Advertisement
ArcDesLHK

Shoutin' Drago pt3

Jun 14th, 2023
27
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.72 KB | None | 0 0
  1. Shoutin' Fuzor Turtle
  2. Level 2 WATER Aqua/Effect
  3. 1000/1800
  4. When your opponent targets a Dragon or Aqua monster you control for an attack: You can target 1 face-up monster on the field, except the attacking monster; that attack now targets the new target. You can only use this effect of "Shoutin' Fuzor Turtle" once per turn.
  5.  
  6. Shoutin' Drago Cross II Plus Marine
  7. Level 6 EARTH Dragon/Fusion/Effect
  8. 2500/3800
  9. "Shoutin' Drago Kid" + "Shoutin' Fuzor Beetle" + "Shoutin' Fuzor Turtle"
  10. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. While face-up on the field, this card is also WATER-Attribute. Cannot be destroyed by battle or card effects. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
  11.  
  12. Shoutin' Drago Cross III
  13. Level 7 EARTH Dragon/Fusion/Effect
  14. 2600/2400
  15. "Shoutin' Drago Kid" + "Shoutin' Fuzor Beetle" + "Shoutin' Fuzor Wolf"
  16. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. The first two times this card would be destroyed by battle or card effects each turn, it is not destroyed. Once per turn: You can target 1 Attack Position monster your opponent controls; change it to Defense Position, also this card can only attack Defense Position monster the turn you activate this effect. If this card attacks a Defense Position monster, inflict doubled piercing battle damage.
  17.  
  18. Shoutin' Drago Cross IV
  19. Level 7 EARTH Dragon/Fusion/Effect
  20. 2800/2500
  21. "Shoutin' Drago Kid" + "Shoutin' Fuzor Beetle" + "Shoutin' Fuzor Wolf" + "Shoutin' Fuzor Star"
  22. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. While face-up on the field, this card is also LIGHT-Attribute. If this card would be destroyed by battle, you can pay 800 LP instead. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. Banish any monster destroyed by battle with this card.
  23.  
  24. Shoutin' Reversion
  25. Quick-Play Spell
  26. Target 1 "Shoutin' Drago" Fusion Monster you control; return that target to the Extra Deck, then, if all the monsters that were mentioned on that monster are in your GY, you can Special Summon all of them.
  27.  
  28. Fiery Fastball - Eighth Note
  29. Normal Spell
  30. If you control a Level 4-7 FIRE Dragon monster: Inflict 800 damage to your opponent, then, if you control "Shoutin' Drago Kid", inflict 1200 damage instead.
  31.  
  32. Bojutsu Mic
  33. Equip Spell
  34. Equip only to a Level 4-7 FIRE Dragon monster, or a Dragon Fusion Monster, you control. Its ATK becomes doubled during your turn only. If the equipped monsters destroys an opponent's monster by battle: It can make an second attack in a row. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY: You can draw 2 cards. You can only use this effect of "Bojutsu Mic" once per turn.
  35.  
  36. Shoutin' Live Arena
  37. Field Spell
  38. All Dragon Fusion Monsters you control gain 200 ATK for each different Type and Attribute in your GY. All Level 4-7 Dragon monsters you control gain 400 ATK during your turn only. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Shoutin' Drago" or "Shoutin' Fuzor" monster from your Deck to your hand.
  39.  
  40. Rock n' Roarin'
  41. Normal Trap
  42. When an FIRE Dragon monster, "Shoutin' Fuzor" monster, or a Dragon Fusion Monster is Special Summoned: Destroy all monsters your opponent controls. Monsters you control cannot attack the turn you activate this card.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement