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- HDR VERSION 7.2.0a -> 7.3.1a Changelog
- UI
- - Pre-match load screen now has HDR logo, match load screen sparkles are now green (courtesy of MilkiiJugs)
- - New menu and CSS color scheme (courtesy of MilkiiJugs)
- GENERAL
- - Buffer is now active during new cancels (land cancel lasers/hammer, etc.)
- - Shield release duration 11F -> 9F
- - All non-tether standing grab hitboxes have been extended more towards the inside of the character model
- - C-Stick up while dashing with tilt stick will no longer execute an usmash; DACUS can still be performed with tilt stick
- - Readjusted KB params slightly
- DONKEY KONG
- - Donkey Kong now has more horizontal mobility during Spinning Kong on the ground (grounded acceleration 0.034 -> 0.05, grounded deceleration 0.015 -> 0.04, max ground speed 1.1 -> 1.15)
- - Grounded Spinning Kong now has an initial hitbox on frames 4-7 that launches away
- LINK
- - Nair LL 7 -> 8
- SAMUS
- - Nair LL 7 -> 8
- YOSHI
- - Bair LL 8 -> 9
- DARK SAMUS
- - Nair LL 7 -> 8
- - DJC removed
- KIRBY
- - Nair KBG decreased
- - Dash attack KBG decreased
- - Ftilt FAF 24 -> 27
- - Utilt FAF 21 -> 25
- - Dtilt FAF 21 -> 23
- - Fair hit 1/2 hitlag and SDI multiplier increased; launcher SDI multiplier increased; BKB increased, KBG decreased, angle increased 361 -> 50
- - Fair LL 8 -> 9
- - Uair LL 7 -> 8
- - Dair LL 10 -> 11
- - Kirby's feet are now intangible on ftilt, fair, and bair
- - Utilt tipper hitbox size increased
- - After copying Ryu, Ken, Lucario, Terry, or Bayonetta, Kirby will also gain magic series. He will additionally be able to jump cancel utilt, usmash, and all aerials on hit and can special cancel aerials on hit/shield.
- - Kirby can now use all of HDR's new neutral special gimmicks except for Firebrand/Thunderhand/Cryo Pulse and Snake's special grenades
- - Kirby can dash cancel Hadoken after frame 20 on the ground
- FOX
- - Uair KBG increased
- - Fox Illusion aerial FAF 47 -> 32
- PIKACHU
- - Nair multihits SDI multiplier increased
- CAPTAIN FALCON
- - Utilt BKB and KBG decreased; late hit added on frame 20-23 which pops up rather than spiking with a slightly smaller hitbox (angle 285 -> 80, damage 11% -> 9%); last frame of spike hitbox angle changed 285 -> 275, BKB further decreased
- - Forward slide on fsmash reduced; sliding stops earlier in the animation, once hitboxes are gone
- - Dair hitbox sizes decreased
- JIGGLYPUFF
- - Jigglypuff's feet are now intangible during fair, bair, and dtilt
- - Bair tipper BKB changed to match inner hit
- - Dtilt KBG slightly increased
- PEACH
- - Nair early hit damage increased 13% -> 14%, KBG increased; late hit damage increased 6%/5% -> 9%/8%; hip hitbox size enlarged
- - Fair LL 12F -> 11F
- - Fair KBG slightly increased
- - Bair LL 9F -> 8F
- - Dair LL 8F -> 7F
- DAISY
- - Parasol now lifts Daisy slightly upwards while floating (gravity multiplier 0.4 -> -0.01); maximum duration decreased 480F (8s) -> 240F (4s)
- - Dair multihits SDI multiplier increased, launcher BKB decreased
- - Fair KBG slightly increased
- BOWSER
- - Bowser can now wall jump
- - Nair LL 11 -> 10; FAF 48 -> 44
- - Fair FAF 42 -> 38
- - Bair LL 15 -> 14
- - Uair LL 13 -> 12; startup decreased F9 -> F6; KBG slightly decreased; duration extended 5F -> 9F, first active hitbox shifted 1F earlier in animation; hitbox size slightly increased
- - Dash attack FAF 56 -> 47
- - Uthrow FAF 75 -> 69
- - Dthrow FAF 85 -> 65
- - Bthrow FAF 39 -> 35
- - Fthrow FAF 59 -> 49
- - Dtilt FAF 46 -> 42; BKB decreased, KBG increased
- - Dsmash FAF 72 -> 58
- - Usmash FAF 58 -> 54
- - Utilt FAF 37 -> 34; damage decreased 12% -> 10%, BKB increased and KBG decreased
- - Bowser Bomb no longer spikes; falling hitbox's knockback changed to match vanilla's aerial version late hit but with higher KBG; aerial version BKB and KBG increased
- - Whirling Fortress aerial horizontal acceleration 0.15 -> 0.12
- DR. MARIO
- - Fair LL 10 -> 11
- SHEIK
- - Nair LL 7 -> 8; SDI multiplier increased
- - Fair tipper KBG increased slightly, angle increased (30 -> 37); SDI multiplier increased
- - Bair KBG increased; SDI multiplier increased
- - Uair multihit SDI multiplier increased, BKB increased; launcher KBG increased
- - Dair initial hit BKB decreased, spike duration decreased 2F -> 1F; hitbox size decreased
- - Ftilt FAF 25 -> 27; SDI multiplier increased
- - Utilt FAF 33 -> 36; SDI multiplier increased
- - Dtilt KBG decreased; SDI multiplier increased
- - Dsmash KBG increased
- - Usmash KBG increased
- - Fsmash KBG increased
- - Dash attack FAF 35 -> 38; BKB increased; sweetspot damage increased 8% -> 9%; SDI multiplier increased
- - Bouncing Fish damage increased 11% -> 14%, KBG and hitbox size increased
- - Vanish special fall LL 20F -> 34F
- LUCINA
- - Fsmash KBG increased
- YOUNG LINK
- - Nair LL 7 -> 8
- - Fair LL 7 -> 8
- GANONDORF
- - Nair LL 11 -> 10
- - Bair LL 11 -> 10
- - Bair sweetspot duration extended 2F -> 4F
- - Dair LL 15 -> 14
- MEWTWO
- - Fair LL 8 -> 9
- - Dair LL 10 -> 11
- ROY
- - Blazer aerial height multiplier 0.9 -> 1
- - Double Edge Dance initial vertical speed 1.2 -> 1.6
- - Nair launcher KBG increased, BKB slightly decreased; initial hit BKB slightly decreased to connect better while falling and on aerial opponents, 5F base hitstun added
- META KNIGHT
- - Run Speed 1.95 -> 1.92
- - Rapid Jab Finisher FAF 28 -> 35; hitbox reverted to vanilla
- - Ftilt 1 FAF 26 -> 21
- - Dash Attack FAF 30F -> 36F
- - Fsmash FAF 42 -> 46
- - Dsmash FAF 38 -> 44
- - Dsmash hitboxes reverted to vanilla temporarily
- - Usmash KBG increased
- - Fair LL 8F -> 10F
- - Bair LL 10F -> 12F
- - Uair LL 7F -> 8F
- - Dair LL 8F -> 10F
- - Mach tornado hitboxes reverted to vanilla
- PIT
- - Fair, uair launcher KBG increased
- - Nair LL 10 -> 9
- WARIO
- - Nair LL 7 -> 8
- - Uair LL 8 -> 9
- IKE
- - Fair autocancel window pushed forward
- - Uncharged Eruption sword tipper hitbox angle decreased 85 -> 275; BKB increased; spike hitbox duration increased by 1F
- DIDDY KONG
- - Time before Diddy can spawn another banana 240F -> 180F
- LUCAS
- - Bair sourspot BKB and KBG increased
- - New set of hitboxes added to bair on F13-14, that send outwards with high kill power; spike hitbox moved F12-19 -> F15-19; late hit KBG increased, duration increased F19-23 -> F19-24
- - PSI Magnet release hitlag multiplier decreased 0.4 -> 0.2
- SONIC
- - Run Speed 2.5 -> 2.75
- KING DEDEDE
- - Nair LL 9 -> 8
- - Early nair KBG increased, angle decreased 60 -> 50; late nair hitbox size increased, damage increased 7% -> 8%
- - All hitboxes of dair now spike; hitboxes moved downwards to better match animation; the move can now spike both grounded and aerial opponents
- LUCARIO
- - Bair KBG increased; damage normalized throughout move 12%/13% -> 13%/13%; sweetspot active frames increased 2F -> 4F
- - Uair sweetspot KBG greatly increased; sourspot duration increased 5F -> 10F; startup decreased F10 -> F7
- - Lucario can no longer jump cancel utilt, usmash, dash attack, aerials, or Extreme Speed on shield
- - Base aura multiplier 0.66x -> 1.0x, ceiling aura multiplier 1.7x -> 1.1x, min aura multiplier 0.6x -> 1.0x, max aura multiplier 1.8x -> 1.1x, base aura damage 65% -> 0%, max aura damage 150% -> 125%
- WOLF
- - Wolf Flash can now be angled downward (minimum stick input for angling 0.5 -> 0.3, max angle 10 -> 30)
- ROSALINA & LUMA
- - Dair LL 9 -> 10
- LITTLE MAC
- - Dtilt BKB slightly decreased, KBG slightly increased
- - Utilt BKB and damage increased, KBG decreased
- GRENINJA
- - Bair LL 8 -> 9
- PALUTENA
- - Initial Dash Speed 1.879 -> 1.899
- - Run Speed 1.823 -> 1.838
- - Air Speed 1 -> 1.05
- - Teleport move speed 3 -> 3.25
- ROBIN
- - Fair LL 10 -> 9
- - Bair LL 11 -> 10
- SHULK
- - Fair shieldstun decreased
- - Bair shieldstun decreased
- - Dtilt duration increased 2F -> 3F, first active hitbox shifted 1F earlier into animation; angle increased 60 -> 82, BKB increased, KBG decreased
- DUCK HUNT
- - Nair LL 7 -> 8
- RYU
- - Nair LL 6 -> 7
- - Ryu can now jump cancel dash attack on hit
- KEN
- - Nair LL 6 -> 7
- - Ken can now jump cancel dash attack on hit
- CLOUD
- - Fair LL 11 -> 12
- - Bair autocancel window pushed forward
- - Dair LL 13 -> 14
- CORRIN
- - Dair multihit SDI multiplier increased, launcher BKB decreased
- - Pin hop y speed decreased 2.1 -> 2
- BAYONETTA
- - Bullet Arts temporarily removed from jab and ftilt to prevent freezes and other issues
- - Heavy landing lag 7F -> 4F
- - Jab 1 FAF 20 -> 23; startup decreased F9 -> F4
- - Jab 2 FAF 19 -> 25; startup decreased F7 -> F5
- - Dtilt range extended, BKB increased and KBG decreased
- - Utilt startup decreased F9 -> F7; launcher hitbox size increased
- - Ftilt 1 FAF [param] 37 -> 50; startup decreased F12 -> F8; animation rate increased
- - Ftilt 2 FAF [param] 45 -> 55; startup decreased F12 -> F8; animation rate increased
- - Ftilt 3 FAF [param] 48 -> 54; startup decreased F14 -> F10; animation rate increased
- - Ftilt 3 BKB increased, KBG decreased
- - Nair KBG increased, startup decreased F9 -> F6
- - Uair KBG increased; first active hitbox shifted F9 -> F7
- - Bair KBG increased
- - Fair 1/2/3 damage increased, final hit angle increased and KBG decreased
- - Fair LL 9 -> 8
- - Hit cancel system extended
- ~ Bayonetta can now cancel moves lower in the following hierarchy into ones higher: Jabs -> Tilts -> Neutral/Side/Up special; specials cannot be canceled into on shield
- ~ Bayonetta can cancel dash attack into aerial Afterburner Kick on hit by pressing side special
- ~ Bayonetta can hit cancel all aerials into up and side special (on hit) and all hits of forward air into all other aerials (on hit/shield)
- ~ Bayonetta can now jump cancel aerials on hit
- ~ Due to an issue currently being looked into, Bayonetta can no longer cancel into smash attacks
- INKLING
- - Dair FAF 62 -> 52
- - Utilt startup decreased F7 -> F6; first active frame shifted 1F earlier in the animation; duration extended by 2F; scoop hitbox added on F6 to cover blindspot; BKB increased, KBG decreased
- - Uair startup decreased F10 -> F6; animation slowed during first hit to better facilitate drag-down combos; second hit duration extended by 4F, KBG slightly increased
- - Fair early hit KBG slightly increased
- RICHTER
- - Dtilt damage increased 5% -> 7%, angle increased 40 -> 80, BKB increased, KBG decreased; hitbox size decreased and repositioned to match animation better
- - Dash attack launcher damage increased 3.5% -> 4%, BKB slightly increased and KBG greatly decreased; angle increased 47 -> 77; 3F base hitstun added
- KING K. ROOL
- - Run speed 1.22 -> 1.736
- - Nair LL 9 -> 8; startup decreased F7 -> F4; sweetspot KBG increased, sourspot angle decreased 361 -> 35
- - Fair autocancel window shifted forward
- - Bair LL 13 -> 12
- - Early and late hitboxes added to bair which send outward with high kill power; mid hit sourspot KBG increased, damage increased 14.5% -> 15%
- - Utilt intangibility now extends to full arm and lasts throughout entire duration of hitboxes; angle normalized 50/82 -> 84; early hit damage increased 11.5% -> 12%, KBG decreased; late hit damage increased 6.8%/8.2% -> 7%/9%; BKB decreased; 5F base hitstun added
- - Dash attack sweetspot KBG increased, sourspot size increased; shockwave hitbox added to faceplant that pops opponents upwards
- INCINEROAR
- - Fair LL 11 -> 10
- - Bair LL 11 -> 10
- - Damage taken multiplier on Revenge activation 0.4x -> 0.1x
- - Max Revenge damage multiplier (enemy attack/teammate attack) 3x/1.5x -> 5x/5x
- - Usmash tipper hitbox enlarged and shifted outward slightly; arms are now invincible rather than intangible
- - Nair early hit damage decreased 13% -> 12%, KBG increased; late hit damage increased 7% -> 9%
- - Fair autocancel window shifted forward; early hit KBG increased; late hit duration extended 4F -> 8F, angle decreased 361 -> 35; BKB and KBG increased
- - Bair autocancel window shifted forward; KBG increased
- - Uair active frames extended F7-11 -> F6-14
- PIRANHA PLANT
- - Bair LL 14 -> 13
- - Dair sweetspot duration extended 3F -> 4F
- JOKER
- - Nair LL 7 -> 8
- - Dair LL 10 -> 11
- - Uair multihit SDI multiplier increased
- - Fsmash FAF 48 -> 57; KBG increased
- - Usmash FAF 56 -> 60; KBG slightly increased
- - Dsmash FAF 46 -> 54; KBG increased
- HERO
- - Ftilt 2 KBG increased, angle decreased 361 -> 40
- - Utilt first active frame shifted 1F earlier in the animation so it hits lower; duration extended 4F -> 6F
- - Nair startup decreased F8 -> F6; BKB slightly decreased, damage decreased 9% -> 8%; autocancel window pushed back
- - Fair startup decreased F14 -> F9, first active hitbox shifted earlier one frame in the animation; autocancel window pushed forward
- - Bair startup decreased F18 -> F12, autocancel window pushed forward; KBG slightly increased
- - Uair active frames increased 5F -> 14F
- - Dair late hit duration increased 6F -> 15F; sweetspot hitbox size increased to match late hit; hitbox added to end to cover late blindspot
- BANJO
- - Fair LL 10 -> 11
- - Bair LL 10 -> 12
- - Uair LL 7 -> 8
- - Dair LL 16 -> 18
- TERRY
- - Ftilt dash cancel frame pushed forward F15 -> F13
- - Utilt dash/jump cancel frame pushed forward F14 -> F12
- - Meter system added - rack up damage to build up meter, up to a max of 10 levels. Each level you gain you will flash light blue. Due to limitations in checking damage, meter is gained mutliple times throughout the duration of a move; canceling out of a move early will reduce the amount of meter you gain. Additionally, currently specials and utilt do not gain meter at this time. Use up taunt to check your meter - your current level will be signified by the number of stars above Terry's head.
- - GO meter damage threshold 100% -> 999%
- - EX Burn Knuckle - hold shield during Burn Knuckle startup to execute EX Burn Knuckle - Travels further, lasts longer, has full upper body invincibility, and deals 3% extra damage and higher knockback. Costs 2 meter levels.
- - Buster Wolf and Power Geyser can now be canceled into from specials on hit both on the ground and in the air. Special canceling is the only way to use these supers in the air.
- - Buster Wolf and Power Geyser now cost 4 bars of meter to use.
- BYLETH
- - Fair LL 9 -> 10, tipper damage decreased 13% -> 11%, shieldstun decreased
- - Bair LL 10 -> 12; early hit tipper damage decreased 15% -> 12% and duration increased 2F -> 3F, sourspot damage decreased 10% -> 9%, shieldstun decreased; Late hit sweetspot damage decreased 7.5% -> 7%, KBG decreased, angle increased 361 -> 60
- - Failnaught uncharged FAF 35 -> 46
- MII SWORDFIGHTER
- - Aerial Power Thrust now returns your double jump
- - Mii Swordfighter can now move left and right during the charge and release of Hero's Spin
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