BloodknightStudios

Untitled

Dec 7th, 2019
638
0
Never
1
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.05 KB | None | 0 0
  1. datablock ProjectileData(GrenadeLauncherProjectile)
  2. {
  3. projectileShapeName = "data/Weapons/art/shapes/weapons/shared/rocket.dts";
  4. directDamage = 30;
  5. radiusDamage = 30;
  6. damageRadius = 5;
  7. areaImpulse = 2000;
  8.  
  9. explosion = GrenadeLauncherExplosion; // sort of working. explosion happens, its just invisible
  10. waterExplosion = GrenadeLauncherWaterExplosion; // note tested
  11.  
  12. decal = ScorchRXDecal; // working
  13. splash = GrenadeSplash; // not tested
  14.  
  15. particleEmitter = GrenadeLauncherProjSmokeTrailEmitter; // not working
  16. particleWaterEmitter = GrenadeLauncherTrailWaterEmitter; // not tested yet
  17.  
  18. muzzleVelocity = 30;
  19. velInheritFactor = 0.3;
  20.  
  21. armingDelay = 2000;
  22. lifetime = 10000;
  23. fadeDelay = 4500;
  24.  
  25. bounceElasticity = 0.4;
  26. bounceFriction = 0.3;
  27. isBallistic = true;
  28. gravityMod = 0.9;
  29.  
  30. lightDesc = GrenadeLauncherLightDesc; // working
  31.  
  32. damageType = "GrenadeDamage";
  33. };
Advertisement
Comments
  • User was banned
Add Comment
Please, Sign In to add comment