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- on join:
- set the player's suffix to "&e[&7不明&e]&r"
- command /c-reset:
- permission: skript.jinro
- trigger:
- loop all players:
- set the loop-player's suffix to "&e[&7不明&e]&r"
- command /c <text> [<text>]:
- usage: &e/c <役職|list> [メッセージ]
- trigger:
- if arg 1 is "list":
- message "&6Result: &e宣言可能リスト"
- message "&9・人狼&b(jin)"
- message "&9・村人&b(mur)"
- message "&9・占い&b(ura)"
- message "&9・狩人&b(kar)"
- message "&9・狂人&b(kyo)"
- message "&9・役持&b(pos)"
- else if arg 1 is "人狼" or "jin":
- set the player's suffix to "&e[&c人狼&e]&r"
- message "&2Success: &a人狼COに成功しました"
- broadcast "&5&lCO: &3%player%さんが&c&l人狼CO&3をしました!"
- if arg 2 is set:
- broadcast "&6&l%player%: &r%arg 2%"
- else if arg 1 is "村人" or "mur":
- set the player's suffix to "&e[&d村人&e]&r"
- message "&2Success: &a村人COに成功しました"
- broadcast "&5&lCO: &3%player%さんが&d&l村人CO&3をしました!"
- if arg 2 is set:
- broadcast "&6&l%player%: &r%arg 2%"
- else if arg 1 is "占い" or "ura":
- set the player's suffix to "&e[&a占い&e]&r"
- message "&2Success: &a占いCOに成功しました"
- broadcast "&5&lCO: &3%player%さんが&a&l占いCO&3をしました!"
- if arg 2 is set:
- broadcast "&6&l%player%: &r%arg 2%"
- else if arg 1 is "狩人" or "kar":
- set the player's suffix to "&e[&b狩人&e]&r"
- message "&2Success: &a狩人COに成功しました"
- broadcast "&5&lCO: &3%player%さんが&b&l狩人CO&3をしました!"
- if arg 2 is set:
- broadcast "&6&l%player%: &r%arg 2%"
- else if arg 1 is "狂人" or "kyo":
- set the player's suffix to "&e[&9狂人&e]&r"
- message "&2Success: &a狂人COに成功しました"
- broadcast "&5&lCO: &3%player%さんが&9&l狂人CO&3をしました!"
- if arg 2 is set:
- broadcast "&6&l%player%: &r%arg 2%"
- else if arg 1 is "役持" or "pos":
- set the player's suffix to "&e[&6役持&e]&r"
- message "&2Success: &a役持COに成功しました"
- broadcast "&5&lCO: &3%player%さんが&6&l役持CO&3をしました!"
- if arg 2 is set:
- broadcast "&6&l%player%: &r%arg 2%"
- else:
- message "&4Error: &cお前は一体何のCOをしようとしているんだ・・・・・・?&d(/c list)"
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