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Oct 2nd, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Billy\Desktop\Maps\spoopy_adventure.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Billy\Desktop\Maps\spoopy_adventure.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity infodecal (-176.00 105.73 -439.41) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 12 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_09*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_day01_09*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Found a displacement edge abutting multiple other edges.
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  37. done (0) (4179300 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Water found with no water_lod_control entity, creating a default one.
  40. Compacting texture/material tables...
  41. Reduced 209 texinfos to 143
  42. Reduced 18 texdatas to 17 (430 bytes to 373)
  43. Writing C:\Users\Billy\Desktop\Maps\spoopy_adventure.bsp
  44. 0 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  48. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Billy\Desktop\Maps\spoopy_adventure"
  49.  
  50. Valve Software - vvis.exe (May 15 2014)
  51. 4 threads
  52. reading c:\users\billy\desktop\maps\spoopy_adventure.bsp
  53. reading c:\users\billy\desktop\maps\spoopy_adventure.prt
  54. LoadPortals: couldn't read c:\users\billy\desktop\maps\spoopy_adventure.prt
  55.  
  56.  
  57. ** Executing...
  58. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  59. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Billy\Desktop\Maps\spoopy_adventure"
  60.  
  61. Valve Software - vrad.exe SSE (May 15 2014)
  62.  
  63. Valve Radiosity Simulator
  64. 4 threads
  65. [Reading texlights from 'lights.rad']
  66. [48 texlights parsed from 'lights.rad']
  67.  
  68. Loading c:\users\billy\desktop\maps\spoopy_adventure.bsp
  69. No vis information, direct lighting only.
  70. Setting up ray-trace acceleration structure... Done (0.83 seconds)
  71. 716 faces
  72. 2 degenerate faces
  73. 12601 square feet [1814583.88 square inches]
  74. 72 Displacements
  75. 538 Square Feet [77554.71 Square Inches]
  76. sun extent from map=0.000000
  77. 2 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  79. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  80. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. FinalLightFace Done
  82. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  83. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  84. Writing leaf ambient...done
  85. Ready to Finish
  86.  
  87. Object names Objects/Maxobjs Memory / Maxmem Fullness
  88. ------------ --------------- --------------- --------
  89. models 1/1024 48/49152 ( 0.1%)
  90. brushes 142/8192 1704/98304 ( 1.7%)
  91. brushsides 1099/65536 8792/524288 ( 1.7%)
  92. planes 854/65536 17080/1310720 ( 1.3%)
  93. vertexes 978/65536 11736/786432 ( 1.5%)
  94. nodes 257/65536 8224/2097152 ( 0.4%)
  95. texinfos 143/12288 10296/884736 ( 1.2%)
  96. texdata 17/2048 544/65536 ( 0.8%)
  97. dispinfos 72/0 12672/0 ( 0.0%)
  98. disp_verts 20808/0 416160/0 ( 0.0%)
  99. disp_tris 36864/0 73728/0 ( 0.0%)
  100. disp_lmsamples 6488/0 6488/0 ( 0.0%)
  101. faces 716/65536 40096/3670016 ( 1.1%)
  102. hdr faces 0/65536 0/3670016 ( 0.0%)
  103. origfaces 595/65536 33320/3670016 ( 0.9%)
  104. leaves 259/65536 8288/2097152 ( 0.4%)
  105. leaffaces 754/65536 1508/131072 ( 1.2%)
  106. leafbrushes 194/65536 388/131072 ( 0.3%)
  107. areas 2/256 16/2048 ( 0.8%)
  108. surfedges 6004/512000 24016/2048000 ( 1.2%)
  109. edges 3493/256000 13972/1024000 ( 1.4%)
  110. LDR worldlights 2/8192 176/720896 ( 0.0%)
  111. HDR worldlights 0/8192 0/720896 ( 0.0%)
  112. leafwaterdata 1/32768 12/393216 ( 0.0%)
  113. waterstrips 92/32768 920/327680 ( 0.3%)
  114. waterverts 0/65536 0/786432 ( 0.0%)
  115. waterindices 2046/65536 4092/131072 ( 3.1%)
  116. cubemapsamples 0/1024 0/16384 ( 0.0%)
  117. overlays 0/512 0/180224 ( 0.0%)
  118. LDR lightdata [variable] 144488/0 ( 0.0%)
  119. HDR lightdata [variable] 0/0 ( 0.0%)
  120. visdata [variable] 0/16777216 ( 0.0%)
  121. entdata [variable] 37226/393216 ( 9.5%)
  122. LDR ambient table 259/65536 1036/262144 ( 0.4%)
  123. HDR ambient table 259/65536 1036/262144 ( 0.4%)
  124. LDR leaf ambient 571/65536 15988/1835008 ( 0.9%)
  125. HDR leaf ambient 259/65536 7252/1835008 ( 0.4%)
  126. occluders 0/0 0/0 ( 0.0%)
  127. occluder polygons 0/0 0/0 ( 0.0%)
  128. occluder vert ind 0/0 0/0 ( 0.0%)
  129. detail props [variable] 1/12 ( 8.3%)
  130. static props [variable] 1/1084 ( 0.1%)
  131. pakfile [variable] 106023/0 ( 0.0%)
  132. physics [variable] 4179300/4194304 (99.6%) VERY FULL!
  133. physics terrain [variable] 0/1048576 ( 0.0%)
  134.  
  135. Level flags = 0
  136.  
  137. Total triangle count: 2218
  138. Writing c:\users\billy\desktop\maps\spoopy_adventure.bsp
  139. 2 seconds elapsed
  140.  
  141. ** Executing...
  142. ** Command: Copy File
  143. ** Parameters: "C:\Users\Billy\Desktop\Maps\spoopy_adventure.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\spoopy_adventure.bsp"
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