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- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-3kglwi\src\blueprint\blueprintlibrary.cpp (746): BlueprintLibrary::updateTransferQueue
- c:\cygwin64\tmp\factorio-build-3kglwi\src\gameactionhandler.cpp (328): GameActionHandler::actionPerformed
- c:\cygwin64\tmp\factorio-build-3kglwi\src\input\inputhandler.cpp (61): InputHandler::flushActions
- c:\cygwin64\tmp\factorio-build-3kglwi\src\net\networkinputhandler.cpp (180): NetworkInputHandler::flushActions
- c:\cygwin64\tmp\factorio-build-3kglwi\src\net\networkinputhandler.cpp (120): NetworkInputHandler::tryToApplyNextTickClosure
- c:\cygwin64\tmp\factorio-build-3kglwi\src\net\clientmultiplayermanager.cpp (493): ClientMultiplayerManager::updateMultiplayerInputInternal
- c:\cygwin64\tmp\factorio-build-3kglwi\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
- c:\cygwin64\tmp\factorio-build-3kglwi\src\mainloop.cpp (1149): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-build-3kglwi\src\mainloop.cpp (1036): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-build-3kglwi\src\util\workerthread.cpp (42): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED7E17BD4)
- 00007FFED7E17BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED9BACE71)
- 00007FFED9BACE71 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 2281.895 Error BlueprintLibrary.cpp:746: blueprintRecord was not true
- Logger::writeStacktrace skipped.
- 2281.896 Error CrashHandler.cpp:189: Map tick at moment of crash: 20746719
- 2281.896 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 2292.183 Uploading log file
- 2292.250 Error CrashHandler.cpp:245: Heap validation: success.
- 2292.261 Creating crash dump.
- 2292.744 CrashDump success
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