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- wine: created the configuration directory '/home/funniman.exe/.wine'
- 002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
- 002c:fixme:winediag:loader_init wine-staging 10.15 is a testing version containing experimental patches.
- 002c:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
- 004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
- 0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
- 004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr 0x80004002
- 004c:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
- 004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
- 007c:err:ntoskrnl:ServiceMain Failed to load L"C:\\windows\\system32\\win32k.sys"
- 007c:err:ntoskrnl:ServiceMain Failed to load L"C:\\windows\\system32\\drivers\\dxgkrnl.sys"
- 007c:err:ntoskrnl:ServiceMain Failed to load L"C:\\windows\\system32\\drivers\\dxgmms1.sys"
- 0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr 0x80004002
- 0054:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
- 0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
- 0054:err:ole:start_rpcss Failed to open RpcSs service
- 0078:err:sync:RtlpWaitForCriticalSection section 00006FFFFFC68440 "dlls/ntdll/loader.c: loader_section" wait timed out in thread 0078, blocked by 0084, retrying (60 sec)
- 009c:err:setupapi:SetupDefaultQueueCallbackW copy error 1812 L"@C:\\windows\\system32\\mscms.dll,-1" -> L"C:\\windows\\system32\\spool\\drivers\\color\\srgb color space profile.icm"
- 00a4:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
- 00a4:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 00a4:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 00b8:fixme:file:NtLockFile I/O completion on lock not implemented yet
- 00b8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 00c0:err:environ:init_peb starting L"C:\\windows\\mono\\mono-2.0\\support\\removeuserinstalls-x86.exe" in experimental wow64 mode
- 00c8:err:environ:init_peb starting L"C:\\windows\\mono\\mono-2.0\\support\\installinf-x86.exe" in experimental wow64 mode
- 00b8:fixme:msi:internal_ui_handler internal UI not implemented for message 0x0b000000 (UI level = 5)
- 00b8:fixme:msi:internal_ui_handler internal UI not implemented for message 0x0b000000 (UI level = 5)
- 00a4:fixme:msi:internal_ui_handler internal UI not implemented for message 0x0b000000 (UI level = 1)
- 00a4:fixme:msi:internal_ui_handler internal UI not implemented for message 0x0b000000 (UI level = 1)
- 0120:err:environ:init_peb starting L"C:\\windows\\syswow64\\rundll32.exe" in experimental wow64 mode
- 0120:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
- 0128:err:environ:init_peb starting L"C:\\windows\\syswow64\\iexplore.exe" in experimental wow64 mode
- 002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
- 002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
- 0160:err:sync:RtlpWaitForCriticalSection section 00006FFFFFC68440 "dlls/ntdll/loader.c: loader_section" wait timed out in thread 0160, blocked by 014c, retrying (60 sec)
- 014c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
- 002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
- 014c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
- 017c:fixme:winediag:loader_init wine-staging 10.15 is a testing version containing experimental patches.
- 017c:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- 014c:fixme:wineusb:query_id Unhandled ID query type 0x5.
- Setting scheduler resolution to 1
- 0024:fixme:dwmapi:DwmEnableMMCSS (-3767295) stub
- 0024:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0024:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
- DirectX11: Using hardware device
- Resizing swap chain...
- 0024:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
- 0024:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
- 01e0:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
- Collision Event time(microsecs)=13
- 01e0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- 01e0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01e0:fixme:d3d_shader:print_glsl_info_log -----------
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log
- 01e0:fixme:d3d_shader:print_glsl_info_log Fragment info
- 01e0:fixme:d3d_shader:print_glsl_info_log -------------
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.zw" might be used before being initialized
- 0024:err:mmdevapi:init_driver No driver from L"pulse,alsa,oss,coreaudio" could be initialized. Maybe check dependencies with WINEDEBUG=warn+module.
- Could not initialize audio output device. Falling back to use dummy output.
- 0024:fixme:dinput:hid_joystick_device_try_open device usage 000c:0001 not implemented!
- 0024:fixme:dinput:hid_joystick_device_try_open device usage ffa0:0001 not implemented!
- 0024:fixme:dinput:hid_joystick_device_try_open device usage ff31:0076 not implemented!
- 0024:fixme:dinput:hid_joystick_device_try_open device usage 000c:0001 not implemented!
- 0024:fixme:dinput:hid_joystick_device_try_open device usage ff31:0079 not implemented!
- 0024:fixme:dinput:hid_joystick_device_try_open device usage ff31:0080 not implemented!
- Attempting to set gamepadcount to 12
- CreateColPairs took 0.000000s 3 usecs for 19 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0
- Total memory used = 38452928(0x024abec0) bytes 36.67MB
- Peak memory used = 10276823(0x009ccfd7) bytes 9.80MB
- **********************************.
- Entering main loop.
- **********************************.
- ***** Event = audio_system_status
- 0024:fixme:dxgi:dxgi_output_WaitForVBlank iface 00000000014804B0 stub!
- 0024:fixme:dwmapi:DwmGetCompositionTimingInfo (0000000000000000 000000000011F200)
- 0024:fixme:dwmapi:DwmSetWindowAttribute (0000000000030086, 3, 000000000011F0A0, 4) stub
- 01e0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
- 01e0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01e0:fixme:d3d_shader:print_glsl_info_log -----------
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
- 01e0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
- Resizing swap chain...
- 0024:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
- 0024:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
- Resizing window...Pause event has been registered for this frame
- Pause event has been unregistered
- wine: Unhandled page fault on write access to 0000000000CC0000 at address 00006FFFFEF06E24 (thread 0180), starting debugger...
- 0208:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for font L"Gidugu"!
- 0200:fixme:dbghelp:elf_search_auxv can't find symbol in module
- 0170:err:wineusb:usb_main_loop Error handling events: System call interrupted (perhaps due to signal)
- 0200:fixme:dbghelp:elf_search_auxv can't find symbol in module
- 0170:err:wineusb:usb_main_loop Error handling events: System call interrupted (perhaps due to signal)
- Pause event has been registered for this frame
- Pause event has been unregistered
- Pause event has been registered for this frame
- Pause event has been unregistered
- Pause event has been registered for this frame
- Pause event has been unregistered
- Pause event has been registered for this frame
- Pause event has been unregistered
- Pause event has been registered for this frame
- Pause event has been unregistered
- Setting workingdir to Z:\mnt\modding-n-stuff-external\Games\Steam\steamapps\common\DELTARUNE/chapter1_windows
- 0214:fixme:winediag:loader_init wine-staging 10.15 is a testing version containing experimental patches.
- 0214:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
- Setting scheduler resolution to 1
- 0214:fixme:dwmapi:DwmSetWindowAttribute (00000000000300C2, 3, 000000000011ED18, 4) stub
- 0214:fixme:dwmapi:DwmEnableMMCSS (-3767295) stub
- 0214:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0214:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
- DirectX11: Using hardware device
- Resizing swap chain...
- 0214:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
- 0214:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet.
- 0230:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
- Collision Event time(microsecs)=188
- 0230:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- 0230:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0230:fixme:d3d_shader:print_glsl_info_log -----------
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].yzw" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log
- 0230:fixme:d3d_shader:print_glsl_info_log Fragment info
- 0230:fixme:d3d_shader:print_glsl_info_log -------------
- 0230:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.zw" might be used before being initialized
- 0214:err:mmdevapi:init_driver No driver from L"pulse,alsa,oss,coreaudio" could be initialized. Maybe check dependencies with WINEDEBUG=warn+module.
- Could not initialize audio output device. Falling back to use dummy output.
- Attempting to set gamepadcount to 12
- CreateColPairs took 0.000000s 93 usecs for 354 object types obj_col_numb=0 physobjcount=14 resizes 0 final size 62
- Audio group 1 -> Loading...
- Total memory used = 69378496(0x0422a1c0) bytes 66.16MB
- Peak memory used = 50760137(0x030689c9) bytes 48.41MB
- **********************************.
- Entering main loop.
- **********************************.
- Audio group 1 -> Loaded
- 0214:fixme:dxgi:dxgi_output_WaitForVBlank iface 000000000143A8B0 stub!
- ***** Event = audio_system_status
- 0214:fixme:dwmapi:DwmGetCompositionTimingInfo (0000000000000000 000000000011F270)
- 0024:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000011BF30
- 0230:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
- 0230:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0230:fixme:d3d_shader:print_glsl_info_log -----------
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2].w" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
- 0230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
- funniman.exe@funniman:/mnt/modding-n-stuff-external/Games/Steam/steamapps/common/DELTARUNE$ ###game_end###254
- Attempting to set gamepadcount to 0
- Script_Free called with 692 and global 308
- Unsetting previous scheduler resolution of 1
- 0214:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000011FE80
- 0254:fixme:winediag:loader_init wine-staging 10.15 is a testing version containing experimental patches.
- 0254:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
- 0258:fixme:winediag:loader_init wine-staging 10.15 is a testing version containing experimental patches.
- 0258:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
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