Y (left)" => "X"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "B"
- [INFO] RetroPad, User 2, Button "X (up)" => "Y"
- [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 3, Button "Y (left)" => "X"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "B"
- [INFO] RetroPad, User 3, Button "X (up)" => "Y"
- [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 4, Button "Y (left)" => "X"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "B"
- [INFO] RetroPad, User 4, Button "X (up)" => "Y"
- [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_history.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_favorites.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_music_history.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_video_history.lpl].
- [INFO] Chargement du fichier d'historique: [D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_image_history.lpl].
- [INFO] [GL]: VSync => off
- [INFO] [WGL]: wglSwapInterval(0)
- [INFO] Written to playlist file: D:\Émulateurs\Multi\RetroArch 1.7.5 x64\content_history.lpl
- [libretro INFO] Fatal error : iNimp reached
- in cpu_iNimp -> core/hw/sh4/interpr/sh4_opcodes.cpp : 66
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