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Agithore's Reshade 2.0

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Jul 2nd, 2018
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  1. KeySMAA=0,0,0,0
  2. KeyTechnicolor2=0,0,0,0
  3. KeyColorMatrix=0,0,0,0
  4. KeyRingDOF=0,0,0,0
  5. KeyMagicDOF=46,0,1,0
  6. KeyEmphasize=0,0,0,0
  7. KeyDPX=0,0,0,0
  8. KeyDeband=0,0,0,0
  9. KeyClarity=0,0,0,0
  10. KeyGP65CJ042DOF=0,0,0,0
  11. KeyFXAA=0,0,0,0
  12. KeyMXAO=0,0,0,0
  13. KeyFilmGrain2=0,0,0,0
  14. KeyMatsoDOF=103,0,0,1
  15. KeyFilmGrain=0,0,0,0
  16. KeyMartyMcFlyDOF=0,0,0,0
  17. KeyVibrance=0,0,0,0
  18. KeyGaussianBlur=0,0,0,0
  19. KeyHDR=0,0,0,0
  20. KeyHighPassSharp=0,0,0,0
  21. KeyLevels=0,0,0,0
  22. KeyLightDoF_Near=0,0,0,0
  23. KeyTechnicolor=0,0,0,0
  24. KeyVignette=0,0,0,0
  25. Techniques=Technicolor,Technicolor2,Vignette,AmbientLight,BloomAndLensFlares,FilmicPass,LumaSharpen,Clarity,DPX,Tonemap
  26. TechniqueSorting=ColorMatrix,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Emphasize,FilmGrain,FXAA,HDR,Levels,Technicolor,Technicolor2,Vignette,AdaptiveFog,AdaptiveSharpen,AmbientLight,BloomAndLensFlares,MagicBloom,Border,CA,Cartoon,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,Mode3,Mode1,GaussianBlur,FilmicPass,HighPassSharp,HQ4X,Mode2,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,FilmGrain2,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Clarity,DPX,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Monochrome,LeiFx_Tech,MultiLUT,GlitchB,Nightvision,Nostalgia,EGAfilter,ASCII,FilmicAnamorphSharpen,PerfectPerspective,ChromaticAberration,Chromakey,UIDetect,UIDetect_After,EyeAdaption,UIDetect_Before
  27. KeyAdaptiveFog=0,0,0,0
  28. KeyAdaptiveSharpen=0,0,0,0
  29. KeyLumaSharpen=0,0,0,0
  30. KeyDaltonize=0,0,0,0
  31. KeyAmbientLight=9,0,1,0
  32. KeyBloomAndLensFlares=0,0,0,0
  33. KeyTonemap=0,0,0,0
  34. KeyCartoon=0,0,0,0
  35. KeyBorder=0,0,0,0
  36. KeyMode3=0,0,0,0
  37. KeyCA=0,0,0,0
  38. KeyColourfulness=0,0,0,0
  39. KeyAdvancedCRT=0,0,0,0
  40. KeyCurves=0,0,0,0
  41. KeyKNearestNeighbors=0,0,0,0
  42. KeyNonLocalMeans=0,0,0,0
  43. KeyDepthHaze=0,0,0,0
  44. KeyDisplayDepth=0,0,0,0
  45. KeyMode1=0,0,0,0
  46. KeyFilmicPass=0,0,0,0
  47. KeyHQ4X=0,0,0,0
  48. KeyMotionBlur=0,0,0,0
  49. KeyMode2=0,0,0,0
  50. KeyLiftGammaGain=0,0,0,0
  51. KeyLightDoF_AutoFocus=0,0,0,0
  52. KeyLightDoF_Far=0,0,0,0
  53. KeyLUT=0,0,0,0
  54. KeyMagicBloom=0,0,0,0
  55. KeyMonochrome=0,0,0,0
  56. KeyReflectiveBumpmapping=0,0,0,0
  57. KeyTiltShift=0,0,0,0
  58. KeyTint=0,0,0,0
  59. KeySurfaceBlur=0,0,0,0
  60. KeyUIMask_Top=0,0,0,0
  61. KeyUIMask_Bottom=0,0,0,0
  62. Effects=DOF.fx,LumaSharpen.fx,DPX.fx,Vignette.fx,Technicolor.fx,Technicolor2.fx,AmbientLight.fx,Bloom.fx,FilmicPass.fx,Clarity.fx,Tonemap.fx
  63.  
  64. [HDR.fx]
  65. HDRPower=0.830000
  66. radius1=1.033000
  67. radius2=0.950000
  68.  
  69. [ColorMatrix.fx]
  70. ColorMatrix_Red=0.817000,0.170000,0.640000
  71. ColorMatrix_Green=0.333000,0.770000,0.000000
  72. ColorMatrix_Blue=0.000000,0.205000,0.875000
  73. Strength=0.890000
  74.  
  75. [FilmicAnamorphSharpen.fx]
  76. Strength=1.000000
  77. Preview=0
  78. Coefficient=0
  79. Offset=1
  80. Clamp=1.000000
  81. Contrast=128
  82.  
  83. [DOF.fx]
  84. DOF_FARBLURCURVE=5.000000
  85. DOF_AUTOFOCUS=4294967295
  86. fADOF_ShapeCurvatureAmount=0.300000
  87. DOF_MOUSEDRIVEN_AF=4294967295
  88. fGPDOFChromaAmount=0.150000
  89. DOF_INFINITEFOCUS=0.564000
  90. fGPDOFBiasCurve=2.000000
  91. DOF_FOCUSPOINT=1.000000,1.000000
  92. fRingDOFBias=0.000000
  93. bADOF_ShapeApertureEnable=0
  94. DOF_FOCUSSAMPLES=6
  95. DOF_MANUALFOCUSDEPTH=1.000000
  96. DOF_NEARBLURCURVE=1000.000061
  97. fRingDOFFringe=0.790000
  98. fGPDOFBrightnessMultiplier=2.000000
  99. bGPDOFPolygonalBokeh=1
  100. DOF_FOCUSRADIUS=0.020000
  101. DOF_BLURRADIUS=2.000000
  102. fADOF_BokehCurve=4.000000
  103. iRingDOFSamples=30
  104. iRingDOFRings=8
  105. fADOF_ShapeDiffusionAmount=0.100000
  106. fGPDOFBrightnessThreshold=0.500000
  107. fRingDOFThreshold=1.300000
  108. bADOF_ShapeCurvatureEnable=0
  109. fRingDOFGain=24.020000
  110. bADOF_ImageChromaEnable=0
  111. iMagicDOFBlurQuality=30
  112. fMagicDOFColorCurve=10.000000
  113. iGPDOFQuality=7
  114. fADOF_SmootheningAmount=1.000000
  115. bMatsoDOFChromaEnable=1
  116. fADOF_ShapeRotation=0.000000
  117. fADOF_ShapeChromaAmount=0.125000
  118. iGPDOFPolygonCount=5
  119. fGPDOFBias=10.000000
  120. fMatsoDOFChromaPow=1.992000
  121. fMatsoDOFBokehCurve=0.500000
  122. iADOF_ShapeQuality=97
  123. iMatsoDOFBokehQuality=10
  124. fMatsoDOFBokehAngle=201.000015
  125. fADOF_ImageChromaCurve=1.000000
  126. bADOF_ShapeDistortEnable=0
  127. bADOF_RotAnimationEnable=0
  128. fADOF_RotAnimationSpeed=2.000000
  129. iADOF_ImageChromaHues=11
  130. iADOF_ShapeChromaMode=3
  131. fADOF_ShapeWeightAmount=1.000000
  132. fADOF_ShapeApertureAmount=0.010000
  133. bADOF_ShapeAnamorphEnable=0
  134. fADOF_ShapeAnamorphRatio=0.200000
  135. bADOF_ShapeChromaEnable=0
  136. fADOF_ShapeWeightCurve=4.000000
  137. fADOF_ShapeDistortAmount=0.200000
  138. bADOF_ShapeDiffusionEnable=0
  139. bADOF_ShapeWeightEnable=0
  140. fADOF_ImageChromaAmount=3.000000
  141.  
  142. [Technicolor2.fx]
  143. Saturation=0.645000
  144. ColorStrength=0.200000,0.411765,0.603922
  145. Brightness=0.940000
  146. Strength=0.720000
  147.  
  148. [Technicolor.fx]
  149. Power=4.800000
  150. RGBNegativeAmount=0.874510,0.909804,1.000000
  151. Strength=0.340000
  152.  
  153. [DPX.fx]
  154. Strength=0.100000
  155. RGB_Curve=5.340000,4.360000,5.900000
  156. RGB_C=0.257000,0.297000,0.278000
  157. Contrast=0.140000
  158. Saturation=6.000000
  159. Colorfulness=2.500000
  160.  
  161. [Vignette.fx]
  162. Type=0
  163. Center=0.500000,0.480000
  164. Ratio=1.963000
  165. Radius=-1.000000
  166. Amount=-0.200000
  167. Slope=4
  168.  
  169. [Emphasize.fx]
  170. ManualFocusDepth=0.026000
  171. FocusRangeDepth=0.010000
  172. EffectFactor=0.900000
  173. BlendColor=0.000000,0.000000,0.000000
  174. FocusEdgeDepth=0.050000
  175. BlendFactor=0.000000
  176.  
  177. [LUT.fx]
  178. fLUT_AmountChroma=1.000000
  179. fLUT_AmountLuma=1.000000
  180.  
  181. [Levels.fx]
  182. BlackPoint=5
  183. WhitePoint=202
  184. HighlightClipping=0
  185.  
  186. [ReflectiveBumpMapping.fx]
  187. fRBM_BlurWidthPixels=100.000000
  188. iRBM_SampleCount=32
  189. fRBM_LowerThreshold=0.100000
  190. fRBM_ReliefHeight=0.300000
  191. fRBM_ColorMask_Orange=1.000000
  192. fRBM_FresnelReflectance=0.300000
  193. fRBM_FresnelMult=0.500000
  194. fRBM_UpperThreshold=0.200000
  195. fRBM_ColorMask_Red=1.000000
  196. fRBM_ColorMask_Yellow=1.000000
  197. fRBM_ColorMask_Green=1.000000
  198. fRBM_ColorMask_Cyan=1.000000
  199. fRBM_ColorMask_Blue=1.000000
  200. fRBM_ColorMask_Magenta=1.000000
  201.  
  202. [FilmGrain.fx]
  203. Intensity=0.960000
  204. Variance=0.310000
  205. Mean=0.500000
  206. SignalToNoiseRatio=6
  207.  
  208. [FXAA.fx]
  209. Subpix=0.250000
  210. EdgeThreshold=0.125000
  211. EdgeThresholdMin=0.000000
  212.  
  213. [AdaptiveFog.fx]
  214. FogCurve=1.500000
  215. FogColor=0.774502,0.774510,0.774508
  216. MaxFogFactor=0.800000
  217. BloomPower=10.000000
  218. FogStart=0.050000
  219. BloomThreshold=10.250000
  220. BloomWidth=0.200000
  221.  
  222. [HQ4X.fx]
  223. k=0.000000
  224. s=5.757000
  225. mx=0.270000
  226. max_w=0.750000
  227. lum_add=0.330000
  228. min_w=0.030000
  229.  
  230. [AdaptiveSharpen.fx]
  231. D_compr_low=0.253000
  232. L_compr_low=0.169000
  233. curve_height=0.190000
  234. curveslope=0.400000
  235. D_overshoot=0.009000
  236. L_overshoot=0.003000
  237. D_compr_high=0.504000
  238. L_compr_high=0.337000
  239. scale_lim=0.100000
  240. scale_cs=0.056000
  241. pm_p=0.750000
  242.  
  243. [AmbientLight.fx]
  244. alAdaptBaseMult=1.080000
  245. alDebug=0
  246. AL_DirtTex=4294967295
  247. alInt=0.000000
  248. alThreshold=32.000000
  249. AL_Adaptation=4294967295
  250. AL_Dirt=1
  251. alAdapt=2.800000
  252. alLensThresh=0.880000
  253. alAdaptBaseBlackLvL=2
  254. AL_Vibrance=4294967295
  255. AL_Adaptive=2
  256. alDirtInt=1.000000
  257. alLensInt=2.000000
  258. alDirtOVInt=1.000000
  259. AL_Lens=4294967295
  260.  
  261. [CRT.fx]
  262. Resolution=1.150000
  263. Curvature=0
  264. Gamma=2.400000
  265. Brightness=0.900000
  266. MonitorGamma=2.200000
  267. ScanlineIntensity=2
  268. CornerSize=0.010000
  269. ScanlineGaussian=1
  270. CurvatureRadius=1.500000
  271. ViewerDistance=2.000000
  272. Angle=0.000000,0.000000
  273. Overscan=1.010000
  274. Oversample=1
  275. Amount=1.000000
  276.  
  277. [Bloom.fx]
  278. bGodrayEnable=0
  279. iBloomMixmode=0
  280. fBloomSaturation=0.600000
  281. bAnamFlareEnable=0
  282. fBloomThreshold=0.721000
  283. fLensdirtSaturation=1.300000
  284. fBloomAmount=2.800000
  285. fLensdirtIntensity=0.000000
  286. fBloomTint=0.843137,0.783330,0.673683
  287. fFlareLuminance=0.555000
  288. bLensdirtEnable=4294967295
  289. iLensdirtMixmode=0
  290. bLenzEnable=4294967295
  291. fLensdirtTint=0.857843,0.496203,0.857843
  292. fAnamFlareThreshold=1.000000
  293. fAnamFlareWideness=1.000000
  294. fAnamFlareAmount=1.000000
  295. fAnamFlareCurve=1.880000
  296. fAnamFlareColor=0.869602,0.887255,0.287053
  297. fLenzIntensity=1.208000
  298. fLenzThreshold=0.884000
  299. bChapFlareEnable=0
  300. fChapFlareTreshold=0.839000
  301. iChapFlareCount=11
  302. fChapFlareDispersal=0.250000
  303. fFlareIntensity=2.070000
  304. fChapFlareSize=0.386000
  305. fChapFlareCA=0.000000,0.010000,0.020000
  306. fChapFlareIntensity=100.000000
  307. fGodrayDecay=0.850000
  308. fGodrayExposure=1.108000
  309. fGodrayWeight=1.034000
  310. fGodrayDensity=1.244000
  311. fGodrayThreshold=0.600000
  312. iGodraySamples=128
  313. fFlareBlur=3100.690186
  314. fFlareTint=0.137000,0.216000,1.000000
  315.  
  316. [Border.fx]
  317. border_width=1.000000,25.000000
  318. border_ratio=2.390000
  319. border_color=0.000000,0.000000,0.000000
  320.  
  321. [CA.fx]
  322. Shift=2.500000,-0.500000
  323. Strength=0.500000
  324.  
  325. [Sepia.fx]
  326. Tint=0.913725,0.352941,0.894118
  327. Strength=0.590000
  328.  
  329. [Cartoon.fx]
  330. Power=10.000000
  331. EdgeSlope=2.519000
  332.  
  333. [Clarity.fx]
  334. ClarityBlendMode=2
  335. ClarityRadius=3
  336. ClarityOffset=2.000000
  337. ClarityDarkIntensity=0.400000
  338. ClarityBlendIfDark=50
  339. ClarityBlendIfLight=205
  340. ClarityStrength=0.400000
  341. ClarityViewBlendIfMask=0
  342. ClarityLightIntensity=0.000000
  343. ClarityViewMask=0
  344.  
  345. [MultiLUT.fx]
  346. fLUT_LutSelector=0
  347. fLUT_AmountChroma=1.000000
  348. fLUT_AmountLuma=1.000000
  349.  
  350. [Colourfulness.fx]
  351. lim_luma=1.000000
  352. colourfulness=0.060000
  353.  
  354. [SurfaceBlur.fx]
  355. BlurRadius=1
  356. DebugMode=0
  357. BlurOffset=1.000000
  358. BlurEdge=0.500000
  359. BlurStrength=1.000000
  360.  
  361. [Curves.fx]
  362. Mode=2
  363. Formula=3
  364. Contrast=-0.120000
  365.  
  366. [UIMask.fx]
  367. fMask_Intensity=1.000000
  368. bDisplayMask=4294967295
  369.  
  370. [Daltonize.fx]
  371. Type=0
  372.  
  373. [Deband.fx]
  374. Threshold=0.004000
  375. Range=16.000000
  376. Iterations=1
  377. Grain=0.006000
  378.  
  379. [Denoise.fx]
  380. LerpCoefficeint=0.800000
  381. NoiseLevel=0.150000
  382. WeightThreshold=0.030000
  383. CounterThreshold=0.050000
  384. GaussianSigma=50.000000
  385.  
  386. [PerfectPerspective.fx]
  387. Color=0.027000,0.027000,0.027000,0.902000
  388. FOV=45
  389. Borders=1
  390. Vertical=0.000000
  391. Type=0
  392. Zooming=0.980000
  393.  
  394. [DepthHaze.fx]
  395. FogStart=0.610000
  396. EffectStrength=0.130000
  397. FogColor=0.800000,0.800000,0.800000
  398. FogFactor=0.130000
  399.  
  400. [Glitch.fx]
  401. Amount=1.000000
  402. bUseUV=0
  403.  
  404. [FilmGrain2.fx]
  405. grainamount=0.050000
  406. coloramount=0.600000
  407. lumamount=1.000000
  408. grainsize=1.600000
  409.  
  410. [ChromaticAberration.fx]
  411. Shift=2.500000,-0.500000
  412. Strength=0.500000
  413.  
  414. [FilmicPass.fx]
  415. Linearization=0.950000
  416. Strength=0.543000
  417. Contrast=1.130000
  418. Fade=0.600000
  419. Bleach=0.430000
  420. Saturation=-0.160000
  421. GreenCurve=1.640000
  422. RedCurve=1.740000
  423. BlueCurve=0.380000
  424. BaseCurve=0.460000
  425. BaseGamma=0.960000
  426. EffectGamma=0.340000
  427. EffectGammaR=0.880000
  428. EffectGammaG=1.280000
  429. EffectGammaB=0.740000
  430. LumCoeff=0.402682,0.421382,0.720588
  431.  
  432. [FakeMotionBlur.fx]
  433. mbRecall=0.200000
  434. mbSoftness=0.500000
  435.  
  436. [SMAA.fx]
  437. EdgeDetectionType=1
  438. EdgeDetectionThreshold=0.100000
  439. MaxSearchSteps=98
  440. MaxSearchStepsDiagonal=16
  441. CornerRounding=0
  442. DebugOutput=0
  443.  
  444. [MagicBloom.fx]
  445. f2Adapt_Clip=0.594000,0.009000
  446. fBloom_Intensity=1.000000
  447. fBloom_Threshold=2.100000
  448. fDirt_Intensity=1.000000
  449. fExposure=0.024000
  450. fAdapt_Sensitivity=0.461000
  451. fAdapt_Speed=0.106000
  452. iDebug=0
  453. iAdapt_Precision=1
  454.  
  455. [FineSharp.fx]
  456. cstr=0.900000
  457. sstr=2.000000
  458. pstr=1.272000
  459. xstr=0.190000
  460. lstr=1.490000
  461. xrep=0.250000
  462.  
  463. [GaussianBlur.fx]
  464. GaussianBlurRadius=1
  465. GaussianBlurOffset=1.000000
  466. GaussianBlurStrength=0.300000
  467.  
  468. [HighPassSharpen.fx]
  469. HighPassSharpRadius=1
  470. HighPassViewBlendIfMask=0
  471. HighPassSharpOffset=1.000000
  472. HighPassBlendMode=1
  473. HighPassBlendIfLight=255
  474. HighPassBlendIfDark=0
  475. HighPassLightIntensity=1.000000
  476. HighPassDarkIntensity=1.000000
  477. HighPassSharpStrength=0.400000
  478. HighPassViewSharpMask=0
  479.  
  480. [TiltShift.fx]
  481. BlurMultiplier=3.000000
  482. Line=0
  483. Axis=-29
  484. Offset=-0.010000
  485. BlurCurve=5.000000
  486.  
  487. [LiftGammaGain.fx]
  488. RGB_Lift=1.000000,1.000000,1.000000
  489. RGB_Gamma=1.000000,1.000000,1.000000
  490. RGB_Gain=1.000000,1.000000,1.000000
  491.  
  492. [MXAO.fx]
  493. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  494. bMXAOSmoothNormalsEnable=4294967295
  495. fMXAOAmbientOcclusionAmount=0.870000
  496. fMXAONormalBias=0.200000
  497. fMXAOFadeoutStart=1.000000
  498. iMXAOBayerDitherLevel=3
  499. MXAO_SAMPLE_RADIUS=2.500000
  500. fMXAOIndirectLightingAmount=8.760000
  501. iMXAOSampleCount=40
  502. fMXAOIndirectLightingSaturation=0.180000
  503. fMXAOSampleRadius=4.010000
  504. MXAO_SSAO_AMOUNT=1.000000
  505. fMXAOBlurSharpness=2.000000
  506. fMXAOBlurSteps=2
  507. bMXAODebugViewEnable=0
  508. fMXAOFadeoutEnd=0.410000
  509. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  510. MXAO_GLOBAL_RENDER_SCALE=1.000000
  511. MXAO_DEBUG_VIEW_ENABLE=0
  512. MXAO_BLEND_TYPE=0
  513. MXAO_FADE_DEPTH_START=0.050000
  514. MXAO_FADE_DEPTH_END=0.400000
  515.  
  516. [LightDoF.fx]
  517. fLightDoF_Width=14.920001
  518. f2LightDoF_CA=0.180000,0.680000
  519. f2Bokeh_AutoFocusCenter=1.000000,1.000000
  520. fLightDoF_Amount=0.000000
  521. bLightDoF_UseCA=4294967295
  522. bLightDoF_AutoFocus=4294967295
  523. fLightDoF_ManualFocus=0.360000
  524. bLightDoF_UseMouseFocus=4294967295
  525. fLightDoF_AutoFocusSpeed=0.491000
  526.  
  527. [LumaSharpen.fx]
  528. pattern=1
  529. sharp_strength=0.650000
  530. sharp_clamp=0.035000
  531. offset_bias=1.000000
  532. show_sharpen=0
  533.  
  534. [Monochrome.fx]
  535. Coefficients=0.210000,0.720000,0.070000
  536. ColorSaturation=0.000000
  537.  
  538. [MotionBlur.fx]
  539. mbRecall=0.170000
  540. mbSoftness=2.000000
  541.  
  542. [RBM.fx]
  543. iRBM_SampleCount=64.000000
  544. fRBM_LowerThreshold=0.600000
  545. fRBM_BlurWidthPixels=51.000004
  546. fRBM_ColorMask_Orange=1.000000
  547. fRBM_ReliefHeight=0.700000
  548. fRBM_FresnelMult=0.260000
  549. fRBM_FresnelReflectance=0.570000
  550. fRBM_UpperThreshold=0.200000
  551. fRBM_ColorMask_Red=1.000000
  552. fRBM_ColorMask_Yellow=1.000000
  553. fRBM_ColorMask_Green=1.000000
  554. fRBM_ColorMask_Cyan=1.000000
  555. fRBM_ColorMask_Blue=1.000000
  556. fRBM_ColorMask_Magenta=1.000000
  557.  
  558. [Tonemap.fx]
  559. Defog=0.010000
  560. Bleach=0.000000
  561. Gamma=1.160000
  562. Exposure=0.180000
  563. Saturation=0.500000
  564. FogColor=0.768627,0.270588,0.239216
  565.  
  566. [Vibrance.fx]
  567. Vibrance=-0.100000
  568. VibranceRGBBalance=1.000000,1.000000,1.600000
  569.  
  570. [FakeHDR.fx]
  571. HDRPower=1.300000
  572. radius1=0.793000
  573. radius2=0.870000
  574.  
  575. [3DFX.fx]
  576. DITHERAMOUNT=0.500000
  577. DITHERBIAS=-1
  578. LEIFX_PIXELWIDTH=1.500000
  579. #define ambSmartInt 1.00 //[0.00:1.00] //-Intensity of smart motion blur effect=0
  580. LEIFX_LINES=1.000000
  581. #define USE_ADV_MOTION_BLUR 1 //[AdvMotionBlur] //-Advanced Motion Blur: More accurate and advanced motion blur.=0
  582. GAMMA_LEVEL=1.000000
  583. #define ambDepth_Check 1 //[0:1] //-Depth dependent motion blur=0
  584. #define ambDepthRatio 0.99 //[0.0:1.0] //-Amount of addition MB due to distance; Lower Value=> Higher Amount
  585. #define ambRecall 0.2 //[0.0:1.0] //-Increases detection level of relevant smart motion blur=0
  586. #define ambPrecision 0.1 //[0.0:1.0] //-Increases relevance level of detected smart motion blur=0
  587. #define ambSoftness 0.0 //[0.0:10.0] //-Softness of consequential streaks=0
  588. #define ambSmartMult 10.0 //[0.0:10.0] //-Multiplication of relevant smart motion blur=0
  589. #define ambIntensity 0.01 //[0.00:1.00] //-Intensity of base motion blur effect=0
  590. #define AdvancedMB_TimeOut 0 //[0:100000] //-Defined Toggle Key will activate the shader until time (in ms) runs out. "0" deactivates the timeout feature.=0
  591. #define AdvancedMB_ToggleKey RESHADE_TOGGLE_KEY //[undef] //-No description given=0
  592.  
  593. [ASCII.fx]
  594. Ascii_spacing=0.000000
  595. Ascii_font_g=255
  596. Ascii_font=1
  597. Ascii_back_g=0
  598. Ascii_font_r=255
  599. Ascii_font_b=255
  600. Ascii_back_r=0
  601. Ascii_back_b=0
  602. Ascii_swap_colors=0
  603. Ascii_invert_brightness=0
  604. Ascii_dithering_temporal=0
  605. Ascii_font_color_mode=1
  606.  
  607. [Chromakey.fx]
  608. Color=0
  609. Pass=0
  610. Threshold=0.100000
  611. CustomColor=1.000000,0.000000,0.000000
  612.  
  613. [Prism.fx]
  614. SampleCount=6
  615. Aberration=-1
  616. Automatic=1
  617. Curve=0.270000
  618.  
  619. [EyeAdaption.fx]
  620. fAdp_Speed=0.100000
  621. fAdp_DarkenCurve=0.500000
  622. bAdp_DarkenEnable=1
  623. bAdp_BrightenEnable=1
  624. fAdp_BrightenThreshold=0.200000
  625. fAdp_BrightenBlack=0.500000
  626. fAdp_BrightenCurve=1.000000
  627. fAdp_BrightenMax=0.100000
  628. fAdp_BrightenDynamic=0.500000
  629. fAdp_BrightenSaturation=0.000000
  630. fAdp_DarkenThreshold=0.300000
  631. fAdp_DarkenMax=0.400000
  632. fAdp_DarkenDynamic=0.500000
  633. fAdp_DarkenWhite=0.500000
  634. fAdp_DarkenSaturation=0.000000
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