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- datablock ProjectileData(GrenadeLauncherProjectile)
- {
- projectileShapeName = "data/Weapons/art/shapes/weapons/shared/rocket.dts";
- directDamage = 30;
- radiusDamage = 30;
- damageRadius = 5;
- areaImpulse = 2000;
- explosion = GrenadeLauncherExplosion; // sort of working. explosion happens, its just invisible
- waterExplosion = GrenadeLauncherWaterExplosion; // note tested
- decal = ScorchRXDecal; // working
- splash = GrenadeSplash; // not tested
- particleEmitter = GrenadeLauncherProjSmokeTrailEmitter; // not working
- particleWaterEmitter = GrenadeLauncherTrailWaterEmitter; // not tested yet
- muzzleVelocity = 30;
- velInheritFactor = 0.3;
- armingDelay = 2000;
- lifetime = 10000;
- fadeDelay = 4500;
- bounceElasticity = 0.4;
- bounceFriction = 0.3;
- isBallistic = true;
- gravityMod = 0.9;
- lightDesc = GrenadeLauncherLightDesc; // working
- damageType = "GrenadeDamage";
- };
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