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- Log uploaded on Monday, December 11, 2017, 10:00:40 AM
- Loaded mods:
- Core: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Colony Manager: Fluffy_ColonyManager(18.2.0.38)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.2.8)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- P-Music: (no assemblies)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- [KV] Trading Spot - B18: TradingSpot(1.0.0.0)
- DE Surgeries: (no assemblies)
- Mending: Mending(1.0.6531.27502)
- [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6546.39702)
- Repair Workbench: RepairBench(1.0.0.0)
- Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
- Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.0.42)
- Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
- Rimsenal - Rimhair: (no assemblies)
- RimHair Styles Merged: (no assemblies)
- Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
- QualityBuilder: QualityBuilder(0.18.3.0)
- Blueprints: Blueprints(18.1.0.7)
- Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.1.0)
- Mending: Mending(1.0.6531.27502)
- Realistic Rooms: (no assemblies)
- Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
- [T] MoreFloors: (no assemblies)
- L-Music: MusicMemoryFix(1.0.0.0)
- Veinminer: Veinminer(1.0.0.0)
- ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
- Apparel Organizer [v1.8]: (no assemblies)
- [B18] Trading Economy Mod 2.1 : TradingEconomy(1.0.0.0), WalkingProblemUpdateNote(1.0.0.0)
- B18 - Retro Joy: (no assemblies)
- Variety Hair: (no assemblies)
- More Planning: $HugsLibChecker(0.2.0.0), MorePlanning(3.0.0.0)
- Hand Me That Brick: Hand Me That Brick(2.8.18.0)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
- RT Solar Flare Shield: 0Harmony(1.0.9.1), RT_SolarFlareShield(1.0.0.0)
- RT Fuse: 0Harmony(1.0.9.1), RT_Fuse(1.0.0.0)
- Cooks Can Refuel: Cooks Can Refuel(2.3.18.0)
- Numbers: RWNumbers(1.1.0.2)
- Artful Robots [B18]: $HugsLibChecker(0.4.0.0), artfulRobots(1.0.6539.37593)
- Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.1.0.0)
- [T] MoreBedsCloth: RWModLoadedChecker(1.0.0.0)
- Simple sidearms[1.2.2]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
- AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
- WeaponStats: WeaponsTab(1.0.6537.30987)
- While You're Up: WhileYoureUp(1.0.0.0)
- Preset Filtered Zones: PresetFilteredZones(1.0.0.0)
- OgreStack: OgreStack(1.0.0.0)
- [KV] Show Hair With Hats or Hide All Hats - A18: 0Harmony(1.0.9.1), ShowHair(1.0.0.0)
- Roppoi hair B18: (no assemblies)
- A Dog Said...: (no assemblies)
- QualitySurgeon: 0Harmony(1.0.9.1), QualitySurgeon(0.18.3.0)
- Miniaturisation: (no assemblies)
- BetterMiniMap: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), BetterMiniMap(1.0.0.0)
- Craftable Robots - base robots - A18: (no assemblies)
- Misc. Robots: AIRobot(1.10.0.0)
- ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
- Reclaim, Reuse, Recycle: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ReclaimReuseRecycle(1.3.0.170)
- Accurate Mortars Lite: (no assemblies)
- Vanilla Animal Overhaul: (no assemblies)
- [KV] Change Dresser - B18: 0Harmony(1.0.9.1), ChangeDresser(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- Super animals B18: (no assemblies)
- Ship Parts Refactored: (no assemblies)
- Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
- Auto Seller: RWAutoSell(1.1.2.4)
- [RF] Basic Bridges [b18]: Rainbeau's Basic Bridges(1.0.6548.33399)
- Better Pawn Control: $HugsLibChecker(0.4.0.0), BetterPawnControl(1.6.7.0)
- Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
- [KV] Force Do Job - B18: 0Harmony(1.0.9.1), ForceDoWork(1.0.0.0)
- Multiple Independently Re-entry Vehicle Artillery: (no assemblies)
- Psychology: $HugsLibChecker(0.3.0.0), Psychology(17.12.3.0)
- I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
- Static Quality Plus B18: static_quality_plus(18.0.0.0)
- Invisible Conduits: (no assemblies)
- Active Harmony patches:
- <FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
- <TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
- ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- BeachMaker.Init: PRE: MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Bill.PawnAllowedToStartAnew: post: ImprovedWorkbenches.Bill_PawnAllowedToStartAnew_Detour.Postfix
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Detour.Prefix
- BillStack.DoListing: post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- Bill_Production.DoConfigInterface: post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
- CaravanEnterMapUtility.Enter: PRE: MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
- CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
- ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
- ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompArt.JustCreatedBy: PRE: artfuRobots.Patch.checkName
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- Corpse.get_SpecialDisplayStats: post: DoctorVanGogh.ReclaimReuseRecycle.Corpse_SpecialDisplayStats.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PostResolve: post: DoctorVanGogh.ReclaimReuseRecycle.DefGenerator_GenerateImpliedDefs_PostResolve.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix TRANS: DoctorVanGogh.ReclaimReuseRecycle.DefGenerator_GenerateImpliedDefs_PreResolve.Transpiler
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designation.DesignationDraw: PRE: MorePlanning.DesignationPlanningDraw.Prefix, MorePlanning.DesignationPlanningDraw.Prefix
- Designation.ExposeData: PRE: MorePlanning.DesignatioPlanningExposeData.Prefix, MorePlanning.DesignatioPlanningExposeData.Prefix
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_BillConfig.DoWindowContents: PRE: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.Prefix post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- FloatMenuMakerMap.ChoicesAtFor: PRE: ForceDoJob.Patch_FloatMenuMakerMap_ChoicesAtFor.Prefix post: ForceDoJob.Patch_FloatMenuMakerMap_ChoicesAtFor.Postfix
- FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- Game.InitNewGame: post: ShowHair.Patch_Game_InitNewGame.Postfix
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
- GenRecipe.MakeRecipeProducts: post: DoctorVanGogh.ReclaimReuseRecycle.GenRecipe_MakeRecipeProducts.Postfix
- GenStep_Terrain.GenerateRiver: PRE: MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
- InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
- InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
- InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
- InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
- InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
- InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
- InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
- InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
- ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
- Listing_TreeThingFilter.DoThingDef: post: ImprovedWorkbenches.Listing_TreeThingFilter_DoThingDef_Detour.Postfix
- LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
- MainButtonWorker_ToggleWorld.Activate: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap_WorldTab
- MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
- MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- MainTabsRoot.ToggleTab: post: BetterMiniMap.MiniMap_GameComponent.ToggleMiniMap
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapGeneratorDef.get_GenSteps: post: MapReroll.Patches.MapGeneratorDef_GenSteps_Patch.RecordUsedMapGenerator
- MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
- MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
- NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
- OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
- Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
- Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
- Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
- PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
- Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
- Pawn.GetGizmos: post: ChangeDresser.Patch_Pawn_GetGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
- Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
- PawnComponentsUtility.CreateInitialComponents: post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
- PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
- PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
- PawnRenderer.RenderPawnInternal: post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix TRANS: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix
- Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- Pawn_DraftController.set_Drafted: post: ChangeDresser.Patch_Pawn_DraftController.Postfix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
- Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
- Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
- Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
- Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
- Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_RomanceChancePatch.PsychologyFormula
- Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
- Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix, ForceDoJob.Patch_Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
- PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
- RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Prefix post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix
- Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
- RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
- ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
- ReservationManager.CanReserve: post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
- SavedGameLoader.LoadGameFromSaveFile: post: ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFile.Postfix
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StoreUtility.TryFindBestBetterStoreCellFor: PRE: ImprovedWorkbenches.StoreUtility_TryFindBestBetterStoreCellFor_Patch.Prefix
- TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
- TerrainPatchMaker.Init: PRE: MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.GetGizmos: post: DoctorVanGogh.ReclaimReuseRecycle.Patches.InjuryDebug.Postfix
- ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
- ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
- ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
- ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
- ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
- ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
- ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
- ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
- ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
- ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
- ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
- ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
- ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
- TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- UIRoot_Play.Init: post: BetterMiniMap.MiniMap_GameComponent.AddDefaultWindow
- Verb_MeleeAttackBase.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
- Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
- Window.PreClose: post: ChangeDresser.Patch_Window_PreClose.Postfix
- WorkGiver_DoBill.JobOnThing: post: QualitySurgeon.QualitySurgeon.Postfix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
- ZoneManager.DeregisterZone: PRE: ImprovedWorkbenches.ZoneManager_DeregisterZone_Patch.Prefix
- Harmony versions present: fluffy.medicaltab:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, DoctorVanGogh.ReclaimReuseRecycle:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, com.forcedojob.rimworld.mod:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, rimworld.research_engine:1.0.9.1, HugsLib.AllowTool:1.0.9.1, io.github.ratysz.rt_solarflareshield:1.0.9.1, DoctorVanGogh.ModSwitch:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.github.alandariva.moreplanning:1.0.9.1, HugsLib.com.github.alandariva.moreplanning:1.0.9.1, com.showhair.rimworld.mod:1.0.9.1, de.hatti.rimworld.mod.qualitysurgeron:1.0.9.1, rimworld.whyisthat.betterminimap.gamecomponent:1.0.9.1, com.changedresser.rimworld.mod:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, HugsLib.ImprovedWorkbenches:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, HugsLib.MapReroll:1.0.9.1, HugsLib.artfulRobots:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1, HugsLib.Psychology:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 100Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.18.1722 rev1198
- Attempt to use string targetversion to refer to field targetVersion in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>H.P. Lovecraft Storyteller V1.2 A16</name><author>Jecrell</author><targetversion>0.16.1393</targetversion><description>
- In this mod, Lovecraft will be added to your list of storytellers. In Lovecraft's tales, protagonists often face their own mortality and insignificance in the universe. Threats to your colony and its sanity will be constant. Can your colony survive a cosmic horror tale?
- *Note: Storytellers in Rimworld affect your colony's population. This mod uses the default number of colonists. For double population, please refer to the double population edition.</description></ModMetaData>
- ModSwitch 1.4.0.125 - initialized patches...
- [R³] Initialized Harmony patches 1.3.0.170
- [R³] RimWorld.BillRepeatModeDef
- [R³] RimWorld.BillStoreModeDef
- [R³] RimWorld.BiomeDef
- [R³] RimWorld.ChemicalDef
- [R³] RimWorld.DifficultyDef
- [R³] RimWorld.FactionDef
- [R³] RimWorld.FeatureDef
- [R³] RimWorld.FleshTypeDef
- [R³] RimWorld.HairDef
- [R³] RimWorld.HediffGiverSetDef
- [R³] RimWorld.HibernatableStateDef
- [R³] RimWorld.HistoryAutoRecorderDef
- [R³] RimWorld.HistoryAutoRecorderGroupDef
- [R³] RimWorld.IncidentDef
- [R³] RimWorld.IncidentTargetTypeDef
- [R³] RimWorld.InspirationDef
- [R³] RimWorld.InteractionDef
- [R³] RimWorld.ItemCollectionGeneratorDef
- [R³] RimWorld.JoyGiverDef
- [R³] RimWorld.JoyKindDef
- [R³] RimWorld.LifeStageDef
- [R³] RimWorld.MainButtonDef
- [R³] RimWorld.NeedDef
- [R³] RimWorld.PawnColumnDef
- [R³] RimWorld.PawnGroupKindDef
- [R³] RimWorld.PawnRelationDef
- [R³] RimWorld.PawnTableDef
- [R³] RimWorld.PrisonerInteractionModeDef
- [R³] RimWorld.RaidStrategyDef
- [R³] RimWorld.RecordDef
- [R³] RimWorld.ResearchTabDef
- [R³] RimWorld.RiverDef
- [R³] RimWorld.RoadDef
- [R³] RimWorld.RoadPathingDef
- [R³] RimWorld.RoadWorldLayerDef
- [R³] RimWorld.RuleDef
- [R³] RimWorld.ScenPartDef
- [R³] RimWorld.ScenarioDef
- [R³] RimWorld.SiteCoreDef
- [R³] RimWorld.SiteDefBase
- [R³] RimWorld.SitePartDef
- [R³] RimWorld.SkillDef
- [R³] RimWorld.StatCategoryDef
- [R³] RimWorld.StatDef
- [R³] RimWorld.StoryEventDef
- [R³] RimWorld.StorytellerDef
- [R³] RimWorld.StuffCategoryDef
- [R³] RimWorld.TaleDef
- [R³] RimWorld.ThoughtDef
- [R³] RimWorld.TimeAssignmentDef
- [R³] RimWorld.TraderKindDef
- [R³] RimWorld.TrainableDef
- [R³] RimWorld.TraitDef
- [R³] RimWorld.TransferableSorterDef
- [R³] RimWorld.ConceptDef
- [R³] RimWorld.InstructionDef
- [R³] RimWorld.WorldObjectDef
- [R³] Verse.BodyDef
- [R³] Verse.BodyPartDef
- [R³] Verse.BodyPartGroupDef
- [R³] Verse.BuildableDef
- [R³] Verse.DamageArmorCategoryDef
- [R³] Verse.DamageDef
- [R³] Verse.StuffAppearanceDef
- [R³] Verse.DesignationCategoryDef
- [R³] Verse.DesignationDef
- [R³] Verse.AI.DutyDef
- [R³] Verse.EffecterDef
- [R³] Verse.GameConditionDef
- [R³] Verse.GenStepDef
- [R³] Verse.HediffDef
- [R³] Verse.Sound.ImpactSoundTypeDef
- [R³] Verse.ImplementOwnerTypeDef
- [R³] Verse.JobDef
- [R³] Verse.KeyBindingCategoryDef
- [R³] Verse.KeyBindingDef
- [R³] Verse.LetterDef
- [R³] Verse.ManeuverDef
- [R³] Verse.MapGeneratorDef
- [R³] Verse.MentalBreakDef
- [R³] Verse.MentalStateDef
- [R³] Verse.MessageTypeDef
- [R³] Verse.PawnCapacityDef
- [R³] Verse.PawnKindDef
- [R³] Verse.RecipeDef
- [R³] Verse.ResearchProjectDef
- [R³] Verse.ReservationLayerDef
- [R³] Verse.RoofDef
- [R³] Verse.RoomRoleDef
- [R³] Verse.RoomStatDef
- [R³] Verse.RulePackDef
- [R³] Verse.ScatterableDef
- [R³] Verse.SongDef
- [R³] Verse.SoundDef
- [R³] Verse.SubcameraDef
- [R³] Verse.TerrainDef
- [R³] Verse.ThingCategoryDef
- [R³] Verse.ThingDef
- [R³] Verse.ThinkTreeDef
- [R³] Verse.ToolCapacityDef
- [R³] Verse.TrainableIntelligenceDef
- [R³] Verse.WeatherDef
- [R³] RimWorld.WorkGiverDef
- [R³] Verse.WorkTypeDef
- [R³] Verse.WorldGenStepDef
- [R³] Verse.SpecialThingFilterDef
- [R³] EdB.PrepareCarefully.CarefullyPawnRelationDef
- [R³] Fluffy.PawnColumnDef_Capacity
- [R³] HugsLib.UpdateFeatureDef
- [R³] Mending.ChanceDef
- [R³] MapReroll.RerollSettingsDef
- [R³] WorkTab.PawnColumnDef_WorkGiver
- [R³] Mending.ChanceDef
- [R³] MusicMemoryFix.DummyDef
- [R³] MorePlanning.PlanningDesignationDef
- [R³] AllowTool.ReverseDesignatorDef
- [R³] AllowTool.ThingDesignatorDef
- [R³] AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation
- [R³] AIRobot.X2_ThingDef_AIRobot
- [R³] DoctorVanGogh.ReclaimReuseRecycle.PackedThingDef
- [R³] AnimalTab.FilterDef
- [R³] Psychology.PersonalityNodeDef
- ZLJ's Static Quality Plus :: Initialized
- MusicMemoryFix Pre-Load Detour Injected
- [Apparel Organizer [v1.8]] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationAdd(*/ThingDef[defName = "Apparel_DBElfHat"])) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1222814240\Patches\Apparel_Patch_v1.2.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "BorealArchipelago"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "DesertArchipelago"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TemperateArchipelago"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TropicalArchipelago"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TundraArchipelago"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TKKN_VolcanicFlow"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TKKN_RedwoodForest"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TKKN_Desert"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- [[B18] Trading Economy Mod 2.1 ] Patch operation Verse.PatchOperationAdd(*/BiomeDef[defName = "TKKN_Oasis"]/allowedPackAnimals) failed
- file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1130945311\Patches\ProductsPatches.xml
- Duplicate code-linked translation key: mending.everywhere in language English
- Duplicate code-linked translation key: mending.roofed in language English
- Duplicate code-linked translation key: mending.limitation in language English
- Default already has short hash.
- IndustrialAndBelow already has short hash.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- ShowHair: Adding Harmony Postfix to Game.InitNewGame.
- ShowHair: Adding Harmony Postfix to SavedGameLoader.LoadGameFromSaveFile.
- ShowHair: Adding Harmony Transpiler and Postfix to PawnRenderer.RenderPawnInternal.
- ChangeDresser: Adding Harmony Postfix to Pawn.GetGizmos
- ChangeDresser: Adding Harmony Postfix to Pawn_ApparelTracker.Notify_ApparelAdded
- ChangeDresser: Adding Harmony Postfix to Pawn_DraftController.Drafted { set }
- ChangeDresser: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
- ChangeDresser: Adding Harmony Postfix to JobGiver_OptimizeApparel.TryGiveJob
- ChangeDresser: Adding Harmony Postfix to ReservationManager.CanReserve
- ChangeDresser: Adding Harmony Postfix to OutfitDatabase.TryDelete
- ForceDoJob: Adding Harmony Prefix to FloatMenuMakerMap.ChoicesAtFor - not blocking
- ForceDoJob: Adding Harmony Postfix to FloatMenuMakerMap.ChoicesAtFor - must not be blocked otherwise all work assignments will be set to 3
- ForceDoJob: Adding Harmony Prefix[HarmonyBefore("fluffy.worktab")] to Pawn_WorkSettings.GetPriority - will block in the case of user right click for pawn actions
- Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
- ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
- switched Long-range mineral scanner(11) and Multi-analyzer(10)
- [HugsLib] v4.0.1 initialized MapReroll, StackXXL, DefensivePositions, com.github.alandariva.moreplanning, HandMeThatBrick, AllowTool, artfulRobots, ImprovedWorkbenches, SimpleSidearms, WhileYoureUp, OgreStack, BetterPawnControl, Psychology
- [StackXXL] Loaded
- static_quality_Injector: _QualityUtility _RandomCreationQuality injected successfully!
- static_quality_Injector: _SkillRecord_derived _Interval injected successfully!
- static_quality_Injector: _SkillRecord_derived _LearningSaturatedToday injected successfully!
- static_quality_Injector: _SkillRecord _Learn injected successfully!
- static_quality_Injector: _SkillUI _GetSkillDescription injected successfully!
- static_quality_Injector: _Plant _Resting injected successfully!
- static_quality_plus injected.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 10239.
- Total: 70.293495 ms (FindLiveObjects: 0.428022 ms CreateObjectMapping: 0.820439 ms MarkObjects: 68.964851 ms DeleteObjects: 0.079661 ms)
- Loading game from file Teing with mods Core, 735106432, 715565262, 715565817, 818773962, 725130005, 725956940, 1180719658, 967947023, 735241569, 1193981800, 733997423, 761315214, 725219116, 826366050, 725949967, 839849806, 704181221, 754637870, 708455313, 761219125, 735241897, 848972794, 731111514, 725623521, 1206670249, 944099898, 946390822, 1222814240, 1130945311, 1131675461, 1159723337, 881100382, 776679895, 761421485, 728315620, 728314182, 781383672, 1194336198, 1109070805, 935982361, 725828794, 927155256, 879105471, 974066449, 1161112205, 1210115905, 1212016985, 1180826364, 1100547661, 746425621, 857350593, 726372052, 1154543209, 937008529, 724602224, 1139051045, 1120445716, 882924533, 1093502629, 1180720623, 1227402906, 1209617592, 712141500, 725952961, 1193975866, 775061248, 1098354593, 1180719500, 736583221, 1220823511, 817231829, 737358776, and 971868628
- QualityBuilder added property to '120' things
- [AllowTool] Injected 6 designators
- QualityBuilder added to orders category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16982.
- Total: 130.050354 ms (FindLiveObjects: 1.099128 ms CreateObjectMapping: 1.580941 ms MarkObjects: 127.319069 ms DeleteObjects: 0.050717 ms)
- [BPC] Animal Tab functionality integrated
- Could not reserve Thing_Wall_Blueprint116869/ for Danny for job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868 (now doing job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Mental doing job HaulToContainer (Job_1179382) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116872(curToil=0)
- Could not reserve Thing_Wall_Blueprint116870/ for Danny for job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868 (now doing job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Mental doing job HaulToContainer (Job_1179382) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116872(curToil=0)
- Could not reserve Thing_Wall_Blueprint116871/ for Danny for job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868 (now doing job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Mental doing job HaulToContainer (Job_1179382) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116872(curToil=0)
- Could not reserve Thing_Wall_Blueprint116868/ for Danny for job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868 (now doing job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Mental doing job HaulToContainer (Job_1179382) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116872(curToil=0)
- Could not reserve Thing_BlocksSlate99167/ for Danny for job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868 (now doing job HaulToContainer (Job_1178794) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116868(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Mental doing job HaulToContainer (Job_1179382) A=Thing_BlocksSlate99167 B=Thing_Wall_Blueprint116872 C=Thing_Wall_Blueprint116872(curToil=0)
- Mental started 10 jobs in one tick. newJob=Clean (Job_1428032) A=Thing_FilthDirt62011 jobGiver=Psychology.JobGiver_Compulsion jobList=(Clean (Job_1428022) A=Thing_FilthBlood128109) (Clean (Job_1428023) A=Thing_FilthAsh129301) (Clean (Job_1428024) A=Thing_FilthDirt98706) (Clean (Job_1428025) A=Thing_RockRubble12682) (Clean (Job_1428026) A=Thing_FilthAsh128999) (Clean (Job_1428027) A=Thing_FilthAsh129498) (Clean (Job_1428028) A=Thing_FilthAsh129467) (Clean (Job_1428029) A=Thing_FilthAsh129033) (Clean (Job_1428030) A=Thing_RockRubble13259) (Clean (Job_1428031) A=Thing_FilthAsh129456) (Clean (Job_1428032) A=Thing_FilthDirt62011) lastJobGiver=Psychology.JobGiver_Compulsion
- Mental started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1428188)) , (Clean (Job_1428189) A=Thing_RockRubble12878) (WaitMaintainPosture (Job_1428190)) , (Clean (Job_1428192) A=Thing_FilthAsh129417) (WaitMaintainPosture (Job_1428193)) , (Clean (Job_1428195) A=Thing_FilthAsh129813) (WaitMaintainPosture (Job_1428196)) , (Clean (Job_1428197) A=Thing_FilthAsh129640) (WaitMaintainPosture (Job_1428198)) , and (Clean (Job_1428199) A=Thing_RockRubble98646) (WaitMaintainPosture (Job_1428200)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Mental started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1428322)) , (Clean (Job_1428323) A=Thing_FilthAsh129392) (WaitMaintainPosture (Job_1428324)) , (Clean (Job_1428326) A=Thing_RockRubble13792) (WaitMaintainPosture (Job_1428327)) , (Clean (Job_1428329) A=Thing_FilthAsh129091) (WaitMaintainPosture (Job_1428330)) , (Clean (Job_1428331) A=Thing_RockRubble13792) (WaitMaintainPosture (Job_1428332)) , and (Clean (Job_1428335) A=Thing_FilthAsh129301) (WaitMaintainPosture (Job_1428336)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Mental started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1429217)) , (Clean (Job_1429219) A=Thing_FilthAsh129816) (WaitMaintainPosture (Job_1429220)) , (Clean (Job_1429221) A=Thing_RockRubble12676) (WaitMaintainPosture (Job_1429222)) , (Clean (Job_1429223) A=Thing_FilthDirt82042) (WaitMaintainPosture (Job_1429224)) , (Clean (Job_1429225) A=Thing_FilthAsh129806) (WaitMaintainPosture (Job_1429226)) , and (Clean (Job_1429227) A=Thing_FilthBlood128065) (WaitMaintainPosture (Job_1429228)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Mental started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1430305)) , (Clean (Job_1430307) A=Thing_FilthAsh129469) (WaitMaintainPosture (Job_1430308)) , (Clean (Job_1430309) A=Thing_FilthBlood128134) (WaitMaintainPosture (Job_1430310)) , (Clean (Job_1430311) A=Thing_FilthDirt122916) (WaitMaintainPosture (Job_1430312)) , (Clean (Job_1430313) A=Thing_FilthAsh129160) (WaitMaintainPosture (Job_1430314)) , and (Clean (Job_1430315) A=Thing_FilthAsh128716) (WaitMaintainPosture (Job_1430316)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Mental started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1430458)) , (Clean (Job_1430459) A=Thing_FilthDirt113997) (WaitMaintainPosture (Job_1430460)) , (Clean (Job_1430462) A=Thing_FilthAsh129244) (WaitMaintainPosture (Job_1430463)) , (Clean (Job_1430466) A=Thing_FilthDirt127903) (WaitMaintainPosture (Job_1430467)) , (Clean (Job_1430469) A=Thing_FilthAsh129193) (WaitMaintainPosture (Job_1430470)) , and (Clean (Job_1430471) A=Thing_FilthDirt120771) (WaitMaintainPosture (Job_1430472)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Mental started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1430612)) , (Clean (Job_1430615) A=Thing_FilthAsh128819) (WaitMaintainPosture (Job_1430616)) , (Clean (Job_1430620) A=Thing_FilthBlood128118) (WaitMaintainPosture (Job_1430621)) , (Clean (Job_1430623) A=Thing_FilthBlood128065) (WaitMaintainPosture (Job_1430624)) , (Clean (Job_1430625) A=Thing_FilthDirt125118) (WaitMaintainPosture (Job_1430626)) , and (Clean (Job_1430628) A=Thing_FilthAsh129125) (WaitMaintainPosture (Job_1430629)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
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