MAT1K-

autoexec.cfg

Mar 21st, 2020 (edited)
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  1. rate "786432"
  2. cl_interp 0.031000"
  3. cl_interp_ratio "2"
  4. cl_cmdrate "128"
  5. cl_updaterate "128"
  6.  
  7.  
  8. cl_autowepswitch "0"
  9. viewmodel_fov 68
  10. viewmodel_offset_x 2.5
  11. viewmodel_offset_y 0
  12. viewmodel_offset_z -1.5
  13. viewmodel_presetpos 3
  14. cl_viewmodel_shift_left_amt 1.5
  15. cl_viewmodel_shift_right_amt 0.75
  16. viewmodel_recoil 0
  17. cl_righthand 1
  18. cl_bob_lower_amt "5.000000"
  19. cl_bobamt_lat "0.4"
  20. cl_bobamt_vert "0.25"
  21. cl_bobcycle "0.98"
  22.  
  23.  
  24. dsp_enhance_stereo "1"
  25. snd_mixahead "0.05"
  26. snd_pitchquality "1"
  27. snd_front_headphone_position "45.0"
  28. snd_rear_headphone_position "135.0"
  29. snd_headphone_pan_exponent "1.5"
  30. snd_headphone_pan_radial_weight "0"
  31. voice_scale "0.18"
  32. voice_mixer_volume 0.6
  33.  
  34.  
  35. fps_max 305
  36. fps_max_menu 305
  37. cl_showfps 1
  38. hud_scaling "0.85000"
  39. net_graph 1
  40. net_graphproportionalfont 1
  41.  
  42.  
  43. bind mouse3 "use weapon_flashbang"
  44. bind mouse5 "use weapon_incgrenade; use weapon_molotov"
  45. bind c "use weapon_smokegrenade"
  46. bind mwheelup "use weapon_hegrenade"
  47. bind "n" "+jump;-attack;-attack2;-jump"
  48. bind "HOME" "demo_togglepause"
  49. bind "PGUP" "demo_timescale 5"
  50. bind "INS" "demo_timescale 1; sv_showimpacts_time 1"
  51. bind x "sv_rethrow_last_grenade"
  52. cl_crosshair_friendly_warning 0
  53. cl_showloadout 1
  54.  
  55.  
  56. r_dynamic "0"
  57. r_eyegloss "0"
  58. r_eyemove "0"
  59. r_eyeshift_x "0"
  60. r_eyeshift_y "0"
  61. r_eyeshift_z "0"
  62. r_eyesize "0"
  63. r_drawtracers_firstperson 1
  64.  
  65.  
  66. mat_queue_mode "2"
  67.  
  68. sensitivity 1.545
  69. m_rawinput 1
  70.  
  71. bind "leftarrow" "+left"
  72. bind "rightarrow" "+right"
  73. bind "kp_ins" "buy deagle"
  74. bind "kp_del" " buy incgrenade; buy molotov;"
  75. bind "kp_end" " buy hegrenade;"
  76. bind "kp_downarrow" " buy flashbang;"
  77. bind "kp_pgdn" " buy smokegrenade;"
  78. bind "kp_leftarrow" "buy m4a1; buy ak47;"
  79. bind "kp_5" " buy vest; buy vesthelm;"
  80. bind "kp_rightarrow" "buy famas; buy galilar;"
  81. bind "kp_home" "buy ssg08;"
  82. bind "kp_uparrow" " buy defuser;"
  83. bind "kp_pgup" "buy awp;"
  84. bind "kp_enter" "buy fiveseven; buy tec9;"
  85. bind "kp_plus" "buy p250;"
  86. bind alt "toggle volume 0.05 0.35 0.70"
  87. bind j "player_ping"
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94. joy_accelmax "0"
  95. joy_accelscale "0"
  96. joy_accelscalepoly "0"
  97. joy_advanced "0"
  98. joy_advaxisr "0"
  99. joy_advaxisu "0"
  100. joy_advaxisv "0"
  101. joy_advaxisx "0"
  102. joy_advaxisy "0"
  103. joy_advaxisz "0"
  104. joy_autoaimdampen "0"
  105. joy_autoAimDampenMethod "0"
  106. joy_autoaimdampenrange "0"
  107. joy_axisbutton_threshold "0"
  108. joy_cfg_preset "0"
  109. joy_circle_correct "0"
  110. joy_curvepoint_1 "0"
  111. joy_curvepoint_2 "04"
  112. joy_curvepoint_3 "0"
  113. joy_curvepoint_4 "0"
  114. joy_curvepoint_end "0"
  115. joy_diagonalpov "0"
  116. joy_display_input "0"
  117. joy_forwardsensitivity "0"
  118. joy_forwardthreshold "0"
  119. joy_gamma "0"
  120. joy_inverty "0"
  121. joy_lowend "0"
  122. joy_lowend_linear "0"
  123. joy_lowmap "0"
  124. joy_movement_stick "0"
  125. joy_name "joystick"
  126. joy_no_accel_jump "0"
  127. joy_pitchsensitivity "0"
  128. joy_pitchthreshold "0"
  129. joy_response_look "0"
  130. joy_response_look_pitch "0"
  131. joy_response_move "0"
  132. joy_sensitive_step0 "0"
  133. joy_sensitive_step1 "0"
  134. joy_sensitive_step2 "0"
  135. joy_sidesensitivity "0"
  136. joy_sidethreshold "0"
  137. joy_wingmanwarrior_centerhack "0"
  138. joy_wingmanwarrior_turnhack "0"
  139. joy_yawsensitivity "0"
  140. joy_yawthreshold "0"
  141. joystick "0"
  142. joystick_force_disabled "0"
  143. joystick_force_disabled_set_from_options "0"
  144. xbox_autothrottle 0
  145. xbox_throttlebias 0
  146. xbox_throttlespoof 0
  147.  
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