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OWB 4.0.3 Tech, Equipment and Unit Balance Changes

Jun 6th, 2022
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  1. Research Changes:
  2. Bicycles Research Time reduced by 10%
  3. Mobile Support Companies Research Times reduced by 20%
  4. Motorization and Simple Tracks Research Time reduced by 40%
  5. Top path techs and Tank in-between techs Research Times reduced by 30%
  6. Motorized In-Between Tech Research Times reduced: Mobile Assault Weaponry and Gun Ports by 40%, rest by 30%
  7.  
  8. Automation Research Time reduced by 50% as it was long and is no longer required for other techs
  9. All other Basic, Intermediate and Sophisticated Robotics Techs research times reduced by 20%
  10.  
  11. Doctrine Changes:
  12. Human Targeting Warfare org +40 -> +25, fixed to affect all CnC Robots
  13. Non-Discriminatory Targeting reinforce rate bonus and Scorched Earth reinforce rate penalty both removed
  14. Adaptive Chain of Command, Asymmetric Warfare and Wasteland Knowledge reinforce rate +10% -> +4%
  15. Rapid Motorized Deployment, Inherent Tactical Knowledge and Strategic Training Regimen reinforce rate +20% -> +4%
  16.  
  17. Mechanised Forces breakthrough +10% -> +7%, soft attack +5% -> +7%
  18. Concentrated Assault breakthrough +10% -> +3%, fuel consumption -5% -> -20%
  19. Armoured Assault breakthrough +10% -> +6%, breakthrough changed to also affect other vehicles, soft attack +8% -> +10%, hard attack +16% -> +14%
  20. Coordinated Onslaught hard attack +8% -> +10%
  21.  
  22. General Vehicle Tech Changes:
  23. Motorization +2% Reliability removed
  24. Tyre Profile Defense increased from 3% to 5%, HP increased from 25% to 30%
  25. Wet Stowage Breakthrough increased from 3% to 5%, HP increased from 25% to 30%
  26. Rubber Refinement Soft and Hard Attack increased from 3% to 4%, Speed increased from 3% to 6%
  27. Compartmentalization Reliability changed from 5% to 2%
  28. Fixed an oversight wherein Logistical, Medical and Maintenance lacked 80% penalties for combat stats like recon to accomodate the vehicle versions of companies
  29. Support Vehicle HP Bonuses set from 100% to their intended 1000%, as the initial value is very low and as a result these are meant to be very high bonuses
  30.  
  31. Motorized Changes:
  32. Bicycle Production Cost changed from 6 to 2
  33.  
  34. Motorized Enforcers granted 10% penalty to armor
  35. Motorized Fireteams and Demolitions granted 20% penalty to defense
  36.  
  37. Changed Scrap Motorcycle Hardness from 5% to 10%
  38. Added 6 Armor and 0.5 Piercing to Scrap Motorcycles
  39. Added 2.5 Defense and 1 Breakthrough to Scrap Motorcycles
  40. Scrap Motorcycle Production cost changed from 7 to 5
  41.  
  42. Scrap Truck Hardness changed from 15% to 30%
  43. Added 1 Piercing to Scrap Trucks and changed Armor from 15 to 12
  44. Scrap Truck Speed changed from 8 to 7
  45. Added 3.5 Defense and 2 Breakthrough to Scrap Trucks
  46.  
  47. Changed Salvaged Car Hardness from 10% to 20%
  48. Added 11 Armor and 1.5 Piercing to Salvaged Cars
  49. Changed Salvaged Car Speed from 12 to 11
  50. Added 4.5 Defense and 2 Breakthrough to Salvaged Cars
  51. Salvaged Car Production Cost changed from 9 to 7.5
  52.  
  53. Salvaged Truck Hardness changed from 20% to 45%
  54. Added 2 Piercing to Salvaged Trucks and changed Armor from 20 to 22
  55. Salvaged Truck Speed changed from 10 to 9
  56. Added 6 Defense and 2.5 Breakthrough to Salvaged Trucks
  57. Salvaged Truck Production Cost changed from 9.5 to 10.5
  58. Salvaged Truck Metal Cost 1 -> 2
  59.  
  60. Changed Wasteland Car Hardness from 15% to 30%
  61. Added 3 Piercing to Wasteland Cars and changed Armor from 10 to 18
  62. Changed Wasteland Car speed from 15 to 14
  63. Added 7 Defense and 2.5 Breakthrough to Wasteland Cars
  64. Wasteland Car Production Cost changed from 12 to 11
  65. Wasteland Car Metal cost 1 -> 2
  66.  
  67. Wasteland Bus Hardness changed from 25% to 60%
  68. Added 6.5 Piercing to Wasteland Buses and changed Armor from 25 to 30
  69. Wasteland Bus Speed changed from 12 to 11
  70. Added 8.5 Defense and 4 Breakthrough to Wasteland Bus
  71. Wasteland Bus Production Cost changed from 14.5 to 15
  72. Wasteland Bus Metal cost 1 -> 2, Water cost 1 -> 2
  73.  
  74. Changed Military Car Hardness from 20% to 40%
  75. Added 5 Piercing to Military Cars and changed armor from 10 to 28
  76. Changed Military Car Speed from 18 to 16
  77. Added 7.5 Defense to Military Cars and 3 Breakthrough
  78. Military Car Production Cost changed from 15 to 14
  79. Military Car Metal cost 1 -> 2
  80.  
  81. Wasteland APC Hardness changed from 30% to 75%
  82. Added 9 Piercing to Wasteland APCs and changed Armor from 30 to 40
  83. Wasteland APC Speed changed from 14 to 13
  84. Added 13 Defense and 5.5 Breakthrough to Wasteland APCs
  85. Wasteland APC Production Cost changed from 19 to 20
  86. Wasteland APC Metal cost 1 -> 2, Water cost 1 -> 2
  87.  
  88. Tank Changes:
  89. Changed Tank Battalion equipment requirement from 10 to 20. This effectively doubles the production cost of a battalion, reasoning should be clearer below
  90. Doubled Tank Battalion manpower and halved equipment fuel consumption to accomodate the above change
  91. Changed All Tank Reliability from 95% to 90%
  92.  
  93. Changed Improvised Tank Hardness from 60% to 70%
  94. Changed Improvised Tank Defense from 2 to 6
  95. Changed Improvised Tank Breakthrough from 12 to 24
  96. Changed Improvised Tank Soft Attack from 25 to 22
  97. Changed Improvised Tank Hard Attack from 20 to 17
  98. Changed Improvised Tank Production Cost from 60 to 45
  99.  
  100. Changed Wasteland Tank Defense from 4 to 8
  101. Changed Wasteland Tank Breakthrough from 18 to 33
  102. Changed Wasteland Tank Soft Attack from 40 to 35
  103. Changed Wasteland Tank Hard Attack from 35 to 28
  104. Changed Wasteland Tank Production Cost from 80 to 60
  105.  
  106. Changed Battle Tank Hardness from 100% to 90%
  107. Changed Battle Tank Defense from 6 to 10
  108. Changed Battle Tank Breakthrough from 24 to 44
  109. Changed Battle Tank Soft Attack from 55 to 50
  110. Changed Battle Tank Hard Attack from 50 to 42
  111. Changed Battle Tank Production Cost from 100 to 75
  112.  
  113. Changed Great War Tank Defense from 8 to 12
  114. Changed Great War Tank Breakthrough from 30 to 58
  115. Changed Great War Tank Soft Attack from 70 to 65
  116. Changed Great War Tank Hard Attack from 65 to 55
  117. Changed Great War Tank Production Cost from 120 to 90
  118.  
  119. Robot Changes:
  120. Support Robot and Combat Robot base organisation 20 -> 30
  121.  
  122. Automation production efficiency cap +3% -> +4%
  123. Fission Batteries fuel consumption -5% -> -10%
  124. Precision motors breakthrough +5% -> +8%
  125. Advanced Power Systems max speed +2% -> +5%
  126. Changed Cooling System reliability 5% -> 2%
  127. Military Hardware soft attack +2% -> +6%, hard attack +4% -> +6%
  128. Thruster Engines max speed +4% -> +5%, granted +0.02 recovery rate
  129. High Power Optics granted hard attack +2%
  130. Impact Resistant Chassis granted +20% HP
  131.  
  132. Protectron Mk I Defense 8 -> 9.5
  133. Mr Handy Breakthrough 1 -> 1.5
  134. Protectron Mk2 Defense 11 -> 13, Breakthrough 1 -> 1.5
  135. Mr Gutsy Breakthrough 1 -> 2
  136. Assaultron Defense 14 -> 16.5, Breakthrough 1 -> 2
  137. Mr Blasto Breakthrough 2 -> 2.5
  138. Assaultron Mk2 Defense 17 -> 20, Breakthrough 1 -> 2.5
  139. Mr Blasto Mk2 Breakthrough 2 -> 3
  140. Heavy Lifter Defense 2 -> 2.5, Breakthrough 6 -> 7, Production Cost 18 -> 16
  141. Sentry Bot Mk I Defense 4 -> 4.5, Breakthrough 9 -> 10.5
  142. Sentry Bot Mk II Defense 6 -> 7, Breakthrough 12 -> 14
  143. CnC-Bot Production Cost 13 -> 12
  144. Eyebot Production Cost 25 -> 22
  145. Robobrain Production Cost 36 -> 32
  146. Super-Heavy Quadruped and Colossal Max Speed 5 -> 4
  147. Quadruped Production Cost 12 -> 35, Resource Cost reduced from 6 to 5
  148. Quadruped Defense 6 -> 12, Breakthrough 18 -> 20, Hardness 30% -> 85%, Armor 16 -> 55
  149. Quadruped Hard Attack 9 -> 18, Piercing 10 -> 20, granted 4 Air Attack
  150. Colossal Production Cost 12 -> 40
  151. Colossal Defense 6 -> 14, Breakthrough 18 -> 22, Hardness 30% -> 100%, Armor 16 -> 60
  152. Colossal Soft Attack 18 -> 20, Hard Attack 9 -> 20, Piercing 10 -> 25, granted 5 Air Attack
  153.  
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