black_calculus

HDR Version 7.2.0a -> 7.3.1a changelog

Feb 22nd, 2020
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  1. HDR VERSION 7.2.0a -> 7.3.1a Changelog
  2.  
  3. UI
  4. - Pre-match load screen now has HDR logo, match load screen sparkles are now green (courtesy of MilkiiJugs)
  5. - New menu and CSS color scheme (courtesy of MilkiiJugs)
  6.  
  7. GENERAL
  8. - Buffer is now active during new cancels (land cancel lasers/hammer, etc.)
  9. - Shield release duration 11F -> 9F
  10. - All non-tether standing grab hitboxes have been extended more towards the inside of the character model
  11. - C-Stick up while dashing with tilt stick will no longer execute an usmash; DACUS can still be performed with tilt stick
  12. - Readjusted KB params slightly
  13.  
  14. DONKEY KONG
  15. - Donkey Kong now has more horizontal mobility during Spinning Kong on the ground (grounded acceleration 0.034 -> 0.05, grounded deceleration 0.015 -> 0.04, max ground speed 1.1 -> 1.15)
  16. - Grounded Spinning Kong now has an initial hitbox on frames 4-7 that launches away
  17.  
  18. LINK
  19. - Nair LL 7 -> 8
  20.  
  21. SAMUS
  22. - Nair LL 7 -> 8
  23.  
  24. YOSHI
  25. - Bair LL 8 -> 9
  26.  
  27. DARK SAMUS
  28. - Nair LL 7 -> 8
  29. - DJC removed
  30.  
  31. KIRBY
  32. - Nair KBG decreased
  33. - Dash attack KBG decreased
  34. - Ftilt FAF 24 -> 27
  35. - Utilt FAF 21 -> 25
  36. - Dtilt FAF 21 -> 23
  37. - Fair hit 1/2 hitlag and SDI multiplier increased; launcher SDI multiplier increased; BKB increased, KBG decreased, angle increased 361 -> 50
  38. - Fair LL 8 -> 9
  39. - Uair LL 7 -> 8
  40. - Dair LL 10 -> 11
  41. - Kirby's feet are now intangible on ftilt, fair, and bair
  42. - Utilt tipper hitbox size increased
  43. - After copying Ryu, Ken, Lucario, Terry, or Bayonetta, Kirby will also gain magic series. He will additionally be able to jump cancel utilt, usmash, and all aerials on hit and can special cancel aerials on hit/shield.
  44. - Kirby can now use all of HDR's new neutral special gimmicks except for Firebrand/Thunderhand/Cryo Pulse and Snake's special grenades
  45. - Kirby can dash cancel Hadoken after frame 20 on the ground
  46.  
  47. FOX
  48. - Uair KBG increased
  49. - Fox Illusion aerial FAF 47 -> 32
  50.  
  51. PIKACHU
  52. - Nair multihits SDI multiplier increased
  53.  
  54. CAPTAIN FALCON
  55. - Utilt BKB and KBG decreased; late hit added on frame 20-23 which pops up rather than spiking with a slightly smaller hitbox (angle 285 -> 80, damage 11% -> 9%); last frame of spike hitbox angle changed 285 -> 275, BKB further decreased
  56. - Forward slide on fsmash reduced; sliding stops earlier in the animation, once hitboxes are gone
  57. - Dair hitbox sizes decreased
  58.  
  59. JIGGLYPUFF
  60. - Jigglypuff's feet are now intangible during fair, bair, and dtilt
  61. - Bair tipper BKB changed to match inner hit
  62. - Dtilt KBG slightly increased
  63.  
  64. PEACH
  65. - Nair early hit damage increased 13% -> 14%, KBG increased; late hit damage increased 6%/5% -> 9%/8%; hip hitbox size enlarged
  66. - Fair LL 12F -> 11F
  67. - Fair KBG slightly increased
  68. - Bair LL 9F -> 8F
  69. - Dair LL 8F -> 7F
  70.  
  71. DAISY
  72. - Parasol now lifts Daisy slightly upwards while floating (gravity multiplier 0.4 -> -0.01); maximum duration decreased 480F (8s) -> 240F (4s)
  73. - Dair multihits SDI multiplier increased, launcher BKB decreased
  74. - Fair KBG slightly increased
  75.  
  76. BOWSER
  77. - Bowser can now wall jump
  78. - Nair LL 11 -> 10; FAF 48 -> 44
  79. - Fair FAF 42 -> 38
  80. - Bair LL 15 -> 14
  81. - Uair LL 13 -> 12; startup decreased F9 -> F6; KBG slightly decreased; duration extended 5F -> 9F, first active hitbox shifted 1F earlier in animation; hitbox size slightly increased
  82. - Dash attack FAF 56 -> 47
  83. - Uthrow FAF 75 -> 69
  84. - Dthrow FAF 85 -> 65
  85. - Bthrow FAF 39 -> 35
  86. - Fthrow FAF 59 -> 49
  87. - Dtilt FAF 46 -> 42; BKB decreased, KBG increased
  88. - Dsmash FAF 72 -> 58
  89. - Usmash FAF 58 -> 54
  90. - Utilt FAF 37 -> 34; damage decreased 12% -> 10%, BKB increased and KBG decreased
  91. - Bowser Bomb no longer spikes; falling hitbox's knockback changed to match vanilla's aerial version late hit but with higher KBG; aerial version BKB and KBG increased
  92. - Whirling Fortress aerial horizontal acceleration 0.15 -> 0.12
  93.  
  94. DR. MARIO
  95. - Fair LL 10 -> 11
  96.  
  97. SHEIK
  98. - Nair LL 7 -> 8; SDI multiplier increased
  99. - Fair tipper KBG increased slightly, angle increased (30 -> 37); SDI multiplier increased
  100. - Bair KBG increased; SDI multiplier increased
  101. - Uair multihit SDI multiplier increased, BKB increased; launcher KBG increased
  102. - Dair initial hit BKB decreased, spike duration decreased 2F -> 1F; hitbox size decreased
  103. - Ftilt FAF 25 -> 27; SDI multiplier increased
  104. - Utilt FAF 33 -> 36; SDI multiplier increased
  105. - Dtilt KBG decreased; SDI multiplier increased
  106. - Dsmash KBG increased
  107. - Usmash KBG increased
  108. - Fsmash KBG increased
  109. - Dash attack FAF 35 -> 38; BKB increased; sweetspot damage increased 8% -> 9%; SDI multiplier increased
  110. - Bouncing Fish damage increased 11% -> 14%, KBG and hitbox size increased
  111. - Vanish special fall LL 20F -> 34F
  112.  
  113. LUCINA
  114. - Fsmash KBG increased
  115.  
  116. YOUNG LINK
  117. - Nair LL 7 -> 8
  118. - Fair LL 7 -> 8
  119.  
  120. GANONDORF
  121. - Nair LL 11 -> 10
  122. - Bair LL 11 -> 10
  123. - Bair sweetspot duration extended 2F -> 4F
  124. - Dair LL 15 -> 14
  125.  
  126. MEWTWO
  127. - Fair LL 8 -> 9
  128. - Dair LL 10 -> 11
  129.  
  130. ROY
  131. - Blazer aerial height multiplier 0.9 -> 1
  132. - Double Edge Dance initial vertical speed 1.2 -> 1.6
  133. - Nair launcher KBG increased, BKB slightly decreased; initial hit BKB slightly decreased to connect better while falling and on aerial opponents, 5F base hitstun added
  134.  
  135. META KNIGHT
  136. - Run Speed 1.95 -> 1.92
  137. - Rapid Jab Finisher FAF 28 -> 35; hitbox reverted to vanilla
  138. - Ftilt 1 FAF 26 -> 21
  139. - Dash Attack FAF 30F -> 36F
  140. - Fsmash FAF 42 -> 46
  141. - Dsmash FAF 38 -> 44
  142. - Dsmash hitboxes reverted to vanilla temporarily
  143. - Usmash KBG increased
  144. - Fair LL 8F -> 10F
  145. - Bair LL 10F -> 12F
  146. - Uair LL 7F -> 8F
  147. - Dair LL 8F -> 10F
  148. - Mach tornado hitboxes reverted to vanilla
  149.  
  150. PIT
  151. - Fair, uair launcher KBG increased
  152. - Nair LL 10 -> 9
  153.  
  154. WARIO
  155. - Nair LL 7 -> 8
  156. - Uair LL 8 -> 9
  157.  
  158. IKE
  159. - Fair autocancel window pushed forward
  160. - Uncharged Eruption sword tipper hitbox angle decreased 85 -> 275; BKB increased; spike hitbox duration increased by 1F
  161.  
  162. DIDDY KONG
  163. - Time before Diddy can spawn another banana 240F -> 180F
  164.  
  165. LUCAS
  166. - Bair sourspot BKB and KBG increased
  167. - New set of hitboxes added to bair on F13-14, that send outwards with high kill power; spike hitbox moved F12-19 -> F15-19; late hit KBG increased, duration increased F19-23 -> F19-24
  168. - PSI Magnet release hitlag multiplier decreased 0.4 -> 0.2
  169.  
  170. SONIC
  171. - Run Speed 2.5 -> 2.75
  172.  
  173. KING DEDEDE
  174. - Nair LL 9 -> 8
  175. - Early nair KBG increased, angle decreased 60 -> 50; late nair hitbox size increased, damage increased 7% -> 8%
  176. - All hitboxes of dair now spike; hitboxes moved downwards to better match animation; the move can now spike both grounded and aerial opponents
  177.  
  178. LUCARIO
  179. - Bair KBG increased; damage normalized throughout move 12%/13% -> 13%/13%; sweetspot active frames increased 2F -> 4F
  180. - Uair sweetspot KBG greatly increased; sourspot duration increased 5F -> 10F; startup decreased F10 -> F7
  181. - Lucario can no longer jump cancel utilt, usmash, dash attack, aerials, or Extreme Speed on shield
  182. - Base aura multiplier 0.66x -> 1.0x, ceiling aura multiplier 1.7x -> 1.1x, min aura multiplier 0.6x -> 1.0x, max aura multiplier 1.8x -> 1.1x, base aura damage 65% -> 0%, max aura damage 150% -> 125%
  183.  
  184. WOLF
  185. - Wolf Flash can now be angled downward (minimum stick input for angling 0.5 -> 0.3, max angle 10 -> 30)
  186.  
  187. ROSALINA & LUMA
  188. - Dair LL 9 -> 10
  189.  
  190. LITTLE MAC
  191. - Dtilt BKB slightly decreased, KBG slightly increased
  192. - Utilt BKB and damage increased, KBG decreased
  193.  
  194. GRENINJA
  195. - Bair LL 8 -> 9
  196.  
  197. PALUTENA
  198. - Initial Dash Speed 1.879 -> 1.899
  199. - Run Speed 1.823 -> 1.838
  200. - Air Speed 1 -> 1.05
  201. - Teleport move speed 3 -> 3.25
  202.  
  203. ROBIN
  204. - Fair LL 10 -> 9
  205. - Bair LL 11 -> 10
  206.  
  207. SHULK
  208. - Fair shieldstun decreased
  209. - Bair shieldstun decreased
  210. - Dtilt duration increased 2F -> 3F, first active hitbox shifted 1F earlier into animation; angle increased 60 -> 82, BKB increased, KBG decreased
  211.  
  212. DUCK HUNT
  213. - Nair LL 7 -> 8
  214.  
  215. RYU
  216. - Nair LL 6 -> 7
  217. - Ryu can now jump cancel dash attack on hit
  218.  
  219. KEN
  220. - Nair LL 6 -> 7
  221. - Ken can now jump cancel dash attack on hit
  222.  
  223. CLOUD
  224. - Fair LL 11 -> 12
  225. - Bair autocancel window pushed forward
  226. - Dair LL 13 -> 14
  227.  
  228. CORRIN
  229. - Dair multihit SDI multiplier increased, launcher BKB decreased
  230. - Pin hop y speed decreased 2.1 -> 2
  231.  
  232. BAYONETTA
  233. - Bullet Arts temporarily removed from jab and ftilt to prevent freezes and other issues
  234. - Heavy landing lag 7F -> 4F
  235. - Jab 1 FAF 20 -> 23; startup decreased F9 -> F4
  236. - Jab 2 FAF 19 -> 25; startup decreased F7 -> F5
  237. - Dtilt range extended, BKB increased and KBG decreased
  238. - Utilt startup decreased F9 -> F7; launcher hitbox size increased
  239. - Ftilt 1 FAF [param] 37 -> 50; startup decreased F12 -> F8; animation rate increased
  240. - Ftilt 2 FAF [param] 45 -> 55; startup decreased F12 -> F8; animation rate increased
  241. - Ftilt 3 FAF [param] 48 -> 54; startup decreased F14 -> F10; animation rate increased
  242. - Ftilt 3 BKB increased, KBG decreased
  243. - Nair KBG increased, startup decreased F9 -> F6
  244. - Uair KBG increased; first active hitbox shifted F9 -> F7
  245. - Bair KBG increased
  246. - Fair 1/2/3 damage increased, final hit angle increased and KBG decreased
  247. - Fair LL 9 -> 8
  248. - Hit cancel system extended
  249. ~ Bayonetta can now cancel moves lower in the following hierarchy into ones higher: Jabs -> Tilts -> Neutral/Side/Up special; specials cannot be canceled into on shield
  250. ~ Bayonetta can cancel dash attack into aerial Afterburner Kick on hit by pressing side special
  251. ~ Bayonetta can hit cancel all aerials into up and side special (on hit) and all hits of forward air into all other aerials (on hit/shield)
  252. ~ Bayonetta can now jump cancel aerials on hit
  253. ~ Due to an issue currently being looked into, Bayonetta can no longer cancel into smash attacks
  254.  
  255. INKLING
  256. - Dair FAF 62 -> 52
  257. - Utilt startup decreased F7 -> F6; first active frame shifted 1F earlier in the animation; duration extended by 2F; scoop hitbox added on F6 to cover blindspot; BKB increased, KBG decreased
  258. - Uair startup decreased F10 -> F6; animation slowed during first hit to better facilitate drag-down combos; second hit duration extended by 4F, KBG slightly increased
  259. - Fair early hit KBG slightly increased
  260.  
  261. RICHTER
  262. - Dtilt damage increased 5% -> 7%, angle increased 40 -> 80, BKB increased, KBG decreased; hitbox size decreased and repositioned to match animation better
  263. - Dash attack launcher damage increased 3.5% -> 4%, BKB slightly increased and KBG greatly decreased; angle increased 47 -> 77; 3F base hitstun added
  264.  
  265. KING K. ROOL
  266. - Run speed 1.22 -> 1.736
  267. - Nair LL 9 -> 8; startup decreased F7 -> F4; sweetspot KBG increased, sourspot angle decreased 361 -> 35
  268. - Fair autocancel window shifted forward
  269. - Bair LL 13 -> 12
  270. - Early and late hitboxes added to bair which send outward with high kill power; mid hit sourspot KBG increased, damage increased 14.5% -> 15%
  271. - Utilt intangibility now extends to full arm and lasts throughout entire duration of hitboxes; angle normalized 50/82 -> 84; early hit damage increased 11.5% -> 12%, KBG decreased; late hit damage increased 6.8%/8.2% -> 7%/9%; BKB decreased; 5F base hitstun added
  272. - Dash attack sweetspot KBG increased, sourspot size increased; shockwave hitbox added to faceplant that pops opponents upwards
  273.  
  274. INCINEROAR
  275. - Fair LL 11 -> 10
  276. - Bair LL 11 -> 10
  277. - Damage taken multiplier on Revenge activation 0.4x -> 0.1x
  278. - Max Revenge damage multiplier (enemy attack/teammate attack) 3x/1.5x -> 5x/5x
  279. - Usmash tipper hitbox enlarged and shifted outward slightly; arms are now invincible rather than intangible
  280. - Nair early hit damage decreased 13% -> 12%, KBG increased; late hit damage increased 7% -> 9%
  281. - Fair autocancel window shifted forward; early hit KBG increased; late hit duration extended 4F -> 8F, angle decreased 361 -> 35; BKB and KBG increased
  282. - Bair autocancel window shifted forward; KBG increased
  283. - Uair active frames extended F7-11 -> F6-14
  284.  
  285. PIRANHA PLANT
  286. - Bair LL 14 -> 13
  287. - Dair sweetspot duration extended 3F -> 4F
  288.  
  289. JOKER
  290. - Nair LL 7 -> 8
  291. - Dair LL 10 -> 11
  292. - Uair multihit SDI multiplier increased
  293. - Fsmash FAF 48 -> 57; KBG increased
  294. - Usmash FAF 56 -> 60; KBG slightly increased
  295. - Dsmash FAF 46 -> 54; KBG increased
  296.  
  297. HERO
  298. - Ftilt 2 KBG increased, angle decreased 361 -> 40
  299. - Utilt first active frame shifted 1F earlier in the animation so it hits lower; duration extended 4F -> 6F
  300. - Nair startup decreased F8 -> F6; BKB slightly decreased, damage decreased 9% -> 8%; autocancel window pushed back
  301. - Fair startup decreased F14 -> F9, first active hitbox shifted earlier one frame in the animation; autocancel window pushed forward
  302. - Bair startup decreased F18 -> F12, autocancel window pushed forward; KBG slightly increased
  303. - Uair active frames increased 5F -> 14F
  304. - Dair late hit duration increased 6F -> 15F; sweetspot hitbox size increased to match late hit; hitbox added to end to cover late blindspot
  305.  
  306. BANJO
  307. - Fair LL 10 -> 11
  308. - Bair LL 10 -> 12
  309. - Uair LL 7 -> 8
  310. - Dair LL 16 -> 18
  311.  
  312. TERRY
  313. - Ftilt dash cancel frame pushed forward F15 -> F13
  314. - Utilt dash/jump cancel frame pushed forward F14 -> F12
  315. - Meter system added - rack up damage to build up meter, up to a max of 10 levels. Each level you gain you will flash light blue. Due to limitations in checking damage, meter is gained mutliple times throughout the duration of a move; canceling out of a move early will reduce the amount of meter you gain. Additionally, currently specials and utilt do not gain meter at this time. Use up taunt to check your meter - your current level will be signified by the number of stars above Terry's head.
  316. - GO meter damage threshold 100% -> 999%
  317. - EX Burn Knuckle - hold shield during Burn Knuckle startup to execute EX Burn Knuckle - Travels further, lasts longer, has full upper body invincibility, and deals 3% extra damage and higher knockback. Costs 2 meter levels.
  318. - Buster Wolf and Power Geyser can now be canceled into from specials on hit both on the ground and in the air. Special canceling is the only way to use these supers in the air.
  319. - Buster Wolf and Power Geyser now cost 4 bars of meter to use.
  320.  
  321. BYLETH
  322. - Fair LL 9 -> 10, tipper damage decreased 13% -> 11%, shieldstun decreased
  323. - Bair LL 10 -> 12; early hit tipper damage decreased 15% -> 12% and duration increased 2F -> 3F, sourspot damage decreased 10% -> 9%, shieldstun decreased; Late hit sweetspot damage decreased 7.5% -> 7%, KBG decreased, angle increased 361 -> 60
  324. - Failnaught uncharged FAF 35 -> 46
  325.  
  326. MII SWORDFIGHTER
  327. - Aerial Power Thrust now returns your double jump
  328. - Mii Swordfighter can now move left and right during the charge and release of Hero's Spin
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