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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = owner
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. endscript.
  85.  
  86.  
  87. Name = "Burning Hope xd!11"
  88. --//====================================================\\--
  89. --||   EDITED BY INFINITEONEWITHDANK       CREATED BY SHACKLUSTER
  90. --\\====================================================//--
  91.  
  92. print("Load Finished")
  93. print("Edited By InfiniteOneWithdank Hello User")
  94. print("=====| 100 Percent Done Version |=====")
  95. print(">=Updates")
  96. print("!=Big Changes")
  97. print("*=Small Changes")
  98. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  99. print(">Gun is now a rainbow color")
  100. print("*Changed Fire Size by 1")
  101. print("*Changed Taunts/Voices A Bit")
  102. print(">Added Wave Emote when u click")
  103. print(">Added in intro text")
  104. print(">Added New Smexy moves")
  105. warn("Make Them All Suffer For Their Sins")
  106. warn("In Fact Make them Burn")
  107.  
  108.  
  109. script:ClearAllChildren()
  110. wait(0.2)
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. Torso = Character["Torso"]
  121. Head = Character["Head"]
  122. RightArm = Character["Right Arm"]
  123. LeftArm = Character["Left Arm"]
  124. RightLeg = Character["Right Leg"]
  125. LeftLeg = Character["Left Leg"]
  126. RootJoint = RootPart["RootJoint"]
  127. Neck = Torso["Neck"]
  128. RightShoulder = Torso["Right Shoulder"]
  129. LeftShoulder = Torso["Left Shoulder"]
  130. RightHip = Torso["Right Hip"]
  131. LeftHip = Torso["Left Hip"]
  132. local TIME = 0
  133. local sick = Instance.new("Sound",Torso)
  134.  
  135. IT = Instance.new
  136. CF = CFrame.new
  137. VT = Vector3.new
  138. RAD = math.rad
  139. C3 = Color3.new
  140. UD2 = UDim2.new
  141. BRICKC = BrickColor.new
  142. ANGLES = CFrame.Angles
  143. EULER = CFrame.fromEulerAnglesXYZ
  144. COS = math.cos
  145. ACOS = math.acos
  146. SIN = math.sin
  147. ASIN = math.asin
  148. ABS = math.abs
  149. MRANDOM = math.random
  150. FLOOR = math.floor
  151. local RWINGS = {}
  152. local LWINGS = {}
  153. local GunPoint
  154. Player_Size = 1
  155.  
  156. -- Thingy To Make Song Work
  157.  
  158. p = owner
  159.     char = p.Character
  160.  
  161. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  162. local s = Instance.new("Sound",char)
  163.     s.Name = "BGMusic"
  164.     s.SoundId = "rbxassetid://1416617454"
  165.     s.Pitch = 1
  166.     s.Volume = 40
  167.     s.Looped = true
  168.     s.archivable = false
  169.     s.Parent = char.Head
  170.     wait(0.1)
  171.     s:play()
  172.  
  173. -- Rest of Script
  174. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  175.  
  176. --//=================================\\
  177. --||          PARTICLES N STUFF
  178. --\\=================================//
  179.  
  180. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  181.         particleemitter.VelocitySpread = 350
  182.         particleemitter.Lifetime = NumberRange.new(1)
  183.         particleemitter.Speed = NumberRange.new(0)
  184. cringememe= {}
  185. for i=0, 19 do
  186.   cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  187. end
  188. particleemitter.Size = NumberSequence.new(cringememe)
  189.         particleemitter.Rate = 20
  190.         particleemitter.LockedToPart = true
  191.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  192.         particleemitter.LightEmission = 1
  193.         particleemitter.Texture = "rbxassetid://38727848"
  194.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  195.  
  196.         local particleemitter = Instance.new('ParticleEmitter', Torso)
  197.         particleemitter.VelocitySpread = 250
  198.         particleemitter.Lifetime = NumberRange.new(3)
  199.         particleemitter.Speed = NumberRange.new(1.5)
  200. youAreATHOT = {}
  201. for i=0, 19 do
  202.   youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  203. end
  204. particleemitter.Size = NumberSequence.new(youAreATHOT)
  205.         particleemitter.Rate = 10
  206.         particleemitter.LockedToPart = false
  207.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  208.         particleemitter.LightEmission = 1
  209.         particleemitter.Texture = "rbxassetid://253188763"
  210.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  211.  
  212.         local particleemitter = Instance.new('ParticleEmitter', RightArm)
  213.         particleemitter.VelocitySpread = 350
  214.         particleemitter.Lifetime = NumberRange.new(1)
  215.         particleemitter.Speed = NumberRange.new(0)
  216. cringememe2= {}
  217. for i=0, 19 do
  218.   cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  219. end
  220. particleemitter.Size = NumberSequence.new(cringememe2)
  221.         particleemitter.Rate = 20
  222.         particleemitter.LockedToPart = true
  223.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  224.         particleemitter.LightEmission = 1
  225.         particleemitter.Texture = "rbxassetid://38727848"
  226.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  227.  
  228.         local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  229.         particleemitter.VelocitySpread = 350
  230.         particleemitter.Lifetime = NumberRange.new(1)
  231.         particleemitter.Speed = NumberRange.new(0)
  232. cringememe3= {}
  233. for i=0, 19 do
  234.   cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  235. end
  236. particleemitter.Size = NumberSequence.new(cringememe3)
  237.         particleemitter.Rate = 30
  238.         particleemitter.LockedToPart = true
  239.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  240.         particleemitter.LightEmission = 1
  241.         particleemitter.Texture = "rbxassetid://38727848"
  242.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  243.  
  244.         local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  245.         particleemitter.VelocitySpread = 350
  246.         particleemitter.Lifetime = NumberRange.new(1)
  247.         particleemitter.Speed = NumberRange.new(0)
  248. cringememe4= {}
  249. for i=0, 19 do
  250.   cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  251. end
  252. particleemitter.Size = NumberSequence.new(cringememe4)
  253.         particleemitter.Rate = 30
  254.         particleemitter.LockedToPart = true
  255.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  256.         particleemitter.LightEmission = 1
  257.         particleemitter.Texture = "rbxassetid://38727848"
  258.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  259.  
  260. --//=================================\\
  261. --||          USEFUL VALUES
  262. --\\=================================//
  263.  
  264. Animation_Speed = 1.5
  265. local FORCERESET = false
  266. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  267. local Speed = 16
  268. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  269. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  270. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  271. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  272. local DAMAGEMULTIPLIER = 1
  273. local ANIM = "Idle"
  274. local ATTACK = false
  275. local EQUIPPED = false
  276. local HOLD = false
  277. local COMBO = 1
  278. local Rooted = false
  279. local SINE = 0
  280. local KEYHOLD = false
  281. local CHANGE = 2 / Animation_Speed
  282. local WALKINGANIM = false
  283. local VALUE1 = false
  284. local VALUE2 = false
  285. local ROBLOXIDLEANIMATION = IT("Animation")
  286. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  287. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  288. --ROBLOXIDLEANIMATION.Parent = Humanoid
  289. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  290. WEAPONGUI.Name = "BanishV3Gui"
  291. local Weapon = IT("Model")
  292. Weapon.Name = "Adds"
  293. local Effects = IT("Folder", Weapon)
  294. Effects.Name = "Effects"
  295. local ANIMATOR = Humanoid.Animator
  296. local ANIMATE = Character:FindFirstChild("Animate")
  297. local UNANCHOR = true
  298. local TOBANISH = {}
  299. script.Parent = PlayerGui
  300.  
  301. function StatLabel(CFRAME, TEXT, COLOR)
  302.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  303.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  304.     local BODYGYRO = IT("BodyGyro", STATPART)
  305.     game:GetService("Debris"):AddItem(STATPART ,5)
  306.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  307.     BILLBOARDGUI.Adornee = STATPART
  308.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  309.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  310.     BILLBOARDGUI.AlwaysOnTop = false
  311.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  312.     TEXTLABEL.BackgroundTransparency = 1
  313.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  314.     TEXTLABEL.Text = TEXT
  315.     TEXTLABEL.Font = SKILLFONT
  316.     TEXTLABEL.FontSize="Size42"
  317.     TEXTLABEL.TextColor3 = COLOR
  318.     TEXTLABEL.TextStrokeTransparency = 0
  319.     TEXTLABEL.TextScaled = true
  320.     TEXTLABEL.TextWrapped = true
  321.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  322.         for i = 1, 50 do
  323.             Swait()
  324.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  325.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  326.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  327.         end
  328.         THEPART.Parent = nil
  329.     end),STATPART, TEXTLABEL)
  330. end
  331.  
  332. --//=================================\\
  333. --\\=================================//
  334.  
  335.  
  336. --//=================================\\
  337. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  338. --\\=================================//
  339.  
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "ArtificialHB"
  342.  
  343. script:WaitForChild("ArtificialHB")
  344.  
  345. frame = Frame_Speed
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349. lastframe = tick()
  350. script.ArtificialHB:Fire()
  351.  
  352. game:GetService("RunService").Heartbeat:connect(function(s, p)
  353.     tf = tf + s
  354.     if tf >= frame then
  355.         if allowframeloss then
  356.             script.ArtificialHB:Fire()
  357.             lastframe = tick()
  358.         else
  359.             for i = 1, math.floor(tf / frame) do
  360.                 script.ArtificialHB:Fire()
  361.             end
  362.         lastframe = tick()
  363.         end
  364.         if tossremainder then
  365.             tf = 0
  366.         else
  367.             tf = tf - frame * math.floor(tf / frame)
  368.         end
  369.     end
  370. end)
  371.  
  372. --//=================================\\
  373. --\\=================================//
  374.  
  375. --//=================================\\
  376. --||          SOME TAG EDIT
  377. --\\=================================//
  378.  
  379. m = owner
  380. char = m.Character
  381. local txt = Instance.new("BillboardGui", char)
  382. txt.Adornee = char.Head
  383. txt.Name = "_status"
  384. txt.Size = UDim2.new(2, 0, 1.2, 0)
  385. txt.StudsOffset = Vector3.new(-9, 8, 0)
  386. local text = Instance.new("TextLabel", txt)
  387. text.Size = UDim2.new(10, 0, 7, 0)
  388. text.FontSize = "Size24"
  389. text.TextScaled = true
  390. text.TextTransparency = 0
  391. text.BackgroundTransparency = 1
  392. text.TextTransparency = 0
  393. text.TextStrokeTransparency = 0
  394. text.Font = "Bodoni"
  395. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  396. v = Instance.new("Part")
  397. v.Name = "ColorBrick"
  398. v.Parent = m.Character
  399. v.FormFactor = "Symmetric"
  400. v.Anchored = true
  401. v.CanCollide = false
  402. v.BottomSurface = "Smooth"
  403. v.TopSurface = "Smooth"
  404. v.Size = Vector3.new(10, 5, 3)
  405. v.Transparency = 1
  406. v.CFrame = char.Torso.CFrame
  407. v.BrickColor = BrickColor.new("Really black")
  408. v.Transparency = 1
  409. v.Shape = "Block"
  410. spawn(function()
  411. local TweenService = game:GetService("TweenService")
  412. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  413. local Int = 0
  414. while wait(0.5) do
  415.     if Int == #Colours then Int = 0 end
  416.     Int = Int+1
  417.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  418. end
  419. end)
  420. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  421.         wait(2)
  422.         text.Text = "People thought i was gone but no i return to tell you this..."
  423.         wait(3)
  424.     text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  425.         wait(2)
  426. text.Text = "Burning Hope"
  427.  
  428. --//=================================\\
  429. --\\=================================//
  430.  
  431. --//=================================\\
  432. --||          SOME FUNCTIONS
  433. --\\=================================//
  434.  
  435. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  436.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  437. end
  438.  
  439. function PositiveAngle(NUMBER)
  440.     if NUMBER >= 0 then
  441.         NUMBER = 0
  442.     end
  443.     return NUMBER
  444. end
  445.  
  446. function NegativeAngle(NUMBER)
  447.     if NUMBER <= 0 then
  448.         NUMBER = 0
  449.     end
  450.     return NUMBER
  451. end
  452.  
  453. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  454.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  455.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  456.     wave.CFrame = CFRAME
  457.     coroutine.resume(coroutine.create(function(PART)
  458.         for i = 1, WAIT do
  459.             Swait()
  460.             mesh.Scale = mesh.Scale + GROW
  461.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  462.             if DOESROT == true then
  463.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  464.             end
  465.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  466.             if wave.Transparency > 0.99 then
  467.                 wave:remove()
  468.             end
  469.         end
  470.     end))
  471. end
  472.  
  473. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  474.     for _, c in pairs(PARENT:GetChildren()) do
  475.         if c.ClassName == "Model" then
  476.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  477.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  478.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  479.                 if DIST > (TORSO.Position - FROM).Magnitude then
  480.                     table.insert(TABLE, c)
  481.                 end
  482.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  483.             elseif c.ClassName == "Folder" then
  484.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  485.             end
  486.         end
  487.     end
  488. end
  489.  
  490. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  491.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  492.     local mesh
  493.     if KIND == "Base" then
  494.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  495.     elseif KIND == "Thin" then
  496.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  497.     elseif KIND == "Round" then
  498.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  499.     end
  500.     wave.CFrame = CFRAME
  501.     coroutine.resume(coroutine.create(function(PART)
  502.         for i = 1, WAIT do
  503.             Swait()
  504.             mesh.Scale = mesh.Scale + GROW / 10
  505.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  506.             if wave.Transparency > 0.99 then
  507.                 wave:remove()
  508.             end
  509.         end
  510.     end))
  511. end
  512.  
  513. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  514.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  515.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  516.     wave.CFrame = CFRAME
  517.     coroutine.resume(coroutine.create(function(PART)
  518.         for i = 1, WAIT do
  519.             Swait()
  520.             mesh.Scale = mesh.Scale + GROW
  521.             wave.Transparency = wave.Transparency + 1 / WAIT
  522.             if wave.Transparency > 0.99 then
  523.                 wave:remove()
  524.             end
  525.         end
  526.     end))
  527. end
  528.  
  529. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  530.     local TORSO = Torso
  531.     local HUM = Humanoid
  532.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  533.         coroutine.wrap(function()
  534.             VT = Vector3.new
  535.             MRANDOM = math.random
  536.             local A = TIME
  537.             local B = INTENSITY
  538.             local C = true
  539.             local HUMANOID = Humanoid
  540.             local TIMER = A or 35
  541.             local SHAKE = B or 5
  542.             local FADE = C or true
  543.             if HUMANOID then
  544.                 local FADER = SHAKE / TIMER
  545.                 for i = 1, TIMER do
  546.                     wait()
  547.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  548.                 end
  549.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  550.             end
  551.  
  552.         end)()
  553.     end
  554. end
  555.  
  556. function Effect(data)
  557.     local FX = data.Effect or 'ResizeAndFade'
  558.     local Parent = data.Parent or Effects
  559.     local Color = data.Color or C3.N(0,0,0)
  560.     local Size = data.Size or V3.N(1,1,1)
  561.     local MoveDir = data.MoveDirection or nil
  562.     local MeshData = data.Mesh or nil
  563.     local SndData = data.Sound or nil
  564.     local Frames = data.Frames or 45
  565.     local Manual = data.Manual or nil
  566.     local Material = data.Material or nil
  567.     local CFra = data.CFrame or Torso.CFrame
  568.     local Settings = data.FXSettings or {}
  569.     local Snd,Prt,Msh;
  570.     local Shape = data.Shape or Enum.PartType.Block
  571.     coroutine.resume(coroutine.create(function()
  572.         if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  573.             Prt = Manual
  574.         else
  575.             Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  576.             Prt.Shape = Shape
  577.         end
  578.         if(typeof(MeshData) == 'table')then
  579.             Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  580.         elseif(typeof(MeshData) == 'Instance')then
  581.             Msh = MeshData:Clone()
  582.             Msh.Parent = Prt
  583.         elseif(Shape == Enum.PartType.Block)then
  584.             Msh = Mesh(Prt,Enum.MeshType.Brick)
  585.         end
  586.         if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  587.             Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  588.         end
  589.         if(Snd)then
  590.             repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  591.             Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  592.         end
  593.         local MoveSpeed = nil;
  594.         if(MoveDir)then
  595.             MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  596.         end
  597.         local Inc = M.RNG()-M.RNG()
  598.         local Thingie = 0
  599.         local Thingie2 = M.RNG(50,100)/100
  600.         if(FX ~= 'Arc')then
  601.             for i = 1, Frames do
  602.                 if(swait and typeof(swait) == 'function')then
  603.                     swait()
  604.                 else
  605.                     wait()
  606.                 end
  607.                 if(FX == 'ResizeAndFade')then
  608.                     if(not Settings.EndSize)then
  609.                         Settings.EndSize = V3.N(0,0,0)
  610.                     end
  611.                     local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  612.                     if(Settings.EndIsIncrement)then
  613.                         Prt.Size = Prt.Size + Settings.EndSize                 
  614.                     else
  615.                         Prt.Size = Prt.Size - grow/Frames
  616.                     end
  617.                     Prt.Transparency = (i/Frames)
  618.                 elseif(FX == 'Fade')then
  619.                     Prt.Transparency = (i/Frames)
  620.                 end
  621.                
  622.                 if(Settings.RandomizeCFrame)then
  623.                     Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  624.                 end
  625.                 if(MoveDir and MoveSpeed)then
  626.                     local Orientation = Prt.Orientation
  627.                     Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  628.                     Prt.Orientation = Orientation
  629.                 end
  630.             end
  631.             Prt:destroy()
  632.         else
  633.             local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  634.             if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  635.             local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  636.             local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  637.             assert(start ~= nil,"You need to specify a start point!")
  638.             assert(endP ~= nil,"You need to specify an end point!")
  639.             for i = 0, 1, Settings.Speed or 0.01 do
  640.                 if(swait and typeof(swait) == 'function')then
  641.                     swait()
  642.                 else
  643.                     wait()
  644.                 end
  645.                 if(Settings.Home)then
  646.                     endP = Settings.Home.CFrame
  647.                 end
  648.                 Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  649.             end
  650.             if(Settings.RemoveOnGoal)then
  651.                 Prt:destroy()
  652.             end
  653.         end
  654.     end))
  655.     return Prt,Msh,Snd
  656. end
  657.  
  658. function RightWing()
  659.     for i = 1, 2 do
  660.         local PART
  661.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  662.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  663.         table.insert(RWINGS, WingWeld)
  664.         PART = Wing
  665.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  666.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  667.         PART = Wing
  668.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  669.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  670.         local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  671.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  672.         PART = Wing
  673.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  674.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  675.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  676.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  678.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  679.         PART = Wing
  680.         table.insert(RWINGS, WingWeld)
  681.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  682.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  683.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  684.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  685.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  686.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  687.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  688.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  689.         PART = Wing
  690.         table.insert(RWINGS, WingWeld)
  691.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  692.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  693.         PART = Wing
  694.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  695.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  696.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  697.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  698.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  699.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  700.         PART = Wing
  701.         table.insert(RWINGS, WingWeld)
  702.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  703.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  704.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  705.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  707.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  708.         local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  709.         table.insert(EYES, Wing1)
  710.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  711.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  712.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  713.         PART = Wing
  714.         table.insert(RWINGS, WingWeld)
  715.     end
  716.     BODY = {}
  717.     for _, c in pairs(Character:GetDescendants()) do
  718.         if c:IsA("BasePart") then
  719.             table.insert(BODY, {
  720.                 c,
  721.                 c.Parent,
  722.                 c.Material,
  723.                 c.Color
  724.             })
  725.         elseif c:IsA("JointInstance") then
  726.             table.insert(BODY, {
  727.                 c,
  728.                 c.Parent,
  729.                 nil,
  730.                 nil
  731.             })
  732.         end
  733.     end
  734. end
  735. function LeftWing()
  736.     for i = 1, 2 do
  737.         local PART
  738.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  739.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  740.         table.insert(LWINGS, WingWeld)
  741.         PART = Wing
  742.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  743.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  744.         PART = Wing
  745.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  746.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  747.         local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  748.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  749.         PART = Wing
  750.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  751.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  752.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  753.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  755.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  756.         PART = Wing
  757.         table.insert(LWINGS, WingWeld)
  758.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  759.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  760.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  761.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  762.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  763.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  764.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  765.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  766.         PART = Wing
  767.         table.insert(LWINGS, WingWeld)
  768.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  769.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  770.         PART = Wing
  771.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  772.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  773.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  774.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  775.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  776.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  777.         PART = Wing
  778.         table.insert(LWINGS, WingWeld)
  779.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  780.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  781.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  782.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  784.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  785.         local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  786.         table.insert(EYES, Wing1)
  787.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  788.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  789.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  790.         PART = Wing
  791.         table.insert(LWINGS, WingWeld)
  792.     end
  793.     BODY = {}
  794.     for _, c in pairs(Character:GetDescendants()) do
  795.         if c:IsA("BasePart") then
  796.             table.insert(BODY, {
  797.                 c,
  798.                 c.Parent,
  799.                 c.Material,
  800.                 c.Color
  801.             })
  802.         elseif c:IsA("JointInstance") then
  803.             table.insert(BODY, {
  804.                 c,
  805.                 c.Parent,
  806.                 nil,
  807.                 nil
  808.             })
  809.         end
  810.     end
  811. end
  812.  
  813. function Swait(NUMBER)
  814.     if NUMBER == 0 or NUMBER == nil then
  815.         ArtificialHB.Event:wait()
  816.     else
  817.         for i = 1, NUMBER do
  818.             ArtificialHB.Event:wait()
  819.         end
  820.     end
  821. end
  822.  
  823. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  824.     local NEWMESH = IT(MESH)
  825.     if MESH == "SpecialMesh" then
  826.         NEWMESH.MeshType = MESHTYPE
  827.         if MESHID ~= "nil" and MESHID ~= "" then
  828.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  829.         end
  830.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  831.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  832.         end
  833.     end
  834.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  835.     NEWMESH.Scale = SCALE
  836.     NEWMESH.Parent = PARENT
  837.     return NEWMESH
  838. end
  839.  
  840. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  841.     local NEWPART = IT("Part")
  842.     NEWPART.formFactor = FORMFACTOR
  843.     NEWPART.Reflectance = REFLECTANCE
  844.     NEWPART.Transparency = TRANSPARENCY
  845.     NEWPART.CanCollide = false
  846.     NEWPART.Locked = true
  847.     NEWPART.Anchored = true
  848.     if ANCHOR == false then
  849.         NEWPART.Anchored = false
  850.     end
  851.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  852.     NEWPART.Name = NAME
  853.     NEWPART.Size = SIZE
  854.     NEWPART.Position = Torso.Position
  855.     NEWPART.Material = MATERIAL
  856.     NEWPART:BreakJoints()
  857.     NEWPART.Parent = PARENT
  858.     return NEWPART
  859. end
  860.  
  861.     local function weldBetween(a, b)
  862.         local weldd = Instance.new("ManualWeld")
  863.         weldd.Part0 = a
  864.         weldd.Part1 = b
  865.         weldd.C0 = CFrame.new()
  866.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  867.         weldd.Parent = a
  868.         return weldd
  869.     end
  870.  
  871.  
  872. function QuaternionFromCFrame(cf)
  873.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  874.     local trace = m00 + m11 + m22
  875.     if trace > 0 then
  876.         local s = math.sqrt(1 + trace)
  877.         local recip = 0.5 / s
  878.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  879.     else
  880.         local i = 0
  881.         if m11 > m00 then
  882.             i = 1
  883.         end
  884.         if m22 > (i == 0 and m00 or m11) then
  885.             i = 2
  886.         end
  887.         if i == 0 then
  888.             local s = math.sqrt(m00 - m11 - m22 + 1)
  889.             local recip = 0.5 / s
  890.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  891.         elseif i == 1 then
  892.             local s = math.sqrt(m11 - m22 - m00 + 1)
  893.             local recip = 0.5 / s
  894.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  895.         elseif i == 2 then
  896.             local s = math.sqrt(m22 - m00 - m11 + 1)
  897.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  898.         end
  899.     end
  900. end
  901.  
  902. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  903.     local xs, ys, zs = x + x, y + y, z + z
  904.     local wx, wy, wz = w * xs, w * ys, w * zs
  905.     local xx = x * xs
  906.     local xy = x * ys
  907.     local xz = x * zs
  908.     local yy = y * ys
  909.     local yz = y * zs
  910.     local zz = z * zs
  911.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  912. end
  913.  
  914. function QuaternionSlerp(a, b, t)
  915.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  916.     local startInterp, finishInterp;
  917.     if cosTheta >= 0.0001 then
  918.         if (1 - cosTheta) > 0.0001 then
  919.             local theta = ACOS(cosTheta)
  920.             local invSinTheta = 1 / SIN(theta)
  921.             startInterp = SIN((1 - t) * theta) * invSinTheta
  922.             finishInterp = SIN(t * theta) * invSinTheta
  923.         else
  924.             startInterp = 1 - t
  925.             finishInterp = t
  926.         end
  927.     else
  928.         if (1 + cosTheta) > 0.0001 then
  929.             local theta = ACOS(-cosTheta)
  930.             local invSinTheta = 1 / SIN(theta)
  931.             startInterp = SIN((t - 1) * theta) * invSinTheta
  932.             finishInterp = SIN(t * theta) * invSinTheta
  933.         else
  934.             startInterp = t - 1
  935.             finishInterp = t
  936.         end
  937.     end
  938.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  939. end
  940.  
  941. function Clerp(a, b, t)
  942.     local qa = {QuaternionFromCFrame(a)}
  943.     local qb = {QuaternionFromCFrame(b)}
  944.     local ax, ay, az = a.x, a.y, a.z
  945.     local bx, by, bz = b.x, b.y, b.z
  946.     local _t = 1 - t
  947.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  948. end
  949.  
  950. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  951.     local frame = IT("Frame")
  952.     frame.BackgroundTransparency = TRANSPARENCY
  953.     frame.BorderSizePixel = BORDERSIZEPIXEL
  954.     frame.Position = POSITION
  955.     frame.Size = SIZE
  956.     frame.BackgroundColor3 = COLOR
  957.     frame.BorderColor3 = BORDERCOLOR
  958.     frame.Name = NAME
  959.     frame.Parent = PARENT
  960.     return frame
  961. end
  962.  
  963. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  964.     local label = IT("TextLabel")
  965.     label.BackgroundTransparency = 1
  966.     label.Size = UD2(1, 0, 1, 0)
  967.     label.Position = UD2(0, 0, 0, 0)
  968.     label.TextColor3 = TEXTCOLOR
  969.     label.TextStrokeTransparency = STROKETRANSPARENCY
  970.     label.TextTransparency = TRANSPARENCY
  971.     label.FontSize = TEXTFONTSIZE
  972.     label.Font = TEXTFONT
  973.     label.BorderSizePixel = BORDERSIZEPIXEL
  974.     label.TextScaled = false
  975.     label.Text = TEXT
  976.     label.Name = NAME
  977.     label.Parent = PARENT
  978.     return label
  979. end
  980.  
  981. function NoOutlines(PART)
  982.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  983. end
  984.  
  985. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  986.     local NEWWELD = IT(TYPE)
  987.     NEWWELD.Part0 = PART0
  988.     NEWWELD.Part1 = PART1
  989.     NEWWELD.C0 = C0
  990.     NEWWELD.C1 = C1
  991.     NEWWELD.Parent = PARENT
  992.     return NEWWELD
  993. end
  994.  
  995. local S = IT("Sound")
  996. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  997.     local NEWSOUND = nil
  998.     coroutine.resume(coroutine.create(function()
  999.         NEWSOUND = S:Clone()
  1000.         NEWSOUND.Parent = PARENT
  1001.         NEWSOUND.Volume = VOLUME
  1002.         NEWSOUND.Pitch = PITCH
  1003.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1004.         NEWSOUND:play()
  1005.         if DOESLOOP == true then
  1006.             NEWSOUND.Looped = true
  1007.         else
  1008.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1009.             NEWSOUND:remove()
  1010.         end
  1011.     end))
  1012.     return NEWSOUND
  1013. end
  1014.  
  1015. function CFrameFromTopBack(at, top, back)
  1016.     local right = top:Cross(back)
  1017.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1018. end
  1019.  
  1020. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1021. function Lightning(Table)
  1022.     local Color = Table.Color or C3(1,1,1)
  1023.     local StartPos = Table.Start or Torso.Position
  1024.     local EndPos = Table.End or Mouse.Hit.p
  1025.     local SegmentLength = Table.SegmentL or 2
  1026.     local Thickness = Table.Thickness or 0.1
  1027.     local Dissapear = Table.DoesFade or false
  1028.     local Parent = Table.Ignore or Character
  1029.     local MaxDist = Table.MaxDist or 400
  1030.     local Branches = Table.Branches or false
  1031.     local Thicken = Table.Thicken or false
  1032.     local FadeTime = Table.FadeTime or 15
  1033.     local FadeIn = Table.FadeIn or false
  1034.     local Material = Table.Material or "Neon"
  1035.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1036.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1037.     local LIGHTNINGMODEL = IT("Model",Effects)
  1038.     LIGHTNINGMODEL.Name = "Lightning"
  1039.     local LastBolt = nil
  1040.     for E = 1, DISTANCE do
  1041.         local ExtraSize = 0
  1042.         if Thicken == true then
  1043.             ExtraSize = (DISTANCE-E)/15
  1044.         end
  1045.         local TRANSPARENCY = 0
  1046.         if FadeIn == true then
  1047.             TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1048.             if TRANSPARENCY < 0 then
  1049.                 TRANSPARENCY = 0
  1050.             end
  1051.         end
  1052.         local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1053.         PART.Color = Color
  1054.         MakeForm(PART,"Cyl")
  1055.         if LastBolt == nil then
  1056.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1057.         else
  1058.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1059.         end
  1060.         LastBolt = PART
  1061.         if Branches == true and E < (DISTANCE-5) then
  1062.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1063.             if CHOICE == 1 then
  1064.                 local LASTBRANCH = nil
  1065.                 for i = 1, MRANDOM(2,5) do
  1066.                     local ExtraSize2 = 0
  1067.                     if Thicken == true then
  1068.                         ExtraSize = ((DISTANCE-E)/25)/i
  1069.                     end
  1070.                     local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1071.                     PART.Color = Color
  1072.                     MakeForm(PART,"Cyl")
  1073.                     if LASTBRANCH == nil then
  1074.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1075.                     else
  1076.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1077.                     end
  1078.                     LASTBRANCH = PART
  1079.                 end
  1080.             end
  1081.         end
  1082.     end
  1083.     if Dissapear == true then
  1084.         coroutine.resume(coroutine.create(function()
  1085.             for i = 1, FadeTime do
  1086.                 Swait()
  1087.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1088.                     if c.ClassName == "Part" then
  1089.                         c.Transparency = c.Transparency + (i/FadeTime)/10
  1090.                     end
  1091.                 end
  1092.             end
  1093.             LIGHTNINGMODEL:remove()
  1094.         end))
  1095.     elseif Dissapear == false then
  1096.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  1097.     end
  1098.     return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1099. end
  1100.  
  1101. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1102. local cR=255
  1103. local cG=0
  1104. local cB=0
  1105. local flg5=1 local omgidk=1
  1106. local add=15
  1107. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1108.     if omgidk>10000 then omgidk=0 end
  1109.     omgidk=omgidk+1
  1110.     if cR>=255 then flg5=1 end
  1111.     if cG>=255 then flg5=2 end
  1112.     if cB>=255 then flg5=3 end
  1113.     if flg5==1 then cR=cR-add cG=cG+add end
  1114.     if flg5==2 then cG=cG-add cB=cB+add end
  1115.     if flg5==3 then cB=cB-add cR=cR+add end
  1116.     color=Color3.fromRGB(cR,cG,cB)
  1117. function WACKYEFFECT(Table)
  1118.     local TYPE = (Table.EffectType or "Sphere")
  1119.     local SIZE = (Table.Size or VT(6,6,6))
  1120.     local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1121.     local TRANSPARENCY = (Table.Transparency or 0)
  1122.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1123.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1124.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1125.     local ROTATION1 = (Table.RotationX or 0)
  1126.     local ROTATION2 = (Table.RotationY or 0)
  1127.     local ROTATION3 = (Table.RotationZ or 0)
  1128.     local MATERIAL = "Neon"
  1129.     local COLOR = color
  1130.     local TIME = (Table.Time or 45)
  1131.     local SOUNDID = (Table.SoundID or nil)
  1132.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1133.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1134.     coroutine.resume(coroutine.create(function()
  1135.         local PLAYSSOUND = false
  1136.         local SOUND = nil
  1137.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1138.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1139.             PLAYSSOUND = true
  1140.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1141.         end
  1142.         EFFECT.Color = color
  1143.         local MSH = nil
  1144.         if TYPE == "Sphere" then
  1145.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1146.         elseif TYPE == "Block" then
  1147.             MSH = IT("BlockMesh",EFFECT)
  1148.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1149.         elseif TYPE == "Wave" then
  1150.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1151.         elseif TYPE == "Ring" then
  1152.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1153.         elseif TYPE == "Slash" then
  1154.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1155.         elseif TYPE == "Round Slash" then
  1156.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1157.         elseif TYPE == "Swirl" then
  1158.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1159.         elseif TYPE == "Skull" then
  1160.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1161.         elseif TYPE == "Crystal" then
  1162.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1163.         end
  1164.         if MSH ~= nil then
  1165.             local MOVESPEED = nil
  1166.             if MOVEDIRECTION ~= nil then
  1167.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1168.             end
  1169.             local GROWTH = SIZE - ENDSIZE
  1170.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1171.             if TYPE == "Block" then
  1172.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1173.             else
  1174.                 EFFECT.CFrame = CFRAME
  1175.             end
  1176.             for LOOP = 1, TIME+1 do
  1177.                 Swait()
  1178.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1179.                 if TYPE == "Wave" then
  1180.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1181.                 end
  1182.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1183.                 if TYPE == "Block" then
  1184.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1185.                 else
  1186.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1187.                 end
  1188.                 if MOVEDIRECTION ~= nil then
  1189.                     local ORI = EFFECT.Orientation
  1190.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1191.                     EFFECT.Orientation = ORI
  1192.                 end
  1193.             end
  1194.             if PLAYSSOUND == false then
  1195.                 EFFECT:remove()
  1196.             else
  1197.                 SOUND.Stopped:Connect(function()
  1198.                     EFFECT:remove()
  1199.                 end)
  1200.             end
  1201.         else
  1202.             if PLAYSSOUND == false then
  1203.                 EFFECT:remove()
  1204.             else
  1205.                 repeat Swait() until SOUND.Playing == false
  1206.                 EFFECT:remove()
  1207.             end
  1208.         end
  1209.     end))
  1210. end
  1211. end)
  1212. function MakeForm(PART,TYPE)
  1213.     if TYPE == "Cyl" then
  1214.         local MSH = IT("CylinderMesh",PART)
  1215.     elseif TYPE == "Ball" then
  1216.         local MSH = IT("SpecialMesh",PART)
  1217.         MSH.MeshType = "Sphere"
  1218.     elseif TYPE == "Wedge" then
  1219.         local MSH = IT("SpecialMesh",PART)
  1220.         MSH.MeshType = "Wedge"
  1221.     end
  1222. end
  1223. function SpawnTrail(FROM,TO,BIG)
  1224. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1225.     MakeForm(TRAIL,"Cyl")
  1226. local cR=255
  1227. local cG=0
  1228. local cB=0
  1229. local flg5=1 local omgidk=1
  1230. local add=15
  1231. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1232.     if omgidk>10000 then omgidk=0 end
  1233.     omgidk=omgidk+1
  1234.     if cR>=255 then flg5=1 end
  1235.     if cG>=255 then flg5=2 end
  1236.     if cB>=255 then flg5=3 end
  1237.     if flg5==1 then cR=cR-add cG=cG+add end
  1238.     if flg5==2 then cG=cG-add cB=cB+add end
  1239.     if flg5==3 then cB=cB-add cR=cR+add end
  1240.     color=Color3.fromRGB(cR,cG,cB)
  1241.     TRAIL.Color = color
  1242. end)
  1243.     local DIST = (FROM - TO).Magnitude
  1244.     if BIG == true then
  1245.         TRAIL.Size = VT(5,DIST,5)
  1246.     else
  1247.         TRAIL.Size = VT(5,DIST,5)
  1248.     end
  1249.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1250.     coroutine.resume(coroutine.create(function()
  1251.         for i = 1, 55 do
  1252.             Swait()
  1253.             TRAIL.Transparency = TRAIL.Transparency + 0.01
  1254.         end
  1255.         TRAIL:remove()
  1256.     end))
  1257. end
  1258.  
  1259. Debris = game:GetService("Debris")
  1260.  
  1261. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1262.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1263.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1264. end
  1265.  
  1266. function turnto(position)
  1267.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1268. end
  1269.  
  1270. --//=================================\\
  1271. --||         WEAPON CREATION
  1272. --\\=================================//
  1273. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1274.  
  1275. for i = 1, 35 do
  1276.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1277.     FACE.Color = C3(0,0,0)
  1278.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1279.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1280. end
  1281. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1282. MakeForm(Eye,"Ball")
  1283. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1284. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1285. MakeForm(Eye,"Ball")
  1286. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1287. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1288. MakeForm(Eye,"Ball")
  1289. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1290. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1291. MakeForm(Eye,"Ball")
  1292. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1293.  
  1294. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1295. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1296.  
  1297. local Particle = IT("ParticleEmitter",nil)
  1298. Particle.Enabled = false
  1299. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1300. Particle.LightEmission = 0.5
  1301. Particle.Rate = 150
  1302. Particle.ZOffset = 0.2
  1303. Particle.Rotation = NumberRange.new(-180, 180)
  1304. Particle.RotSpeed = NumberRange.new(-180, 180)
  1305. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1306. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1307.  
  1308. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1309. function ParticleEmitter(Table)
  1310.     local PRTCL = Particle:Clone()
  1311.     local Speed = Table.Speed or 5
  1312.     local Drag = Table.Drag or 0
  1313.     local Size1 = Table.Size1 or 1
  1314.     local Size2 = Table.Size2 or 5
  1315.     local Lifetime1 = Table.Lifetime1 or 1
  1316.     local Lifetime2 = Table.Lifetime2 or 1.5
  1317.     local Parent = Table.Parent or Torso
  1318.     local Emit = Table.Emit or 100
  1319.     local Offset = Table.Offset or 360
  1320.     local Acel = Table.Acel or VT(0,0,0)
  1321.     local Enabled = Table.Enabled or false
  1322.     PRTCL.Parent = Parent
  1323.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1324.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1325.     PRTCL.Speed = NumberRange.new(Speed)
  1326.     PRTCL.VelocitySpread = Offset
  1327.     PRTCL.Drag = Drag
  1328.     PRTCL.Acceleration = Acel
  1329.     if Enabled == false then
  1330.         PRTCL:Emit(Emit)
  1331.         Debris:AddItem(PRTCL,Lifetime2)
  1332.     else
  1333.         PRTCL.Enabled = true
  1334.     end
  1335.     return PRTCL
  1336. end
  1337.  
  1338. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1339. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1340. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1341. MakeForm(Part,"Wedge")
  1342. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1343. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1344. MakeForm(Part,"Wedge")
  1345. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1346. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1349. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1350. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1351. MakeForm(Part,"Cyl")
  1352. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1353. for i = 1, 8 do
  1354.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1355.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1356. end
  1357. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1358. MakeForm(Part,"Cyl")
  1359. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1360. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1361. MakeForm(Part,"Ball")
  1362. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1363. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1364. MakeForm(Part,"Wedge")
  1365. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1366. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1367. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1368. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1369. MakeForm(Part,"Cyl")
  1370. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1371. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1372. MakeForm(Part,"Cyl")
  1373. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1374. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1375. MakeForm(Part,"Cyl")
  1376. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1377. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1378. MakeForm(Part,"Wedge")
  1379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1380. local LASTPART = Handle
  1381. for i = 1, 10 do
  1382.     if LASTPART == Handle then
  1383.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1384.         LASTPART = Part
  1385.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1386.     else
  1387.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1388.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1389.         LASTPART = Part
  1390.     end
  1391. end
  1392.  
  1393. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1394. MakeForm(Barrel,"Cyl")
  1395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1397. MakeForm(Part,"Cyl")
  1398. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1400. MakeForm(Part,"Wedge")
  1401. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1402. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1403. MakeForm(Hole,"Cyl")
  1404. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1406. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1407. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1408. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1409. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1410. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1411. coroutine.resume(coroutine.create(function()
  1412.     while wait() do
  1413.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1414.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1415.     end
  1416. end))
  1417.  
  1418. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1419. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1420.  
  1421. local cR=255
  1422. local cG=0
  1423. local cB=0
  1424. local flg5=1 local omgidk=1
  1425. local add=15
  1426. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1427.     if omgidk>10000 then omgidk=0 end
  1428.     omgidk=omgidk+1
  1429.     if cR>=255 then flg5=1 end
  1430.     if cG>=255 then flg5=2 end
  1431.     if cB>=255 then flg5=3 end
  1432.     if flg5==1 then cR=cR-add cG=cG+add end
  1433.     if flg5==2 then cG=cG-add cB=cB+add end
  1434.     if flg5==3 then cB=cB-add cR=cR+add end
  1435.     color=Color3.fromRGB(cR,cG,cB)
  1436. for _, c in pairs(Weapon:GetDescendants()) do
  1437.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1438.         c.Material = "Glass"
  1439.         c.Color = C3(0,0,0)
  1440.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1441.         c.Color = color
  1442.         c.Material = "Neon"
  1443.     end
  1444. end
  1445. end)
  1446. Weapon.Parent = Character
  1447. for _, c in pairs(Weapon:GetChildren()) do
  1448.     if c.ClassName == "Part" then
  1449.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1450.     end
  1451. end
  1452.  
  1453. function swait(num)
  1454.     if num == 0 or num == nil then
  1455.         ArtificialHB.Event:wait()
  1456.     else
  1457.         for i = 0, num do
  1458.             ArtificialHB.Event:wait()
  1459.         end
  1460.     end
  1461. end
  1462.  
  1463. function chatfunc(text)
  1464.     local chat = coroutine.wrap(function()
  1465.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1466.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1467.     end
  1468.     local Bill = Instance.new("BillboardGui",Character)
  1469.     Bill.Size = UDim2.new(0,100,0,40)
  1470.     Bill.StudsOffset = Vector3.new(0,3,0)
  1471.     Bill.Adornee = Character.Head
  1472.     Bill.Name = "TalkingBillBoard"
  1473.     local Hehe = Instance.new("TextLabel",Bill)
  1474.     Hehe.BackgroundTransparency = 1
  1475.     Hehe.BorderSizePixel = 0
  1476.     Hehe.Text = ""
  1477.     Hehe.Font = "Bodoni"
  1478.     Hehe.TextSize = 40
  1479.     Hehe.TextStrokeTransparency = 0
  1480.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1481.     coroutine.resume(coroutine.create(function()
  1482.         while Hehe ~= nil do
  1483.             swait()
  1484.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1485.             Hehe.Rotation = math.random(-5,5)
  1486.             Hehe.TextColor3 = Color3.new(0,255,0)
  1487.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1488.         end
  1489.     end))
  1490.     for i = 1,string.len(text),1 do
  1491.         swait()
  1492.         Hehe.Text = string.sub(text,1,i)
  1493.     end
  1494.     swait(90)--Re[math.random(1, 93)]
  1495.     for i = 0, 1, .025 do
  1496.         swait()
  1497.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1498.         Hehe.TextStrokeTransparency = i
  1499.         Hehe.TextTransparency = i
  1500.     end
  1501.     Bill:Destroy()
  1502.     end)
  1503. chat()
  1504. end
  1505.  
  1506. function onChatted(msg)
  1507.     chatfunc(msg)
  1508. end
  1509.  
  1510. Player.Chatted:connect(onChatted)
  1511.  
  1512. local BODY = {}
  1513. for _, c in pairs(Character:GetDescendants()) do
  1514.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1515.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1516.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1517.         end
  1518.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1519.     elseif c:IsA("JointInstance") then
  1520.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1521.     end
  1522. end
  1523.  
  1524. function refit()
  1525.     Character.Parent = workspace
  1526.     for e = 1, #BODY do
  1527.         if BODY[e] ~= nil then
  1528.             local STUFF = BODY[e]
  1529.             local PART = STUFF[1]
  1530.             local PARENT = STUFF[2]
  1531.             local MATERIAL = STUFF[3]
  1532.             local COLOR = STUFF[4]
  1533.             local TRANSPARENCY = STUFF[5]
  1534.             --local SIZE = STUFF[6]
  1535.             local NAME = STUFF[7]
  1536.             if PART.ClassName == "Part" and PART ~= RootPart then
  1537.                 PART.Material = MATERIAL
  1538.                 PART.Transparency = TRANSPARENCY
  1539.                 PART.Name = NAME
  1540.             end
  1541.             if PART.Parent ~= PARENT then
  1542.                 Humanoid:remove()
  1543.                 PART.Parent = PARENT
  1544.                 Humanoid = IT("Humanoid",Character)
  1545.             end
  1546.         end
  1547.     end
  1548. end
  1549.  
  1550. local SKILLTEXTCOLOR = C3(0,255,0)
  1551. local SKILLFONT = "Code"
  1552. local SKILLTEXTSIZE = 7
  1553.  
  1554. Humanoid.Died:connect(function()
  1555.                refit()
  1556. end)
  1557.  
  1558. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1559. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1560. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1561. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1562. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1563. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1564. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1565. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1566. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1567. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1568. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1569. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1570.  
  1571. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1572. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1573. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1574. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1575. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1576. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1577. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1578. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1579. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1580. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1581. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1582. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1583.  
  1584. function printbye(Name)
  1585.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1586.     chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1587. end
  1588.  
  1589. workspace.ChildAdded:connect(function(instance)
  1590.     for BANISH = 1, #TOBANISH do
  1591.         if TOBANISH[BANISH] ~= nil then
  1592.             if instance.Name == TOBANISH[BANISH] then
  1593.                 coroutine.resume(coroutine.create(function()
  1594.                     printbye(instance.Name)
  1595.                     instance:ClearAllChildren()
  1596.                     Debris:AddItem(instance,0.0005)
  1597.                 end))
  1598.             end
  1599.         end
  1600.     end
  1601. end)
  1602.  
  1603. --//=================================\\
  1604. --||            DAMAGING
  1605. --\\=================================//
  1606.  
  1607. function Banish(Foe)
  1608.     if Foe then
  1609.         coroutine.resume(coroutine.create(function()
  1610.             --if game.Players:FindFirstChild(Foe.Name) then
  1611.                 table.insert(TOBANISH,Foe.Name)
  1612.                 printbye(Foe.Name)
  1613.             --end
  1614.             Foe.Archivable = true
  1615.             local CLONE = Foe:Clone()
  1616.             Foe:Destroy()
  1617.             CLONE.Parent = Effects
  1618.             CLONE:BreakJoints()
  1619.             local MATERIALS = {"Glass","Neon"}
  1620.             for _, c in pairs(CLONE:GetDescendants()) do
  1621.                 if c:IsA("BasePart") then
  1622.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1623.                         CreateSound(340722848, c, 10, 1, false)
  1624.                     end
  1625.                     c.Anchored = true
  1626.                     c.Transparency = c.Transparency + 0.2
  1627.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1628.                     c.Color = C3(0,255,0)
  1629.                     if c.ClassName == "MeshPart" then
  1630.                         c.TextureID = ""
  1631.                     end
  1632.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1633.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1634.                     end
  1635.                     if c:FindFirstChildOfClass("Decal") then
  1636.                         c:FindFirstChildOfClass("Decal"):remove()
  1637.                     end
  1638.                     c.Name = "Banished"
  1639.                     c.CanCollide = false
  1640.                 else
  1641.                     c:remove()
  1642.                 end
  1643.             end
  1644.             local A = false
  1645.             for i = 1, 35 do
  1646.                 if A == false then
  1647.                     A = true
  1648.                 elseif A == true then
  1649.                     A = false
  1650.                 end
  1651.                 for _, c in pairs(CLONE:GetDescendants()) do
  1652.                     if c:IsA("BasePart") then
  1653.                         c.Anchored = true
  1654.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1655.                         c.Transparency = c.Transparency + 0.8/35
  1656.                         if A == false then
  1657.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1658.                         elseif A == true then
  1659.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1660.                         end
  1661.                     end
  1662.                 end
  1663.                 Swait()
  1664.             end
  1665.             CLONE:remove()
  1666.         end))
  1667.     end
  1668. end
  1669.  
  1670. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1671.     local CHILDREN = workspace:GetDescendants()
  1672.     for index, CHILD in pairs(CHILDREN) do
  1673.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1674.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1675.             if HUM then
  1676.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1677.                 if TORSO then
  1678.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1679.                         if ISBANISH == true then
  1680.                             Banish(CHILD)
  1681.                         else
  1682.                             if ISBANISH == "Gravity" then
  1683.                                 HUM.PlatformStand = true
  1684.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1685.                                     local grav = Instance.new("BodyPosition",TORSO)
  1686.                                     grav.D = 15
  1687.                                     grav.P = 20000
  1688.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1689.                                     grav.position = TORSO.Position
  1690.                                     grav.Name = "V3BanishForce"..Player.Name
  1691.                                 else
  1692.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1693.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1694.                                 end
  1695.                             else
  1696.                                 HUM.PlatformStand = false
  1697.                             end
  1698.                         end
  1699.                     elseif ISBANISH == "Gravity" then
  1700.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1701.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1702.                             HUM.PlatformStand = false
  1703.                         end
  1704.                     end
  1705.                 end
  1706.             end
  1707.         end
  1708.     end
  1709. end
  1710.  
  1711. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1712.  
  1713. --//=================================\\
  1714. --||    ATTACK FUNCTIONS AND STUFF
  1715. --\\=================================//
  1716. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1717.  
  1718. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1719. MakeForm(RightHole,"Cyl")
  1720. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1721. MakeForm(LeftHole,"Cyl")
  1722.  
  1723. function getbloody(victim,amount)
  1724.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1725.     PART.CFrame = victim.CFrame
  1726.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1727.     Debris:AddItem(PART,5)
  1728.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1729.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1730.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1731.     local prtcl = asd:Clone()
  1732.     prtcl.Parent = PART
  1733.     prtcl:Emit(amount*10)
  1734. end
  1735.  
  1736. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1737.  
  1738. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1739.     if DoesCourontine == false then
  1740.         local Direction = CF(Part.Position, ToLocation)
  1741.         local Distance = (Part.Position - ToLocation).magnitude
  1742.         for i = 1, AmountOfTime do
  1743.             Swait()
  1744.             Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1745.             Direction = Part.CFrame
  1746.         end
  1747.         Part:remove()
  1748.     elseif DoesCourontine == true then
  1749.         coroutine.resume(coroutine.create(function()
  1750.             local Direction = CF(Part.Position, ToLocation)
  1751.             local Distance = (Part.Position - ToLocation).magnitude
  1752.             for i = 1, AmountOfTime do
  1753.                 Swait()
  1754.                 Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1755.                 Direction = Part.CFrame
  1756.             end
  1757.             Part:remove()
  1758.         end))
  1759.     end
  1760. end
  1761.  
  1762. function Absoluteum()
  1763.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1764.     if HITFLOOR ~= nil then
  1765.         do
  1766.             local HITBODIES = {}
  1767.             ATTACK = true
  1768.             Rooted = true
  1769.             local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1770.             MakeForm(ABSOLUTE, "Ball")
  1771.             CreateSound("416200578", RootPart, 10, 1)
  1772.             for i = 0, 8, 0.1 / Animation_Speed do
  1773.                 Swait()
  1774.                 ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1775.                 ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1776.                 ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1777.                 local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1778.                 MakeForm(CHARGE, "Ball")
  1779.                 CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1780.                 FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1781.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1782.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1783.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787.             end
  1788.             CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1789.             CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1790.             for i = 1, 45 do
  1791.                 Swait()
  1792.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1793.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1794.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798.             end
  1799.             coroutine.resume(coroutine.create(function()
  1800.                 local IMPACT = false
  1801.                 local BULLET = ABSOLUTE
  1802.                 MakeForm(BULLET, "Ball")
  1803.                 BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1804.                 for i = 1, 500 do
  1805.                     Swait()
  1806.                     BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1807.                     local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1808.                     MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1809.                     if HIT ~= nil then
  1810.                         IMPACT = true
  1811.                         break
  1812.                     end
  1813.                 end
  1814.                 if IMPACT == false then
  1815.                     for i = 1, 40 do
  1816.                         Swait()
  1817.                         BULLET.Size = BULLET.Size * 0.9
  1818.                     end
  1819.                     BULLET:remove()
  1820.                 else
  1821.                     CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1822.                     for i = 1, 175 do
  1823.                         Swait()
  1824.                         BULLET.Size = BULLET.Size * 0.99
  1825.                         Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1826.                     end
  1827.                     CreateSound("438666001", BULLET, 10, 3)
  1828.                     Swait(35)
  1829.                     BULLET.Transparency = 1
  1830.                     for i = 1, 20 do
  1831.                         for e = 1, 5 do
  1832.                             MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1833.                             Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1834.                         end
  1835.                         AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1836.                         CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1837.                         CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1838.                         MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1839.                         Swait(5)
  1840.                         for e = 1, #HITBODIES do
  1841.                             if HITBODIES[e] ~= nil then
  1842.                                 local BOD = HITBODIES[e]
  1843.                                 local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1844.                                 if TORS then
  1845.                                     BOD:BreakJoints()
  1846.                                     for _, c in pairs(BOD:GetChildren()) do
  1847.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1848.                                             local bv = Instance.new("BodyVelocity")
  1849.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1850.                                             bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1851.                                             bv.Parent = c
  1852.                                             Debris:AddItem(bv, 0.2)
  1853.                                         end
  1854.                                     end
  1855.                                 end
  1856.                             end
  1857.                         end
  1858.                         CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1859.                     end
  1860.                     MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1861.                     Debris:AddItem(BULLET, 10)
  1862.                 end
  1863.             end))
  1864.             ATTACK = false
  1865.             Rooted = false
  1866.         end
  1867.     end
  1868. end
  1869.  
  1870. function Nuke()
  1871.     ATTACK = true
  1872.     Rooted = true
  1873.     local CHARGE = false
  1874.     local BLASTS = {468991944, 468991990}
  1875.     coroutine.resume(coroutine.create(function()
  1876.         repeat
  1877.             Swait()
  1878.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1879.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1880.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1881.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1882.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1883.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1884.         until CHARGE == true
  1885.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1886.             Swait()
  1887.             WACKYEFFECT({
  1888.                 Time = 15,
  1889.                 EffectType = "Sphere",
  1890.                 Size = VT(60, 60, 60),
  1891.                 Size2 = VT(0, 0, 0),
  1892.                 Transparency = 1,
  1893.                 Transparency2 = 0.7,
  1894.                 CFrame = CF(RootPart.Position),
  1895.                 MoveToPos = nil,
  1896.                 RotationX = 0,
  1897.                 RotationY = 0,
  1898.                 RotationZ = 0,
  1899.                 Material = "Neon",
  1900.                 Color = C3(1, 1, 1),
  1901.                 SoundID = nil,
  1902.                 SoundPitch = nil,
  1903.                 SoundVolume = nil
  1904.             })
  1905.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1906.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1907.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1908.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1909.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911.         end
  1912.         coroutine.resume(coroutine.create(function()
  1913.             local POS = RootPart.Position
  1914.             wait(0.2)
  1915.             for i = 1, 5 do
  1916.                 WACKYEFFECT({
  1917.                     Time = 65,
  1918.                     EffectType = "Sphere",
  1919.                     Size = VT(2, 2, 2),
  1920.                     Size2 = VT(0, 0, 500),
  1921.                     Transparency = 1,
  1922.                     Transparency2 = 0,
  1923.                     CFrame = CF(POS),
  1924.                     MoveToPos = nil,
  1925.                     RotationX = MRANDOM(-2, 2),
  1926.                     RotationY = MRANDOM(-12, 12),
  1927.                     RotationZ = MRANDOM(-2, 2),
  1928.                     Material = "Neon",
  1929.                     Color = C3(1, 1, 1),
  1930.                     SoundID = nil,
  1931.                     SoundPitch = nil,
  1932.                     SoundVolume = nil
  1933.                 })
  1934.             end
  1935.             wait(1)
  1936.             SHAKECAM(POS, 9999999999, 25, 25)
  1937.             ApplyAoE(POS, 450)
  1938.             WACKYEFFECT({
  1939.                 Time = 85,
  1940.                 EffectType = "Sphere",
  1941.                 Size = VT(120, 120, 120),
  1942.                 Size2 = VT(350, 350, 350),
  1943.                 Transparency = 0,
  1944.                 Transparency2 = 1,
  1945.                 CFrame = CF(POS),
  1946.                 MoveToPos = nil,
  1947.                 RotationX = 0,
  1948.                 RotationY = 0,
  1949.                 RotationZ = 0,
  1950.                 Material = "Neon",
  1951.                 Color = C3(1, 1, 1),
  1952.                 SoundID = nil,
  1953.                 SoundPitch = 1,
  1954.                 SoundVolume = 10
  1955.             })
  1956.             for i = 1, 20 do
  1957.                 WACKYEFFECT({
  1958.                     Time = 85,
  1959.                     EffectType = "Sphere",
  1960.                     Size = VT(120, 120, 120),
  1961.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1962.                     Transparency = 0.8,
  1963.                     Transparency2 = 1,
  1964.                     CFrame = CF(POS),
  1965.                     MoveToPos = nil,
  1966.                     RotationX = 0,
  1967.                     RotationY = 0,
  1968.                     RotationZ = 0,
  1969.                     Material = "Neon",
  1970.                     Color = C3(1, 1, 1),
  1971.                     SoundID = nil,
  1972.                     SoundPitch = 1,
  1973.                     SoundVolume = 10
  1974.                 })
  1975.                 WACKYEFFECT({
  1976.                     Time = 100,
  1977.                     EffectType = "Wave",
  1978.                     Size = VT(25, 2, 25),
  1979.                     Size2 = VT(400, 0, 400) * 1.2,
  1980.                     Transparency = 0,
  1981.                     Transparency2 = 1,
  1982.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1983.                     MoveToPos = nil,
  1984.                     RotationX = 0,
  1985.                     RotationY = 0,
  1986.                     RotationZ = 0,
  1987.                     Material = "Neon",
  1988.                     Color = C3(1, 1, 1),
  1989.                     SoundID = nil,
  1990.                     SoundPitch = nil,
  1991.                     SoundVolume = nil
  1992.                 })
  1993.             end
  1994.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1995.             for i = 1, 5 do
  1996.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1997.                 WACKYEFFECT({
  1998.                     Time = 120,
  1999.                     EffectType = "Wave",
  2000.                     Size = VT(150, 2, 150),
  2001.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2002.                     Transparency = 0,
  2003.                     Transparency2 = 1,
  2004.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2005.                     MoveToPos = nil,
  2006.                     RotationX = 0,
  2007.                     RotationY = 0,
  2008.                     RotationZ = 0,
  2009.                     Material = "Neon",
  2010.                     Color = C3(1, 1, 1),
  2011.                     SoundID = nil,
  2012.                     SoundPitch = nil,
  2013.                     SoundVolume = nil
  2014.                 })
  2015.             end
  2016.         end))
  2017.         for i = 0, 1, 0.1 / Animation_Speed do
  2018.             Swait()
  2019.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2020.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025.         end
  2026.         ATTACK = false
  2027.         Rooted = false
  2028.     end))
  2029.     for i = 1, 30 do
  2030.         wait(0.01)
  2031.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2032.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2033.         if HITFLOOR then
  2034.             ApplyAoE(HITPOS, 65, true)
  2035.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2036.             WACKYEFFECT({
  2037.                 Time = 25,
  2038.                 EffectType = "Sphere",
  2039.                 Size = VT(22, 22, 22),
  2040.                 Size2 = VT(85, 85, 85),
  2041.                 Transparency = 0,
  2042.                 Transparency2 = 1,
  2043.                 CFrame = CF(HITPOS),
  2044.                 MoveToPos = nil,
  2045.                 RotationX = 0,
  2046.                 RotationY = 0,
  2047.                 RotationZ = 0,
  2048.                 Material = "Neon",
  2049.                 Color = C3(1, 1, 1),
  2050.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2051.                 SoundPitch = MRANDOM(9, 12) / 10,
  2052.                 SoundVolume = 10
  2053.             })
  2054.             for e = 1, 3 do
  2055.                 WACKYEFFECT({
  2056.                     EffectType = "Wave",
  2057.                     Size = VT(25, 0, 25),
  2058.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2059.                     Transparency = 0,
  2060.                     Transparency2 = 1,
  2061.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2062.                     MoveToPos = nil,
  2063.                     RotationX = 0,
  2064.                     RotationY = 3,
  2065.                     RotationZ = 0,
  2066.                     Material = "Neon",
  2067.                     Color = C3(1, 1, 1),
  2068.                     SoundID = nil,
  2069.                     SoundPitch = nil,
  2070.                     SoundVolume = nil
  2071.                 })
  2072.                 WACKYEFFECT({
  2073.                     Time = 35,
  2074.                     EffectType = "Sphere",
  2075.                     Size = VT(22, 45, 22),
  2076.                     Size2 = VT(25, 45 + e * 75, 25),
  2077.                     Transparency = 0,
  2078.                     Transparency2 = 1,
  2079.                     CFrame = CF(HITPOS) * TURN,
  2080.                     MoveToPos = nil,
  2081.                     RotationX = 0,
  2082.                     RotationY = 0,
  2083.                     RotationZ = 0,
  2084.                     Material = "Neon",
  2085.                     Color = C3(1, 1, 1),
  2086.                     SoundID = nil,
  2087.                     SoundPitch = MRANDOM(9, 12) / 10,
  2088.                     SoundVolume = 10
  2089.                 })
  2090.             end
  2091.         end
  2092.     end
  2093.     CHARGE = true
  2094. end
  2095.  
  2096. function SpectralBanishing()
  2097.     ATTACK = true
  2098.     Rooted = false
  2099.     chatfunc("If you desire to be a ghost...", 20)
  2100.     for i = 0, 5, 0.1 / Animation_Speed do
  2101.         Swait()
  2102.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2103.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2104.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2105.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2106.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2107.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2108.     end
  2109.     chatfunc("Then move on to the afterlife!", 6)
  2110.     CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2111.     MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2112.     MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2113.     local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2114.     local distance = (GunPoint.Position - Way).magnitude
  2115.     for i = 1, 5 do
  2116.         local laser = Instance.new("Part", Effects)
  2117.         laser.Transparency = 0
  2118.         laser.CanCollide = false
  2119.         laser.Anchored = true
  2120.         laser.Color = C3(1, 0, 0)
  2121.         laser.Material = "Neon"
  2122.         laser.formFactor = Enum.FormFactor.Custom
  2123.         laser.Size = Vector3.new(0.15, 0.15, distance)
  2124.         laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2125.         table.insert(Effects2, {
  2126.             laser,
  2127.             "Disappear",
  2128.             0.1,
  2129.             1,
  2130.             1,
  2131.             1,
  2132.             2
  2133.         })
  2134.     end
  2135.     coroutine.resume(coroutine.create(function()
  2136.         Swait(15)
  2137.         local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2138.         for i = 1, 25 do
  2139.             Swait()
  2140.             FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2141.         end
  2142.         local GAME = game.Players:GetChildren()
  2143.         for PLAYER = 1, #GAME do
  2144.             do
  2145.                 local PLAY = GAME[PLAYER]
  2146.                 if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2147.                     PLAY.Character.Parent = nil
  2148.                     coroutine.resume(coroutine.create(function()
  2149.                         if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2150.                             PLAY.Character.Parent = workspace
  2151.                             local Value = IT("BoolValue", Delete)
  2152.                             Value.Name = PLAY.Name
  2153.                         end
  2154.                     end))
  2155.                 end
  2156.             end
  2157.         end
  2158.         for i = 1, 25 do
  2159.             Swait()
  2160.             FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2161.         end
  2162.     end))
  2163.     for i = 0, 2, 0.1 / Animation_Speed do
  2164.         Swait()
  2165.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2166.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2167.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2168.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2169.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2170.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2171.     end
  2172.     ATTACK = false
  2173.     Rooted = false
  2174. end
  2175.  
  2176. function Madness()
  2177.     ATTACK = true
  2178.     Rooted = false
  2179.     local GYRO = IT("BodyGyro",RootPart)
  2180.     GYRO.D = 750
  2181.     GYRO.P = 20000
  2182.     GYRO.MaxTorque = VT(0,40000000,0)
  2183.     local LOCKED = true
  2184.     local SHOT = false
  2185.     coroutine.resume(coroutine.create(function()
  2186.         for i=0, 1, 0.1 / Animation_Speed do
  2187.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2188.             Swait()
  2189.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2190.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2192.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2193.         end
  2194.         LOCKED = false
  2195.         SHOT = true
  2196.         repeat
  2197.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2198.             Swait()
  2199.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2200.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2201.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2202.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2203.         until HOLD == false and SHOT == false
  2204.         for i=0, 0.3, 0.1 / Animation_Speed do
  2205.             Swait()
  2206.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2207.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2208.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210.         end
  2211.         GYRO:remove()
  2212.         ATTACK = false
  2213.         Rooted = false
  2214.     end))
  2215.     repeat wait() until LOCKED == false
  2216.     repeat
  2217.         SHOT = true
  2218.         wait(0.2)
  2219.         SHOT = false
  2220.         local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2221.         local HIT = BULLET.Hit
  2222.         local HITPOS = BULLET.End
  2223.         if HIT then
  2224.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2225.                 Banish(HIT.Parent)
  2226.             end
  2227.         end
  2228.         WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2229.         WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2230.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2231.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2232.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2233.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2234.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2235.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2236.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2237.     until HOLD == false
  2238. end
  2239.  
  2240. function EMOTE()
  2241.     ATTACK = true
  2242.     Rooted = false
  2243.     local LOOP = 0
  2244.     for i=0, 0.1, 0.1 / Animation_Speed do
  2245.         Swait()
  2246.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2247.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2248.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2249.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2250.     end
  2251.     for i=0, 3, 0.1 / Animation_Speed do
  2252.         Swait()
  2253.         LOOP = LOOP + 1
  2254.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2255.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2257.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2258.     end
  2259.     for i=0, 0.1, 0.1 / Animation_Speed do
  2260.         Swait()
  2261.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2262.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2263.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2264.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2265.     end
  2266.     ATTACK = false
  2267.     Rooted = false
  2268. end
  2269.  
  2270. function Kill(Char)
  2271.     local NewCharacter = IT("Model",Effects)
  2272.     NewCharacter.Name = "Ow im ded ;-;"
  2273.     for _, c in pairs(Char:GetDescendants()) do
  2274.         if c:IsA("BasePart") and c.Transparency == 0 then
  2275.             if c.Parent == Char then
  2276.                 getbloody(c,5)
  2277.             end
  2278.             c:BreakJoints()
  2279.             c.Material = "Glass"
  2280.             c.Color = C3(0.5,0,0)
  2281.             c.CanCollide = true
  2282.             c.Transparency = 0.3
  2283.             if c:FindFirstChildOfClass("SpecialMesh") then
  2284.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2285.             end
  2286.             if c.Name == "Head" then
  2287.                 c:ClearAllChildren()
  2288.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2289.             end
  2290.             if c.ClassName == "MeshPart" then
  2291.                 c.TextureID = ""
  2292.             end
  2293.             if c:FindFirstChildOfClass("BodyPosition") then
  2294.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  2295.             end
  2296.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2297.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2298.             end
  2299.             c.Parent = NewCharacter
  2300.             c.Name = "DeadPart"
  2301.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2302.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2303.         end
  2304.     end
  2305.     Char:remove()
  2306.     Debris:AddItem(NewCharacter,5)
  2307. end
  2308.  
  2309. function Taunt()
  2310.     ATTACK = true
  2311.     Rooted = true
  2312.     local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2313.     repeat
  2314.         Swait()
  2315.         TAUNT.Parent = Torso
  2316.         TAUNT.Playing = true
  2317.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2318.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2319.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2320.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2321.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2322.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323.     until TAUNT.TimePosition >= 1.25
  2324.     for i=0, 1.6, 0.1 / Animation_Speed do
  2325.         Swait()
  2326.         TAUNT.Parent = Torso
  2327.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2328.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2329.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2330.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2331.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333.     end
  2334.     ATTACK = false
  2335.     Rooted = false
  2336. end
  2337.  
  2338. function oofBeam()
  2339.     ATTACK = true
  2340.     Rooted = false
  2341.     VALUE2 = true
  2342.     local GYRO = IT("BodyGyro", RootPart)
  2343.     GYRO.D = 20
  2344.     GYRO.P = 4000
  2345.     GYRO.MaxTorque = VT(0, 40000, 0)
  2346.     local POS = RootPart.Position + VT(0, 25, 0)
  2347.     CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2348.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2351.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2352.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354.     coroutine.resume(coroutine.create(function()
  2355.         local E = 0
  2356.         repeat
  2357.             E = E + 5
  2358.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2359.             Swait()
  2360.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2363.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2364.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2365.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366.         until ATTACK == false
  2367.         GYRO:remove()
  2368.     end))
  2369.     for i = 1, 50 do
  2370.         Swait()
  2371.     end
  2372.     for i = 1, 25 do
  2373.         Swait()
  2374.         WACKYEFFECT({
  2375.             Time = 15,
  2376.             EffectType = "Skull",
  2377.             Size = VT(4, 4, 4),
  2378.             Size2 = VT(0, 0, 0),
  2379.             Transparency = 1,
  2380.             Transparency2 = 0,
  2381.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2382.             MoveToPos = Eon.Position,
  2383.             RotationX = 0,
  2384.             RotationY = 0,
  2385.             RotationZ = 0,
  2386.             Material = "Neon",
  2387.             Color = C3(1, 0, 0),
  2388.             SoundID = nil,
  2389.             SoundPitch = nil,
  2390.             SoundVolume = nil
  2391.         })
  2392.     end
  2393.     local LOOP = 0
  2394.     local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2395.     MakeForm(BEAMO, "Ball")
  2396.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2397.     MakeForm(BEAM, "Cyl")
  2398.     repeat
  2399.         local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2400.         if DISTANCE < 2000 then
  2401.             BEAMO.Size = VT(3 + 1 * COS(SINE / 4),  3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2402.             BEAMO.CFrame = CF(Eon.Position)
  2403.             BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2404.             BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2405.             ApplyAoE(Mouse.Hit.p, 14,true,false)
  2406.             WACKYEFFECT({
  2407.                 Time = 35,
  2408.                 EffectType = "Sphere",
  2409.                 Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2410.                 Size2 = VT(5, 75, 5),
  2411.                 Transparency = 0,
  2412.                 Transparency2 = 1,
  2413.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2414.                 MoveToPos = nil,
  2415.                 RotationX = 0,
  2416.                 RotationY = 0,
  2417.                 RotationZ = 0,
  2418.                 Material = "Neon",
  2419.                 Color = C3(1, 0, 0),
  2420.                 SoundID = nil,
  2421.                 SoundPitch = MRANDOM(9, 12) / 10,
  2422.                 SoundVolume = 10
  2423.             })
  2424.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2425.             Swait()
  2426.             LOOP = LOOP + 1
  2427.         end
  2428.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2429.     coroutine.resume(coroutine.create(function()
  2430.         for i = 1, 15 do
  2431.             Swait()
  2432.             BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2433.             BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2434.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2435.             BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2436. end
  2437.         BEAM:remove()
  2438.         BEAMO:remove()
  2439.     end))
  2440.     ATTACK = false
  2441.     Rooted = false
  2442.     VALUE2 = false
  2443. end
  2444.  
  2445. function TakeOnMe()
  2446.     Speed = 5
  2447.     local MEME = CreateSound(0, Effects, 2, 1, false)
  2448.     ATTACK = true
  2449.     Rooted = false
  2450.     local DANCE = true
  2451.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2452.         if NEWKEY == "p" then
  2453.             DANCE = false
  2454.         end
  2455.     end)
  2456.     PLAYSONG = false
  2457.     while true do
  2458.         for i = 1, 15 do
  2459.             Swait()
  2460.             MEME.Parent = Effects
  2461.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467.         end
  2468.         if DANCE == false then
  2469.             break
  2470.         end
  2471.         for i = 1, 15 do
  2472.             Swait()
  2473.             MEME.Parent = Effects
  2474.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2477.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2478.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480.         end
  2481.     end
  2482.     PLAYSONG = true
  2483.     KEY:Disconnect()
  2484.     MEME:remove()
  2485.     Speed = 25
  2486.     ATTACK = false
  2487.     Rooted = false
  2488. end
  2489.  
  2490. function Banisher_Bullet()
  2491.     ATTACK = true
  2492.     Rooted = false
  2493.     for i=0, 0.05, 0.1 / Animation_Speed do
  2494.         Swait()
  2495.         turnto(Mouse.Hit.p)
  2496.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2497.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2498.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2499.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2500.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2501.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2502.     end
  2503.     repeat
  2504.         for i=0, 0.05, 0.1 / Animation_Speed do
  2505.             Swait()
  2506.             turnto(Mouse.Hit.p)
  2507.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2508.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2509.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2510.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2513.         end
  2514.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2515.         SpawnTrail(Hole.Position,POS)
  2516.         if HIT ~= nil then
  2517.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2518.                 Banish(HIT.Parent)
  2519.             end
  2520.         end
  2521.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2523.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2524.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2525.         for i=0, 0.05, 0.1 / Animation_Speed do
  2526.             Swait()
  2527.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2528.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2529.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2531.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2532.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2533.         end
  2534.     until KEYHOLD == false
  2535.     ATTACK = false
  2536.     Rooted = false
  2537. end
  2538. function Execute()
  2539.     ATTACK = true
  2540.     Rooted = false
  2541.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2542.     Part.Color = C3(0,0,0)
  2543.     MakeForm(Part,"Wedge")
  2544.     Part.CanCollide = true
  2545.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2546.     for i=0, 1, 0.1 / Animation_Speed do
  2547.         Swait()
  2548.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2549.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2550.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2552.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554.     end
  2555.     CreateSound(541909867, RightBarrel, 7, 1, false)
  2556.     local TOCH = Part.Touched:Connect(function(hit)
  2557.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2558.             Banish(hit.Parent)
  2559.         end
  2560.     end)
  2561.     for i=0, 0.35, 0.1 / Animation_Speed do
  2562.         Swait()
  2563.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2564.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2565.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2566.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2567.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569.     end
  2570.     TOCH:disconnect()
  2571.     for i=0, 0.35, 0.1 / Animation_Speed do
  2572.         Swait()
  2573.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2574.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2575.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2576.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2577.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579.     end
  2580.     Part:remove()
  2581.     ATTACK = false
  2582.     Rooted = false
  2583. end
  2584. function Banisher_Burn()
  2585.     ATTACK = true
  2586.     Rooted = true
  2587.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2588.     for i=0, 1, 0.1 / Animation_Speed do
  2589.         Swait()
  2590.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2593.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2594.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596.     end
  2597.     coroutine.resume(coroutine.create(function()
  2598.         local POS = Mouse.Hit.p
  2599.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2600.         MakeForm(RAY,"Cyl")
  2601.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2602.         MakeForm(SPHERE,"Ball")
  2603.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2604.         MakeForm(SHIELD,"Ball")
  2605.         SHIELD.CFrame = CF(POS)
  2606.         RAY.CFrame = CF(POS)
  2607.         SPHERE.CFrame = CF(POS)
  2608.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  2609.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  2610.         for i = 1, 200 do
  2611.             Swait()
  2612.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2614.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2615.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2616.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2617.         end
  2618.         for i = 1, 45 do
  2619.             Swait()
  2620.             RAY.Transparency = RAY.Transparency + 1/45
  2621.             SPHERE.Transparency = RAY.Transparency
  2622.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  2623.         end
  2624.         RAY:remove()
  2625.         SHIELD:remove()
  2626.         SPHERE:remove()
  2627.     end))
  2628.     for i=0, 1, 0.1 / Animation_Speed do
  2629.         Swait()
  2630.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636.     end
  2637.     ATTACK = false
  2638.     Rooted = false
  2639. end
  2640. function Teleport()
  2641.     ATTACK = true
  2642.     Rooted = false
  2643.     for i=0, 0.5, 0.1 / Animation_Speed do
  2644.         Swait()
  2645.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2647.     end
  2648.     for e = 1, #BODY do
  2649.         if BODY[e] ~= nil then
  2650.             local STUFF = BODY[e]
  2651.             local PART = STUFF[1]
  2652.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2653.                 local PRT = PART:Clone()
  2654.                 PRT.Anchored = true
  2655.                 PRT.CanCollide = false
  2656.                 PRT.Material = "Neon"
  2657.                 PRT.Color = C3(255,100,255)
  2658.                 PRT.Name = "WarpEffect"
  2659.                 PRT.Parent = Effects
  2660.                 PRT.CFrame = PART.CFrame
  2661.                 PRT:BreakJoints()
  2662.                 if PRT:FindFirstChildOfClass("Sound") then
  2663.                     PRT:FindFirstChildOfClass("Sound"):remove()
  2664.                 end
  2665.                 if PRT:FindFirstChildOfClass("Decal") then
  2666.                     PRT:FindFirstChildOfClass("Decal"):remove()
  2667.                 end
  2668.                 coroutine.resume(coroutine.create(function()
  2669.                     for i = 1, 100 do
  2670.                         Swait()
  2671.                         PRT.Transparency = PRT.Transparency + 1/100
  2672.                     end
  2673.                     PRT:remove()
  2674.                 end))
  2675.             end
  2676.         end
  2677.     end
  2678.     CreateSound(217767125, Torso, 10, 1)
  2679.     local POS = RootPart.Orientation
  2680.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2681.     RootPart.Orientation = POS
  2682.     RootJoint.Parent = RootPart
  2683.     for i=0, 0.5, 0.1 / Animation_Speed do
  2684.         Swait()
  2685.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2687.     end
  2688.     for i=0, 0.1, 0.1 / Animation_Speed do
  2689.         Swait()
  2690.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2691.     end
  2692.     ATTACK = false
  2693.     Rooted = false
  2694. end
  2695. function BanishmentBeam()
  2696.     ATTACK = true
  2697.     Rooted = false
  2698.     local GYRO = IT("BodyGyro",RootPart)
  2699.     GYRO.D = 100
  2700.     GYRO.P = 2000
  2701.     GYRO.MaxTorque = VT(0,4000000,0)
  2702.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2703.     CreateSound("93724183", RightArm, 5, 1, false)
  2704.     for i=1, 35 do
  2705.         Swait()
  2706.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2707.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2708.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2709.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2710.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2711.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2712.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714.     end
  2715.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2716.     local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2717.     local TOCH = BEAM.Touched:Connect(function(hit)
  2718.         if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
  2719.             Kill(hit)
  2720.         end
  2721.     end)
  2722.     local I = 0
  2723.     repeat
  2724.         Swait()
  2725.         I = I + 1
  2726.         if I <= 10 then
  2727.             BEAM.Transparency = BEAM.Transparency - 0.1
  2728.         end
  2729.         local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2730.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2731.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2732.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2733.         BEAM.Size = VT(2,2,DISTANCE)
  2734.         WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2735.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2736.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2737.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2738.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2739.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2740.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2741.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2742.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744.         if ENDHIT ~= nil then
  2745.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2746.                 Banish(ENDHIT)
  2747.             end
  2748.         end
  2749.     until LOOP.Playing == false
  2750.     GYRO:remove()
  2751.     BEAM:remove()
  2752.     ATTACK = false
  2753.     Rooted = false
  2754. end
  2755. function Deathbound()
  2756.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2757.     ATTACK = true
  2758.     Rooted = true
  2759.     for i=0, 1, 0.1 / Animation_Speed do
  2760.         Swait()
  2761.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2764.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2765.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2767.     end
  2768.     local DONE = false
  2769.     local GATE = nil
  2770.     local GATESPIN = true
  2771.     coroutine.resume(coroutine.create(function()
  2772.         repeat
  2773.             Swait()
  2774.             if GATE ~= nil then
  2775.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2776.             end
  2777.         until GATESPIN == false
  2778.     end))
  2779.     coroutine.resume(coroutine.create(function()
  2780.         repeat
  2781.             Swait()
  2782.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2785.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2786.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788.         until DONE == true
  2789.         Swait(50)
  2790.         for i = 1, 35 do
  2791.             Swait(4)
  2792.             local FIRED = false
  2793.             local CHILDREN = workspace:GetDescendants()
  2794.             for index, CHILD in pairs(CHILDREN) do
  2795.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  2796.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2797.                     if HUM then
  2798.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2799.                         if TORSO then
  2800.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2801.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2802.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2803.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2804.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2805.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  2806.                                 Banish(CHILD)
  2807.                                 FIRED = true
  2808.                                 break
  2809.                             end
  2810.                         end
  2811.                     end
  2812.                 end
  2813.             end
  2814.             if FIRED == false then
  2815.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2816.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2817.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2818.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2819.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2820.                 if HITBOD ~= nil then
  2821.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2822.                         Kill(HITBOD.Parent)
  2823.                     end
  2824.                 end
  2825.             end
  2826.         end
  2827.         for i = 1, 45 do
  2828.             Swait()
  2829.             GATE.Size = GATE.Size - VT(3,0,3)
  2830.         end
  2831.         GATESPIN = false
  2832.         GATE:remove()
  2833.     end))
  2834.     Swait(15)
  2835.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2836.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2837.     local DECAL = IT("Decal",GATE)
  2838.     DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2839.     DECAL.Face = "Top"
  2840.     GATE.CFrame = CF(HITPOS)
  2841.     CreateSound(160772554, GATE, 7, 1.3, false)
  2842.     for i = 1, 45 do
  2843.         Swait()
  2844.         GATE.Size = GATE.Size + VT(3,0,3)
  2845.     end
  2846.     CreateSound(213603013, RightHole, 7, 1, false)
  2847.     CreateSound(213603013, LeftHole, 7, 1, false)
  2848.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2849.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2850.     ATTACK = false
  2851.     Rooted = false
  2852.     DONE = true
  2853. end
  2854.  
  2855.  
  2856. --//=================================\\
  2857. --||      ASSIGN THINGS TO KEYS
  2858. --\\=================================//
  2859.  
  2860. function MouseDown(Mouse)
  2861.     if ATTACK == false then
  2862.                     EMOTE()
  2863.     end
  2864. end
  2865.  
  2866. function MouseUp(Mouse)
  2867. HOLD = false
  2868. end
  2869.  
  2870. function KeyDown(Key)
  2871.     KEYHOLD = true
  2872.     if Key == "z" and ATTACK == false then
  2873.         Banisher_Bullet()
  2874.     end
  2875.  
  2876.     if Key == "b" and ATTACK == false then
  2877.                  Banisher_Burn()
  2878.     end
  2879.  
  2880.     if Key == "c" and ATTACK == false then
  2881.                  BanishmentBeam()
  2882.     end
  2883.  
  2884.     if Key == "v" and ATTACK == false then
  2885.                  Teleport()
  2886.     end
  2887.  
  2888.     if Key == "t" and ATTACK == false then
  2889.                  Taunt()
  2890.     end
  2891.  
  2892.     if Key == "e" and ATTACK == false then
  2893.                  Madness()
  2894.     end
  2895.  
  2896.     if Key == "j" and ATTACK == false then
  2897.                  Nuke()
  2898.     end
  2899.  
  2900.     if Key == "y" and ATTACK == false then
  2901.                  oofBeam()
  2902.     end
  2903.  
  2904.     if Key == "u" and ATTACK == false then
  2905.         Absoluteum()
  2906.     end
  2907.  
  2908.     if Key == "g" and ATTACK == false then
  2909.                        chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2910.                    TOBANISH = {}
  2911.     end
  2912.  
  2913.     if Key == "p" and ATTACK == false then
  2914.         TakeOnMe()
  2915.     end
  2916.  
  2917.     if Key == "x" and ATTACK == false then
  2918.                  Deathbound()
  2919.     end
  2920. end
  2921.  
  2922. function KeyUp(Key)
  2923.     KEYHOLD = false
  2924. end
  2925.  
  2926.     Mouse.Button1Down:connect(function(NEWKEY)
  2927.         MouseDown(NEWKEY)
  2928.     end)
  2929.     Mouse.Button1Up:connect(function(NEWKEY)
  2930.         MouseUp(NEWKEY)
  2931.     end)
  2932.     Mouse.KeyDown:connect(function(NEWKEY)
  2933.         KeyDown(NEWKEY)
  2934.     end)
  2935.     Mouse.KeyUp:connect(function(NEWKEY)
  2936.         KeyUp(NEWKEY)
  2937.     end)
  2938.  
  2939. --//=================================\\
  2940. --\\=================================//
  2941.  
  2942.  
  2943. function unanchor()
  2944.     if UNANCHOR == true then
  2945.         g = Character:GetChildren()
  2946.         for i = 1, #g do
  2947.             if g[i].ClassName == "Part" then
  2948.                 g[i].Anchored = false
  2949.             end
  2950.         end
  2951.     end
  2952. end
  2953.  
  2954.  
  2955. --//=================================\\
  2956. --||    WRAP THE WHOLE SCRIPT UP
  2957. --\\=================================//
  2958.  
  2959. Humanoid.Changed:connect(function(Jump)
  2960.     if Jump == "Jump" and (Disable_Jump == true) then
  2961.         Humanoid.Jump = false
  2962.     end
  2963. end)
  2964.  
  2965. local CONNECT = nil
  2966.  
  2967. while true do
  2968.     Swait()
  2969.     ANIMATE.Parent = nil
  2970.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2971.         Humanoid = IT("Humanoid",Character)
  2972.     end
  2973.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2974.         v:Stop();
  2975.     end
  2976.     SINE = SINE + CHANGE
  2977.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2978.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2979.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2980.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2981.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2982.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2983.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2984.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2985.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2986.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2987.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2988.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2989.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2990.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2991.     end
  2992.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2993.         ANIM = "Jump"
  2994.         if ATTACK == false then
  2995.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2996.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2997.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2998.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2999.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3000.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3001.         end
  3002.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3003.         ANIM = "Fall"
  3004.         if ATTACK == false then
  3005.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3006.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3007.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3008.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3009.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3010.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3011.         end
  3012.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3013.         ANIM = "Idle"
  3014.         if ATTACK == false then
  3015.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3016.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3017.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3018.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3019.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3020.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3021.         end
  3022.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3023.         ANIM = "Walk"
  3024.         if ATTACK == false then
  3025.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3026.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3027.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3028.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3029.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3030.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3031.         end
  3032.     end
  3033.     unanchor()
  3034.     Humanoid.MaxHealth = "inf"
  3035.     Humanoid.Health = "inf"
  3036.     if Rooted == false then
  3037.         Disable_Jump = false
  3038.         Humanoid.WalkSpeed = Speed
  3039.     elseif Rooted == true then
  3040.         Disable_Jump = true
  3041.         Humanoid.WalkSpeed = 0
  3042.     end
  3043. refit()
  3044.     sick.Parent = Torso
  3045.     sick:resume()
  3046.     sick.Volume = 5
  3047.     sick.Pitch = 1
  3048.     sick.SoundId = "rbxassetid://0"
  3049.     sick.Name = "BanishV3Music"
  3050. end
  3051.  
  3052. --//=================================\\
  3053. --\\=================================//
  3054.  
  3055.  
  3056.  
  3057.  
  3058.  
  3059. --//====================================================\\--
  3060. --||                     END OF SCRIPT
  3061. --\\====================================================//--
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